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Universal Design Principles Summer school July 23, 2015 Tallinn University Vladimir Tomberg, Ph.D.
Transcript

Universal Design Principles

Summer schoolJuly 23, 2015

Tallinn University

Vladimir Tomberg, Ph.D.

About myself

• BSc and MSc in Informatics

• PhD in Education Sciences • Design team leader in

Learning Layers FP7 project

• Teaching Design for All and Accessibility Workshop in TLU HCI master curricula

Design for ALL 3

One Size Fits All

“… the human interface of some software applications gives the impression that the designer’s model of the user was a 25-year-old male with a doctorate in computer science who is besotted with technology and is more interested in playing with a computer than in completing useful job of work!”

Alistair D. N. Edwards

Design for ALL 4

Typical Persona: no Data About Personal Abilities

Image courtesy of http://barnabasnagy.net/

Design for ALL 5

What is the difference?Dependency and Autonomy During Life

Image courtesy of Design For All Foundation

Design for ALL 6

Functions that Participate in Interaction and Affect Design

Vision

Hearing

Thinking

Communication

Locomotion

Reach & stretch

Dexterity

User capabilities from inclusive design toolkit

Design for ALL 7

Set of Personas in http://www.inclusivedesigntoolkit.com

Design for ALL 8

Persona with Important Personal Factors Listed

• Rose is an 83 year old great grandmother. Although fiercely independent, she struggles with everyday tasks like shopping, cooking and housework. Carol and David need to come round most days to help.

• She still greatly enjoys an active social life - including her regular bridge and quiz night every week and going out for meals with the whole family.

• Unlike David, Rose has come to accept her hearing aid as a necessity. She has worn reading glasses for many years and always carries them with her.

9

Good Design Addresses Multitude of Abilities

How to address needs of everyone?

The answer is − Universal Design

11

The History of Design by Sooshin Choi

Design for ALL

Source: http://livewellcollaborative.org/

12

The Classic UD Example − a Ramp or Curb Cut

Design for ALLSource: kohhranthianghlim.org

13

The Origins of Influences and Ideas

Design for ALLJohn Clarkson, P., Coleman, R., History of Inclusive Design in the UK, Applied Ergonomics (2013)

Design for ALL 17

The hierarchical structure of the universal design principles

Transcending principles• Equity

Process related principles• Flexibility• Error-management• Efficiency• Stability/predictability

Human factors principles• Ergonomic• Perception• Cognition

Hig

her l

evel

pla

ces

desi

gn c

onst

rain

ts o

n th

e lo

wer

leve

l

More general More encompa-ssing

More detailed More narrowly defined More specific

Universal Design Strategies

Design for ALL 20

Stable and Predictable Principle

Erlandson, R. F. (2010). Universal and accessible design for products, services, and processes. CRC Press.

Design for ALL 21

Stable and Predictable Principle

Erlandson, R. F. (2010). Universal and accessible design for products, services, and processes. CRC Press.

Design for ALL 22

Stable and Predictable Principle

Erlandson, R. F. (2010). Universal and accessible design for products, services, and processes. CRC Press.

Design for ALL 23

Efficiency Design Strategies

Reduce or eliminate non-value-added activity (NVAA)

Design for ALL 24

Error-Managed (Proofed) Principle

My favorite example!

Design for ALL 25

Error-Managed Design Strategies

Prevent errors at the sourceImage source: blog.crazyegg.com

Design for ALL 27

Feedback

Use feedback to keep the user informed as to the status of the entity’s operations and the entity’s response to user inputs

Design for ALL 28

Perception Principle

Source: somewhere in Internet

29

Something about Memory and Universal Design

Design for ALLSource: Facebook

To make really Universal Designthink about diverse audience!

Empathic Modeling by Wiseman (1996) “A concept analysis of

empathy”• See the world as others see it;• Be nonjudgmental;• Understand another's feelings;• Communicate the understanding

Case of Empathic Modeling in TLU

• The experimental DfA course (16 hours in class, four home tasks);

• 16 HCI curricula master students;• 8 women and 8 men;• Software developers (3 persons), usability

engineers (3), designers (5), QA specialists (2), marketing (3) or HR (1) specialists and managers (4), no previous ICT education (2)

The Task: Go from point A to point Bby simulating some form of deterioration

Chosen Disabilities

• Person in a wheelchair;• With a pushchair;• With limited vision; • With limited dexterity;• With osteoporosis;• With broken leg;• Without arms;• Foreigner

A student with tied arms simulating a person without arms (left) and a student with a handicap in a backpack

simulating osteoporosis (right)

Identified Obstacles  In a

wheelchairWith a pushchair

Limitedvision

Limited dexterity

Broken leg

Without arms

Foreigner

Heavy doors, difficult to open X     X X X  

Dustbins under Elevator Button X     X   X  

Buttons are too close to each other     X X   X  

Security button in an elevator is located too high

X            

Absence of lifts X X   X X    

Confusing navigation x X X X X X X

Absence of ramps X X   X      

Understanding the instructions and signs

            X

Student One

"This exercise was a new experience for me, because I have never put myself in the position of an old or disabled person before and have not thought of all the possible constraints and obstacles that they may meet on their way"

Student Two

"For me this exercise was very useful and engaging. I could never imagine how really hard it can be for a person that is limited in motion to get from point A to B in our university.

After walking around the university I really understood how necessary it is to communicate to people, while designing for them and to test the creations with them in order to make the design actually usable. Apparently, this principle is fair for every design field, including HCI”

Student Three

"When analyzing HCI examples I can’t stop thinking of user-centered design as the primary criteria of assessment. Essentially it is about the same things in the real life defined by Don Norman: the affordances must be clear, there must be clear indication of the state of the system, the error messages must be understandable and the feedback must be relevant, etc"

Write to me: [email protected] with me on LinkedIn:

http://ee.linkedin.com/in/vladimirtomberg/


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