+ All Categories
Home > Documents > STar Wars D6, Beyond Space

STar Wars D6, Beyond Space

Date post: 04-Apr-2018
Category:
Upload: adam-j-westerling
View: 277 times
Download: 2 times
Share this document with a friend

of 29

Transcript
  • 7/29/2019 STar Wars D6, Beyond Space

    1/29

    Introduction: This sourcebook contains characters, settings, and eventswhich were all created for my Star Wars RPG campaign which I ran duringHigh School from about 1987 - Spring 1991. This campaign centered mainlyaround two groups of characters:

    The first group was created by my brother, Scott, and officiallystarted off what I'll call the "Beyond Hyperspace" campaign. It wasthe mysterious Val Tordec and the alien Schmiet Spronornum who

    discovered the Biotech Warriors and their goal of the totaleradication of the Jedi. Their adventures took them through theslums of Tantooine to beyond the Outer Rim. In fact, theiradventures have yet to end. But, where they left off, the fightagainst the Empire was picked up by others. Dave Snyder, JustinPfeil, Rob Bonk, Brett Kowluski and many others made characters and

    joined the battle. The bulk of my campaign centered mainly aroundthe unlikeliest of heroes - a small deal-maker of a Jawa namedZaphod Bebelbox and an ex-football playing Jedi from the 'hood,Garrett Sample.

    I would have to say that their adventures were extremely exciting, odd andunorthodox. But, that's the type of campaign I ran. In the few years sincetheir adventures came to a halt (primarily due to people moving away), I canonly wonder where Zaphod and Garrett have ended up. I would like to

    thank everyone who was ever involved in my campaign, including the peoplefrom my High School Conflicts & Simulations Club, some of whom I know I'veforgotten about. Also, I would like to thank the many Internet providers forthings such as pictures and logos, including Rudy Caine for his "StarWars" and have tried to credit pictures and such with people's nameswhen the creator/author is known.

    My campaign started out just after the destruction of the first DeathStar, when the Rebellion was gaining momentum, and the Empire was more pissedoff than ever. This timeline is mainly due to the fact that West End Gamesset the First Edition of Star Wars the Roleplaying Game during this period.I can only wonder what has happened to the Borderguards, the Biotech Warriors,the Mandalore Warriors, or the Highlord since then. Maybe some of themmade it to see the New Republic, or maybe not.

    The material presented is all from the 1st edition rules of Star Warsthe Role-Playing Game. The main reason for this is that currently, I don'town a copy of the 2nd edition rules, so everything has stayed in itsoriginal form.Beyond Hyperspace is best viewed with a high-end Silicon Graphicsworkstation running Netscape, as everything else loads it kind ofslowly.Enjoy!

    Episode 4 3/4

    Beyond Hyperspace

    Having

    just been

    victorious at the

    Battle of Yavin, the

    Rebellion was trying to capitalize

    on its newfound success. The Rebellion

  • 7/29/2019 STar Wars D6, Beyond Space

    2/29

    was trying to enlist as many new sympathizers

    as it possibly could. But, this meant sending troops

    out as far as the Rebellion could reach. Out into the unknown.

    Out beyond the Galactic Core, beyond the Outer Rim, beyond Wildspace...

    beyond Hyperspace!

    Character Type: Biotech Warrior Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 4D Perception 2D+2 EquipmentBlaster _____________ Bargain ______________ Blaster Rifle ______________Brawling Parry ______ Command ______________ w/Force Aura ______________Dodge _______________ Con __________________ Scope ______________Grenade _____________ Gambling _____________ 2 Extra Clips ______________Heavy Weapons _______ Hide/Sneak ___________ Biosaber ______________Melee Parry _________ Search _______________ Comlink ______________Melee _______________ ______________________ 200 cr ___________________________________ Strength 4D+1 Background: There is only 1

    Knowledge 2D Brawling _____________ place where Biotech WarriorsAlien Races _________ Climb/Jump ___________ come from. This planet isBureaucracy _________ Lifting ______________ called Homeworld. HomeworldCultures ____________ Stamina ______________ was a highly advanced planetLanguages ___________ Swimming _____________ The people there masteredPlanetary Systems ___ ______________________ cloning technology.During theStreetwise __________ Technical 2D Clone Wars, Homeworld wasSurvival ____________ Comp. Prog./Repair ___ devastated. From these ashesTechnology __________ Demolition ___________ come the Biotech Warriors._____________________ Droid Prog./Repair ___ Personality: You still hate

    Mechanical 1D Medicine _____________ the force with a passion, butAstrogation _________ Repulsorlift Repair __ your beliefs about good JedisBeast Riding ________ Security _____________ have shunned you fromRepulsorlift Op. ____ Starship Repair ______ Homeworld. Unlike the othersStarship Gunnery ____ ______________________ You will only hunt down andStarship Piloting ___ Biotech Power 2D destroy the Darksiders.Starship Shields ____ Active ______________ A Quote: Long ago, your kind

    _____________________ Passive _____________ destroyed my planet, now Iwill destroy you!

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Border Guard Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________

  • 7/29/2019 STar Wars D6, Beyond Space

    3/29

    Physical Description ______________________________________________________________________________________________________________________________________

    Dexterity 4D Perception 3D+1 Equipment

    Blaster ______________ Bargain ______________ Blaster RifleBrawling Parry _______ Command ______________ w/Vibro Bayonet ComlinkDodge ________________ Con __________________ Protective Vest VibrocuffsGrenade ______________ Gambling _____________ Tactical Situation SpecialistHeavy Weapons ________ Hide/Sneak ___________ Landspeeder (Assassin Droid)Melee Parry __________ Search _______________ w/ Riot Gun _____________Melee ________________ ______________________ Background:The coming of the______________________ Strength 3D+1 Empire led to an increase of

    Knowledge 3D Brawling _____________ Pirates and other scum. TheAlien Races __________ Climb/Jump ___________ spaceways weren't safe anyBureaucracy __________ Lifting ______________ longer. Then, a special teamCultures _____________ Stamina ______________ started by retired officersLanguages ____________ Swimming _____________ was created. This forcePlanetary Systems ____ ______________________ policed the Outer Rims,

    Streetwise ___________ Technical 2D worlds hit hardest by piratesSurvival _____________ Comp. Prog./Repair ___ and slavers. The RebellionTechnology ___________ Demolition ___________ acknowledged this team and______________________ Droid Prog./Repair ___ heelped it grow. Your top

    Mechanical 2D+1 Medicine _____________ priority is to see justiceAstrogation __________ Repulsorlift Repair __ done.Beast Riding _________ Security _____________ Personality:You grew up onRepulsorlift Op. _____ Starship Repair ______ a small backwater planet, soStarship Gunnery _____ ______________________ you've already learned toStarship Piloting ____ Special Abilities_____ deal with scum like slavers.Starship Shields _____ ______________________ A Quote: You think that this

    ______________________ ______________________ is your world, that there isno justice...you are deadwrong.

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Detective Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 2D+2 Perception 4D EquipmentBlaster ______________ Bargain ______________ Hold-Out Blaster 600 crBrawling Parry _______ Command ______________ 1 Informative Street ContactDodge ________________ Con __________________ Blaster PistolGrenade ______________ Gambling _____________ Protective VestHeavy Weapons ________ Hide/Sneak ___________ HolocorderMelee Parry __________ Search _______________ Bottle of cheap Tarn WhiskeyMelee ________________ ______________________ 5,000 cr worth of bills______________________ Strength 3D Background:You've led a hard

  • 7/29/2019 STar Wars D6, Beyond Space

    4/29

    Knowledge 3D+2 Brawling _____________ life, balanced between theAlien Races __________ Climb/Jump ___________ shadows of the Empire andBureaucracy __________ Lifting ______________ the dreams of the Rebellion.Cultures _____________ Stamina ______________ You've seen one too manyLanguages ____________ Swimming _____________ people disappear without aPlanetary Systems ____ ______________________ trace, and you're sick ofStreetwise ___________ Technical 2D+2 it. Since no one else will

    Survival _____________ Comp. Prog./Repair ___ find these people, you'veTechnology ___________ Demolition ___________ taken it upon yourself.______________________ Droid Prog./Repair ___ Personality:You're the

    Mechanical 2D Medicine _____________ stereotypical detective outAstrogation __________ Repulsorlift Repair __ of a bad B-grade gangsterBeast Riding _________ Security _____________ movie. You play a tough guyRepulsorlift Op. _____ Starship Repair ______ but it's all just talk. ThisStarship Gunnery _____ ______________________ way you can cover up yourStarship Piloting ____ Special Abilities_____ secret pain.Starship Shields _____ ______________________ A Quote:You found me, so______________________ ______________________ turn on your sob story,toots

    I may have the time if youhave the money.

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Galaxy News Reporter Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 3D Perception 3D+2 EquipmentBlaster ______________ Bargain ______________ Data Pad Blaster PistolBrawling Parry _______ Command ______________ w/ 3 data tapesDodge ________________ Con __________________ holocorderGrenade ______________ Gambling _____________ w/ 1 data tapeHeavy Weapons ________ Hide/Sneak ___________ Galaxy News DroidMelee Parry __________ Search _______________ 100 cr comlinkMelee ________________ ______________________ macrobinoculars

    ______________________ Strength 2D+2 Background:Before the EmpireKnowledge 4D Brawling _____________ came, there was open comm's

    Alien Races __________ Climb/Jump ___________ between the planets. TheBureaucracy __________ Lifting ______________ largest form was the Starcom

    Cultures _____________ Stamina ______________ Network - holovision at itsLanguages ____________ Swimming _____________ finest.Then the EmpirePlanetary Systems ____ ______________________ blocked the transmissions.Streetwise ___________ Technical 2D They replaced it withSurvival _____________ Comp. Prog./Repair ___ propoganda instead. But, theTechnology ___________ Demolition ___________ truth is still out there.______________________ Droid Prog./Repair ___ Personality: You've always

    Mechanical 2D+2 Medicine _____________ been curious and inquisitiveAstrogation __________ Repulsorlift Repair __ People are always lookingBeast Riding _________ Security _____________ for facts, and you're the

  • 7/29/2019 STar Wars D6, Beyond Space

    5/29

    Repulsorlift Op. _____ Starship Repair ______ one to bring it to them.Starship Gunnery _____ ______________________ Although sometimes it's hardStarship Piloting ____ Special Abilities_____ to stay just an observer.Starship Shields _____ ______________________ A Quote: Wow, didja look at______________________ ______________________ that battle. Some Hutts

    will want to see it on film.

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Standard Rebel Soldier Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 4D Perception 2D+2 EquipmentBlaster ______________ Bargain ______________ Blaster Pistol comlinkBrawling Parry _______ Command ______________ 2 grenadesDodge ________________ Con __________________ macrobinocularsGrenade ______________ Gambling _____________ protective vestHeavy Weapons ________ Hide/Sneak ___________ protective helmetMelee Parry __________ Search _______________ _____________ _____________Melee ________________ ______________________ _____________ ___________________________________ Strength 3D+2 Background: Ever since you

    Knowledge 2D Brawling _____________ were a kid you've wanted toAlien Races __________ Climb/Jump ___________ go to the Academy. But, whenBureaucracy __________ Lifting ______________ the Empire came and murderedCultures _____________ Stamina ______________ your relatives, you saw whatLanguages ____________ Swimming _____________ they were really like. WhenPlanetary Systems ____ ______________________ you started hearing rumorsStreetwise ___________ Technical 2D+2 of a rebellion taking place,Survival _____________ Comp. Prog./Repair ___ you figured you could giveTechnology ___________ Demolition ___________ them a chance.______________________ Droid Prog./Repair ___ Personality: You're a

    Mechanical 3D Medicine _____________ dreamer. You've got to beAstrogation __________ Repulsorlift Repair __ considering the odds you'reBeast Riding _________ Security _____________ up against. But, you knowRepulsorlift Op. _____ Starship Repair ______ that the Rebellion is theStarship Gunnery _____ ______________________ right side to be on. TheStarship Piloting ____ Special Abilities_____ Empire must be stopped.Starship Shields _____ ______________________ A Quote: Now, let's hit______________________ ______________________ them where it hurts. May

    the Force be with you.

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Rigger Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________

  • 7/29/2019 STar Wars D6, Beyond Space

    6/29

    Physical Description ______________________________________________________________________________________________________________________________________

    Dexterity 3D Perception 2D Equipment

    Blaster ______________ Bargain ______________ Blaster Pistol SpeederbikeBrawling Parry _______ Command ______________ Tool Harness Repair KitDodge ________________ Con __________________ Stock Light FreighterGrenade ______________ Gambling _____________ 60,000 in debt ____________Heavy Weapons ________ Hide/Sneak ___________ Vehicle Implant JacksMelee Parry __________ Search _______________ (+2 to piloting skills)Melee ________________ ______________________ _____________ ___________________________________ Strength 2D+2 Background: You're a special

    Knowledge 2D+1 Brawling _____________ kind of technician. All youAlien Races __________ Climb/Jump ___________ have ever cared about isBureaucracy __________ Lifting ______________ your vehicles. So, you gotCultures _____________ Stamina ______________ implants to bring you closerLanguages ____________ Swimming _____________ to the machines. Some sayPlanetary Systems ____ ______________________ you've lost your humanity,

    Streetwise ___________ Technical 4D but what do they know. NoSurvival _____________ Comp. Prog./Repair ___ one knows what it feels likeTechnology ___________ Demolition ___________ to be a part of your ship.______________________ Droid Prog./Repair ___ Personality: The only

    Mechanical 4D Medicine _____________ sensations you get are fromAstrogation __________ Repulsorlift Repair __ the prototypes you build.Beast Riding _________ Security _____________ Your feelings and emotionsRepulsorlift Op. _____ Starship Repair ______ have been burned out by theStarship Gunnery _____ ______________________ ion drives and repulsors.Starship Piloting ____ Special Abilities_____ Technology is like a drug.Starship Shields _____ ______________________ A Quote: Entering hyperspace______________________ ______________________ is the ultimate rush when

    you're jacked into your ship

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Shaman Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 3D Perception 3D EquipmentBlaster ______________ Bargain ______________ Medicine PouchBrawling Parry _______ Command ______________ (unlimited medpac 1/day)Dodge ________________ Con __________________ Native American GarbGrenade ______________ Gambling _____________ Vibrohawk (Str + 1D+1)Heavy Weapons ________ Hide/Sneak ___________ Six-Shooter SlugthrowerMelee Parry __________ Search _______________ w/ ammunition ____________Melee ________________ ______________________ Pet Totem __________________________________ Strength 3D Background: Your people have

  • 7/29/2019 STar Wars D6, Beyond Space

    7/29

    Knowledge 4D Brawling _____________ a strong belief in nature.Alien Races __________ Climb/Jump ___________ The ignorant have calledBureaucracy __________ Lifting ______________ this the Force, but you knowCultures _____________ Stamina ______________ that it is the guiding handLanguages ____________ Swimming _____________ of your spirit-totem. ItPlanetary Systems ____ ______________________ was this totem that toldStreetwise ___________ Technical 1D you the universe is in

    Survival _____________ Comp. Prog./Repair ___ turmoil, that it needs yourTechnology ___________ Demolition ___________ help. You must follow it.______________________ Droid Prog./Repair ___ Personality:Your personality

    Mechanical 2D Medicine 4D+2 will match that of yourAstrogation __________ Repulsorlift Repair __ chosen totem. In fact, youBeast Riding 4D Security _____________ believe that you draw yourRepulsorlift Op. _____ Starship Repair ______ life essence from this totemStarship Gunnery _____ ______________________ If you deviate from yourStarship Piloting ____ Special Abilities_____ totem, you risk your soul.Starship Shields _____ Sense 1D A Quote: When nature cries

    ______________________ ______________________ out, we must listen. Thesecries must stop!

    Force Dark Side Wound Skill

    Points Points Status Points

    Character Type: Spaceknight Beyond HyperspaceCharacter Name (Sir)______________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 4D Perception 2D EquipmentBlaster ______________ Bargain ______________ SpaceKnight Armour (+- 1D)Brawling Parry _______ Command ______________ VibrobladeDodge ________________ Con __________________ VibrolanceGrenade ______________ Gambling _____________ (Str + 3D when mounted)Heavy Weapons ________ Hide/Sneak ___________ (Str + 1D+1 when on foot)Melee Parry __________ Search _______________ Star SteedMelee ________________ ______________________ (swoop w/ 2D body)______________________ Strength 3D+2 Background: You wanted some

    Knowledge 3D Brawling _____________ action, but didn't have theAlien Races __________ Climb/Jump ___________ money to leave and join theBureaucracy __________ Lifting ______________ Rebellion. So, you patchedCultures _____________ Stamina ______________ together useless junk andLanguages ____________ Swimming _____________ made some armour and a steed

    Planetary Systems ____ ______________________ Then, you made your ownStreetwise ___________ Technical 2D+1 stand against the Empire.Survival _____________ Comp. Prog./Repair ___ When you got enough money,Technology ___________ Demolition ___________ you started roaming space.______________________ Droid Prog./Repair ___ Personality: You are the

    Mechanical 3D Medicine _____________ embodiment of all that isAstrogation __________ Repulsorlift Repair __ fair and just. You don't lieBeast Riding _________ Security _____________ and you fight fair. The onlyRepulsorlift Op. _____ Starship Repair ______ way you can keep this up isStarship Gunnery _____ ______________________ to become the best there is

  • 7/29/2019 STar Wars D6, Beyond Space

    8/29

    Starship Piloting ____ Special Abilities_____ at your skills.Starship Shields _____ ______________________ A Quote:Oh, so sorry, I've______________________ ______________________ disarmed you. I'll let you

    borrow my weapon so we cancontinue the duel.

    Force Dark Side Wound Skill

    Points Points Status Points

    Character Type: Space Samurai Beyond HyperspaceCharacter Name ___________________________________ Character TemplatePlayer Name ______________________________________Height ___________ Weight ____________ Sex _____________ Age ___________Physical Description ________________________________________________________

    ______________________________________________________________________________

    Dexterity 3D+2 Perception 2D Equipment

    Blaster ______________ Bargain ______________ *Retractable Spurs(Str+1D+2)Brawling Parry _______ Command ______________ *Macro-Eyes ComlinkDodge ________________ Con __________________ *Retractable Blaster PistolGrenade ______________ Gambling _____________ Blaster Rifle __________Heavy Weapons ________ Hide/Sneak ___________ Protective Vest __________Melee Parry __________ Search _______________ Protective Helmet __________Melee ________________ ______________________ * denotes cyber-wareSpur Fighting 5D Strength 4D Background: From day 1, your

    Knowledge 2D+2 Brawling _____________ reason for living was toAlien Races __________ Climb/Jump ___________ serve the Empire. You wereBureaucracy __________ Lifting ______________ the best in your battallion.Cultures _____________ Stamina 5D The Empire modified you,Languages ____________ Swimming _____________ making you a better warrior.Planetary Systems ____ ______________________ But, while they changed yourStreetwise ___________ Technical 2D+1 body, they couldn't modifySurvival _____________ Comp. Prog./Repair ___ your morals. Finally, youTechnology ___________ Demolition ___________ saw how evil the Empire is.______________________ Droid Prog./Repair ___ Personality: Years of Empire

    Mechanical 3D Medicine _____________ indoctrination and battleAstrogation __________ Repulsorlift Repair __ has made you slightlyBeast Riding _________ Security _____________ psychotic. You love combat,Repulsorlift Op. _____ Starship Repair ______ the more, the merrier. WhenStarship Gunnery _____ ______________________ the violence starts, you goStarship Piloting ____ Special Abilities_____ berserk.Starship Shields _____ ______________________ A Quote: *Snikt* I am the

    ______________________ ______________________ best there is at what I do.

    Force Dark Side Wound SkillPoints Points Status Points

    Character Type: Spy Beyond HyperspaceCharacter Name _______________ Alias ______________ CharacterTemplatHeight ___________ Weight ____________ Sex _____________ Age

    ___________Physical Description ________________________________________________________

  • 7/29/2019 STar Wars D6, Beyond Space

    9/29

    ______________________________________________________________________________

    Dexterity 2D+2 Perception 4D EquipmentBlaster ______________ Bargain ______________ Holocorder Blaster Pistol

    Brawling Parry _______ Command ______________ Comlink Tool/Spy KitDodge ________________ Con __________________ 500 cr _____________Grenade ______________ Gambling _____________ Contract w/ Organization forHeavy Weapons ________ Hide/Sneak ___________ key information(plans, etc)Melee Parry __________ Search _______________ _____________ ______________Melee ________________ ______________________ _____________ ____________________________________ Strength 2D+1 Background:You really didn't

    Knowledge 3D Brawling _____________ like being a pirate,smugglerAlien Races __________ Climb/Jump ___________ or any other profession withBureaucracy __________ Lifting ______________ such high morals, so youCultures _____________ Stamina ______________ decided to use your skillsPlanetary Systems ____ ______________________ to the highest bidder. YouStreetwise ___________ Technical 4D had a contract with theSurvival _____________ Comp. Prog./Repair ___ Empire, but they stiffed you

    Technology ___________ Demolition ___________ ...now you'll make them pay.______________________ Droid Prog./Repair ___ Personality:You like to do

    Mechanical 2D Medicine _____________ your job alone. You alwaysAstrogation __________ Repulsorlift Repair __ keep on constant guard toBeast Riding _________ Security _____________ not let too much info slipRepulsorlift Op. _____ Starship Repair ______ out, after all, informationStarship Gunnery _____ ______________________ is one of the hottest bidsStarship Piloting ____ Special Abilities_____ on the Black Market.Starship Shields _____ ______________________ A Quote: Look, I got you the______________________ ______________________ plans, now give me the money

    or I'm sure Jabba may wantto see these.

    Force Dark Side Wound SkillPoints Points Status Points

    The ancient Jedi masters knew that too much power gathered too quicklycan corrupt even the most selfless and devout apprentice Jedi. But,hopefully, after careful research and training, these new Jedi powers ofold can once again be practiced.

    Control Powers

    Enhance SkillCreated by Traveller

    Control Difficulty:+1D to skill Easy+2D to skill Moderate+3D to skill Difficult+5D to skill Heroic

    +2D Difficulty levels for each skill after the first.Once the difficulty for the power is Heroic, no more skillsmay be included.

  • 7/29/2019 STar Wars D6, Beyond Space

    10/29

    Required Power: Enhance AttributeThis power may be kept up.Effects: With this power, Jedi can enhance their abilities inparticular skills. The bonus dice are added to the skill dice solong as the power is kept up. If a force user wishes to changewhich skills are enhanced or by how much, then a new power rollmust be made. Force users may only enhance those skills in which

    they have a skill which is at least one whole die greater than thecontrolling attribute, before taking any special abilities intoaccount. Otherwise, they must pay character point for each skillthey are enhancing in which they do not have the required skilldice. If this power is not kept up, the force user may only takeone action using the enhanced skill, as well as the power rollduring the round and not be penalized for multiple actions. This mayonly be for an action which is one off, such as Nomi Sunrider usingthis power to enhance her persuasion skill on Ulic Q'el Droma togive up following Exar Kun. It may not be used for an extendedaction such as a swimming check. This power may not be used withanother which enhances the same skill by adding to the number ofdice to usable. Thus, it is incompatible with combat sense,enhanced coordination, and lightsaber combat.

    HammerhandCreated by MartinControl Difficulty: Difficult if healthy

    Heroic if woundedEffect: Hammerhand double's the Jedi's STR attribute for damage and

    resistance purposes only. Any armour bonuses are not taken intoaccount when doubled, but are added on after for resistance todamage only. For damage, the armour is subtracted from the Jedi'sdoubled strength, if it covers the part of the Jedi which is doingthe damage.

    Alter Powers

    HasteCreated by MartinAlter Difficulty: HeroicEffect: Haste allows the user to make twice as many actions as normal

    within the time frame of one round (i.e. 2 full attacks, 4 attacks with1D knocked off each attack, etc.). Whether or not the alter power issuccessful, the Jedi will move at -1D from all actions the next roundafter Hast is used.

    Strengthen Object

    Created by Andrew JacksonExar Kun, a Jedi student, just having defeated a fellow student ina Lightsaber duel is about to finish off the loser! But then, MasterVodo Baas intervenes:

    "Exar Kun! Cease! Anger is not the way. Do you think youranger will make you a great warrior?"

    With the Force, Vodo can make his simple staff more powerful than ExarKun's lightsaber! What follows is a duel between Kun with his lightsaberand Master Baas with his staff! It takes TWO lightsabers striking thestaff at once for the staff to break.

  • 7/29/2019 STar Wars D6, Beyond Space

    11/29

    Alter Difficulty:+3D STR to object Moderate+4D STR to object Difficult+5D STR to object Very Difficult+6D-8D STR to object Heroic (bonuses depend on roll)

    Size Modifiers:

    Up to 1/4 cubic meters +0 Difficulty1 cubic meter +10 Difficulty2 cubic meters +20 Difficulty3 cubic meters +30 Difficulty

    Required Powers: TelekinesisTime to Use: 1 round, may be kept upEffect: Melee weapons (vibroaxes, etc.) have a strength of 2D.

    Vodo's staff is probably around 1D - lightsabers have 5D. This powerallowed Master Baas to strengthen his staff to withstand the power of alightsaber. When a Jedi uses Strengthen Object, he controls theForce to strengthen the inter- and intra-molecular bonds in theobject. The object has the same density, volume, and mass as

    before, but it takes more energy to break the bonds holding theobject together. This reinforcement strengthens the object versus

    shearing, torsional, or axial forces, stresses, ordisintegration/disassociation by high energies. Thus, a 1D staffstrengthened at the Very Difficult level woul now have a strengthof 6D, enough to withstand a lightsaber most of the time. This

    power does not affect the object's ability to do damage. It justincreases its resistance to breakage or destruction, and severelylimits chemical reactions such as oxidation. In the time of theSith War, this was a relatively basic skill and was usually taughtearly in a Jedi's studies.

    It is interesting to note that other uses for this power have shownup in the Jedi Holocron. Some Jedi have discovered that this powercan be used to weaken objects in a similar manner. In addition,this power may also be used on living matter. However, when usedin this manner, the power is very damaging. The increasedmolecular bonds severely inhibits the various enzymatic andchemical reactions and protein interactions in living tissue. Oxygen(or other vital gases) no longer disassociate from carriermolecules, causing oxygen-starvation. Hormones andneuro-transmitters will not disassociate from receptor proteins.Blood cells will coagulate on the blood vessel walls. DNA strandscan not be separated for transcription to RNA--thus halting proteinsynthesis. There are very few organisms which can withstand suchinhibition of chemical reactions. Use of this power on livingtissue is thus grounds for an immediate Dark Side Point.

    Warp Matter

    Created by Andrew JacksonAlter Difficulty:Easy Liquid MatterModerate Malleable MatterDifficult Hard Matter (wood, steel)Very Difficult Very Dense Matter (ship hulls, reinforced metal)Heroic Gases

    Modifiers: 1 cubic cm +01 liter/1000 cubic cm +10

  • 7/29/2019 STar Wars D6, Beyond Space

    12/29

    1 cubic meter +2510 cubic meters +35

    Required Power: TelekinesisTime to Use: 1-12 rounds, scaled by Difficulty numberEffect: This power allows the Jedi to mold a volume of matter to a

    new shape. It CANNOT be used on living matter. The Jedi must beable to touch some part of the object to be molded. This power

    does not destroy matter, it merely changes its shape or position(much like advanced telekinesis). The effect is permanent. TheJedi is literally using the Force to change the world aroundhim. This power coaxes millions of atoms and molecules to move,controlling each particle. The fact that it is easier for theJedi to affect the volume of matter as a whole rather than asdistinct particles is reflected in the more difficult level ofmanaging gases as opposed to some solids or liquids.

    This power is for all of the imaginate Jedi. There is so muchthat can be done, even if its only with 1-3 cubic cm. Some examplesinclude peep holes, picking (melting) locks, sealing doors (spotwelding), parting small rivers, passing through walls, or even

    breathing in space/water for short times.

    The Jedi master, Yindo-ola wrote in his tome, " InteractionsBetween the Force and Reality," that:

    "...no volume greater than that enclosed by 10 arms long by10 arms wide by 10 arms tall (1) should by subjected to [WarpMatter]. Distortion of volumes greater than this tend to

    become unwieldy, even in the hands of powerful and experienced[Jedi], and what can only be called 'rifts' or 'rips' inReality are created. The exact nature of these rifts areunknown, but we will try to create a controlled rift in aneffort to study them. It should be emphasized, however, thatuse of this power on a small scale does not seem to draw uponthe Evils within the Force. We have heard of some usersattempting this power on living beings, but, thankfully, wehave not heard of any successes."(2)

    (1) Translator's Note: Yindo-ola was a Kalecki, a race now believedextinct. The Kalecki artifacts indicate that their units ofmeasurements were based on the length of their King's appendages.

    (2) Some time after this, Yindo-ola and his disciples disappeared inwhat was called by an anonymous observer, "...a great storm thatcame from nowhere to swallow them like so many morsels. It was as ifreality itself had turned against them..." However, this is not

    believed to be due to the use of this Force power per se. For severalhundred years after this disaster, the Kalecki Jedi were producingmagnificant sculptures from all types of matter. The survivingscrolls from this time period show that these sculptures were

    created by the mind, without ever having the Jedi touch themedium. Sculptures made from running water were also seen,although it is difficult to believe such a thing is possible.

    Control/Sense Powers

    Anticipation

  • 7/29/2019 STar Wars D6, Beyond Space

    13/29

    Control Difficulty: ModerateSense Difficulty:

    Resisting Target Target's PER or CONTROL roll +10Non-Resisting Target EasyModified by relationship & proximity

    Effect: This power enables a Jedi to anticipate an opponent'simmediate actions and react accordingly. The Jedi must declare use of

    his power at the beginning of the round (before initiative isdetermined), and makes the Control and sense checks at -1D each(because they are two actions). If either check fails, the powerhas not been used successfully and the Jedi suffers an additional-2D penalties for the rest of his/her actions for the round. If

    both succeed, the Jedi rolls his/her sense dice rather thanperception for initiative, and if s/he succeeds, the target mustdeclare all of his/her actions first BUT, the Jedi's declaredactions occur first in the round (e.g., if the target declares amove and a shot and the Jedi declares two, the Jedi's first shotoccurs first, followed by the target's move, followed by the Jedi'ssecond shot, followed by the target's shot). However, only the Jedigains the benefit of this knowledge, not any of his teammates. [GM'stip: Depending on how you handle initiative, have the target write

    down his declared actions, show the Jedi, then proceed normally.This way, the others won't gain the benefit of the Jedi'santicipation.] The use of control and sense at the beginning ofthe round gives the Jedi -2D penalty on all other actions even if theskill use is successful. This power may be used on as many targets perround as the Jedi wishes, but the subtracted dice are cumulative. Itmay not be kept up; the Jedi must check each round to successfullyanticipate another being's actions. This power is a sort ofcombination between receptive telepathy and farseeing, the idea

    being the Jedi scans the target's brain for the immediate actionsplanned. The reasoning is that receptive telepathy scans only thesurface thoughts of a target; attempting to instantly pick out thetarget's immediate plans and reflexive actions is quite a bit moredifficult. In ancient times, only the best Jedi warriors wouldattempt this power.

    Considering the power will almost always be used on hostile beings, anaverage PER rating of 3D means an average roll of 10.5, which is20.5, or just barely into the Very Difficult range for Sense dice.Taking into account the -1D for two actions, the average Jedi willexpect to succeed at this roll more often than not only if his/herskill is 7D or more, so it definitely requires a certain level ofForce mastery to use. In recent times, only the Jedi master, ShakaZuul has come close to exhibiting such combat prowess. However, itis unknown whether or not he uncovered this Force ability in hisresearch.

    Mental TranslocationCreated by Andrew JacksonControl Difficulty: Difficult + Proximity to leave

    Moderate to returnSense Difficulty: ModerateRequired Powers: Emptiness (or Rage), Farseeing, Hibernation Trance,

    Instinctive Astrogation, Life Detection, Life Sense, Magnify SensesTime to Use: 3 Rounds to prepare + Duration of powerEffect: When using this power, the Jedi can force his mind to leave

    his body and travel away from it in any direction and through any

  • 7/29/2019 STar Wars D6, Beyond Space

    14/29

    obstacle. The physical universe cannot harm the Jedi's mind (unlesshypnotic/brainwashing or mind-affecting stimuli are perceived). TheJedi uses the Force to perceive the surroundings, essentiallyduplicating the function of normal sensory organs. However, due tothe complexity of this power, the Jedi can only use two"non-interactive" senses to perceive the environment.These two senses are the Jedi's choice (vision or audition, for

    example). The sense of touch, or any sense which would require"interaction" with the environment cannot be used.Attempts to use "interactive" senses results in onlyone sense being available. If this too is an interactive sense, thenthe Jedi is totally blind and cannot return to the body unless a heroicSense difficulty is rolled (the Jedi has no senses). The non-corporealJedi may move at a maximum rate of 10m/round, unless a Heroic +

    proximity Control roll is made, then the maximum movement is1km/round (200 m/s). The Jedi's body dehydrates and hungers at twicethe normal rate. Proximity modifier is based on the furthest extentof the intended distance (declared before the skill rolls aremade). Should the Jedi wish to go beyond this limit, a new Controlroll must be made, modified by the increase in intended distance.Failing this roll results in the mind-body connection being broken,

    and the Jedi being unable to inhabit his former body (it is believedthat the Emperor used a modification of this power to break his mindfree from his body at the moment of his death on the 2nd DeathStar. This suggests that it may be possible to use Force powerswhile using mental translocation--such as transfer life!) The onlymethod of detecting the presence of the incorporeal Jedi is by usinglife detection. Obviously, detection of the Jedi in this manner isalmost always accidental. In order for a Jedi to find the way backand reinhabit his body, the Jedi must make a moderate Control roll.This power alone cannot be used to inhabit other bodies than theoriginal host. Also, while using mental translocation, the body isvery susceptible to the power transfer life (treat body as recentlydead). While mental translocation is moderate in power, it isextremely complex in nature. Because the consequences of failureare literally death, this was not taught to most students. In fact,only a few great Jedi masters of old knew how to travel without theirbodies.

    From the Journal of Savuud Thimram, a partial copy of which wasrecovered from the ruins of Mount Tantiss: (1)

    "I have learned that the puny Jedi of the Old Republic knewof a Power that allowed the mind to walk free of the body. Althoughthe weakling Jedi describe it differently, I have found thatWill, used to control Perception can easily duplicate theeffect. The mind floats free of the body under voluntarycontrol. As described in the ancient tomes, perception islimited to only two senses, even for one as powerful as myself.

    Although movement is described as being slow by the ancient Jedi,the Dark Side has revealed to me that much faster speeds areobtainable. Objects, such as chairs, tables, walls, even the grounditself, are no obstacle and can be moved through freely whilemaintaining the limited degree of perception. Neither water northe vacuum of space hinder nor harm the mind. I have alwaysfound this power useful in plotting against Gwellib Ap-Lleweff,

    because I can observe him and his followers without theirknowledge." (2)

    [At a later date...]

  • 7/29/2019 STar Wars D6, Beyond Space

    15/29

    "...although I think that Ap-Lleweff has found a way todetect my unique method of spying. I will exercise caution. AsI write this, it occurs to me that the Master may know of thisPower and may use it to monitor us or anyone he chooses! Asobering thought. I must find a way to block such mentalintrusions..."

    Garv Debble, Chief Archiologist of the Mount Tantiss Evacuation Teamnotes the following:(1) Savuud Thimram, one of the Emperor's Dark Side Adepts, apparently

    wrote this journal. It is believed that the Emperor encouraged hisAdepts to record their research. This is an anomaly, because,historically, proponents of the Dark Side are so paranoid, suspicious,and untrusting that they rarely recorded any of the knowledge of theForce, lest it fall into the hands of someone who could defeatthem. In this respect, the Emperor was himself, unusual, becausehe actually taught at least four powerful students [two of whichwere Skywalkers who ended up killing the Emperor] and was also a

    proficient author on the philosophy of the Dark Side of the Force.(2) According to Jedi Skywalker, Ap-Lleweff is the stronger of the two.

    The two Adepts continuously jockied for position in the Emperor's

    court. Each plotted the downfall of the other and guarded theirsecrets closely. The Emperor seemed not only to enjoy this, butactively encouraged it as well. It is believed that by use of this

    power, Thimram was able to "catch up" to Ap-Lleweff andclose the gap of power (both Force and political). It is not knownif Thimram ever found a "shielding" substance or if theEmperor knew of and used this power.

    Control/Alter Powers

    Force TransductionCreated by Andrew JacksonControl Difficulty: Very DifficultAlter Difficulty: Easy Small Battery

    Moderate Blaster PackDifficult Power Generator

    Repulsorlift-Scale Fuel CellLightsaber Power Cell

    Very Difficult Starfighter-Scale Fuel CellHeroic Capital Ship-Scale Fuel Cell

    Duration: Small Battery 5 minutesBlaster Pack 30 minutesRepulsorlift Fuel Cell 2 hoursStarfighter Fuel Cell 8 hours

    Capital Ship Fuel Cell 1 full dayRequired Powers: Absorb/Dissipate Energy, Force of Will, TransferForce

    Effect: Using this power, the Jedi can charge energy cells using theForce. Only one power cell can be charged at a time. Machinery may be

    powered directly by keeping this power up at a +10 Difficultymodifier to both the Control and Alter difficulties. This powermay also be used in reverse to drain power cells in half the timeat the appropriate difficulty. In addition, the duration may behalved at twice the difficulty for both Control and Alter rolls.

  • 7/29/2019 STar Wars D6, Beyond Space

    16/29

    Power cells in between the levels given above are given a relativedifficulty number (e.g. an AT-ST power cell might be in the upperrange of Difficult, while an AT-AT power cell might be in the lowerrange of Very Difficult). It is important to note that the valueslisted for vehicle power cells are for a single power cell only(e.g. a stock light freighter typically has around 50starfighter-scale power cells).

    The following excerpt is taken from an old flight data recorderfound in the ruins of Dah Toom Station shows the usefulness of this

    power:"...without anything. The crash destroyed the power core of ourmodified Z-60. I figured I would never get my commission now that I

    just marooned the great Jedi Master, Com Edzen. I never did like beingaround Jedi...they're always so peaceful whenever things go badly.

    'Do not worry, Pilot-Lightrunner, start calculating our hyper-jumpcoordinates...I will take care of the power cells.'

    I must have been crazy to allow the Jedi to hold the power couplingsour entire flight...but he actually powered an entire Z-60 starfighterwith the Force! We made the trip from Sarna III to Coruscant only

    being 10 hours late, thanks to the crash! But we would have beenstranded for weeks if I didn't happen to have a Jedi Master with me

    to power my ship the whole way back!

    Sense/Alter Powers

    PsychometryCreated by ScottSense Difficulty:

    Easy ObjectsModerate Locations under 10m radiusDifficult 10m to 20m radiusVery Difficult 20m to 40m radiusHeroic Over 40m

    Alter Difficulty:Moderate Emotions associated with object or areaDifficult General information about object or area

    Ex: The last person to use it (a mental picture only,)and the last action performed with it by that person

    Very Difficult Detailed information about object or areaEx: The last owner's name, the last location where itwas used by that person, what their thoughts were atthat time

    Heroic Complete history of object or area (only major eventswhich would have left an impression, like a death orimportant occurance)

    In addition, if the object or location is primarily of the oppositeside of the Force, there is a +10 Sense and Alter Difficulty modifier.Relationship modifiers also apply.

    Effect: This is the ability to telepathically get information, froman object or location, about its past. Information about past users,actions taken place there, etcetera, can be determined. The Jedimust be in contact with the object in some way (touching, holding,etc.) or must be in the location in question. Therefore, there areno modifiers for proximity. Dead bodies are objects and can beread using this power, but it will not work on living creatures

  • 7/29/2019 STar Wars D6, Beyond Space

    17/29

    (use Receptive Telepathy for that) - although nothing says that youcan't use it to read the objects on the person, to find out whatkind of person they are. Also note that this power will not giveyou an indepth look into the person who owned it, just theiractions with that object. In addition, objects with a strong Dark-or Light-Side connection instantly show up as such without arequired roll.

    "The Taak Holocron shows the scene of Taris, a young Jedi:She finds a strange amulet and wishes to know if it holds anyimportance. She uses [Psychometry] and instantly knows that theamulet is an ancient Sith artifact. Determined, she tries to delvedeeper, trying to sense the emotions connected with the amulet. Shethen drops the amulet, screaming in pain, as emotions of pain,suffering, and enjoyment overwhelm her."

    While not a direct result of psychometry, Taris died in a largefirestorm of Sith energy soon after because of awakening the longslumbering Sith Lord, Theris Ka Thane who was imprisoned in the amulet.This tale of the Holocron shows the importance of having patiencewhen dealing with the unknown.

    Induced SleepCreated by LovejoySense Difficulty: Target's Willpower, Stamina, or ControlAlter Difficulty: Variable depending on the number of targets and

    their emotional states.Number of Targets:

    1 Very Easy2-4 Easy5-10 Moderate10-15 Difficult15-20 Very Difficult20+ Heroic

    -10 If target is tired or has recently failed a Stamina roll.-5 If the user first uses Affect Mind to convince the target that

    they are tired.+0 If target is not actively doing anything which requires complete

    attention+5 If target is doing something that requires attention+10 If target is actively doing something that requires attention+15 If target is actively engaged in combat or is in a combat

    situationRequired Power: Dim Another's Senses, Affect MindEffect: Induced Sleep allows a Jedi to put a target into a deep

    sleep, from which the target cannot be awakened while the power is ineffect. Sleep lasts for 1D6 hours after the power is discontinued,however, targets can be awakened before that time by natural means. Ifthe Jedi or anyone "with" the Jedi harms the target while

    they are helpless, the Jedi receives a Dark Side point. This powercannot affect droids or creatures that do not require sleep. It isalso useless against a Jedi who has just performed Emptiness orRage within the last 6 hours. This power can be kept up, but theJedi must make a new power roll whenever he adds or switches targets.

    Control/Sense/Alter Powers

  • 7/29/2019 STar Wars D6, Beyond Space

    18/29

    Create HomonculousModified by Andrew Jackson

    from Galaxy Guide 8: ScoutsControl Difficulty: DifficultSense Difficulty: Very DifficultAlter Difficulty: Heroic

    Required Powers: Absorb/Dissipate Energy, Affect Mind, Control Mind,Control Pain, Farseeing, Life Detection, Life Sense, ProjectiveTelepathy, Receptive Telepathy

    Time to Use: 1 hour (must be deep meditation)Note: The creation of an Assassin homonculous requires an element of

    hatred and anger to be used. For this reason, and for the associatedevil intent, creators of an Assassin homonculous automaticallyreceive a Dark Side point at the time of the power usage.

    Effect: The Jedi creates a Force construct which can be controlled bythe Jedi, yet also has some degree of "free will." One ofthree types of homonculi (Assassin, Scout, and Burden) can be created.Once the homonculous is created, this power need not be kept up.However, a Difficult Sense roll is necessary to use the creature'ssenses as the Jedi's own. This done, a moderate Control roll allows

    communication/command of the homonculous. Any life force the creaturemay seem to have is simply a physical manifestation of the Force andwhile homonculi are capable of limited independent thought, theytend to simply follow the last command given. When the creaturesuffers damage greater than a wound, it begins to disintegrate,then fade, and finally returns to the dust its physical form wascreated from.

    Types of Homonculi:Type: Assassin Homonculous

    Dex: 3D Know: 2DDodge 5D Mech: 1DMelee Combat 4D Per: 1D

    Str: 2D Tech: 1DSpecial Abilities: Poison claw glands - secretes a poison onto

    claws. Roll 2D vs. victim's STR for effects. If poison ishigher, all stats are at -1D per point (if any stat drops below 0D,the victim falls unconscious). The effects last 3 hours.

    Move: 10 Walking, 15 GlidingSize: 50cm Scale: CharacterDescription: Bat-like wings, sharp teeth & claws, long tail.

    Like a pterodactyl with a stubby jaw.

    Type: Burden HomonculousDex: 2D Know: 1DMech: 1D Per: 1DStr: 4D Tech: 1D

    Lifting 6D

    Stamina 5DSpecial Abilities: Climbing claws (+2D to climbing skill)Webbed digits (+1D to swimming skill)

    Move: 10 Size: 100cm Scale: CharacterDescription: Flat back, furry, stubby, stout legs.

    Set low to the ground, small dull teeth.

    Type: Scout HomonculousDex: 2D Know: 1DMech: 1D Per: 3D

  • 7/29/2019 STar Wars D6, Beyond Space

    19/29

    Str: 2D Search 5DTech: 1D Hide/Sneak 4D

    Special Abilities: Acute vision (+2D to visual searches)Auditory sensitivity (+1D to audio searches)

    Move: 10 Walking, 20 FlyingSize: 50 cm Scale: CharacterDescription: Feathered wings, dull beak, short claws, broad tail

    There is no limitation on the number of homonculi that a Jedi cancreate. In addition, all knowledge about what happens when the creatordies has been lost. There have been tales through the ages of finding anancient edifice, once inhabited by an old Jedi master, but now is onlyinhabited by all sorts of strange, mindless beasts. Other stories tellof the homonculous just fading away when its creator dies. It seems thatwhile nearly lost through the ages, some practitioners still exist. DharBullwin, a self-appointed Dark Magician was able to call forthhomonculi. While he didn't acknowledge the Force link, this is exactlythe power he used to create the constructs. The Jedi Holocron shows thatthe ancient Jedi used both the Scout and Burden homonculi with the mostfrequency. The creation of an Assassin homonculous was stricly forbidden.

    ConduitCreated by TravellerControl Difficulty:

    Based on level of power required (Base Difficulty is Moderate)Moderate Computer or Electric KettleDifficult Lightsaber or BlasterVery Difficult Repulsorlift VehicleHeroic Starship

    Sense Difficulty:Based on complexity of item to be poweredModerate Electric KettleDifficult Lightsaber, BlasterVery Difficult VehicleHeroic Computer

    Alter Difficulty: DifficultRequired Powers: Absorb/Dissipate Energy, Transfer ForceEffect: Much like Force Transduction, this power allows the Jedi to

    channel the Force into energy. However, in being a Force conduit, theJedi actually converts Force energy into any other kind of energy.This enables the Jedi to fire a blaster or wield a lightsaber whichhas a dead power pack by converting solar power into the requiredenergy. Of course, if an item is over-powered, it could burn outor explode. If the item is under-powered, then it may fail tofunction or function inefficiently. If the Control roll is failed

    by 5 or less, then the item is under-powered. If the sense roll isfailed by 5 or less and the control roll succeeded by 5 or greater,then the item is over-powered. Note that this power is not

    restricted to electrical energy, like Force Transduction. However,this power does not enable the Jedi to use Force Lightning, projectheat from their eyes, or even project a beam of light from an open

    palm. As a conduit, the Jedi can only power an item of some sort.

    Corporeal TranslocationCreated by Andrew JacksonControl Difficulty: Heroic + (2x proximity)Sense Difficulty: DifficultAlter Difficulty: Heroic + (2x proximity)

  • 7/29/2019 STar Wars D6, Beyond Space

    20/29

    Required Powers: Absorb/Dissipate Energy, Accelerate Another'sHealing, Accelerate Healing, Control Another's Pain, Control Pain,Doppleganger, Emptiness (or Rage), Farseeing, Force of Will,Hibernation Trance, Instinctive Astrogation, Life Detection, LifeSense, Magnify Senses, Mental Translocation, Projective Telepathy,Receptive telepathy, Remain Conscious, Return Another toConsciousness, Sense Force, Shift Sense, Telekinesis, Transfer Force

    Time to Use: 1 Round to prepare + Duration of power + 1 round for"reassembly."

    Note: In ancient times, Jedi used Doppleganger without receiving aDark Side point, thus both Doppleganger and Corporeal Translocation wasused by all Force users, not just Dark Side users.

    Effect: This is one of the most difficult powers a Jedi can learn.This power effectively transports a Jedi over long distances. This

    power allows the disassembly of the Jedi's constituent molecules.The Force then transports them a given distance away andreassembles them. The Jedi effectively enters hyperspace [Althoughthis is not actually known for sure] and can move the constituentatoms as a 10x hyperdrive. Note that nearby gravity wells haveabsolutely no effect on this power. A different mechanism seems to

    be used for short distances (on a planet, for example). For these

    short distances, treat as 10km/round. The proximity modifier isbased on the furthest extent of intended distance, declared beforethe skill roll is made. Generally, the user must be familiar withthe destination, preferable having visited and studied it

    beforehand. If the Jedi is not familiar with the destination (it wasonly described to the Jedi or he only visited it a few minutes, etc.),there is a +20 modifer on the Control roll. Failure of the Controlroll affects the location of reassembly. Roll 1D for the direction offailure: 1=forwards 2=right 3=left 4=backwards 5=up 6=down.These directions are relative to the desired position of the Jedi atthe destination. Use of a character point before this roll gives a -1modifier to the direction roll. The distance moved in the indicateddirection is 2D% of the intended distance travelled. Attempting(intentional or accidental) reassembly in space already occupied byanother object results in the death of the Jedi in most instances (10Ddamage). It is totally unknown how much a Jedi can carry with him, ifanything at all, or if he can carry other people.

    Jindar-alz-Footz, a tenured Jedi Master at the now abandoned JediAcademy on Masyron VI, and his apprentice Sphalta Dor published thefollowing short communication in Volume XXI of the journal "ForcePhenomena." (1)

    Hyperdrive Obselete?: An Alternative toBooking Passage on Intersteller Transport

    Jindar-alz-Footz and Sphalta Dor

    We have discovered a 2157 year old manuscript in the archaelogical digon Walitiss III in Sector G-17f1 of the Outer Rim (now in the CorporateSector). This paper details the abilities of Qitar-Som, the ruler of theWaltiss System at that time (Senar & Forth, 4578). Although many ofthe Som's powers were thought to be sleight of hand (Hessit &

    Jasnuck, 4569; Jomart & Skyclinger, 4579), we believe that thismanuscript supports the claim that Qitar-Som was a Force user.

    The unknown author describes in detail the...

  • 7/29/2019 STar Wars D6, Beyond Space

    21/29

    [Footz and Dor here quote the manuscript numerous times and providetheir interpretations. To summarize: They explain the account ofQitar-Som walking on water in terms of Telekinesis, they show how the Somlater parting a great river was probably Warp Matter, they explain theSom's "resurrection" was actually effected by HibernationTrance, they explain Qitar's numerous healings and "exorcisms"in terms of Accelerate Healing and Cure Another's Disease, and they argue

    that Qitar-Som did not turn the ocean as red as blood, but instead as anexample of Affect Mind. However, the most interesting ability ofQitar-Som they cannot explain...]

    We cannot explain, however, the apparent ability of the Som totravel from one place to another nearly instantaneously. The authorsinsist that Qitar-Som could be in the Throne Room at one instant,disappear, and reappear in his chambers, the marketplace, or even anothercontinent. Having a good understanding of electronics (Fisnar &Randelt, 4575), the Waltiss civilization documented this ability.Apparently, the Som could travel from one continent to another at aboutsix times the speed of sound (on Waltiss II--see Fisnar & Randelt,4575). Later in his rule, Qitar-Som is described as being able to travel

    between planets of the Walitiss system in this mysterious manner.Calculations by the author show that the interplanetary travel was faster

    than the speed of light! This is far beyond the capabilities of theWaltiss civilization's transportations system.

    Preliminary research (support by Republic Research Council grant578f-57b44-709^^1x) suggests that Qitar-Som may have been travellingthrough hyperspace or a Force-equivalent using his putative Force

    powers. We have recreated the short-distance corporeal translocationdescribed by the author of the Walltiss III manuscript. Our calculationsshow that the speed of translocation is very close to the speed of soundon Walltiss III (5.79 x the Galactic Standard for sound waves--SeeAppendix A). However, due to the unfortunate death of Hablar Nunv, weare reevaluating our methods. Detailed below are our preliminarymethods. PLEASE NOTE: these methods are VERY preliminary and have

    proven to be hazardous, resulting in the death of inexperienced, buttalented Jedi...[Here, Footz and Dor describe their methods, whichcan only be understood by Master of the Force who have taken many yearsof Academy training].

    (1) Force Phenomena was discontinued after Volume XXVII(approximately 6500 years before the Empire) due to lack of quantifiabledata and subscribers. The scientific community generally ignored theJournal, considering it an extension of The Journal of Paranormal andUnexplained Phenomena.

    ImprisonControl Difficulty: Heroic + Victim's ControlSense: HeroicAlter: Heroic + Victim's Alter

    All difficulties are modified by proximity and relation.In addition, there are modifiers for using less than 5 Jedi Masters ina group:

    1 Jedi Master +30 to all difficulties2 Jedi Masters +20 to all difficulties3 Jedi Masters +10 to all difficulties4 Jedi Masters +5 to all difficulties

    This power cannot be kept up.Required Powers: Absorb/Dissipate Energy, Emptiness, Farseeing, Life

    Sense, Control Another's Pain, Instinctive Astrogation, Magnify Senses,

  • 7/29/2019 STar Wars D6, Beyond Space

    22/29

    Projective Telepathy, Receptive Telepathy, Force of Will, TransferForce, Dim Another's Senses, Affect Mind

    Effect: Imprison is one of the most terrible powers a Jedi can use onanother living creature. It's use automatically gives all users a DarkSide point. Through many thousands of years of research, the Jedi haveuncovered different dimensions. Some have come about accidently, likethe spatial vortexes caused by a failed Warp Matter experiment, while

    others have come about through active research. Some have even comeabout by dealing with Dark Jedi and defending against Force Storms andsuch. The end result is that a group of Jedi masters can open up agateway into the unknown and forever imprison a victim in this newdimension. It seems that there exists a "pocket universe"somewhere beyond hyperspace where this power leads to. In ancienttimes, it was thought that no one could ever return from this

    prison. However, recently, a long imprisoned Dark Jedi Master, theHighlord escaped and made his way back to our galaxy. He did thisonly through many hundreds of years of planning, but was luckilydefeated by the Jedi Knight, Garret Sample. Besides specialevents, the victim is considered, for all in tense and purposes, to

    be whiped from the face of the galaxy.

    The following is taken from the Jedi Holocron showing theimprisonment of the Highlord by several Jedi masters [one of whichis a small, green alien]:"Away put your weapon, we mean you no harm""We must put this one at peace, my friends...too many havesuffered from his Dark Side powers...we must put him where he willnever harm anyone ever again.""Fools...I will return, no matter where you put me. If yousend me away, I will come back with more power than your puny minds canever comprehend!""Watched your evil ways, long have we, yes. But, now go, youmust.""No...I have already planted my seeds in this galaxy...whenthey sprout, I will return...Noooooooo..."

    [A blinding light envelopes the Highlord as he screams out in agony,and is sucked away into a vortex, never to be seen again.]

    Jedi Battle MeditationCreated by Major Tinan Daye, Leader of Raptor SquadControl Difficulty: ModerateSense Difficulty: Base of Easy, +1 for each opponent above the 1stAlter: ModerateRequired Powers: Emptiness, TelepathyThis power may be kept up.Effect: This power allows the Jedi to sink into a lower state of

    conciousness, where all concentration is upon the battle. While inthis "trance", add the Jedi's Control, Sense, and Alter

    dice to any combat rolls. This power mainly affects dexterityskills, willpower, perception attribute, (but not skills, only forinitiative or to see if the Jedi notices something)climbing/jumping skill, and stamina skill. A Jedi may not use JediBattle Meditation and the Lightsaber skill for the same action;although most other force skills can be used in conjunction withJedi battle Meditation. In ancient times, Jedi Battle Meditationwas taught only to students as one of the final steps in training.Even then, only a select few Jedi masters knew how to use the

    power. They would teach the power around the time a student is

  • 7/29/2019 STar Wars D6, Beyond Space

    23/29

  • 7/29/2019 STar Wars D6, Beyond Space

    24/29

    electromagnetic component does most of the damage; it is known thatsomehow they complement each other to increase the driving power of the

    beam.

    Lightsabers do produce a host of odd effects while in use. The bladewill occasionally go through thick glass, leaving only a small meltedspot where the tip passes through, but leaves the glass intact as long as

    there's no thermal shock involved. It is even known that a lightsabercan scorch the reflective coating off the back of a mirror if the mirrordoesn't break, although it is reported that the process often causes the

    blade to physically bend at the point it intersects the reflectivecoating.

    Lightsabers are actually illegal on most planets in the Empire becauseof their association with the Jedi, but in practice, they aren'tespecially difficult to build, the only difficulties being programmingthe oscillator chip and tuning the emitter crystal [along withobtaining the proper crystals]. It is rumored that every Jedi masterhad an oscilloscope for that very purpose; why this matters isunknown.

    The Present Day Light Side

    Documents like the Unusual Weaponry help to increase the mystique of the lightsaber. However, one sect ofJedi Knights have completely sworn off its usage. The Jedi Master, Nars Teepo mastered the art of blastercombat and passed that knowledge through his disciples. There are new additions being made in the Forceevery day. The Knights of the Splendid Bantha have have also given up the art of the lightsaber. They use theForce to increase their already highly-skilled hand-to-hand combat prowess. Like space, the Force is limitless.It is an awesome unknown - it is a source of limitless power, and of limitless boundaries.

    The Teepo Jedi Knight

    by Peter Skanes

    The Teepo Jedi are fairly new in the long history of the Jedi

    tradition. They are a small, but fanatical branch of the Jedi order.They were founded around the same time that the blaster became thecommon sidearm by a Twi'lek master named Nars Teepo.

    Nars Teepo had a very odd view on life for a Jedi master. Hebelieved in change. He did not think the traditions should remain sostatic. He believed that the Jedi should change with the times and adoptthe use of blaster weapons. This wasn't accepted by the Jedi communityand Teepo was shunned from the order for what was assumed to be embracing

    the Dark Side. Teepo took this very hard and took on the life of ahermit, dropping from the face of the universe. However, he continued toapply his knowledge to the study of the blaster and its applications.

    Many of his old friends and companions in the order refusing to lettheir friend, a distinguished master, fall to the Dark Side travelled tohim in hopes of convincing Teepo to change his ways. His fanaticism gotthe better of many of them. He could not be swayed, but instead had manynew converts to his ideas. With this new influx of masters and students,the school flourished in a very isolated corner of the universe. Ignored

    by the rest of the Jedi community, it grew, but never overtook its humble

  • 7/29/2019 STar Wars D6, Beyond Space

    25/29

  • 7/29/2019 STar Wars D6, Beyond Space

    26/29

    If the Teepo uses a partial dodge, he may add as many Control and/orSense dice to the dodge. These dice, however, can only be usedonce. If they are used to increase/decrease damage or to increase"to hit" chances, they can not be used for dodge as well.Therefore, every round a Teepo has a dice pool to use in changinghis abilities in combat. This power can be used if the Jedi is

    performing a full dodge as well. The power has to be brought up as

    first, however.

    Because a blaster can not deflect a blaster, the Teepo have no formof parry. However, the dodge bonuses should balance this out.

    If the Teepo makes his Sense roll by three greater difficulty levels(add 15 to the difficulty), he automatically acts first in that round,and that round only. This is above and beyond normal initiative. It isalso not considered an unprovoked act. The Jedi senses the intent andaction of the opponent before the opponent can act.

    The Teepo Jedi must make his Control roll at Difficult level if hewishes to use two blasters in combat at once. This negates the -1D forthe first shot. The second pistol would normally give a -1D to both

    shots, but instead they are both at base skill if successful.Subsequent shots are treated normally, starting at -2D for each.

    Radar SenseSense Difficulty: ModerateRequired Abilities: Life Detection, Magnify SensesThis power may be kept up.Effect: This ability is used when the Teepo can not see or is entering

    combat. It gives him Sense dice to add to his Per each round. Thesecan be used for initiative or for any of the basic sense skillsunder Per (i.e., it can't be used for command, bargain, persuasion,etc.). This power is very similiar to Life Detection, except theJedi feels the emotional intentions of the people in his range. Thetargets can not hide from this ability, because it feels thevibrations in the Force which their presence makes. The range isequal to the Teepo Sense roll +10 in meters. The Jedi does not

    perceive anything except the position of the creatures and the basicintentions (i.e, friendship, hate, about to attack, etc.)

    Character Type: Teepo Jedi Beyond HyperspaceCharacter Name___________________________________ Character Template

  • 7/29/2019 STar Wars D6, Beyond Space

    27/29

    Player Name______________________________________Height___________ Weight____________ Sex_____________ Age___________Physical Description

    ____________________________________________________________________________________________________________________________________________________________

    Dexterity 3D+2 Perception 2D+2 EquipmentBlaster ______________ Bargain ______________ 7000 cr Blaster PistolBrawling Parry _______ Command ______________ 2 sets of clothesDodge ________________ Con __________________ _____________ _____________Grenade ______________ Gambling _____________ _____________ _____________Heavy Weapons ________ Hide/Sneak ___________ _____________ _____________Melee Parry __________ Search _______________ _____________ _____________Melee ________________ ______________________ _____________ ___________________________________ Strength 3D Background: _______________

    Knowledge 2D Brawling _____________ ____________________________Alien Races __________ Climb/Jump ___________ ____________________________Bureaucracy __________ Lifting ______________ ____________________________Cultures _____________ Stamina ______________ ____________________________

    Languages ____________ Swimming _____________ ____________________________Planetary Systems ____ ______________________ ____________________________Streetwise ___________ Technical 2D+2 ____________________________Survival _____________ Comp. Prog./Repair ___ ____________________________Technology ___________ Demolition ___________ ____________________________Willpower ____________ Droid Prog./Repair ___ Personality: ______________

    Mechanical 2D Medicine _____________ ____________________________Astrogation __________ Repulsorlift Repair __ ____________________________Beast Riding _________ Security _____________ ____________________________Repulsorlift Op. _____ Starship Repair ______ ____________________________Starship Gunnery _____ Blaster Repair _______ ____________________________Starship Piloting ____ Special Abilities_____ ____________________________Starship Shields _____ ______________________ A Quote: "You cannot______________________ ______________________ ambush someone who walks with

    the Force, boy. Now come outfrom around that corner."

    Force AbilitiesControl 1DSense 1DSkills (Pick Blaster Combat, plus 5 other powers) ______________________________________________________________________________________________________

    Force Dark Side Wound SkillPoints Points Status Points

    The great astronomer and astrophysist, Galtrox Suthui has studied thephenomena of Hyperspace for many years, building on theories started

    even before the Old Republic. He has noted that..."The hyperdrive is a miracle of advanced technology. Powered byincredibly efficient fusion generators, hyperdrive engines hurlships into hyperspace, a dimension of space-time that can beentered only at faster than light speeds. The theories andrealities of hyperspace travel are understood by few buthighly-trained hyperspace technicians in the astrophysicscommunities, and even they admit that certain aspects remain amystery."

    Hyperspace is a dimension of space-time that can only be reached by

  • 7/29/2019 STar Wars D6, Beyond Space

    28/29

    traveling at lightspeed. Certain things are clear, though. Hyperspace iscoterminous with realspace: each point in realspace is associated with aunique point in hyperspace, and adjacent points in realspace are adjacentin hyperspace. In other words, if you travel "north" in realspace then

    jump to hyperspace, you'll be heading "north" in hyperspace as well.Objects in realspace have a "shadow" in hyperspace. That is, thereis a star (or star-like object) in hyperspace at the same location as it

    occupies in realspace, and this is a danger to those travelling inhyperspace.

    This is why astrogation and astrogation computers are soimportant, and why they are standard aboard most hyperdrive-equippedships. Careful calculations must be made to assure that ahyperspace-travelling ship doesn't smash into a planet or star whilehurtling through this dimension; only the desperate - or foolhardy -attempt hyperspace jumps without up-to-date astrogation charts andastrogation Droids or computers. Many Droids and astrogation computersused on starfighters are capable of containing data for only onehyperspace jump at a time; others, such as the Rebel Alliance Y-wing canhold up to 10 jumps without being reprogrammed. Larger starships, such asImperial Star Destroyers and similar models, have large onboardastrogation computers capable of virtually unlimited jump calculations

    and actually store jump coordinates for almost every forseeabledestintion the ship may wish to reach.

    Even with sophisticated astrogation machines, mistakes are notuncommon. There are millions of stars in the galaxy, and billions of

    planets (not to mention asteroids and other debris), and space is notstatic - what was a safe course a few days ago may now be filled withdebris from an exploded starship or collision between large bodies.Floating molecules are everywhere - only a few per cubic centimeter, butthey still exist. Larger objects, though rarer, are common too. Thereare many more "rogue" planets - which float in the interstellervoid, unwarmed by any sun - than are in star systems. Authoritiesestimate that the locations of more than 90 percent of all large bodiesin the galaxy are unknown! There are uncountable asteroids, meteors andrandom chunks of ice and rock between the stars. With all these variables,even the largest, most sophisticated computers, operated by the mostexperienced astrogators can plot a fatal path through hyperspace - evenalong well-traveled routes.

    If a ship travelling at translight speeds hits an object of anysize, it is instantly vaporized. Even a close graze with a rogue planetor sizeable asteroid would throw a ship vastly off course. Astrogation isdefinitely a tricky business!

    A ship in hyperspace must still go around all objects in ourdimension, called realspace. Therefore, ships can seldom travel straightfrom one star to another - they must avoid the mass shadows andgravitational affects of every star, planet, asteroid and other galactic

    phenomenon in the way.The solution to this was the creation of established, known

    hyperspace routes. As these routes were traveled, the obstacles alongthe route became better known, and ships could risk going faster andfaster. In simple terms, using an established, well known route allowsfor very fast travel, even between distant stars, while using a poorlytraveled route, even if only over a short distance, takes longer and isoften more dangerous.

    Starships also have mass shadow sensors that allow them to detectmass shadows and shut down the ship's hyperdrive to avoidcollision...sometimes. This shutoff will almost always result in thedestruction of the hyperdrive and component parts. However, other times,

  • 7/29/2019 STar Wars D6, Beyond Space

    29/29

    the ship has been transferred through hyperspace never to be seenagain - it has gone Beyond Hyperspace!

    The following are excerpts from Galtrox Suthui's textbook, Charting

    the Beyond:

    RealspaceRealspace, or normal space, is the dimension in which all residents of the galaxy arepresumed to live. Realspace has distance and volume, as it encompasses all stars,planets, and the space in between. Travel within realspace is slow compared totraveling through the shadowy-dimension called hyperspace.

    OtherspaceThe technologically advanced inhabitants of the galaxy know of realspace andhyperspace, and a select few have learned of a place that seems to exist apart fromboth of these dimensions. Themed "Otherspace", this region is full of dead, lifelessplanets. This void appears as a storm-gray expanse of nothingness, with some smallswirls of colored gases and stars that look like shining holes of darkness. However, ithas been discovered that sentient life does indeed exist in Otherspace. Interviews with

    survivors of Otherspace tell of a monstrous, insectoid race of creatures called theCharon. The Charon believe in a strange death cult and worship the all-powerful Void.

    Anomolous-space (A-Space)The realization that realspace is not the only dimension around is only a recentdiscovery. It seems that there are an infinite number of dimensions, all different, yetsomehow, the same. Hyperspace is not only a gateway to shorten space travel, it is agateway to these new dimensions. After numerous interviews with survivors (Sample,Bebelbox et. al.), it seems one of these different dimensions is an exceptionaldiscovery from a scientific standpoint. There are an infinite number of differentdimensions which surround our world. These different dimensions, however, areanomolies. An example of these is the space termed "Reverse-space". Reverse-spacebehaves exacctly like real-space, except major events have concluded in reverse fromour own. The tyrannical Luke Skywalker defeated the hero, Palpatine to lay claim aslord of this galaxy. He was thwarted only through a rebellion staged by his father,Anakin Skywalker and his sister, Leia. However, it seems that these anomolies can becorrected through the power of the Force. It is unknown exactly what happens to theanomolous space after it has been corrected, as all survivors have instantly returned toreal-space.

    Outerspace (O-Space)Outerspace is also a different dimension for our own realspace. It is a pocketdimension comprised of only millions of galaxies, instead of an infinite amount. It isneither expanding nor contracting. In the past, Outerspace was used as a jail by theancient Jedi Knights. It seems that the Jedi powers of the time were considerably morepowerful than those of our modern time. The worst criminals were sent into this newdimension never to be heard from again. However, one such criminal imprisonedthousands of years ago, was powerful enough to conquer the entire universe. Keptalive by ancient Sith magic, he finally found a way to leave Outerspace and return to

    realspace. He was thwarted by the combined power of the Empire and the Rebellionwith help by the Mandalore Warriors. Because the proper Jedi techniques have allbeen lost, the only way in to Outerspace is through the nightmare dimension,Otherspace. Unfortunately, the correct entrance vectors for this process seem to becompletely random, and as yet, there are no reliable methods for leaving


Recommended