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JEDI TALENTS
Jedi Consular Talent Tree
Adept Negotiator As a standard action, you can weaken the resolve of one enemy
with your words.
SWSE 39
Adversary Lore As a standard action, you can force a -2 Reflex Defense penalty on
an enemy until the end of your next turn.
JA 14
Aggressive Negotiator Whenever you damage an opponent, you can take 10 on any
Persuation check.
LE 26
Cleanse Mind Once per turn as a swift action, you can remove one ongoing mind-
affecting effect from a single allied target within line of sight.
FU 24
Collective Visions Receive aid from an ally when you use the Farseeing force power. KOTOR 24
Consular's Vitality Once per round as a swift action, you grant one ally bonus hit points
equal to 5 + your Cha modifier.
CW 22
Consular's Wisdom Once per encounter as a swift action, one ally that can heaar and
understand you can add your Wisdom modifier to their Will
Defense.
LE 26
Entreat Aid Once per turn as a swift action, you can spend a Force Point to let
one adjacent ally use the aid another action (as a reaction) to assist
you with a skill check.
LE 26
Force of Will You gain a +2 insight bonus to Will Defense. FU 24
Force Persuasion You can use you Use the Force check modifier instead of you
Persuasion check modifier when making Persuasion checks.
SWSE 40
Guiding Strikes Grant +2 circumstance bonus to adjacent allies on melee attack rolls
against a target you damage until your next turn.
RE 23
Improved Consular's
Vitality
You may use the Consular's Vitality talent as a free action whenever
you damage a target with a lightsaber.
CW 22
Know Weakness Whenever you use Adversary Lore on a target successfully, that
target also takes an additional 1d6 points of damage from every
JA 14
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JEDI TALENTSGuardian Strike Whenever you use a lightsaber to deal damage to a target, that
target takes a -2 penalty on attack rolls against any target other
than you until the end of your next turn.
CW 22
Hold the Line Whenever you make a successful attack of opportunity against a
target leaving your threatened area, you stop the target's
movement, ending its turn.
JA 14
Immovable Until the start of your next turn, anyone atempting to move you
involuntarily takes a -5 penalty to use the effect that would move
you.
RE 23
Improved Battle
Meditation
You may activate your Battle Meditation talent as a swift action and
the range extends out to 12 squares.
KOTOR 25
Mobile Combatant Upon activation, you can choose to move with an adjacent
opponent when it moves up to your movement speed.
FU 24
Resilience You can spend a full-round action to move +2 steps up the condition
track.
SWSE 40
Jedi Sentinel Talent Tree
Clear Mind You may reroll any opposed Use the Force check made to avoid
being detected by other Force-users.
SWSE 40
Dampen Presence When you interact with another sentient creature, you can use a
swift action to reduce the impression you leave on it.
FU 24
Dark Retaliation Once per encounter, you can spend a Force Point to activate a Force
power as a reaction to being targeted by a power with the [Dark
Side] descriptor.
KOTOR 25
Dark Side Bane When you use a damage dealing Force power against a creature LE 27JEDI TALENTS
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JEDI TALENTS
Lightsaber Defense As a swift action, you can use your lightsaber to parry your
opponents' attacks, gaining a +1 deflection bonus to your reflex
Defense until the start of your next turn.
SWSE 41
Lightsaber Throw You can throw your lightsaber as a standard action, treating it as a
thrown weapon.
SWSE 41
Precise Redirect Deal +1 die of damage when you use the Redirect talent. RE 24
Precision As a standard action, reduce your target's speed by 2 squares upon
a successful hit.
LE 27
Redirect Shot This talent allows you to redirect a deflected blaster bolt along a
specific trajectory so that it damages another creature or object in
its path.
SWSE 41
Reposte Make a lightsaber attack after successfully using the Block talent. KOTOR 25
Shoto Focus Whenever you wield both a one-handed lightsaber and a shoto, you
gain a +2 competence bonus with the shoto.
JA 14
Weapons Specialization
(lightsabers)
You gain a +2 bonus on melee damage rolls with lightsabers. SWSE 41
NOBLE TALENTS
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NOBLE TALENTSAnticipation Talent Tree
Anticipate Movement Enable one ally to move up to their speed as a reaction to the
movement of an enemy.
GaW 18
Forewarn Allies All allies gain a +2 insight bonus to attack and damage rolls for
attacks of opportunity.
GaW 18
Get Down As a reaction, when an ally is targeted by a ranged attack, you can
enable that ally to drop prone as a free action.
GaW 18
Heavy Fire Zone You can enable an ally to make attacks of opportunity at targets
within a 3x3 square area of your choosing.
GaW 18
Summon Aid Once per round, enable an ally to make a charge attack against an
enemy adjacent to you.
GaW 19
Collaborator Talent Tree
Double Agent When rolling Initiative to begin combat, roll a Deception check to
trick enemies into thinking that you are not an enemy.
CW 22
Enemy Tactics Gain any insight or morale bonus that your enemies get. CW 23
Feed Information As a swift action, grant one enemy a +1 attack bonus in exchangefor granting one ally a +2 attack bonus.
CW 23
Friendly Fire Redirect a missed ranged attack made against you to an adjacent
enemy.
CW 23
Protection As a standard action, one ally you designate cannot be targeted by
any enemies until the beginning of your next turn with a successful
Persuasion check.
CW 23
Disgrace Talent Tree
Ambush Grant an ally an extra move action during a surprise round as long
as you're not surprised.
SaV 13
Castigate Impose a -2 penalty to all defenses of one enemy with a successful
Persuasion check
SaV 14
NOBLE TALENTS
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NOBLE TALENTSLead by Example Once per encounter, grant all allies a +1 attack bonus and +1 die of
damageagainst a target you damage.
FU 25
Influence Talent Tree
Presence You can make a Persuasion check to intimidate a creature as a
standard action.
SWSE 43
Demand Surrender Once per encounter, you can make a Persuasion check as a standard
action to demand surrender from an opponent who has been
reduced to one-half of its hit points.
SWSE 43
Fluster Once per encounter, make a Persuasion check to reduce an enemies
turn down to a single swift action.
KOTOR 26
Improved Weaken
Resolve
As Weaken Resolve, except that the target doesn't stop fleeing from
you if it is wounded.
SWSE 43
Intimidating Defense Once per encounter, make a Persuasion check to impose a -5 attack
penalty on an attack made against you.
KOTOR 26
Weaken Resolve Once per round, when you deal damage equal to or greater than the
target's damage threshold, make a Persuasion check as a free actionto cause it to flee from you in terror.
SWSE 43
Inspiration Talent Tree
Beloved Gain 3 actions that can each be use once per encounter to bolster
your allies.
SaV 14
Bolster Ally As a standard action, you can bolster an ally moving him +1 step
along the condition track and grant bonus hit points.
SWSE 43
Ignite Fervor You can give one ally a bonus to damage one his next attack after
you hit an opponent with a melee or ranged attack.
SWSE 43
Inspire Confidence As a standard action, you can inspire confidence in allies in your line
of sight granting them a +1 morale bonus on attack rolls and skill
SWSE 44
NOBLE TALENTS
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NOBLE TALENTSSpontaneous Skill Once per day, you can make an untrained skill check as though you
were trained in the skill.
SWSE 44
Wealth Each time you gain a level, you receive an amount equal to 5,000 X
your class level.
SWSE 44
Loyal Protector Talent Tree
Inspire Loyalty You gain one follower (See pg. 32 for follower setup). CW 23
Undying Loyalty Each of your followers gain the Toughness feat. CW 23
Punishing Protection As a reaction to you taking damage, one of your followers can make
an immidiate attack against your attacker.
CW 23
Protector Actions Gain 3 actions that can each be use once per encounter to bolsteryour followers.
CW 23
Master of Intrigue Talent Tree
Advanced Planning Swap Initiative results with one willing ally. GoI 20
Blend In As a swift action, gain total concealment when adjecent to two
other creatures.
GoI 20
Done it All Gain two talents from any non-prestige class that you may use at
any time by spending a Force Point.
GoI 20
Get Into Position Once per encounter, choose two allies to be able to make an
immediate move action
GoI 20
Master Manipulator Gain 3 actions that can each be use once per encounter to bolster
your allies.
GoI 20
Retaliation Whenever you move down on the condition track as a result of
damage, automaticaly move the next target you damage down -1
on their condition track.
GoI 20
Provocateur Talent Tree
Cast Suspicion Cause an enemy to lose all morale and insight bonuses on attack LE 27
SCOUNDREL TALENTS
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SCOUNDREL TALENTSFortune Talent Tree
Fool's Luck As a standard action, you can spend a Force Point to gain a +1 bonus
on attack rolls, or a +5 bonus on skill checks, or a +1 bonus to all
your defenses.
SWSE 46
Fortune's Favor Gain an free standard action after scoring a critical hit on an attack. SWSE 46
Gambler You gain a +2 competence bonus when you gamble. SWSE 46
Knack Once per day, you can reroll a skill check and take the better result. SWSE 46
Lucky Shot Once per day, you can reroll an attack roll and take the better result. SWSE 46
Misfortune Talent Tree
Dastardly Strike Move a flat-footed opponent -1 step along the condition track on a
successful attack.
SWSE 46
Disruptive Suppress all enemy morale and insight bonus until the start of your
next turn.
SWSE 46
Skirmisher Gain a +2 bonus on attack rolls when you move at least 2 squares. SWSE 46
Sneak Attack Deal extra damage to oppenents denied their Dex bonus on a
successful attack.
SWSE 46
Walk the Line As a standard action, all opponents within 6 squares take a -2
penalty to their defenses.
SWSE 46
Slicer Talent Tree
Gimmick You can issue a routine command to a computer as a swift action. SWSE 47
Master Slicer You may reroll any Use Computer check made to improve access on
a computer keeping the better result
SWSE 47
SCOUT TALENTS
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SCOUT TALENTSAwareness Talent Tree
Acute Senses You may choose to reroll any Perception check. SWSE 49
Expert Tracker You take no penalty on Survival checks to follow tracks while
moving at your normal speed.
SWSE 49
Improved Initiative You may choose to reroll any Initiative check. SWSE 49
Keen Shot You take no penalty on your attack roll when attacking a target with
concealment.
SWSE 49
Reset Initiative Once per encounter, you can raise your Initiative score +5. FU 28
Uncanny Dodge I You retain your Dexterity bonus to your Reflex Defense regardless
of being caught flat-footed or struck by a hidden attacker.
SWSE 49
Uncanny Dodge II You cannot be flanked. SWSE 49
Weak Point Once per turn, ignore DR of a single target within your line of sight. KOTOR 28
Camoflage Talent Tree
Hidden Movement You're very good at hiding when mobile. SWSE 49Improved Stealth You may choose to reroll any Stealth check. SWSE 49
Total Concealment Any situation that would give you concealment grants you total
concealment instead.
SWSE 49
Fringer Talent Tree
Barter You may reroll any Persuasion check make to haggle. SWSE 49Fringe Savant Gain a temparary Force Point whenever you roll a natural 20 on a
skill check.
SWSE 50
Long Stride Your speed increases by 2 squares if you are wearing light armor or
no armor.
SWSE 50
Jury-Rigger You may reroll any Mechanics check made to accomplish a jury-rig
repair
SWSE 50
SOLDIER TALENTS
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SOLDIER TALENTSArmor Specialist Talent Tree
Armor Mastery The maximum Dexterity bonus of your armor improves by +1. SWSE 51
Armored Defense When calculating your Reflex Defense, you may add either your
heroic level or your armor bonus, whichever is higher.
SWSE 52
Improved Armor Defense When calculating your Reflex Defense, you may add your heroic
level plus one-half your armor bonus or your armor bonus,
whichever is higher.
SWSE 52
Juggernaut Your armor does not reduce your speed or the distance you can
move while running.
SWSE 52
Second Skin When wearing armor you are proficient with, your armor bonus to
Reflex and Fortitude Defenses increase by +1.
SWSE 52
Shield Expert Spend a swift action to regain 10 points of SR. KOTOR 29
Brawler Talent Tree
Expert Grappler Gain a +2 competence bonus on grapple checks. SWSE 52
gun Club You can use a ranged weapon as a melee weapon without penalty. SWSE 52
Melee Smash Deal +1 point of damage with melee attacks. SWSE 52
Stunning Strike Move your opponent an additional step along the condition track
when you damage them with a melee attack.
SWSE 52
Unbalance Opponent You are skilled at keeping your opponents off balance in melee
combat.
SWSE 52
Commando Talent Tree
Battle Analysis Know which allies and opponents are reduced to half health with a
successful Knowledge (tactics) check.
SWSE 52
Cover Fire When you make a ranged attack with a pistol or rifle, all allies within
6 squares of you when the attack is made gain a +1 bonus to Reflex
D f til th t t f t t
SWSE 52
FORCE TALENTS
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FORCE TALENTS
Alter Talent Tree
Aversion As a swift action, you can make all squares within 2 squares difficult
terrain.
CW 53
Disciplined Strike Whenever you use a Force power that has an area effect, you may
exclude a certain number of targets from the effect of that power.
SWSE 100
Force Flow Gain 1 temparary Force Point whenever you roll a natural 1. KOTOR 52
Illusion As a standard action, you can spend a Force Point to create a
realistic illusion.
FU 87
Illusion Bond Whenever you create an illusion of a humanoid using the Illusion
talent, you are able to see and hear as though you were standing inthe place occupied by your illusion.
JA 15
Influence Savant Once per encounter, you can return one [Mind-affecting] Force
Power to your Force suite without spending a Force Point.
JA 15
Link You can use the aid another action on Use the Force checks. JA 15
Masquerade You can use the Illusion talent to create a disguise for yourself. JA 15Move Massive Object When you use the Move Object Force Power to move something
large size or bigger, you can make an area attack with the object.
LE 55
Suppress Force You can convince others that they have been cut off from the Force
with the Mind Trick Force power, Preventing them from making Use
the Force checks.
JA 15
Telekinetic Power Whenever you roll a natural 20 on your Use the Force check to
activate a power with the [telekinetic] descriptor, you may choose
to use that Force power again as a free action.
SWSE 101
Telekinetic Prodigy Whenever you take the Force Training Feat and select Move Object
as one of your powers, you gain an extra power free.
FU 88
T l ki ti S t O t ift ti t F SWSE 101
FORCE TALENTS
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FORCE TALENTSDark Side Savant Once per encounter, you can return one [Dark Side] Force Power to
your Force suite without spending a Force Point.
JA 16
Power of the Dark Side Whenever you use a Force Point to modify your attack roll, you may
choose to roll an additional die and take the better result.
SWSE 101
Revenge Whenever an ally of yours is brought down in combat within yourline of sight, you gain a +2 bonus on attack and damage rolls until
the end of the encounter.
SWSE 101
Swift Power Once per day, you can use a Force power that normally takes a
standard or move action as a swift action.
SWSE 101
Transfer Essence When you die, you become a Dark Side Spirit and can attempt to
possess an adjacent target or object.
JA 16
Wrath of the Dark Side Whenever you roll a natural 20 to activate a Force power, you can
choose to deal extra damage to the target instead of regaining all
spent Force powers.
FU 88
Guardian Spirit Talent Tree
Guardian Spirit You have a guardian spirit watching over you from the realm of theForce, providing you withinsight and advise.
JA 16
Crucial Advice Once per encounter, when you fail a skill check, you can reroll the
skill check with a +2 bonus.
JA 17
Distracting Apparition Any enemy within 3 squares of your guardian spirit takes a -2
penalty to Will Defense and attack rolls against you.
JA 17
Manifest Guardian Spirit Gain a +1 bonus on attack rolls, a +2 bonus on Use the Force checks,and a +2 bonus to your Will Defense while your guardian spirit is
within 12 squares of you.
JA 17
Vital Encouragement As a free action, you gain bonus hit point equal to 10 + half your
heroic level.
JA 17
Li ht Sid T l t T
DROID TALENTS
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DROID TALENTSFirst-Degree Droid Talent Tree
Known Vulnerability SGtD 26
Medical Analyzer SGtD 26
Science Analyzer SGtD 26
Triage Scan SGtD 26
Second-Degree Droid Talent Tree
Burst Transfer SGtD 26
On-Board System Link SGtD 26
Quick Astrogation SGtD 26
Scomp Link Slicer SGtD 26
Third-Degree Droid Talent Tree
Nuanced SGtD 26
Observant SGtD 26
Supervising Droid SGtD 26
Talk Droid SGtD 26
Fourth-Degree Droid Talent Tree
Just a Scratch SGtD 27
Target Acquisition SGtD 27
Target Lock SGtD 27
Weapons Power Surge SGtD 27
Fifth-Degree Droid Talent Tree
Durable SGtD 27
Heavy-Duty Actuators SGtD 27
Load Launcher SGtD 27
T k O ti i ti SGtD 28