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Page 1: Stonewall Jackson Area Council 1 2017 Camp …bsa259.org/wp-content/uploads/2017/03/2017-Program-GuideFINAL.pdf · Stonewall Jackson Area Council 1 2017 Camp Shenandoah Program Guide
Page 2: Stonewall Jackson Area Council 1 2017 Camp …bsa259.org/wp-content/uploads/2017/03/2017-Program-GuideFINAL.pdf · Stonewall Jackson Area Council 1 2017 Camp Shenandoah Program Guide

Stonewall Jackson Area Council 1 2017 Camp Shenandoah Program Guide

Index of Contents

Significant Changes for 2017

• New Merit Badge Offerings: Animation, Basketry, Bird Study, Chemistry and Moviemaking

• Fillable PDF forms to make submitting paperwork easier and more legible • Ability to cook in campsites if notify Camp Leadership by March 1, 2017 • Ability to bring your own tents for use in Morrison or Ridgway campsites

Our Leader and Program Guide, Forms and New Camp Shenandoah Video can be found on our website:

http://www.campshenandoah.org

Program Specific Information 2-15 Online Merit Badge Registration 2 Steps to Register for Merit Badges 2-3 Monday – Thursday Class Schedule 4 Merit Badge Pre-Requisites 5-6 Timber Mountain Program Area 6 Aquatics Program Area Merit Badges 7-8 Handicraft Program Area Merit Badges 9 Welding 9 Nature Program Area Merit Badges 10 Scoutcraft Program Area Merit Badges 11 STEM Program Area Merit Badges 11-12 Lockhart Chapel Area Merit Badges 12 Medical Lodge Area Merit Badges 12 Shooting Sports Areas Merit Badges 12-13 Other Opportunities for Awards 13 Friday in Camp 14-15

• Friday Morning Merit Badges 14 • Friday Morning Activities 14 • Friday Afternoon & All Day 14-15

Troop Development 15-19 Scouts 15 Adults Training 16 Evening Activities 17 Troop Program Hours 18-19

Forms 20-26 Neptune Society Award Requirements & Application 20-23 Cook in Your Campsite 24 Honor Troop Award Form 25 Honor Camper Award Form 26

Nationally Accredited for 2016 and Authorized to Operate 2014-2018

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ONLINE MERIT BADGE CLASS REGISTRATION AND FEE PAYMENT

Online Merit Badge Registration System:

At Camp Shenandoah, we use the online registration system designed by Tentaroo. The website address is https://www.tentaroo.com/shenandoah. We have used this system since 2011 and find it to be very easy to navigate for all of our users. The Tentaroo site has a User Manual that should help answer any of your questions or concerns.

Following are the steps to manage the online registration process: • A Troop or Provisional Camper needs to submit the Hold a Site form (Troop) or Provisional Camper

(scout) form along with the $100 deposit fee or camper payment to the Council Service Center. • After receipt of the Hold a Site form or Provisional Camper form, we will create a unit account for your

Unit or Provisional Camper using the “projected attendance for youth and adults”. We will use the person listed on your Hold a Site form as the administrator of your unit account, be sure and give us the e-mail address of the person who will be handling your merit badge registration.

• If your attendance number changes from the “projected attendance for youth and adults”, you need to contact the Camp Director by e-mail: [email protected] to make the appropriate changes. Your Tentaroo access will not allow you to make any changes to the number of youth and adults on your profile.

• You will receive an e-mail from us that states your unit’s specific log-in and password, which will grant you access to start adding information for those youth and adults that will be with you for summer camp 2017.

• You will be able to begin registering your individual Scouts for merit badge classes only after you have paid 90% of your Camper and Leader fees. You do have the capability of paying per scout and adding their individual merit badge selections as well.

• Please use the Payment Transmittal Form when making any payments and indicate the number of Scouts and Leaders you are paying for with the payment. Payments can be made by electronic check (e-check) or by credit card using the Tentaroo secure payment method, or by calling the Stonewall Jackson Area Council Service Center in Waynesboro, VA, (540) 943-6675. Payments can be mailed to Stonewall Jackson Area Council – Summer Camp 2017, 801 Hopeman Parkway, Waynesboro, VA 22980, or by coming by the Council office and paying in person.

Steps to Registering for Merit Badges:

Now that you have signed up to attend Camp Shenandoah and received your log-in and password, you are ready to start working with the online registration system. Log-in and we are ready to start -

Step 1: Creating your Roster by clicking on the “Your Roster” icon: If you have been with us in the past, this part is easy, just review your roster to be sure we have all the current information on your Scouts and Leaders.

Things you will need to complete the roster: • Name of scout or adult • Emergency contact and their phone number • Date of Birth

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• Notations of any allergies or dietary restrictions. Please be sure to e-mail this information as well so that this important data does not get lost in the process.

• All blocks with the asterisk need to be filled in completely

Now complete this step for each of your Scouts and Leaders who will be coming to Camp.

Step 2: Create Event Registration: Click on the Event Registration icon. Here you will need to “select” those Scouts who will be registering for merit badges and Timber Mountain Program, and Leaders who will be with you for the week. This step will feel like you are being redundant, but trust us, it is necessary to do this part.

• Click on “New Camper or New Leader”, and then select the Scout or Leader. Then click on the “Save Camper” icon.

Now complete this step for each of your Scouts and Leaders that will be coming to Camp. Always empty your “Cart” before moving on to the next scout to finalize the transaction.

Step 3: Selecting Merit Badges Sessions or Timber Mountain Program: • You will then see two tabs (1) Profile (which shows the Scouts information) and (2) Classes. • If everything is correct on the Profile, click on the “Classes” tab and you will see a list of merit badge

offerings. The easiest way to select classes is to look on the bottom right hand corner and locate the “Find Class” block and type in the merit badge class the Scout wants. If the class is available, it will show the class and the session times that it is available.

• You can see if spaces are still available in a class by clicking on the “View All Classes” tab while working on merit badge selection for your scouts. This will show how many spaces are available or if the class is full.

• Repeat this process until you have created your scout’s schedule. • If you don’t see a class, one of two things has happened:

1. The merit badge class is already full. 2. There is a conflict in the merit badge sessions your Scout wants and the system will not allow

you to select the merit badge because of the conflict. You will need to sit down with your Scout and have him select an alternative merit badge.

• To review and print the schedule for your scouts, you have three options: 1. Under each individual Scout’s class selection, clicking on the “View Schedule” tab you will be

able to review and print a Scout’s individual schedule. 2. Under the “Event Registration” tab on the far left, click on the tab “View Schedules” which will

allow you to review and print your entire unit’s schedule. 3. On the front page, scroll down until you see “Reports”. Click on the arrow until you see “Class

Schedule” where you will be able to review and print your entire unit’s schedule.

Now complete this step for each of your Scouts until you have completed the process and all of your Scouts have their schedule. Always empty your “Cart” before moving on to the next scout to finalize the transaction.

We have covered the basics here and you can find more information with the new Users Manual. As always if you need assistance, please contact us, and we will walk you through the process.

We no longer issue “blue cards” for merit badge partials and/or completions for your scouts. You can run “blue cards” from the Tentaroo system if your unit still uses them.

You will receive a print out of merit badge partials and/or completion before you depart Camp Shenandoah.

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MONDAY – THURSDAY MERIT BADGE CLASSES & SPECIFIC PROGRAM AREA INFORMATION Our daily merit badge program and Timber Mountain Program (TMP – our 1st year camper program) are designed with the Scouting Progression in mind. The following pages contain the information about TMP and Merit Badge classes offered (our sessions may change depending on staff expertise).

MONDAY – THURSDAY CLASS SCHEDULE: SUBJECT TO CHANGE BASED ON DEMAND

9:00 Block 1

10:00 Block 2

10:30 Block 3

11:00 Block 4

12:00

2:00 Block 5

3:00 Block 6

3:30 Block 7

4:00 Block 8

AQUATICS PROGRAM AREA Swimming Swimming Lunch

Swimming Canoeing Canoeing Lifesaving Kayaking Kayaking Open Boat/Swim

1st Class Swim Whitewater 2nd Class Swim Rowing Open Boat/Swim Motorboating Stand Up Paddle Stand Up Paddle Motorboating

HANDICRAFT PROGRAM AREA Wood Carving Leatherworking Basketry Lunch

Wood Carving Indian Lore Leatherworking

Communication Communication Model Design & Building Communication Communication Model Design &

Building WELDING PROGRAM AREA

Welding Welding Lunch Welding Welding NATURE PROGRAM AREA

Environmental Science Environmental Science

Lunch

Weather Environmental Science Soil & Water Conservation Animal Science Fish & Wildlife

Management Animal Science Fish & Wildlife Management

Soil & Water Conservation

Nature Bird Study Geology Geology Weather Nature SCOUTCRAFT PROGRAM AREA

Emergency Prep Emergency Prep Orienteering Emergency Prep Emergency Prep Emergency Prep Camping Camping Camping Pioneering Camping

Signs, Signals & Codes Signs, Signals & Codes Signs, Signals & Codes Signs, Signals & Codes STEM PROGRAM AREA

Space Exp Space Exp Chess Space Exp Space Exp Chess Chemistry Robotics Robotics Robotics

Game Design Animation Game Design Game Design Animation Moviemaking LOCKHART CHAPEL

Citizenship: World Citizenship: Nation

Lunch

Citizenship: World Citizenship: Nation

MEDICAL LODGE

First Aid First Aid First Aid (TMP Only)

Lunch

First Aid (TMP Only) First Aid First Aid

SHOOTING SPORTS PROGRAM AREA Archery Archery Lunch

Archery Open Shoot Rifle Shooting Rifle Shooting Rifle Shooting Open Shoot

Shotgun Shooting Shotgun Shooting Shotgun Shooting TIMBER MOUNTAIN PROGRAM

Timber Mountain Program (TMP) Lunch Timber Mountain Program (TMP) Open Period

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PRE-REQUISITES FOR MERIT BADGES Scouts need to be aware of the requirements that must be completed before camp as well as the additional fees associated with some of the merit badges. Please share this information with your Scouts before they decide which merit badges they wish to complete at Camp Shenandoah! (Bold and Italicized are Eagle Required)

Merit Badge Area Difficulty Fees, Notes, Pre-requisites & Requirements

Animal Science Nature Medium Scouts will take a field trip on Thursday to a local organic farm during their merit badge class to complete the merit badge.

Animation STEM Medium Scouts will learn about basic animation techniques

Archery Shooting Sports Medium $20 for equipment use fee will be collected at Registration. Class size limited to 16.

Basketry Handicraft Medium $20 will be collected at Registration for program supplies. Bird Study Nature Medium Requirement #8 must be completed prior to arrival at Camp. Camping Scoutcraft Medium Requirements #9a and #9b must be completed prior to arrival at Camp.

Canoeing Aquatics Medium Scout must pass the BSA swim test and be classified as a swimmer. This Merit Badge requires physical strength to complete requirements. Water shoes are required to be worn.

Chemistry STEM Medium Explore how substances react with each other. Chess STEM Medium Scouts will learn Chess strategies. Citizenship in the Nation Chapel Medium Requirements #2 and #3 must be completed prior to arrival at Camp.

Citizenship in the World Chapel Medium Requirements #4b and #7 must be completed prior to arrival at Camp.

Climbing Climbing Medium $35 for equipment use fee will be collected at Registration. FRIDAY ONLY!!!! Should be able to hold your own weight while climbing and rappelling. Minimum age is 13.

Communication Handicraft Medium Requirements #5 and #8 must be completed prior to arrival at Camp. Emergency Preparedness Scoutcraft Difficult First Aid merit badge is a pre-requisite or the scout can take First Aid in the same

week. Requirements #7b and #8b must be completed prior to arrival at Camp. Environmental Science Nature Difficult Requirement #3F must be completed prior to arrival at Camp. Scout should be at

least 2nd class or 13 years of age.

First Aid Med Lodge Medium Must have completed First Class first aid requirements. Bring homemade first aid kit to Camp – Requirement #2d.

Fish & Wildlife Nature Medium Requirements #7 and #8 must be completed prior to arrival at Camp. Game Design STEM Easy Learn what goes into designing a game and make one of your own.

Geology Nature Medium Requirement #4 must be completed prior to arrival at Camp. Advanced preparation on requirement #3 is necessary to complete this merit badge at Camp.

Indian Lore Handicraft Easy $20 will be collected at Registration for program supplies. Kayaking Aquatics Medium Scout must pass the BSA swim test and be classified as a swimmer. Leatherworking Handicraft Easy $20 will be collected at Registration for program supplies.

Lifesaving Aquatics Difficult Scout must pass the BSA swim test and be classified as a swimmer. Pre-requisite for this merit badge is to have completed 1st and 2nd Class swim requirements.

Model Design and Building Handicraft Easy Learn about different styles of models and create a working model.

Motorboating Aquatics Medium Scout must pass BSA swim test and be classified as a swimmer. Moviemaking STEM Medium Learn the fundamentals of moviemaking. Nature Nature Easy Learn about the impact we have on our natural surroundings.

Orienteering Scoutcraft Medium Scouts should have attained First Class Rank or be able to demonstrate the ability to find and take bearings. Compasses are provided.

Pioneering Scoutcraft Medium Review basic knots, lashings and splicing prior to camp.

Rifle Shooting Shooting Sports Medium $25 fee for ammo & equipment will be collected at registration. Class size limited to

16 Scouts per class. Robotics STEM Medium Understand the world of robotics, build and compete with other campers. Rowing Aquatics Easy

Scout must pass the BSA swim test and be classified as a swimmer.

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Shotgun Shooting Shooting Sports

Medium

$30 will be collected at registration for equipment fees. Participants must be strong enough to hold and shoot a 12 or 20 gauge shotgun. Class size is limited to 8 Scouts per class. Minimum age is 13.

Signs, Signals & Codes Scoutcraft Medium Scouts will learn different methods of communication in this exciting merit badge.

Soil & Water Conservation Nature Medium Learn about our natural resources and how to protect them for generations to

come. Space Exploration STEM Easy $15 for supplies to be collected at registration. Swimming Aquatics Medium Scout must pass the BSA swim test and be classified as a swimmer. Weather Nature Easy Learn how weather is predicted and is there such a thing as “heat lightning”.

Welding Welding Difficult $15 for supplied will be collected at registration. Blue jeans, long sleeve shirt and leather shoes are required for this merit badge – Safety first!

Whitewater Aquatics Medium $20 fee will be collected at registration. Scout must pass the BSA swim test and be classified as a swimmer and take part in Friday off site river trip. Prerequisite – must have completed Kayaking BSA Award or Canoeing merit badge.

Wood Carving Handicraft Medium $20 will be collected at registration for wood carving project supplies. Must have Totin’ Chip Card. Scout should be 1st class to take this merit badge.

A Scout is responsible for providing verification of pre-requisite completion to his merit badge counselor to receive “Completion” of the requirements at the end of the week.

TIMBER MOUNTAIN PROGRAM “First Year Camper”: $15 fee collected at Registration. The Timber Mountain Program (TMP) is Camp Shenandoah’s premier first year camper program. Our TMP program is designed for those scouts who are new to Boy Scout and attending Scout Camp for the first time to work on basic outdoor skills. If a Scout has already attained the rank of Second Class, this program may be of little help. Scouts will spend time learning Scout skills, The Patrol Method, and will spend time learning the basic aspects of camping, cooking, first aid, fire building, and hiking. We emphasize the patrol method to prepare young Scouts to be an integral part of their Troop’s program. Scouts will spend all the program hours with their Timber Mountain Patrol – Monday through Thursday.

Each patrol will go on a day long hike that focuses on hiking and outdoor skills. Scouts are expected to attend the orientation meeting of all TMP participants on Sunday evening in the Eppard shelter.

What should a Timber Mountain Scout bring? • Pencil and paper to take notes • Canteen or water bottle • Day pack for five mile hike • Compass • Pocketknife (No Sheath Knives!) • An Adult Leader(s) or parent(s) to go with your unit’s Timber Mountain Scouts each day.

TMP Scouts will also complete the First Aid and Scouting Heritage Merit Badges.

Scouts are in TMP from Monday to Thursday and on Friday will be able to take part in the Friday only merit badges as well as participate in Aquapalooza and Terrapalooza.

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AQUATICS PROGRAM AREA:

Canoeing Merit Badge Scouts learn how to solo canoe as well as tandem canoeing with their buddies. At the end of this course, Scouts should be able to maneuver a canoe in a straight line on our flat-water lake. Water shoes are required to be worn while doing this merit badge. A Scout must pass the BSA swim test and be classified as a Swimmer to take this merit badge.

Kayaking Merit Badge In Kayaking, Scouts will learn the basic principles of using the kayak, including how to paddle and maneuver through a set course. Water shoes are required to be worn while doing this merit badge. A Scout must pass the BSA swim test and be classified as a Swimmer to take this merit badge.

Lifesaving Merit Badge Lifesaving is a good merit badge for older Scouts who are strong swimmers. It teaches the basics of reach, throw, row and go. They will learn rescues with and without rescue equipment. Scouts must have completed the 1st and 2nd Class swimming requirements to take this merit badge. Bring a set of clothing to get wet. A Scout must pass the BSA swim test and be classified as a Swimmer to take this merit badge.

Motorboating Merit Badge Scouts will learn the basic of motorboating, maintenance, operation and safety requirements. Water shoes are required to be worn while doing this merit badge. A Scout must pass the BSA swim test and be classified as a Swimmer to take this merit badge.

Rowing Merit Badge Scouts will learn rowing, feathering, backwatering and pivots as well as different types of row boats. They will learn how to use the rowboat as a lifesaving device as well as how to deliver a passenger to a dock. Water shoes are required to be worn while doing this merit badge. A Scout must pass the BSA swim test and be classified as a Swimmer to take this merit badge.

Swimming Merit Badge The Swimming Merit Badge focuses on swimming for fitness and safety. Be sure to label your clothing so any lost items can be returned. A Scout must pass the BSA swim test and be classified as a Swimmer to take this merit badge.

Stand Up Paddleboard Award (SUP) Try out one of the newest water activities on Hope Lake. Earn the Stand Up Paddling Award. Water shoes are required to be worn while doing this activity. This is not a merit badge, but a BSA Award.

Whitewater Merit Badge – $20 fee collected at Registration Scouts will learn the paddling techniques to maneuver through white water, obstacle courses and much more. Monday through Thursday they will learn the skills and on Friday, Scouts will complete the final requirements and test their skills on Class I, II and III whitewater. Our Staff will guide merit badge participants down river on the offsite Friday trip. Water shoes are required to be worn while doing this activity. Scout must pass the BSA swim test and be classified as a Swimmer and have completed the Kayaking BSA award or Canoeing merit badge or take it while at Camp.

Only the Scouts who take the Whitewater Merit Badge will take part in the Friday offsite trip in either a canoe or kayak depending on which merit badge they have earned - Canoeing or Kayaking.

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1st and 2nd Class Swim Class/Instructional Swim Program – 9:00 am and 2:00 pm

Swimming is an important self-preservation skill and has long been seen as a basic Scouting skill. Passing the BSA swim test is a First Class requirement, so it is crucial that Scouts learn how to swim. This program is developed to meet the Scout’s individual needs and follows the BSA suggested progression in the teaching of skills. We will complete as much of the Second and First Class swimming requirements as possible.

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HANDICRAFT PROGRAM AREA:

Basketry Merit Badge - $20 fee to be collected at Registration A handy skill for a scout. Baskets and basket weaving projects also make great gifts for family and friends.

Communication Merit Badge Communication is part of our everyday lives and this merit badge will help Scouts understand the many ways we communicate and help them improve their communication skills. Scouts need to be ready for speeches, interviews, teaching, writing and much more! Scouts need to complete requirements #5 and #8 prior to their arrival at Camp.

Indian Lore Merit Badge - $20 fee to be collected at Registration Scouts get an opportunity to explore Native American culture in its natural surroundings. Topics include Native American crafts, clothing, living shelters and games.

Leatherworking Merit Badge - $20 fee to be collected at Registration Leatherwork teaches the different types and sources of leather. Care of leather goods such as shoes and belts is covered. The Scouts learn to make different projects and how to tan a hide.

Model Design and Building Merit Badge In Model Design and Building, Scouts will learn about the different styles of model design, such as architectural, structural, process, mechanical and industrial. Scouts will see how these work together to give a whole picture of an object. Scouts will then make a project showing their understanding of the material.

Wood Carving Merit Badge - $20 fee to be collected at Registration After a review of safety rules, Scouts learn about the different types of wood and the uses of each type of wood. Other skills include sharpening knives, detailed carving and using a wood chisel. Due to the fact that the Scouts need to have experience using a knife, this merit badge is limited to Scouts who are First Class and above. A Scout needs to bring his knife for whittling and must have their Totin’ Chip Card to take this class. WELDING PROGRAM AREA Welding Merit Badge - $15 fee to be collected at Registration Learn the basics of welding that include: procedures, safety measures to take while welding and learn how to properly take care of equipment. Blue jeans, long sleeved shirt and leather shoes are required for this merit badge. If a scout comes to class wearing the incorrect clothing, they will not be able to participate in the session. SAFETY FIRST!

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NATURE PROGRAM AREA: All Scouts in the Nature Program Area need to bring pencil and paper everyday to their merit badge class.

Animal Science Merit Badge Animal Science studies the science that revolves around the care and raising of farm animals. To complete the merit badge, the class will take a tour of a world famous organic farm, Polyface Farm, located just a few miles from Camp Shenandoah.

Bird Study Merit Badge Bird Study includes discussions on the different classifications and ranges of birds, observing birds, noting their feeding habits, songs, and the management of the local bird habitat. We have a limited number of binoculars for the Scouts to use. Scouts need to complete requirement #8 prior to their arrival at Camp.

Environmental Science Merit Badge Environmental Science focuses on how the living and non-living factors in an environment interact. Special emphasis is placed on how humans affect these interactions. A total of two hours of field observation is included in the class sessions. Scouts need to be at least 2nd class or 13 years of age to take this merit badge. Scouts need to complete requirement #3F prior to their arrival at camp.

Fish & Wildlife Management Merit Badge The different styles of fish and wildlife management are the focus of this course. Examples of local management styles are given and the benefits and the disadvantages of each are discussed. Scouts need to complete requirement #7 and #8 prior to their arrival at Camp.

Geology Merit Badge Geology is the study of the rocks and minerals that make up Earth. Topics will include the theory of continental drift, different types of rocks and minerals and their uses and the rock cycle. Scouts need to complete requirement #4 prior to their arrival at Camp. Advanced preparation on requirement #3 is necessary.

Nature Merit Badge Nature is a broad study of five different areas of ecology around Camp Shenandoah. Topics include: soil and rocks, mammals, reptiles and amphibians, birds and plants.

Soil & Water Conservation Merit Badge Conservation isn't just the responsibility of soil and plant scientists, hydrologists, wildlife managers, landowners, and the forest or mine owner alone. It is the duty of every person to learn more about the natural resources on which our lives depend so that we can help make sure that these resources are used intelligently and cared for properly.

Weather Merit Badge What type of clouds are in the sky, what causes humidity and is there such a thing as “heat lightning” – these are just a few of the exciting things you will learn when you take the Weather merit badge.

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SCOUTCRAFT PROGRAM AREA: All Scouts in the Scoutcraft Program Area need to bring pencil and paper every day to their merit badge class.

Camping Merit Badge Camping Merit Badge is an introduction to safe and ethical camping. Scouts learn about Leave No Trace outdoor ethics, proper clothing, equipment, good camp management and camp safety. Scouts need to complete requirement #9a and #9b prior to their arrival at Camp. This is a great class for 2nd year Scouts.

Emergency Preparedness Merit Badge Emergency Preparedness merit badge encourages Scouts to learn procedures for dealing with emergencies such as medical emergencies, fires, search and rescue, floods and other disasters, as well as attempting to develop Scouts own problem solving skills. Scouts need to complete First Aid Merit Badge and requirements #7b and #8b prior to their arrival at Camp or take the First Aid Merit Badge while at Camp.

Orienteering Merit Badge This badge focuses on Orienteering as a sport. Scouts will develop their map and compass skills to a competition level, as well as learn to design, mark, and officiate courses they have prepared. A majority of their time hiking around Camp will be in completing orienteering courses. Scouts should have attained First Class rank or be able to demonstrate the ability to find and take bearings. Compasses are supplied.

Pioneering Merit Badge Pioneering is designed to further educate Scouts in the areas of knots, ropes, lashings and other non-traditional construction methods. Scouts should come to class with the basic knowledge of knots.

Signs, Signals and Codes Merit Badge Scouts will learn the importance of the different methods of communication – verbal, non-verbal, braille, written, symbols and emoticons.

STEM PROGRAM AREA: All Scouts in the STEM Program Area need to bring pencil and paper every day to their merit badge class.

Animation Merit Badge Animation will test a scout’s creative, artistic skills and storytelling abilities

Chemistry Merit Badge Stretch your imagination to envision molecules that cannot be seen-but can be proven to exist-and you become a chemist.

Chess Merit Badge Learn the history of chess, techniques and moves and compete with your fellow Scouts in a Camp wide tournament to test your new found knowledge.

Game Design Merit Badge Game Design teaches the various types and styles of gaming, it gives the freedom for a Scout to build their own game around creativity, strategy, and fun.

Moviemaking Merit Badge Scouts will learn to develop a story and describe other pre and post-production processes necessary for making a quality motion picture.

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Robotics Merit Badge This exciting new merit badge helps a Scout understand the world of robotics, major fields of robotics and how they are used. Scouts will learn about robotics, then get to build, test and participate in a competition to see how their robot competes with other robots. How cool is that – robots in a summer camp?

Space Exploration Merit Badge - $15 fee to be collected at Registration Space Exploration combines knowledge from both Handicraft and Ecology areas. Scouts learn about the different types of rockets, general knowledge of the solar system and the various types of exploratory missions. This merit badge is detail oriented and requires Scouts to bring pencil and paper to every class. LOCKHART CHAPEL AREA: All Scouts in the Citizenship sessions need to bring pencil and paper every day to their merit badge class.

Citizenship in the Nation Merit Badge Citizenship in the United States of America holds its responsibilities and duties as well as its privileges. This class focuses on both sides of the coin, looking at how we must support our country and what it does to support us. Scouts need to complete requirements #2 and #3 prior to their arrival at Camp.

Citizenship in the World Merit Badge Since we all live on the planet Earth, we are all citizens of the world. This class looks at the different ways that individuals, organizations, and governments interact with each other. Scouts need to complete requirements #4b and #7 prior to their arrival at Camp. MEDICAL LODGE AREA: Our Medical Lodge is staffed 24 hours a day because safety always comes first, but sometimes accidents happen. In addition to the medical responsibilities, our Camp Medic serves the youth with first aid merit badge training. Hands on first aid education will prepare your young Scouts for emergency situations.

First Aid Merit Badge First aid is one of the most basic Scout skills. All Scouts need to know the basics of check, call and care, to be used in Scouting and out in the world at large. Skills include recognizing life-threatening situations, CPR, bandaging and splinting. Scout needs to have completed their 1st Class requirements prior to arrival and bring a homemade first aid kit to Camp – Requirement #2d. SHOOTING SPORTS PROGRAM AREA: We’re proud of our outstanding Shooting Sports tradition at Camp Shenandoah. It revolves around dedicated, enthusiastic and knowledgeable staff where safety always comes first.

Archery Merit Badge - $20 fee collected at Registration Archery Merit Badge focuses on the use of bow and arrow as a target sport. Scouts will make their own bowstring and arrow. Scouts must meet the shooting requirement in order to earn the merit badge. Class size is limited to 16 Scouts per session.

Rifle Shooting Merit Badge - $25 fee collected at Registration Safety is the focus of the Rifle Shooting Merit Badge. Scouts learn the different styles of rifle shooting and must qualify in order to earn the merit badge. Due to popularity and safety reasons, this merit badge session is limited to 16 Scouts per session. Scouts must qualify using our high quality .22 rifles.

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Shotgun Shooting Merit Badge - $30 fee collected at Registration This older Scout program uses 12 and 20 gauge shotguns to shoot clay pigeons. Safety is stressed. Merit badge session sizes are limited to 8 Scouts. Participants must be strong enough to hold and shoot a 12 or 20 gauge shotgun. Minimum age is 13 to participate in this merit badge. OTHER OPPORTUNITIES FOR AWARDS: Boy Scout Conservation Good Turn Complete a conservation project while at Camp. A list of Conservation projects that can be done at Camp Shenandoah are provided by our Ranger.

Mile Swim, B.S.A. Scout and Adult participants take the swim test on Sunday and then have three more days of training - swimming the 1/8 mile, the 1/4 mile, the 1/2 mile, and then the full mile. The full mile will be done in open water and Scouts can choose to do the 1/2 mile in open water. Staff will guard the shorter distances, but the swimmer needs to provide support for their open water swims. There will be a meeting on Monday at the waterfront for all participants to explain the program. Neptune Society Award – Available only at Camp Shenandoah! The Stonewall Jackson Area Council Aquatics Committee is pleased to announce its council-specific aquatics award, available to both youth and adults, recognizing those who have demonstrated excellence in aquatics skills and safety. The "Neptune Society" award will recognize and distinguish those Scouts and Scouters who have achieved extensive experience in the BSA Aquatics Program and demonstrated their devotion to the betterment of aquatics skills and safety in and on the water. Those who have completed the requirements for this award will receive a certificate of accomplishment and the prized Neptune Society belt buckle presented by the Aquatics Committee. See pages 22-24 for requirements and application.

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FRIDAY IN CAMP: SINGLE DAY MERIT BADGES AND ACTIVITIES

Fridays at Camp Shenandoah are AMAZING!! Our four-day merit badge class schedule IS a huge success. This format gives Scouts an engaging week of learning with an exciting twist at the end of the week. Scouts have a wide array of options on Friday. They can choose to spend Friday in camp earning single day merit badges or participate in camp wide activities. Scouts will need to complete their merit badge requirements by Thursday and if not, they will need to work closely with their merit badge counselors to complete their requirements either after class or during free time. Our staff will provide the additional support for finishing merit badge classes on Thursday when applicable.

Friday Morning Merit Badge Program: Scouts will be able to earn at least one merit badge on Friday. Scout who have participated in our Timber Mountain Program all week will be able to participate in our Friday programming.

Currently we plan to offer the following merit badges on Friday: • Fingerprinting • Fire Safety • Architecture • Law • Others will be added as we confirm instructors

Once the Friday merit badge schedule is finalized, we will send out an e-mail to all units so that you are aware of what is being offered. The Friday schedule will be added to Tentaroo online registration system so that you can select merit badges. FRIDAY CAMP WIDE ACTIVITIES:

Friday Morning: 9:00 am to 11:45 am If a Scout doesn’t want to take a merit badge, they have the opportunity to take part in the following:

• Shooting Sports Program Area - Open Shoot: (pay for ammunition at the Trading Post) Archery Range Rifle Range ($0.75 for five shots) Shotgun ($.75 cents per shot and clay).

• Aquatics Program Area - Scouts can take out kayaks, row boats, Stand Up Paddle boards, canoes or go for a swim.

• STEM Program Area - Geocaching – try and find all the caches hidden at Camp Shenandoah. • Mountain boards – put on safety pads and try your hand at this exciting activity.

Friday Afternoon: 1:30 pm to 5:00 pm • Aquapalooza: With aquatics activities, Scouts will be challenged with tons of AWESOME competitive

activities. • Terrapalooza: Activities and competitions for all things “on land”. • Other Activities – Other activities will be determined by program staff depending on schedule.

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Friday All Day: 9:00 am to 5:00 pm

Caving (Off site) - $30 fee collected at Registration For Scouts and Scouters interested in going underground for a fun and muddy Friday adventure. Join our experienced staff as you explore some of the region’s best caves. Be sure to bring at least 3 sources of light, long sleeve shirt, pants and shoes that can get very dirty. Age requirement is 14 and up.

Climbing Merit Badge (Off Site) –$35 fee collected at Registration The Climbing Merit Badge focuses on technique, proper use of equipment and the unique character building opportunities climbing can offer. Scouts will have first-hand experience in basic climbing skills and experience the personal challenges and triumphs that climbing can offer. Scouts must be able to hold their own weight while climbing and rappelling to take this merit badge. Minimum age is 13 to participate in this merit badge.

Hiking Elliott Knob (Off site) – No fee This is a great opportunity to hike from Camp Shenandoah to the top of Elliott Knob, the highest point in Augusta County and one of the highest peaks in Virginia. This hike features two waterfalls and great views. TROOP DEVELOPMENT – SCOUTS Totin' Chip Scouts may earn the Totin’ Chip in the Timber Mountain or the Scoutcraft area. Contact the Area Director or the Program Director for details.

Firem'n Chit Scouts may earn the Firem‘n Chit at Camp Shenandoah in the Timber Mountain program or the Scoutcraft area. Contact the Area Director or the Program Director for details.

Fish'n Chip Learn the rules of the camp for fishing in Hope Lake. Adults and Scouts wishing to fish need to attend this session in order to fish in Hope Lake.

Honor Troop Award This honor is awarded to troops meeting the requirements of service and involvement in camp activities. Recognition is a wooden plaque awarded at the end of the week, decorated by the troop and returned to Camp Shenandoah to be displayed in the Dining Hall. Specifics and tracking sheet for Honor Troop Award will be handed out at the Scoutmaster Orientation meeting on Sunday afternoon.

Honor Camper Award This honor is awarded to the camper who meets the requirements of service and completion of activities on his own. A special Honor Camper patch is awarded to the camper when he turns in the paperwork verifying completion of the requirements. This award can be earned by any camper dedicated enough to complete the requirements. Specifics and tracking sheet for Honor Camper Award will be handed out at the Scoutmaster Orientation meeting on Sunday afternoon.

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Outdoor Requirements for Rank advancement The Camp Shenandoah “Scouting Progression” provides perfect opportunities for Scouts to meet all kinds of requirements, not just earn merit badges.

Tenderfoot Second Class First Class Star Life Eagle • E.D.G.E. Method

Training • Local Poisonous

Plant ID

• 5 mile hike requirement

• Flag Ceremony Requirement

• Wildlife Identification Requirement

• First Aid Requirement

• Swimming Requirement

• Orienteering Requirement

• Plant ID • Swimming

Requirement

• E.D.G.E. Teaching Opportunities

• E.D.G.E. Teaching Opportunities

• Eagle Project Workshop

TROOP DEVELOPMENT - ADULT TRAINING Scoutmaster Merit Badge: Earn this award by fulfilling the requirements that will be given out during our first Scoutmaster forum on Monday. The requirements will have you going to the different areas of camp either helping out or doing something Scout related.

Scout Leaders Supplemental Trainings A schedule of these Supplemental trainings will be provided at the Sunday Leaders Meeting. • Safe Swim Defense / Safety Afloat Aquatics Shelter • Climb on Safely Eppard Shelter • Trek Safely Eppard Shelter • Youth Protection – Staff Lounge

Scoutmaster and Assistant Scoutmaster Leader Specific Training Once a volunteer has a solid overview of the Scouting program, training for a specific Scouting position continues through Leader Specific training. This training provides the specialized knowledge a Leader needs to assume a leadership role. Leader Specific training has been developed for the following positions and their assistants: Scoutmaster, Assistant Scoutmaster and Troop Committee members. We do not offer Troop Committee Challenge training as this is offered as part of the available online training.

Introduction to Outdoor Leader Skills Outdoor skills are critical to the success of the Scouting program. Introduction to Outdoor Leader Skills will provide Leaders with the basic outdoor skills information needed to start and guide a program the right way. Completion of this course is the required outdoor training for all Scoutmasters and Assistant Scoutmasters. This training is not required for Troop Committee members or Venturing, but it is highly recommended for Venturing if the Crew is doing high adventure programs. The skills taught are based on the outdoor skills found in the Boy Scout Handbook.

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EVENING ACTIVITIES – Monday through Friday: This element of our program is geared toward challenging your boys in friendly competition and fun activities. We understand that after a long day of classes, the Scouts are ready to have some fun. A full schedule of activities will be shared at the first SM/SPL meeting on Sunday evening.

Order of the Arrow Medicine Bowl – Monday evening OA Medicine Bowl is for Order of the Arrow members to participate in an ice cream social at the Dining Hall. Wear your OA Sash and come prepared for food, fellowship and fun.

Dessert Cook-Off - Tuesday evening See how your top chef stacks up against your fellow campers for the dessert cook-off held at the Eppard Shelter. Bring your own ingredients, or if you need us to pick up some extra ingredients for you, we can do this, but you will need to reimburse us for the costs. Requisition Forms for dessert cook-off items need to be turned in no later than Monday at lunch.

Order of the Arrow Brotherhood Questioning – Tuesday evening Brotherhood Questioning – location will be announced.

Vespers Service at Lockhart Chapel – Wednesday evening A camp wide Vespers Service will be held on Wednesday evening at 7:00 pm. The chapel is available for group or individual use at any time. We encourage all units and Scouters to attend this service – remember a Scout is Reverent!

Order of the Arrow Brotherhood Ceremony – Wednesday evening Brotherhood Ceremony will take place at the OA ring at 9:00 pm. Instructions will be given to candidates as to time and place to meet.

Campsite Cooking - Thursday evening On Thursday evening, troops will cook in their respective campsites with food provided by our kitchen staff. The ingredients provided will be for a “foil dinner” – hamburger patty, potatoes, onions, carrots, and peppers. If you wish to adapt these items for something different, you will need to provide your own equipment and ingredients. Troops are encouraged to join with other troops for the evening for a joint campfire program and fellowship; or spend the evening with your troop just chilling.

Friday Camp Wide Campfire and Order of the Arrow Callout – Friday evening Friday evening is one of the most exciting of the week. It is time for our troop led campfire where units and scouts get to showcase what they have learned, celebrate their achievements, sing, laugh and enjoy the best of camping – the campfire. Shenandoah Lodge 258 will also host Order of the Arrow Call Out ceremony for those Scouts and leaders who have been elected to join the Order of the Arrow. Many families come out and share dinner and the campfire with their units.

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Troop Program Hour Activities – Monday, Tuesday & Wednesday: On Sunday evening following dinner, sign up your troop for an opportunity to participate in extra activities. It isn’t required, but activities are provided if you are looking for something to do with your entire troop to build team morale, team spirit or just for fun.

Trail Riding Using Mountain Bikes Spend some time riding the trails around Camp Shenandoah and the Swoope community. You will get to see some of the beauty of our Camp and the surrounding area and why we feel this area is so amazing.

Mountain Boards We have helmets, knee and elbow pads and 4 wheeled mountain boards to challenge your troop for an EXTREME evening activity!

Geocaching Try to find the caches at Camp with our GPS devices and a few hints. Can your troop solve the mystery by locating all the caches?

Troop Program Hour Activities – Monday, Tuesday & Wednesday: Cont’d.

Aquatics Area Activities: Morning - Early Bird Swim Sign up your troop to participate in our early bird swim from 6:30 am to 7:00 am. Leaders must sign up to participate if you have youth signed up to participate. What a way to wake yourself up and prepare for another great day at Camp Shenandoah. NOTE: This activity is only available Monday, Wednesday and Friday.

Evening – Swim, Rowing, Canoeing, Kayaking, Stand Up Paddleboards, Iceberg and Rocker! Sign up your Troop to spend time at the water front swimming, rowing, canoeing, kayaking, climb the Iceberg or use Stand Up paddleboards (SUP’s) from 7:30 pm to 8:30 pm at the Aquatics area. A troop can bring up to 30 people and must provide a minimum of two (2) adult leaders per unit that holds a current training certification for Safe Swim Defense/Safety Afloat to assist in safety monitoring. NOTE: Our staff is there for additional support, while your Troop leadership monitors the area.

Handicraft Activities: Sign up your troop to spend an hour doing some really cool handicraft projects or just come down and hang out with the Handicraft staff throwing tomahawks.

Nature Activities: Sign up to spend some time with the Handicraft staff and see firsthand how they care and feed the animals and learn more about the merit badges being offered in this exciting program area. Participate in an early morning bird walk.

Scoutcraft Activities: Sign up your troop to participate in numerous Scoutcraft projects and advancements. Work to hone your skills on knots, lashings and fire building so that your scouts can participate in Terrapalooza on Friday.

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Shooting Sports Area Activities: Troop Archery Sign up your entire troop to see “who is the ‘top-shot’ in archery in your unit”. There is no cost for this activity.

Troop Rifle Shooting Sign up your entire troop to see “who is the ‘top-shot’ in rifle shooting in your unit”. Cost to participate in this activity is: $.75 for five shots. Tickets are to be purchased in the Trading Post prior to arriving at the Rifle Range.

STEM Activities: Sign up your troop to build a robot or hold a troop chess competition.

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Stonewall Jackson Area Council Neptune Society Award for Excellence in Scout Aquatics

The Stonewall Jackson Area Council Aquatics Committee is pleased to announce a new council-wide award called the Neptune Society Award recognizing outstanding accomplishments in Scout Aquatics by youth and adult members. For youth to qualify for the award a Scout must complete the following: Merit Badges (6) 1. Swimming 2. Lifesaving 3. Canoeing 4. Rowing 5. Kayaking 6. Whitewater Physical Fitness 1. Mile Swim Complete three of the following 1. SCUBA BSA or SCUBA MB 2. Snorkeling BSA 3. Stand Up Paddleboard BSA 4. Board Sailing BSA 5. Small Boat Sailing MB 6. Motorboating MB 7. Water Sports MB 5. Attend either Sea Base or Northern Tier High Adventure Camps OR 1. BSA Lifeguard OR 1. Aquatics Supervision Swimming and Water Rescue and Paddle Craft Safety Service Project Complete an Aquatics Project (minimum 2h) preapproved by the SJAC Aquatics Committee. Examples would include: 1) Helping guard at Camp Shenandoah waterfront; 2) Waterfront improvement project; 3) Assisting your unit to conduct a unit swim; 4) Assisting your unit leader in the planning a float trip, writing up a float plan and going on the trip; 5) Assist in Winter Swim Program.

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Adult Leaders Must Complete: Training Programs 1. Swimming and Water Rescue 2. Paddle Craft Safety Physical Fitness 1. Mile Swim Complete two of the following 1. SCUBA BSA 2. Snorkeling BSA 3. Stand Up Paddleboard BSA 4. Kayaking BSA 5. Board Sailing BSA 6. Attend either Sea Base or Northern Tier High Adventure Camps 7. BSA Lifeguard Or: 1. Complete BSA Aquatics Instructor training and; 2. Mile Swim All must complete: Service Project Complete an Aquatics Project (minimum 2h) preapproved by the Aquatics Committee. Examples would include: 1) Guarding/assisting at Camp Shenandoah waterfront; 2) Waterfront improvement project; 3) Conduct a unit swim as per Safe Swim Defense; 4) Plan a float trip, writing up a float plan as per Safety Afloat and lead your unit on the float trip; 5) Assist in Winter Swim Program. Recognition The recognition for successfully completing the award will be a certificate recognizing the Scout or adult leader as a member of the Neptune Society and a Neptune Society belt buckle available to only those who have earned the award. For additional information contact Jay Fox ([email protected]).

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Cook in Your Campsite

Camp Shenandoah wants to offer the opportunity for your unit to prepare all your meals in your campsite. Take advantage of this opportunity to allow your scouts to work on requirements to complete the Cooking Merit Badge, improve cooking skills, build teamwork within patrols and within the troop. We will provide the food and the troop provides the necessary equipment that you normally use on troop campouts. Your scouts will be able to help prepare meals starting on Sunday evening until Saturday morning. This totals six (6) breakfasts, five (5) lunches and six (6) dinners which means your scouts would cook a total of seventeen (17) meals while at Camp! Again, we will provide the menu and all the food, you provide the necessary equipment. In order to have enough food for this opportunity, units must let us know they want to participate in the Cook in Your Campsite program by May 1, 2017 by sending an e-mail to [email protected] or faxing this form to (540) 943-6676. Requests received after May 1, 2017 that date will not be honored. Information we need to complete your request: Troop #_______________________ Week at Camp___________________________________ Unit Leader_______________________________________________________________________ Number of Youth #_____________________ Number of Leaders #______________________ Known food allergies: __________________________________________________________

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HONOR TROOP AWARD CAMP SHENANDOAH 2016

Do all of the following: ____ Demonstrate continuous Scout Spirit by participating in all events of the Shenandoah Olympics. ____ Follow all posted Camp Shenandoah procedures, as well as all of those put forth in the Leader's Guide. ____ Post your Unit’s daily program schedule and the camp schedule in your campsite. ____ Review and post the following rosters – Table Waiters, Fireguard Plans, Duty Rosters ____ Keep your campsite neat and free of hazards. Each troop must maintain at least an 85 on inspections or

show continuous daily improvement ending above an 85. ____ Fly the flag of the United States of America proudly and properly within the campsite. Conduct daily flag-

raising and lowering ceremonies within the campsite. ____ Sign up to clean the scout showers (may be done with the cooperation of another troop). ____ Participate in Terrapalooza. ____ Have 75% of your troop fill out Thank You postcards (Scoutmasters will receive cards to hand out during

the week).

Complete twelve (12) of the following: ____ Conduct a troop or inner-troop campfire and invite a staff member to attend. ____ Create a troop cheer/yell and perform it when called to attendance at morning and evening flags. ____ Eat with ten different staff members at the Dining Hall. ____ Create or embellish a troop flag and bring it to morning and evening flags. ____ Perform a conservation project with the approval of the Camp Ranger. ____ Have all scouts wear their Class-A Uniform to evening flags. ____ Show that all scouts have earned and carry a Tote'n chip and Firem'n chit. ____ Show that wood tools are available and used safely within the campsite and have a visibly marked woods

tool area. ____ Have at least one scout registered for a provisional week at Camp Shenandoah. ____ Construct a significant pioneering project in your campsite. ____ Have at least 75% of troop members complete a Handicraft project while in camp. ____ Have at least 90% of troop members classified as Swimmer, or have advanced one level at the

waterfront. ____ Have at least one (1) scout leader trained in Safe Swim Defense and Safety Afloat and hold either a Troop

Swim or a Troop Boat. ____ Pre-register for next year at Camp Shenandoah. ____ Participate in either Nature or Handicraft program hours. ____ Have one (1) member of your troop fill out a staff or volunteer application for next camp season. ____ Audition and perform a skit or song for the Friday night campfire. ____ Have at least one (1) Scout Leader attend the daily Scoutmaster Forum. ____ Have all Scout Leaders who have stayed over 72 hours earn the Scoutmaster Merit Badge. ____ Have your troop attend Vespers on Wednesday night.

The Senior Patrol Leader needs to turn this form in by Friday lunch to the Camp Office. _________________________________ ______________________________________ __________ Senior Patrol Leader Scoutmaster Unit #

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HONOR TROOP AWARD CAMP SHENANDOAH 2017

Name: ______________________________________________ Troop: ______________________________ The Honor Camper Award is designed to reward those scouts who participate to the fullest extent possible in the Camp Shenandoah program. Scouts who complete 22 of the 28 requirements will be eligible for the award. _______ 1. Achieve the Swimmer rank on the swim test. _______ 2. Fire a rifle on the Rifle Range or an arrow on the Archery range during open shoot. _______ 3. Create and share a troop or patrol cheer during flag raising or retiring _______ 4. Learn the middle name of five staff members. _______ 5. Take out a Canoe, Stand Up Paddleboard or Rowboat in the Aquatics area. _______ 6. Consult with the Ranger and assist with a service project of at least one hour duration. _______ 7. Challenge a staff member to a game of rock, paper, scissors; Win two out of three games. _______ 8. Go to Scoutcraft Program Area and tie a bowline in less than 3.5 seconds. _______ 9. Go to the Nature Program Area and show the director an example of Red, White, and Black Oak

leaves. _______ 10. Challenge a staff member to two holes of disc golf. _______ 11. Reach the marked hold on the bouldering wall. _______ 12. Assist in constructing a troop pioneering project for your unit’s campsite. _______ 13. Trade a patch with another scout. _______ 14. Attend Chapel Service on Wednesday or visit with the Chaplain on the front porch of the Dining

Hall. _______ 15. Participate in a Friday night skit, song or cheer performed by your troop. _______ 16. Play a game of horseshoes, corn hole, chess, or checkers. _______ 17. Serve as Table waiter in the Dining-Hall at least three times in a week. _______ 18. Participate in Terrapalooza on Friday afternoon _______ 19. Participate in Aquapalooza on Friday afternoon. _______ 20. Have a staff member (possibly your troop guide) join your troop for a campfire or other in-

campsite activity. _______ 21. Find a scout or staff member you don't know who has been to Philmont, Northern Tier or Sea

Base and talk to them about their experience. _______ 22. Attend each evening Flag Ceremony in complete Class A uniform as designated by your troop. _______ 23. Use the Camp Shenandoah brand on something you own. _______ 24. Sign up for a Provisional Week at Camp Shenandoah. _______ 25. Use the leatherworking tools at the Handicraft area. _______ 26. Buy a Slush Puppy for a younger scout in your troop. _______ 27. Complete at least four merit badges during the week. _______ 28. Help sweep the porch of the Trading Post at least once during the week

Turn this form in by Friday lunch to the Camp Office.

_______________________________________ _________________________________________ Honor Camper Scoutmaster


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