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Super Delve the Card Game v.1

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    Shuffle the remaining non-herocards. This is the draw deck.

    Start turning over the cards in thedraw deck, one at a time and resolv-ing them until you either reach theend of the deck and have won, oryour hero is dead.

    Cards are resolved as follows. Notethat any text on the card takes pre-cedence to these rules:

    Powers If your hero cannot use the power,simply discard it.

    If it is in a power that your hero canuse, you must decide if you want touse up one of your power slots to

    hold it.

    You can discard an power you cur-rently hold if needed.

    If it can be used immediately, such asa med kit, you do not have to have afree power slot to do so.

    powers like this can also be storedin one of your power slots and usedat a later time as well.

    Original Game byDrew Chamberlain

    Re-themed by Jeffrey W. Barnes

    GoalMake it through an entire patrol witha surviving hero.

    Rules Pick one of the four super heroesthat you will use for the game.

    Your starting vitality is shown onthe card. This is used for both your

    health and your attack value.

    Damage will drop your vitality and if itever reaches zero the game is over.Powers will modify your attack value

    when determining the outcomes ofbattles, but they do not add to yourhealth.

    For example, if your base vitality is 5,and you have taken 4 damage, 1 moredamage will end the game even if youhave a Power that adds 2 to your at-tack.

    Pick one non-epic Power to start thegame with. Unless otherwise speci-

    fied, your hero can only have twopowers.

    Enemy Fight enemies by determining your at-tack and comparing it to the numberon the enemy card. To determine your attack, use yourbase vitality minus any damage youhave previously taken and then add

    any modifiers from powers.If your number is higher, you win– discard the enemy card.

    If your number is the same or low-er, you lose – place the enemy cardupside down next to your hero asdamage.

    Place the cards representing damagein any way that makes it easy to read-ily determine how much vitality your

    hero currently has.

    Disaster Follow the instructions on the cardunless you have a hero or powerthat allows you to ignore disasters.

    Campaign mode Play the next game with the powersthat you have at the end your lastgame.

    Good luck and happy delving!

    NotationThis re-theme is a fan tribute to theoriginal game, Dungeon Delve by DrewChamberlain. No ownership by myselfis implied or claimed.Drew has several other games ofequally awesome design, check themout at Boardgamegeek.com.

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    5 Defeats all

    disasters

    5 Can have up to

    four Powers

    at a time instead of just 2

    5 Anytime you win

    against an

    enemy, heal one damage

    5Wins attacks in the event of a tie

    Power

    Med Kit

    Any can use

    Heal 2 damage

    Power

    Med Kit

    Any can use

    Heal 2 damage

    Power Super Strength

    Paragon

    +3

    Power Heat Vision

    Paragon

    +3

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    Power Smoke Grenade

    Gadgeteer

    Defeat one enemy

    Discard after use

    Power Flash Grenade

    Gadgeteer

    Defeat one enemy

    Discard after use

    Power Sonic Grenade

    Gadgeteer

    Defeat one enemy

    Discard after use

    Power Utility Belt

    Gadgeteer Discard this card and find

    up to three Grenades in the discard or draw piles and

    equip them Shuffle the draw pile if used

    Power Martial Arts

    Any can use

    +2

    Power Nunchaku

    Any can use

    +1

    Power Nunchaku

    Any can use

    +1

    Power Mech Suit

    Gadgeteer

    +4

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    Epic Power

    E.M.P. Rifle

    GadgeteerAutomatically wins

    against Robots

    Does not take upa power slot

    Power

    Beastal Rage

    Mutant

    Heal two damage whenequiped

    +4

    Epic Power Advanced Mutation

    Mutant Automatically wins

    against Hero Hunters

    Does not take upa power slot

    Epic Power Cosmic Power

    ParagonAutomatically wins

    against Aliens

    Does not take upa power slot

    Power Energy Blast

    Mutant/Mystic/Paragon

    +2

    Power Side Kick

    Any can use

    +2Discard to defeat one enemy

    If you lose you candiscard one power

    instead of takingdamage

    Ninjas Death Clan 4

    “...!”

    Power Team Up with

    Grenade Girl

    Any can useDefeat one enemy

    Discard after using(Count’s as a Grenade)

    “hee hee... boom !”“holy (Fill in the blank)!!”

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    If you lose you candiscard one power

    instead of takingdamage

    Ninja Master Death Clan 6

    If you have any powers,you may discard them all

    instead of taking

    damage if you lose

    HenchmenStreet thugs

    1

    If you have any powers,you may discard them all

    instead of taking

    damage if you lose

    HenchmenStreet thugs

    1

    Immune to Mysticattacks

    Drone 4k Robots

    2

    Immune to Mysticattacks

    Prototype Mk. II Robots

    5

    Immune to Mysticattacks

    Nexus 12 Robots

    10

    Master Beast automatically wins

    against Mutants

    Master Beast Super Villain

    3

    Hate Kingautomatically wins

    against Paragon

    Hate King Super Villain

    7

    “Face it... we are two sidesof the same coin, you and i!”“GRRRAHHHHHHH! Smash!!”

    “The virus known as humanity must be purged from

    the system!”

    “Life signs detected...battle system armed!”

    “It will bring great honorto kill you!”

    “Beep!”

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    Damage from alienscannot be healed

    Xeno-cryptid MinionAliens

    3

    Damage from alienscannot be healed

    Xeno-cryptid Warrior Aliens

    4

    Damage from alienscannot be healed

    Xeno-cryptid ChampionAliens

    6

    Damage from alienscannot be healed

    Xeno-cryptid QueenAliens

    8

    Power Telekinesis

    Mystic

    +3

    Power Psychic Blast

    Mystic

    +5

    Power Mind Control

    MysticAutomatically win against

    Femme Fatales.Does not take up a power slot

    Power Emergency Hotline

    Mystic/GadgeteerMutant

    Defeat all disasters

    “You’re fast...but not as quick as thought!”

    “This one’s genetic structure isremarkable...

    prepare the instruments!”

    “Resistance is not acceptable...you will be subjugated!”

    “For the Queen!” “Your world will feedmy brood for eons!”

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    Power Alien Techno-Virus

    Gadgeteer/mutant/Mystic

    Must be equipped and cannot be discarded except when a

    disaster or enemy cardspecifies to discard a power

    Discard one Item

    TornadoDisaster

    Turn this card intoone damage

    Meteor Disaster

    Either discardone power

    or turn this card

    into one damage

    VolcanoDisaster

    Discard one poweror turn this cardinto one damage

    Earthquake Disaster

    Major Stalker winsautomatically against

    Gadgeteers

    Major Stalker Super Villain

    7

    Psychotica winsautomatically against

    Mystics

    PsychoticaSuper Villain

    2

    If you lose you must also discard one power

    if you have one

    Grunt Soldier Terrorist

    6

    “my toys will always beat yourtoys!”

    “Your law means nothing to me,your mind even less!”

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    If you lose you must also discard one power

    if you have one

    CommandoTerrorist

    9

    If you lose you must also discard one power

    if you have one

    Assault Leader Terrorist

    12

    iF YOU HAVE POWERS,DISCARD THEM AND TURN

    THIS CARD INTO ONE DAMAGE,

    OTHERWISE, IGNORE THISCARD

    fOREST fIRE Disaster

    iF YOU DON’T ATTACK WITHgRENADES, tAKE ONEDAMAGE ONLY IF YOU

    WOULD HAVE WON

    kILLER kITTY fEMME fATALES

    6

    iF YOU DON’T ATTACK WITHgRENADES, tAKE ONEDAMAGE ONLY IF YOU

    WOULD HAVE WON

    bLOOD Widow fEMME fATALES

    7

    iF YOU DON’T ATTACK WITHgRENADES, tAKE ONEDAMAGE ONLY IF YOU

    WOULD HAVE WON

    Speed QueenfEMME fATALES

    8

    “It’s like trying to bell a cat!I can’t get a bead on her!”

    “It’s no use, she copies every move i make!”

    “Get ready! here she comes...too late!”

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