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Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

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Technologies, places, business models for Open Design Massimo Menichinelli --------------------------------------------------------------------------- September 23rd 2011 Pixelversity – Pixelache, Helsinki http://www.pixelache.ac/helsinki/pixelversity/programme-2011/open-p2p- design/ Presentation available at: http://www.slideshare.net/openp2pdesign
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Page 1: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Technologies, places, business models for Open Design

Massimo Menichinelli

---------------------------------------------------------------------------September 23rd 2011Pixelversity – Pixelache, Helsinki http://www.pixelache.ac/helsinki/pixelversity/programme-2011/open-p2p-design/

Presentation available at:http://www.slideshare.net/openp2pdesign

Page 2: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

01.Technologies: how to “compile” the digital blueprint?

Page 3: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Digital Fabrication or Fabbing

Not only for Open Design! Even for Generative Design, Mass-customisation, ...

Source: http://www.platform-net.com/

Page 4: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Laser engraving

Source: http://www.youtube.com/watch?v=1SSavlU06go

(Video on next slide)

Page 5: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Laser cutting

Source: http://www.youtube.com/watch?v=3rvSdDTgUww

(Video on next slide)

Page 6: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

3D Printing in full colors

Source: http://www.youtube.com/watch?v=hHxp9Ail6MY

(Video on next slide)

Page 7: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

3D Printing in metal: stainless steel

Source: http://www.youtube.com/watch?v=B9VOwqtOglg

(Video on next slide)

Page 8: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

3D Printing in glass

Source: http://www.youtube.com/watch?v=BtK-Hqd6Q2I

(Video on next slide)

Page 9: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

3D Printing in ceramics

Source: http://www.youtube.com/watch?v=zZU7O1BHfyo

(Video on next slide)

Page 10: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

CNC Milling

Source: http://www.youtube.com/watch?v=j4akxGjTbOs

(Video on next slide)

Page 11: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Fabbing service + marketplace: Ponoko

Source: http://www.ponoko.com

Page 12: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Fabbing service + marketplace: Shapeways

Source: http://www.shapeways.com

Page 13: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Fabbing service + marketplace: i.materialise (Belgium)

Source: http://i.materialise.com/

Page 14: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Fabbing service + marketplace: Sculpteo (France)

Source: http://www.sculpteo.com/en/

Page 15: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Source: RepRap

RepRap: the first open source 3D printer you can buy or build at home and that replicates itself.

Source: http://en.wikipedia.org/wiki/RepRap_Project http://www.reprap.org

Page 16: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Source: Makerbot (building on the RepRap)

Makerbot: easier to build than the RepRap, not an experiment but for everyday use.

Source: http://www.flickr.com/photos/retrocactus/5875140581/in/pool-1024769@N20/http://www.flickr.com/photos/micahdowty/5288805084/in/pool-1024769@N20/ http://www.makerbot.com/

Page 17: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

MakerBot: 3D printing

Source: http://www.youtube.com/watch?v=h8XJUqHXgls

(Video on next slide)

Page 18: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Source: Ultimaker (building on RepRap / Makerbot)

Ultimaker: faster, bigger and with higher details.

Source: http://reprap.org/wiki/Ultimaker http://blog.ultimaker.com/

Page 19: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Source alternative: laser cutting + engraving

Source: http://labs.nortd.com/lasersaur/

Page 20: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Source: 3D scanning

Source: http://hci.rwth-aachen.de/fabscan

Page 21: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

02.… and where can we make Open Design projects?

Page 22: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Hackerspaces

Source: http://hackerspaces.org/wiki/List_of_Hacker_Spaces

Page 23: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Sewing Café

Source: http://www.thesewingcafe.co.uk/

Page 24: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Maker Faire

Source: http://makerfaire.com/

Page 25: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Techshop

Source: http://techshop.ws/

Page 26: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Design City, a different format

Interview: http://www.openp2pdesign.org/2011/fabbing/an-interview-with-open-design-city/

Source: http://opendesigncity.de/

Page 27: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Fabbing in a common place: FabLab

FabLabs: a place for studying how information and matter interact and doing it in an open source and collaborative way.

Source: http://www.flickr.com/photos/protospace/5199454304/

Page 28: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

FabLab: from MIT and Neil Gershenfeld

Source:http://cba.mit.edu/http://en.wikipedia.org/wiki/Neil_Gershenfeld

Page 29: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

FabLab: information and matter interacts

Source: http://fablab.waag.org/node/3847

Page 30: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Fabn : a yearly meeting of all the FabLabs

Source: http://fab7.pe/

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An interesting example: FabLab Barcelona

Source: http://fablabbcn.org/

Page 32: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

An interesting example: a FabLab for Architecture

Source: http://www.iaac.net/

Page 33: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

An interesting example: a FabLab for Architecture

Source: http://www.fablabhouse.com/

Page 34: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

And the place defines the FabLab!

Source: http://en.wikipedia.org/wiki/Casa_Batll%C3%B3

Page 35: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

An interesting example: Green FabLab Barcelona

Source: http://greenfablab.org/

Page 36: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

An interesting example: Barcelona FabCity

“Toni Vives [...], Head of the Department the Urban Habitat in the Ofce of the Mayor of Barcelona and member of the IAAC Board of Directors, presented the city’s plan to become a “Fab City” with multiple Fab Labs in neighborhoods around Barcelona.”

Source: http://www.iaacblog.com/blog/2011/iaac-at-fab-7-in-lima-peru/

Page 37: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

03.… and what about Helsinki?

Page 38: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Hub Helsinki: a space for coworking (and collaboration)

Source: http://helsinki.the-hub.net/

Page 39: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Hackerspaces

Source: http://hackerspaces.org/wiki/List_of_Hacker_Spaces

Page 40: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Aalto Design Factory: almost a FabLab

Source: http://designfactory.aalto.fi/

Page 41: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

ADDlab: Aalto Digital Design Laboratory (Architecture)

Source: http://addlab.aalto.fi/

Page 42: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Aalto Media Factory: FabLab Helsinki

Source: http://mediafactory.aalto.fi/?p=1076

Page 43: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

04.Why should a designer be concerned about business?

I'm a designer, after all!

Page 44: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

(Open) Design + Business ?

A designer / researcher studying how to co-design Open Processes with communities, trying to make his design / research activity sustainable.

Source: Scott Beale / Laughing Squid http://laughingsquid.com/

http://www.flickr.com/photos/laughingsquid/1019493074/

Page 45: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

(Open) Design + Business ?

Commissioned a report on business models of:

* Open Hardwarehttp://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/

* Fab Labshttp://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/

* DIY Crafthttp://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/

Page 46: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Goteo.org: crowdfunding for Open Projects

Source: http://www.goteo.org

Page 47: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

From a paper project to a real project

Designers start thinking about the business

Source: http://www.kickstarter.com/projects/danprovost/glif-iphone-4-tripod-mount-and-stand

Page 48: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

From a paper project to a real project

Now on Apple Store!

Source: http://www.kickstarter.com/projects/1104350651/tiktok-lunatik-multi-touch-watch-kits

Page 49: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Just being “Open” is not enough: is it needed?

.. but what about the market?

Source: http://www.kickstarter.com/projects/1833785894/100k-stray-toasthed-pull-toys

Page 50: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

05.Open and DIY Business (as they are now)

Page 51: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Business models of Open Source (software)

Non-monetary incentives:* problem solving* ethical questions* education + learning* reputation --> social interactions + jobs

--> it's not just about money! Also a gift economy

Page 52: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Business models of Open Source (software)

Monetary incentives:* selling software (as open or even with dual licensing)* offering services (customisation, support, ...)* paid developer work* donation* software as service (freemium, ...)* embedding software into hardware

--> … it's not just only volunteer work! Also a market economy

Page 53: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Business models of Open Source (software)

Red Hatfirst open source company expected to break through the $1bn mark in 2011.

Source: http://www.channelregister.co.uk/2011/03/24/redhat_q4_f2011_numbers/

Cost of developing Linux

The Linux Foundation (LF) (2008): $10.8 billion to build the Linux community distribution Fedora 9 in today’s dollars with today’s software development costs.

$1.4 billion to develop the Linux kernel alone.

Source: http://www.linuxfoundation.org/sites/main/files/publications/estimatinglinux.html

Page 54: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Please note: Open Business is not completely open

* identity (brand) is fixed and is a warranty certificate* existing business ecosystems may not be open* knowledge, expertise, tools, resources are not always “open”

Source: http://www.arduino.ccSource: http://www.blender.org/blenderorg/blender-foundation/logo/

Page 55: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The levels of openness in Open Hardware

Patrick McNamara defined 4 possible levels of Openness in Open Hardware projects:

1. Closed: any hardware for which the creator of the hardware will not release any information.

2. Open Interface: all the documentation on how to make a piece of hardware perform the function for which it is designed is available (minimum level of openness).

3. Open Design: in which enough detailed documentation is provided that a functionally compatible device could be created by a third party.

4. Open Implementation: the complete bill of materials necessary to construct the device is available.

Source: http://www.osbr.ca/ojs/index.php/osbr/article/view/379/340

Page 56: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Services and expertise (customization, consulting) * Manufacturing of owned or third party Open Hardware* Manufacturing of proprietary hardware based on Open

Hardware* Dual-licensing * Proprietary hardware designs based on Open Hardware* Proprietary software tools for developing Open Hardware* ... and:

Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/

Page 57: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Proprietary hardware tools for Open Hardware (Sparklelabs)

Source: http://kits.sparklelabs.com/

Page 58: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Free services for building a greater user base (Adafruit Jobs Board)

Source: http://www.adafruit.com/jobs/

Page 59: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Partnership between Open and Fabbing companies (Ponoko + Sparkfun)

Source: http://www.ponoko.com/make-and-sell/electronics

+ =

Page 60: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Funding Open Hardware projects in exchange for documentation

Source: http://bildr.org/

Page 61: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Piracy as a learning and market building strategy (Shanzai)

Source: http://www.flickr.com/photos/ttstam/4177935719/

Page 62: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Brick and mortar store (Makerbot - Botcave)

Source: http://www.makerbot.com/blog/2010/11/26/makerbot-botcave-store-opens-today/

Page 63: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Renting spaces for co-working (Hackerspaces)

Source: http://hackerspaces.org/wiki/NYC_Resistor

Page 64: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The business models of Open Hardware

* Microcredit / peer-to-peer lending / crowdfunding (Open Hardware Bank)

Source: http://www.oshwbank.org/

Page 65: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The market of Open Hardware

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Source: http://blog.makezine.com/archive/2010/05/million-dollar-baby-businesses-de.html

2009:* 13 companies over $ 1 m.* total: $ 50 m.* $ 1 billion by 2015

Page 66: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

The market of Open Hardware: SparkFun

Nathan Seidle (founder):

“In 2010, SparkFun had revenues of about $18.4MM. As of April of 2011, we have around 120 employees, up from 87 a year ago.”

“We hope to grow by 50% this year (2011) to around $28MM in sales. We expect to be in the 30-50MM range in the next 3-5.”

Source: http://www.sparkfun.com/news/599

Page 67: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Similar models for DIY Craft... Etsy

Source: http://www.etsy.com/

Page 68: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Similar models for DIY Craft... Etsy

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Source: http://www.etsy.com/press/kit/

Page 69: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Similar models for DIY Craft... Sewing Cafes

* Renting spaces for co-working (Sewing Cafes)

Source: http://sweatshopparis.blogspot.com/

Page 70: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Sewing Café

Source: http://www.sweatshopparis.com/index.php?/project/concept/

Page 71: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

...and 1 more: Crowdsourcing (Threadless)

Founded in 2000 with just $ 1,000, now it has a revenue of $ 17,000,000 in annual sales with a 35% profit margin.

Source: http://www.threadless.com/submithttp://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/

Page 72: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

A place for Open / DIY projects: Fab Labs

How to start it:* $50,000-$55,000 (or open source low-cost version for $12,500 - $5000)

* value proposal: facilities or innovation support

* The Enabler business model: launch new Labs or support them* The Education business model: a global distributed model of education

through Fab Labs (Fab Academy + P2P learning among users)* The Incubator business model: provide infrastructure for entrepreneurs to

turn their Fab Lab creations into sustainable businesses. * The Replicated / Network business model: product / service that utilizes

the infrastructure, staff and expertise of a many Fab Labs.

* not so interested in becoming profitables

(though they could)+ Hackerspaces, Sewing Cafes, Techshops, ...

Source: http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/

Page 73: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

A place for Open / DIY projects: Fab Labs

* attached to institutions... or to brands (Absolut Lab, Madrid) http://www.absolut-lab.com/

Source:http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/http://www.advertolog.com/absolut/print-outdoor/berlin-7686855/

-->

Page 74: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

06.The future of Open and DIY Business: where will be value created?

Page 75: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Look for what is becoming a commodity

A commodity is a good for which there is demand, but which is supplied without qualitative differentiation across a market. [...] the market treats it as equivalent or nearly so no matter who produces it.

Source: http://en.wikipedia.org/wiki/Commodity

Commoditization (also called commodification) occurs as a goods or services market loses differentiation across its supply base, often by the diffusion of the intellectual capital necessary to acquire or produce it efficiently. […] a unique, branded product into a market based on undifferentiated products.

Source: http://en.wikipedia.org/wiki/Commoditization

Page 76: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Hardware and Software, becoming commodities

* ('50s-'70s) Hardware is the product, software is for free: mainframes--> Hacker ethic of sharing information

* ('80s-'90s) Hardware is commodity, software is the product and it's proprietary: personal computers --> Microsoft emerges

* ('00s-...) Even software is a commodity, so let's sell services and get data from users: open source, web 2.0, services around software, software as service, the cloud --> web 2.0 emerges

Page 77: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Manufacturing and Design, becoming commodities

* ('90s-'00s) Manufacturing becomes a commodity and slowly disappears in the West (thanks to China)

* ('10s-...) Now it's even more a commodity (thanks to Fabbing)

* ('00s-...) Professional design is slowly becoming a commodity (thanks to Fast Fashion, Ikea, design schools bubble, Shanzai)

--> Where is value now, in Design and Manufacturing?

Page 78: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

… so is still value in offering creativity?

Source: http://www.freedomofcreation.com/home/3d-systems-acquires-freedom-of-creation

Page 79: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

… or in enabling creativity?

Source: http://blog.3dsystems.com/2011/05/3d-systems-partners-with-alibre.htmlhttp://www.alibre.com/

Page 80: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

… in attention, collaboration, creativity from “users”?

“ We fnd this previously unmeasured type of household sector innovation to be quite large: 6.2% of UK consumers - 2.9 million individuals - have engaged in consumer product innovation during the prior 3 years. In aggregate, consumers’ annual product development expenditures are 2.3 times larger than the annual consumer product R&D expenditures of all frms in the UK combined. “

Eric A. Von Hippel, Jeroen De Jong, Steven FlowersComparing Business and Household Sector Innovation in Consumer Products: Findings from a Representative Study in the UK Source: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503

Page 81: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

07.Open Design and money, work, innovation, sustainability

Page 82: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Does the long tail of Etsy help small DIY business?

* very few users can make a living on it

* competition, but impossibility to increase volumes

--> downward pressure on prices* rather an incubator for the most promising DIYers (a low-cost entry point into the market)

Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/

Page 83: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Does the long tail help small DIY business?

None of the business examined tries to help its user to make a living on their project. At least Shapeways uses revenues to lower prices down. But Shapeways:* generated 244,000 € in revenue over 2009, but at the same time it lost

1,400,000 € * received a $ 5,000,000 fund from VC in order to open offices in the USA

Source: http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/

Page 84: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

… and a lesson from the past

In 1914 Ford offered a $5 per day wage ($110 in current dollar terms), which more than doubled the wages. Ford's policy proved that paying people more would enable Ford workers to afford the cars they were producing and be good for the economy. Ford explained the policy as profit-sharing rather than wages.

Source: http://en.wikipedia.org/wiki/Henry_Ford

Page 85: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Crowdsourcing, mass-collaboration and work

“If crowdsourcing runs on people’s “spare cycles”—their downtime not claimed by work or family obligations—that quantity is now in surplus. […] Crowdsourcing is proving to be highly efcient at identifying and exploiting those “spare cycles”.”

Source: Howe, J., 2008. Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business 1st ed., Crown Business.

“First the 'human resource' is not just inside the boundaries of your company. The world is your resource. This is more than outsourcing. Companies can now tap into vast pools of labour."

Source: Tapscott, D. & Williams, A.D., 2006. Wikinomics: How Mass Collaboration Changes Everything, Portfolio Hardcover.

Page 86: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Yes, but where is the work that permits spare cycles?

In UK:

“Data from the Higher Education Statistics Agency shows that just 65.5 per cent of those who graduated from creative art and design undergraduate and postgraduate courses in 2007 are in full-time employment.This is below the average fgure of 72.3 per cent of 2007 graduates from all courses, who are in full-time work.”

Source: http://t.co/Wgl2GGI

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Yes, but where is the work that permits spare cycles?

Source: http://www.businessweek.com/magazine/11_39.html

Page 88: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Innovation vs. Closed Innovation

Open innovation is a paradigm that assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as the firms look to advance their technology.

Source: http://en.wikipedia.org/wiki/Open_innovation http://shar.es/HN3Ua

Page 89: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open Innovation vs. Open Source

“Open innovation is sometimes confated with open source methodologies for software development. There are some concepts that are shared between the two, such as the idea of greater external sources of information to create value. However, open innovation explicitly incorporates the business model as the source of both value creation and value capture. This latter role of the business model enables the organization to sustain its position in the industry value chain over time. While open source shares the focus on value creation throughout an industry value chain, its proponents usually deny or downplay the importance of value capture.”

Source: Chesbrough, H., 2011. Open Services Innovation: Rethinking Your Business to Grow and Compete in a New Era 1st ed., Jossey-Bass.http://www.amazon.com/Open-Services-Innovation-Rethinking-Business/dp/0470905743

Page 90: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

..so is it a gift vs. monetary economy?

Source: http://en.wikipedia.org/wiki/Moneyhttp://en.wikipedia.org/wiki/Gift_economy

Page 91: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Open and P2P Money, are they a solution?

Does it address the current problems of money, or is just a way of making it “open” reinventing the wheel without proposing business models?

Source: http://www.bitcoin.org/

Page 92: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

When everything is peaking...

Even renewable resources like wood are peaking.. What and how are we going to manufacture when everybody will be able to do it?

Source: http://ecoalfabeta.blogosfere.it/2011/03/il-picco-del-legno.html

Page 93: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

… reinventing an open wheel is not enough

Will just making open an unstainable past be sustainable?

Source: http://www.theoscarproject.org/

Page 94: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

New language, business for the new media: collaboration

Every new technology takes time to develop its own uses, languages and business models.

Source: http://en.wikipedia.org/wiki/Car

Page 95: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

New language, business for the new media: collaboration

Every new technology takes time to develop its own uses, languages and business models.

Source: http://en.wikipedia.org/wiki/Horse-drawn_vehicle

Page 96: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

… blocks of an Open, DIY and P2P Economy

* open business for design, energy, materials, tools

* open business that consider information as abundant but materials and energy as scarce resources

* open money (but well designed and linked to energy and materials)

* API and Open Data between open businesses

* Open processes + distributed testing of business models

Page 97: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Any question or comment?

Page 98: Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

Thank you!

Massimo Menichinelli

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[email protected]/openp2pdesign


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