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TYPES AND BRANDS OF GADGETS UST INDUSTRIAL DESIGN STUDENTS USE Jaeson Crus Racine Mendoza Keith Colorado
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TYPES AND BRANDS OF GADGETS

UST INDUSTRIAL DESIGN STUDENTS

USE

Jaeson Crus

Racine Mendoza

Keith Colorado

CHAPTER 1: INTRODUCTION

For all college students, especially us who practices industrial design need

to have ways in somehow make our student life easier. In order to do

that, we need to have our very own gadgets. Electronic gadgets such as

laptop, cellular phones, tablets, etc. have a big contribution for us

students, giving us useful tools for our plates, for communication, for

studies and also for work.

Electronic gadgets play a strong role for our day-to-day lives. Since the start

of this era, gadgets became a necessity for many people. This is similar

to students bringing their laptops or tablets to school. Through these

gadgets, working became simple and easy.

BACKGROUND OF THE STUDY

The study is about the common electronic device that

industrial design students use to help them in their

studies and for other applications. The studies will

also tell if some students are very brand specific or

uses a particular brand for their comfort of use .

OBJECTIVE OF THE STUDY

This study will tell us the purpose of gadgets to

industrial design students.

To know how long or how often industrial design

students use their gadgets.

To survey whether the students are brand specific

when it come to electronic gadgets.

SIGNIFICANCE OF THE STUDY

The study is significant in knowing what is the very

common electronic gadget an industrial design

student must have. This study will also be beneficial

to upcoming industrial design student in giving them

ideas on what electronic gadget they should use

and what brand is the best.

DEFINITION OF TERMS

Gadget - is a small tool such as a machine that has

a particular function, but is often thought of as

a novelty. Gadgets are sometimes referred to

as gizmos.

Electronic Gadgets - Electronic gadgets are the

instruments which can perform many activities at a

time with vast speed & makes the hard work

efficient one.

CHAPTER 2: REVIEW OF RELATED

LITERATURE

T3 GADGET AWARDS 2012 WINNERS

Gaming gadget of the year – Sony PS Vita

Commuter gadget of the year – Amazon Kindle 4 (tablet)

TV of the year – Sony-KDL

Phone of the years – Samsung Galaxy s3

Digital camera of the year – Panasonic gx1

Tech brabd of the year – Asus

Gadget of the year – Google Nexux 7 by Asus (tablet)

Computer of the year – Asus Zenbook UX31

Music gaedget of the year – B&W p3 (headphones)

Working gadget of the year – Apple iPhone 4s

Tablet of the year - Google Nexux 7 by Asus (tablet)

Gadget accessory of the year – Nike Fuelband (digital

watch)

CNET.COM TOP PICKS:MUST-HAVE GADGETS(UPDATED OCTOBER 16, 2012 10:00 AM PDT)

CNET has a top products list for each of the categories they

cover but this list brings the cream of the crop together in one

place. New to the list for fall 2012 is the iPhone 5, the Kindle

Paperwhite, and the first streaming projector. Rather than

trying to compare gadgets across multiple categories, they

present them in alphabetical order, because when you get

right down to it, they think they're all must-haves.

Apple MacBook Air (13-inch, Summer 2012)Best ultrabook/best laptop

Samsung Galaxy S3Best overall Android phone you can buy

Panasonic TC-ST50 SeriesBest 2012 TV (so far)

Sony Cyber-shot DSC-HX30VBest consumer compact camera

APPLE TOPS LIST OF THE WORLD'S MOST

POWERFUL BRANDSTHIS STORY APPEARS IN THE OCTOBER 22, 2012 ISSUE OF FORBES.

Apple remains a leader in innovation that is adored by

consumers around the world. The brand helped the company

generate $40 billion in profits over the past 12-months, second

most in the world behind Exxon Mobil. How do you measure

the power of a brand? It is the combination of financial value

and positive consumer sentiment and Apple has both in

abundance, which puts the Apple brand on top of Forbes

inaugural list of the World’s Most Powerful Brands.

CHAPTER 3: METHODOLOGY

The methodology of the study is quantitative in nature

showing what kind and what brand/s of electronic

gadgets thus students of Industrial Design in

University of Santo Tomas use at home and/or at

school. A survey form/ questionnaire is used to

gather data.

OVERVIEW OF THE RESEARCH DATA

Surveys are conducted with students of University of

Santo Tomas, either male or female, that are

practicing industrial design. They are asked on

what kind of electronic gadget/s are they using, any

specific brand they use, how often do they use their

gadgets and for what purpose.

RECRUITMENT OF THE RESPONDENTS

30 students who are practicing industrial design in

University of Santo Tomas are asked to answer a

survey form.

SURVEY PROCESS

The survey is conducted inside the Beato Angelico

building and inside the premises of University of

Santo Tomas. The surveyor made sure that the

participants do not have classes so that they do not

create any disturbances.

Each survey began with demographic information such as the

participant’s name, age, address, ect. Participants are then

asked to answer 7 questions regarding the given topic.

Each survey ranged from 3 to 5 minutes. After each survey, all of

the data are gathered for analysis.

DATA ANALYSIS

In addition, notes are made after each survey. Each

survey are reviewed and incites were documented

for data. Bar graphs are used to present the final

output of each survey.

SURVEY QUESTIONNAIRE

1. How many gadgets do you have? (state each)

2. What brand/s of gadget do you use?

3. How does this gadget help you in your academic

studies?

4. How long do you use your gadgets?

5. What is the last gadget you purchased? And for

what purpose?

CHAPTER 4: DATA ANALYSIS

Table 1

The table shows that 12 out of

30 respondents only have 3

gadgets. We can say that

these 12 respondents are

contented with the 3

gadgets that they have and

satisfied with their uses.

Table 2

The table shows that 14 out of

30 respondents uses or

comfortable in using 3

brand names for their

gadgets.

Table 3

The table show that their

gadgets are more likely to

be used in research and for

school work.

Table 4

The table shows the

amount of time the

respondents use in using

their gadgets. Most of the

respondents use their

gadgets for about 6-12

hours a day.

Table 5

The table shows the brands

that the respondents use.

The brand Apple has the

most number of users.

02468

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Sam

sung

Apple

Nokia

Acer

HP

Ca

non

oth

ers

Number of users

Number of users


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