Date post: | 21-Dec-2014 |
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Design |
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STONE 2 CLOUD : Erik Adigard, M-A-D / Feb2009
beyond PEOPLE, SPACES & …
•• people perceive spatiality through their media
•• innovation turns space into TIME
beyond PEOPLE, SPACES & SCREENS
#1. SCREEN = PREDICAMENT OF IDEALISM
research & design push us toward new idealstoward fetish objects + gateways to utopia:stain glass>cinema>TV>PC>web>mobile screens
#2. ENTER THE SCREEN & START DISEMBODIMENT*
#2. ENTER THE SCREEN & START DISEMBODIMENT*
#2. ENTER THE SCREEN & START DISEMBODIMENT*
#2. ENTER THE SCREEN & START DISEMBODIMENT*
a thin layer that contains & does everything
>
#2. SCREEN = INTERFACE
a thin layer that contains & does everything
interface as reality map
>
#2. SCREEN = THING
a thin layer that contains everything
interface as reality map
we leave ourselves out (disembodiment)we reconstruct ourselves (digitembodiment)
#2. SCREEN = IDENTITY
responsive: bottom line
universal: workers vs. systems
omnipotent: control
>>
MACRO IDEALISM = WHO/WHAT IS SOFTWARE?
responsive
universal
omnipotent
>>
#2. SCREEN = WHAT IS SOFTWARE?
networks are self-generative spaces
social structures: redefining identities & collectivities
spatial structures: simulations & abstractions
YES! we’ve gone from read-only to read-write!
#2. SCREEN = NETWORKS
“People are good, loving and generous. They want to give and share, so, if we empower them, the world become a better place”
- the “anti Facebook”
MICRO IDEALISM = WHAT WITH SOFTWARE?
disembodiment also means non-space > NEO-SPACE
new sets of time/space structures
digital horizons > digital perspectives
internet time > NEO-TIME
#2. SCREEN = NON-SPACE
accelerated by digitembodiment
the virtual physicality of 3Dworlds, avatars, etc
>
#2. SCREEN > RE-EMBODIMENT (virtual)
avatar > screen as 4D space (virtually sensate)
DU
ALT
ERM
#3. BEYOND SCREEN > RE-EMBODIMENT (physical)
accelerated by digitembodiment
the virtual physicality of 3Dworlds, avatars, etc
beyond the screen with locative media, ubicomp, etc
the digital meets us in our physicality
dataXspace pixelsXarchitecture
earth + data > AEROTOPIA
visitors > screen as RESPONSIVE topography
CH
RON
OPOLI
S
IDEALISM TODAY = ECOSOPHY
resolve the tensions of innovations, ethics & designs
update design to:
1: relate infosphere & earth 2: design as filter (protect people + air)3: ethics is bottomline
visitors > sensate (air) space / screen as hybrid
AIR
XY
•• we inhabit the screen
•• we inhabit the air
- culture of idealism > screen as utopia
- the computer doesn’t just sit there IT DICTATES
- disembodiment > digitembodiment & immaterial
- times of augmented/distributed challenges
- re-embodiment > rematerial > AEROTOPIA
- beyond PEOPLE, SPACES & SCREENS
- SO “where/what next?” >> pragmatic idealism