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SteelGaming

Date post: 24-Feb-2016
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SteelGaming. William Belime Game Designer Shakti Sahni Game Artist. Constraints. Chosen: Random Board Semi-information Imposed: 1-4 players +1 AI Playable in the transports (car/plane/train/boat). Pitch. - PowerPoint PPT Presentation
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Page 1: SteelGaming
Page 2: SteelGaming

SteelGaming

William Belime Game Designer

Shakti Sahni Game Artist

Page 3: SteelGaming

Constraints

Chosen: Random Board Semi-information

Imposed: 1-4 players +1 AI Playable in the transports (car/plane/train/boat)

Page 4: SteelGaming

Pitch

Space scientists have found a new Exoplanet with, apparently, intelligent life on it.

They have sent the best explorers from all over the world to explore this planet. But, on arriving at the destination, they had crashed their spaceship.

They are stuck on the planet and they have to wait till the AI repairs the ship. But unfortunately, as it was damaged during the crash, it became bipolar and random.

The Explorers have to fulfill their mission and survive until the AI repaired the ship to come back on Earth.

Page 5: SteelGaming

The main pieces

1 magnetic hexagonal board with two playable faces

The board contains 5 non removable hexagons: They will be the start of the players

Small magnetic hexagons which will cover the board’s faces

5 player magnetic pawns + 1

Cards

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Boards illustration

Upper world boardFace up

Underground world boardFace down

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The hexagons pieces

These small hexagons have 2 faces: The fog

Non playable face The playable faces

The route (nothing special, just a route) Enemies (fight) Mighty resources (to get the sympathies of the aliens) The craftable materials Civilization (Alien Capital) Cave (only in place where we find the resources and in quantities) The Holy Artifact

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Goals

Explorer: Reach and sympathize with more Alien civilizations before the others, until the ship is repaired.

AI/Drone: Counter the Explorers to come back on Earth before the ship is repaired. The drone has to kill them 5 times each.

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Gameplay Mechanisms : Actions Points

An hexagonal board and movement to give an exploration feeling

The players use Action Points (AP) To reveal pieces of the board, moving, digging (when block by a

wall), fighting, crafting and picking stuffs. Each actions have a higher or lower price. The fight price depends on the enemy

AP + attack stats > defense stats of the monster If not

Attack points of the monster – (AP + attack stats) = Damages

Page 10: SteelGaming

Gameplay Mechanisms

During the Pregame, the board is built randomly to make a different map each time

When the Holy Artifact is found, the player who has it, can reverse the board and all the players go to Underworld: New civilizations Stronger enemies AP more expensive

The game finishes after a certain number of turn 50 basically

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Gameplay Mechanisms (Aliens)

The Aliens give different and random missions to gain their sympathies. Only known by the player who gets into the Alien’s Capital Written on cards Could be:

Bring the skin of an animal Bring a mighty resource/artifact Kill another player

Stealthy or not Some will give single or multiple difficult missions if you had

sympathies with another civilization which they hate.

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Gameplay Mechanisms : Explorers Stats

All of the Explorers are different : Stats

Health

Defense

Agility Move

Diplomacy

Stats- Health- Defense- Agility- Diplomacy

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Gameplay Mechanisms : Explorers capacities

Capacities Chosen from 2 available by the player

Written on the explorer’s character card: Weapons type Diplomacy Exploration Thief/Lucky And others

Increases the player’s stats secretly

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Gameplay Mechanisms :Explorers actions

Use these action points to: Move Reveal hexagons Pick resources

For Aliens To craft

Attack Dig Craft

They have 15 action points to use If the Explorer move without revealing and it’s an enemy, their

Attack and Defense gets subtracted.

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Gameplay Mechanisms :AI Random

Random: can be nice / can be bad Nice

Bonuses to the Explorers Reveals 3 hexagons at one range of the explorers Up of 1 or 2 stats Heal Give free craft resources Increase the ship’s repairing

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Gameplay Mechanisms AI Random

Bad Malus to the explorers

Decrease one stat Increase the strength of aliens enemies Re put the fog on the 5 last revealed hexagons Instant kill an explorer or all of them Decrease the repairing of 1 or more Increase the stats of the drone

Activated after 5 turns Play after the drone’s turn

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Gameplay Mechanisms :playable AI

Can be a playable character Drone Use action points to:

Pop enemies Move items Put a fog behind him against action points Transform the map itself

Not with an explorer on the hexagon Sometimes supported by the AI

Turn starts after all the explorer played 1 turn

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Target

Open to a large public For Sci-Fi/adventure likers

Since 12 years old players With a certain tactical logic

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Business case Pawns

1.50 € the five / 127 rupees ~ 0.16 € one / 13 rupees

Board ~ 10 € / 849 rupees

Hexagons ~ 0.10 € one / 8.50 rupees ~ 16 € / 1 358 rupees

Cards ~ 0.10 € one / 9 rupees ~ 5 € all / 424 rupees

Salary 1121.93 € x 5 months = 5 609.65 one person / 476 114 rupees

Total of 32.5 € for the production factory / 2 758.50 rupees 5642.15 € with one developer salary / 478 872 rupees

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Unique Selling Points

A random board which is never the same

A RPG construction

A different gameplay in each game

Can be a cooperative or competitive gameplay Depending how the player choose to play

Counter the IA or win the game by himself

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Walkthrough

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Pregame

The players built randomly the boards by putting the face down of the small hexagons

They shuffle the cards pack by pack Then they choose one Explorer or the Drone.

Put their character to their respawn point The players place the last pawn on the countdown square 0 The American Explorer starts The game runs clockwise

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One turn Explorer

Use his action points to Reveal hexagons Move Attack Dig Pick stuff Craft

Make contact with a civilization and gain a new mission Or finish the mission that they gave to him

Using the Holy Artifact (if he has) X 4 (each player)

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One turn AI

Drone first Move Fight Popping enemies Moving items (they have to be shown) Put a fog behind him Transforming the map itself Sometimes supported by the AI

After the drone draw one card and apply the effect written on the card

End of the turn

Page 25: SteelGaming

Thank you for your attention