CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
1
AUDIO 1 – GUN SHOT sound to Create more emphasis and forEntertainment purposes.
Caption: Trigger ent. 0:02LOCATION: interior/exterior
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
FILM PRODUCTION LOGO #1
AUDIO 3 – MUSIC
2 Caption: Badman movements
AUDIO 1 – Music starts from this caption - FILM PRODUCTION LOGO #2
0:02LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – Using soundtrack byDMX –Right or wrong, flows to nextCaption.
AUDIO 3 – MUSIC FADES IN
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
1
AUDIO 1 – FILM PRODUCTION LOGO #3
Caption: KJT Films 0:10LOCATION: interior/exterior
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – AMBIENT
AUDIO 3 – MUSIC, continued DMX- Right or wrong soundtrack through To next slide.
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
1
AUDIO 1 – Music – fades in and slowly fades to a stop.
ACTION: A shot of estates (Peckham) 0:04LOCATION: interior/exterior
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 –
AUDIO 3 –
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
1
AUDIO 1 – 2nd music soundtrackgradually fading in – Welcome toJamrock – Damien Marley.
Caption: Rude girl 0:10LOCATION: interior/exterior
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 –
AUDIO 3 –
2 ACTION: “Rude Girl” in fore-Front with friends behind on wall
AUDIO 1 – lots of chatter and noise.
0:10LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – Welcome 2 JamrockMusic still playing in the b/g.
AUDIO 3 – MUSIC fades to a stop.
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
2 ACTION: Country Side back-Ground.
AUDIO 1 – PARENT ARGUING WITH CHILD
0:10LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – AMBIENTPLATES AND DISHES AT DINNERTABLE
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
3 CAPTION: Posh Girl
AUDIO 1 – WIND AND SLAM SOUND EFFECT
0:10LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
3 ACTION: Posh girl in fore-Front with friends in B/G.
AUDIO 1 – SPOKEN - NONE
0:10LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – AMBIENT – TRAVEL NOISES (e.g. BUS / TRAIN), CITY NOISE
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
4 Caption: Leading two veryDifferent lives…
AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.
0:10LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – AMBIENT – COUNTRY SIDE NOISES. WILDLIFE.
AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS
CU MCU BCU ECUMS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
5 ACTION:
AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.
0:10LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 – AMBIENT – CITY NOISESGUN SHOT, SIRENS.
AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS
CU MCU BCU ECUMS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
6 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
7 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
8 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
9 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
10 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
11 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
12 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
13 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
14 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
15 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
16 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
17 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
18 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
19 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
20
AUDIO 1 – SPOKEN
AUDIO 2 – AMBIENT
AUDIO 3 – MUSIC
ACTION: 0:00LOCATION
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
21 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
22 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
23 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
24 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
25 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
26 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
27 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
28 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
29 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →
30 ACTION:
AUDIO 1 – SPOKEN
0:00LOCATION: interior/exterior
TRANSITION TO NEXT SHOT
STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTSCU MCU BCU ECU
MS MLS LS VLS
CAMERA ANGLESLOW EYE HIGH
WIDE P-O-V AERIAL
CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM
DIRECTION
← ↑ ↓ →