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Suikoden Tierkreis: FAQ/WalkthroughbyCyrilVersion:1.15 | Last Updated:2009-04-07 |View/Download Original File
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===============================================================================
Suikoden Tierkreis
FAQ/Walkthrough
By: Cyril [Stephanie Nutter]
Version: 1.15
Last Updated: April 7th, 2009
======================================================================
=========
While I've done my best to avoid storyline spoilers, I cannot
guarantee that
this guide is entirely spoiler free. There will be no discussion of
the plot,
characters, or Suikoden Universe in this guide, it is meant to be used
purely
as a means to help you through the game, finish quests, and recruit
characters.
======================================================================
=========
Section 1: Frequently Asked Questions -s1faq-
Section 2: Basics -s2bsc-
Controls -bs1ct-
Travel: Field and Menu -bs2tf-
Days and Seasons -bs3ds-The Menus -bs4mu-
Battle Basics -bs5ba-
Section 3: Walkthrough -s3wkt-
Quick Guide -wktqg-
Chapter 1: Introduction -c1cv1-
Chapter 2: Order -c2odr-
Chapter 3: Defense -c3dfs-
Chapter 4: Consorts -c4cnr-
Chapter 5: Alliance -c5aln-
Chapter 6: Tension -c6tns-
Chapter 7: Changes -ch7cg-
Chapter 8: Divine -ch8dv-Chapter 9: Despair -ch9rp-
Chapter 10: Offensive -ch10o-
Chapter 11: Collapse -ch11p-
Chapter 12: Finale -ch12f-
Section 4: Starbearers: Stars of Destiny -s5sod-
Automatic Characters -arsod-
Recruitable Characters -srcsd-
Section 5: Quests -s5qst-
http://www.gamefaqs.com/users/Elyon/contributionshttp://www.gamefaqs.com/users/Elyon/contributionshttp://www.gamefaqs.com/users/Elyon/contributionshttp://dw.cbsi.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fportable%2Fds%2Ffile%2Fsuikoden_tierkreis_a.txthttp://dw.cbsi.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fportable%2Fds%2Ffile%2Fsuikoden_tierkreis_a.txthttp://dw.cbsi.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fportable%2Fds%2Ffile%2Fsuikoden_tierkreis_a.txthttp://www.gamefaqs.com/ds/952637-suikoden-tierkreis/faqshttp://www.gamefaqs.com/ds/952637-suikoden-tierkreis/faqshttp://www.gamefaqs.com/ds/952637-suikoden-tierkreis/faqshttp://www.gamefaqs.com/http://www.gamefaqs.com/ds/952637-suikoden-tierkreis/faqshttp://dw.cbsi.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fportable%2Fds%2Ffile%2Fsuikoden_tierkreis_a.txthttp://www.gamefaqs.com/users/Elyon/contributions8/13/2019 Suikoden tierkesis
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Leader Quests -qssld-
Party Quests -qsspq-
Anya's Quests -qssay-
Section 6: Marks of the Stars -mosgi-
Section 7: Miscellaneous -s8mcs-
======================================================================
=========
Thank you for choosing my guide! I hope my guide will be helpful to
both
the casual players, who are just there to enjoy the ride, and those
who are
completionists that want every character, item, and quest completed.
Unfortunately, due to lack of available free time Online, I am unable
to
provide my EMail address in my Walkthroughs to answer questions.
Due to FAQ size, I've added a Contol-F function. Though it's notnecessary
to use it, you can just type in "Chapter #: [Name]" it will help you
get
around in heavy list sections, such as Characters and Quests. You may
need
to search twice to find what you're looking for, since you may first
be sent
to the Quick Walkthrough section.
If you're looking for a guide to recruit the Stars of Destiny, please
check
the "Recruitable Characters" section under "Starbearers: Stars of
Destiny."
It is in chronological order an has a minimal amount of spoilers. The
main
Walkthrough also has this information.
This guide is currently In-Progress and though the Walkthrough is
complete,
there is still much that is in the process of being added, fixed, and
rewritten.
======================================================================
=========
--- Frequently Asked Questions ---
======================================================================
=========
-s1faq-
In this FAQ section, I will briefly go over which questions I see
asked most
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frequently about Suikoden Tierkreis.
-----------------------------------------------
Question 1: What is Suikoden Tierkreis and how is it related to
previous
Suikoden titles?
-q1wst-Question 2: What do the status icons in the menu mean?
-q2stm-
Question 3: What does the icon under a monster's name mean?
-q3icm-
Question 4: Can I change settings? Turn off the Voice Acting?
-q4csv-
Question 5: I'm having problems recruiting a character!
-q5prc-
Question 6: The Nakil/Hafin Problem
-q6nkh-
Question 7: Help! A Quest isn't appearing for me!
-q7qia-Question 8: Who is the Assassin after Icas and how do I recruit him?
-q8wia-
Question 9: The Namna Problem
-q9tnp-
-----------------------------------------------
------------------------------
Question: What is Suikoden Tierkreis and how is it related to previous
Suikoden
titles?
-q1wst-
------------------------------
Answer:
Suikoden Tierkreis takes place in an alternate "world" in the same
"universe"
as the original Suikoden games. Don't expect to see any of your
favorite
characters, as they're not in this world. The Stars of Destiny remain,
as does
headquarter and army building, but the rest of the game is quite
different.
Runes don't exist in this world, so no more of the True Runes are
revealed.
Blacksmiths don't raise your weapon level and instead you buy newweapons for
each character. Most characters are not restricted to one weapon
type.
The main character is not a silent protagonist, unlike the other main
entries
in the Suikoden series. This is not entirely new, though, as the
Suikogaidens
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and Suikoden Tactics didn't have silent protagonists.
------------------------------
Question: What do the status icons in the menu mean?
-q2stm-
------------------------------
Answer:Not even the instruction booklet explains that, unfortunately.
However, it's
rather easy to deduce what they mean from previous Suikoden games.
Sword, top left: Total attack power, Strength+Weapon Attack power
Shield, left: Physical Defense Power.
Magic, top right: The wand represents magic power.
Shield, right: Magical defense power.
Hand, left: "Skill," or hit percentage and multiple attack potential.
Running Man, right: "Speed/Agility" How quickly a character acts in
battle.
Star, left: Luck, it's believed to affect critical hit rates.
If you're looking for more information, see the Character Menu screen
section
of the Basics section.
------------------------------
Question: What does the icon under a monster's name mean?
-q3icm-
------------------------------
Answer:
This denotes a monster's strength, weakness, and neutrality towards
weapons.
The Slash, which is Sword and some Axe-type weapons, is denoted by a
crescent.
A large, circular star-ish shape represents Strike, which is Fist and
Club
type weapons.
The yellow shape that seems to be facing upwards, in something of a
triangle
or arrowhead shape, represents pierce, which is Spear and Bow type
weapons.
If, when fighting a monster, the mark below said monster is blocked
out and
has a line through it, it means the monster is resistant to that typeof
attacks. For example, if the Slash icon has a line through it, then
Swords
and Axes won't do damage as effectively.
If the monster has no mark by their name, they are neutral towards
that type
of damage.
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------------------------------
Question: Can I change Settings? Turn off the Voice Acting?
-q4csv-
------------------------------
Answer:
Unfortunately, no, you are not able to change your game settings orturn off
the voice acting. If you're early and the game and the Hero's voice
is
annoying you, fear not! His voice gets slower over time. It's only a
few
characters that actually speak like he does.
Later on you'll be able to change the "Window" type to a different
color
and slightly different layout, but the controls, text speed, and other
settings cannot be changed.
------------------------------
Question: I'm having problems recruiting a character!
-q5prc-
------------------------------
Answer:
Take a look in the Stars of Destiny section of this guide. That
section is
devoted to the characters you recruit automatically and characters you
must
go out of your way to recruit. That section is meant to be as
spoiler-free
as possible and the characters are presented in chronological order.
------------------------------
Question: The Nakil/Hafin Problem
-q6nkh-
------------------------------
Answer:
Nakil and Hafin are rather confusing characters to rectuit because
they can
"switch places," so to speak. For example, if you find Hafin in the
Mislato
River early in the game, you'll see the events with Nakil at your
Headquarters once the lake has appeared.
However, if you wait until later, Nakil will appear at the Mislato
River and
Hafin's scene will trigger at the Headquarters.
No matter which order you do it, the method for recruiting them is the
same.
Bring Asad to the Mislato River for the first character.
Chronologically
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speaking if you go to recruit the characters as soon as possible, the
character you'll find there is Hafin. Once you have one of the two
characters,
later on in the game, once you've returned from Cragbark the first
time, you
can recruit the second character. Put Asad into your party and walk
aroundfor a few days, then enter the Headquarters by foot. If the scene
doesn't
trigger, exit the Headquarters and walk around some more.
Once the scene triggers, you need to pass, literally a few months game
time
by walking around and when you re-enter your Headquarters, a scene
will
play. This can be somewhat random and difficult to trigger, it seems.
It
didn't seem season based, though.
Nakil and Hafin are both missable characters, so try and recruit them
as soon
as possible. If you're at the set of events right before the Mission
where
the desert appears, it's too late to recruit them! They need to be
done as
soon as possible.
------------------------------
Question: Help! A Quest isn't appearing for me!
-q7qia-
------------------------------
Answer:
Having trouble getting a recruitment Quest started?
There are four reasons this will happen.
1: You're in the middle of a story event or Mission.
2: Having certain quests active will stop other Quests from appearing,
so try
finishing off other quests.
3: Try speaking with the characters who trigger the quest again,
usually once
or twice. You may have missed a conversation with one of them.
4: Try going ahead one scene in the game if you're in-between
Missions. Thiswill mostly happen if you're after an event and you can go into the
Grand
Hall and have a Yes or No Option to continue the game.
Finally, make sure you've recruited all prerequisite characters and
any
prerequisite quests.
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------------------------------
Question: Who is the Assassin after Icas and how do I recruit him?
-q8wia-
------------------------------
Answer:
After the events dealing with Icas and Morrin's recruitment, you met a
large,bald man who is trying to kill Icas. This man's name is Ouragan and
it is
possible to recruit him in what is Chapter 8 of this FAQ. I'd suggest
looking in the Stars of Destiny Section for more details.
------------------------------
Question: The Namna Problem
-q9tnp-
------------------------------
Answer:
Namna seems to be causing quite a few people recruitment issues.
The short answer to this problem is this:There are two chances to recruit him. If you can't get him at the
earlier
point, which is after rectreiving three of the Chronicles, try
watching a
scene in the Grand Hall. If the Grand Hall doesn't trigger the next
events
with him, wait until later in the game. It's as simple as that. You
have not
lost your chance to recruit Namna if you've missed recruiting him as
soon as
possible, but there does seem to be a rather short window available
for his
recruit until the end of the game.
It is possible to recruit Namna at a later time once you've taken Fort
Arc.
If you have no idea what I'm talking about and are still trying to
recruit
Namna, check the Stars of Destiny Section.
======================================================================
=========
--- Basics ---
======================================================================
=========
-s2bsc-
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The Basics section goes over the very basics of Suikoden, which are
all
necessary to Master to beat the game with ease. Not only will this
section
include the very basics of information, such as travel, controls, and
battle
basics, but it will go a bit more in-depth into menus, their usage,stats,
and types of damage.
The instruction manual that comes with the game is terrible, so these
sections
had to be made.
If you've never played a Suikoden game before, I'd suggest looking
over the
Menu screen section, as that is where there are changes from other
RPGs.
The stats may also seem foreign, since Suikoden doesn't usetraditional stats,
such as "Hit Percentage."
----------------------------------------------------------------------
---------
--- Controls
---
----------------------------------------------------------------------
---------
-bs1ct-
It is not possible to change the controls in this game, so you're
stuck with
using the default controls.
Stylus Use:
It is possible to use the Stylus in Suikoden Tierkreis, however it
only works
in place of the "A" Button, which is generally used to choose Accept,
Okay,
Continue, anything that means "Yes," generally. You cannot control
your
character with the Stylus, but it does work during conversations, on
the
menu screen, and in Battle.
During conversations, you can skip ahead of dialogue by clicking the
character
text box.
In the Menu and Battle, just click the option you wish to choose to
initiate.
---------------------------
Control Pad:
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Move your character. Pressing right moves your Hero right, left
moves him left, etc. There's nothing special about the Control Pad
controls.
---------------------------
A Button:
Select, Okay, Choose selected Command, action button, however you wish
torefer to this button. A Button is the main command button in Suikoden
Tierkreis. On the Field, use this to examine, open chests, and speak
to
non-playable characters.
---------------------------
B Button:
Cancel, Back, No, the opposite of A. If you chose the wrong command on
a Menu,
Quest, Battle, or other screen, Press B to cancel back out of it.
---------------------------
Y Button:
This button opens the Menu screen. The menu screen cannot be openedwhile on
a Town Menu, but it can be opened on the Field Screens and World Map
screens.
----------------------------
L and R Buttons:
These are used on the menu screen on the Equipment and Status screens.
They
allow you to switch between the characters you're viewing without
having to
cancel out of the screen and pick another character manually.
----------------------------------------------------------------------
---------
--- Travel: Field and Menu
---
----------------------------------------------------------------------
---------
-bs2tf-
The Field sceen in Suikoden Tierkreis is broken down into four types,
World Map
Town, Dungeon, and Menu:
World Map
|---------
| | |
Town Menu | Dungeon
| Menu /|
| |
Town Field Battle Field/Event
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A "Field" screen is defined as a screen you can run around, speak with
people,
examine object, or fight battles. It it different from the World Map
and
Menu screens because in those screens, you point and click the option
you
want.
The World Map is first encountered once you clear the first series of
events
in the game. Travelling on the World Map takes "time" in the form of
days and
seasons. The World Map is a "Menu" type screen in that you cannot
control
your character directly.
From the World Map, you may enter a Town, Dungeon, or the Menu
screens. The
Menu screen is opened by pressing the Y Button. Towns or dungeonsdepend on
where your cursor is over and where your character is currently
located. If
your Hero is currently in a Forest or Desert, he's more likely than
not in a
dungeon.
Dungeon Screens have chests, random encounters and are generally areas
you
can explore. In Dungeons, press the X Button to open the Menu and the
A button to open the Menu Screen. Control your character by pressing
left to
head left, right to head right, and the like.
Town Menus are encountered when you enter a town area. Town areas
usually
have an Inn, Item Shop, Weapon Shop, and various other areas, such as
a
Residence or Town Square where you will visit when events occur. To
choose
which area to enter, press up and down on the control pad and press A
to
enter the area. When you select an area from the Town menu, you're
brought
to a Town Field area, where you can control your character.
When trvaelling on Field Screens, do you notice the different colors
on the
doors when you switch areas? They look like "dots" or even have a
"Diamond"
shape and only occur where the area changes.
Green:
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-------------------
If the door color is Green, you're staying in the same area, but
switching
screens to a new portion of the same area. For example, in a dungeon
moving
from one level to another. If you're in Town, typically the only time
you'llsee this Green "dot" is in an Inn, when you're visiting other rooms in
the
same area. This is mostly seen in larger dungeons.
Red:
-------------------
This typically occurs in Towns. When you're exploring a field area in
a town,
you'll notice a red dot that signifies the exit to the Town Menu
screen.
Basically, what Red is saying is that you're heading back to the "Area
Select"on the Town screens.
The only other time you'll find this is in a large field-type screen,
such as
Citro Plains. In an area like that, when you approach a town, you'll
see a
red dot signifying entrance to the area.
Yellow:
-------------------
Typically only seen in Dungeons and open field-type areas, this color
means
you're going to head onto the World Map. It basically signifies the
exit
to a dungeon or field.
Watching the colors will make your travels quite a bit easier.
----------------------------------------------------------------------
---------
--- Days and Seasons
---
----------------------------------------------------------------------
---------
-bs3ds-
Suikoden Tierkreis has system of seasons and days that determine when
certain
events are shown. Each time you travel somewhere, a certain amount of
days
passes. Days do not pass while you're on the Field Map, but days DO
pass when
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you spend the night at an Inn.
You'll notice the numbers at the top left corner of the screen, along
with a
strange icon. The game starts and it looks something like a dark blue
face.
as the game continues, the icon changes to what looks like a closedRose.
Finally, later on, the icon changes to a Flower open in full bloom.
This
is what significies what season you're in.
The blue/black, circular, face-like icon represents "Sprout" Season.
The pink and green flower that looks like a Rose before it blooms is
the "Bud"
season.
The open, pink and yellow, flower is "Flower" Season.
The order of seasons is simple:Sprout -> Bud -> Flower -> Sprout -> Bud -> Flower. . . . . .
Each "Season" lasts an in-game "month," which is 30 days long.
Feel free to spend as much time as you want running around on the
world map,
as you could spend years and years game-time running around and the
story won't
be altered.
The seasons alter:
Certain character recruitment events.
Trade Rumors.
Encountering strong area "Boss" monsters in a normal random encounter.
To elaborate on "encountering strong area 'boss' monsters. . .," Jale
comments
early on about how a strong monster appears in Flesaria Forest during
Flower
Season. If you run around, you may eventually encounter this "area
boss."
The area bosses are typically large monsters.
To see if an area has an "Area Boss" in another season, you need to
fight abit. If you encounter "baby" type enemies, such as Larva, Chick,
Buds, or
anything that signifies they're not a full-grown enemy, come back in a
season
or two and you can fight the adult version.
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----------------------------------------------------------------------
---------
--- The Menus
---
----------------------------------------------------------------------
---------
-bs4mu-
The Menu is a screen you will see quite often in Suikoden Tierkreis.
You
will manage your characters, items, formation, weapons, and armor on
the menu
screen. There are quite a few types of Menu Screen, such as the
Quest,
Town, and Party Menu screens.
Town Menu:
-------------------
The Town Menu is encountered when you enter any normal town.Depending on
the Town, the order of each area changes, but typically there are
three types
of "fields" to enter from a town: Event Area, Exploration, and Shop
area.
Event Areas are areas to progress through the game and you're almost
always
told to go there by the story itself.
Exploration areas are areas such as a "Residence" or "Plaza" that
don't have
anything to do with the immediate story, but may be used later or have
some
information about the Story, World, or Characters you may find
interesting.
Shops usually involve spending or making Potch. Shops include
Weapon/Armor/
Accessories, an Inn, and a Trading center. Not all towns have all of
the
above.
Quest Menu:
-------------------
You do not have immediate access to the Quest Screen. But once you
can use
Moana, you can start accepting quests from the Quest Menu.
The top option on the Quest Menu will allow you to see which Quests
are
available. Depending on the Icon on the Left side of the screen by
each Quest Name, the Quests are different types:
A quest with a exclamation point, "!," denotes a "Mission," which are
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required for the Storyline. Some Quests, are also required for the
Storyline.
A Hero icon, with a Main Character head on it, means the Main
Character must
go personally. These are usually in character recruitment type
quests.This type of quest is called a "Leader Quest."
A Flag Icon indicated a Dispatch quest, where you send a party of
characters
for a certain amount of "Dispatch" days in order to complete the
Quest. Some
Dispatch Quests require certain stats to be high, such as Physical
Attack
Power or Luck. You'll know if the character will do well in a Quest if
they
react enthusiastically through their text on the top screen.
Note that while a Character is "Dispatched" on a Quest, you cannot use
them
in battle or for events, so make sure they're back and have reported
if you
send important characters out.
Once you have access to the Corridor, which occurs after a story
event, you
can warp to the Corridor through the Quest Menu. The Corridor will
allow
you to use Wi-Fi and do Quests with other players.
The "View Quest History" Icon allows you to read the descriptions of
previously completed quests.
By "Reporting" a Quest or Mission, you get the reward. In many cases,
you
cannot accept a new Story Mission or Quest until you've reported an
old one.
Accepting a Quest will start a Quest and Viewing Quests will allow you
to
view your currently accepted and not-reported Quests.
Party Menu:
-------------------
Items: Allows you to sort, view, and use your current Items, Key
Items,
Weapons, and Armor. Key Items usually have some relevance to the
story,
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while Weapons and Armor are equippable by characters. Unlike in
previous
Suikoden games, you do not have to equip items to characters to be
able to use
them in battle.
LVL Represents Current character level. The higher this goes, thehigher
the character base stats get.
EXP is the Experience into a level a character is. Once the EXP total
hits
1,000, the Character levels up to the next level and the counter is
reset to
0 again.
The Heart Icon is "HP" or "Health/Hit Points."
The shiny yellow star-like Icon represents "MP" or "Magic Points."
-------------------
Equipment: This command allows you to change equipment for each partymember. Not every character can wear every type of weapon and armor.
Some
character, such as the main character, can equip two one-handed
weapons, such
as swords. Other characters, such as Marica, are stuck with single-
wield
and a Shield. Picking weapons for pure attack power is not always the
best
option, especially on a Mage.
Also, you can check weapon types from the Equipment Screen. Different
weapons
produce different types of damage. In fact, the types of damage is
practically identical to Persona 3, if you've ever played that. For
example,
Hand-To-Hand type weapons deal Strike based damage, Spears and Bows
deal
Pierce, while Axes and Swords deal Slash type damage. There will be
more
about types of damage in the Battle section.
Also important on this screen is Weapon Range, which is used in
battle.
When checking a weapon, be sure not only to look at the "type," but
the"range" as well. For example, certain types of Mage Staff may not
have a
"type," but they do have a Range: L, which stands for Long.
S: Short Range, does best in the front row in battle. Cannot attack
when in
the back row.
M: Medium Range, can attack when in the front and back rows.
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L: Does best in the back row in battle, can attack from the front and
back
rows. Generally not as powerful as short range and medium range
weapons.
The weapon equipped to your characters do not influence stat
progression.Switch in-between weapons based on situation as much as you'd like.
-------------------
Marks of the Stars: This command allows you to view your currently
equipped
Marks of the Stars. This command is not available right at the
beginning of
the game but unlocks slightly later on. And, even later, you'll be
able to
manipulate your Marks in order to choose which ones you want to use on
each
character.
You can only Use a Mark out of battle if it's a Recovery type, such as
one
that will restore your HP.
-------------------
Quest:
The Quest Command covers both Quests and Missions. Only Quests that
you have
Active and are not reported to Moana are found in the Quest section.
If
you forget where you are in the game after a break for a few days, you
can
select your current Quest and press the A Button. This will give you
the
"Quest Details," which are basically hints on where to go next. You
cannot
cancel or accept new Quests from the Quest command in the party Menu.
-------------------
Formation:
This important command allows you to change the formation of the
characters
you use in battle. Weaker characters with less HP, mostly mages,
usuallydo best in the back row where they'll take less damage. Stronger
characters
who specialize in physical attacks and have decent defense generally
stay
in the Front Row.
Though there are six spaces, you can only use four characters maximum.
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When placing your characters, it's important to remember not only
their roles,
but their weapon types. A Hand-to-Hand user will be unable to attack
from
the back row, since he is a "S," attacker as found on weapon
descriptions on
the "Equipment" portion of the Menu Screen. The "S" means he's ashort
range attacker that can only attack physically from the front row. A
"L" means
that the character can attack physically from the back row, has
greater
accuracy there, and will still do complete damage.
S: Short Range, does best in the front row in battle. Cannot attack
when in
the back row.
M: Medium Range, can attack when in the front and back rows.
L: Does best in the back row in battle, can attack from the front andback
rows. Generally not as powerful as short range and medium range
weapons.
Because the front and back rows only have three slots, you're going to
need
at least one of a Short or Long range fighter no matter which
characters you
choose to use.
-------------------
Character Information:
This section allows you to see your character stats and information
about
the character, as well as their title. Some characters, such as the
Hero and
important story characters, sometimes change their character Title and
Descriptions as the story progresses.
Here's a quick view at what each icon means and how they will affect
your
performance in battle.
Base Values are found when completely unequipped with gear.
Sword, top left: Total attack power.
Strength+Weapon Attack Power=Total Attack Power
Base strength would be found by completely removing your weapons. If
you're
Dual Wielding weapons, both weapons are factored into the Total Attack
Power.
Accessories and Armor can also raise your Total Attack Power.
Attack Power is how strong your physical attacks are.
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Shield, left: Total Physical Defense Power or base Base
Defense/Vitality+
Equipment Defense.
The higher this stat is, the less damage you'll take from physical
attacks.
Heavy armor is the best way to raise your Physical Defense Power.Robes
generally give you less Physical Defense. If a character uses a one-
handed
weapon and a Shield, he is likely to increase his physical defense as
well.
Magic, top right: The wand represents Total Magic Power. If you're
using a
Staff, this value will be Base Magic Power+Magical Staff Attack Power.
Accessories and Robes can also raise Total Magical Attack Power.
Magical Attack Power is how strong your Magical Attacks are.
Shield, right: Total Magical Defense Power, or Base Magical
Defense+Equipped
Magical Defense. Usually, Accessories, Shields, and some Robes grant
Magical
Defense Power.
Magical Defense is your resistance towards Magical Attacks. The
higher it is,
the less damage you'll take from magic.
Hand, left: Total Skill, or Base Skill+Equipped Skill.
This is hit percentage and multiple attack potential.
Skill is typically raised through Hand-to-Hand type weapons and
accessories.
Running Man, right: Total "Speed/Agility." Or Base
Speed/Agility+Equipped
Speed Agility.
How quickly a character acts in battle and possibly their chance at
evading
attacks.
Shoe type Accessories are generally the best way to raise
Speed/Agility.
Star, left: Total Luck, or Base Luck+Equipment Luck
It's believed to affect critical hit rates and possibly Escape rates.Typically, the only way to raise Luck is by levelling or through
equipment.
----------------------------------------------------------------------
---------
--- Battle Basics
---
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----------------------------------------------------------------------
---------
-bs5ba-
Suikoden Tierkreis is a turn-based RPG that uses four members in
battle.
HP and MP:
--------------------------------
Enemies deal damage to your Health, or HP, and you deal damage to
their health
in return. You can view your health for each member by looking at the
top
screen of your DS.
The Value by the Heart Represents Current Health/Total Health.
When HP falls to 0, the character falls unconscious, or is "KO'd,"also
known as "Knocked Out." You can revive them with Revival Statue
items, but
they also regain consciousness after the battle ends, but with only 1
HP.
There are six ways to recover HP:
- Items, such as Medicine and Mega Medicine can be used by everyone.
- Recovery Marks, which, in the Suikoden Tierkreis Worlds, is magic.
If a
character does not naturally have healing magic, such as Healing
Gleam, he or
she cannot recover HP through Marks. Recovery-type Marks can be used
on
characters that are not
- Support Marks. Unlike Recovery Marks, Support Marks are character-
specific
and their abilites will not transfer to others. Support Marks include
a type
of Auto-Regeneration, for example.
- Support Characters, such as Erin, can recover some HP to your active
party
every round.
- By spending the night at an Inn, you will fully recover your HP and
MP.- Certain story events will automatically recover your HP and MP.
Magic works the same way. Using special skills, which you do not
initially
have at the beginning of the game, you can use your MP. MP is not
damaged
by enemies, however, but when you run out you will be unable to use
any more
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Magic-type abilities.
You can recover MP in three ways:
- Items, such as Mint, can recover your MP.
- Spending the night at an Inn will fully recover your HP and MP.
- Certain story events will automatically recover your HP and MP.
The Flow of Battle:
--------------------------------
At the start of battle, you will see three choices on the left side of
your
screen. The three commands stand for:
Sword: Individual Command
Person holding a sword: Automatic Battle
Person Running: Flee the battle.
There are also more commands that you will obtain later on.
By choosing Auto-battle, the characters in your current battle party
will only
use Physical attacks for a round, and you will not be able to
determine which
enemy they target. Though this seems bad, this is actually a way to
quickly
finish off groups of enemies that are weak. This is also good if
you're bored
with random encounters in each area and just want to pay the minimum
amount
of attention. Generally, you will not use this during boss fights.
By choosing "Individual Command," you can choose commands for your
characters
yourself. These are more varied than the simple "Attack" command.
Attack: Allows you to attack Physically.
--------------
Marks of the Stars: A choice you get later in the game, Marks act as
"Magic."
Marks require MP to use and when you have no MP left, the names of the
Marks
will be grey. The required MP to use Marks is found in the bottomright of
each option.
--------------
Cooperative Attacks: Signified by two hands holding each other,
Cooperative
Attacks require two or more specific party members in your group. For
example,
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Jale and Selen have the Cooperative Attack "Martial Artists."
Experiment with
different characters in battle together and
--------------
Defense: By Defending, your characters will take less damage per
round. If a
Short (S) ranged weapon is on a character in the back row and youchoose to
"Attack," the Short ranged character will automatically defend
instead.
You can tell when a Monster is defending by the Yellow marks surround
them at
the beginning of the round.
---------------
Items: Allows you to use Items from your Bag. Unlike previous
Suikoden titles,
Items do not have to be equipped onto a character to use them in
battle.
Once you've given commands to your party, you're given the option to
confirm
you've chosen all of your actions correctly. Choose to continue and
watch
how your actions and the enemy actions work for the round!
Typically, Battle Flow will look something like this:
Round 1 Commands -> Battle: Character/Monster Turns -> Support
Character ->
Round 2 Commands -> Battle. . .
And so on.
Be sure to watch your HP every round and use Items or Marks to heal
it!
Damage:
--------------------------------
Damage in Suikoden Tierkreis isn't as simple as "Attack Power vs
Defense
Power." While it's true that having a weapon with Higher Attack Power
will,generally, do more damage, there are other factors that influence the
damage done to enemies.
First, and most importantly, Rows in battle and Weapon Range.
When choosing a weapon for your characters, it is important to choose
a
balance of weapon ranges. You can tell the range of a weapon by
checking it
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on the equipped weapon itself.
Short (S) Range: Fists/Hand-To-Hand, Hammers, Claws, Two-handed
Swords, One-
Handed Swords
Medium (M) Range: Axes, Spears, Clubs
Long (L) Range: Throwing Knives, Bows, Boomerangs, Magical Staves,Guns
So a character with a Fist in the back row will be completely unable
to
physically attack! Be sure that characters are in proper formation
before
even beginning a battle.
It's true that a weapon with higher attack power is generally better,
however
some other factors can trump it.
First, some characters can dual wield weapons. The Hero is capable of
dual-
wielding one-handed weapons, no one can dual wield a two-handed weapon
such as
an Axe or Spear, such as Swords. Two One-handed swords will almost
always
have a higher attack power than a single two-handed weapon. However,
not
every character can Dual Wield and instead can only use Shields with
one-handed
weapons.
Next, Skill is an important part of dealing damage. When you attack,
surely
you notice how many times a character can attack each turn? Well not
all of
those attacks Hit. Skill will help determine how many times a
character
can attack each time they run up and how many of those total attacks
will
hit.
Weapon "Type" is very important. This is new to the Suikoden series
and you
should master it before getting too far into the game.
There are three weapons "Types," Slash, Strike, and Pierce.
You can tell a weapon type by checking the Equipped weapon. All
weapons,
except magical staves, have a "type."
Here's a basic list of weapons and their types:
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Slashing: One-Handed Swords, Two-Handed Swords, Axes, Throwing
Knives/Daggers
Striking: Clubs, Hammers, Bommerangs, Fists (NOT Claws)
Piercing: Spears, Bows, Claws (NOT Fists), Guns
Certain enemies have certain strengths and weaknesses to weapons. You
cansee an enemy weakness when targeting them in battle.
The Slash, which is Sword and Axe-type weapons, is denoted by a
crescent.
A large, circular star-ish shape represents Strike, which is Fist and
Club
type weapons. The yellow shape that seems to be facing upwards, in
something
of a triangle or arrowhead shape, represents pierce, which is Spear
and Bow
type weapons.
If, when fighting a monster, the mark below said monster is blocked
out and
has a line through it, it means the monster is resistant to that type
of
attacks. For example, if the Slash icon has a line through it, then
Swords
and Axes won't do damage as effectively. The icon is generally grey
when this
happens.
If there is no sign of any of the types of weaknesses or strengths,
the
monster in question is neutral towards attacks and your attacks will
do
"normal" damage, rather than additional or resisted damage.
Status Effects:
--------------------------------
The game does very little to explain status effects to you and the
instruction
manual doesn't bother to at all.
Status effects, both negative and positive, become frequent throughout
thegame.
Also, unlike many, many RPGs using negative status effects on the
enemy is
actually useful in Suikoden Tierkreis. In particular, Sleep,
Paralyze, and
Unbalance will make your battles much easier. You can easily kill
some minor
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area bosses, the season bosses, by sleeping them and using the "Spark"
command.
Negative Status Effects:
Poison: Denoted by a skull over a character's head, the character's HP
willbe drained at the end of every battle round. Antidotes cure this
status.
Unbalance: Denoted by a little circle over a character's head,
Unbalance
means that the character has fallen off balance, usually due to an
enemy
attack or from certain Marks. Unbalance is cured naturally after a
few rounds,
but it leaves your characters defenseless.
Sleep: Like Unbalance, your characters are completely defensless whenslept,
which is denoted by a "zzz" over a character's head. Characters will
wake
up when physically attacked by an enemy.
Paralyze: Paralyze has a chance of stopping the actions of the
character.
When paralyzed, sometimes a character will get the action off and
other times
he won't. This wears off naturally aftera few rounds.
Silence: Represented with a ". . ." over a character's Head, Silence
will not
allow a character to use magic. However, Physical marks, such as
Masterpiece,
work just fine.
Heartbreak: A character inflicted with this status effect, signified
by a
broken and crying heart over the character's head, will be unable to
participate in cooperative attacks.
Confusion: Signified by a black curly line over a character's head, a
confused character does not take direct commands from you and may even
attackhis or her own allies.
Bucket: One of the rarest status effects, this seems to hinder your
hit
percentage.
Positive Status Effects:
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Barriers: There are two types of barriers that increase your
resistance to
physical and magical damage, respectively.
Fury/Rage: Denoted by a red steam over a character's head, Rage
raises the
affected character's attack power at the expense of some defense.Very useful
for your physical damage dealers. The Mark "Ire" can cause Rage, as
can two
characters with a close relationship. If there are two close
characters in
battle and one falls into critical health or falls unconscious, the
second
will become enraged automatically.
Spring of Life: This Mark of the Stars allows a character to recove a
small
amount of HP every round. It's an automatic status effect and cannotbe
turned off.
Alert: Similar to the Rage/Fury effect, Alert instead increases the
power of
magical attacks. Certain Marks of the Stars can cause this effect
onto a
character.
======================================================================
=========
--- Walkthrough ---
======================================================================
=========
-s3wkt-
Here's a quick guide to this Walkthrough, and the game as a whole.
The full
Walkthrough is just beyond this, this is just to help your searches in
ease
due to the Walkthrough size, as well as to give you a basic idea of
where
you're supposed to go in case you don't want a full, step-by-stepwalkthrough.
-wktqg-
----------------------------------------------------------------------
--------
Chapter 1: Introduction
-c1cv1-
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- Mission 1: Get Rid of the Eastern Laggarts
-c1m1l-
- Citro Plains
-c1cip-
- Eastern Hill
-c1esh-
- Flesaria Forest and Forest Ruins-c1ffr-
- Mission 2: Track Down Marica's Double
-c1m2d-
- Flesaria Forest - South
-c1ffs-
- Fortress Ruins
-c1ftr-
----------------------------------------------------------------------
--------
Chapter 2: Order
-c2odr-
- Mission 3: The World's Largest Library-c2m3l-
- Flesaria Forest - North
-c2ffn-
- Grayridge
-c2gv1-
- Mission 4: Expose Macoute's Evil
-c2m4e-
- Grayridge Mines
-c2grm-
- Grayridge
-c2gv2-
- Mission 5: To the Library at Last!
-c2m5l-
- Fort Arc
-c2fa1-
- Cynas
-c2cn1-
- Mission 6: Escape from the Order
-c2m6e-
----------------------------------------------------------------------
--------
Chaptrer 3: Defense
-c3dfs-
- Grayridge and Grayridge Mines
-c3ggm-- Mission 7: Warn Citro Village!
-c3m7w-
- Fortress Ruins
-c3rv2-
- Mission 8: Defend Citro Village!
-c3m8d-
- Mission 9: To the Magedom of Janam
-c3m9j-
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- Mislato River
-c3mlr-
- El-Qaral
-c3eq1-
- Fortress Ruins
-c3rv3-
- Character Recruitment- Anya
-c3cra-
- Selen
-c3crs-
----------------------------------------------------------------------
--------
Chapter 4: Consorts
-c4cnr-
- Quest 1: 1st Empress Consort Shairah
-c4cq1-
- El-Qaral
-c4eq1-- Mission 10: Scout Out Ladzaa Fortress
-c4m10-
- Mislato River
-c4ml2-
- Mission 11: Get Cougar Back Home
-c4103-
- Headquarters
-c4qhc-
- Character Recruitment
- Sisuca
-c4css-
- Tongatihi
-c4ctg-
- Quest 2: 2nd Empress Consort Rizwan
-c4cq2-
- El-Qaral
-c4eq2-
- Mission 12: Help Research Chronicles
-c4m12-
- Recruitment Quest: Arcane Academy Tour
-c4rc1-
- Quest 3: 3rd Empress Consort Kureyah
-c4cq3-
- El-Qaral
-c4eq3-- Mission 13: Escort me to Salsabil
-c4m13-
- Mislato River
-c4ml3-
- Salsabil
-c4sv1-
- Mission 14: Defend the Castle!
-c4m14-
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- Headquarters
-c4cc3-
----------------------------------------------------------------------
--------
Chapter 5: Alliance
-c5aln-
- Mission 15: Ladzaa Fortress Seige-c5m15-
- Headquarters
-c5hq1-
- Recruitment Quest: Find Somebody
-c5rc1-
- Ladzaa Fortress
-c5ldf-
- Mission 16: Make Allies of the Porpos
-c5m16-
- Headquarters
-c5hq2-
- Character Recruitment- Gadburg
-c5crg-
- Gineh Valley
-c5gv1-
- Tehah Village
-c5thv-
- Character Recruitment
- Luvais
-c5crl-
- Muro
-c5crm-
- Ch'olui Mountains
-c5cm1-
- Naineneis
-c5nin-
- Coastal Cave
-c5coc-
----------------------------------------------------------------------
--------
Chapter 6: Tension
-c6tns-
- Headquarters
-c6uhq-
- Character Recruitment
- Semias-c6crs-
- Wustum
-c6crw-
- Recruitment Quest: Order Approaches Naineneis
-c6rcn-
- Mission 17: Ladzaa Fortress Seige Again
-c6m17-
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- Ladzaa Fortress
-c6lfa-
- Mission 18: Rescue the Prisoners
-c6m18-
- El-Qaral
-c6eqf-
- Mission 19: Goodbye, Magedom-c6m19-
- Mission 20: Journey to the West
-c6m20-
- Headquarters
-c6hlk-
- Recruitment Quest: Get Rid of Citro Monster!
-c6rc1-
- Character Recruitment
- Nomno
-c6rco-
- Yadima
-c6rcy-- Icas, Morrin, Yovel
-c6rci-
- Geschutz, Minen, Buchse
-c6rcg-
- Khemia
-c6rck-
- Hafin
-c6rch-
----------------------------------------------------------------------
--------
Chapter 7: Changes
-ch7cg-
- Tehah Village
-c7hhv-
- Character Recruitment
- Sotah
-c7rcs-
- Nhazu
-c7rcn-
- Dogha
-c7rcd-
- Maybelle
-c7crm-
- Sphiel
-c7crp-- Marsinah Plains
-c7mhp-
- Cragbark
-c7rgk-
- Headquarters
-c7qtr-
- Character Recruitment
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- Balsam, Yod
-c7rcb-
- Nuzhat
-c7rcz-
- Rekareka, Tuhululu
-c7rct-
- Nakil-c7rck-
- Numnu
-c7rcu-
- Dromon, Xebec, Felecca
-c7rcx-
- Gorno
-c7rcg-
- Mount Svatgol
- Mission 21: Help the Furious Roar!
-c7m21-
- North Marsinah Hills
-c7nmh-----------------------------------------------------------------------
--------
Chapter 8: Divine
-ch8dv-
- Headquarters
-c8hq1-
- Character Recruitment
- Autar
-c8rca-
- Chein
-c8rch-
- Mission 22: Pharamond Seige
-c8m22-
- Pharamond
-c8pv1-
- Headquarters
-c8hq2-
- Character Recruitment
- Ouragan
-c8rco-
- Mission 23: Nab the Intruders!
-c8m23-
- Pharamond
-c8pd2-
- Woodland Village-c8wlv-
- Noslaw Woods
-c8nlw-
- Headquarters
-c8hqr-
- Mission 24: Defend Pharamond!
-c8m24-
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- Wilds of Veile
-c8wvl-
- Headquarters
-c8hq4-
- Character Recruitment
- Yula
-c8rcy-- Mourgent
-c8rcg-
- Amaralicht, Quillard
-c8rcq-
- Bosche, Lathilda
-c8rcl-
- Lubberkin
-c8rcb-
- Hina
-c8crh-
- Savina
-c8rcv-- Megion, Eusmel, Nictis
-c8crg-
- Mission 25: Engage the Archivists!
-c8m25-
- Character Recruitment:
- Namna, Part 1
-c8cn1-
----------------------------------------------------------------------
--------
Chapter 9: Despair
-ch9rp-
- Mission 26: Hurry to the Magedom!
-c9m26-
- El-Qaral
-c9eqf-
- Desert
-c9ds1-
- Salsabil
-c9lbk-
- Mission 27: Find the Desert Chronicle!
-c9m27-
- Headquarters
-c9qdc-
- Character Recruitment
- Taj-c9crj-
- Tsaubern
-c9cru-
- Ramin
-c9crr-
- Recruitment Quest: Get Rid of the Mislato Monster
-ch9ml-
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- Recruitment Quest: One More Mission
-ch9om-
- Janam Desert
-c9jd2-
- Recruitment Quest: Mysterious Ruins - Desert
- Buried Mage City
-c9bmc-- Headquarters
-c9hqd-
- Character Recruitment
- Misrach
-c9crh-
- Nofret
-c9crf-
- Mission 28: To the Tower of the Way
-c9m28-
- Tower of the Way
-c9trw-
- Heeadquarters-c9hoa-
----------------------------------------------------------------------
--------
Chapter 10: Offensive
-ch10o-
- Mission 29: Fort Arc Siege
-c1029-
- Fort Arc
-c10ft-
- Headquarters
-c10h1-
- Character Recruitment
- Gilliam
-10crg-
- Mission 30: Make Allies of the Auster Folk
-c1030-
- Mount Svatgol
-c10sv-
- Lugenik
-c10lk-
- Headquarters
-c10sm-
- Mission 31: Rescue Sophia!
-c1031-
- Fort Arc-c10as-
- Headquarters
-c10s2-
- Character Recruitment
- Darrow
-10crd-
- Yomi, Chihaya
-10cry-
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- Namna, Part 2
-10crm-
- Mission 32: Showdown with Him!
-c1032-
- Character Recruitment
- Tigre
-10crt-- Mun-Tsang
-10cru-
- Keflen, Belemuel
-10crk-
----------------------------------------------------------------------
--------
Chapter 11: Collapse
-ch11p-
- Mission 33: Check out Rarohenga
-c1133-
- Rarohenga
-c11rh-- Character Recruitment
- Hao-Shi
-11cro-
- Zayin
-11crz-
- Headquarters
-c11q2-
- Character Recruitment
- Kow-Low, Rufa
-11crw-
- Enumclaw
-11cre-
- Mission 34: Cynas Siege
-c1134-
- Cynas
-c11ys-
- Tower of the Way
-c11tw-
- Mission 35: Check Things Out
-c1135-
- Headquarters
-c11rt-
----------------------------------------------------------------------
--------
Chapter 12: Finale-ch12f-
- Mission 36: Find the 12th Chronicle!
-c1236-
- Other Cynas
-c12oc-
- Headquarters
-c12nb-
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- Mission 37: The Final Battle
-c1237-
- Statue of the One King
-c12ok-
----------------------------------------------------------------------
--------
Throughout the duration of the Walkthrough, I will refer to the main
character
as "you," the "Hero" or the "Main Character."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~
~~~ Chapter 1: Introduction ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~-c1cv1-
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Citro Village
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
Characters: Main Character, Marica, Jale, Liu
Items: Medicine x4
Key Items: None
Item Shop: Weapon and Armor Shop:
----------------------- ------------------------
| Medicine 50 | | Wooden Stick 50 |
| Mega Medicine 500 | | Bone Kukri 200 |
| Antitoxin 50 | | Cudgel 500 |
----------------------- | Bone Fists 300 |
| Wooden Bow 150 |
Accessories: | Boomerang 1,000 |
----------------------- | Bone Dagger 150 |
| Leather Helm 80 | | Corps Shield 100 |
| Pointy Hat 50 | | Stomach Band 100 |
| Sandals 80 | | Tunic 200 |
| Mittens 80 | | Leather Armor 700 |----------------------- | Robe 60 |
------------------------
After the opening cutscenes and naming your character, you gain
control.
Check the glowing blue orb next to where you start to save your game.
There's
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nothing else to do in the Gathering Spot, so exit the area and watch a
short
scene. Enter the newely opened Town Square.
Speak with the first man you come to on the right, he's in blue, and
you'll
meet Dirk. After a short scene, exit the Town Square and enter thenewely
opened Elder's House.
Inside the Elder's House watch another scene. Speak with Sisuca and
Rajim if
you want to, but otherwise there's nothing else to do here exit to the
General
Store. You receive MEDICINE x4 and now Jale joins the party. If you
wish, take
some time to shop at the General Store, but there's not a lot you can
buy at
this point with a measly 100 Potch to your name. The Village Woman inthis
area gives you a nice tip to start with: While trading, Cotton Threads
sell
well in Citro Village.
Once you're ready, exit the General Store and head back to the Town
Square.
Watch another short scene. Dirk joins your party and you automatically
accept your first Mission. He gives you some brief information on
Missions and
tells you that they can be checked from the main menu.
---------------------------------------------------
Mission: Get Rid of Eastern Laggarts
---------------------------------------------------
Client: Mayor Rajim -c1m1l-
Reward: 500 Potch
Description:
The Laggarts from the Eastern Hill have been wreaking havoc near the
village
lately. I want you to take care of them, but be careful! They've
gotten really
vicious.
Information:
- Citro Village Defense Corps outing.- Monster Hunting
- Around the Eastern Hill
- By the end of the day. At this point, the time limit doesn't
matter.
---------------------------------------------------
Exit the Town Square and then choose to "Exit Village." You may want
to head
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back to the Gathering Spot and save your game before, though.
Note that from now on, you'll find someone at the Gathering Spot that
asks you
if you want to rest. Resting acts as an Inn and allows you to recover
any
lost health. Come back to the Gathering Spot if, at any time duringyour
mission, you're weakened.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Citro Plains
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c1cip-
Enemies: Grass Squirrel, Laggart, X Bee
You actually have to get to the Eastern Hill before you can complete
your
mission. Spend some time fighting on the world map before you continue
to help
level up your level 1 characters. You should also note the
Cooperative attack
that requires all four members of your group.
You'll want to switch Dirk and Marica's positions in battle, since
Marica
starts with a Bow.
Just to the south of the village and a bit to the east is a small area
called
the Farmer's House. Speak with the farmer, Yadima, and a short scene
will
play. Though visiting Yadima is optional for now, he is a a
recruitable
character later on and it's good to know where he is.
From the Farmer's House, continue east and then north. Ideally,
you'll want
to fight around a bit and maybe hit level 2 or 3. Dirk gives you some
adviceabout weapon effectiveness in a short scene next to your goal.
"There are three basic ways to attack: Slash, Pierce, and Strike.
'Slash' with
a one-handed swordm 'Pierce' with a Spear or arrows, and 'Strike' with
a cudgel
or fists."
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This is very important, so make sure you remember it when choosing
weapons for
your party members later on. Continue north and enter the area.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Eastern Hill~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c1esh-
Characters: None
Items: Mega Medicine, Cheery Inscence
Key Items: None
Enemies: Laggart, X Bee, Grass Squirrel
Boss: None
After a short scene a quick battle automatically begins. It's thesame enemies
you've been fighting outside, so you shouldn't have any trouble. If
you're
not having any problems with battles at this point, you may just want
to choose
Auto-Battle to reduce the time spent fighting.
Follow the path east and then northwest. Press the circle button next
to that
strange blue chest and you'll receive a MEGA MEDICINE. At the
intersection just
to the north, go west. Open the chest up here and you'll get a CHEERY
INCENSE,
which will be a useful item for a boss.
Head back to the intersection and head east this time. A large and
glowing
blue orb, identical to the one found in the Gathering Spot, will act
as a save
point. Save if you desire, but otherwise head east onto the next
screen. Head
west up the next short screen and you'll be in a rocky area. Follow
the rocky
path west, fight an encounter with some more Laggarts, and watch a
scene. Thechoice doesn't matter, you'll just head back anyway since there's a
dead end.
Backtrack to the east and watch a scene and you head back west
automatically.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
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~~~ Flesaria Forest and Forest Ruins
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c1ffr-
Characters: NoneItems: None
Key Items: Shining Legacy
Enemies: Laggart, X Bee, Grass Squirrel, Googly Seed, Spider Hopper,
Thorn
Mushroom
Boss: Skull Guts, Skull Guts x3
After a short scene, you gain control over the Hero. Head west onto
the next
screen for another scene. Now would be a good time to save your game
and when
you regain control, continue west.
Once you're in the Forest Ruins continue west for another scene.
============================================
Boss: Skull Guts
Items: Iron Orex1
This boss is quite a bit harder than the normal enemies in the area,
with
normal attacks doing around 25-30 damage a hit. He also doesn't take
a lot
of damage from your attacks, usually only around 10-20. Fortunately,
it
doesn't have a ton of hitpoints, and you'll probably be able to kill
it in
two rounds of normal attacks or Cooperative attacks. Skull Guts is
more of a
"mid-boss." Just keep your HP around 50 and you'll be fine.
============================================
After a short scene, you're pretty much forced to "Run the Other Way,"
and
you'll head west automatically. Continue west through two screens,
there's
not much to do, and watch a scene on the third screen.
============================================
Boss: Skull Guts x3
Items: Iron Ore x3, Medicine x2
As the game suggests, you can now use Marks of the Stars. With three
Skull
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Guts, you'd easy be overwhelmed with just physical attacks, so have
everyone
use their "Marks." Your hero has Breath of Flame, Marica has "Healing
Gleam,"
which is used to heal characters without using Medicine items, Jale
has "Bind
Flash," and Dirk, unfortunately, doesn't have any.
Stick with normal attacks with Dirk and Marica while Jale and your
Hero use
their "Marks" on separate foes. The Marks should do over 100 damage
each and,
paired with Marica and Dirk's physical attacks, you should easily be
able to
clear out the first Skull Gut on the first round or, if you're lucky,
the
Hero's Breath of Flame might kill the first in one hit and your other
characters will kill the second Skull Gut on thefirst round. Either
way,on the second round, have the higher MP Hero, Jale naturally has 10 or
so less
MP than the Hero, use Breath of Flame on the third Skull Gut and have
everyone
physically attack. That should end the battle.
You probably won't need healing in this fight, but if you do, heal
anyone who
has less than 50 HP with Marica's Healing Gleam.
============================================
You receive the SHINING LEGACY. Your HP and MP have been completely
restored
and now you need to walk out. Head south off the boss screen and then
back
east through three screens and when you exit the ruins, watch another
scene.
Head back east two more screens and watch a scene. Mission
Accomplished!
Now back at the Eastern Hill, head east back to the larger screen and
then
head west to the intersection, where you should head back south.
Continue backwest and onto the world map.
Head east first and enter the Farmer's House. Speak with Yadima here
for a
short scene. You can come back here later, since Liu wants to head
back to
Citro, first. Head back to the World Map and go back north and re-
enter
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Citro.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Citro Village
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-c1cv2-
Characters: None
Items: None
Shop Inventories remain unchanged.
Watch a short scene and your new goal is presented.
---------------------------------------------------
Mission: Track Down Marica's Double
---------------------------------------------------Client: Marica -c2m2d-
Reward: Bone Axe
Description:
It's bad enough she's pretending to be me, but then she threatened the
villagers with a huge axe, too?! We've got to find this girl and see
who she
is!
Information:
- Find Marica's Double.
- Looks just like Marica, but is reportedly wielding a big axe.
- Went off into the north forest.
---------------------------------------------------
Since you probably have a ton of Laggart Pelts on you, Liu suggests
you visit
the General Store before continuing. Listen to his recommendation and
speak
to the woman in pink near the back of the screen. Originally, when
you spoke
to her before, she told you about Cotton Threads. This time, she
allows you
to trade. Choose to sell Trade Goods and sell some of your Laggart
Pelts. If
you were lucky enough to get any Cotton Threads to drop, sell some of
those,too.
Now that you should have some money, I suggest upgrading your
equipment.
Buying a Leather Armor or two for your characters is a good idea.
Please note
that the Robe is something of a waste for Marica, since her Mark is
healing,
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which doesn't increase with Magic Power. If you lack the Potch for
three
sets of Leather armor, one for Jale, the Hero, and Marica, you might
as well
get the Robe and the other two Leather armor. If you still have extra
money,
you may want to buy two Kukris for your Hero and have him dual wieldover
using the Cudgel, but you'll lose 2 attack power that way. It's your
choice.
At the very least, I'd suggest getting one of them so you can dual-
wield it
with a powerful sword you'll get later on.
Remember that you can save your game at the Gathering Spot, but
otherwise,
there's nothing more you can do in the town. As you exit the village,
watch
a scene. Dirk leaves your party.
You now have access to the full world map! If you want to run around
in the
area you were before, choose to enter Citro Plains.
If you're feeling really lucky, you can do some risky levelling at
this point.
There's a pretty large chance that you will die doing it, but if you
succeed,
you'll get 5+ levels in your very first battle. It's certainly not
necessary,
but if you like being overlevelled, go for it. It takes away some of
the
challenge for the next few areas, however.
To do this, you need to enter the Citro Plains and head south beyond
the
Farmer's House. You'll see a lake and a dungeon to the east.
Continue south
and circle around the water to the east and enter the dungeon. In
here, you're
looking for a set of two Ironripper Rats. Not any other groups of
enemies,
just two of them. Escape until you encounter them. Then, once you
do, you
must have your Hero and Jale use their Marks of the Stars on the sameenemy
each round until the first one is dead, while Marica uses Healing
Gleam
every round. With the enemies doing 70 damage a hit, it requires a
good
deal of luck to survive, but once you kill one monster off, you should
be able
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to easily deal with the second. If you are successful in this battle,
your
level will skyrocket and you'll be able to kill more enemies here for
fast
level building.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Flesaria Forest - South
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c1ffs-
Characters: None
Items: Mint, Mega Medicine
Key Items: None
Enemies: Spider Hopper, Thorn Mushroom, Fanged Baboon, Googly TreeBud, Googly
Seed, Saw Kingfisher, Geldi Monkey
Boss: Saw Kingfisher
Head east on the first screen and watch a scene. Hotupa temporarily
joins your
party, but he isn't usable in battle. If you speak with the man on the
right,
he will let you rest to recover HP and MP.
There's nothing down the path to the south, so head east from the
caravan.
Shortly into the next screen, watch a scene. There are three paths
here, but
the eastern and Northern paths lead to dead ends, so head down the
south/south-
eastern path. Follow this path east and northeast and watch another
scene.
============================================
Boss: Saw Kingfisher - Large
Items: None
This isn't your normal Saw Kingfisher! This is a pretty
straightforward fight,considering your limited options. Use Breath of Flame with the Hero
and Bind
Flash with Jale every round, while Marica attacks physically. Have
Marica
use Healing Gleam whenever someone takes damage. If you find your
physical
attacks to be stronger than your Marks of the Stars, which is possible
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depending on your level, stick with those, but otherwise the boss has
very
high defense and you'll probably only be doing a tiny bit at a time.
After a few rounds, watch the scene.
============================================
Marica? joins your group. If you need to rest after that boss, head
down the
far southeastern path, which leads to the World Map. You can head out
if you
want to rest at Citro village to resupply or to get some new gear.
You may
have some more Cotton Threads and Wool Yarns at this point, which will
sell
well in Citro.
Otherwise, just head north from the boss location. At the next
intersection,head west and follow the path west to the exit. Continue west through
the next
screen, where you should head east until you reach an intersection.
At this
intersection, head up the northern path and you'll go west. Open the
chest
up here and you'll receive a MINT.
Head back to the intersection, this time taking the southeastern path.
After
a few steps, you'll encounter another small intersection. Take the
path to
the south and at the end, open the chest for a MEGA MEDICINE. Head
back to the
intersection and continue east. Save your game at the glowing blue orb
to the
north and as you head east, watch a scene. Exit Flesaria Forest -
South.
Once you're on the World Map again, enter the Fortress Ruins.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Fortress Ruins~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c1ftr-
Characters: Hotupa, Moana
Items: None
Key Items: None
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Enemies: None
Boss: King Sawfisher - Renegade
Watch a scene and head southwest onto the next screen and continue
west through
the next screen. You can't go up the stairs to the northwest just
yet, sohead south through the door. Continue west, and Marica? won't let you
go all
the way, so go south for a scene.
After the scene, head back to the previous scene and head back east.
Marica?
still won't let you head west, so just follow the eastern path and
watch yet
another scene. You'll find the monster at the entrance, which is about
two
screens to the east.
============================================
Boss: Saw Kingfisher - Renegade
Items: Mega Medicine x1
As Marica? says, only she can kill the boss, but anyone can damage it.
This
is pretty much the same battle as the previous one. The Saw
Kingfisher can
deal a good amount of damage quickly, so make sure you heal when you
get below
60 or so HP with Marica's Healing Gleam. Otherwise, attack if your
physical
attacks do a good amount of damage or use your Marks of the Stars.
If no one needs healing, Marica and Marica? can use a Co-op attack
that does
an extremely large amount of damage, usually over 150! You may even
want to
use that every round and have your Hero use Medicines if anyone needs
healing
while Jale attacks and Marica and Marica? use Counterparts every
round.
This is another pretty fast and straightforward battle.
============================================
After the scenes, head back west and south through the screens until
you reach
the Gateway again and Marica? eventually leaves your group.
Mission Accomplished! Hotupa joins your group and you can now use him
to fight
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with you. Moana also officially joins your group at this point, but
you won't
be able to use her for some time.
Now we have a new goal. From the Gateway, head west and watch a short
scene
and Moana joins you, however she is unusable in battle. Before youcontinue,
you may want to make sure you have some Antitoxins on you, since
enemies can
poison you in the next area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~
~~~ Chapter 2: Order ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-c2odr-
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Flesaria Forest - North
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c2ffn-
Characters: None
Items: None
Key Items: None
Enemies: Geldi Monkey, Fanged Baboon, Mossball, Googly Seed, Googly
Tree Bud,
Saw Kingfisher
Boss: None
---------------------------------------------------
Mission: The World's Largest Library
---------------------------------------------------
Client: Main Character -c2m3l-
Reward: 500 Potch
Description:
Hotupa said there's a huge library, biggest in the world, in a citycalled
Cynas. Maybe we can find out something about those weird books there!
Cynas
is north, he said.
Information:
- Go to Cynas Library and find out about books.
- Cynas is to the north.
---------------------------------------------------
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Head west from the entrance and you soon encounter an intersection.
Ignore
the north path, as there isn't anything up there, and head west where
you'll
encounter another intersection. Take the southern path onto the next
screen.
Another intersection is immediately presented to you. Head up the
northern
path and you'll soon reach a sign. Read the sign, and you'll know
which
direction you need to go if you've paid attention to the story. We're
heading for Grayridge, so head up the eastern path. On the next
screen, head
west and then west at the intersection onto the world map.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
~~~ Grayridge
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c2gv1-
Characters: None
Items: None
Key Items: None
Item Shop: Weapon and Armor Shop:
----------------------- ------------------------
| Medicine 500 | | Bone Mace 6,000 |
| Mega Medicine 5,000 | | Iron Mace 28,000 |
| Mint 20,000 | | Iron Sword 10,000 |
| Antitoxin 500 | | Bone GreatSword 15,000 |
| Cough Drop 500 | | Bone Spear 8,000 |
| Tranquilizer 500 | | Bone Talons 8,000 |
| Revival Statue 25,000 | | Bone Bow 5,000 |
----------------------- | Tree Staff 2,000 |
| Wooden Shield 5,000 |
Accessories: | Martial Arts Gi 7,000 |
----------------------- | Cloth Armor 12,000 |
| Bone Helmet 1,800 | | Bone Mail 15,000 || Cotton Hat 2,000 | | Wool Robe 5,000 |
| Sun Cape 6,000 | ------------------------
| Cotton Shoes 1,500 |
| Leather Boots 4,500 | Inn: 10 Potch/Night
| Gloves 1,600 |
| Copper Armband 4,000 |
-----------------------
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Watch a scene upon entry. Enter the Vendor/Trading Post for a scene
and, as
you'll notice, prices are absolutely horrible. Don't bother buying
anything
at all, but you needed to watch the scene triggered at the shop to
continue.
Though the weapons may be appealing and you may have enough Potch toafford
them, they all have an extra 0 attached so don't be tempted.
If you have any Herbal Medicine from your fights, this is a nice place
to
sell them. Laggart Pelts also sell extremely well here, you should
probably
sell the rest of them that you have since Grayridge buys them at one
of the
highest prices in the game. Of course, you could always wait until
the next
town, which buys the pelts for 20 Potch more, but that's yourdecision.
Exit the shops and enter the Inn for another scene. There's a save
point in
the northwestern portion of the Inn for you to use, but otherwise
there's
nothing in the rooms. Exit the Inn when you're done for another
scene.
There's nothing terribly important at the alley, so head to "Outside
Ch Hall."
After the scene, head east and speak with Gilliam for your next scene.
Mission Accomplished! . . .Sort of.
Exit the Chapter Hall for another scene and listen to their advice.
Head to
the Inn for your next scene, which is triggered by speaking to the
Innkeeper.
Logan and Erin temporarily join your party, replacing Hotupa in
battle.
Unfortunately, you can't remove him and use Hotupa at this point.
---------------------------------------------------
Mission: Expose Macoute's Evil---------------------------------------------------
Client: Erin -c2m4e-
Reward: 5,000 Potch
Description:
Macoute has been using the tax he took from the people to line his own
pockets.
I want you to help me find proof. Then I bet you'll get your pass
right away!
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Information:
- Get proof of Macoute's wrongdoing.
- Check the nearby mine.
---------------------------------------------------
Exit the Inn for another scene and enter the "Mine."
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
~~~ Grayridge Mines
~~~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
-c2grm-
Characters: Logan, Erin
Items: Iron Shield, Revival Statue, Iron Sword, Iron Ore
Key Items: Noble SteelEnemies: Shell Baboon, Poison Viper, Spiked Lizard, Armored Spider,
Gray
Turtle, Silkmoth Larva
Boss: Six-Eyed Worm, Gilliam, Cynas Conscript x2
The Poison Vipers in this area are particularly nasty, as their normal
physical
attack hits your entire front row for 30-40 damage! Be careful when
fighting
them and keep your HP up. They have quite a bit of HP and may cause
some
problems at first.
After the opening scene, Logan and Erin officially join your group.
Head north
and watch a short scene, the continue east and north and west until
you reach
your first intersection. Head down the path to the south and follow
this side
path south and west and south again. Go down the ladder to the next
screen.
Down on the lower level, head east and south and at the very bottom of
the
screen you'll find a chest containing an IRON SHIELD. head back north
and westup the ladder to the previous screen. Go back to the intersection,
where you
will want to head west. Soon you'll reach another intersection.
At the second intersection, head west and follow the path south until
you
reach what appears to be a dead end. It's not, however, and if you
hug
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the left wall where there's a light coming out of it. You'll be able
to
walk through the wall! Head south and you'll find a secret room with
a chest
that contains a REVIVAL STATUE. Head back north and back to the
intersection.
Head north, the path you didn't take last time, up this path until the
very
top of the screen and you'll reach, guess what, another intersection.
Head
east up here and follow the path until, once again, it appears to be a
dead
end. Fortunately, the hidden path should be somewhat obvious this
time. Hug
the right wall near the top corner, where the light is, and walk
through the
wall to the hidden room where a chest containing an IRON SWORD awaits
you.Head back north and west to the intersection.
Head west and climb down the ladder. Watch a scene. When you regain
control,
walk off the gateway platform to the north and head west. Hug the wall
and
exit to the southwest.
Now you should be in a green/yellow glowing area. Follow the southern
path,
ignoring the ladder you'll probably see to the west. That's the
ladder we
went down to get the Iron Shield, so there's no hidden path. Continue
east
until you reach an intersection, where you should continue east.
Soon, you'll
reach a second intersection. Ignore the southern path and continue
east,
following the path south until you reach a third intersection. Head
south
and open the chest at the dead end for an IRON ORE. Head back north up
to the
intersection.
This time, ignore the path to the south and head west, following thispath
west and then south until you reach another intersection. Ignore the
south
path this time and continue back west. Follow this path north, west,
and south
and climb down the ladder at the end to reach the next level.
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On B3, you'll immediately encounter a save point to the east. I
suggest
using it. If Jale has been using fists, hand-to-hand, you may want to
switch
weapons, since he won't be doing a lot of damage to the boss.
Continue east until you trigger a scene.
============================================
Boss: Six-Eyed Worm
Strength: Strike
Items: Gold Ore, Bo