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Teaming Workshop Slide s

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    Chris BernardLook for me on Twitter, FaceBook and LinkedIn

    ID teaming workshop

    This presentation is for educations purposes only. Photos from istockphoto.com unless otherwise noted.This presentation is for educations purposes only. Photos from istockphoto.com unless otherwise noted.

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    Whats going to happentoday?

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    Well learn about

    collaborating effectively

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    Making hard things easier

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    Picking the rightapproaches

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    Understanding how weredifferent

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    Learn how to not ignoredysfunction

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    Push our teams in the rightdirection

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    What to dowhenwe get stuck

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    DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pmExercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Who am I?

    An ID alumni, MDM 2006

    Designer

    Consultant Equal mix of work at small

    companies and the enterprise

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    What do people think ofdesigners?

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    Methodology: 10k designers, 15 countries

    Goal: surface key essence of the designer audience

    Results have guided v1 of product offerings

    95% black isfavorite color

    (except Japan, where charcoalblack is top)

    55% wearturtlenecks 5+ days

    a month(81% of those are black)

    Ponytails aredisproportionately

    common(32% of men

    86% of women)

    Designer Tracker Project

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    LeadershipStewardship

    Resource

    ManagementMarketing

    Technology

    Design

    ======

    CEOCOOCFOCMOCTO?

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    Identifying Opportunities

    GOODBAD

    GOOD

    Vision +

    Invention =

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    Design icons are different for all of us

    Source: Microsoft

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    Meet the designer

    Source:Microsoft

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    Clement Mok

    There has clearly been a steady decline in the

    design profession for over 30 years, and the

    source of that decline is the professionsintractable stasis.

    We are unchanged professionals in a changing

    professional climate, clutching at old idols, whilefailing to create new offerings, failing to reinvent

    and reinvigorate the practice when needed,

    failing to inculcate a professional culture that is

    accessible and fair.Source: Communication Arts

    What do our peers think?

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    Nobody knows how much to spend

    Its the process and not thepocketbook

    Collaboration is the key

    Source: Strategy+Business

    What does business think?

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    What do we think?

    Which of the following havebeen characteristics ofgood teamexperiences at ID?

    Source: Dave McGaw, ID

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    Team members have a mix of levels ofexperience

    Team members have a mix ofskills

    At least one person has project managementskills

    People take turns leading the project

    Team makes clear assignments at each meeting for who does the work

    Team has regular weekly meetings scheduled

    Teams use tools like blogsetc., to collaborate and share files remotely

    Teams meet socially at least once during the project

    Teams members evaluate each other periodically during the project

    Source: Dave McGaw, ID

    What do we think?

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    What do we think?

    Which of the following havebeen characteristics ofbad

    team experiences at ID?

    Source: Dave McGaw, ID

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    What do we think?

    Team members have the same skills

    The same person is the leader for most of

    the project

    The project operates by consensusno

    single leader at any time

    Teams improvising solutions just before

    presenting

    Source: Dave McGaw, ID

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    What do we want?

    I expect good teamwork skills to be an

    important part of my design career

    I have good teamwork skills right now

    I would benefit from improving my

    teamwork skills

    Source: Dave McGaw, ID

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    Agenda

    We have a full day

    We have three 15 minute breaks

    We have 60 minutes for lunch

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    Code of conduct

    Engage, turn off the cell-phone, usethe laptop for notes only

    One voice at a time

    Respect your fellow participants

    Meet your fellow participants

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    Things Ive learned

    The best insights in this class comeat the seams During team exercises

    During team feedback

    During the breaks and ad hocconversations over lunch, after class

    and online

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    DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pmExercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    A frameworkfor teams30 Minutes

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    hi k lf

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    Are you really a team?

    Are you ready for heavy lifting?

    Source: Wisdom of Teams

    Two things to ask yourselfwhen thinking about teaming

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    What we want to learn

    How to determine if a team is theright choice

    How to chose the right kind of team

    Understanding what is required toenable the success of the team

    Source: Wisdom of Teams

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    At the Institute of Design we careabout

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    High PerformanceTeams

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    But, be careful

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    Sometimes you dont need a

    high performance team to getthe job done

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    Effective Groups

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    An effective groupdoesnt require the discipline and rigor of

    a performance unit.

    When the characteristics of a performance unit are applied to

    a group it can frustrate and overburden users.

    Typical effective groups merely requires an

    understandable charter

    good communication

    defined member roles

    time-efficient processes

    reasonable accountability

    Source: Wisdom of Teams

    Effective groups versus highperformance teams

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    Single-leader Units

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    high performance teams

    Single-leader units function differently than a performing team in that

    the traditional management style of leadership is imposed with a designate

    that

    makes the key decisions

    delegates and monitors individual assignments and accountability

    chooses how and when to modify specific approaches.

    The benefit of this approach is that it is more agile and familiar to mostindividuals than the techniques required to be a performing team.

    Source: Wisdom of Teams

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    High Performance Teams

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    Six things to know about teams

    Characteristics of

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    In The Wisdom of Teams Katzenbachand Smith identified six basics criteriathat were required for effective

    performing teams.

    Source: Wisdom of Teams

    Characteristics ofhigh performance teams

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    Small numbers

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    Small numbers

    Large numbers of people have trouble interacting constructively as a group.

    Performing teams typically function best when there are a small number of

    people working together with four to six people often being a good target.

    Single leader and effective groups also benefit from smallness but the less

    resource intensive nature of process required for this types of teams typically

    means they can be a little larger, in the range of twelve to twenty-five people.

    Source: Wisdom of Teams

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    Complementary skills

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    Complementary skills

    In the enterprise high performance companies build teams

    based on complementary skillsthis of course requires an

    understanding of what skills people have.

    Its further complicated in a learning institution around not only

    understanding what skills people have but also what skills they

    would like to develop.

    Insights into technical and functional expertise, problem solving

    and decision making skills and interpersonal skills are all factors

    that go into the creation of effective teams.

    Source: Wisdom of Teams

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    Common purpose

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    Common goals

    Common goals

    C f ifi

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    Common set of specificperformance goals

    Specific performance goals arealsoessential for most teams to

    functioneffectively and they need to be

    defined

    for or developed by the team.

    Source: Wisdom of Teams

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    Common working approach

    Commonly agreed upon working

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    Commonly agreed upon workingapproach

    Teams that cant standardize on the sameworking environments and tools oftendo not function well. Incompatible

    software and collaboration tools cancripple teams and cause massive hits toproductivity and effectiveness.

    Source: Wisdom of Teams

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    Mutual accountability

    Teams need to hold themselves accountable and be

    evaluated as a team.

    Organizations that expect team performance but only

    reward individual contribution in absence of

    accountability to a team are often ineffective.

    If we dont incent the performance we want, we wont

    get the performance we want.

    Source: Wisdom of Teams

    ID Teaming Workshop

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    Source: Wisdom of Teams

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    Take a Break15 minutes

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    Details

    Introductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm

    Exercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Understanding each other30 Minutes

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    Were different

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    Individual differences

    What makes it hard to work withother folks?

    How does this manifest itself at ID?

    Do we have similarities, what arethey?

    How can we learn more aboutsimilarities and differences beforewe start teaming?

    What is a Meyers Briggs Type

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    What is a Meyers Briggs TypeIndicator?

    The Meyers Briggs Type Indicator (MBTI) is a personality profiling

    tool that has over 50 years of data behind it.

    There are no right or wrong answers and the findings are not

    absolute, its not fate and its not destiny.

    Its simply a tool to help facilitate your understanding of your

    own patterns of behavior and have a common language and set

    of tools to understand others.

    Source: Description for Self-Discovery

    Personality has several

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    Personality has severalaspects

    The contextual self

    The developed self

    The true self

    Understanding personality

    patterns, processes, structure,purpose

    Source: Description for Self-Discovery

    Where primarily do you prefer to

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    If you prefer to direct your energy to deal withpeople, things, situations, or "the outer world", thenyour preference is for Extraversion. This is denotedby the letter "E".

    If you prefer to direct your energy to deal with ideas,information, explanations or beliefs, or "the innerworld", then your preference is for Introversion.

    This is denoted by the letter "I".

    Source: Team Technology

    Where, primarily, do you prefer todirect your energy?

    Wh i il d f t

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    Where, primarily, do you prefer todirect your energy?

    Extraversion (E)Sociability

    Interaction

    External

    BreadthOutside thrust

    Relationships

    Action

    External events

    Do-think-do

    75%

    Introversion (I)Solitary

    Concentration

    Internal

    DepthInside pull

    Deep friendship

    Reflection

    Internal reations

    Think-do-think

    25%

    Source: IBM

    How do you prefer to process

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    If you prefer to deal with facts, what you know, to haveclarity, or to describe what you see, then your preferenceis for Sensing. This is denoted by the letter "S".

    If you prefer to deal with ideas, look into the unknown, togenerate new possibilities or to anticipate what isn'tobvious, then your preference is for Intuition. This isdenoted by the letter "N" (the letter I has already beenused for Introversion).

    Source: Team Technology

    How do you prefer to processinformation?

    How do you prefer to process

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    Sensing (S)

    The five senses

    What is real

    PracticalFacts

    Present orientation

    Sensible

    PerspirationDown-to-earth

    75%

    Intuition (N)

    Hunches

    What could be

    TheoreticalInsights

    Possibilities

    Imaginative

    InspirationHead-in-clouds

    25%

    Source: IBM

    How do you prefer to processinformation?

    How do you prefer to make

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    y pdecisions?

    If you prefer to decide on the basis of objectivelogic, using an analytic and detached approach,then your preference is for Thinking. This isdenoted by the letter "T".

    If you prefer to decide using values and/or personalbeliefs, on the basis of what you believe isimportant or what you or others care about, thenyour preference is for Feeling. This is denoted by

    the letter "F".

    Source: Team Technology

    How do you prefer to maked i i

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    Thinking (T)

    Head

    Logical system

    Objective

    Critique

    Reason

    Firm but fair

    ImpersonalFirmness

    50%

    Feeling (F)

    Heart

    Value system

    Subjective

    Compliment

    Empathy

    Compassionate

    PersonalPersuasion

    50%

    decisions?

    Source: IBM

    How do you prefer to organize your

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    life?

    If you prefer your life to be planned, stable andorganized then your preference is forJudging(not to be confused with 'Judgmental', which isquite different). This is denoted by the letter "J".

    If you prefer to go with the flow, to maintainflexibility and respond to things as they arise,then your preference is for Perception. This isdenoted by the letter "P".

    Source: Team Technology

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    Things to keep in mind

    The MBTI doesnt measure ability,skills, or potential.

    The MBTI merely gives you (andothers) insights into dominantpreferences that you may exhibit in

    different environments.

    Source: Description for Self-Discovery

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    Teams dont function well withoutfeedback

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    Giving feedback15 Minutes

    Three concepts around

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    Three concepts aroundfeedback

    How to listen

    How to give

    How to receive

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    How should we give

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    How should we givefeedback?

    Use a positive approach

    Be specific

    Give feedback on things that aperson can change

    Check for understanding

    Discuss what you way or heard

    Source: IBM

    How should we receive

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    How should we receivefeedback?

    Relax

    Listen carefully, avoid interrupting

    Ask questions for clarity

    Acknowledge valid points

    Take time to sort out what you heard

    Source: IBM

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    A hi d l

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    A coaching model

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    Lets try it

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    C l i

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    Conclusions

    What have we learned so far?

    D t il

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    Details

    Introductions (Discussion) 60 minutes 08:30am to 09:30amTeaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm

    Exercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Eat Lunch 45 minutes

    D t il

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    DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm

    Exercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Introduction15 minutes

    What is the Creative Problem

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    The Basadur Creative Problem Solving Profile (CPSP) Inventory

    measures an individual's unique blend of preferences for four stages

    of what is defined as the creative process. One's largest quadrant on

    the graph represents one's preferred or dominant style, while the

    sizes of the other quadrants represent supporting orientations in turn.

    The resulting unique blend of styles is one's profile.

    Source: Min Basadur and GK Van Patter (www.nextd.org)

    a s e C ea e ob eSolving Profile (CPSP)?

    What is the Creative Problem

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    Solving Profile (CPSP)?

    Source: Min Basadur and GK Van Patter (www.nextd.org)

    What is the Creative Problem

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    Each unique style reflects individual preferences for ways of

    gaining and using knowledge. Some people prefer to

    understand things more by experiencing while others prefer to

    use abstract thinking and analysis to understand. Also, someprefer to use understanding for generating options while

    others prefer to use understanding to evaluate options.

    The Basadur CPS Profile is not a personality test.

    It measures states, not traits.

    Solving Profile (CPSP)?

    Source: Min Basadur and GK Van Patter (www.nextd.org)

    The CPSP looks at how people get

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    The creative problem solving profile is constructed on two of these

    dimensions.

    First, by two opposite ways of gaining knowledge:

    (1) By direct experience and

    (2) By abstract, analytical, logical thinking.

    Second, by two opposite ways of using knowledge:

    (1) By ideation (making new possibilities, breaking connections,

    diverging)

    (2) By evaluation (testing and verifying new possibilities, making

    connections, converging).

    p p gknowledge and how they use it

    Source: Min Basadur and GK Van Patter (www.nextd.org)

    The CPSP looks at how people get

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    The CPSP is a way of diagnosing and explaining the different creativeproblem solving inclinations and skills one person has relative to another so

    that the two can understand how to team together for synergy and increased

    creativity, combining their strengths.

    p p gknowledge and how they use it

    Source: Min Basadur and GK Van Patter (www.nextd.org)

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    Lets try it90 minutes

    Details

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    DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm

    Exercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Take a Break15 minutes

    Details

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    DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm

    Exercises (Team-based) 90 minutes 01:15pm to 02:45pm

    Break 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Summary on the CPSP45 minutes

    Some stuff is missing

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    Some stuff is missing

    This next section contains copyrighted contentthat Ive pulled from this presentation becauseIm not permitted to show it out of a classroomsetting.

    However you can get the gist of everything Imsaying by going to NextD.org where theyvethoughtfully posted all this content. Check itout for yourselves and make the investment of

    profiling yourself and your teams. Its the besttool Ive found for creative teams.

    Generator Description

    http://nextd.org/InnovationProfile/index.htmlhttp://nextd.org/InnovationProfile/index.html
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    Generator Description

    The Generators two dominant creative problem solving inclinations are (1) learning bydirect experience, that is, sensing the world around by touch, smell, taste, hearing and

    seeing; absorbing knowledge by getting involved personally and experiencing and

    gathering information, and (2) ideation, that is, imagining possibilities, seeing relevance

    in everything, seeing different points of view; dreaming about what might be; wondering

    why things seem to be what they are; speculating about the future. The combination of

    these two inclinations indicate a preference for problem sensing and fact finding kinds of

    activities in the creative process. The Generator is an initiator, a proliferator of

    opportunities, problems, facts and feelings - very sensitive to the world around, absorbing

    diverse information and possibilities that might have relevance to the organization or to

    oneself. The Generator is very comfortable with high ambiguity and proliferation of

    much information and potential opportunity. He loves to get things started and is likely

    strong in Steps 1 and 2 of the creative process. Generators are idea starters.

    Source: Min Basadur

    Conceptualizer Description

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    Conceptualizer Description

    The Conceptualizers creative problem solving inclinations are (1) using knowledge forideation (as above) and (2) learning by abstract analysis, logic and conceptualization

    (trying to develop an understanding or explanation or theory which offers an explanation

    of a situation; being detached and objective; doing rational, logical thinking; having

    things make sense in the abstract). The Conceptualizers combination of these two

    inclinations indicate a preference for problem definition and idea generation (Steps 3 and 4

    of the Basadur creative process) via a propensity to patiently take a wide range ofseemingly disparate facts or idea fragments and possibilities and combine or assimilate

    them into integrated explanations, theories, problem definitions and ideas to be tested.

    Conceptualizers are good at extracting and defining the opportunity or problem posing it

    and developing a list of ideas which may solve it. They are idea developers.

    Source: Min Basadur

    Optimizer Description

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    Optimizer Description

    The Optimizers creative problem solving inclinations are (1) learning by abstractanalysis, logic and conceptualizing and (2) using the knowledge for evaluation by

    testing

    possibilities, that is, experimentation (trying to verify theories; confirming ideasand

    notions; learnings and pinning down practical knowledge gained during testing).

    These two inclinations indicate the optimizer to be involved in the practicalapplication of

    ideas, planning how to make ideas work in the real world and optimizing solutions.

    In the creative process, this involves testing and rational, logical evaluation ofideas, selection

    of the best ones and planning concrete steps for making them practical andimplementable (Step 5 and 6 of the process). Optimizers are solution developers.

    Source: Min Basadur

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    Conclusions about how to use the CPSP

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    Conclusions about how to use the CPSP

    For any organizational team to be an effective creative problem solver, strengths in all four quadrants is

    important. This is achieved through the blend of people on the team. It is also important that the individualsin that organization or team use their strengths in a complementary way and not get frustrated by otherswho may have opposite inclinations (e.g., optimizers and generators, implementers and conceptualizers).

    To achieve the best outcomes, projects in organizations need to move through the generationconceptualization- optimization-implementation cycle. Ideas for new projects must start somewhere - thatis, the generator function, to be sensitive to the world around picking up data and cues and suggestingpossible opportunities. Thus, the generator function raises a wealth of ideas and facts - usually not fullythought through, but simply in the form of starting points for new projects.

    Next the conceptualizer function is needed to pull together the facts and idea fragments from the generatorphase into well thought out and developed ideas and defined problems and concepts worthy of furtherdevelopment. The conceptualizers give sound structure to fledgling ideas and problems. The optimizerfunction is to take the selected structured project, problem or idea and find a practical solution or actionplan that is well detailed, efficient and optimum.

    Finally, it is up to the implementation function to carry the practical solutions and plans for the project

    forward and get them implemented - convincing management or customers or other employees asnecessary and adapting the solutions and plans as necessary to make them fit into the real world.

    Source: Min Basadur

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    When you get

    stuck

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    Getting unstuck45 minutes

    Some stuff is missing

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    Some stuff is missing

    This next section contains some content that iscopyrighted that I cant display out of anacademic setting.

    The good news is that you can get the gist of

    this presentation by going to www.unstuck.com,explore the site, buy the book!

    But first, look atwww.unstuck.com/pdf/UNSTUCK_excerpt.pdfto

    get an idea of what this section is about.

    So how stuck are you?

    http://www.unstuck.com/http://www.unstuck.com/pdf/UNSTUCK_excerpt.pdfhttp://www.unstuck.com/pdf/UNSTUCK_excerpt.pdfhttp://www.unstuck.com/pdf/UNSTUCK_excerpt.pdfhttp://www.unstuck.com/
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    So, how stuckare you?

    Do you have a clear, inspiring purpose?

    Do you have the right people, in the right rolesto make a difference?

    Do you work effectively as a team? Can you

    always get the right stuff done?

    Does the team truly get the most from diversityin skills, geography, gender, age, ethnicitytobroaden its thinking?

    Source: Unstuck

    So how stuck are you?

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    So, how stuckare you?

    Do you know how to make decisions? Do those decisions stick?

    Is your team capable of radical

    ideas?

    If your team leader quit today, couldyour team carry on?

    Source: Unstuck

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    Figuring out why were

    stuck

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    Diagnosing why youre

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    stuck

    Overwhelmed

    Exhausted

    DirectionlessHopeless

    Battle-torn

    Worthless

    Alone

    Source: Unstuck

    Details

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    DetailsIntroductions (Discussion) 60 minutes 08:30am to 09:30am

    Teaming Frameworks (Lecture) 30 minutes 09:30am to 10:00am

    Break 15 minutes 10:00am to 10:15am

    Understanding each other (Lecture) 30 minutes 10:15am to 10:45am

    Feedback (Lecture) 15 minutes 10:45am to 11:00am

    Exercises (Team-based) 60 minutes 11:00am to 12:00pm

    Lunch 60 minutes 12:00am to 01:00pm

    Understanding our team (Lecture) 15 minutes 01:00pm to 01:15pm

    Exercises (Team-based) 90 minutes 01:15pm to 02:45pmBreak 15 minutes 02:45pm to 03:00pm

    Exercise summary (Discussion) 60 minutes 03:00pm to 04:00pm

    Getting unstuck (Lecture) 45 minutes 04:00pm to 04:45pm

    Break 15 minutes 04:45pm to 05:00pm

    Wrap up (Discussion) 30 minutes 05:00pm to 05:30pm

    Offsite (Optional) 05:30pm to

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    Take aBreak

    15 minutes, but be on time,were almost there!

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    Connecting thedots

    15 minutes

    Resources & whats next

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    Resources & what s next

    So, were doomed, what do we donow?

    We take the learnings from this

    workshop and apply them to our designmethods toolkit.

    We already know how to solve hardbusiness problems and the serious seven

    are simply a more contained version ofthe problems we address every day.

    Source: Unstuck

    If you buy two books buyh

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    these

    Other reading

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    Other reading

    Getting Things Done, David AllenTime ManagementInfo:http://www.davidco.com/what_is_gtd.php

    The Art of Project Management, Scott BerkunProject ManagementGet a free chapter of this book here:

    http://www.scottberkun.com/books/artofpm/artofpmch03.pdfLearn more here:http://www.scottberkun.com

    Unstuck, Keith Yamashita & Sandra SpataroTeam EffectivenessInfo:http://www.unstuck.com/

    The Wisdom of Teams, Jon Katzenbach and Douglas Smith

    Team EffectivenessThe Five Dysfunctions of a Team, Patrick LencioniTeam Effectiveness

    Next steps

    http://www.davidco.com/what_is_gtd.phphttp://www.scottberkun.com/books/artofpm/artofpmch03.pdfhttp://www.scottberkun.com/http://www.unstuck.com/http://www.unstuck.com/http://www.scottberkun.com/http://www.scottberkun.com/books/artofpm/artofpmch03.pdfhttp://www.davidco.com/what_is_gtd.php
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    Next steps

    Complete feedback Post thoughts and observations to

    the teaming blog

    Teach your fellow classmates whatyou learned here today

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    Thank you!

    Namaste

    *Apologies to my favorite fake blogger, FSJ

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    Extras for those that love death by

    PowerPoint

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    Collaboration tools

    20 minutes

    Types of tools

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    Types of tools

    Internet messaging VOIP software

    Group chat

    Group presentation

    Group collaboration

    Email Notification systems

    Process matters most

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    Process matters most

    Pick a tool set for your team and stick withit

    Templates or custom?

    In Design or PowerPoint? Version control

    Workflow

    Fonts Copyright

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    Project management

    basics20 minutes

    Project management truth

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    ojec a age e

    Project management is not a sacredart

    The simpler the view of what we do,

    the more power and focus we canhave in accomplishing things

    Simple doesnt mean easy

    Source: The Art of Project Management

    On schedules

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    Schedules have three purposes:

    They allow the team to make commitments about when

    something will get done.

    Encourage everyone to understand that their individual

    effort is part of a whole and that it requires her investment

    to make her contributions work with others

    They give the team a tool with which to track progress andbreak work into manageable chunks

    Source: The Art of Project Management

    Making schedules work

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    g

    Milestone length should match project volatility

    Be optimistic in the vision and skeptical in the schedule

    Bet on design

    Plan checkpoints for add/cut discussions

    Inform and get the team aligned around planning methodology

    Collectively gauge the teams experience with the problem space

    Collectively gauge the teams confidence and experience in

    working together

    Take on risks early

    Source: The Art of Project Management

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    Time management

    basics20 minutes

    Meetings

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    g

    Will get you in trouble if

    You let them break up your natural workflow and interrupt commitments

    that require you to work individually

    They focus too much on words, abstract concepts and things that arent real

    that are discussed without structures and frameworks to guide the

    conversation.

    The require no preparation on your part or other participants in the meeting

    They are convened without an agenda that is distributed before hand

    Source: Getting Real

    Personal TimeManagement

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    ManagementUnderstand the basic concepts of GTD

    1. Identify all the stuff in your life that isnt in the right place (close all open loops)

    2. Get rid of the stuff that isnt yours or you dont need right now

    3. Create a right place that you trust and that supports your working style and

    values

    4. Put your stuff in the right place, consistently

    5. Do your stuff in a way that honors your time, your energy, and the context of

    any given moment

    6. Iterate and re-factor mercilessly

    Source: DIYPlanner.com

    How GTD works

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    Source: Getting Thinks Done

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    End


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