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Standard MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE:
20 17 0 64 0 87TIER:
Run & Gun
Steadfast Close Combat Specialist Flush
Will To Surie Aggression Ran!er
Close "ncounters Rapid Fire Hit and Run
Resilience #iller $nstinct "%ecutioner
Tactical Sense rin! '"m (n Sprinter
"%tra Conditionin! )ital Point Tar!etin! *i!htnin! Refle%es
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:
Get free +*aser, Pistol shots -ith Hit and Run and Ran!er for e%ample after blo-in! up coer. Pic/
0!!ression if 1not er2 hi!h 0im1 +34 56, -hen decidin! bet-een Ran!er and 0!!ression.
A s s a u l t
SURVIVE! MINIMUM BASE ATTRIBUTES
HP Mob. Def. WillDR
Aim
MELD COSTROLE
:20 17
0 ! 1 87
TIER:
Run & Gun
SteadfastClose Combat
Specialist Flush
Will To Surie 0!!ression Ran!er
Close "ncounters Rapid Fire Hit and Run
Resilience #iller $nstinct "%ecutioner
Tactical Sense rin! '"m (n Sprinter
"%tra Conditionin!
"i#$l %oin#T$rge#ing Lig&#ning Re'le(es
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: 1Seems better at first1
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I n f a n t r y
Standard MINIMUM BASE ATTRIBUTES
HP Mob.Def
.Will
DR
Aim
MELD COSTROLE
:7 14 0 ! 0 !0
TIER:
*i!ht '"m 7p
SteadfastCoerin!
Fire "%ecutioner
Will To Surie (pportunist 0!!ression
Deade2e Suppression Ran!er
Tactical Sense*oc/ 8'*oad Sharpshooter
Resilience Sentinel rin! '"m (n
E(#r$ Con)i#ioning)ital PointTar!etin! R$*i) +ire
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:$F 96: aim && ;4 9 HP TH"8 Rapid Fire$F 34 < HP TH"8 "%tra Conditionin!"*S" )ital Point Tar!etin!=
Tank MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: "Tank" into PSI 7 14 0 62 0 !0
TIER:
*i!ht '"m 7p
Steadfast Coerin! Fire "%ecutioner
Will To Surie (pportunist 0!!ression
Deade2e Suppression Ran!er Tactical Sense *oc/ 8' *oad Sharpshooter
Resilience Sentinel rin! '"m (n
"%tra Conditionin! )ital Point Tar!etin! Rapid Fire
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: PS$ $nfantr2 build not utili>ed that much currentl2
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E n n " " r
Sa##"r MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: Demolitions Expert 4 1, 0 ,0 0 6
TIER:
Grenadier
Holo-Targeting Smo/e Grenade Sapper
Ranger Smo/e & Mirrors H"0T Warheads
Will To Surie Repair Suppression
attle Scanner Dense Smo/e Ma2hem
"%tra Conditionin! %$-./$s#er H"0T 0mmo
Tandem Warheads Fire Roc/et ombardGENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:1$ reall2 li/e ombard $ don't thin/ Fire Roc/et is an2 !ood Tandeom Warheads $ am not sure if that -ould bereall2 that !ood -ith a dama!e en!ineer. $ reall2 li/e ombard for the ase 0ssault it -as !lorious ho- far 2oucould thro- it.1 Ma2be one Pac/master for ase 0ssaults better to hae "%tra Conditionin! to surie Rifts.
Su##$rt MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: Support 4 1, 0 ,0 0 6
TIER:
Grenadier
Holo?Tar!etin! Smo/e Grenade Sapper
Ran!er Smo/e & Mirrors H"0T Warheads
Will To Surie Repair Suppression
attle Scanner Dense Smo/e Ma2hem
"%tra Conditionin! Pac/master H"0T 0mmo
Tandem Warheads Fire Roc/et ombard
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:"%tra Conditionin! to surie Rifts and for the e%tra Will for PS$. Ma2be @ Pac/master for ase 0ssaultshae all the nades 2ou need especiall2 -ith Tactical Ri!!in!.
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M " d %
Off%"r MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE:
4 1, 0 ,0 0 6TIER:
Field Medic
Suppression Steadfast Field Sur!eon
Rapid Reaction Smo/e & Mirrors Reie
Read2 for 0n2thin! Smo/e Grenade Paramedic
(pportunist Dense Smo/e Combat Dru!s
*oc/ 8' *oad ombard Sprinter
E(#r$ Con)i#ioning Pac/master Saior
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:Consider "%tra Conditionin! to surie RiftsA 8eed about B6 combined HP but also factors in bonus Will from"%tra Conditionin!.Will hae Medic officers.
PSI MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: Main PSI class4 1, 0 ,0 0 6
TIER:
Field Medic
Suppression Steadfast Field Sur!eon
Rapid Reaction Smo/e & Mirrors Reie
Read2 for 0n2thin! Smo/e Grenade Paramedic
(pportunist Dense Smo/e Combat Dru!s
*oc/ 8' *oad ombard Sprinter
"%tra Conditionin! Pac/master Saior
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: "%tra Conditionin! for e%tra Will Sprinter to be able to reposition PS$ soldiers more easil2.
MINIMUM BASE ATTRIBUTES
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R"&&" HP Mob. Def. Will DR Aim
MELD COST ROLE: "Meh" 4 1, 0 ,0 0 6
TIER:
Field Medic
S**ression S#e$)'$s# Field Sur!eon
Rapid Reaction Smo/e & Mirrors Reie
Read2 for 0n2thin! Smo/e Grenade Paramedic
(pportunist Dense Smo/e Combat Dru!s
Lo-. N Lo$) ombard S*rin#er
"%tra Conditionin! Pac/master Saior
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: 8ot reall2 a fan of the Reie build hae @ of them for the barrac/s potentiall2 for ase Defense.
S % $ u t
C$n%"al'"nt MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: Scouting 12 2 16 8 0 !4
TIER:
*i!htnin! Refle%es
Holo?Tar!etin! Damn Good Ground *one Wolf
*o- Profile Ran!er Deade2e
Flush 0!!ression attle Scanner
Concealment $n The Eone Hit and Run
Tactical Sense rin! '"m (n Sprinter
"%tra Conditionin! )ital Point Tar!etin! Smo/e & Mirrors
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:Could pic/ up Smo/e and Mirrors instead of "%tra Conditionin! but /eep RiftMuton "liteCrits in mind +about 6 HP needed,. *o- 0im Concealment Scouts are the first candidatesfor Pathfinders.
MINIMUM BASE ATTRIBUTES
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(l$at"r )unt"r HP Mob. Def. Will DR Aim
MELD COST ROLE: KI !ATERS12 2 16 8 0 !4
TIER:
*i!htnin! Refle%es
Holo?Tar!etin! Damn Good Ground *one Wolf
*o- Profile Ran!er Deade2e
Flush 0!!ression attle Scanner
Concealment $n The Eone Hit and Run
Tactical Sense rin! '"m (n Sprinter
"%tra Conditionin! )ital Point Tar!etin! Smo/e & Mirrors
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:
Can finish off lo- HP e%posed tar!ets for e%ample after destro2in! coer or ust strai!ht up flan/ -ith hi!hMobilit2. 8eed 1!ood1 base 0im to ma/e this build -or/ ust pic/ up *o- Profile and !o for a standardConcealmentpotential Pathfinder if 2ou miss out on 0im promotions alon! the -a2 Flush is nice to combo-ith either Gunner uild0ssaults to enable Hit and Run.
G u n n " r
O&"r*at%+MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: DAMA#E 4 1, 0 ,0 0 6
TIER:
Suppression
Flush Coerin! Fire Holo?Tar!etin!
H"0T 0mmo (pportunist Shredder 0mmo
Will To Surie "%ecutioner Ran!er
Read2 For 0n2thin! Rapid Fire Double Tap
Resilience Platform Stabilit2 Dan!er Eone
"%tra Conditionin! Sentinel Ma2hem
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:Read2 for 0n2thin! -ill tri!!er (er-atch if a Suppression is tri!!ered on the pla2ers turn b2 Flush-ith another Gunner or a Scout. "%tra Conditionin! because of 1Rift 8onsense1.
MINIMUM BASE ATTRIBUTES
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(lus+,)"at HP Mob. Def. Will DR Aim
MELD COST ROLE: !$SHI%#& 4 1, 0 ,0 0 6
TIER:
Suppression
Flush Coerin! Fire Holo?Tar!etin!
H"0T 0mmo (pportunist Shredder 0mmo
Will To Surie "%ecutioner Ran!er
Read2 For 0n2thin! Rapid Fire Double Tap
Resilience Platform Stabilit2 Dan!er Eone
"%tra Conditionin! Sentinel Ma2hem
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:Could consider Dan!er Eone and Ma2hem but better not to !et Critbe able to surie Rift for $$.Combines -ell -ith (er-atch !unners0ssaults to tri!!er Suppression(er-atch and enable Hitand Run.
R $ % k " t " " r
R$%k"ts Ant M"%+MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD
COST ROLE: Team Rocket& 1 12 0 8 0 !!TIER:
Fire Roc/et
Will To Surie Ran!er H"0T Warheads
Rapid Reaction Fire in the Hole Snapshot
Suppression Platform Stabilit2 Shredder 0mmo
Tactical Sense (pportunist Ma2hem
"%tra Conditionin! Double Tap Shoc/ & 0-e
T$n)e/ W$r&e$)s $3elin Ro-.e#s D$nger one
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:Iaelin Roc/ets is !reat for ase 0ssault Dan!er Eone better for 7rban loc/ probabl2. (utside of ase 0ssaults thee%tra roc/et from Shoc/ and 0-e is rarel2 utili>ed and "%tra Conditionin! is ust better to surie RiftMuton "lite Crits.
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R $ % k " t " " r
B$R$%k"t! MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE
:
Team
Rocket& 1 12 0 8 0 !!TIER:
Fire Roc/et
Will To Surie R$nger H"0T Warheads
Rapid Reaction Fire in the Hole Sn$*s&o#
Suppression %l$#'or/ S#$5ili# Shredder 0mmo
Tactical Sense (pportunist M$&e/
"%tra Conditionin! Double Tap S&o-. Ae
T$n)e/ W$r&e$)s $3elin Ro-.e#s D$nger one
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: The best to clean io aliens The last tier is situational.
Sn#"r
CRIT Sn#"r
MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE: DD4 1, 0 ,0 0 6
TIER:
SJuadsi!ht
*o- Profile Deade2e *one Wolf
Disablin! Shot Precision Shot Snapshot
Sharpshooter Ran!er Damn Good Ground
Platform Stabilit2 )ital Point Tar!etin! "%ecutioner
Lo-. N Lo$) Bring E/ On Tactical Sense
$n The Eone M$&e/ Do5le T$*
GENE MODS:SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES:1$ do more Precision Shot than $ do Disablin! Shot1+rin! em (nMa2hem, s +rin! "m (nDouble Tap,A second feels better -ith Precision Shot butnot sure 2et
MINIMUM BASE ATTRIBUTES
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Dsa-l"r HP Mob. Def. Will DR Aim
MELD COST ROLE: Disa'ling Sniper 4 1, 0 ,0 0 6
TIER:
SJuadsi!ht
*o- Profile Deade2e *one Wolf
Disablin! Shot Precision Shot Snapshot
Sharpshooter Ran!er Damn Good Ground
Platform Stabilit2 )ital Point Tar!etin! "%ecutioner
*oc/ 8' *oad rin! '"m (n Tactical Sense
$n The Eone Ma2hem Double Tap
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: 1$ do more Precision Shot than $ do Disablin! Shot1 +#appa,
Sna#s+$t,IT. MINIMUM BASE ATTRIBUTES
HP Mob. Def. Will DR Aim
MELD COST ROLE:
4 1, 0 ,0 0 6TIER:
SJuadsi!ht
*o- Profile Deade2e *one Wolf
Disablin! Shot Precision Shot Snapshot
Sharpshooter Ran!er Damn Good Ground
Platform Stabilit2 )ital Point Tar!etin! "%ecutioner *oc/ 8' *oad rin! '"m (n Tactical Sense
$n The Eone Ma2hem Double Tap
GENE MODS:
SPECIAL:
LOADOUT:
ATTRIBUTION:
NOTES: Cleaner