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Storyboard analysis

Date post: 13-Feb-2017
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1) This is one of our production logos that we created using Serif DrawPlus X6. 2) This is another one of our production logos that we created using Serif DrawPlus X6. 3) This is our final production logo that we chose from out of a few others that we created using Serif DrawPlus X6. 4) The next shot displays a quote that we used to interest the audience. Since they have seen no characters yet, we wanted them to wonder what the genre was and what would come based on the quote. We used a basic font for the quote and a
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Page 1: Storyboard analysis

1) This is one of our production logos that we created using Serif DrawPlus X6.

2) This is another one of our production logos that we created using Serif DrawPlus X6.

3) This is our final production logo that we chose from out of a few others that we created using Serif DrawPlus X6.

4) The next shot displays a quote that we used to interest the audience. Since they have seen no characters yet, we wanted them to wonder what the genre was and what would come based on the quote. We used a basic font for the quote and a larger font for the name because the protagonist doesn’t actually say the name out loud. In this shot, the non-diegetic music begins very slowly and quietly.

Page 2: Storyboard analysis

5) This shot is the first shot seen that we have actually filmed. It is where the music gets louder and is now audible for the audience to hear. However, characters are not established yet because all that is seen are shoes. We shot this using steady cam because our tripod couldn’t go as low as we wanted. However, this was a good thing because it gave us our high angle shot that we wanted.6) This is the shot where we added a dissolve to change the lighting of the opening. We added a ‘day to night’ filter, which gave us low key lighting because we had filmed when it was bright outside. Although these first two shots are quite minimal and not much is seen, it creates enigma because the audience want to know whose shoes they are and why the lighting has gotten darker.7) The next shot is where we first see the protagonist clearly, and we also se a glimpse of the assumed ‘antagonist’. This is just a simple long shot that allows the audience to see the setting of a pathway and a field, which is quite creepy because there are no other visible people around.

8) In this long shot, we see the characters’ faces for the first time. This allows the audience to determine the protagonist because she stands at the front and appears to be the normal one out of the two because she is not wearing a mask and she is walking when the antagonist is not. Additionally, this is where she hears her text message come in, so she stops to check her phone.

Page 3: Storyboard analysis

9) This close up of the phone we used displays the text message ‘want to play a game’. This may interest the audience because they don’t know who Abby is, so they don’t know what to expect. Also the close up makes it evident that the phone and text is an important part of the opening sequence.10) The title of the film is shown here, which shows that the film is beginning and what happens next will be significant.11) This long shot is interesting because the protagonist is clearly walking by the antagonist, but she doesn’t appear to notice. The shot is supposed to show the odd nature of the film, because the audience will be confused as to why the antagonist isn’t being addressed. The audience can therefore assume that the antagonist may not be an ‘evil’ character, because no harm is being done.

12) This mid shot clearly shows the protagonist turning around and expecting to see something. This suggests that the protagonist knows that somebody else was there and builds suspense in the audience. This is because, the antagonist is not seen in the shot, when she was clearly there before. The audience may wonder where the character has gone and why the protagonist does not seem to be worried, so they may assume that the genre is not horror because it is not particularly scary.

Page 4: Storyboard analysis

13) This next long shot is similar to shot 7 of the protagonist walking down the path.14) In this shot, Lauren takes out her phone and calls Monique. We added the sound effect of a phone ringing to make it more realistic for the audience and they can really immerse themselves in the film. This shot includes Monique saying that Lauren is ‘acting crazy’. Lauren then slowly puts down the phone and the camera pans across so the whole pathway is shown and Tinika is seen with her head tilted to the side. This creates suspense for the audience because as the camera is panning, the music kicks back in and Lauren’s face is somewhat confused and suspicious, mimicking the feelings of the audience.15) This shot shows both Lauren and Tinika. The fact that Tinika’s head is tilted to the right creates a less scary and more unsettling film because she comes across as childlike. Her dress adds to this characteristic.

16) This shot is where the music gets louder and more dramatic. We synced it this way because she starts running, which shows the drama of the situation and the fact that it is getting more serious. The music helps to establish Tinika’s character as the antagonist because Lauren is running from her.

Page 5: Storyboard analysis

17) This long shot is just another shot of Lauren running, which is a match on action because she is continuously running.18) This shot is supposed to be a normal long shot, however the camera is tilted slightly to the left, which creates a somewhat canted angle but it is not quite there. This makes the audience feel sort of disoriented but not enough to assume that the film is a fantasy or that the characters are insane. The audience may feel less unsettled by this shot though, which is because of the fact that she is running into the open road and not a dark, empty path.19) This is just another simple shot of Lauren running down the road and into the gate of the house.20) In this shot, she is seen running into the gate and up to the door. She does this in a frantic way to make the audience feel anxiety as to what will happen next. This shot creates the build up to the end of the sequence.

Page 6: Storyboard analysis

21) This is the shot where all the shots from here become quite fast paced to build the stress for the audience because they are worrying about what is happening. Lauren drops her keys in this shot after fumbling around with them. This makes the audience feel sympathy for her because she appears to be in a dangerous situation.22) This shot is short and simple because it is just Lauren bending to pick up her keys. However, her face is not seen, so the anxiety is building more and more.23) This shot shows Lauren getting startled by Tinika’s hand on her shoulder. This is the shot that the tension has built up for. The audience may now be shocked because Lauren doesn’t run or freak out, she is just still for a split second then stands up.

24) The final shot is what all the tension has been building up for. When Lauren says ‘you’ it makes the audience confused. This is because it is like she knows who the antagonist is, but the audience may wonder why she was running. Additionally, the abrupt cut of the sequence adds to the confusion. However, through it all, more enigma is created because there are many unanswered questions.


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