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Chris BernardLook for me on Twitter, FaceBook and LinkedIn
ID teaming workshop
This presentation is for educations purposes only. Photos from istockphoto.com unless otherwise noted.This presentation is for educations purposes only. Photos from istockphoto.com unless otherwise noted.
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Whats going to happentoday?
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Well learn about
collaborating effectively
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Making hard things easier
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Picking the rightapproaches
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Understanding how weredifferent
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Learn how to not ignoredysfunction
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Push our teams in the rightdirection
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What to dowhenwe get stuck
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DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pmExercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Who am I?
An ID alumni, MDM 2006
Designer
Consultant Equal mix of work at small
companies and the enterprise
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What do people think ofdesigners?
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Methodology: 10k designers, 15 countries
Goal: surface key essence of the designer audience
Results have guided v1 of product offerings
95% black isfavorite color
(except Japan, where charcoalblack is top)
55% wearturtlenecks 5+ days
a month(81% of those are black)
Ponytails aredisproportionately
common(32% of men
86% of women)
Designer Tracker Project
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LeadershipStewardship
Resource
ManagementMarketing
Technology
Design
======
CEOCOOCFOCMOCTO?
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Identifying Opportunities
GOODBAD
GOOD
Vision +
Invention =
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Design icons are different for all of us
Source: Microsoft
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Meet the designer
Source:Microsoft
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Clement Mok
There has clearly been a steady decline in the
design profession for over 30 years, and the
source of that decline is the professionsintractable stasis.
We are unchanged professionals in a changing
professional climate, clutching at old idols, whilefailing to create new offerings, failing to reinvent
and reinvigorate the practice when needed,
failing to inculcate a professional culture that is
accessible and fair.Source: Communication Arts
What do our peers think?
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Nobody knows how much to spend
Its the process and not thepocketbook
Collaboration is the key
Source: Strategy+Business
What does business think?
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What do we think?
Which of the following havebeen characteristics ofgood teamexperiences at ID?
Source: Dave McGaw, ID
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Team members have a mix of levels ofexperience
Team members have a mix ofskills
At least one person has project managementskills
People take turns leading the project
Team makes clear assignments at each meeting for who does the work
Team has regular weekly meetings scheduled
Teams use tools like blogsetc., to collaborate and share files remotely
Teams meet socially at least once during the project
Teams members evaluate each other periodically during the project
Source: Dave McGaw, ID
What do we think?
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What do we think?
Which of the following havebeen characteristics ofbad
team experiences at ID?
Source: Dave McGaw, ID
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What do we think?
Team members have the same skills
The same person is the leader for most of
the project
The project operates by consensusno
single leader at any time
Teams improvising solutions just before
presenting
Source: Dave McGaw, ID
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What do we want?
I expect good teamwork skills to be an
important part of my design career
I have good teamwork skills right now
I would benefit from improving my
teamwork skills
Source: Dave McGaw, ID
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Agenda
We have a full day
We have three 15 minute breaks
We have 60 minutes for lunch
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Code of conduct
Engage, turn off the cell-phone, usethe laptop for notes only
One voice at a time
Respect your fellow participants
Meet your fellow participants
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Things Ive learned
The best insights in this class comeat the seams During team exercises
During team feedback
During the breaks and ad hocconversations over lunch, after class
and online
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DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pmExercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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A frameworkfor teams30 Minutes
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hi k lf
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Are you really a team?
Are you ready for heavy lifting?
Source: Wisdom of Teams
Two things to ask yourselfwhen thinking about teaming
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What we want to learn
How to determine if a team is theright choice
How to chose the right kind of team
Understanding what is required toenable the success of the team
Source: Wisdom of Teams
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At the Institute of Design we careabout
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High PerformanceTeams
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But, be careful
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Sometimes you dont need a
high performance team to getthe job done
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Effective Groups
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An effective groupdoesnt require the discipline and rigor of
a performance unit.
When the characteristics of a performance unit are applied to
a group it can frustrate and overburden users.
Typical effective groups merely requires an
understandable charter
good communication
defined member roles
time-efficient processes
reasonable accountability
Source: Wisdom of Teams
Effective groups versus highperformance teams
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Single-leader Units
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high performance teams
Single-leader units function differently than a performing team in that
the traditional management style of leadership is imposed with a designate
that
makes the key decisions
delegates and monitors individual assignments and accountability
chooses how and when to modify specific approaches.
The benefit of this approach is that it is more agile and familiar to mostindividuals than the techniques required to be a performing team.
Source: Wisdom of Teams
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High Performance Teams
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Six things to know about teams
Characteristics of
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In The Wisdom of Teams Katzenbachand Smith identified six basics criteriathat were required for effective
performing teams.
Source: Wisdom of Teams
Characteristics ofhigh performance teams
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Small numbers
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Small numbers
Large numbers of people have trouble interacting constructively as a group.
Performing teams typically function best when there are a small number of
people working together with four to six people often being a good target.
Single leader and effective groups also benefit from smallness but the less
resource intensive nature of process required for this types of teams typically
means they can be a little larger, in the range of twelve to twenty-five people.
Source: Wisdom of Teams
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Complementary skills
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Complementary skills
In the enterprise high performance companies build teams
based on complementary skillsthis of course requires an
understanding of what skills people have.
Its further complicated in a learning institution around not only
understanding what skills people have but also what skills they
would like to develop.
Insights into technical and functional expertise, problem solving
and decision making skills and interpersonal skills are all factors
that go into the creation of effective teams.
Source: Wisdom of Teams
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Common purpose
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Common goals
Common goals
C f ifi
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Common set of specificperformance goals
Specific performance goals arealsoessential for most teams to
functioneffectively and they need to be
defined
for or developed by the team.
Source: Wisdom of Teams
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Common working approach
Commonly agreed upon working
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Commonly agreed upon workingapproach
Teams that cant standardize on the sameworking environments and tools oftendo not function well. Incompatible
software and collaboration tools cancripple teams and cause massive hits toproductivity and effectiveness.
Source: Wisdom of Teams
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Mutual accountability
Teams need to hold themselves accountable and be
evaluated as a team.
Organizations that expect team performance but only
reward individual contribution in absence of
accountability to a team are often ineffective.
If we dont incent the performance we want, we wont
get the performance we want.
Source: Wisdom of Teams
ID Teaming Workshop
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Source: Wisdom of Teams
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Take a Break15 minutes
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Details
Introductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm
Exercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Understanding each other30 Minutes
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Were different
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Individual differences
What makes it hard to work withother folks?
How does this manifest itself at ID?
Do we have similarities, what arethey?
How can we learn more aboutsimilarities and differences beforewe start teaming?
What is a Meyers Briggs Type
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What is a Meyers Briggs TypeIndicator?
The Meyers Briggs Type Indicator (MBTI) is a personality profiling
tool that has over 50 years of data behind it.
There are no right or wrong answers and the findings are not
absolute, its not fate and its not destiny.
Its simply a tool to help facilitate your understanding of your
own patterns of behavior and have a common language and set
of tools to understand others.
Source: Description for Self-Discovery
Personality has several
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Personality has severalaspects
The contextual self
The developed self
The true self
Understanding personality
patterns, processes, structure,purpose
Source: Description for Self-Discovery
Where primarily do you prefer to
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If you prefer to direct your energy to deal withpeople, things, situations, or "the outer world", thenyour preference is for Extraversion. This is denotedby the letter "E".
If you prefer to direct your energy to deal with ideas,information, explanations or beliefs, or "the innerworld", then your preference is for Introversion.
This is denoted by the letter "I".
Source: Team Technology
Where, primarily, do you prefer todirect your energy?
Wh i il d f t
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Where, primarily, do you prefer todirect your energy?
Extraversion (E)Sociability
Interaction
External
BreadthOutside thrust
Relationships
Action
External events
Do-think-do
75%
Introversion (I)Solitary
Concentration
Internal
DepthInside pull
Deep friendship
Reflection
Internal reations
Think-do-think
25%
Source: IBM
How do you prefer to process
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If you prefer to deal with facts, what you know, to haveclarity, or to describe what you see, then your preferenceis for Sensing. This is denoted by the letter "S".
If you prefer to deal with ideas, look into the unknown, togenerate new possibilities or to anticipate what isn'tobvious, then your preference is for Intuition. This isdenoted by the letter "N" (the letter I has already beenused for Introversion).
Source: Team Technology
How do you prefer to processinformation?
How do you prefer to process
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Sensing (S)
The five senses
What is real
PracticalFacts
Present orientation
Sensible
PerspirationDown-to-earth
75%
Intuition (N)
Hunches
What could be
TheoreticalInsights
Possibilities
Imaginative
InspirationHead-in-clouds
25%
Source: IBM
How do you prefer to processinformation?
How do you prefer to make
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y pdecisions?
If you prefer to decide on the basis of objectivelogic, using an analytic and detached approach,then your preference is for Thinking. This isdenoted by the letter "T".
If you prefer to decide using values and/or personalbeliefs, on the basis of what you believe isimportant or what you or others care about, thenyour preference is for Feeling. This is denoted by
the letter "F".
Source: Team Technology
How do you prefer to maked i i
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Thinking (T)
Head
Logical system
Objective
Critique
Reason
Firm but fair
ImpersonalFirmness
50%
Feeling (F)
Heart
Value system
Subjective
Compliment
Empathy
Compassionate
PersonalPersuasion
50%
decisions?
Source: IBM
How do you prefer to organize your
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life?
If you prefer your life to be planned, stable andorganized then your preference is forJudging(not to be confused with 'Judgmental', which isquite different). This is denoted by the letter "J".
If you prefer to go with the flow, to maintainflexibility and respond to things as they arise,then your preference is for Perception. This isdenoted by the letter "P".
Source: Team Technology
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Things to keep in mind
The MBTI doesnt measure ability,skills, or potential.
The MBTI merely gives you (andothers) insights into dominantpreferences that you may exhibit in
different environments.
Source: Description for Self-Discovery
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Teams dont function well withoutfeedback
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Giving feedback15 Minutes
Three concepts around
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Three concepts aroundfeedback
How to listen
How to give
How to receive
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How should we give
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How should we givefeedback?
Use a positive approach
Be specific
Give feedback on things that aperson can change
Check for understanding
Discuss what you way or heard
Source: IBM
How should we receive
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How should we receivefeedback?
Relax
Listen carefully, avoid interrupting
Ask questions for clarity
Acknowledge valid points
Take time to sort out what you heard
Source: IBM
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A hi d l
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A coaching model
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Lets try it
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C l i
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Conclusions
What have we learned so far?
D t il
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Details
Introductions (Discussion) 60 minutes 08:30am to 09:30amTeaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm
Exercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Eat Lunch 45 minutes
D t il
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DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm
Exercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Introduction15 minutes
What is the Creative Problem
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The Basadur Creative Problem Solving Profile (CPSP) Inventory
measures an individual's unique blend of preferences for four stages
of what is defined as the creative process. One's largest quadrant on
the graph represents one's preferred or dominant style, while the
sizes of the other quadrants represent supporting orientations in turn.
The resulting unique blend of styles is one's profile.
Source: Min Basadur and GK Van Patter (www.nextd.org)
a s e C ea e ob eSolving Profile (CPSP)?
What is the Creative Problem
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Solving Profile (CPSP)?
Source: Min Basadur and GK Van Patter (www.nextd.org)
What is the Creative Problem
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Each unique style reflects individual preferences for ways of
gaining and using knowledge. Some people prefer to
understand things more by experiencing while others prefer to
use abstract thinking and analysis to understand. Also, someprefer to use understanding for generating options while
others prefer to use understanding to evaluate options.
The Basadur CPS Profile is not a personality test.
It measures states, not traits.
Solving Profile (CPSP)?
Source: Min Basadur and GK Van Patter (www.nextd.org)
The CPSP looks at how people get
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The creative problem solving profile is constructed on two of these
dimensions.
First, by two opposite ways of gaining knowledge:
(1) By direct experience and
(2) By abstract, analytical, logical thinking.
Second, by two opposite ways of using knowledge:
(1) By ideation (making new possibilities, breaking connections,
diverging)
(2) By evaluation (testing and verifying new possibilities, making
connections, converging).
p p gknowledge and how they use it
Source: Min Basadur and GK Van Patter (www.nextd.org)
The CPSP looks at how people get
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The CPSP is a way of diagnosing and explaining the different creativeproblem solving inclinations and skills one person has relative to another so
that the two can understand how to team together for synergy and increased
creativity, combining their strengths.
p p gknowledge and how they use it
Source: Min Basadur and GK Van Patter (www.nextd.org)
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Lets try it90 minutes
Details
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DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm
Exercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Take a Break15 minutes
Details
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DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm
Exercises (Team-based) 90 minutes 01:15pm to 02:45pm
Break 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Summary on the CPSP45 minutes
Some stuff is missing
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Some stuff is missing
This next section contains copyrighted contentthat Ive pulled from this presentation becauseIm not permitted to show it out of a classroomsetting.
However you can get the gist of everything Imsaying by going to NextD.org where theyvethoughtfully posted all this content. Check itout for yourselves and make the investment of
profiling yourself and your teams. Its the besttool Ive found for creative teams.
Generator Description
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Generator Description
The Generators two dominant creative problem solving inclinations are (1) learning bydirect experience, that is, sensing the world around by touch, smell, taste, hearing and
seeing; absorbing knowledge by getting involved personally and experiencing and
gathering information, and (2) ideation, that is, imagining possibilities, seeing relevance
in everything, seeing different points of view; dreaming about what might be; wondering
why things seem to be what they are; speculating about the future. The combination of
these two inclinations indicate a preference for problem sensing and fact finding kinds of
activities in the creative process. The Generator is an initiator, a proliferator of
opportunities, problems, facts and feelings - very sensitive to the world around, absorbing
diverse information and possibilities that might have relevance to the organization or to
oneself. The Generator is very comfortable with high ambiguity and proliferation of
much information and potential opportunity. He loves to get things started and is likely
strong in Steps 1 and 2 of the creative process. Generators are idea starters.
Source: Min Basadur
Conceptualizer Description
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Conceptualizer Description
The Conceptualizers creative problem solving inclinations are (1) using knowledge forideation (as above) and (2) learning by abstract analysis, logic and conceptualization
(trying to develop an understanding or explanation or theory which offers an explanation
of a situation; being detached and objective; doing rational, logical thinking; having
things make sense in the abstract). The Conceptualizers combination of these two
inclinations indicate a preference for problem definition and idea generation (Steps 3 and 4
of the Basadur creative process) via a propensity to patiently take a wide range ofseemingly disparate facts or idea fragments and possibilities and combine or assimilate
them into integrated explanations, theories, problem definitions and ideas to be tested.
Conceptualizers are good at extracting and defining the opportunity or problem posing it
and developing a list of ideas which may solve it. They are idea developers.
Source: Min Basadur
Optimizer Description
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Optimizer Description
The Optimizers creative problem solving inclinations are (1) learning by abstractanalysis, logic and conceptualizing and (2) using the knowledge for evaluation by
testing
possibilities, that is, experimentation (trying to verify theories; confirming ideasand
notions; learnings and pinning down practical knowledge gained during testing).
These two inclinations indicate the optimizer to be involved in the practicalapplication of
ideas, planning how to make ideas work in the real world and optimizing solutions.
In the creative process, this involves testing and rational, logical evaluation ofideas, selection
of the best ones and planning concrete steps for making them practical andimplementable (Step 5 and 6 of the process). Optimizers are solution developers.
Source: Min Basadur
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Conclusions about how to use the CPSP
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Conclusions about how to use the CPSP
For any organizational team to be an effective creative problem solver, strengths in all four quadrants is
important. This is achieved through the blend of people on the team. It is also important that the individualsin that organization or team use their strengths in a complementary way and not get frustrated by otherswho may have opposite inclinations (e.g., optimizers and generators, implementers and conceptualizers).
To achieve the best outcomes, projects in organizations need to move through the generationconceptualization- optimization-implementation cycle. Ideas for new projects must start somewhere - thatis, the generator function, to be sensitive to the world around picking up data and cues and suggestingpossible opportunities. Thus, the generator function raises a wealth of ideas and facts - usually not fullythought through, but simply in the form of starting points for new projects.
Next the conceptualizer function is needed to pull together the facts and idea fragments from the generatorphase into well thought out and developed ideas and defined problems and concepts worthy of furtherdevelopment. The conceptualizers give sound structure to fledgling ideas and problems. The optimizerfunction is to take the selected structured project, problem or idea and find a practical solution or actionplan that is well detailed, efficient and optimum.
Finally, it is up to the implementation function to carry the practical solutions and plans for the project
forward and get them implemented - convincing management or customers or other employees asnecessary and adapting the solutions and plans as necessary to make them fit into the real world.
Source: Min Basadur
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When you get
stuck
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Getting unstuck45 minutes
Some stuff is missing
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Some stuff is missing
This next section contains some content that iscopyrighted that I cant display out of anacademic setting.
The good news is that you can get the gist of
this presentation by going to www.unstuck.com,explore the site, buy the book!
But first, look atwww.unstuck.com/pdf/UNSTUCK_excerpt.pdfto
get an idea of what this section is about.
So how stuck are you?
http://www.unstuck.com/http://www.unstuck.com/pdf/UNSTUCK_excerpt.pdfhttp://www.unstuck.com/pdf/UNSTUCK_excerpt.pdfhttp://www.unstuck.com/pdf/UNSTUCK_excerpt.pdfhttp://www.unstuck.com/8/8/2019 Teaming Workshop Slide s
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So, how stuckare you?
Do you have a clear, inspiring purpose?
Do you have the right people, in the right rolesto make a difference?
Do you work effectively as a team? Can you
always get the right stuff done?
Does the team truly get the most from diversityin skills, geography, gender, age, ethnicitytobroaden its thinking?
Source: Unstuck
So how stuck are you?
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So, how stuckare you?
Do you know how to make decisions? Do those decisions stick?
Is your team capable of radical
ideas?
If your team leader quit today, couldyour team carry on?
Source: Unstuck
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Figuring out why were
stuck
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Diagnosing why youre
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stuck
Overwhelmed
Exhausted
DirectionlessHopeless
Battle-torn
Worthless
Alone
Source: Unstuck
Details
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DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am
Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am
Break 15 minutes 10:00am to 10:15am
Understanding each other (Lecture) 30 minutes 10:15am to 10:45am
Feedback (Lecture) 15 minutes 10:45am to 11:00am
Exercises (Team-based) 60 minutes 11:00am to 12:00pm
Lunch 60 minutes 12:00am to 01:00pm
Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm
Exercises (Team-based) 90 minutes 01:15pm to 02:45pmBreak 15 minutes 02:45pm to 03:00pm
Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm
Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm
Break 15 minutes 04:45pm to 05:00pm
Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm
Offsite (Optional) 05:30pm to
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Take aBreak
15 minutes, but be on time,were almost there!
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Connecting thedots
15 minutes
Resources & whats next
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Resources & what s next
So, were doomed, what do we donow?
We take the learnings from this
workshop and apply them to our designmethods toolkit.
We already know how to solve hardbusiness problems and the serious seven
are simply a more contained version ofthe problems we address every day.
Source: Unstuck
If you buy two books buyh
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these
Other reading
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Other reading
Getting Things Done, David AllenTime ManagementInfo:http://www.davidco.com/what_is_gtd.php
The Art of Project Management, Scott BerkunProject ManagementGet a free chapter of this book here:
http://www.scottberkun.com/books/artofpm/artofpmch03.pdfLearn more here:http://www.scottberkun.com
Unstuck, Keith Yamashita & Sandra SpataroTeam EffectivenessInfo:http://www.unstuck.com/
The Wisdom of Teams, Jon Katzenbach and Douglas Smith
Team EffectivenessThe Five Dysfunctions of a Team, Patrick LencioniTeam Effectiveness
Next steps
http://www.davidco.com/what_is_gtd.phphttp://www.scottberkun.com/books/artofpm/artofpmch03.pdfhttp://www.scottberkun.com/http://www.unstuck.com/http://www.unstuck.com/http://www.scottberkun.com/http://www.scottberkun.com/books/artofpm/artofpmch03.pdfhttp://www.davidco.com/what_is_gtd.php8/8/2019 Teaming Workshop Slide s
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Next steps
Complete feedback Post thoughts and observations to
the teaming blog
Teach your fellow classmates whatyou learned here today
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Thank you!
Namaste
*Apologies to my favorite fake blogger, FSJ
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Extras for those that love death by
PowerPoint
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Collaboration tools
20 minutes
Types of tools
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Types of tools
Internet messaging VOIP software
Group chat
Group presentation
Group collaboration
Email Notification systems
Process matters most
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Process matters most
Pick a tool set for your team and stick withit
Templates or custom?
In Design or PowerPoint? Version control
Workflow
Fonts Copyright
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Project management
basics20 minutes
Project management truth
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ojec a age e
Project management is not a sacredart
The simpler the view of what we do,
the more power and focus we canhave in accomplishing things
Simple doesnt mean easy
Source: The Art of Project Management
On schedules
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Schedules have three purposes:
They allow the team to make commitments about when
something will get done.
Encourage everyone to understand that their individual
effort is part of a whole and that it requires her investment
to make her contributions work with others
They give the team a tool with which to track progress andbreak work into manageable chunks
Source: The Art of Project Management
Making schedules work
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g
Milestone length should match project volatility
Be optimistic in the vision and skeptical in the schedule
Bet on design
Plan checkpoints for add/cut discussions
Inform and get the team aligned around planning methodology
Collectively gauge the teams experience with the problem space
Collectively gauge the teams confidence and experience in
working together
Take on risks early
Source: The Art of Project Management
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Time management
basics20 minutes
Meetings
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g
Will get you in trouble if
You let them break up your natural workflow and interrupt commitments
that require you to work individually
They focus too much on words, abstract concepts and things that arent real
that are discussed without structures and frameworks to guide the
conversation.
The require no preparation on your part or other participants in the meeting
They are convened without an agenda that is distributed before hand
Source: Getting Real
Personal TimeManagement
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ManagementUnderstand the basic concepts of GTD
1. Identify all the stuff in your life that isnt in the right place (close all open loops)
2. Get rid of the stuff that isnt yours or you dont need right now
3. Create a right place that you trust and that supports your working style and
values
4. Put your stuff in the right place, consistently
5. Do your stuff in a way that honors your time, your energy, and the context of
any given moment
6. Iterate and re-factor mercilessly
Source: DIYPlanner.com
How GTD works
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Source: Getting Thinks Done
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End