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Star Wars RPG Saga Edition Core Rulebook

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Star Wars Roleplaying Game Saga Edition Core Rulebook
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I I I SAGAEDITION REVISEDCORERULEBDCJK CHRISTOPHERPERKINS,OWENK.C.STEPHENS,RODNEYTHOMPSON ORIOINAL.STARWARS* ROL.EPL.AYINOOAME OESIONERS [SAOAEDITIONDESIONERS DEVEL.OPERANDEDITOR BillSiavicsek, AndyCollins,JDWiker ChristopherPerkins,OwenK.C.Stephens, Rodney Thompson Gary M.Sarli [S.... O....EDITION.... RTDIRECTOR1 PaulHebron COVEROESIONERScott Okumura 1 KevenSmith,LeonCortez,MichaelMartin

ORAPHICDESIONERS 1 JaySakamoto

DIAORAMPHOTOGRAPHY [L.UCASL.ICENSINOEDITORS1 SueROStOlli,JonathanRinzler1 Bryn Jennings

ARCHIVIST DESIONMANAOERAND MANAOINOEDITOR ChristopherPerkins ORAPHICPRODUCTION1 AngelikaLokotz __________________[DIRECTOROFRPOR&DBillSiavicsek [PRODUCTIONMANAOERS1 JoshFischer,RandallCrews

[IMAOINOTECHNICIANS)TravisAdams,Bob Jordan

[INTERIORARTISTS1 [PL.AYTESTERS [SPECIAL.THANKS DanielFalconer,LangdonFoss,4GSquared, DanielGelon,D.Alexander Gregory,MattHatton, RavenMimura,VinodRams,RamonPerez, AndrewRobinson,MarcSasso,GregStaples, Mark Tedin,ChrisTrevas,LucasfilmLtd. JosephAI-Khazraji,IanAllen,MichaelBeeler,Newell Curlee,JamesHamilton,DougHyatt,LjStephens, Brett Thompson,Clay Venable,Shay Wells LelandChee,AndyCollins,JonathanGibbons, RobHeinsoo,Scott Sarli,Mark Valetutto, Jeff Waddill,RobWatkins,James Wyatt Some rulesmechanics arebasedon the Star Wars Roleplaying Game Revised Core Rulebookby Bill5lavicsek, Andy (ollins.andJD Wiker, the originalDUNGEONS & DRAGONSrules createdby E. Gary Gygax and Dave Arneson,andthenew DUNGEONS & DRAGONS gamedesigned by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,andPeter Adkison. This Wizardsof the Coast gameproductcontainsno Open Game Content.No portionof this work may be reproducedin any form withoutwrittenpermission.To learnmore about theOpen Gaming license andthed20System license, please visit www.wizards.com/d20. U.S., CANADA. ASIA, GREAT BRITAINPACIFIC. & LATIN AMERICA HASBRO UK LTOWI2ARDS DF THE COAST,INC.CASWEll WAYP.O. BOX 707NEWPORT, GWENT NP9OYHRENTON. WA 98057-0707GREAT BRITAINQUESTiONS'1-800-324-6496PLEASE KEEP THISADDRESS FOR YOUR RECORDSEUROPEWIZARDS OF THE COAST. BElGIUM 'THOFVElD 60 1702 GROOT-BIIGAAROENBElGIUM +3224673360 ISBN: 978-0-7869-4356-2 620-10796720-00 I-EN 987654321 FIRST PRINTiNG: MAY 2007 WWWWIZARDS.COM2007LUCASFILMLTD. & OR '" WHERE INDICATED. ALL RIGHTS RESERVED.USED UNDER AUTHORI2ATiON. I WWW.STARWARS.COMDUNGEONS I::. DRAGONS. 020 SYSTEM, Wizardsof the Coast. andtheir respective logos are trademarks of Wizardsof the (oast in theU.s.A.and other countries.This materialis protectedunder the copyrightlaws of the UnitedStates of America.Any reproductionor unauthorized use of thematerialor artwork containedhereinis prohibited withoutthe express writtenpermission of Wizardsof the (oast, Inc. This productis a work of fiction.Any similarity 10 actualpeople, organizations.places,or events is purely coincidental.Printedin theU.S.A.CONTENTS ClassDescriptions ... . ...... . 37Explosives .... , . . ".. , . . , ... 130IfCHAPTER 13:GAL.ACTIC1 Jedi...... .. .... . ... .. ...... 38Armor.",., . . , . .. ,." . , ... 131GAZETTEER 226 [FOREWORD. 5Noble..... . .... .... . .. .... .42Equipment,, .. . ......... .133LifeintheGalaxy....... . . . .227 Scoundrel ... . . . . . .. . . . . ,. . . .45ServicesandExpenses.. .. ... 140Planets of theGalaxy . .. . ,",228 l INTRODUCTION... 6 Scout., , .... . ............ .. .48Encumbrance., , , ... , , , ,. , .140TravelintheGalaxy,, . , ... .. ,237 ThisIsStar Wars. .... ..... .... 7 Soldier..... ... ..... .... ... . .50 ThisIs a RoleplayingGame ... ... 7 Multiclass Characters .. .. ,".. 54 CHAPTER 9:COMSAT...142 r CHAPTER 14:GAME-l ThisIstheStar WarsCombatSequence.. . .... .... 143 IIMASTERING .238 Roleplaying Game., .. , , , ... 7CHAPTER 4:SKIL.L.S....56CombatStatistics. . .. . .. .... 144TheRoleof theGamemaster.. 239 Characters..... ........... , . , 8SkillsSummary,, , ". ....... 57Initiative... ... . ..... .. ... 149Runninga GameSession.. ... 242 What YouNeedtoPlay .. . . . ... , 8HowDoSkills Work?,. ..... ... 58Surprise... .. . . . . . . . . . . . . .149BuildinganEncounter. ..... .247 Dice,. . . . . . . . . . . . . " ...... .. 8Typesof SkillChecks.. . . . .... . 58Typesof Actions,, . ....... , .1 50Awarding TheThreeErasof Pl ay . ... , .. ... 8TryingAgain ...... ., . ....... . 58SpecialCombatRules....... . 155ExperiencePoints .... . ...248 TheBasics . .. , .. , . , . , .. ....... 9FavorableandUnfavorableOtherRewards .. , .. ...... .. .248 GamePlay, , , , . ............. ,9Circumstances., , , , . ..... .59 CHAPTER 10:VEHICL.ES.. 164 1 BuildinganAdventure.... .. .249 What'sNext?. ............. , 10TimeandSkillChecks,, , , , , .. .60 Scale .... .. .... .... . ,"... 165 Buildinga Campaign .... 251.... . Character Creation...... , ... ,13CheckswithoutRoll s,, , , , , , , , .60 VehicleTypes. .. . .. .. ,. ..... 166 Hazards,, , , ... , . , .. ..... .. .252 CombiningSkillAttempts,, , ... 61 VehicleCombatStatistics,.... 167 Gravity, , , , ... , , , , . .. ... .. .256 l CHAPTER 1:ASIL.ITIES16 Ability Checks..... ,. .......61 CharactersinVehicles ..... ... 169 Visibility ... .... .. , ..... . .. . 257 YourAbility Scores. , , ... ..... 17 SkillDescriptions .. ... .. . ... .. 61 StartingtheBattle, .. ..... .169 TheAbilities......... ....... 18VehicleCombatActions...... 170 If CHAPTER 15:ERAS 1 ChangingAbility Scores. ... ,' .19CHAPTER 5:FEATS... ..78SpecialVehicleOFPL.AY.. ... 258 AcquiringFeats, , , . .... ... ... 79CombatRules., ... .... .. .173TheRiseof theEmpireEra. , , .259 l CHAPTER 2:SPECIES. 20 Prerequisites........... ..... 79VehicleDescriptions., . . 174Th e RebellionEra .. ,., .... ,' .260 Choosinga Species.. , . , , , , .. . 21 FeatDescriptions ... ... ... ... . 79TheNew JediOrderEra,. , .... 261 SpeciesCharacteristics ....... . 22CHAPTER 11:DROIDS...184 1MainCharacters.......... .261 Humans ........ .. . ....... ... 23CHAPTER 6:THEFORCE. .90 J A Droid'sLife. . . ...........185 SupportingCharacters ... .... 266 Bothans., . . , .. , ... , .. ...... 23TheForcethroughtheAges., . . 91Creatinga DroidHero .. .. . . . .185 Cereans. , ...... , . .... , ,, ... ,24UsingtheForce,. , , , , , , '" ., ,92DroidTraits ... . . ... .. .... .. .187 If CHAPTER 16:AL.L.IESAND 1Duros".. , , ... , ... ,." . , , .. 25ForcePoints,, , , . , .. , , '" .. .. 92DroidSystems. . . . . . . . ... . .188OPPONENTS .272 Ewoks...... , , , , , . . , .. , . , , , .25TheDarkSide"".. .. . .. . .... 93ModifyingDroids,, . , . , , , , , , ,197Beasts,. , , , , , , . , , , , , , , , , , , ,273 Gamorreans... . , . . .. .. . . , ",26ForcePowers,, , , , ... .... .. .. 95SampleDroids. , , , , , ... , , , , ,197BeastDescriptions ... . .. ... .275 Gungans,. , . .. , , . , .. . . , , , , , ,26ForcePowerDescriptions..... . 96NonheroicCharacters . . ...... 277 Ithorians .... ... . ' " . , , ' , , , , .27ForceTalents,, , , , ... , . .... . 100 CHAPTER 12:PRESTIGE 1 Character Archetypes , . .. , . .278 KelDor. .. .. . , , .. . .. .. , . , , , ,28ForceTechniques""... .... . 101 CL.ASSES 204 Other Species,, , , , , , , , , , , . , ,284 ManCalamari.. ... ..... .. .. ,28ForceSecrets., . , , , , , , , , , , , ,103 PrestigeClasses,", , , , ", , , ,205 Quarren... .. .. . . . . . . . . . . .. ,29Force-UsingTraditions,, , , , , ,103 AcePilot . .. ...... . .. , . ....206 If INDEX ........ . .286) Radians...... . . . ......... .. ,29 BountyHunter . . .. , .. .. .... .207 I Sullustans ... . .. . ... . ' '", ... 30 CHAPTER 7:HEROICCrimeLord. .. . . . . . . . . . . . . .209 If CHARACTER JTrandoshans,, .. .... . .. . . . .. ,31 TRAITS. . .. .108Elite Trooper . . .... , .. ... .... 211SHEET .... .287 Twi'leks ........ . ... . . . "", , 31 Details", , , , , , , ," , . ..... . 109ForceAdept..... ..... , .... 212 Wookiees. . , , , ... , , . , , , , . , , ,32 Destiny,, , , .. .. . ..... . .. , .. 112ForceDisciple....... , .. , ' ",214 Zabrak",. , , , ".' , , , , , , . , , , ,32 Gunslinger,, , ", , ' , , , . . ... . 216 CHAPTER 8:EQUIPMENT116)JediKnight .. .... ...... . .. .. 217 l CHAPTER 3:HEROIC Money.... . . ....... """ "117JediMaster,. . . . . . . . . . .. .... 219 CL.ASSES ... ..34 RestrictedItems, , ... , . "", 118Officer, , , , , , . , . ...... . .. .. 220 Choosinga HeroicClass,, , , , , ,35 Weapons,, . .. .. . . . . . . . . . . .. 119 SithApprentice, , , , , , , ' .... ,222 ClassandLevelBonuses... ,".36 MeleeWeapons,.. , .. , . .. ,' ,1 20 SithLord ... ".. .... .. .. ,",224 Level-DependentBenefits.. .. . 36 RangedWeapons., , , , , , , . , , ,124 r , ~ iWelcometothelatesteditionof theStarWarsRoleplayingGame.Whetheryou'reanexperiencedplayeror newtothegame,you'reinfor a realtreat. Whythenewedition?Firstandforemost,wewantedthe"definitive"corerulebooktoencompassallsix feature films-something that wasn't possibleuntil after thereleaseof EpisodeIII:Revenge of the Sith in2005. Secondly,Wizards of the Coast hadstepped away from theroleplaying game for a few years to focus ontheStar Wars Miniatures Game. After the successfullaunch of the miniatures line, weknew that wewanteda roleplaying gamerulebookthatembracedour pre-paintedplasticminiatures-over 500of themandcounting.Andwhat a great opportunity togiveStar WarsMiniatures Gameplayersanother wayinwhichtousetheir miniatures! Lastly,wewantedtomakegoodona promisetotreat thisgameasa livingdocument shapedby fanfeedback andthelatest breakthroughsingamedesign.LiketheStar Wars sagaitself, thegameevolves. So,hereit is: the first roleplayinggamerulebook to spanthe completeStar Wars film saga.What elsecould wecallit but theSagaEdition? Thisrulebookdoesn'tchangehowroleplayinggamesareplayed:Youstillneedthosewackydice,your imagination,a lovefor allthingsStar Wars,anda fewgoodfriends.However,it boldlyreinventsthegameby allowingplayerstocustomizetheir charactersinwaysneverbeforepossible.Charactersgainaccesstomore featsaswellasnewsuitesof talents.Everylevelgainedpromisessomethingnewandexciting.We'veeven takena fewpointersfromtheminiaturesgameandstreamlinedthecombatrules. We'vealsosimplifiedthe skillsystemanddevisedForcerulesthat feelmoreelegantandtruetotheStar Warsmilieu. ThebookincorporatesEpisodeIIIcontent(of course!)aswellasa fewsurprises.Likeits predecessors,the SagaEditionrulebook promises new adventures intheStar Wars galaxy anddelivers a rules systemthat doesn't apologizefor breakingnewground. Believeit or not,it's beenthirty yearssinceGeorgeLucasgaveushis first filmintheStar Wars saga.I was 9 yearsoldwhenthemoviepremieredonMay 25,1977. Truthbetold,I wastheboyonmyblockwiththeStar Wars posterstackedtohisbedroomwalls,shelveslinedwithStar Warsactionfigures,andyes,Star Warsbed sheets.Manyof the"dryyears"betweenEpisodeVIandEpisodeI werespentplayingelectronicgamessuch asX- Wing, TIEFighter,andDarkForces.Somewherealongtheway,I becameanadult, andshortly beforethe releaseof ThePhantomMenace,I rekindledmy passionfor Star Wars andunleashedmy inner childbybecoming theeditor- in- chief of Star WarsGamer magazine.Inthisrole,I wasabletomeetthepeoplebehindtheStar Wars legacy, evenwork with them.I visited Skywalker Ranch,readfilm scripts stamped"confidential," attended conventions,followedPeterMayhewaroundlikea happylittledog,andenjoyedfrequentbehind-the-scenes glimpsesof filmmakingmagic. It stunsmetothink of howmuchStar Warshasremaineda part of mylifein spiteof allof thethingsthat canoccupyone'stime. Thirty years-what a causefor celebration!Perhapsfor thisreasonalone,thetimeseemedrighttorevisit this great game,makeit better, andgiveit a facelift.I'masproudof this book asanythingI've workedon,and I'vebeendoinggamedesignsinceI wasseventeen.Asa follow-up,Wizardsof theCoastplanstounveilmore products initsnewlineof roleplayinggamesupplements andaccessories.I hopeyou'reasexcitedby themas I am.Moreimportantly,I hopethisbookfillsmanyof youreveningsandweekendswithadventure,laughter, andfondmemoriesof a galaxy far,far away. Christopher Perkins January 7,2007 Whenyou'reready,flip throughtherestof thisbook.It offers a wealth of options,allowingyoutoplayinanyStarWarsera. Itletsyouplaythe goodguys,thebadguys,ortheguysinbetweenif youwant toadda little ambiguity toanotherwiseblack-and-whiteuniverse. WhenyouplaytheStarWarsRoleplayingGame,youcreateaunique fictionalcharacterthatlivesintheimaginationsof youandyourfriends. Onepersoninthegame,theGamemaster(GM).controlsthevillainsand otherpeoplewholiveintheStar Warsuniverse.Throughyourcharacters, youandyourfriendsfacethedangersandexplorethemysteriesthat your Gamemaster setsbeforeyou. Anythingis possible inthe Star Wars Roleplaying Game. Youcanhave your character try anything youcanthink of.If it sounds goodandthe dice fallin your favor,theactionsucceeds.TheBasicssectionhasmoredetails. Now,getready.It'sa longtimeagoina galaxyfar,faraway.Andthe Forceiswith you.Enjoy! CHARACTERS Your characters arethe stars of themovie, themaincharacters inthe game. Wesometimesrefertothemas"heroes,"notinthe"goodguy"senseper se,butinthesenseof themainprotagonists of thestory.Eachcharacter's imaginary life isdifferent. Yourcharacter might be... A toughblaster-for-hire. A Padawanlearner seekingtogainpowerintheForce. A brashstarfighter pilot. A gambler lookingtomakethenext bigscore. A grizzledspacermakinga livingonthespacelanes. A smuggler witha heart of gold. A youngsenator froma prosperousworld. A Rebelspy. A JediKnightwieldinga lightsaber indefenseof theRepublic./ A galactic scoutexploringthehyperspacelanes. A soldier trainedfor warintheOuter Rim. Or any other kindof character youcanimagine. WHATYouNEED TOPLAY Here'swhat youneedto start playingtheStar WarsRoleplaying Game: Thisbook,whichtells youhowto createandplayyour character. A copyof thecharacter sheet(onpage287) A pencilandscratchpaper. Oneortwofour-sideddice(d4).fourormoresix-sideddice(d6).an eight-sideddie(d8).two ten-sideddice(dlO).a twelve-sideddie(d12). anda twenty-sideddie(d20). A miniature fromtheStar WarsMiniatures Gamelinetorepresentyour character. A battlemapwithl-inch squarestoput your miniatureon. Players shouldreadthe front sections of this book,theparts dealing with character creation, skills, feats,andequipment. Therest of thebook is for the Gamemaster,providingadvicefor runningthegame,opponents to throwat theplayers'characters,anda fewstartingpointsfor adventures. DICE Therulesabbreviatedicerollswithphrasessuchas"4d6+2,"whichmeans "four six-sided dice plus 2" (generating a number between6 and26). The first number tells youhowmany dice to roll(allof which areaddedtogether). the number after the"d" tells youwhat type of dice touse,andany number after that indicates a quantity that isaddedtoor subtractedfromtheresult. Someexamples: 3d6: Threesix-sideddice,generatinga number from3 to18. Thisisthe amount of damagethat a blaster pistoldeals. 2d8: Twoeight-sideddice,generating a number from2 to16. Thisisthe amount of damagethat a lightsaber dealsinthehandsof a 1st-level Jedi. THETHREEERAS OFPLAY TheStar Wars Roleplaying Game supports adventures andcampaignssetin many different eras,threeof whicharedescribedindetailinthis book.You cansetyourcampaigninthetimeof theprequelmovies(EpisodesI-III). KnownastheRiseof theEmpireera,thisisaperiodwhentheRepublic's poweriswaning,wargripsthegalaxy,andtheJediCouncilstillholdssway overtenthousandJediKnights.Thistimeperiodpre-datestheEmpirebut includes thetumultuous CloneWars. Or,youcangoforwardintimetotheclassicperiodof galactic civilwar andplayintheRebellionera,whenthepower of theEmpireissupremeand thosecapableof usingtheForcearefewandfarbetween.Thisisthetime describedintheoriginalStar Wars films (EpisodesIV-VI). Or,jump to a timetwenty yearsafter theBattle of Endor andparticipate intheeventssurroundingtheinvasionof thegalaxy.Aliensfrombeyond theedgeof knownspacehavebegunanincursioninto theNewRepublicas forcesconspireto threatenthehard-wonpeacein theeraof TheNewJedi Order(asdescribedintheDel ReyBooksnovel seri es). Inaddition, therules inthis book canbeusedto support campaigns set in other eras. Forexample, inthedistant past the JediandSithwarredfor the fateof thegalaxy,asdescribedinDarkHorseComics'Talesof the Jedi and Knights of theOld Republic series,aswellastheKnights of theOld Republic video game series. Alternately, youmay choose to set your game in the Legacy era,aspopularizedinDarkHorseComics'Legacy series:Fortyyearsafter TheNewJed i Orderera,theEmpirehasonceagainrisentopowerandthe Sithhaveregainedcontrolof thegalaxy.Althoughthesetimeperiodsare notexplicitlycoveredin thisbook, theruleshereincanbeusedasa basis forplayintheseeras. THEBASICS A longtimeagoina galaxyfar, far away. . Withthiscompellingphrase,everyStarWarsfilmthundersontothe screen.Theseepicmoviesenthral luswithamixof spacefantasy,high adventure, andmythology. Wethril l to the adventures of LukeSkywalker and HanSolo,Qui-GonJinnandObi-WanKenobi,AnakinSkywalker andPadme Amidala.Weimagine ourselves pi loting X-wingstarfighters downtheDeath Startrenchorengaginginfight-to-the-deathlightsaberduelswithDarth Maul,CountDooku,orGeneralGrievous. Withthe Star Wars Roleplaying Game,youcanexperiencethis epic saga ina whole newway.Imagine yoursel fasa Jediint ra iningoraRepublic Senator,a bravest arfighter pilot or a powerfulWookiee. Whether youwant tobea playerortheGamemaster,thisbookisyourportaltotheaction-packedStar Wars galaxy. THECOREMECHANIC TheStar Wars Roleplaying Game usesa coremechanic toresolveallactions. Thiscentralgamerulekeepsplayfastandintuitive.Wheneveryouwant to attemptanact ionthat hassomechanceof failure,yourolla twenty-sided die(or "d20"). Todetermine whether your character succeeds at a task (such asanattack ortheuseof a skil l).youdothis: Rolla d20. Addanyrelevantmodifiers. Comparetheresult toa targetnumber. Ifthe resultequals or exceeds the target number (set by the GMor given in therules).yourcharactersucceedsatthetaskathand.If theresultis lower thanthetargetnumber, youfail. THEOAMEMASTER WhenyouplaytheStar WarsRoleplayingGame,you'reparticipatinginan interactive story. Players take ontheroles of unique characters, calledheroes. Oneplayer servesast he Gamemaster, a combinationdirector, narrator, and referee. TheGMdescribes sit uat ions,askstheplayerswhat their characters wanttodo,andresolvestheseactionsaccordingtotherulesof thegame. TheGMsetseachscene,keepsthest orymoving,andtakesontherolesof theopponentsandothercharactersthattheplayers'heroesencounterin eachadventure.If you'retheGM,youshouldreadthroughallsectionsof thisbook;youdon'tneedtomemorizeit,but youdoneedtohaveanidea of wheretofindthingsonceplaybegins. HEROES If you'rea player,youtaketheroleof a hero-one of the"stars" of theStar Wars sagathat you,theotherplayers,andtheGMall helptodevelop. You createyour character with thehelp of thegamerules that fol low,according toyourownvisionfor thetypeof hero youwanttoplay.Asyour character participatesinadventures,heorshegainsexperiencepoints(XP)that help himorherimproveandbecomemorepowerful. Formoreinformationoncharacter creation,seepage13. GAMEPLAY Thi s overviewgivesyouenoughof thebasicstogetafeelforhowthis roleplayinggameworks.Thechapters that follow takethesebasic concepts andexpanduponthem. Important! Youdon't havetomemorize thecontents of this book toplay the game. It's a game,not homework. Onceyouunderstand thebasics,start playing IUsethis bookasa referenceduringplay.Theta bl e of contents and index should help youfinda specific topic easily.Whenindoubt, stick to the basics,keepplaying,andhavefun . Youcanalwayslookupanobscurerule after yourgamesessionends,butrememberthat youdon'thavetosweat thedetailsinthemiddleof play. ROLLINGDICE We'vealreadyexplainedthebasicrulethatformsthefoundationofthe game-rolla d20,adda modifier,andtry togeta resultthat'sequaltoor greater than thetarget number. Whenever your character tries to accomplish somethingsignificant, theGMasksyoutorolla d20. Important!Noteveryactionrequiresa dieroll.Rolldiceincombatand other dramatic situations whenthesuccessof anactionisindoubt. Thed20isusedtodetermineresultsincombatandwhenmakingskill checksandabilitychecks.Inotherwords,thed20determineswhetheror not yousucceedatanaction. Theotherdice(d4,d6,dB,d10,andd12)areusedtodeterminewhat happensafteryousucceed.Usually,theotherdicecomeintoplayafter makinga successfulattack rolltodeterminehowmuchdamagetheattack dealstothetarget. AOAMESESSION In the Star Wars Roleplaying Game,the Gamemaster andplayers get together totella storythroughtheplayof thegame.Wecall thesegroup- created stories"adventures."A Star Wars adventurefeaturesplentyof action,lots of opportunities for combat,coolvillains,epicplots,anda senseof wonder andgrandeur. Typically,thegameconsists of adventures that resembleepisodesinthe movie saga.Oneadventuremight play out ina single gamesession; another might st retchacrossseveraleveningsof play. A sessioncanlastaslongas Z -i 11o o c o -i a z you'recomfortableplaying,fromasshortasonehourtoaslongasa12-hour marathon.Most groupsgettogether andplayfor two to four hoursat a time. Thegamecanbe stoppedat any time andrestartedwhentheplayers get backtogether. Eachadventureconsistsof interrelatedscenes.A scenemightfeature somekindof challengeorroleplayingencounter,orit couldrevolvearound combat.Whenthere'snocombatgoingon,playismuchmorecasual.The GMdescribes the sceneandasks theplayerswhat their characters do. When combatbreaksout,gameplaybecomesmorestructured,andtheaction takesplaceinrounds. WHATCHARACTERSCANDo A charactercantry todoanythingyoucanimagine, just solongasitfits thescenetheGMdescribes.Dependingonthesituation,yourcharacter might wantto: Listenat a door Usea computer terminal Explorea location Conversewithanalien Bargainwitha merchant Intimidatea thug Talktoanally Pilota vehicle Searchfor a clue Bluff anofficial Repairanitem Swingacrossa repulsorlift shaft Move Duckbehinda bulkhead Attack anopponent Characters accomplishthese things bymaking skillchecks, ability checks, orattackrolls,allof whichentaila modifiedd20roll . WHAT'SNEXT? If you're newto roleplayinggames, youmight bewonderinghow toproceed. After you'vereadoverthesebasicstogetanunderstandingof thegame, check out TheFirst GameSession(seebelow). This example of play provides someinsight into how a roleplayinggame sessionplays out. Thenreviewthe first fewchapters of the book. When you're ready,use the Character Creation overview(page13)anda copyof thecharacter sheet fromthebackof the booktocreatea character.(Youcanalsodownloada copyof thecharacter sheetfromourwebsiteatwww.wizards.com/starwars.)Whenyou,your Gamemaster,andtheotherplayersareready,start playing I SETUP After you've createda hero, get together with therest of your gaminggroup for your first adventure.Prior tothis,theGMhasdevelopeda storyline for theadventure.Shemight buya complete,ready-to-play adventureor grab oneoff of theInternet.Alternately,theGMmightdeveloponeusingthe guidelinesinChapter14:Gamemastering. Pickaneveningor a weekendafternoonorsomeother convenienttime whenyouandyourfriendscanspenda fewhoursplayingtheStarWars RoleplayingGame.Decideonhowmuchtimeyouwanttospendplaying. (Twotofour hoursisa goodlengthfor a gamesession.) Whereshouldyouplaythegame?Anywherethat'scomfortable.The placeshouldhavea flat surfacetorolldiceon,suchasa kitchentable. The GMsits sothat theother players can'tlook overher shoulder orpeekat her adventurenotes.Sheneedsenoughroomtospreadouttherulebookand anyothermaterialsshemighthaveforthegamesession,includingother StarWarsbooks,abattlemap,miniatures,apencilorpen,dice,andher adventurenotes. GENERALAOVICE Thefirstcoupleofgamesessionsyouplaymightbealittleunevenas everyonelearnshowthegameworksandgetscomfortablewiththeidea of roleplaying.Rememberthattheserulesareguidelines,a frameworkand structure for playing Star Wars adventures Ina roleplaYinggame environment. A roleplayinggameisa living game;it evolves anddevelops asyouplay it.If somethingisn'tworkingfor yourgroup,andtheentiregroupagrees,make a change.Butwaituntilyou'veplayeda fewtimeswiththeofficialrules beforeyoudecidetotinker. THEFIRSTGAMESESSION Youandyourfriendshavereviewedthebasicrulesandcreated1st-level characters. Your Gamemasterhasreviewedtherulesandisready torunher first adventure. You'veagreedupona timeandplacetoplay.Thenthetime arrivesandthegamebegins! Sittingaroundthe table,with diceandsnacksscatteredinalldirections, theplayers gather.Michele isthe GM.Shetakesher place at theheadof the table.Chrissitsinthenextseat;he'srunningSia-Lan,a femaleJedi.Next to Chris isMike,practicinghis Wookiee sounds to inject a little authenticity intohischaracter,Rorworrthescout.Acrossthetable,Pennymakessome last-minute notes onher character sheet, adding a little more detail to Vor'en the sold ier.Next toPenny,Briananxiously waits to get started.He'srunning DeelSurool,thecrafty scoundrel. Michelehasselecteda number of Star Wars miniatures fromher collec-tiontouseintonight's game.Thefigureswillhelptheplayersvisualizethe actionincertainsituations andwillspeedalongplay.She'sgot a miniature torepresenteachoftheplayers'characters,andsheplacestheminthe middleof thetable.Sheleavesa fewothershiddenonthefloor besideher. She'llusetheselater to represent opponents that willchallengeandcompete withtheheroes. Micheledoesn'thavea specificcharacterfor herself.Whiletheplayers eachruna singlehero,theGamemasternarratesthestory,adjudicatesthe rules,andplaysallof theGMcharacters-thesupportingcastthatserves asalliesandopponents for theheroes. Anyway,it lookslikeeveryone'sreadytogetstarted.Micheleanswersa fewlast-minuterulesquestions,thenbeginsthegame. Michele(GM): A longtime ago,ina galaxy for,for away ... it isthetime of theRepublic,about twenty-twoyearsbeforethedaysof theEmpireand thefirst DeathStar battle station.SupremeChancellor Palpatineleadsthe Republic,MaceWinduandYodaleadthe JediCouncil,andthestart of the CloneWarsis still a fewweeks away. You're in a spaceport cantina anCorellia, a prominent world inthe galactic core.The place is pretty busy for a weekday afternoon, though it's not packed to capacity.You see humans and a variety of other species drinking,laughing, andtalkingquietly nearthebar,inshadowy booths,and at a scatteringof freestandingtables.Amongthoseyouseearetheother players' characters. Why don't youeachtake a moment to describe yourselves? Chris(Sia-Lan):Youseea youngwomanwithbrownhair sitting alone inoneof thebooths.She'ssippinga clear liquidandwatchingthecrowd. Her hairstyle and outfit mark her as a Jedi.She's a Padawanlearner,if any of youknow anything about the specifics of the Jedi order.She has a lightsaber hanging at her side,but it's prabably hiddenbeneaththetable. Mike(Rorworr):There's a young maleWookiee standing at the bar.He's exchangingwordswiththebartender.He'stall,but perhaps a bit thinwhen comparedtoother Wookieesyoumay have seen. He's got a bowcaster slung across hisback,and he's nursing a huge mug of somefoamy liquid. Penny(Vor'en):My character sits ina corner booth,his back tothewall as he nonchalantly studies the crowd. He's got dark eyes and an intense gaze, and helooks strongand capable. He'swearingbits and pieces of light body armor.lfhe has any weapons-and you're sure he does-they're either hidden under thetable or inthe booth's darker shadows. Brian(Dee!):Youalso see a young male Twi'/ek-you know,the guys with thehead-tails,likeBibFortuna-sitting at oneof thetables inthemiddle of the room.He's playing sabacc with a few of the spacers,and it looks like he's begunto amass morethanhis share of credits. Michele(GM):Okay. You'veall noticed eachother,but youdon't know eachother yet.Before anything else happens,why don't eachof youmake a Perceptioncheck for me? Theplayerseachrolla d20andaddtheir Perceptionskillmodifier toget a result.If a character doesn't havethePerceptionskillasa trained skill, the player stillgets toapply his Wisdommodifier (if any)to theroll. After allthe playershavemadetheskillcheck,theylet theGMknowtheresults. Chris(Sia-Lan): Sia-Lan got 015. Mike(Rorworr):17 for Rorworr! Penny(Vor'en): I rolled anB. Brian(Deel):Theamazingly perceptive DeelSurool got a 22. Michele consultsher notes,checkingto seewhat theDCfor thePercep-tioncheckis.Shenodsandmakesa noteortwo,justtokeeptheplayers guessing. Michele(GM):Vor'enthe soldier,eventhoughhe'swatchingtheroom, failstonotice somethingthat therestof yousuccessfully spot. Therestof youseea Humanmalewholooks a lot like Senator Alastar Treenof Corulag. He'sdressedlikemost of theother spacersinthecontino,and he's deepin conversationwith a Radianfemale. Just then,you all see the cantina doors slide open as a group of tough-Iook-ingthugs enters the room. Thebartender yells,"Hey,noblasters inhere!" He ducks behind thebar, just intime,asone of thethugs casually fires a blaster boltinhisdirection.Therearefourthugs-twoHumans,aRadian,anda Gamorreon.TheGamorrean wields a vibroblade, and the other three are armed with blaster pistols. TheGamorrean grunts something foul and gestures toward thetable wherethe senator issitting. "For the Separatists I" shouts one of the Humans with a sneer as he prepares totarget Senator Treen. Everyone make anInitiative check! Theplayerseachrolla d20andaddtheirInitiative skillmodifier toget a result.If a character doesn'thavetheInitiative skillasa trainedskill,the playerstillgetstoapplyhisDexteritymodifier (if any)totheroll.Michele rolls a singleInitiative check for thegroup of thugs, andone for the disguised senator andhiscompanion. Chris(Sia-Lan): Sia-Lan got onlB. Mike(Rorworr):10 for Rorworr! Penny(Vor'en):Vor'en got a 12. Brian(Dee!):Thefast-acting DeelSurool got a 15. Michelewritesdowntheinitiative order,fromhighestresulttolowest. She jots down: Sia-Lan18 Deel15 Thugs13(herroll) Vor'en12 Rorworr10 Senator7 (herroll) Michele (GM): Thethugs look like they're gunning for the senator. Sia-Lan, what are you goingto do? Chris(Sia-Lan):I leap out of the booth and position myself between the senator andthethugsasmy first moveaction.Asmy secondmoveactionI draw my lightsaber. As a free action, I activate the lightsaber and shout,"This manisunder the protection of the Jedi Knights!" Z -I Jl o o c: o -I 5 z r-Z -i D 0 0 C n -i 0 z I ~ 2j) ~ ~ J Michele(GM):Your lightsober hums to life.Deel,you're next.What are you going to do? Brian(Deel):Helping a senator and a Jedi could be profitable. Deel tips his table over ond crouches behind it to get some cover. I guess that's a move action.Thenhe pulls out his blaster for his second move action. Michele(GM):Whenthetable crashes onto its side,sabacc card-chips and credits scatter acrossthefloor.Thespacersyouwereplayingwithdive for cover. Brian(Deel):Oops,I forgot about the sabacc game inall the excitement. Nomatter,I guess. Most of the credits belonged to Deel,anyway. Michele(GM):Thethugsact next.Thetwohumanseachtakea shot at the Jediwho's standingbetweenthemand the senatar.TheRadianthug takesa shot at Deel,and theGamorreanrushesforwardto sliceat the Jedi with his vibroblade. Chris(Sia-Lan):I'm going to usethetable next to metoprotect myself fromthebloster shots. Michele(GM):Sure.Thatgivesyoucaveragainstallthethugs,but increasesyour Reflex Defense by +4. Michelemakestheattackrollsforthetwothugs.Thefirstonegetsan 11.Thesecondonegetsa 19. Sia-Lan'sReflexDefensewhensheuses cover to protect herself is19. That meanssheblocksthefirstbolt,but thesecondbolt getsthrough. Michele rolls 3d6 damage for the successfulblaster pistolattack. Thetotal is11.Sia-Lanhas22hit points,sotheattack reducesherhit points to11. Therestof theroundcontinues,withMichelefinishingupthethug's actions, thenVor'en,Rorworr,andSenator Treenactinginturn.Eachround plays out inthis order until one sideor the other isdefeatedor flees. Thenthe heroes wouldget a chancetomeet eachother andfindout whythesenator isindisguiseandunder attack. Andsobeginsthis Star Wars adventure I CHARACTERCREATION Make sure youreviewChapters1 through 9 before using this overviewwhen creatinga Star Warscharacter.Make a copyof the character sheetfromthe backof thisbooktouseasa recordof yourcharacter. Charactersgenerallybeginplayat1stlevelandattainadditionallevels astheycompleteadventures. 1.GENERATEABIL..ITYSCORES Every character has six abilities that represent thecharacter's basic strengths andweaknesses.Theseabilities-Strength,Dexterity,Constitution,Intelli-gence, Wisdom, andCharisma-affect everything a hero does,from fighting tousingskills. A scoreof10or11inanability isaverage.Higher scoresgrant bonuses, andlower scores givepenalties.Whenyoucreate your character, you'llwant toput your higher scoresinto the abilities most closely associatedwith your character'sclass. Useoneofthe methods describedinChapter1: Abilities to generate your six ability scores. Recordthescoresona pieceof scrappaper andputthem asideforthemoment. Z.SEL..ECTYOURSPECIES Asa StarWars character,youaren'tlimitedtosimplybeingHuman.There area variety of species available, fromMonCalamari to Wookiee. Select the species youwanttoplayfromthosepresentedinChapter2:Species. Eachspecieshasitsownsetof specialabilitiesandmodifiers.Record thesetraits onyourcharacter sheet. 3.CHOOSEYOURCL..ASS A classprovides youwitha startingpoint for yourcharacter,a frameupon whichyoucanhangskills,feats,andvarious story elements.Choosea class fromthosepresentedinChapter3:HeroicClassesandwriteitonyour charactersheet. 4.ASSIGNABIL..ITYSCORES Nowthat youknowwhatspeciesandclassyouwant yourcharactertobe, takethescores yougeneratedearlier andassigneachto oneof the six abili-ties:Strength,Dexterity,Constitution,Intelligence,Wisdom,andCharisma. Thenmakeanyadjustmentstothesescoresaccordingtothespeciesyou selected. Forguidance,eachclassdescriptionindicateswhichabilitiesaremost important forthatclass.Youmightwant toputyourhighest scoresinthe abilities thataccentuatethenaturalbenefitsof theclass. Recordyourability scoresonyourcharactersheet.Recordyourability modifiers aswell. 6.DETERMINECOMBAT STATISTICS Incombat,youneedtoknowyour character'shit points,defenses,damage threshold,attack bonuses,andspeed,aswellashowmanyForcePointshe hastospend. HitPoints Eachcharactercanwithstanda certainamountof damagebeforefalling unconsciousordying.Thi s abilitytotakedamageandkeeponfunctioning isrepresentedbythecharacter'shit points. Yourclassdetermineshowmanyhitpointsyouhaveat1stlevel,as shownbelow: CLASS Noble,scoundrel Scout Jedi,soldier STARTINGHITPOINTS 18+ Constitutionmodifier 24+Constitutionmodifier 30+ Constitutionmodifier Forexample,if yourcharacterbelongstothescoundrelclassandyou havea12Constitution,youstartwith19hitpoints(18plus1 foryour Constitutionbonus). Yourhitpointsincreaseasyougainlevels,asdescribedonpage37. Defenses Determineyourcharacter'sdefensesasfollows: Reflex Defense:10+your heroic levelor armor bonus +Dexterity modi-fier + classbonus+ naturalarmor bonus+ sizemodifier Fortitude Defense:10 + your heroiclevel+ Constitutionmodifier + class bonus+equipmentbonus WillDefense:10+ yourheroiclevel+ Wisdommodifier + classbonus Whenyoutakeyour firstlevelina heroicclass,yougainclassbonuses ontwoormoredefenses,asshownonpage36. Z -i II o o c n -i o Z If youwear armor, youmust substitute your armor bonus for your heroic levelwhencalculatingyour ReflexDefense.Forexample,a 1st-levelsoldier witha Dexterityof 12wearinga blasthelmetandvest(+2 armorbonus) hasa ReflexDefenseof13(10+2 armor+1 Dex+1 class) . Sometypes ofarmoralsoprovideanequipmentbonustoyourFortitudeDefensein additiontoanarmorbonustoyourReflexDefense (asnotedinTable8-7: Armor,page132). DamageThreshold Attacksthatdealmassiveamountsof damagecanimpairorincapacitate youregardlessofhowmanyhitpointsyouhaveremaining. Yourdamage thresholddetermines howmuchdamage a single attack must dealto reduce your combateffectiveness or,insomecases,killyou. A Smallor Mediumcharacter's damagethresholdisequaltohisor her For-titude Defense. Recordthi s number onyour character sheet. BaseAttackBonus Your character's class determines your base attack bonus.Recordthis number onthecharacter sheet. jediandsoldiershaveabaseattackbonusof +1at1stlevel;nobles, scoundrels,andscoutshavea baseattack bonusof +0 at1stlevel. MeleeAttackBonus Todetermineyourmeleeattackbonus,addyour Strengthmodifier toyour baseattack bonus. Certain feats andtalents might provide additionalmodi-fiers,somakeadjustments asnecessary. RangedAttackBonus Todetermine your rangedattack bonus,addyour Dexterity modifier to your baseattack bonus. Certain feats andtalents might provide additionalmodi-fiers,somakeadjustments asnecessary. Speed Your character's species determines her speed.Most specieshavea speedof 6 squares.Ewokshavea speedof 4 squaresbecausetheyareSmall. ForcePoints Yourcharacterbeginsplaywith5ForcePoints.Indicatethisinthespace providedonthecharacter sheet. If youendup takingtheForceBoonfeat (page85), yougain anadditional 3 ForcePoints. DestinyPoint If yourGMusestheoptionaldestinyrulesdescribedinChapter7:Heroic Traits,yourcharacterbeginsplaywith1 DestinyPoint.Indicatethisinthe spaceprovidedonthecharacter sheet. 6.SELECTSKILLS Skillsrepresenthowwellacharacteraccomplishesdramatictasksother thancombat,suchasdisablingatractorbeamgeneratororclimbinga sheersurface. Eachclasscomeswitha list of classskills.Fromthislist, youget topick a number of skills inwhich your character isconsideredtrained. Thenumber of trained skills your character gets depends ontheclass you've selectedand your character'sIntelligence modifier. Once you've selected your character's trainedskills,determine theskillcheckmodifier for eachskill. Theskillcheckmodifier for trainedskillsisone-half your character level (roundeddown)+ the relevant ability modifier + 5.If youareuntrainedina skill, the skill checkmodifier is one-half your character level(roundeddown) + therelevantability modifier.(Inother words,youget a +5 bonusonskill checksmadeusingtrainedskills.) Someskillscannotbeuseduntrained.SeeChapter4:Skillsformore information. 7.SELECTFEATS Featsarespecialfeaturesthat providea characterwithnewcapabilitiesor improvements. Yourcharacterbeginsplaywithatleastonefeat.If youareplayinga Human,youget a bonusfeat.Inaddition,yourclassalsogives youseveral startingfeatsthat youget for free. Select your feats fromChapter 5:Feats andrecordthemonthecharacter sheet.Somefeatsmayaffect theinformationyou'vealreadyrecorded,so makeadjustments asnecessary. S.SELECTATALENT At1stlevel,yourcharactergetsa talent(aspecialclassfeature).Choose atalentfromanyof thetalenttreespresentedinyourcharacter'sclass description.Sometalentshaveprerequisitesthat mustbemetbeforethey canbeselected. 9.DETERMINESTARTINO CREDITSANDBuvGEAR Your character's classdetermines howmany credits youstart playwith. Use your credits to purchase equipment for your character. Chapter 8:Equipment describesweapons,armor,andgear youcanselect from. 10.FINISHYOURCHARACTER Thelastdetailsyouneedtoaddtoyourcharacter sheethelpyouvisualize androleplayyourcharacter.Youneeda name,of course-somethingthat fits your class,species,andtheStar Wars galaxy. Youshouldalsodetermine yourcharacter'sage,gender,height,weight,eyeandhair color,skincolor, andanyrelevantbackgroundinformationyouwant toprovide.(Makesure torunyourideaspastyour Gamemaster sothat heor shecanfit theminto thecampaign.) Chapter 7:Heroic Traitsprovides guidelines that canhelp youwiththese details andcharacteristics. Z -i II o o c n -i o Z o I l> 1)-! 11lII ~ ~ (\jj (ljJ T ... IiJ..... s1.... ):\ AB ...... TYMODfFIBRS SCOREMODIFIERSCOREMODIFIERSCOREMODIFIER -512-13+124-25+7 2-3-414-15+226-27+8 4-5-316-17+328-29+9 6-7-218-19+430-31+10 8-9-120-21+5etc . ...etc .... 10-11022-23+6 PLANNBDGBNBRATION Insteadof rollingdice,youmayselectthescoresyouwantbyusingthe plannedcharacter generationmethod. Thisrequires a bit morethought and effort onyour part, since youneedto knowwhat kindof character youwant toplay soyoucanselect your scoresappropriately.Determine your species andclassbeforehand,thenselect your scoresasoutlinedbelow. Yourcharacter's ability scores allstart at 8.Youhave25points to spend to increase these scores,usingthecosts shownbelow. After youselect your scores,apply any speciesmodifiers. SCORECOSTSCORECOSTSCORECOST 801241610 911351713 1021461816 113158 STANDARDSCOREPACKAGE Thethirdmethodof determiningability scoresisthestandardscorepack-age,abalancedmixof scoresdesignedtoquicklycreateherocharacters. Assignthescorestotheabilitiesasyoulike.After youassignyour scores, apply speciesmodifiers. Thestandardscorepackageis: 15,14,13,12,10, and8. THEABILITIES Eachabilitypartiallydescribesyourcharacterandaffectssomeofyour character's actions. Thedescriptionof eachability includes a list of notable charactersalongwiththeir scoresinthat ability. STRENGTH(STR) Strengthmeasures your character'smuscleandphysicalpower. Thisability isespeciallyimportant for soldiers becauseit helps themprevailinphysical combat. Youapply your character's Strengthmodifier to: -Melee attack rolls. -Damagerollsformeleeandthrownweapons.(Exceptions:Grenades don't havetheir damagemodifiedby Strength.) -Climb,Jump,andSwimchecks(theskillswithStrengthasthekey ability) . -Strengthchecks(for breakingdowndoors andthelike). DEXTERITY(DEX) Dexteritymeasureshand-eyecoordination,agility,reflexes,andbalance. Thisabilityisthemostimportantability forscoundrels,butit'salsohigh onthelist for characterswhowant to begoodshotswithrangedweapons (suchasblaster pistols)or whowant to handlethe controls of a starship or speeder fairly well. Youapply your character'sDexterity modifier to: -Rangedattack rolls,suchaswithblasters. -Reflex Defense,providedthe character canreactto the attack. -Acrobatics,Pilot,Ride,andStealthchecks(theskillswhereDexterity isthekeyability). CONSTITUTION(CON) Constitutionrepresentsyourcharacter'shealthandstamina.Constitution adds to a hero's hit points, soit's important for everyone,but most important for soldiersandJedi. Youapply your Constitutionmodifier to: -Eachdierollforgainingadditionalhitpoints(thoughapenaltycan neverdropahitpointrollbelow1;a character alwaysgainsatleast1hit point eachtimeheor shegoesupa level). -Fortitude Defense,forresistingpoison,radiation, andsimilar threats. -TheEnduranceskill. If acharacter'sConstitutionchanges,hisorherhitpointsshouldalso increaseor decreaseaccordingly. INTELLIGENCE(lNT) Intelligencedetermineshowwellyour characterlearnsandreasons.Intel-ligence isimportant for scouts, nobles, andany character who wants to have a wideassortment of skills. Youapply your character'sIntelligencemodifier to: -The number of languages your character knows at the start of thegame. -Thenumber of trainedskills youhave. -Knowledge,Mechanics, andUseComputer checks(the skills withIntel-ligenceasthekeyability) . BeastshaveIntelligence scoresof 1 or2.Sentient creatureshavescores of atleast3. Whena character's Intelligence scorepermanently increases or decreases, its number of trainedskills andknownlanguages also changes. For example,if Paul'sWookieescout increases hisIntelligence from13to14,hisInt modifier goesfrom+ 1 to+2.Paul'sWookieegains onenewtrainedskill(chosenfrom his class skills)andonenewlanguage. TheWookiee's greater Intelligence allows himtoutilizethingshehadlearnedbutneverbeforeappliedproperly. WISDOM(WIS) Every creaturehas a Wisdomscore. Wisdomdescribes a character's willpower, commonsense,perception, andintuition. Comparedto Intelligence, Wisdom ismorerelatedtobeingintunewithandaware of one'ssurroundings,while Intelligencerepresentsone'sabilitytoanalyzeinformation.An"absent-mindedprofessor"hasalowWisdomscoreanda highIntelligencescore. A simpletonwithlowIntelligencemightneverthelesshavegreatinsight (highWisdom).Wisdomisthemostimportantabilityforscouts,butit' s alsoimportanttocharacterswishingtobein-tune withtheir environment orcharacterswholiketogamble.If youwantyourcharactertohavekeen senses,puta highscoreinWisdom. Youapply yourcharacter'sWisdommodifier to: -Will Defense,generallyfor resistingcertainForceattacks. -Perception,Survival,andTreatInjurychecks(theskillswithWisdom asthekeyability). -Thenumberof Forcepowers youlearnwhenyoutaketheForceTrain-ingfeat. Whena Force-usingcharacter'sWisdomscorepermanentlyincreases ordecreases,hisnumberof knownForcepowersalsochanges.Forevery instanceof theForce Trainingfeat that youhave,yougainoneForcepower (oranadditionaluseof analready-knownForcepower)foreverypointby whichyourWisdommodifierincreases.If youinsteadsuffera permanent reductioninyourWisdommodifier, youloseaccesstothesamenumber of Forcepowers;youmustchoosewhichForcepowers(orextrausesof the sameForcepower)youlose. CHARISMA(CHA) Every creaturehasa Charismascore.Charismameasures a character's force of personality,persuasiveness,personalmagnetism, ability tolead, andphysi-calattractiveness.It representsactualstrengthof personality andforceof presence,notmerelyhowothersperceiveyouina socialsetting.Charisma ismostimportant for noblesandJedi. YouapplyyourCharismamodifier to: I N TELLIGENCE,WISDOM, ANDC H ARI S MA A characterwithahighIntelligencescoreiscurious,knowledgeable, andpronetousingbigwords.A character witha highIntelligence but lowWisdommaybesmartbutabsent-minded,orknowledgeablebut lackingincommonsense. A characterwithahighIntelligencebuta lowCharismamaybeaknow-it-allorareclusivescholar.Thesmart characterlackinginbothWisdomandCharismausuallyputsherfoot inhermouth. AcharacterwithalowIntelligencemispronouncesandmisuses words,hastroublefollowingdirections,or failstoget the joke. A characterwitha highWisdomscoremaybesensible,serene,"in tune,"alert,orcentered.AcharacterwithahighWisdombutalow Intelligence maybeaware,but simple. A character with a highWisdom but a lowCharismaknowsenoughtospeakcarefully andmaybecome anadviser or "power behindthethrone"rather thana leader. A character witha lowWisdomscoremayberash,imprudent,irre-sponsible,or"out of it." A character with a high Charismamay bebeautiful, handsome, strik-ing,personable,andconfident.A character witha highCharismabut a low Intelligence canusually passherself off asknowledgeable,until she meetsa trueexpert. A charismatic characterwitha lowWisdommay bepopular,buthedoesn'tknowwhohisrealfriendsare. A character with a low Charismamay bereserved,gruff, rude, fawn-ing,or simply nondescript. -Deception,GatherInformation,Persuasion,andUsetheForcechecks (skillswithCharismaasthekeyability). CHANOINO ABILITYSCORES Overtime,yourcharacter'sabilityscorescanchange.Abilityscorescan increasewithout limit. At4th,8th,12th,16th,and20thlevel,a heroic characterincreasestwo ability scoresby1 point each. Asa character ages,someability scoresgoupandothersgodown.See Table7- 2:AgingEffects(page110)for details. Whenanability scorechanges,allattributes associatedwiththat score changeaccordingly.Forexample,whenSia-Lanbecomesa 4th-levelJedi, sheincreasesherDexterity from15to16andincreasesher Charismafrom 13to14.Now she'sharder tohit, better at usingrangedweapons,andallof herDexterity-basedandCharisma-basedskillsimproveaswell. o I ) 11-l III lJ SPECIES CHARACTERISTICS Yourcharacter's speciesdetermines someof hisorher qualities. ASIL..ITYAD..JUSTMENTS Findyour character's speciesonTable2-1: SpeciesAbility Adjustments and apply theadjustmentsthat youseethereto your character'sability scores. If thechangesraisea scoreabove18orlower it below3,that's okay. For example, a Rodiangets a +2species bonus onhisDexterity score and a -2penalty onhisWisdomandCharismascores.Knowingthis,theplayer putsherbestscorerolled(15)inDexterityandseesit increaseto17.She doesn'twanta WisdomorCharismapenaltyforhercharacter,sosheputs above-averagescores(13and12)inWisdomandCharisma.Thesedropto 11and10,forneither a bonusnor a penalty. TABL..E2-1: SPECIESASIL..ITYAD..JUSTMENTS SPECIESABILITYADJUSTMENTS Bothan Cerean Duros ___ +2Dex,-2 Con +2Int,+2Wis,-2Dex +2Dex,+2Int,-2 Con -----Gamorrean Itharian KelDar +2Dex,-2 Str +2Str,-2 Dex,-2Int ____+...,; 2 Dex,-2 Int,-2 Cha +2Wis,+2Cha,-2Dex ManCalamari +2Wis,-2 Can +2Int,+2Wis,-2 Can +2Can,-2 Wis,-2 Cha +2Dex,-2 Wis,-2 Cha +2Dex,-2 Can Quarren '-----Radian Sullustan Trandashan+2Str,-2Dex Twi'lek+2 Cha,-2 Wis Wookiee+4 Str,+2Can,-2Dex,-2 Wis,-2 Cha r-----------ZabrakNone COMMONLANOUAOES TheStar Warsgalaxyishometamillionsoflanguages,butpicking languages for your character doesn't needto bedaunting. A fewof the more commonlanguages arelisted below. Among these,Basic is the most widely spoken.Other prevalent languagesincludeHuttese(particularly commonin the Outer Rim),Binary (usedby droids andprogrammers), and Bocce(atradelanguagethat canbespokenbyalmost any species). BasicHuttese BinaryIthorese BocceJawaTradeLanguage* BatheseKelDor CereanMonCalamarian DoshQuarrenese DureseRodese Ewokese*Ryl GamorreanShyriiwook Gunganese*Sullustese HighGalacticZabrak * Locallanguagenot widely spokenexceptonitsplanet of origin. "THEABILITY TOSPEAKDOES NOTMAKEYOU INTELLIOENT. " QUI-[30N-..lINN KNOWNLANOUAOES TheprimarylanguageusedthroughoutknownspaceiscalledBasic.Most characters canspeakBasic, andall characters understand it evenif they can't speak it. Nonhumancharacters canalsospeak,read,andwrite thelanguage associatedwiththeir species;forexample,Bothansspeak,read,andwrite BotheseaswellasBasic. Characters with anIntelligence bonus know how to speak,read, andwrite other languages aswell.For eachpoint of Intelligence bonus,a character can speak,read,andwriteoneadditionallanguageof hischoice. Somespecies(Gamorreans andWookiees,for example)areincapableof speakinganylanguageother thantheir native tongue,but they canlearnto readandwriteother languages just fine. HUMAN HUMANS Humans dominate the CoreWorlds andcanbefoundinvirtually every cornerofthegalaxy.Theyare theancestorsof earlyspacefaring pioneers, conquerors, traders, trav-elers,andrefugees.Humanshave alwaysbeenpeopleonthemove. Asa result,theycanbefoundon almosteveryinhabitedplanet.As aspecies,Humansarephysically, culturally,andpoliticallydiverse. Hardy or fine,light-skinned or dark, Humansremainoneofthemost dominantspeciesthroughoutall erasof play. Personality:Humanpersonal-ityrunsthegamutofpossibilities,thoughmembersofthisspeciestend tobehighlyadaptable,tenacious,andwillingtokeepstrivingnomatter theodds.Theyareflexibleandambitious,diverseintheirtastes,morals, customs,andhabits. PhysicalDescription: Humans average about 1.8 meters tall. Skinshades runfromnearlyblack to verypale,hair fromblack toblond.Menareusually taller andheavierthanwomen.Humansachievematurity abouttheageof 15andrarelylivebeyond100. Homeworlds:Various,includingCoruscant(page229),Corellia,Naboo (page233),Tatooine(page236),andAlderaan. Languages:Humans speak,read,andwrite Basic. They oftenlearnother languagesaswell,includingobscureones. ExampleNames: Anakin, Arani,Bail,Ben,Beru, Biggs, Boba,Corran,Dack, Dane, Galak,Garm,Han, Jango, Jodo,Lando,Leia,Luke,Mace,Mara, Obi-Wan, Owen,Padme,Qui-Gon,Sia-Lan,Rann,Talon,Vor'en,Wedge,Winter. Adventurers:Humans aren't afraid to try anything, andHuman adventur-mare themost audacious, daring, andambitious members of anaudacious, daring,andambitious species.A Humancanearnglory byamassingpower, wealth,andfame.Morethananyother species,Humanschampioncauses ratherthanterritoriesor groups. HUMANSPECIESTRAITS Humanssharethefollowingspeciestraits: MediumSize:AsMediumcreatures,Humanshavenospecialbonuses orpenaltiesduetotheir size. Speed:Humanbasespeedis6 squares. BonusTrainedSkill:Humansareversatileandaccomplishedatmany tasks. A Humancharacterchoosesoneadditionaltrainedskillat1stlevel. Theskillmust bechosenfromthecharacter's list of class skills(seeChapter 3:Heroic Classes). BonusFeat:Humans gainonebonusfeatat1stlevel(seeChapter5: Feats). AutomaticLanguage:Basic. BOTHANS NativetoBothawui,theseshort,fur-coveredhumanoidshavehadhyper-spacetravelfor thousands of years.Bothans useinformation asa measure of wealthandpower,evenwieldingit asa weaponwhennecessary.The ERANOTES:SPECIES Nonhumancharactershavesomerestrictionsplaceduponthem, dependingonthe erainwhichyour campaignisset. Theserestrictions aredescribedbelow. TheRiseof theEmpire(50 to 0yearsbeforeEpisodeIV) Duringthetimethat sawtheerosionof theOldRepublicandtherise of theEmpire,includingtheperiodaroundEpisodesI-III,allspecies participated ina more or less cosmopolitan galaxy. The only restrictions on your choice of analien species inthis time frame refer to species that havenot yet "been discovered" by the galaxy at large.Ewoks, therefore, arenot availableif your campaignissetinthisera. TheRebellion(0 to5yearsafter EpisodeIV) TheEmpirewasparticularlyentrenchedwithanti-aliensentiments. Duringthisperiodof galactichistory,mostalienspecieswereeither enslavedor subjugatedby the Empire.Inthe Outer Rim,nonhuman spe-cies continued to carryon their lives asnormally asthey wereable, but inthemorecivilizedregions,nonhumanswererelegatedtothestatus of second-classcitizens-or worse.ManyaliensjoinedtheRebellion, fightingalongsidehumansinanefforttothrowoff theshacklesof oppressionandtyranny.Ewoksshowuplateinthisera,duringthe Battleof Endor,andfreeWookieesrarelyappearduetotheirstatus asslavesof theEmpire. Lateinthisera,with thedeclineof theEmpireandthebirthof the NewRepublic,nonhumans onceagaintakea prominent andequalrole intheaffairsof thegalaxy. TheNewJediOrder(25+ yearsafter EpisodeIV) All alien species areavailable without restriction inthis time frame. The eraismarkedbytheNewRepublic'sbattleagainsttheYuuzhanVong invadersandtaintedbygrowingdistrust of the JediKnights. o I ~ 11-i (IJlJ = (lj) 'ill liiJ @ (ill (Tj) BOTHAN BothanSpyNet,oneof thelargest intelligenceagenciesduringmost eras,playsanimportant roleinthe GalacticCivilWar. Culturally,Bothansdon't believeindirectconflictbecause itdestroyspeople,material,and eveninformation.Theyprefer behind-the-scenesmanipulation, watchingandwaitingforinfor-mationthattheycanusetogain status andinfluence. Thisattitude makesespionagea naturalpart of theirculture.Whileothersoften findBothanstobemanipulative andirritating, noonewants tolose access to their SpyNet. Asa result, nearlyallgroupshaveatleastsomecontact withtheBothans. Personality:Bothansarecurious,manipulative,crafty,suspicious, andevena bitparanoid.Theycanbeirritating,buttheyarealsoloyaland brave. PhysicalDescription:Bothansarecoveredwithfurthatripplesin response to their emotional state. Theyhave taperedears, andbothmale and femaleBothans sport beards. Theyaverageabout1.6 meters tallandhavea maturity rateandlifespanslightly greater thanHumans. Homeworld: Theindustrialworldof Bothawui(page228),withvarious colony worldsthroughout theMidRimTerritories. Languages:Bothans speak,read,andwriteBotheseandBasic. ExampleNames:BorskFey'lya,KarkaKre'fey,KothMelan, TavBreil'lya, TerebAb'lon. Adventurers:Bothanadventurers,oftenSpyNetoperatives,engagein daringmissions at great personalrisk.Inaddition, many Bothanheroes serve assoldiers,pilots, anddiplomats. Their curiosityleadssometobeexplorers andscouts. BOTHANSPECIESTRAITS Bothanssharethefollowingspeciestraits: Ability Modifiers: +2Dexterity,-2 Constitution.Bothansareagilebut notparticularlyresilient. MediumSize:AsMediumcreatures,Bothanshavenospecialbonuses orpenaltiesduetotheir size. Speed:Bothanbasespeedis6 squares. IronWill:Bothanshaveabove-averagewillpower andgaina +2species bonustotheir WillDefense. ConditionalBonusFeat: Bothans arenaturalspiesandinvestigators. A BothanwithGatherInformationasa trainedskillgainsSkillFocus(Gather Information)asa bonusfeat. Automatic Languages:BasicandBothese. CEREANS Cereansarea sophisticatedandculturedhumanoidspeciesnative to Cerea, a worldonthefringesof knownspace.Theirelongatedheadsdistinguish themfrommostother humanoidspecies. Cereans establishedcontact with the rest of the galaxy shortly before the GalacticRepublicwastransformedinto theEmpire,swiftly gainingfameas expert astrogators, cryptographers, andeconomists. Fewpatterns or trends escapethenotice of a Cerean. Cereansociety ismatriarchal, andthe Cereanculture's traditional values emphasizelivinginharmony withnature andminimizinganyimpact onthe environment fromtechnology. Thepeacefulphilosophiesof the Jediappeal toCereans,andmany jointheOrder. Personality:Cereanstendtobecalm,rational,andextremelylogical. PhysicalDescription:Cereansaverageabout2meterstall,withelon-gatedcraniumshousingbinarybrains.Theyhaveamaturityrateandlife spansimilar to thoseof Humans. Homeworld: Theblissfulplanet Cerea(page228) . Languages:Cereansspeak,read,andwriteCereanandBasic. ExampleNames:Ki-Adi,SoLeet,Sylvn, Ti-Dal,Maj-Odo. Adventurers:Cereanswhobecomeadventurersdosoinspiteof their peacefultraditions.Still,whena causeor situationleadsdownthispath,a Cereantries tokeepthesetraditions intact, avoidingaggressionwhenpos-sible. Thebinary brainallows a Cereanto constantly weighbothsides inany disagreementandgivetwopointsof viewequalconsideration.Thisability extends eventoissues surrounding theForce,anda CereanForce-user oftencontemplatesthelightside andthedarksidesimultaneously. CEREAN SPECIES TRAITS Cereanssharethefollowingspe-ciestraits: AbilityModifiers:+2Intel-ligence,+2Wisdom,-2Dexterity. Cereansarebrightandintuitive butlesscoordinatedthanmost other species. CEREAN MediumSize: AsMediumcreatures,Cereanshaveno specialbonusesor penaltiesduetotheir size. Speed:Cereanbasespeedis6 squares. IntuitiveInitiative: A CereanmaychoosetorerollanyInitiative check, but theresultof thererollmust beacceptedevenif it isworse.Despite their generallackof coordination,Cereans'reactionspeedissuperiortothatof mostother species. ConditionalBonusFeat: A CereanwithInitiative asa trainedskillgains SkillFocus(Initiative)asa bonusfeat. AutomaticLanguages:BasicandCerean. DUROS Tall,hairlesshumanoidsfromtheDurosystem,Duroswereoneof thefirst speciestobecomea majorinfluenceintheGalacticRepublic,andmany respectedscholars creditedtheDuros with creatingthe first hyperdrive. The Duroshavea naturalaffinity for spacetravel,possessinganinnate graspof themathematicalunderpinnings of astrogationalcomputations.Many tales are swappedincantinas aboutDuros astrogators calculating the coordinates forsupposedlyimpossiblejumpsintheirheads.Althoughnotasnumerous asHumans, theDuros are almost asomnipresent; allbut the smallest settle-mentsinknownspacefeatureDurospopulations. TheDurosspecieshasexistedonother worldsinisolationfromtherest of their kind, evolving inslight different directions from the baseline species. Themost populous andwell-knownnear-Duros species aretheNeimoidians, a peoplerarelyencounteredduringtheRebellionera. Personality:ADurostendstobeintenseandadventurous,always seekingtolearnwhat'sattheendof thenexthyperspace jump. Theyarea proud,self-sufficient,fun-lovingpeoplewhoalsohavea tendencytoward gregariousness. PhysicalDescription:Duros averageabout1.8meterstall. Theyarehairless,withlargeeyes andwide,liplessmouths.Skin colorrangesfromblue-grayto deepazure. Homeworld: Theorbitingcities of theDurosystem(page230) . Languages:Durosspeakand areliterateinDureseandBasic. ExampleNames:BanissKeeg, Ellor,Kadlo,Kir Vantai,LaiNootka, MonndaTebbo. Adventurers:Durosadventur-ersincludehyperspaceexplorers, starcharters,andspacersofall descr iptions.Theyalsotendto DURoe gravitate towardthesciences,including engineeringandastrogation. Some Duros shunexplorationinfavor of smugglingandtrading, anda smallnumber gointodiplomatic professions. DURDSSPECIESTRAITS Durossharethefollowingspeciestraits: Ability Modifiers: +2Dexterity,+2Intelligence,-2 Constitution.Duros areagileinmindandbody,buttheyaren't a physicallyhardypeople. MediumSize:AsMediumcreatures,Duroshavenospecialbonusesor penaltiesduetotheir size. Speed:Durosbasespeedis6 squares. Expert Pilot: Asnaturalspacers,a Durosmay choosetorerollanyPilot check,but theresultof thererollmustbeacceptedevenif it isworse. AutomaticLanguages:BasicandDurese. EWCJKS Intelligent omnivoresnativetooneof themoonsorbitingEndor,Ewoksare almostunknownpriortotheBattleofEndor.Ewoksliveintree-dwelling tribeswithgender-baseddivisionoflabor;maleshunt,forage,andmake weapons,while femalesraiseyoungandhandleother domestic tasks.Ewok culturerevolvesaroundcomplexanimisticbeliefsinvolvingthegiant trees of theforestmoon. Althoughtechnologicallyprimitive,Ewoksareclever,inquisitive,and inventive. Skittish andwary whenfirst introduced tomachines, their curiosity soonovercomesfear. Personality:Ewokstendtobecurious,superstitious,andcourageous, thoughtheycanbefearfularoundthingsthat arestrangeandnew. PhysicalDescription:Ewoksaverageabout1 meter tall. Their fur color andpatternvarieswidely. EWOK Homeworld: Theforest moonof Endor(page230). Languages:Ewoksspeak Ewokese.Theyhavenowritten formoftheirlanguage.Theycan learntospeakBasic. ExampleNames:Asha,Chirpa, Deej,Kneesaa,Latara,Logray, Malani,Nippet,Paploo,Shodu, Teebo,Wicket,Wiley. Adventurers:AnEwokadven-turer maybemotivated by a loveof excitement,anaturalinquisitive-ness,ora warrior'squest.Collect-ingpowerful"magic"itemsfrom fallenopponents is sure way to earn therespectof thetribe. o I ) 11-1 (II lJ = n I ) 'U-i til 11= EWOKSPECIESTRAITS Ewokssharethefollowingspeciestraits: AbilityModifiers:+2Dexterity,- 2 Strength.Ewoksareveryagilebut somewhatweak. SmallSize: AsSmallcreatures,Ewoks gaina +1sizebonus to their Reflex Defenseanda +5sizebonusonStealthchecks.However,theirliftingand carryinglimits arethree- quarters of thoseof Mediumcharacters. Speed:Ewokbasespeedis4 squares. Primitive:EwoksdonotgainWeaponProficiency(pistols,rifles,or heavyweapons)asstartingfeatsat1stlevel,evenif theirclassnormally grants them. Scent:Ewokshaveakeensenseofsmell.Atcloserange(within10 squares).Ewoksignoreconcealmentandcoverforpurposesof Perception checks,andtheytakenopenaltyfrompoorvisibilitywhentracking(see Survivalskill,page73). Sneaky:AnEwokmay choosetorerollany Stealthcheck,but theresult of thererollmust beacceptedevenif it isworse. ConditionalBonusFeat:Ewoksareskilledforagers. AnEwokwithSur-vivalasa trainedskillgainsSkillFocus(Survival)asa bonusfeat. AutomaticLanguages:Ewokese(speakonly). OAMORREANS Gamorreansaregreen-skinned,porcinecreaturesfromnativetoGamorr. Theirtendencytowardviolencemakesthemvaluedascriminalenforcers; thoughviewedasmindlessbrutes,theydon't caresolongastheyarepaid tofight. Gamorreancivilizationrevolvesaroundthenever-endingwarsbetween theirclans.Preferringlargemeleeweaponsincombat,manyseeranged weaponsascowardly.Maleslivetofight;femalesfarm,hunt,andmanu-facture weapons.Inter-clan hatred rarelyfades,andanyonehiring Gamorreansshouldbeawareof their clanstoavoidinfighting. Personality:Gamorreansare brutish,violent,andproud.They respectphysicalprowessandhave noproblemfacingdeathagainsta foetheyfeeltheyareonatleast equalfootingwith. PhysicalDescription:Gamor-reansaverageabout1.8meters tall,withthick greenskincovering powerful muscles. Close-set eyes, a thick snout,tusks,andsmallhorns givethema distinct look. OAMORREAN Homeworld: Thepreindustrialworldof Gamorr (pae231). Languages:GamorreansspeakGamorrean.Theyhavenowrittenver-sionofthelanguage.Theycanlearntounderstandbutnotspeakother languages. ExampleNames:Gartogg, Jubnuk,Ortugg,Ugmush,Venorra,Warlug. Adventurers:SomeGamorreansleavetheirhomeworldasslavesbut laterescapeorbuyout theircontracts.Othersselltheircontracts,f inding employment asbodyguardsorenforcers.A Gamorreanisconstantly at war; it's onlya matter of figuringout whotheenemyis.Gamorreanheroes tend toselect thesoldier class. OAMORREANSPECIESTRAITS Gamorreans sharethefollowingspeciestraits: Ability Modifiers: +2 Strength, -2 Dexterity, -2 Intelligence. Gamorreans possessgreater physicalpower,buthavelimitedagility andintelligence. Medium Size: AsMedium creatures, Gamorreans haveno specialbonuses orpenaltiesduetotheir size. Speed:Gamorreanbasespeedis6 squares. Primitive:GamorreansdonotgainWeaponProficiency(pistols,rifles, orheavy weapons)asstarting feats at1stlevel,evenif their classnormally grants them. Great Fortitude: Gamorreans gaina +2 species bonus to their Fortitude Defense,accountingfor their greatphysicalresistance. BonusFeat:GamorreansgainImprovedDamageThresholdasabonus feat. AutomaticLanguages:Basic(cannotspeak)andGamorrean(speak only). OUNC3ANS OUNOAN TheGungansareomnivorous humanoids native to the swamps of Naboo.Technologicallyadvanced, theyrelymostly onbiotech,grow-inginsteadof bu ilding their homes andproductionfacilities. Whiletheir cultureispeaceful, itevolvedfromaseriesoflong, bloody clanwars,andGungans still admire strength andcunning.Most communitiesaredevotedto farm-ingormanufacturinggoodsthat arethentradedtootherGungan settlements,buttheywillreluc-tantlytradewiththeHumansof Naboo. Personality:Gunganstendtobeinquisitive,cautious,andsuspicious. PhysicalDescription: Gungans range from1.6 to2 meters tall,with two eyestalks,floppyears,andlongtongues. Homeworld:Naboo(page233). Languages:Gungansspeak,read,andwriteGunganeseandBasic. ExampleNames:Fassa,Jar Jar,Rugor,Tarpals,Toba,ToblerCeel,Yoss. Adventurers:ManyGungansleavetheirunderwatercitiestoexplore. Sincethetreaty withtheHumans of Naboo,someGungans-perhaps driven byanimpulsetoregainthewarriorspiritof old-havetakena largerstep intogalacticsociety. C3UNOANSPECIESTRAITS Gunganssharethefollowingspeciestraits: AbilityModifiers: +2Dexterity,-2Intelligence,- 2 Charisma.Gungans areagilebutaren'tparticularly witty orastute. MediumSize:AsMediumcreatures,Gunganshavenospecialbonuses or penaltiesduetotheir size. Speed:Gunganbasespeedis6 squares.Theyhavea swimspeedof 4 squares. ExpertSwimmer:A GunganmaychoosetorerollanySwimcheck,but theresultofthererollmustbeacceptedevenif itisworse.Inaddition,a Gunganmaychoosetotake10onSwimchecksevenwhendistractedor threatened. HoldBreath: Gungansareathomeeitherinair orwater.A Gungancan holdhisbreathfora numberof roundsequalto25timeshisConstitution scorebeforeheneeds tomakeEndurancecheckstoholdhisbreath(seethe Enduranceskill,page66). LightningReflexes:Gungansgaina +2speciesbonustotheirReflex Defense,accountingfor their uncannyability toavoiddanger. Low-Light Vision: Gungansignoreconcealment(but not totalconceal-ment)fromdarkness. WeaponFamiliarity:GunganswiththeWeaponProficiency(simple weapons)featareproficientwiththeatlatlandthecesta(seepage121). AutomaticLanguages:BasicandGunganese. ITHORIANS Ithorians aretallhumanoidswhoseappearanceleadsmany torefer tothem colloquiallyas"Hammerheads."Peacefulandgentle,Ithoriansarewidely recognizedastalentedartists,brilliantagriculturalengineers,andskilled diplomats. Ithoriansareperhapsthegreatestecologistsinthegalaxy,devotingtheir technologytopreservingthenaturalbeauty of their homeworld's jungles. They livein"herds," dwellingincities that hover above the surface of their planet and strivingtomaintainthe ecologicalbalanceinthe"Mother Jungle." Ithoriansalsotravelthegalaxyinmassive"herdships,"masterpiecesof envi-ronmentalengineering that carry a perfect replicaof their native jungle. Many look forwardto tradingfor theexotic wares theIthorians bring fromdistant planets. Personality:Ithorians tendtobecalm,peaceful,tranquil,andgentle. PhysicalDescription: Ithorians arehumanoid, ranginginheight from1.8 to 2.3meters tall, withlongnecks that curl forwardandendindome-shaped heads.Theyhavetwomouths,oneoneachsideof theirneck,producinga stereoeffectwhenthey talk. Homeworld:Ithor (page231),ora specificherdship. Language:Ithorians speakstereophonicIthoreseandBasic. ExampleNames:Fandomar,Momaw,Oraltor,Tomla,Trangle,Umwaw. Adventurers: Ithorians tendtoconcentrate onpeacefulprofessions. They lovetomeet new beings andseenewplaces.Often, wanderlustleads themto explorethegreater galaxy for a timebeforetheyeventuallyreturnhome. ITHCJRIANSPECIESTRAITS Ithorians sharethefollowingspeciestraits: CH3 Ability Modifiers: +2Wisdom,+2Charisma,-2 Dexterity.Ithorians are wiseanddeliberate thinkers whose personablenatureallowsthemto get alongwellwith others, but they arenot agile. MediumSize: AsMediumcrea-tures,Ithorianshavenospecial bonusesorpenaltiesduetotheir size. Speed:Ithorianbasespeedis 6 squares. IronWill:Ithorianshave above-averagewillpower andgain a+2speciesbonustotheirWill Defense. Bellow:Asastandardaction, anIthoriancanopenallfourofits throatsandemita terriblesubsonic ITHORIAN n I )-11-1!Il II ::: @ I l!) I (jj) (ill [ill [lj) I ~ bellow. TheIthorianmakesa specialattack roll(ld20 +its character level)and comparestheresulttotheFortitudeDefenseof allcreaturesandunattended objectsina 6-square cone. A successfulhit deals3d6points of sonic damage; if the attack misses,thetarget takes half damageinstead. Eachuseof thisabilitymovestheIthorian-1stepalongthecondition track(seeConditions,page148). AnIthorian canchoose to addmore dice (d6s) to the damage it deals with its bellow, but eachadditional1d6 of damage moves the Ithorian another-1 stepalongthe conditiontrack. SurvivalInstinct: AnIthorianmay choosetorerollanySurvivalcheck, but theresultof thererollmustbeacceptedevenif it isworse. Conditional Bonus Feat: Ithorians like to maintain close ties with nature. AnIthorian withKnowledge (life sciences)asa trained skillgains SkillFocus (Knowledge[life sciences))asa bonusfeat. AutomaticLanguages:BasicandIthorese. KEL- DOR TheKelDor evolvedonDorin, a worldwith anatmosphere consistingmostly of heliumandagasthatisuniquetothatworld.Assuch,KelDorcannot breathe onplanets with commonnitrogen/oxygen atmospheres.Conversely, Dorin's atmosphereistoxic tomostnonnativelife (seepage253). Onotherplanets,KelDordwellingsprovidetheirnativeatmosphere (storedinlargetanks).Whenoutside,KelDormust wear breathmasksand goggles.Theycanneither seenor breathewithout thesedevices.MostKel Dorbreathmasksinclude vocoders that amplify thewearer's speech;while their vocalcords functionnormally intheir native atmosphere, KelDor must shouttoproducesoundinotherenvironments.Theireyesight,however,is enhancedwhenthey areaway fromDorin. Personality:Calmandkind,theKelDorneverturnawayabeingin KEL.OOR need.Still,mostbelieveinquick, simplejustice(evenengagingin vigilantism). PhysicalDescription: Theaver-ageKelDor stands between1.6 and 2 meters tall . Their skinranges from peachtodeepred,andmosthave blackeyes. Homeworld: Thetechnological planet of Dorin(page229). Languages:TheKelDorspeak, read,andwrite KelDor andBasic. ExampleNames:DornTlo,Plo Koon,TorinDol. Adventurers: KelDor commonly become diplomats, bounty hunters, andJedi.Giventheiraltruismandsenseofjustice,manyenterlaw enforcement. KELDORSPECIESTRAITS KelDor sharethefollowingspecies traits: AbilityModifiers:+2Dexterity,+2Wisdom,-2Constitution.KelDor arequickandwise,buttheysufferfromweakerconstitutions thanother species. Medium Size:AsMediumcreatures,KelDorhavenospecialbonuses or penalties duetotheir size. Speed:KelDor basespeedis6 squares. KeenForceSense:KelDormaychoosetorerollanyUsetheForcecheck madeto searchtheir feelingsor sensethe Force,keepingthebetter of thetwo results. Low-Light Vision:KelDorignoreconcealment(butnot totalconceal-ment)fromdarkness. SpecialEquipment:KelDorsufferlimitationsoutsidetheirnative atmosphere.Without protectivegoggles,aKelDorisconsideredblind(see page254).Withoutanantioxbreathmask,aKelDorbeginstosuffocate (seeEndurance,page66).Areplacementmask costs2,000 credits (500 on Dorin)' anda year's supply of filters costs200 credits (50 onDorin).KelDor characters beginplaywiththeseitems at nocost. Anantiox breathmaskispoisonoustoother species(seepage255). Automatic Languages:BasicandKelDor. MONCAL-AMARI Amphibiousland-dwellers,theMonCalamarisharetheir OuterRimhome-worldwith the aquatic Quarren. They tendto besoft-spokenbut vigorously defend causes that inspire them. Mon Calamari suffered under great oppres-MONCAL.AMARI sionundertheGalacticEmpire; thus,it wasoneof thefirst worlds todeclaresupportfortheRebel Alliance. MonCalamariarewidelyrec-ognizedfortheirkeenanalytical andorganizationalabilities,and theyhavedevelopedareputation asbeingamongtheforemostship designersinthegalaxy.Theysee everything they create asa work of art,not just asa toolor weapon. Personality:Creative,quiet, andinquisitive,theMonCalamari are dreamers who cherishpeacebut aren't afraid to fight for the causes they believein. PhysicalDescription: TheaverageMonCalamaristands1.8meters tall. Theyhavehigh-domedheads,largeeyes,andsmooth,mottledskin. Homeworld: Thewateryworldof MonCalamari(page232). Languages:TheMonCalamarispeak,read,andwriteMonCalamarian andBasic.TheytendtolearnQuarreneseaswell. ExampleNames:Ackbar,Bant,Cilghal,Ibtisam,Jesmin,Oro,Perit, Rekara. Adventurers:MonCalamariseektheirdreamsamongthestars.They areidealisticanddaring,oftenattachingthemselvestocausesthatseem hopelessor lost right fromthestart. They strive toprovethat eventhinkers anddreamers canbebraveanddaringwhentheneedarises. MeNCALAMARISPECIESTRAITS ManCalamarisharethefollowingspeciestraits: AbilityModifiers:+2Intelligence,+2Wisdom,-2Constitution.Mon Calamariarebright andprudent,but theyhaverelatively frailphysiques. MediumSize:AsMediumcreatures,MonCalamarihavenospecial bonusesorpenaltiesduetotheir size. Speed:MonCalamaribasespeedis6 squares.Theyhavea swimspeed of 4 squares. BreatheUnderwater:Asamphibiouscreatures,MonCalamarican't drownin water. Expert Swimmer: A Mon Calamarimay choosetorerollany Swimcheck, but theresult of thererollmust beacceptedevenif it isworse.Inaddition, a ManCalamarimay chooseto take10 onSwimchecksevenwhendistracted orthreatened. Low-LightVision:MonCalamariignoreconcealment(butnottotal concealment)fromdarkness. ConditionalBonusFeat:Keenlyperceptive,aMonCalamariwith Perceptionasa trainedskillgains SkillFocus(Perception)asa bonus feat. Languages:BasicandMon Calamarian. QUARREN TheQuarrenhailfromthedistant OuterRimworldof MonCalamari, sharing the worldwith the sentient humanoidspeciesofthesame name.TheMonCalamariliveon thesurfaceof theworld,whilethe moreisolationistQuarrendwell inoxygen-filledcitiesinthedeep recessesof theoceans. Offworld, Quarrengenerally stay clear galactic politics. Instead, they often becomeinvolvedwith shadowy occupations suchaspirates, smugglers, and spynetworks.ManyQuarrenblameboththeEmpireandtheRebels(even morethantheMonCalamari)for their homeworld's devastationduringthe GalacticCivilWar. Personality:Practicalandconservative,Quarrentendtohatechange anddistrust anyonewhodisplaysovert optimismandidealism. PhysicalDescription: TheaverageQuarrenstands1.8meterstall. They haveleathery skinandheads that resemble four-tentacled squids,hence the name"squidhead"sometimesusedbyothers. Homeworid: Thewatery planetMonCalamari(page232). Languages:Quarrenspeak,read,andwriteQuarreneseandBasic.They tendtolearnMonCalamarianaswell. ExampleNames:Kelmut,Seggor,Tessek,Tsillin,Vekker,Vuhlg. Adventurers: Quarrenleavetheir homeworld to escape their dependency ontheMonCalamari. They tendto seekout the fringes of society, operating asscoundrelsornoblesincriminalorganizations. QUARRENSPECIESTRAITS Quarrensharethefollowingspeciestraits: Ability Modifiers: +2 Constitution, -2 Wisdom,-2 Charisma. Quarrenare extremely resilient andphysically tough, though they tend towarddeficien-ciesinwisdomandsocialgraces. MediumSize:AsMediumcreatures,Quarrenhavenospecialbonuses orpenaltiesduetotheir size. Speed:Quarrenbasespeedis6 squares.Theyhavea swimspeedof 4 squares. BreatheUnderwater:Asamphibiouscreatures,Quarrencan'tdrown inwater. Expert Swimmer: A QuarrenmaychoosetorerollanySwimcheck,but theresultof thererollmustbeacceptedevenif itisworse.Inaddition,a Quarrenmaychoosetotake10onSwimchecksevenwhendistractedor threatened. Low-Light Vision: Quarrenignore concealment(butnot totalconceal-ment)fromdarkness. ConditionalBonusFeat:Adepttradersandnegotiators,Quarrenwith Persuasionasa trainedskillgainsSkillFocus(Persuasion)asa bonusfeat. Automatic Languages:BasicandQuarrenese. RODIANS RodianshailfromtheTyriusstarsystemintheMidRim,theirhomeworld humid andchokedwithheavy rainforests teemingwith dangerous life forms. Inthis hostile environment, the Rodians evolvedinto brutal hunters andkillers tosurvive.Asa result,Rodianculturecentersaroundtheconceptof "the hunt." Their art glorifies violence andthe act of stalking prey. Themore intel-n I 'U-I (1)II = ligent anddangerous a hunter's prey,themorehonorable thehunt. Rodians havenumerousannualfestivalsthat exist solely tohonor suchactivities. Since joining therest of the galaxy's spacefaring species, the Rodians have cometo view bounty hunting asthemost honorable professioninexistence, andmanyhavefoundgreat successinthis field. Personality:Rodianstendtobeviolent,tenacious,anddedicated. PhysicalDescription: Humanoid, with multifaceted eyes,a tapered snout, anddeepgreenskin,the averageRodianstands1.6meters tall. Homeworld: Theindustrialworldof Rodia(page234). Languages:Rodiansspeak,read,andwrite RodeseandBasic,but many learnto speakHutteseaswell. Example Names: Andoorni, Beedo, Chido,Doda,Greedo, Greeata,Kelko, Navik,Neela,Neesh,Wald. Adventurers:Rodianadventurersleavetheirhomeworldtoimprove their skills,hopingto onedayreturnandclaimthetitle of Hunt Master. To thisend,they takeonrolesthat allowthemtoflextheir huntingskillsand increasetheirbattleprowess,mostcommonlyworkingasbountyhunters or mercenaries. RODIANSPECIESTRAITS Rodianssharethefollowingspeciestraits: AbilityModifiers: +2Dexterity,-2Wisdom,-2 Charisma.Rodiansare quick andwell coordinated but often act before thinking things through and areoftenrudeandtry tobully others. Medium Size: AsMedium creatures,Rodians havenospecialbonuses or penalties dueto their size. Speed:Rodianbasespeedis6 squares. HeightenedAwareness:ARodianmaychoosetorerollanyPerception check,but theresultof thererollmustbeacceptedevenif it isworse. Low-LightVision:Rodians ignoreconcealment(butnottotal concealment)fromdarkness. ConditionalBonusFeat: Rodi-ansaretaughthowtotrackand surviveinthewildernessof Rodia fromaveryyoungage.ARodian withSurvivalasatrainedskill gainsSkillFocus(Survival)asa bonusfeat. AutomaticLanguages:Basic andRodese. RaDIAN SUL..L..USTANS Tosurvive the naturalperils of their harsh, volcanic homeworld, the Sullustans evolvedintheplanet'snumerouscaves.Theyprefer todwellunderground, constructinghighlyadvancedcitiesofsuchgreatbeautythatwealthy sightseerscomefromallover thegalaxy to visit them.Livingunderground helpedtheSullustanstodevelopacutesenses,andtheyarerenownedfor their navigationalandpilotingskills. This friendly,gregarious species enjoys interacting withunique,unusual, andinterestingbeings.WhenOldRepublicscoutsfirst visitedtheirhome-world,theSullustansquicklyembracedgalacticcivilization.TheSullustan manufacturing company SoroSuubisoneof thelargest non-Human-owned interstellar corporationsinthegalaxy.Infact,thecompanyissopowerful that it hasbecome the official government of Sullust, andmore thanhalf of theplanet'spopulationisonits payroll. Personality:Sullustanstendtobepragmatic,pleasant,andfondof practical jokes. PhysicalDescription:Humanoidwithlargeroundeyes,bigears,and jowls, theaverageSullustanstands1.5meters tall. Homeworld: Thevolcanic,technologicalworldSullust(page235). Languages:Sullustans speak,read,andwriteSullusteseandBasic. ExampleNames:ArilNunb,DllrNep,NienNunb,SianTevv,Syub Snunb. Adventurers: Sullustan adventurers enjoy exploring the galaxy, conduct-ingbusiness, andpullingpranks to seehow others react. They areinquisitive andlovetodiscover thingsthroughpersonalexperience,sometimesbeing a bit reckless. SULLUSTANSPECIESTRAITS Sullustans sharethe followingspeciestraits: BUL..L..UBTAN AbilityModifiers:+2Dexter-ity,-2 Constitution. Sullustans are quick,agile,andgoodwithranged weapons,but they arenot ashardy asother species. Medium Size: As Medium crea-tures,Sullustanshavenospecial bonusesorpenaltiesduetotheir size. Speed:Su II usta nbasespeedis 6 squares. Darkvision:Sullustansignore concealment(includingtotalcon-cealment) from darkness.However, they cannot perceive colors intotal darkness. ExpertClimber:Sullustansareadeptatclimbingintheirunderground homes.A Sullustanmaychoosetotake10onClimbchecksevenwhen distractedorthreatened. HeightenedAwareness: A Sullustanmay choose torerollany Perception check,buttheresult of thererollmustbeacceptedevenif it isworse. AutomaticLanguages:BasicandSullustese. TRANDOSHANS ThereptilianTrandoshansareknownfortheirgreatstrengthandwarlike natures.Manyof thesebeingsdedicate themselvestomartialtraining,and somefollowthepathof thehunter ontheirnativeworld.A fewhaveeven becomerenowned(orinfamous)bountyhuntersingalacticsociety.Tran-doshanshavea long-standingenmitywithWookiees,andthetwospecies havefoughtoftenoverthecenturies. Trandoshans(whorefer to themselves as'Tdoshok") havesupersensitive eyesthat canseeinto theinfraredrange. Theyshedtheir skinseveraltimes inthe spanof their lives andcanevenregeneratelost limbs, but their clawed handshavedifficulty withfinemanipulationof objects. Personality: Violent, brutal, anddriven, Trandoshans love to compete but canshowcompassionandmercyasthesituationwarrants. PhysicalDescription:Trandoshansrangefrom1.8to2.1meterstall. Their scalyhidesoffer additionaldefenseagainstattacks. Homeworld: Trandosha(page237). Language:Trandoshansspeak,read,andwriteDoshandBasic. ExampleNames:Bossk,Fusset,Krussk,Ssuurg,Tusserk. Adventurers:A Trandoshanadventurer cravesthethrillof battle.Some leaveDoshatobecomebodyguardsormercenaries.Otherssetouttofind newplaces tohunt andexplore. A fewuse their warrior traditions tobecome soldiers,someevendevelopinginto bountyhunters astimegoesby. TRANDOSHAN SPECIES TRAITS Trandoshanssharethefollowing speciestraits: Ability Modifiers: +2Strength, -2 Dexterity. Trandoshans arepow-erfulbutlackagility. Medium Size: AsMedium crea-tures, Trandoshanshavenospecial bonusesorpenaltiesduetotheir size. Speed:Trandoshanbasespeed is6 squares. TRANDOBHAN Darkvision:Trandoshansignoreconcealment(includingtotalcon-cealment)fromdarkness.However,theycannotperceivecolorsintotal darkness. LimbRegeneration:A Trandoshanregrowsa lostlimbinldl0 days.At theendof that time,allpersistentpenaltiesassociatedwiththelossof the limbareremoved. Natural Armor: Trandoshanshavethick scalesthat provide a + 1 natural armor bonustotheirReflexDefense.A naturalarmor bonus stackswithan armor bonus. BonusFeat:Ruggedandresilient,TrandoshansgainToughnessasa bonusfeat. Automatic Languages:BasicandDosh. TWI'L..EKS Fromthe dry,rocky world of Ryloth, Twi'leks havemade a place for themselves alongthe galactic rim. Thesetall, thinhumanoids include a variety of distinct subraces,butareallinstantlyrecognizablebythetentacular"head-tails" (calledlekku)that protrudefromthebacksof their heads. Sly,calculatingbeings,Twi'leksprefertoavoidtroubleandsticktothe shadowsuntilanopportunitytoactwithoutunduedangertothemselves presents itself. Their entrepreneurial spirit frequently leads themtopositions of influence,andTwi'lekcorporateexecutivesandambassadorsarenoless commonthanunscrupulous Twi'lekfreighter captainsandcrimelords. Personality: Twi'leks arecalculating, pragmatic, andcharismatic people. Generally,theytrytoavoidbeingsweptupinopenconflict,preferring insteadto duckinto theshadowswherethey canobserve,plan, andprepare toprofit fromtheoutcome. PhysicalDescription:Humanoidswithlonghead-tails,theaverage Twi'lekstandsbetween1.6and2meterstall.Skintonesincludewhite, TWI'LEK green, blue,red,andorange, among others. Homeworld: Twi'leks come from theplanetRyloth(page234). Languages:Twi'leksspeak, read,andwriteRylandBasic.They canalsocommunicatewithone anotherusingtheirlekku(aform of signlanguage).Somealsolearn Huttese. ExampleNames:BibFortuna, DeelSurool, Firith Olan,KoyiKomad, LynMe,Oola,TottDoneeta. n I ) 11-I 11lD = o I ) 11-! !II II = Adventurers:Twi'lekadventurersgenerallyprefertoworkbehindthe scenes,lettingothersstandinthefulllight of day.Manywindupinbusi-ness(whetherlegalorillegal).performingasentertainers,orevenserving asdiplomats. TWI'LEKSPECIESTRAITS Twi'lekssharethefollowingspeciestraits: Ability Modifiers:+2Charisma,-2 Wisdom.Twi'leksmakeconvincing diplomatsbut arerelativelyweak-willed. Medium Size: AsMediumcreatures, Twi'lekshavenospecialbonusesor penaltiesdueto their size. Speed:Twi'lekbasespeedis6 squares. Deceptive:Naturallygiftedatmanipulation,a Twi'lekmaychooseto rerollanyDeceptioncheck,buttheresultof thererollmustbeaccepted evenif it isworse. GreatFortitude:Twi'leksgaina+2speciesbonustotheirFortitude Defense.Twi'lekshavegreathealthwitha naturalresistancetotoxinsand illness. Low-Light Vision: Twi'leksignoreconcealment(butnot totalconceal-ment)fromdarkness. Automatic Languages:BasicandRyl. WOOKIEES Wookieesarewidelyrecognizedasoneof thestrongest andfiercestintel-ligentspeciesinthegalaxy.Wookieeshavemanycustomsandtraditions that revolvearoundhonor andloyalty,including the specialbondcalledthe honor family andthe sacredpledge calledthelife debt. A Wookiee never uses hisorherclimbingclawsincombat;doingthisisconsidereddishonorable anda signof madness. Personality:Wookieestendtobehonorable,rash,loyal,and short-tempered. PhysicalDescription: Wookiees arelarge furry bipedsranginginheight from2 to2.3meters. Homeworld: Theforest worldof Kashyyyk(page232). Language:Wookiees speak Shyriiwook, consistingof complex grunts and growls. TheyunderstandBasicbutlacktheability tospeakit. ExampleNames:Chewbacca,Gorwooken,Groznik,Low-bacca,Ralrra, Rorworr,Salporin. Adventurers:Wookieeadventurersusuallystartoutaswanderersor explorers, but some find this pathby forming anhonor family with(or owing a life debt to)other adventures. WOOKIEESPECIESTRAITS Wookieessharethefollowingspeciestraits: AbilityModifiers:+4Strength,+2Constitution,-2Dexterity,-2 Wisdom,-2Charisma.Wookieesarepowerfulandhardy,buttheyaren't agile, tendto beimpulsive, andhave little patiencefor diplomacy. Medium Size: AsMedium crea-tures,Wookieeshavenospecial bonusesorpenaltiesduetotheir size. Speed:Wookieebasespeedis 6 squares. ExtraordinaryRecuperation: AWookieeregainshitpointsat double the normalrate (seeNatural Healing,page148). Rage:Onceperday,aWook-ieecanflyintoarageasa swift action.Whileraging,theWookiee temporarilygainsa +2ragebonus onmeleeattackrollsandmelee damagerollsbut cannotuseskillsthat requirepatienceandconcentration, suchasMechanics,Stealth,orUsetheForce. A fitof ragelastsforanumberof roundsequalto5+theWookiee's Constitutionmodifier. Atthe endof its rage,a Wookieemoves -1persistent stepalongtheconditiontrack(seeConditions,page148).Thepenalties imposedby this conditionpersist until theWookiee takes at least10 minutes torecuperate,duringwhichtimetheWookieecan'tengageinanystrenu-ousactivity. WeaponFamiliarity: Wookiees with theWeaponProficiency (rifles) feat areproficientwiththebowcaster. Skills:Wookieesaregreatclimbersandmaychoosetotake10on Climbchecksevenwhendistractedorthreatened.Knowntopulltheears off gundarks,theymaychooseto rerollanyPersuasioncheckmade tointimidate others,but theresult of thererollmust beacceptedeven if it isworse. AutomaticLanguages:Basic (cannot speak)andShyriiwook. ZABRAK TheZabrakareanearlyspacefar-ingracedistinguishedbypatterns ofvestigialhornsontheirheads. Zabrakhailfrommanyworlds andhavebeenspacefarersforso longthattheydefinethemselves andeachotheraccordingtotheir colony of origin. ZABRAK TheharshnessofIridonia,theirhomeworld,forgedintheZabrakan ironwilltosurvive.Driventoescapetheir world,theysoughttoobtainthe knowledgeof spaceflight. WhenDuros scouts beganexploringtheMidRim Territories,theyencounteredZabrakineightsovereigncoloniesinfivedif-ferentsystems.Thoughsubjugatedundertheharshruleof theEmpire,the Zabrakcolonieseventuallyregainedtheir independence. Zabrakpossess a great amount of confidence, andthey believethat there isnothingtheycan'taccomplish. Whilethisinnateattitudecouldleadto feelingsof superiority,most Zabrak don't look downonothers. Theybelieve inthemselves andareproudandstrong,but they rarely project any negativity towardthoseof other species. Personality:Zabraktendtobededicated,intense,andfocused,some-timesappearingobsessiveandsingle-mindedtoother species. PhysicalDescription:Humanoid,distinguishedbypatternsof vestigial hornsatoptheir heads.TheaverageZabrakstands1.8 meters tall. Homeworld:Iridonia(page231)or oneof eight coloniesintheMidRim regionof space. Language:Zabrakspeak,read,andwrite ZabrakandBasic. ExampleNames:AaghOdok,EethKoth,KoothAan. Adventurers:Zabrakadventurerslovetoexplorethegalaxy.Nochal-lengeistoobigtodetera Zabrak.Theyrangefromscoundrelsondistant colonyworlds,tonoblediplomatsandmerchants,toscouts,soldiers,and evenJedi. ZABRAKSPECIESTRAITS Zabraksharethefollowingspeciestraits: Ability Modifiers: Zabrakhavenoability scoreadjustments. MediumSize: AsMediumcreatures,Zabrakhavenospecialbonusesor penaltiesduetotheir size. Speed:Zabrakbasespeedis6 squares. Heightened Awareness: Havingstrongsurvivalinstincts andquickreac-tions,a ZabrakmaychoosetorerollanyPerceptioncheck,but theresultof thererollmustbeacceptedevenif it isworse. SuperiorDefenses:Adaptedtoa verytoughandtryingenvironment, Zabrakgaina + 1 speciesbonustoallof their defenses. AutomaticLanguages:BasicandZabrak.() I } 1] oj III II = CLAaaLEVELva. C.... ARACTERLEVEL The Star Wars Roleplaying Game uses the terms closs level and character level to mean different things. Class level pertains to a character's level in a particular class. Character level pertains to a character's total experi-ence.So,a character whohas only one class has a character level and a classlevelthat are thesame.(A 7th-level Jedihas a character level of 7th anda class levelof 7th.) But for a character with more than one class, class level and character level are different. A 4th-level scout/3rd-levelscoundrelhas a character level of 7th,with a scout class levelof 4th anda scoundrel class levelof 3rd. CL.ASS L.EVEL. AND BONUSES Anattackrollisa combinationof threenumbers,eachrepresentinga dif-ferentfactor:a randomfactor (thenumber yourollonthed20),a number representingthecharacter'sinnateabilities(theabilitymodifier)'anda bonus representingthe character's experience andtraining. This third factor depends onthecharacter's classandlevel.Eachclasstablesummarizes the figures for thisthirdfactor. BASEATTACKBONUS Checkthetableforyourcharacter'sclass.Yourcharacter'sbaseattack bonusappliestoallattackrolls.Usethebonusthatcorrespondstothe character'sclasslevel. If a characterhasmorethanoneclass,addthebaseattack bonusesfor eachclasstogether to determinethecharacter's baseattack bonus. DAMAGEBONUS Yourcharacterdealsextradamageonmeleeandrangedattacksequalto one-half her character level,roundeddown. A 1st-level character, therefore, hasa damagebonusof +0. For example,a 4th-level soldier armedwith a heavy blaster

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