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    40K character generator plus character s

    It currently supports material from the Dark Heresy (Core Rulebook, Inquisito

    Tips: Always use the blank sheet to start a new character, not a previously uI tend to save a blank character sheet (.rtc file) and load that in during testin

    Instructions

    The light blue cells indicate areas to enter data. Some of these will become a

    Sample Data Entry Cell

    Next switch to the Equipment sheet to enter details about your armour and

    To spend XP go to the "Skills" and "Talents" sheets.On the Skills sheet you can tick the available skill advances (shown with a bl

    Some skills will already be ticked and have zero XP cost if they were acquire

    On the Talents sheet you can see the talents for which you qualify. Tick the a

    If the Talent has an associated option the drop down menu to the right of the

    The Advancement sheet is for levelling up, select the next rank when you rea

    You can also increase your statistics on this sheet, enter elite advances not a

    To get around this problem, put the difference in the XP cost into the "other"

    If you are playing an imperial Psyker or Adept, the "Power" sheet is used to s

    All this data is consolidated on a choice of printable character sheets. The ma

    The modern style sheet is designed for lower levels characters and contains

    The Talent Summary sheet can also be printed. It contains a summary of the

    Characters can be saved and loaded from the Character Generation sheet. T

    This will allow you to continue to develop your characters in future releases o

    You can also adjust the behaviour of the workbook by adjusting the options o

    If you find errors in the spreadsheet or have enhancement requests, feel free

    The 40K setting and RPG design are Black Industries, Fantasy Flight Game

    The programming and design of the sheet remain Daryl Tose 2010 (drt@bl

    This spreadsheet can be used to generate a new Rogue Trader, DarkHere

    OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening

    First fill in your basic character details on the "Character Generation" sheet.

    Note: When reaching a new rank you may find some previously chosen skills

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    eet

    rs Handbook, Radicals Handbook, Ascension), Rogue Trader (Core Rulebook, In

    ed one as some formulas are overridden when tick boxes are used.to ensure the workbook is correctly reset.

    ailable or unavailable depending on other options chosen.

    eapons.

    ue background). If the text is greyed out then you have not met the prerequisit

    as part of your origin path or career. XP values can be adjusted if taken as an

    ppropriate box, if it is highlighted in blue, to purchase the talent. You can adjus

    option will highlight in blue and you should select the appropriate option from

    ch a level boundary.

    ailable elsewhere and adjust values such as insanity, corruption and fate that

    cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the

    lect your psychic powers dependant on your Psy rating and talents or to buy A

    in Imperial style Character Sheet will cope with high level character having lot

    description of the talents and traits.

    talents descriptions, influence talents and the combat rules, useful for new pla

    e save process creates a small .rtc file that can be loaded at a later time. To d

    f this spreadsheet without the need to re-enter all the details.

    n the character generation sheet, i.e. whether an expansion book is allowed. N

    to contact me via email.

    and Games Workshop and are used with thanks by a fan.

    ackmoor.org.uk)

    y or Deathwatch characterand to advance an existing one when you gain e

    he workbook to ensure all dropdown menus are calculated correctly. Note - Ma

    ou can change the Orange Title from Rogue Trader to Dark Heresy or Deathwa

    become available at a lower cost (particularly in Deathwatch) and the sheet au

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    to the Storm) and Deatchwatch (Core Rulebook)

    es.

    lite advance with a different XP cost.

    t the xp cost if taken as an elite advance.

    hat menu.

    change during game play.

    "other" cell.

    scended powers.

    of space for talents and mastered skills.

    ers.

    this you must enable macros, however in OpenOffice or new versions of Office

    te these options are not saved with the character.

    perience.

    cros for the Ammo sheet have not been ported but load/save and sheet colour

    tch depending on your adventure setting.

    omatically assumes you have taken the lower cost option. This may mean you

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    for Mac Macros will not work.

    acros do work

    XP spent goes down!

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    Character Creation Version 5.57 Rogue TraderCharacteristics Rolled (2d10) Background Bonus Starting Value Options

    Weapon Skill (WS) 7 25 32 Character Shee

    Ballistic Skill (BS) 15 25 40 Allow Inquisitors

    Strength (S) 8 25 33 Random dice rolls Allow Ascension

    Toughness (T) 11 25 36 1d5 1 Allow Into the S

    Agility (Ag) 13 25 38 1d10 1 Allow Radicals H

    Intelligence (Int) 18 25 43 2d10 8

    Perception (Per) 12 25 37 1d10023 House Rules

    Will Power (WP) 20 36 56 Rank 2 (Rogue T

    Fellowship (Fel) 14 25 39 Allow invalid ba

    118 IH Background x

    Rolled Values Current Value

    Character Name Wounds (1d5) 4 10Player Dustin Fate (1d10) 9

    Career Astropath Transcendent Insanity (1d5+1d10) 12

    Corruption

    Origin path Home World Birthright Lure of the void Trials and Travails Motivation Lineage

    Options Imperial World Scavenger Zealot Press ganged Pride None

    Resistance (Fear) Unnerving Clarity Barter Archeotech Laspistol

    +3 WP 1d10 Insanity - Imperial Guard

    1d5 Insanity

    Description Mutations

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    Equipment

    Armour Armour Type & Quality

    Good HeadLeft Arm

    Armour Weight Right Arm

    11 Body

    Handedness Left Leg

    Right Right Leg

    Name Class

    Weapons Archeotech Laspistol las

    Sword Melee

    Gear

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    Locations

    Type override AP

    Guard Flak Armour 4Guard Flak Armour 4

    Guard Flak Armour 4

    Guard Flak Armour 4

    Guard Flak Armour 4

    Guard Flak Armour 4

    Damage Type Pen Range RoF Clip

    1d10+3 E 2 90 S/3/- 70

    1d10+Str R 2

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    Reload

    Full

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    Special

    Accurate, Reliable

    Mono

    Acquisitions

    Neat hat, Charm (gold V), Chrono, Gas Mask, 7 gold bars, electro shock colar, 2x exploding,

    The big'un. 20 thrones.

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    Career Path Astropath Transcendent Astropath Transcendent

    Rank Name Alternative

    1 Astropath Transcendent 1

    2

    3

    45

    6

    7

    8

    Ascension

    9

    10

    11

    12

    13

    14

    15

    16

    Elite Advances Talent or Trait

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    1

    Start Simple

    Weapon Skill (WS) 32 500

    Ballistic Skill (BS) 40 500

    Strength (S) 33 250

    Toughness (T) 36 250Agility (Ag) 38 250

    Intelligence (Int) 43 100

    Perception (Per) 37 250

    Will Power (WP) 56 100

    Fellowship (Fel) 39 500

    Current Rank 1

    XP Gained 400

    XP Start 5000

    Background 0

    XP Spent -6350

    XP to Spend -950

    XP cost Description

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    Advancement

    Intermediate Trained Expert Heroic

    750 1000 2500

    750 1000 2500

    500 750 1000

    500 750 1000500 750 1000

    250 500 750

    500 750 1000

    250 500 750

    750 1000 2500

    XP Spent

    Career 4500

    Characteristics 1350 Fate

    Skills 0 Insanity

    Talents 500 Corruption

    Powers 0 Profit Factor

    Other Next Rank

    6350 7000 xp

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    Master Total Unnatural

    32

    45

    33

    3638

    43

    37

    71

    39

    Adjustments Current Values

    4

    12

    40 40

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    Skill sheet XP Spent on Skills

    0

    Name Stat Basic Trained +10

    Acrobatics Ag

    Awareness Per 0

    Barter Fel 0

    Blather Fel

    Carouse T

    Charm Fel

    Chem-Use Int

    Ciphers Int

    - Rogue Trader

    - Mercenary Cant

    - Nobilite Encoding

    - Throne Agent

    - Inquisition

    - Astropath 100

    - Underworld

    Climb S

    Command Fel

    Commerce Fel

    Common Lore Int

    - Adeptus Arbites

    - Adeptus Astartes

    - Adeptus Astra Telepathica 0

    - Adeptus Mechanicus

    - Administratum 100

    - Ecclesiarchy

    - Imperial Creed

    - Imperial Guard 0

    - Imperial Navy 0

    - Imperium

    - Koronus Expanse

    - Machine Cult

    - Navis Nobilite

    - Orks

    - Rogue Traders

    - Tech

    - Underworld

    - War

    Concealment Ag

    Contortionist Ag

    Deceive Fel

    Demolition Int

    Disguise Fel

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    Dodge Ag 200

    Drive Ag

    - Ground Vehicle

    - Skimmer/Hover

    - Walker

    Evaluate Int

    Forbidden Lore Int- Adeptus Astartes

    - Adeptus Mechanicus

    - Archeotech

    - Daemonology

    - Heresy

    - the Inquisition

    - Mutants

    - Navigators

    - Pirates

    - Psykers 0

    - the Warp 100

    - Xenos

    - Ordos

    - Officio Assassinorum

    Gamble Int

    Inquiry Fel

    Interrogation WP

    Intimidate S

    Invocation WP 0

    Lip Reading Per

    Literacy Int 100

    Logic Int

    Medicae Int

    Navigation Int

    - Surface

    - Stellar

    - Warp

    Performer Fel

    - Dancer

    - Musician

    - Singer

    - Storyteller

    Pilot Ag

    - Personal

    - Flyers

    - Space Craft

    Psyniscience Per 0

    Scholastic Lore Int

    - Archaic

    - Astromancy

    - Beasts

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    - Bureaucracy

    - Chymistry

    - Codex Astartes

    - Cryptology 0

    - Drusian Chronicles

    - Heraldry

    - Imperial Warrants- Imperial Creed

    - Judgement

    - Legend

    - Navis Nobilite

    - Numerology

    - Occult 100

    - Philosophy

    - Tactica Imperialis

    Scrutiny Per

    Search Per Secret Tongue Int

    - Administratum

    - Ecclesiarchy

    - Military

    - Navigator

    - Throne Agent

    - Rogue Trader 100

    - Tech

    - Underdeck

    Security Ag

    Shadowing Ag

    Silent Move Ag

    Sleight of Hand Ag

    Speak Language Int

    - Eldar

    - Explorator Binary

    - High Gothic 0

    - Low Gothic 0

    - Ork

    - Kroot

    - Stryxis

    - Tau

    - Hive Dialect

    - Ship Dialect

    - Techna-Lingua

    - Trader's Cant

    Survival Int

    Swim S

    Tactics Int

    - Air Combat

    - Armoured Tactics

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    - Assault Doctrine

    - Defensive Doctrine

    - Orbital Drop Procedures

    - Recon and Stealth

    - Void Combat

    Tech-Use Int

    Tracking IntTrade

    - Agri S

    - Apothecary Int

    - Archeologist Int

    - Armourer Ag

    - Artist Ag

    - Astrographer Ag 0

    - Chymist Int

    - Cryptographer Int

    - Explorator Int- Linguist Int

    - Remembrancer Ag or Int

    - Scrimshawer Int

    - Shipwright Int

    - Soothsayer Fel

    - Technomat Int

    - Trader Fel

    - Voidfarer Ag

    - Smith S

    - Tanner S

    - Valet Fel

    - Wright Int

    Wrangling Int

    Skill Mastery Acquired

    Athletic Mastery

    Commerce Mastery

    Common Lore Mastery

    Cryptological Mastery

    Decadent Mastery

    Charismatic Mastery

    Driving Mastery

    Fieldcraft Mastery

    Forbidden Lore Mastery

    Investigation Mastery

    Linguistic Mastery

    Observation Mastery

    Piloting Mastery

    Scholastic Lore Mastery

    Shadow Craft Mastery

    Stealth Mastery

    Tech Lore Mastery

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    Warp Lore Mastery

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    XP to Spend

    -950

    Misc Bonus

    +20 Specialism XP Value

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    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

    -5

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    Character

    Career

    Rank

    Astropath Transcendent 1

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    Anonymous XP to S

    Astropath Transcendent

    1

    Err:502

    Talent XP cost

    Psychic Discipline 0

    Psychic Technique 0

    Psychic Technique 0

    Psychic Technique 0

    Melee Training (Primitive) 200

    Rite of sanctioning 500

    Warp Affinity 500

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    end -950

    Err:502

    Bought

    TRUETelepathy

    TRUE Astral Telepathy

    TRUE Compel

    TRUE Delude

    FALSE

    TRUE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

    FALSE

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    FALSE

    FALSE

    FALSEFALSE

    FALSE

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    FALSEFALSE

    FALSE

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    FALSE

    FALSE

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    FALSEFALSE

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    FALSEFALSE

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    FALSE

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    FALSE

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    FALSEFALSE

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    FALSE

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    FALSEFALSE

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    FALSE

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    FALSEFALSE

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    FALSE

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    FALSE

    FALSE

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    FALSEFALSE

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    FALSE

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    FALSE

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    FALSEFALSE

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    FALSEFALSE

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    FALSE

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    KeyTalent available

    Prerequisites not met

    Talent possessed

    Prerequisite

    Psy rating, special

    Psy rating, special

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    Description

    Gain access to a psychic discipline

    Gain a psychic technique

    Gain a psychic technique

    Gain a psychic technique

    Proficient with primitive weapons

    Reduces psychic phenomenon

    Re-roll psychic phenomena

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    Only valid with Dark Heresy characters -

    Current Psy Rating 2

    Psy Rating Minor powers

    1

    2

    3

    4

    5

    6

    Total from Psy Rating 0

    Bonus from Talents 0

    Total Available 0

    Minor Powers

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    dept, Imperial Psyker, Ascension or Death

    Discipline powers Discipline

    0

    0

    0

    Disciplines

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    watch Librarian

    Ascension Powers Rank 1

    0 0

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    Rank 2 Rank 3

    XP spent on Ascension Ranks

    0 0

    XP spent on Ranks 0

    Unused powers discount 0

    XP Saved 0

    Total XP Cost 0

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    Rogue Trader

    ropath Transcendent (1) Du

    Origin Path: Scavenger Zealot Press ganged Pride

    Imperial WorldSkills Gear and Acquisitions

    ess (Per) 37 Strength (S)(Fel) 39

    3 3e (T) 18(Fel) 19S) 16

    and (Fel) 19on Lore (Int) Toughness (T)

    3 6

    Agility (Ag)lment (Ag) 19

    3 8tionist (Ag) 19e (Fel) 19e (Fel) 19

    (Ag) 19te (Int) 21 Intelligence (Int)den Lore (Int)

    4 3e (Int) 21(Fel) 19

    ate (S) 16ion (WP) 71 Perception (Per) Abilitiesy (Int) 21

    3 7nt) 21

    ience (Per) 37stic Lore (Int) 21

    y (Per) 18 Will Power (WP)(Per) 18

    7 1Move (Ag) 19Language (Int) 21

    S) 16 Fellowship (Fel)

    3 9grapher (Ag) 38

    Profit Factor

    40

    Neat hat, Charm (gold V), Chrono, Gas Mgold bars, electro shock colar, 2x expl

    The big'un. 20 th

    Psy RaDiscipline Focus - Tele

    Psychic Techniques - Astral Telepathy, Co

    D

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    tin

    ask, 7ding,ones.

    ting 2pathympel,

    elude

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    Wounds (10) Insanity Fatigue (3) Corruption Critical Damag

    Unsettled (12)

    Fate

    Talents and Traits Weapon Training

    Ballistic Skill (BS)

    4 5BasicPistol Heavy

    Archeotech Laspistol: 1d10+3 E Pen 2Dodge Range: 90 S/3/- Clip:70 - Full

    1 9Accurate, Reliable

    Half Move: 3mFull Move: 6mCharge: 9mRun: 18mLeap: 3m

    Jump: 60cm

    XP To Spend

    -950

    XP Spent

    6350Sword: 1d10+Str R Pen 2

    Lift: 36kg MonoCarry: 72kgPush: 144kg

    Strength (S)

    3 3

    Initiative

    +3

    Weapon Skill (WS)

    3 2

    Armour ThrownMelee

    Toughness 3

    Head 1-10 ight Arm 11-20 Left Arm 21-30 Body 31-70 Right Leg 71-85 Left Leg 86-100

    4 4 4 4 4 4Guard Flak Armour Guard Flak Armour Guard Flak Armour Guard Flak Armour Guard Flak Armour Guard Flak Armour

    s Freedomotech Laspistoloundithout eyesc Technique x 3

    P

    rimitive

    F

    lame

    L

    as

    Launcher

    M

    elta

    P

    lasma

    S

    P

    B

    olt

    tened Sense (Sound)ance (Fear)f sanctioning

    Primitive

    Flame

    Chain

    Shock

    Power

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    las

    Melee

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    Rogue Trader DustinCharacter Player

    Career Path Astropath Transcendent Rank 1 XP to Spend XP Spent

    Money Fate Points Wounds Insanity Points Co

    Profit Factor Maximum Used Total Damage Critical Fatigue Current Degree Cur

    40 4 10 12 Unsettled

    Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP)

    32 45 3 6 8 3 7 1Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    WEAPONS Armour Talents and Trait

    Jealous Freedom WP check to avoiName Archeotech Laspistol

    Archeotech Laspistol You own an ancClass las Damage 1d10+3 Type E Pen 2

    4 Soul-bound +20 WP vs DaemoRange 90 ROF S/3/- Clip 70 Reload FullSee without eyes Blind but can see, unaffected

    Special Accurate, ReliableInitiative Psychic Technique x 3 Astropath powe

    Name Sword 3 Heightened Sense (Sound) Gain +10 to spe

    4 4Class Melee Damage 1d10+Str Type R Pen 2 Resistance (Fear) Gain +10 to resRange ROF Clip Reload Rite of sanctioning Reduces psychicSpecial Mono Handedness Armour Weight

    Right 4 11kgNameClass Damage Type Pen

    Range ROF Clip Reload

    Special 4 4Name

    Class Damage Type Pen

    Range ROF Clip Reload Basic

    SpecialPistol ThrownHeavy Melee

    Name MovementClass Damage Type Pen Half Move Full Move Charge Run Base Leap Base Jump

    Range ROF Clip Reload3m 6m 9m 18m 3m 60cm

    Special

    Name LiftingClass Damage Type Pen Lift Carry Push

    Range ROF Clip Reload36kg 72kg 144kg

    Special

    Head1-10

    Right Arm11-20

    Left Arm21-30

    Body31-70

    Right Leg71-85

    Left Leg86-100

    Primitive

    Flame

    Las

    Launcher

    Melta

    Plasma

    SP

    Bolt

    Primitive

    Flame

    Chain

    Shock

    Power

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    Origin PathSkills Skills

    Trained +10% +20% Total

    Imperial WorldTrained +10% +20% Total

    Awareness (Per) 37 Psyniscience (Per) 37

    Barter (Fel) 39 Scholastic Lore (Int) 21

    ScavengerCarouse (T) 18Charm (Fel) 19 Scrutiny (Per) 18

    Climb (S) 16 Search (Per) 18Press ganged PrideCommand (Fel) 19 Silent Move (Ag) 19

    Common Lore (Int) Speak Language (Int) 21

    Description

    Swim (S) 16

    - Astrographer (Ag) 38

    Concealment (Ag) 19

    Contortionist (Ag) 19

    Deceive (Fel) 19

    Disguise (Fel) 19

    Dodge (Ag) 19

    Evaluate (Int) 21

    Forbidden Lore (Int)

    Gamble (Int) 21

    Inquiry (Fel) 19

    Intimidate (S) 16

    Invocation (WP) 71

    Literacy (Int) 21

    Logic (Int) 21

    Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

    32 45 3 6 8 3 7 1 9Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    Gear and Acquisitions Abilities

    ZealotUnnerving Clarity

    Neat hat, Charm (gold V), Chrono, Gas Mask, 7 gold bars, electro shock colar, 2x exploding, Thebig'un. 20 thrones.

    Psy Rating 2Discipline Focus - TelepathyPsychic Techniques - Astral Telepathy, Compel, Delude

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    aryts XP cost Description Starting Talents

    ic Technique x 3 0 Astropath powers Psy Rating 2

    tened Sense (Sound) 0 Gain +10 to specific awareness tests

    ance (Fear) 0 Gain +10 to resist effects

    f sanctioning 500 Reduces psychic phenomenon

    Traits

    Jealous Freedom

    Archeotech Laspistol

    Soul-bound

    See without eyes

    Elite Advances

    Influence Table

    Academics

    Adeptus Arbites

    Adeptus Astartes


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