Director of Gaming & Technology / Game Designer / Technical Artist / User Experience Designer STEPHAN TANGUAY SuperPolygon.com Virtual Intent User Experience Design Elements in VR / AR
Transcript
Director of Gaming & Technology / Game Designer / Technical Artist / User Experience DesignerSTEPHAN TANGUAY SuperPolygon.com
Virtual Intent User Experience Design Elements in VR / AR
Let’s Talk About Virtual Reality
In the beginning ➔ Poor response time to movement➔ Limited FOV➔ Low resolution➔ Causes motion sickness
Crossing the Rift➔ 60ms or better movement to display response➔ 90 - 110 or better FOV➔ Lightweight ( less than 500g )➔ Consumer price points
In 2016 there will be 5 consumer VR platforms on the market
Sound is also a critical part of the 3D virtual world
And don’t forget about lighting, mood and theatrics
What does not work in VR?
Avoid velocity not based in the real world
Don’t mess with the inner earWhen our senses dedicated to presence disagree the body responds by attempting to remove any potential toxins we me may have swallowed
My advice
Build, Test, Build, Test…..
HOW TO CONNEC WITHARTIST,DESIGNERS & DEVSIN TORONTO?
TorontoVR is a monthly event for the VR community in Toronto where we can share, discuss, connect and explore the potential of Virtual Reality!
RSVP for the next event @ http://www.meetup.com/TorontoVR/