Teachers as game designers through Storytelling
EsteveGonzález, V.; Camacho, M.; GisbertCervera, M.; Vicens, J.ARGET, Dept. Pedagogy, Universitat Rovira i Virgili (SPAIN)
The project:
GO1: develop stories collaboratively using digitalstorytellingGO2: promote student teachers’ digital competence
1
Game design: 2
4
3
7
Technology:
Let story be interactive, make your ownstory
Storycreation
3D GameBased Digital Storytelling: 5
Storyplanning
Testing
6Conclusions and perspectives:
Planning, organizing and managing of spacesInteraction, reflection and feedbackDevelop students' creativityStudents create their own learning games
Abstract: The concept of digital educational games for training and simulation in Higher Education is ranging fromsubjectrelated educational games to the recreation of authentic and rich learning experiences. After several yearsof successfully using Digital Storytelling for knowledge creation and digital skills acquisition in initial teachertraining, the contribution of the present paper lies in going further and describing a proposal for introducingstorytelling in which students become game designers and create rich experiences for digital educational gamesthrough storytelling.
http://goo.gl/J5maB6 Ref. EDU201342223P
ECGBL2016: 10th European Conference on Games Based Learning 67 October 2016, Paisley, Scotland
More information:
GoalSpaceComponents
Dimension 1: Didactics (curricular andmethodological)Dimension 2: Planning, organization andmanagement of spaces and technological resources Dimension 3: Relational ethics and securityDimension 4: Personal and professional aspects
MechanicsRulesCharacters