Date post: | 21-May-2015 |
Category: |
Documents |
Upload: | the-xavier-group-ltd |
View: | 617 times |
Download: | 1 times |
1
Technology Literacy atTechnology Literacy atSt. Bonaventure SchoolSt. Bonaventure School
K-9 Student IT CurriculumK-9 Student IT Curriculum
Technology Literacy atTechnology Literacy atSt. Bonaventure SchoolSt. Bonaventure School
K-9 Student IT CurriculumK-9 Student IT Curriculum
By Frank X. SowaChairman/CEO
The Xavier Group Ltd.Glenshaw, PA
21st Century Total Technology Solutions for Schools
2
What is Technology What is Technology Literacy?Literacy?
• Knowledge of computers?• Knowledge of car maintenance?• Knowledge of building things?• Knowledge of applied science?• Knowledge of biotech and genetics?• Something else???• All of the above?
3
Technology LiteracyTechnology Literacy
• Why is it important?• How does it affect me?• How does it affect my students?• Why should I HAVE to learn about it?• How does it play out in the real
world?
4
How does technology How does technology effect me TODAY?effect me TODAY?
• Locally• Statewide• Educationally• Work, Lifestyle, and Play• Nationally• Globally
55
What PSSA studies tell us:
• Curriculum matters – Use of exemplary materials makes a difference for all students (achievement and gender issues)
• Instruction matters– There is no “silver bullet” --- rather, good instruction is a complex set of strategies matched to student needs
• Assessment matters– Gathering good information is essential to inform curriculum and instruction
6
Redefining how we learnRedefining how we learn
• 21st Century educators need to empower the learner over his/her life
• Better interaction between learners and educator/trainers -- collaborating with the Core Architecture
• Improved message transfer means less lost in the translation -- direct one-on-one models -- away from packaged solutions
• Focus away from “tools” to “process”
7
What can I do at St. What can I do at St. Bonaventure?Bonaventure?
• Improve your technology literacy• Master the core “paradigms” of 21st Century
technologies• Master the core information and delivery
channels of these technologies• Share your expertise with students• Convey the importance of “keeping up” and
“moving ahead”• Take students through the “literacy curve!”
8
The technology literacy curveThe technology literacy curve
• Exploration of breadth of technology• The Basics needed for “tools”• Using the tools properly by yourself• Collaborating with the technology• Using technology in curriculum• Using technology in the classroom• Innovating to new thresholds and shifting
paradigms
9
Paradigm ShiftersParadigm ShiftersParadigm Shifters create new paradigms.Paradigm Shifters are almost always outsiders whose new way of looking at things is almost always rejected. They are change agents -- questioners of status quo.
Paradigm Shifters are truly “world changers.”
10
Paradigm PioneersParadigm Pioneers
Paradigm Pioneers choose to work with new paradigms early, making their decisions intuitively, without benefits of objective evidence to show they will succeed. Paradigm Pioneers do not usually CREATE the new paradigm that they benefit from.Paradigm Pioneers advance in society as the Paradigm Grows. Others who fail to adapt to the paradigm fall further behind.
-- Joel A. Barker, author of Paradigm Shifts
11
Paradigm SettlersParadigm SettlersParadigm Settlers wait until a paradigm has become mainstream and a set of rules has been established before they accept it.Paradigm Settlers are in for the long haul -- but are cautious and conservative and like to test the water before moving forward.While Paradigm Pioneers benefit most in social status and wealth from Paradigm Shifts (being new paradigm leaders), Paradigm Settlers are the customers of the new approaches.
12
Paradigm MechanicsParadigm Mechanics
Paradigm ShiftersIdea people, craziesBig investmentLittle ROI
Paradigm PioneersIdea grabbersModerate risk investmentBiggest ROI
Paradigm SettlersCustomers /BeneficiariesLittle investment / ROI
New Paradigm
Period of Time
Value
13
Paradigm-plegicsParadigm-plegics
Webster’s defines a Paradigm as: “a pattern, example, or model ...”Webster’s defines “plegics” as the Greek suffix-root for words that mean “people who suffer from paralysis.”Paradigm-plegics therefore, are people who suffer paralysis when forced to look at things from a new paradigm.
14
Paradigm-plegicsParadigm-plegicsParadigm-plegics are individuals or institutions that can’t cope with -- or more often refuse to cope with -- the new concepts.Paradigm-plegics suffer from change paralysis -- they drop out, bury their heads, and return to the safety of the last paradigm.Often Paradigm-plegics had a safe role and a lot of leverage in former paradigms and want ALL to stay within its set of rules for security sake.
15
Which are you?Which are you?
• Paradigm Shifter? (World Changer)• Paradigm Pioneer? (Change Profiteer)• Paradigm Settler? (Change
Manager)• Paradigm-plegic? (Stuck in Past)• Does it matter?
16
The Paradigm EffectThe Paradigm Effect
When people change their paradigms, their perceptions of the world change substantially.This is called the Paradigm Effect and explains why two people can look in the same direction and see very different things. This also explains why experts make bad predictions.
-- Joel A. Barker, author of Paradigm Shifts
17
How to deal with change:How to deal with change:The slide rule metaphorThe slide rule metaphor
How to deal with change:How to deal with change:The slide rule metaphorThe slide rule metaphor
Slide rules have no value as a product in today’s technological world. It would be useless to learn how to use one for calculations.The principles and the process behind using a slide rule are the same ones that are the basis of all computing. These have a great value today and in the future.Future learning success is in building a foundation around PROCESSES, not products.
18
Which paradigm are you at today?Which paradigm are you at today?
• Agricultural -- Hands-based Technology (to 1958)
• Industrial -- Machine-based Technology (to 1979)
• Electronic -- Electrical-based Technology (to 1984)
• Broadcast -- Transistors, Integrated Circuits, Satellites, Desktop Computers (to 1991)
• Informational -- Data-Based Networks (to 1995)
• Narrowcast -- World Wide Web, Downcasting, text, images, Internet-based Technologies (to 1998)
• Collaborative -- Integrated-Communications via Internet and Net tools with full multimedia (Now)
• Bio-Melding -- the Next Paradigm (through 2025)
19
The “Paradigm Shift”The “Paradigm Shift”in Technologyin Technology
The Future of the Organization in an Information Age
20
Telecom
Technologies
Broadcast
Technologies
Computer
Technologies
The 40’s to 70’sThe 40’s to 70’s
Separate TechnologiesSeparate Technologies
BROADCASTBROADCAST
High BandwidthHigh BandwidthAnalog SignalAnalog SignalSynchronousSynchronousCommodity PricedCommodity PricedTELECOMTELECOM
Low BandwidthLow BandwidthAnalog SignalAnalog SignalAsynchronousAsynchronousCommodity PricedCommodity Priced
COMPUTERSCOMPUTERS
Moderate Moderate BandwidthBandwidthDigital SignalDigital SignalAsynchronousAsynchronousSpecialty Specialty PricedPriced
High-Cost Data High-Cost Data Storage /TransferStorage /TransferHigh-Value / Cost High-Value / Cost InformationInformation High-Cost High-Cost DistributionDistribution
Central NetworksCentral NetworksBig Iron ComputingBig Iron Computing
21
Telecom
Technologies
Broadcast
Technologies
Computer
Technologies
The 80’sThe 80’s
Convergence of IndustriesConvergence of Industries
INFORMATION-BASEDINFORMATION-BASEDMODELMODEL
Mixed BandwidthMixed BandwidthAnalog/Digital SignalsAnalog/Digital SignalsAsynch / SynchronousAsynch / Synchronous
Specialty PricedSpecialty Priced
Distributed NetworksDistributed NetworksDesktop ComputingDesktop Computing
Lower Cost Data Lower Cost Data Transfer /StorageTransfer /StorageLow-Value High-CostLow-Value High-CostInformationInformationHigh-Cost DistributionHigh-Cost Distribution
22
Computer
The 90’s and BeyondThe 90’s and Beyond
New Media of the Information AgeNew Media of the Information Age
High BandwidthHigh BandwidthNarrowcastingNarrowcastingDigital SignalDigital SignalAsynchronousAsynchronousCommodity PricedCommodity PricedCost-Free NetworkCost-Free NetworkGlobal AccessGlobal AccessLocal ImpactLocal Impact
Optimized Data Optimized Data TransferTransferDistributed Data Distributed Data Storage in NetworkStorage in NetworkHighest-Value Highest-Value InformationInformationLowest-Cost Lowest-Cost DistributionDistribution
ENHANCEDENHANCEDCOMMUNICATION-BASED MODELCOMMUNICATION-BASED MODEL
Integrated NetworksIntegrated NetworksParallel andParallel andDistributed ComputingDistributed Computing
Broadcast
Telecom
UnifiedUnified
23
The Next ParadigmThe Next ParadigmThe Next ParadigmThe Next ParadigmNext paradigm -- the merged computer / broadcast / telecom technologies -- now external tools -- become melded with the human brain via wearables, nanotechnologies to greatly expand potentials -- man-machine are one! (Circa 2011)
High touch human principles dominate. (Circa 2006)
The world will be changing at evermore rapid paces -- machines will assist. (Now)
Next paradigm is centered around the home. (Now)
24
The Next ParadigmThe Next ParadigmThe Next ParadigmThe Next Paradigm
The melding of the Information Superhighway Networks with Groupware, Virtual Reality and Artificial Life.
25
Why is this important to Why is this important to technology literacy?technology literacy?
• As IT technologies meld together they create a mixing point of critical information
• The critical information becomes the core architecture to apply technology and science in EVERY field
• The core architecture thus becomes the paradigm shift necessary for all future organizations to function
26
Strategies of successful organizations today...
Strategies of successful organizations today...
• Technology is no longer an afterthought -- but the actual cause and driver of success
• Controlling flows of information and partnering electronically paramount to success
• Use benefits of technology to innovate, explore, entertain, and enhance without traditional time and space boundaries
27
How Technology has changedHow Technology has changed
• People connect to you by telephone, fax, pager, Internet or dial-up modem e-mail data is transferred, walls no longer matter
• People collaborate on projects using electronically-based network-tools that allow sharing over the miles
• People replace many of the traditional functions by emulating them in a virtual world, thereby making time-space restrictions non-binding
28
How does it affect me?How does it affect me?
• The core architecture becomes the cornerstone for functioning in the 21st Century!
• Knowing the “process” rather than the “mechanics” becomes critical for survival
• Its importance needs to be properly conveyed to your students “why” and “how”
29
How does it affect How does it affect St. Bonaventure and your St. Bonaventure and your teaching?teaching?• Are you technology literate -- if not, what can you
do?• Have you mastered the core architecture? (How
you can!)• Are you teaching the importance of technology
literacy? (How is it integrated into the classroom?)
• What can The Xavier Group do to help?• The Basics - Collaboration - Integration -
Innovation
3030
Part II Enhancing Literacy in the Part II Enhancing Literacy in the
K-9 Classroom:K-9 Classroom: Gaming, VR, and CollaborationGaming, VR, and Collaboration
Developing a better understanding of Technology in the Classroom --
1) increase technology literacy, 2) understand what drives creativity, 3) use tools that introduce the next
paradigm.
3131
New Paradigm Pedagogy
• Get away from just teaching desktop applications and tool “BASICS”
• Teach with an interdisciplinary approach -- Geometry, Science, Literature, Math, and so forth
• Make it fun. Students are into gaming--take advantage of that
• Focus on the process and age abilities • The pedagogy of virtual reality
3232
GamingGamingStudies show less than 1% of elementary students, and a mere 5% of high school students know how electronic games are created. Gaming is more than just something for fun - it is a way to augment education through safe simulation and modeling.
OPPORTUNITY: Show how games are created. Learn as teachers how games are created and convey to students. Learn and teach attributes of Core Architecture. Hands-on improvement of Technology Literacy
3333
Gaming Gaming
• Gaming -- Two and three dimensional exploration of key human concepts including problem solving, strategy building, higher order math and elemental thinking. Minimally improves mind-body coordination.
• Gaming -- Use of games as a teaching device has a long history in many fields. Electronic Gaming is the current trend.
3434
...The next paradigm ......The next paradigm ...
WearablesWearables
Network-based Virtual World Network-based Virtual World Walkthroughs w/ AvatarsWalkthroughs w/ Avatars 3D Interactive Animations3D Interactive Animations
Not Restricted Not Restricted to the to the Computer BoxComputer Box
These are all projects completed by The Xavier Group Ltd. 1993-2000These are all projects completed by The Xavier Group Ltd. 1993-2000
Head MouseHead Mouse
Walk-on gridWalk-on grid
Smart classrooms
3535
A look at the future
Computing will no longer be restricted to the box.Computing will no longer be restricted to the box.This is a low-cost CAVE project completed by PMS Microdesign Inc. 2001This is a low-cost CAVE project completed by PMS Microdesign Inc. 2001
3636
The technology literacy curveThe technology literacy curve
• Exploration of breadth of technology• The Basics needed for “tools”• Using the tools properly by yourself• Collaborating with the technology• Using technology in curriculum• Using technology in the classroom• Innovating to new thresholds and shifting
paradigms
Phase I
Phase II
Phase III
Phase IV
3737
What can a teacher do at What can a teacher do at St. Bonaventure?St. Bonaventure?
• Improve your technology literacy• Master the core “paradigms” of 21st Century
technologies• Master the core information and delivery
channels of these technologies• Share your expertise with students• Convey the importance of “keeping up” and
“moving ahead”• Take students through the “literacy curve!”
3838
Middle School PA Math Standards
Grade 6Operations with DecimalsOperations with fractionsUnits of Systems and
MeasurementsSpatial Reasoning and
Geometric Modeling Perimeter and Area of
PolygonsData Analysis using
vectors, bar graphs, line graphs and pictographs
Grade 7Angle relationships and
measuresCircumference and areas of
circles and spheresComparisons using ratios
and proportionPercent computation and
applicationData Analysis using Circle
Graphs, Stem and Leaf plots, Frequency tables and Histograms
Probability Studies
Grade 8Similar and congruent
figuresPythagorean TheoremSurface Area and VolumeData Analysis using Box
and Whisker Plots and Scatter plots
Operations with IntegersLinear FunctionsIntroductory Calculus
Functions
3939
Standards-Based Classrooms
• Classrooms that include:– Content linked to standards– Instructional practices that foster problem
solving, communication, reasoning and connections through multiple representations
– Authentic assessments that enable students to show what they know and can do
4040
Teaching Under a New Paradigm
• Grades Pre-K to 2 -- Can recognize circles, squares, triangles, smaller and larger
• Grades 3-5 -- Can operate computer, use Kid Pix to draw circles, squares, triangles on the “X” axis
• Grades 6-8 -- Understands basic geometry (PA standards), can master spatial geometry, polygonal shapes, vectors, and angles, can master reasoning on the “X” and “Y” axes
• Grades 9-12 -- Understands geometry, can master X::Y::Z matrix proportions, can master CAD concepts
4141
Teaching Under a New Paradigm• Grades Pre-K to 2 -- Can listen and follow directions• Grades 3-5 -- Can relate to a story, likes to draw, is
creative• Grades 6-8 -- Can create a story line, has some
mastery of basic art skills, likes to explore on the computer
• Grades 9-12 -- Has mastered mechanics of the computer, can write a detailed story line, has mastered electronic art concepts, capable of exploring CAD
4242
New 21st Century Paradigm: New 21st Century Paradigm:
Teach Virtual RealityTeach Virtual Reality
• Human presence in computer-generated space (cyberspace)
• Virtual reality -- interface shouldn’t be a representation, but a replacement
• Five senses feedback -- stereoscopic representations to convert you into believing VR is a reality
• Orientation to a “virtual environment” comprised of crude polygons given facades then animated
4343
Six Degrees of FreedomSix Degrees of Freedom• Mathematics -- Position Tracking using
the Cartesian axes of X, Y, and Z -- perception to exist in three dimensions
• Fundamental Shift in human-computer interaction to effect all parts of life
• Wearables
• Window metaphor of computer desktop
• Cab-style (military flight simulators); CAVE™ -- Room VR from University of Illinois and NASA Ames Laboratories
4444
Have students start with a blank sheet of paper
Draw Circles, Squares, Triangles
4545
Beginning VR Mastering Shapes
Basic Shapes: The Basic Shapes: The circle, the square, circle, the square, the triangle -- the triangle -- polygonspolygons
The Diamond -- Two The Diamond -- Two Triangles set together. Triangles set together. Note how proper Note how proper shading changes what shading changes what the eye sees. the eye sees. (Beginnings (Beginnings of 3D)of 3D)
4646
Taking VR further manipulating polygons in space
Rotating the geometry Rotating the geometry of the polygon on the of the polygon on the X:Y:Z axesX:Y:Z axes
4747
Connecting Polygons to make a VR image
4848
The VR School Assembly The VR School Assembly DayDay
• The Xavier Group will discuss gaming with students and showcase at assembly
• The Xavier Group will showcase VR and allow students to play with it
• The Xavier Group will explain VR and key “art” step using computers and KidPix
• VR API• VR Term Project and Rewards• Where teachers fit in
4949
St. Bonaventure Technology Program
• Act 48, Act 80 and “No Child Left Behind” Professional Development workshops on Technology Literacy
• Assembly for students on VR and gaming• In-class curriculum and pedagogy for each grade
with assistance in incorporating and teaching under it
• VR studies as a way to enhance interdisciplinary and technology literacy studies
• Follow-up awards assembly
5050
What can a teacher do at What can a teacher do at St. Bonaventure?St. Bonaventure?
• Improve your technology literacy• Master the core “paradigms” of 21st Century
technologies• Master the core information and delivery
channels of these technologies• Share your expertise with students• Convey the importance of “keeping up” and
“moving ahead”• Take students through the “literacy curve!”
51
Leaders at creating tomorrow’s successful organizations today.™