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SUNY Delhi - Virtual Reality Since Open Source

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Using virtual reality to create both learning environments and online communities The presentation will demonstrate ways this instructor has used virtual reality (starting with Second Life and migrating to open source) to create a safe, inviting learning environment. She will give general examples that could apply to various courses or departments and she will bring forth her own examples from teacher education and from instructional technologies. Some video clips will be included to illustrate the type of interactions that are possible and information on the cost and feasibility of such a venture will be considered as well. Eileen O’Connor, Ph.D. - Empire State College [email protected] Pictorial overview in conjunction with presentation – January 2015 My apps VP 1 st time Open sourc e Fall links Fall pix Other apps
Transcript

Using virtual reality to create both

learning environments and online

communities

The presentation will demonstrate ways this instructor has used virtual reality (starting with Second Life and migrating to open source) to create a safe, inviting learning environment. She will give general examples that could apply to various courses or departments and she will bring forth her own examples from teacher education and from instructional technologies. Some video clips will be included to illustrate the type of interactions that are possible and information on the cost and feasibility of such a venture will be considered as well.

Eileen O’Connor, Ph.D. - Empire State College [email protected]

Pictorial overview in conjunction with

presentation – January 2015

My

apps

VP 1st

time

Open

sourc

e

Fall

links

Fall

pix

Other

apps

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

Why Virtual Reality?

Community building

Collaboration Study /

simulations / visits

Creation / programming

Education & conceptual frameworks abound – motivation, constructivism, “authentic

learning,” community of practice, assessment, analytics, evaluation, learning goals,

objectives, outcome, simulations, Piaget, Vygotsky, dual coding, digital natives, scaffolding, training, project-based learning, problem-based learning, 21st century approaches,

immersive experiences

Ways to procure your own virtual

experiences

Virtual Usage Approaches (join communities)

Second Life / Active Worlds / other providers

Rent islands

Get advanced avatar w/ small land

Sharecrop / field trips

Or, get Open Source (code from SL)

Stand alone or

hypergrid

Types of viewers

Try on your computer

My

apps

VP 1st

time

Open

sourc

e

Fall

links

Fall

pix

Other

apps

Various platforms today

http://en.wikipedia.org/wiki/OpenSimulator

http://opensimulator.org/wiki/Main_Page

New providers are emerging; lower

cost but stability?

http://www.kitely.com/

http://www.dreamlandmetaverse.com/

Joining

community groups

http://www.avacon.org/blog/

My

apps

VP 1st

time

Open

sourc

e

Fall

links

Fall

pix

Other

apps

More “world” providers are becoming available quickly;

look at the HyperGrid Business for upcoming ideas

http://www.hypergridbusiness.com/

Example

from the

Sept 2013

conference

My

apps

VP 1st

time

Open

sourc

e

Fall

links

Fall

pix

Other

apps

My pathways into virtual

Initial motivation – to create an education

platform that could have the potential for

intrinsically motivating experiences that

could be shared across geography for K12

STEM (science, technology, engineering,

mathematics)

If World of Warcraft has their minds, why

can’t we?

To bring in pre-service teachers

Many applications emerged

To start other virtual reality developers

K12

Teacher Ed

Virtual developers

SER/VE Begins

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

My sabbatical too –healthcare simulation for middle school instruction/ work w/ Africa – private island

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

Finally in spring 2014. . .

I began teaching a class on working & designing in virtual

reality

For the MALET program (Master of Arts in Learning and

Emerging Technology) at Empire State College

Students are now creating / designing amazing new virtual

spaces

Most are using some original design and some purchased

items

Using ESC island

Students developed focused, targeted areas of interest

My

apps

VP 1st

time

Open

sourc

e

Fall

links

Fall

pix

Other

apps

Virtual – artistic & musical creation

Virtual – dorm management - meetings & classroom

Virtual – learning by doing / trampoline

Virtual classroom created by student – used as an ag-tech meeting space

But then things changed as the next class came:

The islands in SL were too small – not enough space for students to develop their own work

So, we moved to new venues . . . which changed us from limited use to virtual development and design

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

What changes has open source allowed? • A larger, more cohesive framework for complex designs

• A location where students could have ownership and control over an entire process / learning by reading, watching, doing, testing, sharing

• A framework that allowed students to develop projects for others beyond themselves and their direct work /school experience

• Greater sophistication in the work that emerged – from limited applications/all move towards things they would like to see that were not feasible in their current environment/students came with expertise and content areas

• A more comprehensive and applied understanding of a complete learning environment • Freed from the constraints of “reality” – but held to a standard of sense-

making, application, quality

• Something that could be saved and used later – entire island downloads

Why Virtual Reality?

Community building

Collaboration Study /

simulations / visits

Creation / programming

Education & conceptual frameworks abound – motivation, constructivism, “authentic

learning,” community of practice, assessment, analytics, evaluation, learning goals,

objectives, outcome, simulations, Piaget, Vygotsky, dual coding, digital natives, scaffolding, training, project-based learning, problem-based learning, 21st century approaches,

immersive experiences

Why virtual? And, what can you REALLY do? • Students could now develop an entire “concept” for an education

/ communication / interaction environment

• The bi-weekly meeting were about real events and designs – not just simple widgets and whirly-gigs

• Students visited and share each others design ideas

• Students could envision an entire process or project – and create a starting point that they could continue to develop

Design, immersion & conceptual framing became a reality

ESC –

MALET had

a booth at

the 2014

conference

What was the process of learning & community building? – working together in comfortable settings

• Meeting and sharing• Ideas / technologies eventually, articulating a large and visionary

instructional purpose within the space

• Framing theoretical papers were produced by each student

• Work in progress and “homework” via video (Screencast-o-matic)

Working within the individual students ideas and conceptualization / visiting their works-in-progress – not just the once-removed, abstraction of writing

• Moving toward pilots and learner testing in the second course

Visiting each others “visualizations” and the approaches & skills they were developing

Fascinating projects emerged – the experience, talents, desires of the students emerged

And, all of these could be saved onto their computer at the end of the semester for later implementation

Meeting and visiting – again, learning from a “reality” of a students’ thinking – not just talk and/or text• Collaborations among the students

• One student even choose to “officially” tutor other students -https://www.youtube.com/watch?v=RhmnGi-8VxI&feature=youtu.be

• Another student brought an entire class to her island

Examples -- students sharing their work

• Virtual tutoring - https://www.youtube.com/watch?v=RhmnGi-8VxI&feature=youtu.be

• ELL / ESOL (English learners) support – https://www.youtube.com/watch?v=0bk7kUlfOkI

• Healthcare training - https://www.youtube.com/watch?v=lDRDMMUZ2sw

• Art teaching & design - https://www.youtube.com/watch?v=36RrsY9aiuM

• Video Production - https://www.youtube.com/watch?v=kfpWLVImKUc&feature=youtu.be

• Conference Planning - https://www.youtube.com/watch?v=1yBI0bIGBto

• Theater set design - https://www.youtube.com/watch?v=0JBp4rMIoXo

• Biology for middle school - https://www.youtube.com/watch?v=aEML-r94xwo

• A science lesson built within a complex island design framework -https://www.youtube.com/watch?v=kiNzhaM7siI

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

Ways to procure virtual experiences

Virtual Usage Approaches (join communities)

Second Life / Active Worlds / other providers

Rent islands Get advanced

avatar w/ small land

Sharecrop / field trips

Or, get Open Source (code from SL)

Stand alone or hypergrid

Types of viewers

Try on your computer

Learn video in studio settings or in natural setting– the “live” instruction & meetings will be centered hereMy

appsVP 1st

time Open

sourceFall

linksFall pix

Other apps

A hospital training department is investigating the use of virtual reality as a training site for the ongoing and 24/7 instructional needs . . . without adding more physical space

VP2 student tutors VP1 student –and shares his work via a taped sessions – a “digital native” at work

English language learners start with safe and then expansive experiences

- https://www.youtube.com/watch?v=0JBp4rMIoXo

High school students can make and test theater sets thus learning set design and collaboration skills in a low cost yet highly flexible virtual environment

https://www.youtube.com/watch?v=36RrsY9aiuM

Artist and art students can come to learn, experience and develop virtual creations that they can bring to fabricators later; they can begin to understand art exhibitions too

https://www.youtube.com/watch?v=1yBI0bIGBto

This spearheaded the creation of an exhibit booth at a virtual conference on virtual reality – she brought us to the conference, and got us great publicity too

https://www.youtube.com/watch?v=aEML-r94xwo

Middle school students (in an after school program) can come to a fun & informative cell biology simulations – with simulations, tutorials, and prizes

A VP2 student brings a class to her Creative Center

Securing a VR space

Create / acquire

Second Life

Open Sim

Visit

SUNY

Other island

Borrow

[email protected]

Example places – student visits

• See some Second Life locations that students reported

My apps

VP 1st

time Open

sourceFall

linksFall pix

Other apps

Cultural location

Book Island

Ancient locations

Steampunk / machines


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