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Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein,...

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Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck
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Page 1: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Strategies for Direct Volume Rendering of Diffusion Tensor

FieldsGordon Kindlmann, David Weinstein, and David Hart

Presented by Chris Kuck

Page 2: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Diffusion Tensor fields

• In the living tissue water molecules exhibit Brownian motion. This water motion, or diffusion, can be isotropic or anisotropic.

• The diffusion can be described by a 3x3 symmetric real valued matrix and is used as a good approximation to the diffusion process.

• These matrices are calculated from a sequence of diffusion-weighted MRI’s.

Page 3: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Diffusion Tensor fields

• The direction and magnitude are stored as the systems orthogonal eigenvectors and eigenvalues

• Each tensor, and it’s corresponding eigensystem, can be represented in a concise and elegant way as an ellipsoid.

Page 4: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Why use diffusion tensor fields?

• Currently we have no way of visualizing the structure of the white matter contained in the brain.

• However, these intricate structures can be differentiated from the surrounding material by observing that white matter generally exhibits the property of anisotropy.

• However, the cases where highly concentrated white matter are involved, this property could be false.

Page 5: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

White Matter Visualization

• Creating a detailed understanding of the white matter tracts in the brain by visualizing the structure of these white matter tracts, could lead to advances in neuroanatomy, surgical planning, and cognitive sciences.

Page 6: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Strategies

• Barycentric Mapping• Lit-Tensors• Hue-Balls and Deflection Mapping• Reaction-Diffusion Textures• Diffusion Interpolation

Page 7: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric Mapping

Motivation: Displaying 6 dimensions of data at once is not a useful visualization. We need some way to reduce the diffusion-tensor field.

• Ideally we would like the resulting visualization to be opaque where there are regions of interest and transparent elsewhere.

Page 8: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric Mapping

• Before we can adequately remove isotropic areas of diffusion from the brain visualization, we must first define what anisotropy means

• They used Westen et al.’s formulas to derive the amount of anisotropy in each tensor.

Page 9: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Isotropic/anisotropic coefficients

Where cl is the amount of linear anisotropy, cp is the amount of planar anisotropy and cs is the amount of isotropy and cl + cp + cs = 1.

Page 10: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Anisotropy Index

Which gives way to:

Ca is defined as the anisotropy index.

Page 11: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric space

•Now we define a space that is called barycentric space. This space is the combination of all different types of anisotropy and isotropy.

•With this space we can mark each tensor with a value of ca, cl,

cp , and cs .

Page 12: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric Mapping

• After marking each element, we can create a look-up table in Barycentric space to see what value for opacity we should use, thus reducing the entire dataset down to one dimension.

Page 13: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric Mapping

Page 14: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric Mapping

• As well as a look-up table for opacity, it is possible to create a similar look-up table in Barycentric space for color such that the user can see the different types of anisotropy in the brain.

Page 15: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Barycentric Mapping

Page 16: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensors

• Now that we have reduced the data set to a reasonably amount of data we need to somehow depict accurate lighting as well.

• They’re solution is a shading technique termed lit-tensors, which can indicate the type and orientation of anisotropy.

Page 17: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensors

• They follow these constraints to do so:1) With linear anisotropy lighting should be identical to

illuminated streamlines

2) In planar anisotropy lighting should be identical to standard surface rendering.

3) Every where else the surface normals must be smoothly interpolated

Page 18: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensors

• This problem can be viewed as a codimension problem*. The ellipsoid that is represents linear anisotropy has a codimension of 2, and 1 with planar anisotropy.

*D.C. Banks, “Illumination in Diverse Codimension”

• This paper, unlike Banks’, however makes no claims of its physical accuracy or plausibility.

Page 19: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensor calculation

• First, start with Blinn-Phong Shading model

Where ka, kd, and ks are the respective intensity coefficients, A is the amount of ambient light, O is the Object color. λ is replaced with either r, g, or b for color. L is the vector pointing to the directional light source, N is the normal of the surface, and H is the “half-way” vector.

Page 20: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensor calculation

• You can view linear anisotropic tensors as streamlines and because of this, there are an infinite set of normals.

• By using the Pythagorean theorem the dot product can by expressing in terms of a T tangent to the surface.

Page 21: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensor calculation

Where U is either L or H depending on whether you are doing specular or diffusion lighting respectively.

• T could be represented with either 1 vector in the planar case, or 2 vectors in the linear case, thus a new parameter is needed

Page 22: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensor calculation

Where are the eigenvalues sorted as lambda1 >= lambda2 >= lambda3.

• Ctheta ranges from completely linear ( 0 ) to completely planar ( π/2 ). Then the dot product can be rearranged as

Page 23: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensors

Page 24: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensors

• Lit-Tensors accomplish their goal of computing lighting conditions via the direction and magnitude of each tensor.

• However this does not provide a very intuitive way to view the lighting conditions.

• Their solution was to mix, or use completely, opacity gradient shading.

Page 25: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Lit-Tensors

Page 26: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Hue-Balls and Deflection Mapping

The idea: Take a tensor and reduce it to a vector. Then map from this vector to a point on a color unit sphere.

• How they accomplish this is they pick some input vector, and multiply it by the tensor.

• This output vector is then mapped onto the color unit sphere.

Page 27: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Hue-Balls and Deflection Mapping

Page 28: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Hue-Balls and Deflection Mapping

• In Addition to finding the color, they compute “deflection” by finding the difference between the input vector and output vector.

• This vector, when there are high levels of anisotropy, will be deflected a great amount. Since they are trying to make all anisotropic areas opaque, they use this value to assign an opacity.

Page 29: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Hue-Balls and Deflection Mapping

Page 30: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Reaction Diffusion Textures

• Reaction Diffusion textures are an idea that was introduced by Turing that was looking for a mathematical model to describe pigmentation patterns in the animal kingdom.

• The equations that Turing proposed are simple in nature.

Page 31: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Reaction Diffusion Textures

Where at t=0, a=b=4. k is the controlling factor in the growth of the patterns. da and db control how fast the two chemicals can spread throughout the medium. The overall convergence speed is controlled by s. Finally β is a pattern of uniformly distributed random values in a small interval centered around 0.

Page 32: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Reaction Diffusion calculation

• In practice, a regular two-dimensional grid is used to simulate the Laplacian.

• This could be extended to three dimensions pretty easily.

Page 33: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Reaction Diffusion calculation

• In three dimensions the discrete grid to convolve to approximate the Laplacian is similar.

Page 34: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Reaction Diffusion calculation

• To get the texture to be representative of the tensor data, they use Fick’s second law to determine diffusion.

• The resulting equations change the discrete grid once again.

Page 35: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Reaction Diffusion visualization

• To visualize the data in a more convenient fashion, they remove all area’s that are not anisotropic.

• They do this by calculating the average anisotropy, and any spots below .5 * average anisotropy are removed.

Page 36: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.
Page 37: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.
Page 38: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Diffusion Tensor Interpolation

• 3 different ways to interpolate the tensors:

1) MRI channels

2) Tensor matrices

3) Eigensystems

Page 39: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

MRI channel interpolation

• It would be more accurate to interpolate straight from the MRI channels, to do this first you must calculate a set of log image values via:

Where Ai is the channel and b is the direction independent diffusion weight

Page 40: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

MRI channel Interpolation

Then the diffusion tensor is:

While this is more accurate it is not computationally feasible to do this.

Page 41: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Matrix Interpolation

• Another way to do this is component wise interpolation in the matrices.

• If the process of getting the log images were linear, interpolation between the MRI channels and the interpolation between matrices, would be identical. However, it is not linear.

Page 42: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Eigensystem interpolation

• Another approach is to solve the eigensystems for each sample point, store this volume instead of the tensor volume, and then interpolate as needed.

• This holds an extreme advantage over MRI channel interpolation and Matrix interpolation since each eigensystem needs to be solved only once.

Page 43: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Eigensystem interpolation

• However, the orientation of the principal eigenvector, is undetermined at several times.

• During planar anisotropy the direction of the two principle eigenvectors degenerates to every vector perpendicular to the minor axis.

• Also between any two points, how are we guaranteed that the direction is the same as when we started.

Page 44: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

Evaluation

• The results that they found were computed using Barycentric maps.

• They came to the conclusion that even though eigensystem interpolation is dramatically cheaper, if the density of points are not close enough, it loses too much information and ends up being too inaccurate.

• They chose matrix interpolation for every calculation they used in this paper.

Page 45: Strategies for Direct Volume Rendering of Diffusion Tensor Fields Gordon Kindlmann, David Weinstein, and David Hart Presented by Chris Kuck.

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