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Copyright ©1995 Interplay Productions. All Rights Reserved. STONEKEEP™ is a trademark of InterplayProductions. STONEKEEP™ is protected under the copyright laws and regulations of the United States ofAmerica.
Team Stonekeep
BY GAMERS. FOR GAMERS.™
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back cover
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Introduction
Game Mechanics
Journal
Magick
Keyboard & Cursors
Character
Options
Getting Started
Warranty
Credits
Installation & Customer Support
Contents
Introduction
Of all the tales
and legends,
there stands
one above all
— The Legend of Stonekeep,
mightiest of the human
citadels and home to the hero
Drake. For it was Drake who
defeated the Shadowking and
raised Stonekeep back from the
depths of the earth itself.
Unless you help, this happy
ending may not come to pass.
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Stonekeep is the second part of this legend. Thera’s
Awakening, the novella included in this package, is the first
part and you should read it for background. Reading
Thera’s Awakening is not necessary to help Drake in his
quest, but Stonekeep will be more enjoyable if you do.
Thank you for purchasing Stonekeep! It’s been a long
road and we hope that you enjoy playing it as much as we
enjoyed bringing it to you.
Team Stonekeep &Interplay Productions
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Play Stonekeepusing the mouseand thekeyboard.
MovementWalking through Stonekeep is controlled by the ARROW KEYS
as shown above. Unlocked doors open when you move intothem. Locked doors open other ways. Climb stairs andladders by walking into them.
Your mouse controls the CURSOR. The cursor iconchanges to show you what action you can take with yourhands. The LEFT and RIGHT mouse buttons represent yourleft and right hands. This is important when you equip anitem in each hand, and may affect other actions as well.
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Game Mechanicsstep forward
turn left turn right
step back
InventoryYou can pick up items you find by moving thecursor until it turns into a GRAB HAND over theitem. When you left click once, the cursor changes
into the active item. You can throw an active item bymoving it towards the top of the screen and clicking amouse button. The higher up the item when you click, theharder Drake throws the item. Low to the ground, Drakewill place the active item on the floor instead.
Drake has a Magick Scroll that holds yourinventory items. To open the scroll, move themouse cursor to the right side of the screen. When
the cursor changes to a SCROLL, click once with eitherbutton to reveal your inventory.
Place the item on the scroll and click again to add itto your inventory. You can stack identical items on top ofeach other if you want. The number of items in that pilewill appear next to the cursor when you do so.
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You can remove items from the SCROLL by using thegrab hand. As you add more items to the INVENTORY SCROLL,it changes length to accommodate the new items. At somepoint, you will need to scroll the SCROLL to see all theitems. To move to the top or bottom of your inventory,use the top or bottom of the SCROLL. The inventory willscroll as long as you hold the mouse button down or untilyou run out of items. The right mouse button scrolls fasterthan the left mouse button.
When you grab items, the right mouse button willautomatically add the active item to your inventory. It will tryto add the item to an appropriate container (like an arrowto a quiver, or a rock to a bag of rocks); if it cannot dothat, it will search for identical items, and if that fails, itwill drop the new item at the top of your inventory. Theleft mouse button will just open your inventory for you. Themiddle mouse button (or the left and right buttons at thesame time) will make the item active.
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Mystic MirrorThe MYSTIC MIRROR allows you to see Drake and his party ofadventuring friends. Use the MIRROR to equip and wielditems, like armor and weapons, or to use items on yourcharacters, such as heal roots and scrolls.
To toggle the MIRROR display, move the cursor tothe upper right side of the screen. When thecursor changes to a mirror, click once. Open the
mirror by clicking on the Direction Gem. The MIRROR willalso open when you open the INVENTORY SCROLL.
Move an active item to the character portrait in theMIRROR and click once to equip or use the item. If the itemneeds to be placed into a character’s hand, like a sword,move the cursor over the desired hand and click.
The small bars under your characters are their VITALITY
METERS. Click on the METER to show the number of Vitalitypoints remaining. When Vitality reaches 0, then thatcharacter is unconscious. If Drake loses all his Vitality, thegame is over!
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Journal
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Finding the JOURNAL quickly is essential. Itrecords useful information along yourjourney through Stonekeep. When you havethe JOURNAL, open it by clicking on the upper
left edge of your screen (when the cursor changes to alittle journal). Close the Journal by clicking outside it’spages. The JOURNAL is divided into six sections.
Character InformationThe first section shows your character’s statistics and skills.Refer to these pages to track your character’s improvementand to check his status. When others join your party,information about them will be recorded here as well.
The combat page shows what armor and weapons youhave equipped. It also shows how much damage yourarmor absorbs when you are hit and it shows how accurate
your weapon is and the average damage it delivers.
NotesIf you ever need to record information about yourgame, use this section. The QUILL CURSOR showswhere you can write—click to start typing and
press G when you are done typing.
RunesThis is where Drake records any RUNES he finds and wherespells are prepared. You can write your own notes next tothe RUNES. Refer to Magick (pg. 11) for more information.
CluesMany important clues are automatically recorded here foryou. Refer here when you need help.
ItemsWhen you find a new item, a record of the item is addedto this section. You can write your own notes here as well.
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MapsEverywhere youstep will berecorded in thissection. Use theQUILL to writenotes in squaresyou have visited. Ared mark on themap will show thelocation of a note.Click on the markto see the note.Click on thenumber next tothe note to jump back to the map. Erase all the text of anote to remove the red mark from the map. Use the Tkey to bring up the current map.
10 A map in the Journal.
The world of Stonekeep is filled with magick,but you must find the necessary itemsbefore you can use magick to cast spells.There are two basic items you need:
RUNECASTERS and RUNES. You must also have the JOURNAL.Runecasters are magick staves and runes are written
symbols of spells. You will find runes on scrolls as youexplore. When you read a scroll with a new rune, thatrune is automatically recorded in your JOURNAL. You canrecord notes and observations next to the rune in theJOURNAL.
Runes must be inscribed onto a runecaster before youcan cast spells. With a runecaster equipped in either hand,open the JOURNAL to the runes section and click on the rune youwish to inscribe. You will need to click with the right mouse
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Magick
button for the right hand or the left mouse button for theleft hand. Move the cursor to one of the blank slots on therunecaster and click again to write the rune.
There is a limited number of slots; the number variesand depends on the quality of the runecaster. If you wantto replace an old rune with a new rune, simply write the
new rune over the old.
There are differenttypes of runes: Mannish,
Throggish, Faerie and Metarunes. The first three are called
basic runes, however, Meta runescan modify basic runes. Meta
runes must be written on top
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of basic runes, but they will not erasethe basic rune.
To cast a spell, click with theappropriate mouse button and thenselect the proper spell by clicking on it.A final click may be necessary if thespell requires a target. The runecasterwill remember the last spell you cast, soif you wish to cast the same spell, youwill not need to select it again.
Spells require a power, called mana.When you cast a spell, the mana topower the spell comes from therunecaster. Spells use different amountsof mana: the more powerful the spell,the more mana it costs. Runecasters canonly hold a limited amount of mana.When you use all the mana, you willneed to find a magick source to rechargeyour runecaster.
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Journal! First page
@ Notes (most recent)
# Runes (first page)
$ Clues (most recent)
% Items (most recent)
^ T Map
(current map)
H First page, current section
F Last page, current section
P Page back in Journal
Q Page forward in Journal
Game Controls™ Save Game
£ Subtitling (On/Off)
¢ Load Game
∞ Lower Music volume
§ Raise Music volume
¶ Lower Sound volume
• Raise Sound volume
ª Voices (On/Off)
º Quit
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ShortcutsU Step Forward wW Turn Left aX Turn Right dV Step Back s
⁄ Brightness control
¤ Mouse Sensitivity
G Options Screen/Cancel
o Game Options Screen
i Inventory scroll
m Mystic mirror
j Journal
E Pause (speech)
Z Cancel
InventoryH Top of inventory
F Bottom of inventory
P Up five items
Q Down five items
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15Attack
Grab
Inspect
Turn PageWrite
Cursors
At the beginning of Stonekeep, Drake iscapable but not very experienced. Asprogress is made through gameplay, andskills practiced, Drake will improve his
abilities. It’s important to improve your characters!
StatisticsStrength, Agility and Health are statistics that defineyour characters. There are no intelligence or perceptionstatistics. You’ll have to provide those yourself!
Strength is raw might. It adds to the damage you doin combat and other physical tasks you may have toperform. Strength improves by using heavy weapons.
Agility measures quickness and dexterity. With skillsand other factors, it determines how accurate you are in
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Character
combat. It also reduces your chance of being hit. Uselighter weapons to increase Agility.
As Health improves, the more likely you can shrug offthe effects of poison or bad magick. It also determines yourVitality. When your Health increases, your Vitality alsoincreases. Health increases when Strength and Agility do.
There are also Skills, which represent specializedtraining. Skills also improve by use.
Archery, Axe, Brawl, Dagger, Hammer,Polearm, and Sword are all combat skills. Each weaponyou use falls under a particular combat skill. Combat skillis used to determine your weapon accuracy and speed.
Defense is how good you are with a shield, and howoften that shield blocks attacks in combat.
Stealth is a measure of how quiet you are whenwalking slowly and carefully. The better your Stealth, themore likely you can surprise monsters from behind.
Magick governs your rune magick skill. The moreskilled rune-magickians can use runecasters moreefficiently, using less mana to cast more spells.
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Pressing the G key during normal play willdisplay the OPTIONS SCREEN. The game willpause when you do this.
From the Options screen, you may:SAVE the current gameLOAD a previously saved gameSTART A NEW GAME from the very beginningSelect GAME OPTIONSQUIT the game
SAVE GAME displays your save game slots. Click on theup/down arrows to scroll through the list. Click on a slot,and type a name to save your game under. Press E
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Options
when you are done to save your game, or press G at anytime to cancel the operation. You have 20 save game slots.
LOAD GAME displays the saved games, along withthe names of the games and a picture of where you savedthem. Click on a save game slot to load that saved game.Use the up and down arrows to scroll through the list.
START A NEW GAME does exactly that.
QUIT GAME exits Stonekeep. Save your game first!
GAME OPTIONS allows you to change the volumeof the music, the volume of the sound effects and speech,the sensitivity of the mouse and the brightness of thedisplay. Click on the left and right arrows of an option tochange it. See Keyboard (pg. 14-15) for shortcuts.
RETURN TO GAME will unpause the game andreturn you to the action.
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After Thera brings you to the Ruins ofStonekeep, your quest begins. Here aresome pointers to help you start out…
Getting Started
Press the spacebar or amovement key to close theMIRROR and the SCROLL.Move the mouse cursor over thepile of bones and click once witheither button to search the bones.Move the cursor over the skull;when the cursor changes to ahand, click once with the rightmouse button – the skull shoulddisappear.Press the up arrow to walkforward, press the right arrow toturn right. Search the rubble bypunching it.
When the cursor changes to thegrab hand, right click.Now move the cursor to the right-hand side of the screen until itturns into a scroll, and click.You should have a rock andskull in your inventory.Grab the rock out of your inventorywith your mouse. The rock is now“active.”Click to close the scroll.Move the rock cursor over thesparkling thing and click again tothrow the rock. The higher therock, the farther it flies.
Walk forward to the door.After Thera speaks, (and thankgoodness She isn’t mad at you),pick up the rock using the middlemouse button (or both the left andright buttons at the same time).Open the door by walkingforward.Walk through the door, and followThera.When you see the ant, throwthe rock at it.If the ant lives after you hit it witha rock, punch it a couple of times.The attack cursor shows when youcan attack, when it’s full size, andwhere exactly you want to attack.Walk up to the sign on the wall.Move the cursor over the signand read it with the INSPECTcursor. From the sign, turn right, walkforward once and turn to the left.Walk up to the door and open it.Walk into the room.Walk up to the chest and open itwith your hands. Grab all the itemsout of the chest!Equip Drake with the dagger by:
opening your inventory,grabbing the dagger, and thenmoving the dagger up to Drake’simage in the mirror. Move thedagger over Drake’s right handand click once when he reachesto take the dagger. Remember,this is a mirror.Read the scroll by dragging thescroll to any part of Drake andclicking once.When you are done listening toDrake, and you can bypassspeech with the space bar, dropthe scroll.Turn to the right and search the bedwith your newly-found dagger.Walk forward and turn to theright. Examine the ruined tablewith your cursor. You foundsomething when the cursorchanges into the GRAB HAND.There is leather chest armor hiddenin the ruins of the table. Pick it upand equip it in the same way asyou equipped the dagger.Exit the room and follow thecorridor around to the left.Congratulations! You’re on yourway to becoming a hero!
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Limited WarrantyINTERPLAY LIMITED 90-DAY WARRANTYInterplay warrants to the original consumer purchaserof this computer software product that the recordingmedium on which the software programs are recordedwill be free from defects in material and workmanshipfor 90 days from the date of purchase. If the recordingmedium is found defective within 90 days of originalpurchase, Interplay agrees to replace, free of charge,any product discovered to be defective within suchperiod upon receipt at its Factory Service Center of theproduct, postage paid, with proof of date of purchase.This warranty is limited to the recording mediumcontaining the software program originally provided byInterplay and is not applicable to normal wear andtear. This warranty shall not be applicable and shall bevoid if the defect has arisen through abuse,mistreatment, or neglect. Any implied warrantiesapplicable to this product, including warranties ofmerchantability and fitness for a particular purposeare disclaimed. Interplay disclaims all responsibilityfor incidental or consequential damages.Some states do not allow limitations as to how long animplied warranty lasts and/or exclusions or limitationsof incidental or consequential damages so the abovelimitations and/or exclusions of liability may not applyto you. This warranty gives you specific rights, and youmay also have other rights which vary from state tostate.LIFETIME WARRANTYIf the recording medium should fail after the original90-day warranty period has expired, you may return thesoftware program to Interplay at the address noted
below with a check or money order for $5.00 (U.S.currency), which includes postage and handling, andInterplay will mail a replacement to you. To receive areplacement, you should enclose the defective medium(including the original product label) in protectivepackaging accompanied by: (1) a $5.00 check, (2) abrief statement describing the defect, and (3) yourreturn address. If you have a problem with yoursoftware, you may wish to call us first at (949) 553-6678. If your media is defective and a replacement isnecessary, U.P.S. or registered mail is recommended forreturns. Please send the defective disc(s) only (not thebox) with a description of the problem and $5.00 to:WARRANTY REPLACEMENTSInterplay 16815 Von Karman Ave., Irvine, CA 92606
SYSTEM UPGRADESInterplay has a system upgrade policy. At any timeafter purchasing any Interplay product, you may sendus your original CD and a check for $25.00 (U.S. funds)and we will replace your CD with the version for anothercomputer system that you specify. (This price is subjectto change.)
COPYING PROHIBITEDThis software product and the manual are copyrightedand all rights are reserved by Interplay and areprotected by the copyright laws that pertain tocomputer software. The CD-ROM is not copy-protected.This does not mean you may make unlimited copies.
NOTICE: Interplay reserves the right to makemodifications or improvements to the product describedin this manual at any time and without notice.
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Executive ProducerBRIAN FARGO
Produced & Directed byMICHAEL QUARLES
Art DirectorSPENCER KIPEDesigned by
CHRIS TAYLORMusic by
BRIAN LUZIETTIProgrammers
MICHAEL BERNSTEINJOHN PHILIP BRITT
JAY PATELJIM GARDNER
CHRIS CHRISTENSENJESSE REYNOLDSKEVIN W. BASSLOQUAN SEHNICK KESTING
PETER OLIPHANT2D Graphic Artists
SPENCER KIPEDAVID MOSHER
LEONARD BOYARSKYARLENE SOMERSCHERYL AUSTIN
HELENA WICKBERGCHARLES H. WEIDMAN III
3D Rendering ArtistsROBERT NESLER
LEONARD BOYARSKYKEVIN BEARDSLEE
DAVID MOSHERMOLLY TALBOT
ANTHONY BOWRENCOREY COMSTOCK
CHARLES H. WEIDMAN IIIJASON ANDERSONCHRIS REGELADOEDWARD TRILLO
Art AssistantsTODD LOENHORST
SCOTT EVERTSDungeon Environment
DesignerROB NESLERBased on an
Original Story byCHRIS TAYLOR &SPENCER KIPE
and
SCOTT LA ROCCA &PETER OLIPHANT
Interface DesignersMICHAEL QUARLES
CHRIS TAYLORSPENCER KIPE
PETER OLIPHANTLevel DesignersCHRIS TAYLORFLOYD GRUBBMARK O’GREENSPENCER KIPE
SCOTT LA ROCCADesign Editing & Assistance
SCOTT BENNIEAssistant CombatSystem DesignerMARK HARRISON
A Joint Creation ofINTERPLAY PRODUCTIONS
PETER OLIPHANTVoice Casting & Direction
MICHAEL McCONNOHIEMELODEE M. SPEVAC
THE VOICEWORKSVoice Casting &
Direction (Faeries)JAMIE THOMASON
Recorded atPOST LOGIC, Hollywood CA
INTERPLAY STUDIOS, Irvine CA
Voice Recording EngineerBRYANT ARNETTVoice Recording
Technical Supervisorand Editor
CHARLES DEENENScript Log Assistant
CHRIS BORDERSVoice EditorsCRAIG DUMAN
CHRIS BORDERSSERGIO BUSTAMENTE
LESLIE SPITZERMAX BOWERS
Lip-syncSCOTT EVERTS
Voice CoordinationCRAIG DUMANSCOTT EVERTS
Sound FXGREGORY R. ALLEN
LARRY PEACOCKCHARLES DEENENTHE ENTERPRISE
Foley ArtistsMARVIN H. MOOREGREGORY R. ALLEN
LARRY PEACOCKAudio Assistance
REGINALD ARNEDOCHERYL POSNER
Cinematic Sequence MusicRICHARD BAND
Stonekeep ThemeBRIAN LUZIETTI
Faerie SongsBRIAN LUZIETTI
CHARLES DEENENFaerie Players Contracting
MARCY DICTEROW
Faerie Music Recorded atTHE ENTERPRISE
Faerie MusicRecording Engineers
BOB BROWNJEFF GRIFFINFaerie Songs
Production & MixingAudio Post Production &
RerecordingCHARLES DEENEN
Cinematic Post Production& Sound FX
SOUNDELUX MEDIA LABSCHARLES DEENENAudio Mastering
CRAIG DUMANSERGIO BUSTAMENTEMusic FM Conversion
RON VALDEZBRIAN LUZIETTIRICK JACKSON
3D AUDIO PROCESSING
Video ProcessorsLEONARD BOYARSKY
ARLENE SOMERSFLOYD GRUBBJIM BOWSERBILL STOUDT
Video Room SupervisorJIM BOWSER
Cinematic VideoTechnology
PAUL ALLEN EDELSTEIN
Credits
Programming ConsultantsTIM CAIN
KURT W. DEKKERSCOTT CAMPBELL
Internal Engine DesignerPETER OLIPHANT
Translation Support& Such
CHRIS DeSALVOInstaller Programmers
GABRIEL VALENCIADARREN MONAHAN
PARALLAX SOFTWAREDirector of MIS
DepartmentNATHAN RENICH
MIS ManagerMIKE PACHOLIK
HistorianERIC TI-CHUN YING
Extra SpecialSharga Scripting
KEVIN BASSQuality Assurance
BILL DELKJOHN WERNER
JOHN McGINLEYDEREK BULLARDCHRIS KEENANTONY PICCOLIDEREK GIBBS
JASON PAUL COGGESHALLDARRELL JONESCORY NELSON
DARYL GUETZKOWDAVE HENDEE
SAVINA GREENELARRY SMITH
MARVIC AMBATAFRANK PIMENTEL
JEFF WOODSQuality Assurance Leads
STACY PATTERSONKYLE SHUBELCHAD ALLISON
Assistant QualityAssurance Director
DAVID L. SIMONQuality Assurance Director
JEREMY S. BARNESRendering Director
ROB NESLERAudio Director
CHARLES DEENENArt Director
SPENCER KIPEArtist SupervisorTODD CAMASTA
Assistant ProducersFLOYD GRUBBERIC DEMILTProud Dad
ALAN PAVLISHSTARRINGYoung Drake
TYLER BURDICKDrake
NICHOLAS FRANCHOTKhull-Khuum, the Shadowking
MICHEAL ESPISITOThera
LISA PARKERWahooka
WESLEY YANAGIEnigma
SCOTT LA ROCCAIaenni, Queen of the Fae
ROBIN LEEIce Queen
COLLEEN MORONEYDwarf
STEVE NGUYENSharga
BRIAN GIBERSONEttin
TOM DECKERBILL “Weez” DUGAN
Faerie Girl
SABRINA BRIMHALL
Faerie Male
DIANE TRANFloating Skull
SCOTT LA ROCCABack of Head
SCOTT EVERTSThrog Guard
GARY SIMPSONThrog Shaman
MIKE RADANAECHERTroll
GINA TAVIZONJACOB R. BUCHERT III
Zombie
BILL “Weez” DUGANSkeleton
LUCY
SPENCER KIPELizzy
TORI ANDAHAZYMr. McCleary
HY TERMANAxe-Man
SIMON BLACKVillager
LEE TIRCEWolf, Drake’s Dog
JULIUSStunt Double for Mr. Julius
SASHA the WONDERDOGFEATURING THE VOICES
OFDrake
TONY OLIVERShadowking
ARTHUR BURGHARDTThera
MADALYN ROFERWahooka
BILL E. MARTINEnigma
ARDWIGHT CHAMBERLAINFarli
RICHARD EPCARKarzak
PHILIP LEWIS CLARKE
Dombur
MILTON JAMESSkuz
MICHAEL SORICHIaenni, Queen of the Fae
NATALIE CARTERLament/Sparkle
KATH SOUCIESweetieSurly
E.G. DAILYChuckle
Snort
ROB PAULSENGiggleBinkle
STEVE MACKALLMurphWinkle
JEFF GLENN BENNETTVermatrix Goldenhide
LOUISE CHAMISTorin
SIMON PRESCOTTGeldor
CLIFTON WELLSSardin
EDWARD MANNIXOrson
Throg Hermit
BARRY STIGLERThun Brightstone
Throg ShamanGeorge Ettin
MIKE L. REYNOLDSSeldin
Sharga 2
MARK VANSLOWGorda Karn
SarkanSkrag
TERRENCE STONEEd Ettin
MILTON JAMESFil Ettin
Nigel HardstoneBig Sharga
WALTER BURR
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Stump Ettin
MICHAEL MCCONNOHIEGargolye
SIMON PRESCOTTScourge
Whispering Voices
JEFF WINKLESSMELODEE M. SPEVACKMICHAEL McCONNOHIE
GrugIce Sharga Guard
Tiny Sharga
JOSHUA SETHIce Queen
MELODEE M. SPEVACKKandoc
Grak the TraitorSharga 1
DAN WORENRek
Sharga Rebel
ROBERT TOWERSSharga AdvisorWeak Guard
EDMUND SORICHVideo Director
MICHAEL QUARLESAssistant Director
CHRIS TAYLORProducers
MICHAEL CONTIERIC DEMILT
Directors of PhotographyJOHN FANTE
ALAN BLAZEDALEKey Grip
MARK MOOREGaffers
DAVE WATSONMIKE WEAVERCraft ServicesERIC DEMILT
TONY BOWRENProduction Assistants
KELLY AMATOTIM MILLER
Make-upDAVID CROWTHER
Costume SupervisorsSPENCER KIPETODD CAMASTA
CostumerLINNIE SNEAD
Costume DesignerSPENCER KIPE
Fire Special EffectsCoordinator
VINCENT MONTEFUSCOSpecial Effects Unlimited
Husky WranglerVINCE DENARDO
Filmed atBEN KITAY STUDIOS, Stage 14
Hollywood, CA
OPENING/ENDINGCINEMATIC SEQUENCES
(MOVING PIXELS)
DirectorsANTHONY SMOLLER &
ROBERT KRAMERMoving Pixels Producer
DAVID THORNEMoving Pixels
Director of PhotographyMICHAEL LA VIOLETTE
Motion Control DirectorMAX ANDERSON
Motion Control OperatorJIM BALSAM
Motion Control GripBEN LESKO
Ultimatte/VideoBOB KERTESZ
Sound RecordistOLIVER HAYCRAFTBoom Operator
SAM MENDELSSOHNGaffer
RICHARD CHEUNG
Best Boy SwingPAUL CHEUNG
Key GripBUBBA SHEFFIELD
Best Boy GripsSTEVE GRAVES
HUSTON BEAUMONTROBERT LEITECT
Art DirectorROY REDE
StylistKRISTINE MILLERMake-up/HairTERRY AIKENS
TeacherMIKE CARTER
Animal TrainerDENNIS GRISCO
Script SupervisorROB HOWARDCraft Service
RACHEL MONTOYAProduction Assistants
MARK MORRISMAX LAMKIN
REGGIE BLUMFIELDKEVIN KERR
Storyboard ArtistsANTHONY FUNGHUGH KENNAN
3D Computer GraphicsMOVING PIXELS
3D ArtistsSEAN RO
ARYEH RICHMOND3D Animation &Special Effects
Interplay ProductionsLEONARD BOYARSKYKEVIN BEARDSLEE
DAVE MOSHER
Manual WriterCHRIS TAYLOR
Manual Design &Production
JERRY FRIEDMANManual Editor &Post ProductionBRUCE WARNER
Thanks to
STEVE JACKSON &DAVID PULVERWIN CRAFT at
DESPER PRODUCTSSRS LABS
DIGIDESIGNDAVE BALL at WAVESMUSEUM REPLICAS
DRAGONMARSH,Riverside CA
SUSAN & DEVINQUARLES
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