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Star Wars SE Talents

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    JEDI TALENTS

    Jedi Consular Talent Tree

    Adept Negotiator As a standard action, you can weaken the resolve of one enemy

    with your words.

    SWSE 39

    Adversary Lore As a standard action, you can force a -2 Reflex Defense penalty on

    an enemy until the end of your next turn.

    JA 14

    Aggressive Negotiator Whenever you damage an opponent, you can take 10 on any

    Persuation check.

    LE 26

    Cleanse Mind Once per turn as a swift action, you can remove one ongoing mind-

    affecting effect from a single allied target within line of sight.

    FU 24

    Collective Visions Receive aid from an ally when you use the Farseeing force power. KOTOR 24

    Consular's Vitality Once per round as a swift action, you grant one ally bonus hit points

    equal to 5 + your Cha modifier.

    CW 22

    Consular's Wisdom Once per encounter as a swift action, one ally that can heaar and

    understand you can add your Wisdom modifier to their Will

    Defense.

    LE 26

    Entreat Aid Once per turn as a swift action, you can spend a Force Point to let

    one adjacent ally use the aid another action (as a reaction) to assist

    you with a skill check.

    LE 26

    Force of Will You gain a +2 insight bonus to Will Defense. FU 24

    Force Persuasion You can use you Use the Force check modifier instead of you

    Persuasion check modifier when making Persuasion checks.

    SWSE 40

    Guiding Strikes Grant +2 circumstance bonus to adjacent allies on melee attack rolls

    against a target you damage until your next turn.

    RE 23

    Improved Consular's

    Vitality

    You may use the Consular's Vitality talent as a free action whenever

    you damage a target with a lightsaber.

    CW 22

    Know Weakness Whenever you use Adversary Lore on a target successfully, that

    target also takes an additional 1d6 points of damage from every

    JA 14

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    JEDI TALENTSGuardian Strike Whenever you use a lightsaber to deal damage to a target, that

    target takes a -2 penalty on attack rolls against any target other

    than you until the end of your next turn.

    CW 22

    Hold the Line Whenever you make a successful attack of opportunity against a

    target leaving your threatened area, you stop the target's

    movement, ending its turn.

    JA 14

    Immovable Until the start of your next turn, anyone atempting to move you

    involuntarily takes a -5 penalty to use the effect that would move

    you.

    RE 23

    Improved Battle

    Meditation

    You may activate your Battle Meditation talent as a swift action and

    the range extends out to 12 squares.

    KOTOR 25

    Mobile Combatant Upon activation, you can choose to move with an adjacent

    opponent when it moves up to your movement speed.

    FU 24

    Resilience You can spend a full-round action to move +2 steps up the condition

    track.

    SWSE 40

    Jedi Sentinel Talent Tree

    Clear Mind You may reroll any opposed Use the Force check made to avoid

    being detected by other Force-users.

    SWSE 40

    Dampen Presence When you interact with another sentient creature, you can use a

    swift action to reduce the impression you leave on it.

    FU 24

    Dark Retaliation Once per encounter, you can spend a Force Point to activate a Force

    power as a reaction to being targeted by a power with the [Dark

    Side] descriptor.

    KOTOR 25

    Dark Side Bane When you use a damage dealing Force power against a creature LE 27JEDI TALENTS

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    JEDI TALENTS

    Lightsaber Defense As a swift action, you can use your lightsaber to parry your

    opponents' attacks, gaining a +1 deflection bonus to your reflex

    Defense until the start of your next turn.

    SWSE 41

    Lightsaber Throw You can throw your lightsaber as a standard action, treating it as a

    thrown weapon.

    SWSE 41

    Precise Redirect Deal +1 die of damage when you use the Redirect talent. RE 24

    Precision As a standard action, reduce your target's speed by 2 squares upon

    a successful hit.

    LE 27

    Redirect Shot This talent allows you to redirect a deflected blaster bolt along a

    specific trajectory so that it damages another creature or object in

    its path.

    SWSE 41

    Reposte Make a lightsaber attack after successfully using the Block talent. KOTOR 25

    Shoto Focus Whenever you wield both a one-handed lightsaber and a shoto, you

    gain a +2 competence bonus with the shoto.

    JA 14

    Weapons Specialization

    (lightsabers)

    You gain a +2 bonus on melee damage rolls with lightsabers. SWSE 41

    NOBLE TALENTS

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    NOBLE TALENTSAnticipation Talent Tree

    Anticipate Movement Enable one ally to move up to their speed as a reaction to the

    movement of an enemy.

    GaW 18

    Forewarn Allies All allies gain a +2 insight bonus to attack and damage rolls for

    attacks of opportunity.

    GaW 18

    Get Down As a reaction, when an ally is targeted by a ranged attack, you can

    enable that ally to drop prone as a free action.

    GaW 18

    Heavy Fire Zone You can enable an ally to make attacks of opportunity at targets

    within a 3x3 square area of your choosing.

    GaW 18

    Summon Aid Once per round, enable an ally to make a charge attack against an

    enemy adjacent to you.

    GaW 19

    Collaborator Talent Tree

    Double Agent When rolling Initiative to begin combat, roll a Deception check to

    trick enemies into thinking that you are not an enemy.

    CW 22

    Enemy Tactics Gain any insight or morale bonus that your enemies get. CW 23

    Feed Information As a swift action, grant one enemy a +1 attack bonus in exchangefor granting one ally a +2 attack bonus.

    CW 23

    Friendly Fire Redirect a missed ranged attack made against you to an adjacent

    enemy.

    CW 23

    Protection As a standard action, one ally you designate cannot be targeted by

    any enemies until the beginning of your next turn with a successful

    Persuasion check.

    CW 23

    Disgrace Talent Tree

    Ambush Grant an ally an extra move action during a surprise round as long

    as you're not surprised.

    SaV 13

    Castigate Impose a -2 penalty to all defenses of one enemy with a successful

    Persuasion check

    SaV 14

    NOBLE TALENTS

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    NOBLE TALENTSLead by Example Once per encounter, grant all allies a +1 attack bonus and +1 die of

    damageagainst a target you damage.

    FU 25

    Influence Talent Tree

    Presence You can make a Persuasion check to intimidate a creature as a

    standard action.

    SWSE 43

    Demand Surrender Once per encounter, you can make a Persuasion check as a standard

    action to demand surrender from an opponent who has been

    reduced to one-half of its hit points.

    SWSE 43

    Fluster Once per encounter, make a Persuasion check to reduce an enemies

    turn down to a single swift action.

    KOTOR 26

    Improved Weaken

    Resolve

    As Weaken Resolve, except that the target doesn't stop fleeing from

    you if it is wounded.

    SWSE 43

    Intimidating Defense Once per encounter, make a Persuasion check to impose a -5 attack

    penalty on an attack made against you.

    KOTOR 26

    Weaken Resolve Once per round, when you deal damage equal to or greater than the

    target's damage threshold, make a Persuasion check as a free actionto cause it to flee from you in terror.

    SWSE 43

    Inspiration Talent Tree

    Beloved Gain 3 actions that can each be use once per encounter to bolster

    your allies.

    SaV 14

    Bolster Ally As a standard action, you can bolster an ally moving him +1 step

    along the condition track and grant bonus hit points.

    SWSE 43

    Ignite Fervor You can give one ally a bonus to damage one his next attack after

    you hit an opponent with a melee or ranged attack.

    SWSE 43

    Inspire Confidence As a standard action, you can inspire confidence in allies in your line

    of sight granting them a +1 morale bonus on attack rolls and skill

    SWSE 44

    NOBLE TALENTS

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    NOBLE TALENTSSpontaneous Skill Once per day, you can make an untrained skill check as though you

    were trained in the skill.

    SWSE 44

    Wealth Each time you gain a level, you receive an amount equal to 5,000 X

    your class level.

    SWSE 44

    Loyal Protector Talent Tree

    Inspire Loyalty You gain one follower (See pg. 32 for follower setup). CW 23

    Undying Loyalty Each of your followers gain the Toughness feat. CW 23

    Punishing Protection As a reaction to you taking damage, one of your followers can make

    an immidiate attack against your attacker.

    CW 23

    Protector Actions Gain 3 actions that can each be use once per encounter to bolsteryour followers.

    CW 23

    Master of Intrigue Talent Tree

    Advanced Planning Swap Initiative results with one willing ally. GoI 20

    Blend In As a swift action, gain total concealment when adjecent to two

    other creatures.

    GoI 20

    Done it All Gain two talents from any non-prestige class that you may use at

    any time by spending a Force Point.

    GoI 20

    Get Into Position Once per encounter, choose two allies to be able to make an

    immediate move action

    GoI 20

    Master Manipulator Gain 3 actions that can each be use once per encounter to bolster

    your allies.

    GoI 20

    Retaliation Whenever you move down on the condition track as a result of

    damage, automaticaly move the next target you damage down -1

    on their condition track.

    GoI 20

    Provocateur Talent Tree

    Cast Suspicion Cause an enemy to lose all morale and insight bonuses on attack LE 27

    SCOUNDREL TALENTS

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    SCOUNDREL TALENTSFortune Talent Tree

    Fool's Luck As a standard action, you can spend a Force Point to gain a +1 bonus

    on attack rolls, or a +5 bonus on skill checks, or a +1 bonus to all

    your defenses.

    SWSE 46

    Fortune's Favor Gain an free standard action after scoring a critical hit on an attack. SWSE 46

    Gambler You gain a +2 competence bonus when you gamble. SWSE 46

    Knack Once per day, you can reroll a skill check and take the better result. SWSE 46

    Lucky Shot Once per day, you can reroll an attack roll and take the better result. SWSE 46

    Misfortune Talent Tree

    Dastardly Strike Move a flat-footed opponent -1 step along the condition track on a

    successful attack.

    SWSE 46

    Disruptive Suppress all enemy morale and insight bonus until the start of your

    next turn.

    SWSE 46

    Skirmisher Gain a +2 bonus on attack rolls when you move at least 2 squares. SWSE 46

    Sneak Attack Deal extra damage to oppenents denied their Dex bonus on a

    successful attack.

    SWSE 46

    Walk the Line As a standard action, all opponents within 6 squares take a -2

    penalty to their defenses.

    SWSE 46

    Slicer Talent Tree

    Gimmick You can issue a routine command to a computer as a swift action. SWSE 47

    Master Slicer You may reroll any Use Computer check made to improve access on

    a computer keeping the better result

    SWSE 47

    SCOUT TALENTS

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    SCOUT TALENTSAwareness Talent Tree

    Acute Senses You may choose to reroll any Perception check. SWSE 49

    Expert Tracker You take no penalty on Survival checks to follow tracks while

    moving at your normal speed.

    SWSE 49

    Improved Initiative You may choose to reroll any Initiative check. SWSE 49

    Keen Shot You take no penalty on your attack roll when attacking a target with

    concealment.

    SWSE 49

    Reset Initiative Once per encounter, you can raise your Initiative score +5. FU 28

    Uncanny Dodge I You retain your Dexterity bonus to your Reflex Defense regardless

    of being caught flat-footed or struck by a hidden attacker.

    SWSE 49

    Uncanny Dodge II You cannot be flanked. SWSE 49

    Weak Point Once per turn, ignore DR of a single target within your line of sight. KOTOR 28

    Camoflage Talent Tree

    Hidden Movement You're very good at hiding when mobile. SWSE 49Improved Stealth You may choose to reroll any Stealth check. SWSE 49

    Total Concealment Any situation that would give you concealment grants you total

    concealment instead.

    SWSE 49

    Fringer Talent Tree

    Barter You may reroll any Persuasion check make to haggle. SWSE 49Fringe Savant Gain a temparary Force Point whenever you roll a natural 20 on a

    skill check.

    SWSE 50

    Long Stride Your speed increases by 2 squares if you are wearing light armor or

    no armor.

    SWSE 50

    Jury-Rigger You may reroll any Mechanics check made to accomplish a jury-rig

    repair

    SWSE 50

    SOLDIER TALENTS

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    SOLDIER TALENTSArmor Specialist Talent Tree

    Armor Mastery The maximum Dexterity bonus of your armor improves by +1. SWSE 51

    Armored Defense When calculating your Reflex Defense, you may add either your

    heroic level or your armor bonus, whichever is higher.

    SWSE 52

    Improved Armor Defense When calculating your Reflex Defense, you may add your heroic

    level plus one-half your armor bonus or your armor bonus,

    whichever is higher.

    SWSE 52

    Juggernaut Your armor does not reduce your speed or the distance you can

    move while running.

    SWSE 52

    Second Skin When wearing armor you are proficient with, your armor bonus to

    Reflex and Fortitude Defenses increase by +1.

    SWSE 52

    Shield Expert Spend a swift action to regain 10 points of SR. KOTOR 29

    Brawler Talent Tree

    Expert Grappler Gain a +2 competence bonus on grapple checks. SWSE 52

    gun Club You can use a ranged weapon as a melee weapon without penalty. SWSE 52

    Melee Smash Deal +1 point of damage with melee attacks. SWSE 52

    Stunning Strike Move your opponent an additional step along the condition track

    when you damage them with a melee attack.

    SWSE 52

    Unbalance Opponent You are skilled at keeping your opponents off balance in melee

    combat.

    SWSE 52

    Commando Talent Tree

    Battle Analysis Know which allies and opponents are reduced to half health with a

    successful Knowledge (tactics) check.

    SWSE 52

    Cover Fire When you make a ranged attack with a pistol or rifle, all allies within

    6 squares of you when the attack is made gain a +1 bonus to Reflex

    D f til th t t f t t

    SWSE 52

    FORCE TALENTS

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    FORCE TALENTS

    Alter Talent Tree

    Aversion As a swift action, you can make all squares within 2 squares difficult

    terrain.

    CW 53

    Disciplined Strike Whenever you use a Force power that has an area effect, you may

    exclude a certain number of targets from the effect of that power.

    SWSE 100

    Force Flow Gain 1 temparary Force Point whenever you roll a natural 1. KOTOR 52

    Illusion As a standard action, you can spend a Force Point to create a

    realistic illusion.

    FU 87

    Illusion Bond Whenever you create an illusion of a humanoid using the Illusion

    talent, you are able to see and hear as though you were standing inthe place occupied by your illusion.

    JA 15

    Influence Savant Once per encounter, you can return one [Mind-affecting] Force

    Power to your Force suite without spending a Force Point.

    JA 15

    Link You can use the aid another action on Use the Force checks. JA 15

    Masquerade You can use the Illusion talent to create a disguise for yourself. JA 15Move Massive Object When you use the Move Object Force Power to move something

    large size or bigger, you can make an area attack with the object.

    LE 55

    Suppress Force You can convince others that they have been cut off from the Force

    with the Mind Trick Force power, Preventing them from making Use

    the Force checks.

    JA 15

    Telekinetic Power Whenever you roll a natural 20 on your Use the Force check to

    activate a power with the [telekinetic] descriptor, you may choose

    to use that Force power again as a free action.

    SWSE 101

    Telekinetic Prodigy Whenever you take the Force Training Feat and select Move Object

    as one of your powers, you gain an extra power free.

    FU 88

    T l ki ti S t O t ift ti t F SWSE 101

    FORCE TALENTS

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    FORCE TALENTSDark Side Savant Once per encounter, you can return one [Dark Side] Force Power to

    your Force suite without spending a Force Point.

    JA 16

    Power of the Dark Side Whenever you use a Force Point to modify your attack roll, you may

    choose to roll an additional die and take the better result.

    SWSE 101

    Revenge Whenever an ally of yours is brought down in combat within yourline of sight, you gain a +2 bonus on attack and damage rolls until

    the end of the encounter.

    SWSE 101

    Swift Power Once per day, you can use a Force power that normally takes a

    standard or move action as a swift action.

    SWSE 101

    Transfer Essence When you die, you become a Dark Side Spirit and can attempt to

    possess an adjacent target or object.

    JA 16

    Wrath of the Dark Side Whenever you roll a natural 20 to activate a Force power, you can

    choose to deal extra damage to the target instead of regaining all

    spent Force powers.

    FU 88

    Guardian Spirit Talent Tree

    Guardian Spirit You have a guardian spirit watching over you from the realm of theForce, providing you withinsight and advise.

    JA 16

    Crucial Advice Once per encounter, when you fail a skill check, you can reroll the

    skill check with a +2 bonus.

    JA 17

    Distracting Apparition Any enemy within 3 squares of your guardian spirit takes a -2

    penalty to Will Defense and attack rolls against you.

    JA 17

    Manifest Guardian Spirit Gain a +1 bonus on attack rolls, a +2 bonus on Use the Force checks,and a +2 bonus to your Will Defense while your guardian spirit is

    within 12 squares of you.

    JA 17

    Vital Encouragement As a free action, you gain bonus hit point equal to 10 + half your

    heroic level.

    JA 17

    Li ht Sid T l t T

    DROID TALENTS

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    DROID TALENTSFirst-Degree Droid Talent Tree

    Known Vulnerability SGtD 26

    Medical Analyzer SGtD 26

    Science Analyzer SGtD 26

    Triage Scan SGtD 26

    Second-Degree Droid Talent Tree

    Burst Transfer SGtD 26

    On-Board System Link SGtD 26

    Quick Astrogation SGtD 26

    Scomp Link Slicer SGtD 26

    Third-Degree Droid Talent Tree

    Nuanced SGtD 26

    Observant SGtD 26

    Supervising Droid SGtD 26

    Talk Droid SGtD 26

    Fourth-Degree Droid Talent Tree

    Just a Scratch SGtD 27

    Target Acquisition SGtD 27

    Target Lock SGtD 27

    Weapons Power Surge SGtD 27

    Fifth-Degree Droid Talent Tree

    Durable SGtD 27

    Heavy-Duty Actuators SGtD 27

    Load Launcher SGtD 27

    T k O ti i ti SGtD 28


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