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SUDOKU Via Relaxation Labeling

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SUDOKU Via Relaxation Labeling. Vova Goldman 321465031. SuDoku Puzzle What is SuDoku?. The Sudoku grid consists of eighty-one squares in a nine by nine grid. There is just one simple rule controlling where you can place numbers in the grid: - PowerPoint PPT Presentation
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SUDOK SUDOK U U Via Relaxation Labeling Vova Goldman 321465031
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Page 1: SUDOKU Via Relaxation Labeling

SUDOSUDOKUKUVia

RelaxationLabeling

Vova Goldman 321465031

Page 2: SUDOKU Via Relaxation Labeling

SuDoku PuzzleSuDoku PuzzleWhat is SuDoku?

• The Sudoku grid consists of eighty-one squares in a nine by nine grid.

• There is just one simple rule controlling where you can place numbers in the grid:

Fill in the grid so that every row,         every column, and         every 3 x 3 box (region)

contains the digits 1 through 9.

Page 3: SUDOKU Via Relaxation Labeling

SuDoku PuzzleSuDoku PuzzleSome History of the SuDoku

• The name Sudoku comes from Japan: Su - 'number' ,Doku - 'single'.

• puzzle itself originates from Switzerland and then travels to Japan by way of America

• Leonhard Euler

Page 4: SUDOKU Via Relaxation Labeling

SuDoku PuzzleSuDoku PuzzlePuzzle Theory

• Sudoku is all about permutations, but permutations with an extra twist of logic.

• Finding patterns within these permutation subsets is definitely a 'hard' problem. (The NP complete class )

• The time taken to solve does not grow linearly with problem size it grows exponentially.

• There exist many solution strategies and techniques for solving sudoku:Gödel numbers; Two out of three rule; Sub-group exclusion rule; Hidden Twin exclusion rule; General permutation rule; X-Wing and Swordfish; Backtracking and the Labyrinth and other…

Page 5: SUDOKU Via Relaxation Labeling

Relaxation Labeling Relaxation Labeling AlgorithmAlgorithm

• Relaxation labeling is a general name for group of methods for assigning labels to set of objects using contextual constraints. It was originally developed for use in the field of computer vision.

• Set of objects: • Set of labels:• In the beginning algorithm sets initial

probability value for each object labeled by each label. This value is the measured confidence that object bi should be labeled by label .

bb nB ,...,

1

1,...,

nB b b

1,2,..., m

0

ip

0 0

1

0 1 m

i iip p

Page 6: SUDOKU Via Relaxation Labeling

Relaxation Labeling Relaxation Labeling AlgorithmAlgorithm

• The strength of compatibility between the hypotheses " bi has label - " and " bj has label - “

• For each iteration the algorithm calculates the support function for label for object bi (according to the compatibility of this label with the surrounding):

• The original "ad-hoc" update rule [Rosenfild et. al. 1976] :

• Fundamental result for RL theory:Under certain conditions on the relaxation labeling process will converge to a consistent labeling while maximizing the average local consistency.

• The Average Local Consistency (ALC) of the assignment

,ijr

1 1

,n m

iji jj

ps r

1

1

k kk ii

mi k k

ii

p spp s

iii

A p p s

,ijr

Page 7: SUDOKU Via Relaxation Labeling

SuDokuSuDokuvia

Relaxation Labeling Relaxation Labeling AlgorithmAlgorithm

(I) The first attemptThe first attempt - brute force

• - SuDoku grid cells• - numbers from 1 to 9• - 1/9 except for first row/column/region

• - returns 0 or 1 in following conditions:

1 – if objects j and i are NOT in one row/column/region, OR

if i , j are both in the same row/column/region and

;0 – otherwise.

• The stopping condition of algorithm is that changes in Average Local Consistency are low than 0.001

• Results:Very long running time; it doesn’t converge to the correct solution;a few successful runs.

21,...,

nB b b

1,2,...,9

0

ip

,ijr

Page 8: SUDOKU Via Relaxation Labeling

SuDokuSuDokuvia

Relaxation Labeling Relaxation Labeling AlgorithmAlgorithm(II) The second (successful) attempt

• n iterations of RL Algorithm runs • first region – random permutation of (1…9). • So in each iteration k (1 <= k <= 9):

– : numbers (All 1-s or 2-s,…,9-s). – :all “possible” places in region that we can set number– :1/(number of labels), all objects except for the first region.– : returns 1 – if labels are NOT in one row/column;

0 – otherwise.– The stopping condition of algorithm is that changes in Average

Local Consistency are low than 0.01

• Thus, in each of n iteration, position of “some” (1…9) number in every region is defined.

1,...,

nB b b 1

,...,nk k

( )mk 00,01,..., 22

,ijr

0

ip

Page 9: SUDOKU Via Relaxation Labeling

SuDokuSuDokuvia

Relaxation Labeling Relaxation Labeling AlgorithmAlgorithm

• Results:– For 4x4 sudoku grid, game simulator

generates SuDoku very fast and correct

– For 9x9 sudoku grid, game simulator generates correct SuDoku in 55 second (average time)

– Good percent of correct solutions

Page 10: SUDOKU Via Relaxation Labeling

ProblemsProblems• Different purposes of two algorithms

– The purpose of RL algorithm is to find some assignments of labels to objects.

– The purpose of SuDoku problem is to find consistent arrangement of numbers (objects) in the grid.

– This difference causes the relaxation labeling algorithm to stop (when it converges) even if current assignment of numbers to cells doesn't make correct SuDoku solution

• Running time– very large to big size SuDoku

– reasons of impossibility to check “deadlocks” in big size SuDoku • “Deadlock” - incorrect (inconsistent) solution/generation

– It occurs partially because of the first problem (different purpose) – because of running 9 iterations of RL algorithm separately– but in “normal” SuDoku size it works comprehensively well.

• Randomization– First step in all “iterations” is randomly generated region.

Page 11: SUDOKU Via Relaxation Labeling

Conclusion:

• This interpretation (variation) of Relaxation Labeling algorithm is good for generating/solving SuDoku puzzle problem.

• For small SuDoku puzzle 4x4 it works perfectly! For normal Sudoku puzzle 9x9 it also works good. But running time is not the best.

• Adding some backtracking mechanism may improve results of this algorithm.

• There exist many other better and faster techniques for generation/solving SuDoku problem that can solve even bigger and different kinds of SuDoku.

Page 12: SUDOKU Via Relaxation Labeling

SuDoku Game Simulator:

• 4x4 and 9x9 SuDoku puzzle grid size

• 3 difficulty levels: easy, normal, hard

• Generate SuDoku button – generate sudoku with defined size

• PLAY button – start SuDoku game

• Show Solution button – solve SuDoku and display solution

Page 13: SUDOKU Via Relaxation Labeling

Reference

• On the Foundations of Relaxation Labeling Processes, by Hummel and Zucker 1983

• Relaxation Labeling Algorithms – A Review, by Kittler and Illingworth, 1985

• Perceptual Organization (III), CS 202-1-5251, BGU, Ohad Ben-Shahar

• Relaxation Labeling techniques - Computer Science, Cardiff University

• SuDoku Puzzle Theory.• SuDoku Puzzle site.• Sudoku Science.

Page 14: SUDOKU Via Relaxation Labeling

QuestionsQuestions

???Thanks!


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