applications
gamesmoviessimulatorsroboticsproduct presentationsarchitecture visualizationvirtual television studiosvirtual presence for video communicationsgeneral virtual reality applications
reconstruction from two views only
1. identify a number (at least 8) of point correspondences2. form linear equations based on x'TFx=0 formula3. find the solution F for those equations4. compute P, P' camera matrices from F5. given to cameras P, P' and corresponding point pairs
triangulate the 3D point X
we know how to do 1 and 5we won't discuss 2, 3 as it's about solving some linear equations and no one will remember it after the lecture anywayabout 4 - well that's complicated
note! can't be done uniquely due to some ambiguity
further reading
"Multiple View Geometry in Computer Vision", Richard Hartley and Andrew Zisserman"Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction", Stephan Heuel"Computer Vision: Algorithms and Applications", Richard Szelinski"Learning OpenCV", Gary Bradski and Adrian Kaehler