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Systems Concepts for Agile Practitioners Agile San Diego 5/1/14 Roger Brown, CSC, CST
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Systems Concepts for Agile Practitioners

Agile San Diego

5/1/14

Roger Brown, CSC, CST

The significant problems we face today cannot be solved at the same level of thinking at which they were created.

- Albert Einstein

Why?

Chaotic

Complex

Complicated

SimpleHuman History

Technological advance and growing population in a finite space have increased the complexity of human interactive structures.

Systems are greater than the sum of their parts.

System properties and behaviors emerge from the combination of its constituent parts

Reductionism is not sufficient. Our systems are dynamic and driven by nonlinear effects that are not easily understood.

Helpful Theoretical Models

Queuing Theory – Erlang 1910Lean Thinking – Deming 1940System Dynamics – Forrester 1950Automata Theory – 1940 Ulam and von NeumannNetwork Theory - 1970Complexity Theory - 1970Learning Organization – 1990 Senge

A model is a simplification of reality intended to promote understanding.

System Dynamics

A system is an entity which maintains its existence through the mutual interaction of its parts.

- Gene Bellinger

Orderly processes in creating human judgment and intuition lead people to wrong decisions when faced with complex and highly interacting systems.

- Jay Forrester

Counter-intuitive Behavior

System behaviors come from structures,not from coefficients

Feedback Mechanisms

Reinforcing feedback Balancing feedback

+

Credit CardBalance

Credit CardInterest

+

+

BodyTemp

Sweat

-

3 examples from www.beyondconnectingthedots.com

Feedback Delay

Time

De

sire

d S

tate

Long delay causes wider swings

Short delay converges sooner

Agile/Lean achieve smoother flow and reduced risk by shortening

the delay time for feedback

Cost of Change and Feedback Delay

Lean Thinking

95% of variation in the performance of a system (organization) is caused by the system itself and only 5% is caused by the people.

- W. Edwards Demming

Misconception easily turns into common sense.- Taiichi Ohno

Push & Pull Systems

Push systems overwhelm capacity, creating turbulence, rework, waste and delay

Pull systems have a steady flow that provides predictability

Push

Push PullMake a plan Have a queue of work and a goal

Track % completion of plan Measure throughput and work done

Buffer plan for contingencies Small, frequent tasks to manage variety

Plan decides what to do next People decide what to do next

Long feedback delay Continuous short feedback loops

Demand exceeds capacity Demand limited to capacity

Fixed scope and time Fixed WIP

Forecast based on estimates Forecast based on data

Little’s Law

Cycle Time = Number of Items in Process/System Capacity

Unintended Consequences

Local Optimization

A focus on one property can have unintended impact on the system as a whole

Goodhart’s Law

The moment a measure becomes a target, it ceases to be useful as a measure.

Story Points/Sprint

Complexity Theory

Complicated

Complex

Click pictures to view examples.

• Many different parts.

• Can take it apart and reassemble it.

• If one part fails, it all fails.

• Many similar parts acting independently within social rules.

• Aggregate behavior cannot be predicted from individual part behaviors.

• Still “works” if a part is removed.

Cynefin Framework

Sense

InputWhat our senses tell us

ProbeHow we use our senses to get new information

Mental ModelsWhat sense we make of new information

Actions, ExperimentsWhat makes sense to do next

Sense-Making

Tools- anecdote.com- getreframer.com- sensemaker-suite.com

We make decisions based on our patterns and mental models,not on information or theory.

Learning Organizations

1.Systems Thinking2.Personal Mastery3.Mental Models4.Building Shared Vision5.Team Learning

Working as a Team

Organizations where people continually expand their capacity to create the results they truly desire, where new and expansive patterns of thinking are nurtured, where collective aspiration is set free and where people are continually learning how to learn together.

- Peter Senge The Fifth Discipline, 1990

Urgent Not Urgent

Imp

ort

an

t

I• Crises

• Pressing

Problems

• Deadline Driven

Projects,

Meetings, etc.

II• Preparations

• Learning

• Kaizen Events

• Relationship Building

• True Recreation

No

t Im

po

rtan

t III• Interruptions

• Some phone calls

• Some email

• Someone else’s

emergency

IV• Trivia

• Busy work

• Time wasters

• “Escape” activities

When do we get time to improve?

If we don’t spend any time sharpening the saw, we will have to work harder and harder to get the same results.

- Steven Covey, The 7 Habits of Highly Effective People, 2004

By intentionally creating downtime, or ‘slack’, management will find a much-needed opportunity to build a ‘capacity to change’ into an otherwise strained enterprise that will help companies respond more successfully to constantly evolving conditions.

- Tom DeMarco, Slack, 2002

Learning Levels

Single Loop: tweak the parameters

Double Loop: experiment with the process

Triple Loop: learn how to learn

RetrospectivesCommunities of PracticeBook ClubBrown Bag SeminarsShadowingStory TellingKnowledge ManagementBrainstormingSkills Exchange

Team Learning Tools

ReferencesBooks:• Thinking in Systems : A Primer – Meadows• The Fifth Discipline and its Fieldbook – Senge• Business Dynamics - Sterman• The Principles of Product Development Flow: Reinertsen• The Systems Bible – Gall• 10 Steps to a Learning Organization – Kline and Saunders• Learning in Action – Garvin• Systems Thinking Playbook – Sweeny and Meadows

Websites- www.beyondconnectingthedots.com/ - Bellinger- www.cognitive-edge.com – Snowden- www.systemdynamics.org

Presenter

Roger Brown

• Agile Coach

• Scrum Alliance

• M.S. System Dynamics, Dartmouth College 1977

• Contact Email: [email protected]

Twitter: rwbrown

Blog: www.agileCoachJournal.com

LinkedIn: http://www.linkedin.com/in/rogerwbrown


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