+ All Categories
Home > Documents > Tech Main Documntn

Tech Main Documntn

Date post: 05-Apr-2018
Category:
Upload: aravind-sagar
View: 216 times
Download: 0 times
Share this document with a friend

of 29

Transcript
  • 8/2/2019 Tech Main Documntn

    1/29

    1

    1.1 Preamble of the topic:

    As the computer mouse has remained largely unchanged over the last

    decades, we have become increasingly proficient at operating the two-button mouse.

    Recently, various multitouch and gestural interaction technologies have been

    explored as means to implement alternative methods to interact with a computer.

    Despite these advances in computing hardware technologies, the two-button

    computer mouse has remained the predominant means to interact with a computer.

    The Mouse less invention removes the requirement of having a physical mouse

    altogether but still provides the intuitive interaction of a physical mouse that we are

    familiar with.

    1.2 Objective of the topic:

    Mouseless is an invisible computer mouse that provides the familiarity of

    interaction of a physical mouse without actually needing a real hardware mouse.

    The Mouse less invention removes the requirement of having a physical mouse

    altogether but still provides the intuitive interaction of a physical mouse that users

    are familiar with.

    Fig: 1.2.1: Mouseless

  • 8/2/2019 Tech Main Documntn

    2/29

    2

    2.1 Previous Methods / Previous work done in domain:

    The First computer Mouse is invented in 1963 by Douglas Engelbart at

    Stanford Research Institute with his assistant Bill English Patent no USA3,541,541.

    With respect to the topic, the work done in domain i.e., the usage of the mouse is

    done with the help of wired and wireless technology. So, here we consider the

    evolution process of a mouse.

    First computer mouse:

    The first computer mouse is invented by Douglas Engelbart in 1963. The

    first computer mouse is very bulky and early had one button. It works two metal

    wheel which make contact with working surface.

    Fig: 2.1.1 First computer mouse

  • 8/2/2019 Tech Main Documntn

    3/29

    3

    2.2 Project Approach / Motivation of the topic:

    A mouse is a pointing device that functions by detecting two-dimensional

    motion relative to its supporting surface. Physically, a mouse consists of an object

    held under one of the users hands, with one or more buttons. This definition is true

    according to the inventor of the first ever mouse Douglas Engelbart.

    Now, when coming to the present title, here we represent the mouse

    virtually which replaces the physical mouse. Pranav Mistry (A research assistant and

    PHD candidate at MIT media lab) has a completely new and different view which

    has radical effect on the foundation of computer mouse. Mistry has developed a

    technology which has potential to replace the traditional mouse. The Mouseless

    invention removes the requirement of having a physical mouse altogether but still

    provides the intuitive interaction of a physical mouse. Simply, it is an invisible

    computer mouse that lets you control the pointer on the screen using your hand but

    without touching any physical mouse or hardware.

    http://www.glideidea.com/2012/01/03/sixth-sense-technology-pranav-mistry/http://www.glideidea.com/2011/10/12/home-smart-home-a-way-to-smart-living/http://www.glideidea.com/2011/10/12/home-smart-home-a-way-to-smart-living/http://www.glideidea.com/2012/01/03/sixth-sense-technology-pranav-mistry/
  • 8/2/2019 Tech Main Documntn

    4/29

    4

    3.1 Mouseless Overview:

    Mouseless is a proposed input device for personal computers. A prototype

    Mouseless, designed by Pranav Mistry of the MIT Media Lab, (Massachusetts Institute of

    Technology)replaces conventional hardware mouse with a set of infrared laser strobe, an

    infrared camera and image recognition software.

    Mouseless, uses an infrared laser beam and camera to track the movements

    of the palm and fingers and translate them into computer commands. In the case of the

    Mouseless , the infrared laser and camera are embedded in the computer.

    The Mouseless idea is not as big a breakthrough as Sixth Sense. Though it is

    fun, it is difficult to see a real-world case for getting rid of hardware while keepinginteraction the same. User interfaces are going beyond the point-and-click interaction that

    the computer mouse demands. And mouse hardware itself is cheap, so theres not much o f

    a cost saving here. As we improve our computer vision algorithms, an extensive library of

    gestures could be implemented in addition to mouse movement and mouse clicks. Typical

    multitouch gestures, such as zooming in and out, as well as novel gestures, such as balling

    ones fist are all possible. In addition, the use of multiple laser beams would allow for

    recognition of a wider range of free hand motions, enabling novel gestures that the

    hardware mouse cannot support.

    Fig: 3.1.1.Mouseless

    http://en.wikipedia.org/wiki/Input_devicehttp://en.wikipedia.org/wiki/Pranav_Mistryhttp://en.wikipedia.org/wiki/MIT_Media_Labhttp://en.wikipedia.org/wiki/Mouse_%28computing%29http://en.wikipedia.org/wiki/Infraredhttp://en.wikipedia.org/wiki/Thermographic_camerahttp://en.wikipedia.org/wiki/Thermographic_camerahttp://en.wikipedia.org/wiki/Infraredhttp://en.wikipedia.org/wiki/Mouse_%28computing%29http://en.wikipedia.org/wiki/MIT_Media_Labhttp://en.wikipedia.org/wiki/Pranav_Mistryhttp://en.wikipedia.org/wiki/Input_device
  • 8/2/2019 Tech Main Documntn

    5/29

    5

    3.2 Evolution process of mouse:

    1. First computer mouse

    2. Roll Ball mouse

    3. Optical mouse

    4. Laser Mouse

    5. Wireless mouse

    6. 3-D mouse

    7. Invisible mouse

    Roll Ball Mouse:

    Bill English, builder of Engel arts original mouse, invented the ball mouse in 1972

    while working for Xerox PARC the ball mouse has two freely rotating rollers. They

    are located 90 degrees apart. One roller detects the forwardbackward motion of the

    mouse and other the leftright motion.

    Fig: 3.2.1 Roll-Ball Mouse

  • 8/2/2019 Tech Main Documntn

    6/29

    6

    Advantage:

    1. Low cost.

    Disadvantages:

    1. performance and tracking ability depend on the surface the mouse moves

    2. need mouse pad or any special surface

    3. the cursor movement looks not smoother to the end user

    4. When you use mechanical mouse, you need to clean the dirt or debris that comes

    inside the mouse so that the ball and rollers are able to move freely when the

    mouse moves

    5.

    Mechanical mouse are heavy generally.

    Optical Mouse:

    The optical mouse is a great improvement over the mechanical mouse that was

    created early 1976. The Optical mouse was introduced in 1999 by Agilent

    Technologies; the technology uses a tiny camera that takes thousand of picture per

    second to determine position and speed. The optical mouse use very small light

    emitting diode more commonly referred to as in LED which is red in color .this

    LED bounce light off of a mouse pad.

    Fig: 3.2.2- Optical Mouse

  • 8/2/2019 Tech Main Documntn

    7/29

    7

    Advantages:

    1. Optical mice usually function trouble-free for years.

    2.

    Early optical mice required a special mouse pad, but today's devices can be rolled

    over traditional pads like a mechanical mouse as well as over almost any surface

    other than glass or mirror.

    3. Precision of optical mice is also much greater than mechanical mice.

    4. There are no moving parts to break or otherwise cause problems.

    5. Weightless.

    Disadvantages:

    1. Much expensive than Mechanical mouse.

    2. Mouse code is required. Physically should be connected to the computer.

    Laser Mouse:

    A laser mouse is a type of computer mouse device that uses a laser beam rather than

    a ball to track the movement of the user's hand. The lack of moving parts also makes

    them far less subject to damage.

    Fig: 3.2.3-Laser Mouse

    Advantages:

    1. Very useful for anyone who does precise work, such as with art or photographs, etc.

    2. It is easier to move your mouse to the exact pixel.

  • 8/2/2019 Tech Main Documntn

    8/29

    8

    Wireless mouse:

    Wireless mice mainly use Radio frequencies to transmit data from the mouse to the

    computer. RF wireless mice require two components to work properly a radio

    transmitter and a radio receiver.

    Fig: 3.2.4- Wireless Mouse

    Advantages:

    1. Cordless mice are more and more popular because they can be used without

    physically being connected to the computer, which gives a sensation of freedom.

    2. free up desk space and elimination of mouse cord

    3. not need special surface

    Disadvantages:

    1. Much expensive

    2. battery required for some designs

  • 8/2/2019 Tech Main Documntn

    9/29

    9

    3-D Mouse:

    It also known as bats, flying mice, or wands, these devices generally

    function through ultrasound and provide at least three degrees of freedom.

    November 2010 a German Company called Axsotic introduced a new concept of 3D

    mouse called 3D Spherical Mouse.

    3D Mouse Benefits:

    1. Increase Productivity: Average gains of 21% from simultaneously navigating,

    creating and editing your model.

    2.

    Enhanced Comfort: Reduce mouse movement and clicks by up to 50%.3. Design Performance: Whether youre working on a sketch or a complex 3D model,

    the superior navigation experience encourages levels of model exploration that are

    crucial to avoiding costly design errors.

    Fig: 3.2.5 3D-finger optical mouse

  • 8/2/2019 Tech Main Documntn

    10/29

    10

    3.3 Working Principle of Mouseless device:

    Mouseless is an invisible computer mouse that lets control the pointer

    on the screen by using hand but without touching any physical mouse or hardware.

    It consists of an Infrared (IR) laser beam (with line cap) and an Infrared camera.

    Both IR laser and IR camera are embedded in the computer. The laser beam

    module is modified with a line cap and placed such that it creates a plane of IR

    laser just above the surface the computer sits on.

    Requirements:

    The mouseless requires two components.

    1. Infrared Laser Beam

    2. Infrared Camera

    Fig: 3.3.1 IR LASER BEAM AND IR CAMERA

  • 8/2/2019 Tech Main Documntn

    11/29

    11

    The user cups their hand, as if a physical mouse was present underneath, and the

    laser beam lights up the hand which is in contact with the surface. The IR camera detects

    those bright IR blobs using computer vision. The change in the position and arrangements

    of these blobs are interpreted as mouse cursor movement and mouse clicks.

    Fig: 3.3.2 Palm of Hand as Mouse

    As the user moves their hand the cursor on screen moves accordingly. When

    the user taps their index finger, the size of the blob changes and the camera

    recognizes the intended mouse click.

    IR LASER BEAM:

    The laser beam is optically split into a wide beam illuminating an imaginaryplane above the working desk. The camera captures the pattern of invisible infrared light as

    it illuminates user's hand. The user resets the palm on the desk and commands the system in

    the same way as he or she would do with a conventional mouse.

  • 8/2/2019 Tech Main Documntn

    12/29

    12

    Fig: 3.3.3 Laser Beam

    The infrared laser module is self-contained with integrated driver circuit and built-

    in optics.

    Wavelength range is 705 nm to 1064 nm.

    Works at TEC temperature control.

    FEATURES of IR Laser Beam:

    High Power Stability

    Collimated Beam

    Low RMS Noise

    Excellent Wavelength Stability

  • 8/2/2019 Tech Main Documntn

    13/29

    13

    Fig: 3.3.4 Laser Beam of Light

    APPLICATIONS:

    Bioanalytical

    Imaging

    Light Scattering

    Measurement

  • 8/2/2019 Tech Main Documntn

    14/29

    14

    IR Camera:

    Fig: 3.3.5 IR Camera

    An infrared camera is a non-contact device that detects infrared energy (heat)

    and converts it into an electronic signal, which is then processed to produce a thermal

    image on a video monitor and perform temperature calculations. Heat sensed by an

    infrared camera can be very precisely quantified, or measured, allowing you to not only

    monitor thermal performance, but also identify and evaluate the relative severity of heat-

    related problems.

  • 8/2/2019 Tech Main Documntn

    15/29

    15

    THERMAL IMAGER:

    Fig: 3.3.6 Thermal Imager

    Thermal imagers measure the infrared energy emitted by surfaces remotely. The

    Infrared energy emitted by the object is focused on to an infrared detector. By the laws of

    Physics the Infrared energy emitted by the object is related to the temperature of the

    object. The Thermal Imager converts this infrared energy into a heat picture of the object

    which in thermal Imaging Terminology is known as a Thermo gram.

    Different temperatures in the Thermo gram are represented by different colors.The distribution of temperature on the object gives the user vital information on the

    operating condition of the machine which helps the user take corrective actions.

    Thermography has been used for many years by preventive maintenance

    engineers to inspect motors, circuit boards, switchgear, electrical connectors, bearings and

    pumps etc.

  • 8/2/2019 Tech Main Documntn

    16/29

    16

    Fig: 3.3.7 Mouseless Working Prototype System

  • 8/2/2019 Tech Main Documntn

    17/29

    17

    3.4 Gestures:

    Gestures are nothing but the movements that are implemented while using an

    invisible mouse. The change in the position and arrangements of these blobs are

    interpreted as mouse cursor movement and mouse clicks. As the user moves their hand,

    the cursor on screen moves accordingly. When the user taps their index finger, the size of

    the blob changes and the camera recognizes the intended mouse click.

    The following figure shows the way of gestures that are to be performed.

    Fig: 3.4 Gestures

    As we improve our computer vision algorithms, an extensive library of

    gestures could be implemented in addition to mouse movement and mouse clicks.

    Typical multitouch gestures, such as zooming in and out, as well as novel gestures,

    such as balling ones fist are all possible. In addition, the use of multiple laser beams

    would allow for recognition of a wider range of free hand motions, enabling novel

    gestures that the hardware mouse cannot support.

  • 8/2/2019 Tech Main Documntn

    18/29

    18

    As of July 2010, the project has been presented to the media but has not been

    commercialized. According to Mr. Mistry' statement, the fully functional prototype

    of the Mouse less costs around $20.

    Advantages:

    1. Less Effort- More Efficiency.

    2. Less Time- More Productivity.

    3. Less Mistakes-More Accuracy.

    4. Less Strain-More Health.

    5. Its cool.

    This is new technology will draw users to mouse-less sites in order to try it out. Therefore,show your creativity and give them a reason to come to your site like the digital design

    agency.

    6. Its captivating.

    Creating interaction with your audience means a stronger brand, the ability to

    physically control the user experience. No more splash pages to go through and lots of visual

    feedback.

    7. Its new.

    An opportunity with budding technology like this is boundless. Spin it to target your

    audience. Be creative and use it to your advantage.

  • 8/2/2019 Tech Main Documntn

    19/29

    19

    3.5 Sixth Sense Technology:

    INTRODUCTION:

    Sixth Sense is a wearable gestural interface that augments the physical

    world around us with digital information and lets us use natural hand gestures to interact

    with that information.It was developed by Pranav Mistry, a PhD student in the Fluid

    Interfaces Group at the MIT Media Lab.

    SixthSense bridges the gap by bringing intangible, digital information out

    into the tangible world, and allowing us to interact with this information via natural

    hand.SixthSense comprises a pocket projector, a mirror and a camera. The hardware

    components are coupled in a pendant like mobile wearable device.

    All of us are aware of the five basic senses seeing, feeling, smelling,

    tasting and hearing. But there is also another sense called the sixth sense.It is basically a

    connection to something greater than what their physical senses are able to perceive. To a

    layman, it would be something supernatural. Some might just consider it to be a

    superstition or something psychological. But the invention ofsixth sense technologyhas

    completely shocked the world. Although it is not widely known as of now but the time is

    not far when this technology will change our perception of the world.

    Pranav Mistry, 28 year old, of Indian origin is the mastermind behind the

    sixth sense technology. He invented Sixth Sense / WUW ( Wear UR World) which is a

    wearable gestural , user friendly interface which links the physical world around us with

    digital information and uses hand gestures to interact with them. He is a PhD student at

    MIT and he won the Invention of the Year 2009 - by Popular Science. The device seeswhat we see but it lets out information that we want to know while viewing the object. It

    can project information on any surface, be it a wall, table or any other object and uses

    hand / arm movements to help us interact with the projected information. The device

    brings us closer to reality and assists us in making right decisions by providing the

    relevant information, thereby, making the entire world a computer.

    http://theviewspaper.net/bigpage/sixth-sense/http://theviewspaper.net/bigpage/sixth-sense-technology/http://theviewspaper.net/bigpage/sixth-sense-technology/http://theviewspaper.net/bigpage/sixth-sense-technology/http://theviewspaper.net/bigpage/sixth-sense-technology/http://theviewspaper.net/bigpage/sixth-sense/
  • 8/2/2019 Tech Main Documntn

    20/29

    20

    The Sixth Sense prototype consists of a pocket projector, mirror and a

    camera. The device is pendant shaped like mobile wearing devices. Both the projector and

    the camera are connected to the mobile computing device in the users pocket. The

    projector projects visual information enabling surfaces, walls and physical objects around

    us to be used as interfaces; while the camera recognizes and tracks users hand gestures

    and physical objects using computer-vision based techniques. The software program

    processes the video stream data captured by the camera and tracks the locations of the

    colored markers (visual tracking fiducials) at the tip of the users fingers using simple

    computer-vision techniques. It also supports multi touch and multi user interaction.

    The device has a huge number of applications. Firstly, it is portable and

    easily to carry as you can wear it in your neck. The drawing application lets user draw on

    any surface by observing the movement of index finger. Mapping can also be done

    anywhere with the features of zooming in or zooming out. The camera also helps user to

    take pictures of the scene he is viewing and later he can arrange them on any surface.

    Thats not it. Some of the more practical uses are reading a newspaper. Imagine reading a

    newspaper and viewing videos instead of the photos in the paper. The device can also tell

    you arrival, departure or delay time of your air plane on your tickets. For book lovers it is

    nothing less than a blessing. Open any book and you will find the Amazon ratings of the

    book. To add to it, pick any page and the device gives additional information on the text,

    comments and lot more add on features. While picking up any good at the grocery store,

    the user can get to know whether the product is eco friendly or not. To know the time, all

    one has to do is to just gesture drawing circle on the wrist and there appears a wrist watch.

    Still more work is being done on the device and when fully developed, it will definitely

    revolutionize the world.

    COMPONENTS

    The hardware components are coupled in a pendant like mobile wearable device.

    Camera

    Projector

    Mirror

    Mobile Component

    Colored Markers

  • 8/2/2019 Tech Main Documntn

    21/29

    21

    FIG: 3.5.1 components used in sixth sense technology.

    Camera

    Fig: 3.5.2 Camera used in sixth sense technology

  • 8/2/2019 Tech Main Documntn

    22/29

    22

    Captures an object in view and tracks the users hand gestures

    It sends the data to smart phone

    It acts as a digital eye, connecting you to the world of digital information.

    Projector

    Fig: 3.5.3 Projector

    The projector projects visual information enabling surfaces and physical objects to

    be used as interfaces

    The project itself contains a battery inside, with 3 hours of battery life.

    A tiny LED projector displays data sent from the smart phone on any surface in

    viewobject, wall, or person.

    Mirror

    Fig: 3.5.4. Mirror in sixth sense

  • 8/2/2019 Tech Main Documntn

    23/29

    23

    The usage of the mirror is significant as the projector dangles pointing downwards

    from the neck.

    Smart Phone

    Fig: 3.5.5 Smartphone

    A Web-enabled smart phone in the users pocket processes the video data.

    Other software searches the Web and interprets the hand gestures.

    Color Markers

    Fig: 3.5.6 Color Markers

    It is at the tip of the users fingers.

    Marking the users fingers with red, yellow, green, and blue tape helps the

    webcam recognize gestures

    The movements and arrangements of these makers are interpreted into gestures

    that act as interaction instructions for the projected application interfaces.

  • 8/2/2019 Tech Main Documntn

    24/29

    24

    HOW IT WORKS? :

    Fig: 3.5.7 Working Process of Sixth Sense Technology

    The hardware that makes Sixth Sense work is a pendant like mobile wearable

    interface.

    It has a camera, a mirror and a projector and is connected wirelessly to a Bluetooth

    smart phone that can slip comfortably into ones pocket.

    The camera recognizes individuals, images, pictures, gestures one makes with their

    hands.

    Information is sent to the Smartphone for processing.

    The downward-facing projector projects the output image on to the mirror.

    Mirror reflects image on to the desired surface. Thus, digital information is freed

    from its confines and placed in the physical world.

  • 8/2/2019 Tech Main Documntn

    25/29

    25

    RELATED TECHNOLOGIES:

    Augmented reality is a term for a live direct or indirect view of a physical real

    world environment whose elements are augmented by virtual computer generated

    imagery.

    Gesture recognition is a topic in computer science and language technology with

    the goal of interpreting human gestures via mathematical algorithms.

    Computer vision is the science and technology of machines that see. It is

    concerned with the theory behind artificial systems that extract information from

    images.

    Radio Frequency Identification is basically an electronic tagging technology that

    allows the detection, tracking of tags and consequently the objects that they are

    affixed to.

    ADVANTAGES:

    Portable

    Supports multi-touch and multi-user interaction

    Connectedness between world and information

    Cost effective

    Data access directly from machine in real time

    Mind map the idea anywhere

    It is an open source

    CONCLUSION:

    Sixth Sense recognizes the objects around us, displaying information automatically

    and letting us to access it in any way we need

    The Sixth Sense prototype implements several applications that demonstrate the

    usefulness, viability and flexibility of the system

    Allowing us to interact with this information via natural hand gestures

    The potential of becoming the ultimate "transparent" user interface for accessing

    information about everything around us.

  • 8/2/2019 Tech Main Documntn

    26/29

    26

    APPLICATIONS:

    Call up a map

    Make a call

    Create multimedia reading experiences

  • 8/2/2019 Tech Main Documntn

    27/29

    27

    About Pranav Mistry:

    Pranav Mistry, an Indian Genius, is one of the inventors of the Sixth

    Sense Technology. He is a research assistant and a PhD candidate at MIT Media

    Lab. Before joining MIT he worked as a UX Researcher with Microsoft. He

    received Master in Media Arts and Sciences from MIT and Master of Design from

    IIT Bombay. He has completed bachelors degree in Computer Science and

    Engineering. Among some of his previous work, Pranav has invented Mouseless an

    invisible computer mouse; intelligent sticky notes that can be searched, located and

    can send reminders and messages; a pen that can draw in 3D; and a public map that

    can act as Google of physical world. Pranav holds a Master in Media Arts and

    Sciences from MIT and Master of Design from Industrial Design Center, IIT

    Bombay. Pranavs research interests include Ubiquitous computing, Gestural and

    Tangible Interaction, AI, Augmented reality, Machine vision, Collective intelligence

    and Robotics.

    FIG: Pranav Mistry

    http://en.wikipedia.org/wiki/MIT_Media_Labhttp://en.wikipedia.org/wiki/MIT_Media_Labhttp://en.wikipedia.org/wiki/Mouselesshttp://en.wikipedia.org/wiki/Googlehttp://en.wikipedia.org/wiki/MIThttp://en.wikipedia.org/wiki/Industrial_Design_Centerhttp://en.wikipedia.org/wiki/IIT_Bombayhttp://en.wikipedia.org/wiki/IIT_Bombayhttp://en.wikipedia.org/wiki/IIT_Bombayhttp://en.wikipedia.org/wiki/Ubiquitous_computinghttp://en.wikipedia.org/wiki/Gesture_recognitionhttp://en.wikipedia.org/wiki/Tangible_User_Interfacehttp://en.wikipedia.org/wiki/AIhttp://en.wikipedia.org/wiki/Augmented_realityhttp://en.wikipedia.org/wiki/Machine_visionhttp://en.wikipedia.org/wiki/Collective_intelligencehttp://en.wikipedia.org/wiki/Roboticshttp://en.wikipedia.org/wiki/Roboticshttp://en.wikipedia.org/wiki/Collective_intelligencehttp://en.wikipedia.org/wiki/Machine_visionhttp://en.wikipedia.org/wiki/Augmented_realityhttp://en.wikipedia.org/wiki/AIhttp://en.wikipedia.org/wiki/Tangible_User_Interfacehttp://en.wikipedia.org/wiki/Gesture_recognitionhttp://en.wikipedia.org/wiki/Ubiquitous_computinghttp://en.wikipedia.org/wiki/IIT_Bombayhttp://en.wikipedia.org/wiki/IIT_Bombayhttp://en.wikipedia.org/wiki/Industrial_Design_Centerhttp://en.wikipedia.org/wiki/MIThttp://en.wikipedia.org/wiki/Googlehttp://en.wikipedia.org/wiki/Mouselesshttp://en.wikipedia.org/wiki/MIT_Media_Labhttp://en.wikipedia.org/wiki/MIT_Media_Lab
  • 8/2/2019 Tech Main Documntn

    28/29

    28

    Conclusion:

    A mouse is a pointing device that functions by detecting two-dimensional

    motion relative to its supporting surface. Physically, a mouse consists of an object

    held under one of the users hands, with one or more buttons. Mouseless is a an

    invisible computer mouse that lets you control the pointer on the screen using your

    hand but without touching any physical mouse or hardware. This advanced

    technology provides range of interaction between the computer and the user such as

    zoom in/out, volume control, brightness. In addition, the use of multiple laser beams

    would allow for recognition of a wider range of free hand motions, enabling novel

    gestures that the hardware mouse cannot support.

    Finally, the Mouseless concludes that it is cool, it is captivating and it is new.

  • 8/2/2019 Tech Main Documntn

    29/29

    PUBLICATIONS:

    [1] P. Mistry, P. Maes. Mouseless - a Computer Mouse as Small as Invisible. To be

    appear in CHI2011. Interactivity. Vancouver, BC, Canada. 2011

    [2] P. Mistry, P. Maes. Mouseless - an invisible computer mouse. In the Proceedings

    of UIST2010. Poster. NY, USA. 2010

    WEBSITES:

    [1] www.pranavmistry.com/projects/mouseless/

    [2] www.mouseless.es/index.php?seccion=8&idiom=ing

    [3] www.techvert.com/mouseless-invisible-computer-mouse

    [4] www.physorg.com

    [5] www.knowbrainer.com

    [6] www.teamliquid.net

    [7] www.eripplescebu.com

    http://www.pranavmistry.com/projects/mouseless/http://www.pranavmistry.com/projects/mouseless/http://www.pranavmistry.com/projects/mouseless/http://www.mouseless.es/index.php?seccion=8&idiom=inghttp://www.mouseless.es/index.php?seccion=8&idiom=inghttp://www.mouseless.es/index.php?seccion=8&idiom=inghttp://www.techvert.com/mouseless-invisible-computer-mousehttp://www.techvert.com/mouseless-invisible-computer-mousehttp://www.physorg.com/http://www.knowbrainer.com/http://www.teamliquid.net/http://www.teamliquid.net/http://www.knowbrainer.com/http://www.physorg.com/http://www.techvert.com/mouseless-invisible-computer-mousehttp://www.mouseless.es/index.php?seccion=8&idiom=inghttp://www.pranavmistry.com/projects/mouseless/

Recommended