Date post: | 27-Jan-2017 |
Category: |
Education |
Upload: | etwinninghu |
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TECHNOLOGY TRENDS IN EDUCATION
Attila Főző PhDICT Association of Hungary
https://www.flickr.com/photos/evilpeacock
Myth?Misconception?Urban legend?
Digital citizenship
Industry 4.0 – smart factories, smart world
Digitally competent people
Digitally competent schools
Technology in education
Focuson pedagogy
https://hu.pinterest.com/pin/515451119829276678/
Developing skills
BLOOM’S TAXONOMY REVISED
http://www.teachthought.com/critical-thinking/blooms-taxonomy/taxonomy-tree-blooms-revised-taxonomy-graphic/
Towards thehigher
orderedthinking skills
21st century skills
Learning outside the classroom
Memory is less important
Encouragement instead of guidance
Literacy is evolving
Many ways of learning
DigComp 2.0
Information and data literacy
•Browsing, searching and filtering data, information and digital content
•Evaluating data, information and digital content
•Managing data, information and digital content
Communicationand collaboration
• Interacting
•Sharing
•Engaging in citizenship
•Collaborating
•Netiquette
•Digital identity
Digital contentcreation
•Developing digitalcontent
•Copyright and licences
•Programming
Safety
•Protecting devices
•Personal data and privacy
•Health and well-being
•Protecting theenvironment
Problem solving
•Technical problems
• Identifying needs and technological responses
•Creatively using digitaltechnologies
• Identifying digitalcompetence gaps
Vuorikari, R., Punie, Y., Carretero Gomez S., Van den Brande, G. (2016). DigComp 2.0: The Digital Competence Framework for Citizens. Update Phase 1: The Conceptual Reference Model. Luxembourg Publication Office of the European Union. EUR 27948 EN. doi:10.2791/11517
Digital competence is an evolving concept
DigCompOrgDigitally competent schools
7 topics 74 criteria
https://digitallearningteam.org/2012/06/07/the-samr-model-enhancing-technology-integration/
2016
TRENDSCHALLENGES
2016 2017 2018 2019 2020
TECHNOLOGY
MAKERSPACES
ONLINE LEARNING
ROBOTICSVIRTUAL REALITY
ARTIFICIAL INTELLIGENCE
WEARABLE TECHNOLOGY
• Coding as a Literacy• Students as Creators
• Collaborative learning• Deeper Learning Approaches
• Redesigning learning spaces• Rethinking how schools work
Mid-term
Short-term impact
Long-term
SOLVABLE• Autenthic Learning
Experiences• Rethinking the Role
of Teachers
DIFFICULT• Advancing Digital
Equity• Scaling Teaching
Innovations
WICKED• Achievement Gap• Personalizing
Learning
http://cdn.nmc.org/media/2016-nmc-cosn-horizon-report-k12-EN.pdf
„For your students YOU are the educational system”Sir Ken Robinson
bit.ly/1EZrZEGTeachers’ (new) role
https://www.linkedin.com/in/attilafozo
Thank you for your attention!