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Take a Chance! - refractionmedia.com.auTake a Chance! Decide if each statement will happen, might...

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Name: Class: Take a Chance! Decide if each statement will happen, might happen or won’t happen. Write the number for each statement (1–8) in the diagram below. 1. a frog lives in the pond 2. the pond dries up 3. the water is muddy plants live in the pond 6. The frogs will turn into tadpoles 8. the pond will fill up if it rains 4. the pond becomes a river 5. water will wet the frogs that live in the pond will happen might happen won’t happen 7. an elephant lives in the pond
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Page 1: Take a Chance! - refractionmedia.com.auTake a Chance! Decide if each statement will happen, might happen or won’t happen. Write the number for each statement (1–8) in the diagram

Name: Class:

Take a Chance!Decide if each statement will happen, might happen or won’t happen. Write the

number for each statement (1–8) in the diagram below.

1. a frog lives in the pond

2. the pond dries up

3. the water is muddy

plants live in the pond

6. The frogs will turn into tadpoles

8. the pond will fill up if it rains

4. the pond becomes a river

5. water will wet the frogs that live in the pond

will happen

might happen

won’t happen

7. an elephant lives in the pond

Page 2: Take a Chance! - refractionmedia.com.auTake a Chance! Decide if each statement will happen, might happen or won’t happen. Write the number for each statement (1–8) in the diagram

© Refraction Media. All rights reserved

Play this game in a group of three. You’ll need the gameboard template, plus a six-sided dice.

How many turns do you need to get a lucky 6? Write your guess here: ______________

The winner of the game has the least number of rounds and lowest total score to get a lucky number ‘6’.

Write your name and scores here:

Write your name next to Player 1, 2 or 3 on the gameboard (p3).

Taking turns, throw the dice.

If you throw a ‘6’, you have achieved the highest score and don’t need to throw the

dice again this round.

When all players have thrown a ‘6’, count the scores for that round and make

your predictions for the next round.

Throw the dice again.

If you don’t throw a ‘6’, mark a cross (X) over the next stud.

You are more likely to have these names: You are less likely to have these names:

Did y

ou kn

ow?

IsabellaCharlotte

OliviaMia

Ruby

Jack LachlanJoshuaThomas

Oliver

LorraineBeverleyElizabeth

JudithHelen

PatriciaIan

RonaldKennethGeoffrey

Name of player Round 1 Round 2 Round 3 Total

Circle whether it is

LIKELY or UNLIKELY

that the winner of

Round 1 will also

win Round 2?

Stop & Predict

WINNER! ______________________________

Page 3: Take a Chance! - refractionmedia.com.auTake a Chance! Decide if each statement will happen, might happen or won’t happen. Write the number for each statement (1–8) in the diagram

PLAYER 1_________________________ PLAYER 2_________________________ PLAYER 3_________________________

Page 4: Take a Chance! - refractionmedia.com.auTake a Chance! Decide if each statement will happen, might happen or won’t happen. Write the number for each statement (1–8) in the diagram

Students explore likely and unlikely situations, make predictions and consider chance events

with this ready-to-go Statistics and probability lesson for early Primary maths.

Additional resources requiredOne six-sided dice for each group.

DiscussionThis resource, designed to engage students in the idea of chance and probability, looks at

representation of simple data on a graph. It encourages students to make predictions and peer

assessments about likely, unlikely and chance events, and encourages them to share ideas and

engage in discussions about predictions.

What to doStudents complete the worksheet and then play the game using the gameboard template on p3.

Each student, or player, represents their data by building a bar graph in a vertical column on the

gameboard. They mark each throw of the dice that is not a ‘6’ as a cross (X) over a stud on the

gameboard. If a player throws a ‘6’, they finish the round and don’t throw the dice again until the

next round. At the end of each round, players count the total number of crosses in their column

and write their scores in the table. The player with the lowest score wins the round. The players

make a new vertical column on the gameboard for each new round.

Extension activityAfter the second round ask students to predict the overall winner of the game. Ask if their

prediction is a chance event or if they are basing it on evidence. If they are basing it on

evidence, ask them to explain their evidence.

Teacher’s Notes

© Refraction Media. All rights reserved

ACARA curriculum links

STATISTICS AND PROBABILITY

Foundation Year 1 Year 2ACMNA001 ACMNA015 ACMNA030

ACMNA004 ACMSP024 ACMNA036

ACMSP011 ACMSP262 ACMSP047

ACMSP263 ACMSP048

ACMSP049


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