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Students projects for Game critics Montpellier In Game 2013

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Montpellier In Game Game Critics November 22, 2013 Gaumont Comédie
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Page 1: Students projects for Game critics Montpellier In Game 2013

Montpellier In Game

Game Critics

November 22, 2013Gaumont Comédie

Page 2: Students projects for Game critics Montpellier In Game 2013

Game CriticsNovember 22, 2013

Gaumont Comédie

SCHEDULE8:00 AM: Team Registration

8:15 AM: Teams’ Technical Setup

8:50 AM: Presentation of the Jury and their

Guidelines

9:00 AM: Objectif 3D, India

9:20 AM: Ninja Team, Ninja Momie, Créajeux

9:40 AM: Acfa 1, Audio Game 2013, ACFA

Multimédia

10:00 AM: Crustaciteam Crustacity

SUPINFOGAME

10:20 AM: Team Rewind Replay IIM, l'Institut de

l'Internet et du Multimédia

10:40 AM: BREAK

11:00 AM: TEAM FAT Fat & Furious ENJMIN

11:20 AM: Crazy Magnets Crazy Magnets ISART

DIGITAL

11:40 AM: Exquisite Games SERENDIPITY

SUPINFOGAME

12:00 AM: Huldu Gobelins/CNAM/ENJMIN

12:20 AM: Morphosis, Morphoteam, IIM

12:40 AM: Legacy of the Architect, ISART DIGITAL

14:00 PM: Starf of the masterclasses

6:00 PM: GAME CRITICS AWARDS CEREMONY

Page 3: Students projects for Game critics Montpellier In Game 2013

This is Plaform game designed to be played on the same screen by two players in co-op mode

The levels take place in horizontal or vertical scrolling, depending on the gameplay needs .

The scene takes place in futuristic India. We have the choice between two characters : a strong

and powerful man, and a tall and agile woman. The game alternates in between two phases:

The Puzzle one, and the Runner phase.

Developed in 6 months

Objectif 3D INDIA

Page 4: Students projects for Game critics Montpellier In Game 2013

Ninja Momie is a 2D plateform/reflexion game developped by six students from Créajeux.

You embody Katy, a mummified ninja awaken by disrespectful explorers who crosses her

pyramid to find them and take vengeance. So you have to explore several rooms, open doors,

and especially stay alive! A lot of traps are waiting for you... Run, jump and slide on the walls to

find a way to avoid them in order to reach your goal.

Developed in 5 months

Ninja Team Ninja Momie

Page 5: Students projects for Game critics Montpellier In Game 2013

"Mummy is in the kitchen while Daddy is playing VIDEO GAMES" is a puzzle game for blind

People. There are no pictures, no video; the player is guided by sound only. The story takes

place in a house with many rooms. In each room there is something to find, a clue. On each clue

there are some sound effects applied. By moving the Dad around, the player will hear that his

position in the 3D environment has an effect on the Dad' voice (the voice can be detuned,

speeded up or down, have a delay, a chorus, etc...). The goal in each room is to listen to some

clue with the sound effects applied (which represents the reference sound) and apply the same

preset on the Dad's voice. Once all the rooms have been visited, the Dad can meet the Mum in

the kitchen for a Beatbox Battle!

Developed in 4 weeks

ACFA Multimédia Audio Game 2013

Page 6: Students projects for Game critics Montpellier In Game 2013

Crustacity is tablet game for kids, from 8 to 12, mixing 2 gameplays into a symbiosis. In the first

one, the action gameplay, the player controls Bernard the hermit crab to fight foes in cartoonish

environments. The other gameplay is about managing the plankton city that Bernard carries on

his back ! Take care of those little guys to reinforce the crab. The 2 gameplays evolve at the

same time and affect one each other.

Crustacity will challenge your fingers agility and your mind.

Developed in 8 months

Crustaciteam Crustacity

Page 7: Students projects for Game critics Montpellier In Game 2013

Replay is a platform/puzzle game in pixel-art on PC/Mac.

The story follows Harvey Hachess, a man trapped in his television. To get out of there, he’ll have

help from the characters of his favorite movies. In each level, the player controls different

characters to make them reach their exit. But to do so, they will have to help each other.

When the player controls a character, his actions are recorded. Then when he plays with another

character, the first character’s actions are replayed. So the player cooperates with his past self.

Developed in 6 months

Team Rewind Replay

Page 8: Students projects for Game critics Montpellier In Game 2013

BREAK

Page 9: Students projects for Game critics Montpellier In Game 2013

Your hamster is not only fat; he's terribly furious. Nothing can stop him… except the dangerous

obstacles on its way! You and your friends have to find out how to get rid of them by alchemic

combinations. Between board game and video game, Fat & Furious lets players interact with

tangible objects to influence on a virtual world. Interactions are intuitive and obvious to focus on

the game’s frenzy. This is also why the game is accessible to everyone: children or adults,

hardcore or casual gamers.

Developed in 8 months

Team FAT Fat & Furious

Page 10: Students projects for Game critics Montpellier In Game 2013

Crazy Magnets is a puzzle platformer game for Android tablets. In this game, the player follows the

adventure of MagnoBot, a little robot gifted with a powerful magnet, on a quest to save his missing

family. The game takes advantage of tablets and smartphones’ features by delivering an intuitive and

comfortable experience to the player, while confronting him with dangers and obstacles he must

overcome by using his magnetic powers.

Mixing traditional Chinese architecture and industrial era components, Crazy Magnets’ artistic

direction proposes a distinct visual experience, playing subtly with lighting and the growing decay of

the environments.

ISART DIGITAL Crazy Magnets

Page 11: Students projects for Game critics Montpellier In Game 2013

This concept is based on the "SERENDIPITY". You are the entity that will highlight the living

piece of art you’re wandering in. Your job is to find a way to the next painting. With your cursor,

aim at a nearby object and click on it to make your glowing sphere reach it.

Upon impact, this object will start a movement, pulling the sphere along and allowing you to

advance in the level. Always move! If your sphere is motionless, it will be propelled back in the

level.

Accept the unexpected...

Developed in 9 months

Exquisite Games SERENDIPITY

Page 12: Students projects for Game critics Montpellier In Game 2013

Huldu is an augmented reality game in the world of fairy tales and legends. Huldu highlights the

parent / child complicity by proposing a bedtime routine more fun and attractive.

Catch the "Huldus" together, turn them into Guardians and read to your children stories about

their exploits!

Developed in 3 months

Gobelins/CNAM/ENJMIN Huldu

Page 13: Students projects for Game critics Montpellier In Game 2013

Morphosis is a puzzle game in 3D like a Portal in which a young man gets the ability to transform

himself into an animal. Without time to realize it, he is trapped in a strange room and he have to

find a way to escape as soon as possible. The scenario is complex with multiple plop twists. The

player will have to find out why he was taken here and who his captors are. To do so, the

transformation capacity will be essential.

Developed in 9 months

Morphoteam Morphosis

Page 14: Students projects for Game critics Montpellier In Game 2013

Be the master of your environment and the Stone, to reach your goal in a universe that gives you

the feeling an advanced civilisation must have been living there, a long time ago.

ISART DIGITAL Legacy of the Architect

Page 15: Students projects for Game critics Montpellier In Game 2013

Game over!

AWARDS

CEREMONY

at 18:00PM


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