SteelGaming
William Belime Game Designer
Shakti Sahni Game Artist
Constraints
Chosen: Random Board Semi-information
Imposed: 1-4 players +1 AI Playable in the transports (car/plane/train/boat)
Pitch
Space scientists have found a new Exoplanet with, apparently, intelligent life on it.
They have sent the best explorers from all over the world to explore this planet. But, on arriving at the destination, they had crashed their spaceship.
They are stuck on the planet and they have to wait till the AI repairs the ship. But unfortunately, as it was damaged during the crash, it became bipolar and random.
The Explorers have to fulfill their mission and survive until the AI repaired the ship to come back on Earth.
The main pieces
1 magnetic hexagonal board with two playable faces
The board contains 5 non removable hexagons: They will be the start of the players
Small magnetic hexagons which will cover the board’s faces
5 player magnetic pawns + 1
Cards
Boards illustration
Upper world boardFace up
Underground world boardFace down
The hexagons pieces
These small hexagons have 2 faces: The fog
Non playable face The playable faces
The route (nothing special, just a route) Enemies (fight) Mighty resources (to get the sympathies of the aliens) The craftable materials Civilization (Alien Capital) Cave (only in place where we find the resources and in quantities) The Holy Artifact
Goals
Explorer: Reach and sympathize with more Alien civilizations before the others, until the ship is repaired.
AI/Drone: Counter the Explorers to come back on Earth before the ship is repaired. The drone has to kill them 5 times each.
Gameplay Mechanisms : Actions Points
An hexagonal board and movement to give an exploration feeling
The players use Action Points (AP) To reveal pieces of the board, moving, digging (when block by a
wall), fighting, crafting and picking stuffs. Each actions have a higher or lower price. The fight price depends on the enemy
AP + attack stats > defense stats of the monster If not
Attack points of the monster – (AP + attack stats) = Damages
Gameplay Mechanisms
During the Pregame, the board is built randomly to make a different map each time
When the Holy Artifact is found, the player who has it, can reverse the board and all the players go to Underworld: New civilizations Stronger enemies AP more expensive
The game finishes after a certain number of turn 50 basically
Gameplay Mechanisms (Aliens)
The Aliens give different and random missions to gain their sympathies. Only known by the player who gets into the Alien’s Capital Written on cards Could be:
Bring the skin of an animal Bring a mighty resource/artifact Kill another player
Stealthy or not Some will give single or multiple difficult missions if you had
sympathies with another civilization which they hate.
Gameplay Mechanisms : Explorers Stats
All of the Explorers are different : Stats
Health
Defense
Agility Move
Diplomacy
Stats- Health- Defense- Agility- Diplomacy
Gameplay Mechanisms : Explorers capacities
Capacities Chosen from 2 available by the player
Written on the explorer’s character card: Weapons type Diplomacy Exploration Thief/Lucky And others
Increases the player’s stats secretly
Gameplay Mechanisms :Explorers actions
Use these action points to: Move Reveal hexagons Pick resources
For Aliens To craft
Attack Dig Craft
They have 15 action points to use If the Explorer move without revealing and it’s an enemy, their
Attack and Defense gets subtracted.
Gameplay Mechanisms :AI Random
Random: can be nice / can be bad Nice
Bonuses to the Explorers Reveals 3 hexagons at one range of the explorers Up of 1 or 2 stats Heal Give free craft resources Increase the ship’s repairing
Gameplay Mechanisms AI Random
Bad Malus to the explorers
Decrease one stat Increase the strength of aliens enemies Re put the fog on the 5 last revealed hexagons Instant kill an explorer or all of them Decrease the repairing of 1 or more Increase the stats of the drone
Activated after 5 turns Play after the drone’s turn
Gameplay Mechanisms :playable AI
Can be a playable character Drone Use action points to:
Pop enemies Move items Put a fog behind him against action points Transform the map itself
Not with an explorer on the hexagon Sometimes supported by the AI
Turn starts after all the explorer played 1 turn
Target
Open to a large public For Sci-Fi/adventure likers
Since 12 years old players With a certain tactical logic
Business case Pawns
1.50 € the five / 127 rupees ~ 0.16 € one / 13 rupees
Board ~ 10 € / 849 rupees
Hexagons ~ 0.10 € one / 8.50 rupees ~ 16 € / 1 358 rupees
Cards ~ 0.10 € one / 9 rupees ~ 5 € all / 424 rupees
Salary 1121.93 € x 5 months = 5 609.65 one person / 476 114 rupees
Total of 32.5 € for the production factory / 2 758.50 rupees 5642.15 € with one developer salary / 478 872 rupees
Unique Selling Points
A random board which is never the same
A RPG construction
A different gameplay in each game
Can be a cooperative or competitive gameplay Depending how the player choose to play
Counter the IA or win the game by himself
Walkthrough
Pregame
The players built randomly the boards by putting the face down of the small hexagons
They shuffle the cards pack by pack Then they choose one Explorer or the Drone.
Put their character to their respawn point The players place the last pawn on the countdown square 0 The American Explorer starts The game runs clockwise
One turn Explorer
Use his action points to Reveal hexagons Move Attack Dig Pick stuff Craft
Make contact with a civilization and gain a new mission Or finish the mission that they gave to him
Using the Holy Artifact (if he has) X 4 (each player)
One turn AI
Drone first Move Fight Popping enemies Moving items (they have to be shown) Put a fog behind him Transforming the map itself Sometimes supported by the AI
After the drone draw one card and apply the effect written on the card
End of the turn
Thank you for your attention