+ All Categories
Home > Documents > SupCom2013guide_draft1

SupCom2013guide_draft1

Date post: 02-Jun-2018
Category:
Upload: bluewaterlily
View: 212 times
Download: 0 times
Share this document with a friend
25
 upreme Commander 2 0 1 3 Mod Primer Guide (draft 1, 42% complete) BY !li"tair #$o% $o11o& Poi'%( )ind"a* Supreme Commander 2 0 1 3 is a game modification for Supreme Commander 2 (developed by Gas Powered Games and published by Suare !ni"#$ %he &mod& aims to ta'e the original SupCom2 game from something that was clearly developed for both PC and consoles and turn it into what the mod author speculates the game would be li'e if it were made for PC only) battles potentially involving thousands of units slower moving but further firing units units and pro*ectiles scaled based on their environment a research tree with more choices more diversity amoungst factions more activated abilities for each unit$ Some of these things were not possible on consoles because of their hardware the gamepad controls the possible use of standard definition television sets and the target userbase&s age+maturity level$ %he mod does not support the single,player campaign$ -ow with the SupCom2013 mod SupCom2 can be more li'e it&s older brother Supreme Commander) .orged /lliance$ attles will typically last between 1 and minutes (instead of to 1 minutes# and often involve thousands of units du'ing it out (instead of *ust do4ens or hundreds#$ Strategies tactics unit+base composistion and upgrade paths will all be dictated much more on your choice of faction the map you play on and what your opponent is up to$ !"perimentals ta'e longer to buy (research wise# and are more e"pensive (resource wise# but usually have some sort of leverage to allow it to crush lower tiered units if used properly and will still need the support of friendly lower tierd units to avoid having any wea'ness e"ploited (such as minimum range slow rate of fire or a weapons limited targeting arc#$ 5ore micromanagement will be useful in order to leverage a particular unit&s strengths and activate the modified units various new or more useful abilities$ %his guide assumes you have 'nowledge of basic real,time, strategy game terms phrases and acronyms li'e &'iting& &fr ontload ed dam age& and &6PS&$ 7t also assumes you hav e basic 'nowledge of Supreme Commander 2 in that you 'now the purpose of 5ass !"tractors and !nergy Generators 'now how to build factories 'now how to move your troops about the map and 'now how to access and navigate the research tree$ !ach faction will get a short introduction and each unit in said faction will get a profile$ /fter that the guide will outline a couple of build orders for each faction and highlight a couple of successful strategies that each faction can implement$ Please *oin the Steam Group and &watch& us on 5od6$ Good uc+ Pilot"
Transcript
Page 1: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 1/25

 upreme Commander 2 0 1 3 Mod

Primer Guide (draft 1, 42% complete)

BY !li"tair #$o% $o11o& Poi'%( )ind"a*

Supreme Commander 2 0 1 3 is a game modification for SupremeCommander 2 (developed by Gas Powered Games and published by Suare!ni"#$ %he &mod& aims to ta'e the original SupCom2 game fromsomething that was clearly developed for both PC and consoles andturn it into what the mod author speculates the game would be li'e ifit were made for PC only) battles potentially involving thousands ofunits slower moving but further firing units units and pro*ectilesscaled based on their environment a research tree with more choicesmore diversity amoungst factions more activated abilities for eachunit$ Some of these things were not possible on consoles because oftheir hardware the gamepad controls the possible use of standard

definition television sets and the target userbase&s age+maturitylevel$ %he mod does not support the single,player campaign$

-ow with the SupCom2013 mod SupCom2 can be more li'e it&solder brother Supreme Commander) .orged /lliance$ attles willtypically last between 1 and minutes (instead of to 1 minutes#and often involve thousands of units du'ing it out (instead of *ustdo4ens or hundreds#$ Strategies tactics unit+base composistion andupgrade paths will all be dictated much more on your choice offaction the map you play on and what your opponent is up to$!"perimentals ta'e longer to buy (research wise# and are more

e"pensive (resource wise# but usually have some sort of leverage toallow it to crush lower tiered units if used properly and will stillneed the support of friendly lower tierd units to avoid having anywea'ness e"ploited (such as minimum range slow rate of fire or aweapons limited targeting arc#$ 5ore micromanagement will be usefulin order to leverage a particular unit&s strengths and activate themodified units various new or more useful abilities$

%his guide assumes you have 'nowledge of basic real,time,strategy game terms phrases and acronyms li'e &'iting&&frontloaded damage& and &6PS&$ 7t also assumes you have basic

'nowledge of Supreme Commander 2 in that you 'now the purpose of 5ass!"tractors and !nergy Generators 'now how to build factories 'nowhow to move your troops about the map and 'now how to access andnavigate the research tree$ !ach faction will get a shortintroduction and each unit in said faction will get a profile$ /fterthat the guide will outline a couple of build orders for each factionand highlight a couple of successful strategies that each faction canimplement$ Please *oin the Steam Group and &watch& us on 5od6$

Good uc+ Pilot"

Page 2: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 2/25

C$-- . Y-/ .

/'. .!$ ..!-' (a+a /.)

Units: 8ow,tech mostly single purpose unitsShields: /bsorb all damage but thus are vulnerable to weapons with

area damage when grouped can be manually rechargedShield Busting Via: rute force

Healing: !nergy Generators can be upgraded as 9ealing %owers .ield!ngineers and Support Command :nits have healing bonuses

Auxilary Transport Method: /fterburn some units have *ump,*etsEconomy: !asiest to research economy upgrades upgradable ;esearch

Station <verdriveExtra Research: Converted to mass via ;esearch Convertor

CYB!'

Units:  5ostly multi,purpose favouring stealth+&hit = run&+martydomShields: Drains damage ut lets pro!ectile through

Shield Busting Via: ;eclaimingHealing: Upgradale Doule Heal Rate "or Engineers # Support $ommand

Units # Assault BotsAuxilary Transport Method: >ump,*ets

Economy: 5ass conversion at start of game reclaiming using 5ass

!"tractors = ;ecycler = 5agnetron 5ass .abricatorExtra Research:  Converted to energy via Proto,rain

/M'!. (a+a !eon)

Units: 9igh,tech and highly upgradable units that may haveactivatable &crossover abilities&

Shields: 6rain damage but are also reflective units have upgradeablehealth on shields structures = /C: are upgradable with !nergy Sponge

 Shield Busting Via: Capturing anti,shield !5P missileHealing: 5any units have healing auras or can be upgraded to have one

Auxilary Transport Method: %eleportEconomy: 5ass !"tractor <verdrive ?uantum !nergy Sponge on Shields

e"panded /C: ;esource /llocationExtra Research: Converted to ;ouge -anites with available ;esearch

Station upgrade

Page 3: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 3/25

/'. .!$ ..!-' (a+a /.)

%he :!. is probably the best faction to start with both in thisguide and as a begining player because of the basic functions ofmost of their units$ Players who li'e to turtle up with masses of

defenses or who li'e to use one particular straightforward strategyto try to bludgeon their opponents to death will feel right at home$5ost :!. units have one straight forward purpose and usuallyaccomplish that goal through brute force alone$ %heir unit&s upgradesfocus mostly on adding addition damage or additional ways to defendthemselves (by doing more damage or adding armor nothing fancy#$

:!. gear is low,tech$ 5ost of their units use high,e"plosivebalistics napalm or traditional nuclear arms instead of lasersplasma reclaiming capturing and magnetic+gravity maniuplation li'etheir counter,parts$ /ll units can be upgraded but it mostly means

additional cross,platform weapons damage enhancement or range$ %heydo have a few multi,purpose units but they usually need to bepurchased and are still uite basic li'e the .ield !ngineer offeringhealing tan' barrels and radar or the >ac'hammer firing on bothland and air$

/dding to their brute force approach is the fact that they havethe easiest access to economy upgrades in the mod$ Players can havethe 5ass 7ncome upgrade and 5ass Conversion uite early in the gameespecially if they ta'e the route through ;esearch 7ncome upgrade andma'e early and freuent use of the gained ;esearch Station <verdrvie

ability$ %his ability allows these regular humans the enhanced damageand armor to help to 'eep pace tech wise against the Cyborgs and/liens they are battling with who may have superior numbers$ %hose;esearch Stations alongside 5ass !"tractors can be upgraded to bedefense structures against land and later against air$ %heir !nergyGenerators can also be upgraded to heal nearby damaged units orfinish buildings that were started by !ngineers or Command :nits$

%he :!.&s shields also play into their basic gameplay nature@thin' of them as energy walls that bloc' all damage but any area ofeffect gets absorbed by any and all shields within the e"plosion&s

radius ma'ing grouped up shields fail uic'ly$ %heir enhancedlocomotion ability /fterburner is also uite basic merely raisingbasic ground speed for a short duration$

7n conclusion the :!. faction will be most en*oyed by playerswho are new to the game who li'e to turtle who li'e to overwhelmenemies with pure force instead of fancy technology or ditry tacticsand who thin' &less can be more& as long as each individual unit isdoing more damage or has more health through accellerated research$

Page 4: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 4/25

/. !'

%he :!. land units are uite basic@ for the most part each doesonly one thing though opportunites abound in the research tree toimprove upon that thing or to add something to help it cross,over

and help cover another theater of war$

%he research tree allows for pretty much any land unit (with thee"ception of field engineers and e"perimentals# to acuire anti,aircapabilities and even has an upgrade to do the e"act opposite andgive your anti,air units a direct,fire turret$ /nother upgrade ofnote in the land tree is the double barrell upgrade that adds athird barrel to tan's (0A 6PS increase# and a second barrell toartillery (2" 6PS increase#$ %his is uite a serious upgradeconsidering shortly after it come more damage upgrades$ 5ost of theother land unit upgrades are run,of,the,mill damage regeration

health veterency and range upgrades$

%he :!. does have notable unloc'ables in the land research treethough between the field engineer the Support Command :nit and the!"perimentals$ %hough none of them have any special abilities orpowers their brute force nature usually means they can leverage oneaspect (range damage rate of fire 'iting ability etc# to theiradvantage to claim victory over similarily classed units$ Smart :!.Commanders will use the ;esearch <verdrive ability their ;esearchStations gain after buying the ;esearch 7ncome upgrade from thestructure tree$ %his ability will allow them e"tra research points to

allocate to upgrade their units so despite potentially smallereconomies the :!. Commanders can 'eep pace or even accel againsttheir counterparts$

!rmored Command /nit

Perhaps the most versatile part of your army@ and definitely the mostimportant$ 8osing this unit results in death to all units as this iswhere the Commander is situated during battle (/ssassination gamemode only#$ %he /C: can build all strucutres and some e"perimentals(once researched#$ 7t comes with radar and sonar and can be upgraded(via its very own research tree# with // an artillery battery a

tactical nuclear missile overcharge and escape pod *ump *ets andan afterburner$ 7n addition there are regeneration upgrades aveterency upgrade hun'er health build cost reduction and an energy

income upgrade$ /lso the 3rd Star %raining adds splash damage toyour /C:&s main weapon and overcharge$ <vercharge for this factiondoes not increase the weapon&s range li'e it does for other factionsbut it increases the damage and the radius of the e"plosionsignificantly$ %he -uclear 5issile upgrade can often help you crac'frontlines so you can push thru with overcharge and units$

Page 5: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 5/25

/. !' (continued)

.n5ineer

%he :!.&s engineer is much li'e the rest of :!.&s land in that itpresents nothing special$ 7t can build stuff it has radar thatsabout it$ 7t has no upgrades or abilities that ma'e it uniue$

ield .n5ineer

%he .ield !ngineer is the :!.&s %ier 2 unit$ 7t is much bigger andta'es longer to produce than typical land untis but it has morerange and produces splash damage when it&s pro*ectiles impact$ %hehealing guns of the field engineer are 20A better than a normalengineer$

 upport Command /nit

&>unior& as it is called is an e"cellent addition to land forces$<ffering e"tra healing built in *ump,*ets and hun'er and an

available anti,air upgrade the :!. SC: is a great unit to use tohold a forward area while plun'ing down shields and offensivelypostured structure units li'e light artillery and point defense$ :sehun'er to draw the fire of enemy units while others in formation havea chance to attac' and then un,hun'er and use *ump,*ets to get outuic'ly before dying$ SC:s all have a small death nu'e which can beused to ta'e out groups of %eir 1 units in a pinch but it damagesfriendly units so ma'e sure to get any wea' SC:s away from landblobs$

an+

%he &;oc'head& is the basic unit of the :!. land army$ 7ts twinbarrels can be upgraded to triplets using the research tree upgrade$Bhen coupled with the other damage upgrades available to the :!. thistan' becomes the most potent damage wise among the other faction&scounterparts$ !arly regeneration and veterency upgrades can mean thatthe tan's are able to survive small early game s'rimishes until thepowerful damage upgrades can come into play later in the game$ 7ffacing any type of e"perimental unit the /fterburner upgrade isadvised as otherwise the larger units will both outrange and outmaneuver the smaller units$

Mo6ile !rtiller*

Codenamed &6emolisher& for good reason the :!.&s mobile artillery is'nown to lay waste to both enemy land blobs and bases$ %he shellslaunched from this unit (which can be doubled in number using theappropriate upgrade# brea' apart *ust before impact to do splashdamage in the area they land$ /s a small added bonus the shells alsogive a small area of visual intelligence where they land sometimesallowing for Commanders to 'now what types of untis are approaching$5obile artillery is best to 'ill large blobs of basic enemy units$

Page 6: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 6/25

/. !' (continued)

!""ault Bot

&%itan& as it is 'nown is the :!.&s assault bot$ %his unloc'able unitcomes with *ump,*ets by default$ 7ts main purpose is to harass andflan' enemy units$ 8i'e all assault bots it is not meant to go headto head with tan's or rush into fully defended bases$ %hey shouldinstead be used to hit vulnerable areas of the frontlines and flan'around the bac's of bases harassing unguarded mass e"tractors or beused as a means of distracting or splitting groups of enemy tan's toachieve your goals (or bait tan's into fire from mobile artillery#$/lthough they do more damage per second for each mass spent they donot frontload this damage li'e tan's do and also do not to anysplash damage$ %hey also do not get to ta'e advantage of the 6oublearrel upgrade that tan's do but they are still a great part of yourarsenal especially when combined with the pure force and rangecombination of the :!.&s e"perimentals$

Mo6ile Mi""ile aunc7er

%his unit is another case of the :!. doing nothing e"tra,ordinarywith their units$ %his unit fires volleys of long,range missiles attargets from afar$ %hese missiles do not trac' so they are best usedagainst structures$ %hey move uite slow and lac' health but can beused with the help of tan's or point defense to guard them enemyraiding to fire at enemy bases from outside the range of the enemiesbasic defenses$ 5a'e use of the upgradable /fterburn ability to aidein retreat should a group of these units get caught without anescort$

Mo6ile !nti8!ir

%he &/narchist& is the only mobile // unit to get a direct fireturret upgrade$ 8i'e all // units it can only fire above a certainarc relative to its hori4on so it can fire with ease at high,flyingbombers but may not be able to properly target low,flying gunships ortransports$ %his unit should really only be used as a temporarysolution to ta'ing out harassing air as .ighters or .ighter,ombersare much better suited to the *ob$

Mo6ile 7ield Generator

%he &P,Shield& is much li'e all the :!. shields in that is has themost health but it does not absorb area damage so multiple shieldswill fail when hit by anything that has an area of effect$ 6espitethis if properly rotated through the ran's they will certainly addto the survivability of your unit blobs$

Mo6ile actical Mi""ile efen"e

:se it to shoot down incoming tactical missiles$ Posistioning isimportant@ put them close to the target between it and the launcher$

Page 7: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 7/25

M-. /. /'% P-).S !' B/) -.S!. C-M'G S--', C$.C9

7ttp::;;;4modd64com:mod":"upreme8commander82808183 - %$. )!%.S% /P!%.S %- %$S G/.4

Page 8: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 8/25

CYB!'

Cybran is the game&s faction that can best be used verydynamically$ / Cybran player can implement both early game rushes orlate game hold,outs all depending on your playstyle$ 5ost Cybran

units have some tric' up their sleeve@ whether that is their assaultbot&s healing ability and their upgradable ability to turn into atan',li'e unit for a moment or their land unit&s and structuresupgradable self,martyrdom abilties to allow them to sacraficethemselves as robot bombs$ 5ost of their units are multi,purposewhich will be evident in their profiles in the following pages$

%his faction is also a master of high,tech asymetric warfare$%hey start with mass conversion built into their !nergy Generatorsno upgrade necessary$ %his means they can loo' li'e they are downbut indeed they might not be out$ /s mentioned their unit&s can also

be upgraded to self,sacrifice to ta'e out the enemy$ %his means aslittle as 2,3 bots could potentially rush or *ump,*et their way intoa blob of units and detonate themselves to ta'e out do4ens of theiropponents$ %heir omb ouncer unit is another e"ample which can useit&s damaging ability to ta'e out hundreds of small units at once$

%he Cybrans are the only faction which ma'es heavy use of;eclaiming technology$ %heir 5ass !"tractors will suc' up anywrec'ages within a certain range and can be used to manually targetalso giving you mass$ %hey can purchase the stand,alone ;ecyclerstructure unit to do the same things$ 8ater in the game the 5agnetron

e"perimental unit can be used to either attract or repel enemies@ butif possible use the attract function$ /ny unit that touches it whileit is attracting will get shredded and the mass given to the owner ofthe 5agnetron$ %heir !ngineers can also be upgraded and used moreeffectively in a combat setting than the other factions so ma'inguse of their reclaim also ma'es sense when raiding enemy bases$

Stealth is also one of the things the the Cybrans do well$ %heir;esearch Stations also act as Stealth .ield Generators$ Some of theire"perimental units have natural radar stealth$ %heir e"perimental&Cicada& is the games only Cloa' .ield Generator rendering all

within it&s radius (e"cept itself or other Cicadas# invisible toenemies (though they can still be hit incidentally by units firing atthe Cicada itself#$

<verall Cybran is going to be the faction you will want tochoose if you are a &tric'y& player$ %here are ways to leveragesmaller (or indeed *ust smaller loo'ing# forces into clever victoriesby using their speed stealth cra4y abilities high technology andsome carefully placed self,sacrifice$

Page 9: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 9/25

CYB!' !'

%he Cybran&s land units are usually faster than theircounterparts though this comes at the cost of not having anyavailable range upgrades$ %he Cybran has a couple of gaping holes in

their land forces though in that they have no available %eir 1 %an'unit at all and no mobile anti,air unit to start (it must beresearched#$ 9owever they do start with an /ssault ot (which bothother factions have to buy the ability to build using research# and%1 5obile /rtillery (which the :!. has to buy and the /eon totallylac's a unit truly dedicated towards though they have othey means#$

Cybrans land forces are also the only ones with available ;ateof .ire upgrades in the research tree$ %hese upgrades are slightlydifferent from pure 6amage upgrades because they will stac' on top ofany of those upgrades to provide a multiplicative instead of *ust an

additive bonus to your 6PS$ %his bonus also affects 5obile/rtillery&s shells dodgability because of how many there are$

>ump,*ets are the way Cybran units can be upgraded to traversethe battlefield at increased rates$ Bhile using *ump,*ets you arevulnerable to attac' from anti,air guns but not weapons systems thatcan only target land$ :sed in areas with limited anti,air they can beeffective at getting your troops to places in the opponents basewhere they can do damage but not ta'e it and allow you to ma'e auic' getaway after the damage is done$ %hey can also be used to *umpup or down cliffs or span otherwise untraversable gaps$ /lternatly

*ump *etting into a large group of enemies and then ma'ing use ofthe upgradable :nit 6etonate can be cause for panic and alarm becauseof the ma*or amounts of devastation$

!rmored Command /nit

%he Cybran /C: is when upgraded via its very own research tree adeadly combination of speed damage annoyance and unit support$ 7thas the best !nergy resource collection option but it is only activewhen the main gun is not firing$ %he /C:&s -anobot Beapon upgrade isunparalleled adding both range and splash damage that stac's overtime$ 7t is the fastest /C: when upgraded and can also acuire *ump,

*ets and an aura that gives nearby units e"tra veterancy for each ofits 'ills$ 7t has the best single unit radar upgrade in the entiregame$ 7t can also buy a 'noc'bac' ability that when activated e"tendsyour range and pushes any enemies hit away from the /C:$

.n5ineer

%his faction&s engineer is the only one that can be upgraded with acannon$ %he cannon outranges tan's and does area damage however ithas a blind,spot behind it so it can not fire at targets while it isrunning away$ %his builder also gets a small bubble,shield when units

Page 10: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 10/25

CYB!' !' (continued)

are upgraded with shields$ 5a'ing use of it&s reclaiming abilitywhile close,in can be especially deadly$

 upport Command /nit

%he 7van is an unloc'able unit$ %his unit ta'es its upgrades from the8and tab of the research tree including >ump >ets and 6ouble 9eal;ate$ Compared to the other factions SC:s this one starts with anti,air guns and it&s e"plosion upon death will also stun nearby units(including friendlies#$ SC:s are built from &normal& factories$

Mo6ile !rtiller*

%he rac'man provides an arc,fired shell that causes area damage tothe impact 4one$ ery deadly when upgraded with ;ate of .ire upgradesin order to be able to provide a lot of splash damage into an area$7t can be also upgraded with an acivatable ability that ma'es the

shells stun their victims$ %his unit is best used against large blobsof %ier 1 units although it can be effective against e"perimentals/C:s and base defenses$ 7t however may not be effective againstsmall groups of tiny units or faster moving targets that are dodging$

A""ault Bot

Probably one of the most versatile units in the entire game the8oyalist can heal nearby units and structures can beupgraded with activatable 5ega,/rmor that temporarily gives it triplethe armor in e"change for only moving half as fast and can also beupgraded with 9un'er to ma'e it even harder to 'ill when being bombed

or barraged with artillery$ Bhen euipped with *ump *ets and unitdetonate you can use these units as flying bombs to brea' up largeland blobs$ %hey are best suited for avoiding combat to raid enemyfirebases or to be used in con*unction with mobile artillery to 'eepthem protected while they fire from outside the enemy&s range$

Mo6ile Mi""ile aunc7er

%he Cobra is an unloc'able unit$ %he 2 ualities that set this unitapart from the other factions similar units are it&s faster movementspeed as well as the fact that it&s missiles turn into lasers forthe last part of their targeting routine ma'ing them both fastest to

reach their targets and hardest to shoot down$

Mo6ile !nti8!ir and 7ield ;it7 Mi""ile efen"e

%he /daptor is an unloc'able unit$ 7t is a very important part to anyarmy since it can shield units neuterali4e incoming missiles andalso deter air units from attac'ing$ 8i'e all other units it can beused to detonate other forces and is arguably better at this thanthe others because of it&s enhanced health and the fact that it has ashield even though they are much much more e"pensive to build$

Page 11: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 11/25

CYB!' !' (continued)

Microlit7

%his unloc'able unit is the factions land based Combat 5inor!"perimental$ .eaturing a big cannon to fire long range and deliverarea damage 2 shorter range and more precise lasers to protect itagainst individual units close up and an anti,air uad cannon$ %hise"perimental is also radar stealthed allowing for it snea' around onlarger maps to travel possibly unnoticed about the map and to brea'attepmted capture from enemy units unless they manage to 'eep avisual on it$ /s mentioned the main cannon is large and delivers alot of frontloaded area damage to a full 30 degrees$ %his samecannon however has a minimum range as represented by one of the rangerings$ !ach of the 5icroliths smaller lasers are shorter range andcan only pro*ect towards the front of the unit or to their respectivesides and leave a small blindspot behind the unit$ %his super,unitis the easiest to get the fastest moving and the most frontloadedof the long,range minor e"perimentals but it lac's armor to be ableto compete against its counterparts from other factions head,to,head$7t may be best to use its speed to run away until more supportarrives from /daptor shields a Cicada&s Cloa' .ield /bility orengineers with e"tra healing and cannons if faced against eualforces of /eon+:!. minor e"perimentals with bac',up$ 7t is also theonly non,support minor e"perimental with anti,air$

Bom6 Bouncer

%his unit is one of the 5inor Support !"perimentals the Cybran canunloc'$ 7t has a very tough shield although the shield is (prettymuch# flat instead of round covering the unit itself and anythingunderneith it$ 9itting the shield will ma'e it ta'e damage but alsocharges up a second bar that allows the ouncer to activate asecondary ability$ %his ability when activated sends a verypowerful blast directly above and below the ouncer in relation tothe planet&s gravity$ %his blast will instantly annihilate most smallunits including any air units above it$ %he blast&s ability bar canalso be manually charged at the cost of energy if the shield is notta'ing damage$ %his unit moves about the battlefield uite uic'ly$

Cicada

%his unit is the other of the Support 5inor Support !"perimentals theCybran can unloc'$ 7t produces a Cloa'ing .ield when activated thatturns any nearby friendly units (e"cept itself and other Cicadas#invisible$ %hose units can still ta'e damage if they get in the wayof enemy rounds or wal' into bombs or artillery but can not betargeted$ :se with &gunned,up& !ngineers to escort the Cicada into anenemy base and Capture everything you can while cloa'ed$ 7t alsowor's great in con*unction with 5egaliths and+or omb bouncers oreven *ust massed assault bots to do damage without ta'ing it$

Page 12: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 12/25

CYB!' !' (continued)

C*6rana"aura" e<

%his unit is the smaller of the two of Cybrans 5a*or Combat!"perimentals$ 7t can move uite uic'ly for the amount of health ithas and it does high amounts of damage when close up$ 7t can alsolaunch tactical missiles at long ranges though they are only usefulin a support role against stray mass e"tractors and the li'e insteadof for use as a main combat weapon$ .or the aforementioned closeuarters combat this half,dinosaur,half,robot breathes fire onenemies in front of it and leaves a wa'e of area damaging mini,bombsbehind it as it pushes through any hordes of units that itencounters$ 8i'e most units it is best used when in con*unction withother units and e"perimentals of various tiers to provide more rangeshields cloa'ing anti,air unit detonate and what,not that thisunit can not provide on its own$

Mon+e*lord

%he grand,daddy of all Cybran units this huge wal'er is the largerof the two of Cybrans 5a*or Combat !"perimentals$ %his massive botbarely fits into the construction gantry$ 7t has a huge and deadlylaser that sits on top of is that can target 30 degrees around theunit but has a minimum range$ %his main laser does very significantarea damage$ oth the 5on'eylords laser and the 5on'eylord itself areslow to turn$ %he giant bot also features 2 forward firing laser,boltcannons that are uite deadly but they are blind behind the unit$Deep this bohemuth covered using other units$ 7t also fires anti,airmissiles ma'ing this another e"ample of the Cybran&s multi,purposewonder units$ %his unit also has an insane amount of health andmoves very uic'ly if considering this fact$

CYB!' !

%his is another area where yet again the faction&s mainadvantages come from stealth speed and multi,purpose units$ %heirfighter bombers start out pretty much on par with it&s /eoncounterpart and later in the game their will have speed and their

firepower to their advantage$ /lthough :!. will be able to out,spamthem air,to,air wise and /eon&s will eventually have much morearmor they can be upgraded a decent amount in most disiplinesincluding speed rate,of,fire (which li'e land multiplies with damageupgrades instead of *ust adding to them# damage shields and buildspeed$ Cybran are also the only faction with a dedicated air scoutthough it must be purchased$ %he 7ntellitron as it is called dropsdecoy flares that will distract enemy anti,air fire so your fightersand bombers will stand a chance against :!. spam and /eon flares$

Page 13: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 13/25

CYB!' ! (continued)

/nother noteworthy aspect of Cybran&s /ir .orce is that most ofit is multipurpose$ 7t&s gunships can carry units its transports actli'e gunships$ 7n fact the e"perimental Giant %ransport is very good

*ust as an air,to,ground gunship without even ta'ing into account itcan carry E troops or multiple e"perimentals and also fire on otherair units$ /lso worth mentioning are the 2 air,speed upgrades theCybran /ir .orce can purchase in their research tree to help themevade enemy fire limit the amount of time they are ta'ing fire andpossibly allow them to choose where on the battlefield it is theywant to engage (hopefully over their factories which come with freeanti,air#$

;emember if you are ta'ing fire from anti,air where groundbased or from other aircraft you can set your planes down if they

are over valid terrain by issuing a &stop& order (hot'ey) S#$ %his isonly a temporary solution but it may ma'e the difference$

Gun"7ip

%he ;enegade is an unloc'able unit$ Cybran&s gunships are arguablythe best becauase of the speed rate of fire and damage upgrades$Bhat is not arguable is that they are the most versatile$ %hey arethe only gunship with a tric' up their sleeve and that is in theform of their transport abilities$ !ach ;enegade can pic' up a %eir 1unit and transport it over mountains water or chasms to thedesination of their choosing where it is unloaded to do damage

alongside the gunship itself$ 8i'e all gunships it flies lower than.ighters or ombers and can therefore evade ground based anti,air$ 7tis however uite succeptable to .ighter aircraft$ %his unit is bestused mid,game once you have air,superiority but the enemy has toomany /nti,/ir towers and you need to snea' under their firing cone$%hey are also especially effective against structure based shieldsbecause they fly under the shield and attac' from within the bubble$

i57ter8Bom6er

8i'e most basic Cybran units the Gemini is multi,purpose$ Bithout anyupgrades it can be effective at both holding the s'ies and harrasing

structures in the early game$ 7f attempted as an e"clusive strategythey will however be easily overwhelmed by land forces because theirbombs to not trac' and ground firing can be difficult$ %a'eadvantage of both the damage and rate of fire upgrades in thereasearch tree to 'eep these little beauties relevant later into thegame when :!. will be able to outspam and /eon planes gain epicsurvivability$

Page 14: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 14/25

CYB!' ! (continued)

 tealt7 Bom6er

%he Provacatuer is an unloc'able unit$ %his is a full si4ed bomberthat drops 3 large bombs per bombing run$ 7t is radar stealthed by

default so unless your opponent has visual contact with them theywill remain hidden ma'ing them ideal to snea' around the edges ofenemy territory and do damage before their anti,air gets much of achance to react$ Bhen combined with the rate of fire damage andspeed upgrades this is probably the most dangerous units in the gamefor it&s level$ e cautious though as you need to 'eep themsupported with .ighter,ombers or anti,air or they will become fodderto enemy .ighter planes once he reali4es what you are up to$

 cout:eco*

%he 7ntellitron is an unloc'able unit$ 7t has a huge visual radarand sonar range flies too fast and too high to be targeted by mostanti,air and even when it can be targeted it drops decoy flares toprotect itself from ta'ing damage$ Bhen upgraded it gets a smallbubble shield adding to survivability when grouped together$ 7f theCybran air feeling li'e it can&t 'eep up with :!. spam or /eon.lares this unit can often be the answer as it&s large radar radiuswill mean any .ighter,ombers in it&s group will be firing at ma"imumrange and any anti,air that targets the group will be distracted bythe flares instead of ta'ing out your damage,doing .ighter,ombers$

ran"port

%he 6ragonfly is an unloc'able unit$ %his unit is best used to snea'under enemy anti,air since it flies low enough to evade most of it$Batch out for .ighters though as they will swat transports from thes'y$ %his transport is uniue amongst it&s peers because it can fireat both land and air targets$ %ransports in general can be used togreat effect to surprise your enemy and even more so with Cybran ifyou happen to combine it with unit detonate$ Fou can transport a fewunits down onto an unsuspecting group of enemies and <<5 bye,byeland blob$ :se the transport li'e a gunships to pic' off anystragglers before heading bac' to base for the ne"t batch of suicide,bots$

Giant ranport

%he Proteus is an unloc'able 5inor /ir !"perimental unit$ 7t has ahuge carrying capacity and is stealthed allowing it to snea' it&scargo through enemy radar until it is within their visual range$ %histransport also doubles as a very good air,to ground gunship and canalso fire missiles at air units ma'ing it both versatile and deadly$

Page 15: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 15/25

CYB!' ! (continued)

Bonu" Gun"7ip

%he Proto,rain Gunship is a special case unit that comes for freewhen you build a Proto,rain !"perimental ;esearch Structure$ %he

Gunship starts building shortly after the ase finishes building$/fter it is finished building it remains doc'ed until you tell it todisembar'$ Bhile doc'ed it gives the ase a ;esearch 7ncome buff of100A$ Bhile in gunship mode it&s many lasers will shoot nearby landand air targets$ 7t also gives off an aura,buff that gives nearbyunits e"tra veterency for any of their 'ills (does not stac' withsimilar /C: upgrade buff#$

Giant Gun"7ip

%he Soul ;ipper 77 is an unloc'able 5a*or /ir !"perimental unit$ 7tfeatures air,to,ground and both long, and short,range air,to,aircapabilities$ 7t has a huge amount of armor allowing it the time itneeds to deal damage to critical base infrastructure or to snipeenemy /C:s or land based e"perimentals$ Batch out below when thisthing comes crashing down it does uite a bit of damage to anyenemies trapped under the fall 4one$

CYB!' '!=Y

  %his entire section is once again testament to the Cybran&stechnology and their love of multi,purpose units$ !very single Cybrannaval unit has the ability to be upgraded with legs to allow it towal' on land$ 8ater they can even be upgraded with *ump,*ets$ Bhenyou buy the wal'ing ability for your navy you also unloc' a newCybran -aval .actory that can be built on land$ %his allows you tobuild naval units on any map regardless of whether or not it island,loc'ed$ Bho needs a tan' right when you have got wal'ing6estroyers on any map %he Cybran definetly do not$

%he Cybran -avy has gererally chosen less armored naval

variants having a 6estroyer instead of a Cruiser and aattlecruiser instead of a attleship$ 6o not let the names fool youthey are still uite deadly and when upgraded with the 0A rangeboost upgrade have no problems going toe,to,toe with the :!.&s navyas long as they are commanded properly$ /lso) ma'ing use of the new.rigate Class will help you deal with enemy subs and offer shieldpro*ection to your fleet$ %hey also provide cheap alternate targetsfor opponents shells so the 6estroyers and attlecruisers can dotheir damage$ Gunned,up !ngineers also ma'e great additions to navy$

Page 16: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 16/25

CYB!' '!=Y (continued)

ri5ate

%he %rident Class is a naval escort unit deisgned to provideintelligence shields and close,uarters fire support$ / very fast

vessel for it&s si4e due to its split hull design and lac' of armor$/s mentioned it does have a shield to provide cover to itself and itsneighbours$ %his unit can also be built en masse to providedistractions while your larger naval unit&s can fire at importanttargets$ %he %rident Class also comes euipped with 3 depth chargelaunchers@ one on each of its flan's and one facing aft$ %heseweapons are designed to 'eep subs from infesting the waters aroundyour navy$ %hey can be used in a pinch to fire at above,sea and landbased targets but their range ma'es they unreliable at best for thatparticular *ob$

e"tro*er

%he Salem Class is the Cybran -avy&s mainstay unit$ 7t provides anti,ground and anti,air weapons as well as torpedo ban's$ 7f a commanderplans on using mostly 6estroyers in their force it would be to theirbenefit to persue the ;ange upgrade that increases a 6estroyers rangeby 0A$ %his will often give them the leverage they need to turn thetides of battle because they will be able to harass land blobse"perimentals and structures from outside their normal fire 4ones$7t should be noted that the 6estroyers main dec',guns have a blindspot behind them meaning this unit is not effective when it isstraight out running away and must 4ig,4ag or retreat at an angle if

they wish to 'eep their main cannons engaged$ Clever enemies willta'e advantage of this and 'eep their forces behind (instead of tothe sides of# 6estroyers while in persuit$ 8i'e most naval units thisone may have trouble firing up and over cliffs on the shoreline$ 8i'eall of Cybran&s navy the destroyer can be upgraded with *ump *etswhich allow them to go over the cliffs and *oin the battle head on$

!ircraft Carrier

%he Command Class is an unloc'able unit$ 7t&s build bonus& ma'e thisa worth addition to the Cybran&s -avy ta'ing half the cost and halfthe build time off of the purchase of air units$ 7t then stores said

air units and waits for your orders to deploy them (although it doeshave a unit,cap when full it&s internal factory will pause#$ 7naddition it has lasers that can target nearby land sea or air unitswith an area damaging bolt$

Battlecrui"er

%he !"ecutioner Class is an unloc'able unit$ /lthough slightly lessarmored than its attleship cousin it offers enough speed rangeand firepower to be deadly against all but the most advanced ofnavies$ 7t also features anti,air though this unit is better suited

Page 17: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 17/25

CYB!' '!=Y (continued)

towards pure punishment of naval and land units leaving the anti,airrole to the better suited 6estroyers or /ircraft Carriers$ Bhenupgraded with the 0A range upgrade this unit&s dec' guns are some of

the furthest reaching in the entire game ma'ing it ideal for ta'ingout units and structures from beyond their reach$ Bhen upgraded withlegs it gets to ta'e it&s damage inland where it&s proper use wouldbe able to defeat e"perimental units of a similar caliber with ease$

Mec7anical Giant >uid

%he Dra'en is an unloc'able 5a*or -aval !"perimental unit$ %his is afast,moving heavily shielded death,machine$ 7ts main downside isthat the weapons it assaults with are on the ends of it&s tentacles$%his means that although it is one of the fastest naval units it muststay still in order to be able to apply any damage$ %his damage is

significant but that is the trade,off for being a sitting duc'against peppering naval units and any bombers that ma'e attac' runs(though the tentacle lasers do target air#$ Careful use of thesubmerge and dive functions can be the ma'e,or,brea' for whether ornot this unit becomes cost effective so be aware of such abilitiesand try to stay submerged while moving unless you plan on having theneed to fire on short notice$

Bonu" 'a?al @/nit@

Cybran -aval .actories (both land and sea based# have the distinctability to be upgraded with attleship cannons through an availableresearch path$ %hough they are technically a structure unit this isa good place to mention that this ability is available because itdoes appear in the -aval ;esearch tree instead of the Structure;esearch tree$ Bhen combined with the free anti,air radar andsonar as well as the available shield torpedo and tactical missilelauncher add,ons the factories can become a force to be rec'onedwith on sea or on land even though they are stationary$

CYB!' /C/.

Bhat ma'es the Cybran the most uniue among the factions can beseen very easily by loo'ing at their ase&s units and abilties$ %heyhave an economic setup unli'e either of the other two factions inthat they do not have to purchase mass conversion (in fact they donot even have a mass convertor structure# as they start with thistechnology on their !nergy Generators without having to for' over;esearch Points to get it$ %his means buildings lots of energybecause having e"cess energy is very important to Cybran since you

Page 18: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 18/25

CYB!' /C/. (continued)

can always easily convert any e"tra !nergy into 5ass to allow yourwar machine to tread on$ %he Cybran&s have no economy upgrade butinstead rely on seperate researchable structures to provide 5ass$

%hese come in 3 flavours all of which are e"plained in the unitprofiles found below and all of which can litterally mean thedifference between potential victory and defeat$

8i'e their faction&s other disciplines the Cybran&s structureshave an edge with use of stealth and rate,of,fire upgrades$ /lsoworth noting is the Point 6efense+/nti,/ir <verdrive upgrade abilitywhich allows you to boost your base defenses range and rate of firefor a short period of time$ :se with shields@ the range boost canreach mobile artillery and mobile missiles if they wander too closewhich will most li'ely not happen if not using the <verdrive$

5a'ing use of the factions early game structure uild %ime anduild Cost reduction upgrades can be a smart way to earn wins becauseit will allow you to 'eep your gameplay fle"ible but at the cost ofother early upgrades that may affect other units$ 7t will allow youto ma'e an early game rush if you so choose or also allow you tobuild defensive towers shields and the li'e uic'er and easier sothat setting up a big ase becomes less of a drain on your economy$

and actor*

8i'e all of the Cybran&s factories this structure starts with anti,

air and intel station upgrades right from the start$ %he land factoryis reponsible for building the factions basic land units includingthe !ngineer /ssault ot 5obile /rtillery 5obile 5issile 8auncherthe /daptor$ 7t is also the of the structures responsible forbuilding Support Command :nits$ factories near the front lines orad*acent to mass e"tractors and adding shields to them is a great wayto prevent early game raiding and claim territory as well as putproduction power closer to where it is needed@ your enemy$

!ir actor*

%his unit also by default starts with anti,air and the radar+line of

sight upgrade$ %his is where you are going to build your basic /ir.orce li'e .ighter,ombers Stealth ombers Gunships and%ransports$ 7n addition it can also build !ngineers meaning in apinch if you have lost your ability to fight the enemy in the air youcan still use air factories to build !ngineers$ 7n the 8and ;esearchtree you can then upgrade them with the Pulse 8aser$ -ow your &/ir.actory& is a ma'eshift tan' factory$ %his factory if also able tomanufacture Support Command :nits$

Page 19: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 19/25

CYB!' /C/. (continued)

'a?al actor*

8i'e this faction&s other factories this one also comes with anti,air and intelligence add,ons for free$ %his is where you build basic

Cybran -avy units@ the .rigate the 6estroyer the attlecruiser and/ircraft Carrier$ !ngineers are also built here and when upgradedwith the Pulse 8aser and 9ealing ;ate upgrades in the 8and ;esearchtree can ma'e a worthwhile addition to naval support$ %his unit canbe upgraded thru the -aval ;esearch tree to gain battleship cannons$%hese cannons are uite long range and when upgraded with shieldsmissiles and torpedos the factories can ma'e for some pretty deadlydefensive adversaries on the high seas even though they are notmobile$

'a?al actor* and .dition

%his is an unloc'able unit$ 7t is unloc'ed when the 8and !mergenceGalleon System is added to your navy allowing them to wal' on land$%his is pretty much a carbon copy of the -aval .actory e"cept it canbe built on land after the 8$!$G$S$ :pgrade is purchased$ :nli'e itssea based cousin this factory can also build Support Command :nits$

Point efen"e

%he Cybran&s point defense when upgraded becomes the best amongit&s peers$ %he addition the ;ate of .ire upgrade coupled with the<verdrive :pgrade (which adds to both range and rate of fire# bothof which are purchasable from the research tree ma'e this an

essential part to your base defenses$ :sing them offensively is alsopossible when combined with other tech li'e your ;esearch Station&sStealth .ield (especially when built by stealthed Support Command:nits# or the ;epulsecycler&s repulse function especially whencovered by shields$ %heir long build time however can ma'eoffensive use ris'y$

!nti8!ir o;er

5uch li'e its cousin the Point 6efense the Cybran /nti,/ir %ower isthe best among it&s peers once upgraded$ %his is again because ofthe rate of fire and overdrive upgrades$ Bhen given radar coverage

the tower can fire at high flying air targets at uite a long range$8i'e all non,missile anti,air however this unit can not fire below acertain arc meaning it can not target low flying aircraft li'egunships or transports$

on5 an5e !rtiller*

Cybran 8ong ;ange /rtillery codenamed %rebuchet is a great way toharass unshielded enemy bases and firebases$ 7t can be upgraded withan ability that increases their accuracy ma'ing it very deadly$

Page 20: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 20/25

CYB!' /C/. (continued)

 7ield

%he Cybran&s shield unit is an important part of a defensivestrategy$ Bhether fending off ground units or air units shieldsprovide the e"tra time needed for your defensive units and structuresto do damage without ta'ing harm$ %his faction&s shields are greatwhen stac'ed together because they absorb HA of the damage left perlayer$ %his effect stac's meaning by the time the pro*ectile goesthrough 2 layers it is doing to little damage that the chances of ithurting anything (or ta'ing out more shields# are uite slim$

'u+e:actical Mi""ile:'u+e efen"e

uilding these silos is not a big strain on resources (until you wantto build a nuclear missile that is# meaning they ma'e a greataddition to long range base and firebase harrassment by providing theability to snipe out unprotected mass e"tractors at long range$ -u'emissiles while very e"pensive are uite devastating upon acompleted impact$ /nti,-u'es also purcahsed from this samestructure are the only way to prevent a nu'e from impacting after ithas launced$ :nless you count$$$

%u&e Re'Director:%he oomerang unit fires nuclear missiles bac' towards their targets$5issiles can only be re,directed once so even if the person whofires the nu'e has an anti,nu'e those missiles will not fire upon it$%he mini,nu'e fired by :!. /C:&s will be fired bac' at the area itwas launched from but may not ma'e touch,down due to the mobilenature of the target$

adar: onar

%he Cybran is the only faction with a combination radar+sonarstation$ oth of the functions of this building are also upgradablethrough the research tree$ 7ntelligence is an important part of anybattle and having the ability on land maps to have sonar withouthaving to get &wet& is uite useful$

eclaimin5 and epul"or tation

%he ;epulsecycler is an important part of a defensive strategy$ 7tprovides a long range reclaiming ray that suc's away at an enemieshealth ignoring any shields the unit is behind or has$ 7n additionthe ;epulsecycler has a triggerable ability that allows it to pushnearby units allowing it to 'eep units at bay while it reclaims themfrom long range or while <verdriven Point 6efense hammer away from adistance without ta'ing damage themselves$ %he repulse function canalso be used in con*unction with shields to ensure that you have thetime necessary to advance further into the research tree to moreadvanced units and give you the time to employ other strategies$

Page 21: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 21/25

CYB!' /C/. (continued)

Ma"" .<tractor and eclaimin5 tation

%he Cybran&s 5ass !"tractor also acts as a short,range reclaimingunit$ 7t prefers trying to reclaim living enemy targets (and in doingso ignores any shields they have# but if none of those are around itwill auto,reclaim any wrec'ed units (not structures in case you wantto rebuild on them#$ 7f however you 'now you do not want to rebuild astructure (or it is an enemy structure that is wrec'ed# you canalways manually reclaim$ %hese same rules apply to the abovementioned ;epulsecycler$

.ner5* Generator:Ma"" Con?ertor

Perhaps the most defining difference between Cybran and the otherfactions is their economy@ unli'e other factions they do not have toresearch mass conversion$ %he Cybrans start with mass conversion ontheir energy generator right from the beginning of the game$ %hisma'es them the faction that may loo' li'e are down but they may notbe out$ %his also means there is no harm in having e"tra energy onhand since as long as you have an energy generator you can convertit to mass$ 7t should be noted that this unit inherits the volatilityof a Convertor meaning it is more e"plosive upon death$ 7t has beengiven a small sheild to compensate but it is still recommended thatyou spread these throughout your area 'eeping them seperated toprevent chain reactions from destroying large portions of your base$/ Commander would need to build 3 of these (base 20 mass# to get theoutput needed to convert enough mass to match the output of a masse"tractor (base 200 mass#$ %his ma'es it much more luctrative toe"pand and ta'e over mass e"tractors if you can (20A better# insteadof relying on energy generators for conversion only$

Ma"" a6ricator

Since the Cybran have no need for a mass conversion structure theynow instead can unloc' a mass fabricator$ 7t produces the same amountof mass as an e"tractor and costs only 10A more mass cost (though 3"as much energy cost#$ 7t is however uite volatile upon death soeither 'eep them secluded or well protected$ /lso 'eep them seperatedfrom each other to prevent chain reactions if they happen to die$

.<perimental Ma5netron

%he 5agnetron is a very powerful unit though the times it can beused to its full potential are dependant upon the map and thesituation$ 7t has both attract and repel functions the former ofwhich also enables grinders on the structure that damage any unitsthat happen to touch it giving you mass to spend for any units thatit happens to suc',in$ %his can often turn the tides of battlebecause one player loses units while the other can now ma'e more$ 7tcan be countered by using a unit&s hun'er or deploy functions$

Page 22: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 22/25

CYB!' /C/. (continued)

.<perimental Proto8Brain Comple<

%his research producing structure is also the home base for theProto,rain Gunship$ <nce built it will ta'e a moment and then theprotobrain will appear$ / short while later the gunship will becomeactive at which point a Commander has 2 options) leave the gunshipdoc'ed which gives the structure a 2" multiplyer on its researchincome or detach the gunship which allows for attac'ing of bothland an air targets and also gives a veterancy bonus to nearby unitsfor each of their 'ills$

CYB!' P !' B/ -.

General ip"

5ost of the time Commanders will want to start the battle byacuiring the Structure uild %ime and Structure uild Cost upgradesfrom their research tree$ %his will allow them to get the *ump ontheir income and production in the early game$ Since you start with100 mass and each e"tractor costs 1H0 mass if you have the costreduction upgrade loo' at it as almost getting you a free masse"tractor right at the start of the game$ 7n addition to that now youcan build up slightly faster than if you had not upgraded$ %hisupgrade is also a stepping stone to many further Cybran technologiesthat will almost certainly be needed to sustain your war effort inthe mid,late game should your initial plans fail or you enter into a

stalemate$

Proper structrue placement is very important to CybranCommanders$ Spreading out your research stations to 'eep more areasstealthed is important as is spreading out your power generators toprevent chain reactions from ta'ing out large areas or your base$

%he Cybran more than any other faction relies on a lot ofmicromanagement$ uild a lot of energy generators and ma'e sure youalways have e"cess energy converted into mass unless you are savingit for an e"perimental or to activate an ability$ 5a'e use of your

unit&s abilities (!5P 5ega,/rmor !ngineer Guns P6+// <verdriveGunships as ferries etc#$

and !55re""i?e Build -rder

Bhen the /C: teleports in build 2 land factories right away$/fter they are ueued add an order to the /C: for it to assist thefirst factory then build mass points and 3 energy generators$ Biththat first factory build either 1 or 2 engineers (depending on themap si4e# followed by 0 assault bots$ Put the factory on repeat

Page 23: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 23/25

CYB!' B/ -. (continued)

once the engineers are completed put its waypoint near your frontline$ %he second factory can then be set up to build 1 engineer theneither 2 rac'man or 0 /ssault ots (depending on your playstyle

and the landscape of the map# on repeat and the waypoint can be settoward the front line$ 7f done correctly the /C: should build the 2factories help build the first engineer then build the rest of theueue$ %he first engineer should then be used to build nothing butenergy generators$ 8iterally hundreds everywhere$ ;emember to spacethem out because they blow up when they die$ %he second (and optionalthird# engineer should be sent out to claim mass e"tractor locationsand build up factories and firebases on the flan's$

<nce the /C: is done with the build ueue it is best used topush with your early land force to invade and overwhelm your enemy$.rom here either 'eep your enemy hemmed in e"pand and acuire

research upgrades or if you happen to lose the initial combat fallbac' to base and have the engineers build point defenses right away@an engineer should be set to heal the /C:$ .or this build initialresearch points are best spent on Structre uild,%ime+Cost theneither /C: star training or along the !5P+5ega,/rmor part of the landresearch tree$ 8ater game a Cicada will do wonders$

ric+"ter Build -rder

:pon surface arrival the /C: should be ordered to build an /ir.actory followed by mass e"tractors and a research station(placed near the /ir factory to provide radar stealth#$ /fter this

either build another research station or another factory (eitherland set to build a mi" of engineers brac'men and bots or air set upto produce engineers and air units depending on the situation# andassist the first factory if there are downtimes while waiting formass$ 9ave the factory build one fighter,bomber to scout with (andalso provide counter,intelligence# and 30 engineers on repeat$

9ave the first engineer build energy generators everywhere andany other engieers should be sent out to secure mass e"tractors andtheir nearby locations by building factories and point defensesaround them$ /fter the initial structure decreases research shouldbe spent on heading toward !ngineer 6irect,.ire %urret upgrade$ /fter

that depending on what the enemy has built recommended upgradesinclude stealth bombers gunships Support Commanders transportsland,unit upgrades$ 5a'e sure to continually e"pand using theplethora of !ngineers on hand building a combination ofinfrastructure to support more troops more defenses more researchand more e"pansion$ 7f the enemy builds ground based anti,air useair factories to build gunned,up engineers instead so as not towaste the build power$ 7f not research stealth bombers to bomb himor snipe his units with gunships$ 7f he builds air build your own$

Page 24: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 24/25

CYB!' B/ -. (continued)

 tructure efen"e Build

.or this build definitely obtain the Structure Cost 6ecrease:pgrade before building anything then set the /C: up to build masse"tractors 3 research stations (spread out so to ma"imi4e the effectof their stealth field# an air factory and 2 energy generators$%hen have the /C: assist the factory$ Set the factory to repeat build1 plane (to scout and give counter,intelligence about going air# and30 engineers$ /s engineers come out of the factory have them build anassortment of infrastructure starting with energy generators andnearby mass e"tractors but not venturing too far away unless on alarge map$

uild a radar as soon as possible and consider purchasing theradar range upgrade from the structure research tree$ Dnowing whatthe enemy is up to is crucial in this build$ <nce radar intelligenceis gathered or you used your plane to scout you have the choice ofwhat to do@ if facing land forces build point defenses (possiblyresearch overdrive and or shields# and research and construct several;epulsecyclers$ 7f not build up as much research and economy aspossible and head for the offensive strategy of your choice to finishhim off$ 5any at this point would choose artillery 5agnetrons orProto,brains since they are already invested in the Structure tree$7f the opponent loo's li'e they are building air units head for the// overdrive and place shields about in any vulnerable areas$

Spending research points on engineer guns may also ma'e sense alittle later when the !ngineer army grows beyond the point that youreconomy can sustain all of them building$ /t that point they may aswell venture out to harass enemies and secure more mass e"tractors$

.<perimental" u"7 Build

%his build is best saved for team games when team mates canprotect you or large maps where Commanders remain largely un,harassed until about seven minutes in$ /s usual start with StructureCost 6ecreases$ 7mmediatly build 3 research stations masse"tractors and energy generators$ .ollow up with a radar$

7f going for land e"perimentals build a gantry right away (youcan do so before unloc'ing any e"perimentals# or a point defense ifthe enemy loo's li'e they are pressing$ /s soon as possible unloc'and construct 5icrolith or Proteus (both stealthed units#$ 9ave your/C: assist the gantry$ Bhen you have enough to do so either constructanother gantry or build a factory with some engineers so that youcan e"pand your economy$

inal 7ou57t"

%hese are by no means even close to the hundreds of build ordersavailable but these will hopefully help illustrate Cybran&sstrengths in uic'ly spreading or uic'ly tech boosting$

Page 25: SupCom2013guide_draft1

8/10/2019 SupCom2013guide_draft1

http://slidepdf.com/reader/full/supcom2013guidedraft1 25/25

M-. '-M!%-' C-M'G, 'C)/'G !.-' !C%-'.SCP%-', /'% .%!)S, %PS, !' B/) -.S4

C$.C97ttp::;;;4modd64com:mod":"upreme8commander82808183 

- %$. )!%.S% /P!%.S %- %$S G/.4