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2
BRAD SEVERA SOURABH CHAKRABORTY LIZ SZATKO TY REMPE
HAYDEN GASCOIGNE PETER HELSTROM ABDULLAH ALHOSAN
5
CONTENTS
January 2014 - May 2015
Hyena
Dentistry Research
Interior Design Tutorials
Digital Humanities Class Projects
Studio
Software Engineering Design Workshop
Scanner + Kiosk
Husker Email + Office 365
3D Printer Research
Yourtech Website
Community and Regional Planning Tutorials
Digital Humanities Video
Citation Management Tools
Make it Sign
Husker Tech Video
7
HYENA
January 2014 - May 2015
There were two parts to this project: the platform and the apps. The platform was built because we needed a way to quickly prototype apps that were able to connect to UNL’s CAS authentication system, connect NUIDs to Blackboard usernames, and have a consistent, polished UI.
On top of that platform we built a range of apps that help RSOs/Departments to track student engagement instead of using the old pen and paper. The platform allowed us to, with one command, scaffold out 60% of an app’s code and interface, vastly reducing development time.
Project Team:
Hayden Gascoigne
Bode Alabi
Liz Szatko
Nolan King
Jackie Ourada
Alex Russell
Skills Used:
AngularJS
Polymer Web Components
NoSQL database design
9
DENTISTRY RESEARCH
May
Two professors in the college of dentistry we conducting research on the effects of crowns on the surface area of teeth. The researchers requested a solution to finding the surface are of the teeth before and after the crown.
Student Technology was able to create a work flow using multiple softwares in order to help them with their research ad get measurements to the level of detail the research required.
Project Team:
Liz Szatko
Bode Alabi
Ty Rempe
Alex Russell
Skills Used:
3D Scanner
Rhino
Blender
Maya
11
INTERIOR DESIGN TUTORIALS
May-July
Interior Design Professors approached Student Technology and asked if tutorials could be created for their courses. The tutorials cover rendering, Photoshop Skills, and Revit Software.
The tutorials were created as online
videos that the students could watch at their convenience or that the professors could show during class.
We were also able to host some videos for the class alongside the tutorials we created to create on place for the students to go for help.
Project Team:
Liz Szatko
Skills Used:
Photoshop
Revit
Camtasia
Adobe Premiere
Adobe After Effects
Studio
UNL Media Hub
13
DIGITAL HUMANITIES CLASS PROJECTS
Spring 2015
Technology changes rapidly which makes keeping up with learning technology challenging for students. Students would seek help from us having different contexts of their current project, and different levels of previous experience using the technology. To meet their unique needs we offered personalized advice about technology and worked closely with them as they were learning and working on their projects. In addition to showing students how to use technology, we also helped them understand how to ask better questions so they could find the answers they need faster and more efficiently. This is important particularly with complex technologies such as those used in web design and development. Web development may be easy to grasp as a concept, but it is much more challenging in practice. With a series of guided learn-by-searching sessions and 1-on-1 tech advice about web technologies such as PHP, HTML, CSS, and JavaScript, we enabled students to apply these technologies to their web design and development projects.
Project Team:
Sourabh Chakraborty
Bode Alabi
Hayden Gascoigne
Abdullah AlHoshan
Skills Used:
Software development
User Interface Design
User Experience Design
15
STUDIO : LEARNING ON DEMAND LESSONS
- April
Studio is a compilation of tutorials and lessons that show students step by step how to use various softwares they may need for their projects. It is a platform that students can navigate on their own if they need help with a specific technology tool.
Project Team:
Mevi Hova
Liz Szatko
Keiyana Thomas
Natalia Hernandez Wallace
Hayden Gascoigne
Sourabh Chakraborty
Bode Alabi
Skills Used:
(All)
17
SOFTWARE ENGINEERING DESIGN WORKSHOP
February
Two part design workshop for a Software Engineering class. We covered the basics of designing user interfaces by working on some example problems, and also worked on one of the class assignments.
Project Team:
Sourabh Chakraborty
Skills Used:
User Interface Design
User Experience Design
19
SCANNER + KIOSK
December-March
This project came to be from the interest in checking students into our online tracking system. We originally tried using RFID technology to track the NFC chips on student’s ncards. After figuring out that the NFC chips were under a restricted code, we looked for other options for reading these cards. We decided on using the bar code on the cards to scan students into the system. After testing, and a couple prototypes, we advanced into our latest prototype.
This prototype is equipped with a wireless hand-held scanner to scan ncards and a base that houses an iPad. The iPad receives the data via bluetooth from the hand-held scanner. The hand-held scanner charges wirelessly between two charging solenoids. One of the induction coils is housed in the kiosk base while the other is inside the hand-held scanner.
Overall this project turned out successful with some improvements that could be made if another version were to follow. We would like to see this technology used in places where students need to be checked-in.
Project Team:
Ty Rempe
Liz Szatko
Peter Helstrom
Bode Alabi
Skills Used:
Arduino
Coding in C
Soldering
Circuitry
Wireless Communication
Woodworking
Laser Cutting
Design Work
3d Printing
3d Modeling
20
Brand material di�erence
iPad Screen Space8” x 5.8”
iPad Space
iPad S Charger Cavity
Back of unit charger gapVoid in back of case to hold/ charge hand scanner
Brand material di�erence
Mechanical Spacearea for all supporting devices
Charger ConnectionHandheld scanner connects into back of kiosk. Stationary/recharging
Stationary ScanningWith the kiosk always plugged in and able to charge the devices, there is no need to take units out.
The handheld scanner will be able to connect into the stationary kiosk in order to have a single signing in station. The hand scaner can be removed to create a mobile scanning situatino with the face of the kiosk also removable to take the iPad out.
Scanner + Kiosk ConnectionCombined Units
Kiosk Assembly + Scanner Assembly
V2
The assembly of both the handheld scanner and iPad Kiosk will be primarily a stacking of plexiglass/acrylic. These materials, with varying thicknesses used for speci�c applications, will stack inorder to form voids and attachable surfaces.
The student technology brand will appear in both the hand scanner and iPad kiosk.
The charging procedure of both the iPad and Scanner are still being developed. Ideall, both devices would be able to charge within the unit, with a single cahrging chord extending from the Kiosk.
Brand material di�erence
iPad Screen Space8” x 5.8”
iPad Space
iPad S Charger Cavity
Back of unit charger gapVoid in back of case to hold/ charge hand scanner
Brand material di�erence
Mechanical Spacearea for all supporting devices
Charger ConnectionHandheld scanner connects into back of kiosk. Stationary/recharging
Stationary ScanningWith the kiosk always plugged in and able to charge the devices, there is no need to take units out.
The handheld scanner will be able to connect into the stationary kiosk in order to have a single signing in station. The hand scaner can be removed to create a mobile scanning situatino with the face of the kiosk also removable to take the iPad out.
Scanner + Kiosk ConnectionCombined Units
Kiosk Assembly + Scanner Assembly
V2
The assembly of both the handheld scanner and iPad Kiosk will be primarily a stacking of plexiglass/acrylic. These materials, with varying thicknesses used for speci�c applications, will stack inorder to form voids and attachable surfaces.
The student technology brand will appear in both the hand scanner and iPad kiosk.
The charging procedure of both the iPad and Scanner are still being developed. Ideall, both devices would be able to charge within the unit, with a single cahrging chord extending from the Kiosk.
21Hand Scanner3D printed hand scanner with branding
ScannerSmall and handheld. Wirelessly connects to
Branding3D printed brand plate.
Cover PlateCap for scanner unit
Scanner Base3D printed base for scanner with window for scanning.
Permanant Casing
Handheld Scanner
Cover Plate Laser cut plexiglass cover plate with logo cutout.
Connection Screws3D Printed connection pieces
Back PlateLaser cut plexiglass back plate
iPadiPad holding placement
Scanner HolderPlexiglass cut pieces or 3D printed single unit. Holds handheld scanner .
Stand3D printed stand. Plexiglass base.
Handheld Scanner3D printed scanner.
iPad HolderA ‘pocket’ on the back of the ipad stand will hold the scanner for stationary use. The scanner can also be removed for handheld use.
25
HUSKER EMAIL + OFFICE 365
December
Students at the University of Nebraska-Lincoln have access to a huskers email account on outlook giving them free access to office 365 products. A set of videos was created to instruct students on how to create their account, access their account and download the office 365 products.
Project Team:
Liz Szatko
Bode Alabi
Skills Used:
After Effects
Premiere
27
3D PRINTER RESEARCH
July -
The main goal of this project is to research methods of 3d printing. The knowledge gained from researching, and building a 3d printer enables us to teach others this technology and to assist students/professors in their creative ideas.
The biggest piece of this project was buying and assembling a printrbot simple. There were challenges along they way, but ultimately we created a working 3d printer. The next step in the journey was testing print perimeters and materials to perfect the prints.
Throughout this journey, we printed projects for professors and students. This is an ongoing project with several advancements. The use of ninjaFlex filament is currently being tested. This is a rubber-like material we plan on using to print apple watch replicas for the computer shop.
Project Team:
Ty Rempe
Peter Helstrom
Bode Alabi
Skills Used:
Soldering
Circuitry
Polymers
(PLA melting temperatures)
Repetier
Simplify 3d
Slicer
3d Modeling
29
YOURTECH WEBSITE
January -
Yourtech was going under some re-branding, so the goal was to create a website that attracts visitors while also getting them the information they may need.
The Academic Technology’s Learn IT team is comprised of a diverse set of technologically skill student staff. Each member of our team is passionate about using technology in our own lives as well as helping other students use technology to make their experience at UNL easier, more personalized, and most importantly matter. We created our website to communicate the services we offer as well as the ability to easily sign up for our services. Our goal is to allow students to know what is available at UNL to help them Learn IT.
Project Team:
Keiyana Thomas
Hayden Gascoigne
Bode Alabi
Skills Used:
WDN Guidelines
CSS
HTML
Web Design
31
COMMUNITY AND REGIONAL PLANNING TUTORIALS
Feb-April
Community and Regional Planning professors from the college of Architecture contacted us requesting a set of text and video tutorials for their courses. The tutorials were to cover the various graphic elements that the students needed to create when finalizing proposals and create project briefs. The tutorials were posted to studio and UNL Media Hub for the students to access when convenient for them. A final PDF document was presented to the students in the format that their final report would be in. The content of the document included descriptions and links to tutorials on how to make each element.
Project Team:
Liz Szatko
Skills Used:
Photoshop
Revit
Camtasia
SketchUp
Google Maps
Studio
UNL Media Hub
33
The aim of this study was to assess students’ needs in learning or using citation management tools or resources on campus when writing academic research papers.
The main finding of this study is that many students, particularly TAs who write mainly papers for their academic work or teach classes where a lot of research or academic writing is required, are not quite familiar with the new citation management tools that can be useful for their work. The majority of students are not aware of the services on campus that can help them with these resources. It would be beneficial to students if the information about these resources on campus was disseminated in a different way. It would also be helpful if specific group of students were targeted and sent the information about these resources depending on their potential needs.
For these purposes, we decided to team up in the future with UNL libraries and help them with their training on citation management tools by circulating information on workshops that are offered around campus.
Project Team:
Mevi Hova
Skills Used:
Qualtrics
Citation Tools
CITATION MANAGEMENT TOOLS
35
DIGITAL HUMANITIES VIDEO
April
This project was made to promote the resources that student technology has to offer to students and professors alike. I took on this project as my first project with this team, and I wanted to work on the video because it is what I am familiar with. The final result was a long discovery of who I am as a designer and I got the chance to learn things about designing that I never paid attention to before.
Project Team:
Bode Alabi
Natalia Hernandez Wallace
Skills Used:
Premier Pro
Details
37
MAKE IT SIGN
April
The Make IT space in Henzlik needed branding, so a door poster was created to be placed at the entrance and welcome students into the space.
Information Technology Service’s Academic Technologies department has a unique student team that hosts a small space in the Henzlik Hub for “Learning by Tinkering”. We wanted to allow all students at UNL, regardless of their major, to access and be exposed to technologies that may have application in their future careers. The student staff spend time exploring how to use many different types of technologies, mixing and combining them in interesting new ways. They opened their doors to students who would like to come, learn, and tinker right along with them.
Project Team:
Keiyana Thomas
Liz Szatko
Skills Used:
InDesign
Illustrator
Photoshop
39
HUSKER TECH VIDEO
April - May
Student technology is currently in the process of creating a video advertisement for the services we offer.
Project Team:
Andrew Keohane
Ty Rempe
Peter Helstrom
Natalia Hernandez Wallace
Skills Used:
Abelton
Audio Recording
Adobe Audition
Premiere
After Effects