+ All Categories
Home > Documents > technology to radically improve the music listening fileimprove the music listening ... VR Audio...

technology to radically improve the music listening fileimprove the music listening ... VR Audio...

Date post: 18-Mar-2018
Category:
Upload: trantuyen
View: 216 times
Download: 4 times
Share this document with a friend
10
bits&chirps Introducing a new technology to radically improve the music listening experience on mobile through VR for Music CONFIDENTIAL AND PROPRIETARY Any use of this material without specific permission of Bits & Chirps is strictly prohibited. Santiago, Chile 2017 General Information Deck
Transcript

bits&chirps

Introducing a new technology to radically improve the music listening experience on mobile through VR for Music

CONFIDENTIAL AND PROPRIETARYAny use of this material without specific permission of Bits & Chirps is strictly prohibited.

Santiago, Chile 2017General Information Deck

By 2017, no product has been able to accomplish that1.

We want to play music on our phones and headphones, as if it was live, with the artist in front of me, with such realism that we’re unable to distinguish from reality, better than a stereo system.

In-ear headphonesPlanar headphones

High-end headphonesNoise cancelling

Lossless audio

HQ StreamingPortable DACsPortable amplifiersVR AudioSpatializers.

Some great technologies, but none able to reach that goal yet.

1 The Smyth-Research Realiser A8 is to our ears the closest to that goal, however is an expensive product, not designed for mainstrem or mobile.

(yep, we’ve tried everything, we are audio geeks)

Normal Stereo Current VR Audio Head Tracking + Basic geometric1

and materials modeling

VR Audio in 5 yearsHead Tracking + Advanced geometric1

and materials modeling

Minimum CPU processingNo extra hardwareNot what the artist intended

Spatialize audio, in 3DModerate CPU processingGreat impact for gamingNot enough quality for music

Great impact, quality and realism for musicExcessive CPU processing/energy for devices of today.

1 Propagation, room occlusion and reflections physics

++-

+++-

+-

To get there, we would need to overcome technical complexities that the VR industry estimates could take up to 5 years.

“The computational demand of implementations are so high that only certain sort of constrained virtual spaces will be practical for five years.”M. Abrash - Chief Scientist, OculusOculus Connect on 3D Audio, Oct. 16

To get the quality and realism using the computing capabilities of today, we had to approach the problem from a different perspective.

SynthesizingVirtualRoom 3DAcoustics

Measuring & Reconstructing Real World 3D Acoustics

Reduced computing requirementsVastly increased quality(real data instead of modeling and lengthy fine tuning)

Very precise measurement techniques and processing

••

What are the benefits of this approach

At the cost of

from to

The good news is: It works, like magic.Choose your song, hear as if the band is alive, just in front of you

Bluetooth sensorCapable of tracking the head position, so no matter where you look, the music stays fixed in 3D space

iOS Stage AppFast enough to run on a phone, accurate enough to reconstruct a stage, with absolute detail

HeadphonesCalibrated to eliminate unwanted frequency distortions

Functional prototype

The Stage Selection allows to listen on different concert stages and studios, let’s say...Beyonce on the MET Opera, sure!

Each stage accurately retains the original acoustic signature completely with head tracking for total immersion.

Back orchestraAlmost 20 feet above the orchestra

floor, this seat has an airy soundstage; music reverberates along the entire house creating a

magnificent soundstage

Spatialization is great, but realism means to also hear the stage and its acoustic signature, as a key of the live music experience

Stage selection requires commercial agreements for commercial use.

iPhone AppStore

2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 and beyond

Retina Slimerdesign

Larger screens

3D Touch

Touch ID

We strongly believe this technology has the potential to become a big feature for mobile phones.

VR for music is capable of:

All 3 are Ingredients for an important feature

—generate a powerful wow factor, similar to VR—create a huge desire to own it (and show off)—radically improve the listening experience

What’snext?

Example: Apple important iPhone features history:

Key PointsWe have developed a new algorithm, iOS app and sensor capable of recreating live music using VR techniques specially designed for music

The algorithm, implemented as an iOS app runs on modern devices, with reduced CPU-energy consumption.

We believe this technology could create a great impact as it’s easy to produce, it’s desirable and opens the door for additional great VR music content

1

2

3Now, why are you reading this? :)

This tech was not developed by a large corporation but by 3 people on a startup from Santiago, Chile (that’s 6.000 miles from Silicon Valley). We want this tech to succeed, and while we’re already starting conversations with industry players, we want you to try it, give us your opinion and somehow be part of what could become a feature that people will be talking in the future.

We are a team from Chile that loves music, engineering and cutting edge technology.

Adolfo Fierro Beatriz Cañedo Matias Hosiasson

Electrical engineer with background on signal

processing and acoustics

BA with background on financial affairs and

purchasing.

Electrical engineer with background on automation, signal

processing and electronics.

bits&chirps

www.bitsnchirps.com

© Bits and Chirps SpACoded, designed and manufactured in Santiago, Chile


Recommended