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7/30/2019 Tempest 8 Rules Pack FINAL
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FINAL RULES PACK
A
Warhammer
Tournament rules pack
Written and designed by
Isaac Bobo Alexander
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Marauder Games interior- where you'll be playing.
Introduction
Tempest 8 is the latest in a series of tournaments run by
Isaac Bobo Alexander, aiming to take tournaments in theUK to a new level by including a complete weekend
package of gaming, solid rules packs, quality food,
additional side events, accommodation offers, and a wideselection of prizes.
There will be 100 places available for the event. Tickets are
31 and are purchased simply by sending a PayPal payment
[email protected] paying via PayPal please
add 1 to help us counterbalance fees. If wishing to pay via
any other method this can also be arranged, simply drop
the organisers an email [email protected] we
will arrange something.
LocationTempest 8 is being run in co-ordination with the Marauder
Games store and will be held at their grand venue in
Manchester in the United Kingdom. The venue boasts every
facility you think you could need over a gaming weekend,
including food stations, lavatories, enough room for over
100 wargamers, and of course the Marauder Games store
itself for all your new shiny toy needs. The venues address
is:
Marauder Games
Hallam Business Centre, Hallam,Heaviley, Stockport, SK2 6PT
Tempest DiscountNeed some new toys for the upcoming tournament, or
maybe just feeling opportunistic? Our pals at Marauder
have got a constant 20% off RRP on their website, but if you
want to order some new stuff to pick up at our tournament
theyre offering 25% off all you have to do is type in the
discount code Tempest on the Marauder Games webstore
(dont forget to pop by on the actual weekend and pick itup!).
www.maraudergames.co.uk
Meet the organisers!
Isaac Bobo Alexander
Likes: bouncy balls
Weakness: flying objects
Rob Rage Henson
Likes: biscuits
Weakness: Reggae
What We Will Give You- First and foremost, a well-run and highly enjoyable weekend!
- Gaming boards, terrain, and organisation
- Food!
- An evenings entertainment (board games, card games and
other wacky things run at Marauder Games on Saturday
nightmaybe even a drink or two)
- Dice. Included in the cost of your ticket are five (5) custom
16mm Unseen Lerker dice intended as a fun piece of
memorabilia from the event.
- Prizes, including awards for the overall winners, possible round
by round giveaways and spot prizes for spectacular achievements
(or epic failures!).
What YOU Need To Bring
- Your fully painted and based army- At least two legible copies of your army list, written using the
restrictions in this pack
- Any and all rulebooks (including army books) you need
- Any and all templates and dice you need- A tray to carry your models
- A pen/paper and calculator (optional)
- Tape measure
- Super glue (optional)
- Anything else you think you might need
Want to know what our events are like?
Why not check out one of the Event Gazettes
from our previous events:
Tempest Rising Gazette
Tempest Redemption Gazette
mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]://www.maraudergames.co.uk/http://www.maraudergames.co.uk/http://www.google.co.uk/url?sa=t&rct=j&q=tempest%20rising%20event%20gazette&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Funseenlerker.com%2Fwp-content%2Fuploads%2F2010%2F06%2FTempest-Rising-Gazette.pdf&ei=SKhgT7KrH9G0hAeNlfTQBw&usg=AFQjCNHNlBjqCBC6Fm5UGHhttp://www.google.co.uk/url?sa=t&rct=j&q=tempest%20rising%20event%20gazette&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Funseenlerker.com%2Fwp-content%2Fuploads%2F2010%2F06%2FTempest-Rising-Gazette.pdf&ei=SKhgT7KrH9G0hAeNlfTQBw&usg=AFQjCNHNlBjqCBC6Fm5UGHhttp://unseenlerker.com/wp-content/uploads/2011/09/Tempest-IV-Event-Gazette.pdfhttp://unseenlerker.com/wp-content/uploads/2011/09/Tempest-IV-Event-Gazette.pdfhttp://unseenlerker.com/wp-content/uploads/2011/09/Tempest-IV-Event-Gazette.pdfhttp://www.google.co.uk/url?sa=t&rct=j&q=tempest%20rising%20event%20gazette&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Funseenlerker.com%2Fwp-content%2Fuploads%2F2010%2F06%2FTempest-Rising-Gazette.pdf&ei=SKhgT7KrH9G0hAeNlfTQBw&usg=AFQjCNHNlBjqCBC6Fm5UGHhttp://www.maraudergames.co.uk/mailto:[email protected]:[email protected]7/30/2019 Tempest 8 Rules Pack FINAL
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Foodstuffs
Lunch on both days is included with your tournament
ticket. Typically our caterer prepares toasted paninis,
jacket potatoes with a chilli, hot pots, and other things
along those lines. If you have any special dietary
requirements please let us know.
Where to stay
Weve done the hard work for you and scouted out
the local hotels. Flip to the last page of this rules pack
for our Recommended Accommodation.
Other Happenings
In addition to the Warhammer tournament itself, the
venue will be open on the Friday and Saturday nights
for people to play pick-up games. On Saturday night
there will also be a goodly number of amiable folkhanging aboot and playing board and card games, so
please feel free to stick around and join in!
Terrain
All of the terrain for the will be provided by the
organisers; all you have to do is turn up and play!
There will be at least 6 pieces of medium sized terrain
on each table, which will be laid out beforehand and
should not be moved during the tournament. If at any
point you feel a table doesnt look quite right let us
know and we will reorganise it. Its worth mentioningthat all forests will be counted as mysterious terrain
and should be rolled for by the players when entering
them.
List Submission
At Tempest events, there is no need for you to submit
a list before the tournament. However, it is imperative
that you bring with you two legible copies of your
army list one for us to hang onto, and one to have
on hand during your games. All army lists will be
checked for legality during the first round by the
tournament organisers. If your list is found to be
illegal you will forfeit any and all gaming points you
have scored up to that stage.
A Note On Painting
At Tempest events, we expect every participants
army to be painted to at least a tabletop standard
(think of an army you might see in a GW store if still
unsure please ask). This means every model is
painted, every base is based, every movement tray ispresent. Upon presentation of their fully painted
army, each player will be awarded one MILLION
tournament points.
Fancy a drink and a game of cards? Lergy the Lerker will be
hosting a poker game on Saturday night, feel free to join in!
Included with your ticket are 5 custom Unseen Lerker dice.
Not only are they lucky, but theres a new colour for each
event so you can collect the whole set!
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Scenarios & Winning Your GamesThe tournament consists of 6 games, all using the Battleline scenario.
After each game add up Victory Points with your opponent as normal, remembering to add any bonuses for
generals, captured standards, scenario objectives etc. You need at least 300VPs more than your opponent to score a
Win. If the difference is 299VPs or less you have scored a Draw.Tournament points are awarded as follows:
Win 30pts Draw 10pts Loss 1pt
The idea behind this 30/10/1 system is to encourage people to constantly play for the win. Essentially, it is more
beneficial to risk it and win one game and lose two (32pts total) than it is to simply draw three (30pts total).
But wait, theres more!
In addition to the standard 30/10/1 game result, there are an additional +10 bonus points available to each player
depending on whether or not they complete their Secret Mission (regardless of whether or not their opponentcompletes theirs). This is the part where you go ooooooh!. At the start of the tournament you will be given six
Secret Mission cards. Its compulsory for you to use one in each game select one before deployment and lay it
facedown on the table, then bring it up with your results sheet at the end of the round. See the mission details
below:
Got Wood? +10 TPs
To achieve this mission, you must
control more forests at the end of
the game than your opponent. To
control a forest you must simply
have more units in the forest than
your opponent. Characters and
single models never count towards
controlling or contesting this
objective.
If there are no forests on the table,
wed kindly suggest that you have
played the incorrect mission card!
Claim the High Ground +10 TPs
To achieve this mission, you must
control more hills at the end of the
game than your opponent. To
control a hill you must simply have
more units on the hill than your
opponent. Characters and single
models never count towards
controlling or contesting this
objective.
If there are no hills on the table, wed
kindly suggest that you have played
the incorrect mission card!
Kill The Shiny Ones +10 TPs
To achieve this mission, you must
destroy at least 50% of your
opponents combined Special and
Rare units (rounding up in the case
of an odd number). Eg, if your
opponent has 5 Special units and 2
Rare units (7 total) you must destroy
any 4 of them to achieve your
objective. The means and method of
their demise are entirely up to you!
Concentrate All Firepower On The
Super Star Destroyer +10 TPs
To achieve this mission, you must
destroy your opponents most
expensive unit. If its not obvious
which unit this is you may ask, and
they must tell you, though they are
not obliged to reveal any magic
items the unit contains. The location
of characters has no effect on which
is the most expensive unit.
Up The Jaxxie +10 TPs
To achieve this mission, you must
finish the game with 2 units at least
partially in your opponents
deployment zone. Characters, fast
cavalry, scouts and flyers never
count towards achieving this
objective.
Cut Off The Head! +10 TPs
To achieve this mission, you must kill
your opponents general. That is all!
Go get em, tiger!
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The Draw
All the rounds after the first will be seeded using the
Swiss Chess system. PLEASE NOTE that for the first
time we will not be posting the draw online in
advance. There are no grudge matches at this event.
At the beginning of each round, please take 5 minutes
to introduce yourself to your new opponent and
discuss your army and its properties. There is no need
to divulge magic items or any hidden information, but
do ensure your opponent knows about any special
rules.
Awards
At Tempest 8 we will be handing out the following
awards:
- 1st
, 2nd
and 3rd
Best Generals: the players who
performed the best overall in terms of gaming
- Best Sportsman: the player who receives the most
Best Sports votes
- Judges Choice Army: the player who receives the
most judges votes for their army
- Liste Artiste: the player (or players) judged to have
the most unusual, outgoing, themed or experimental
army list. We reward creativity!
- Master Tactician: the player (or players) who
completes the highest number of Secret Missions
- Best Army Generals: highest ranked player from each
race
Some of the shiny prizes that we like to give away at our
events.
.
SELECTING YOUR ARMY All armies will be 2600 points. Ignore the percentage guidelines in the Warhammer rulebook, and instead use the
following points distribution table when writing your army list:
Lords & Heroes (combined total): 750pts maximum
Core: 750pts minimum
Special: 1000pts maximum
Rare: 500pts maximum
Chosen MenWithin each army-specific section below is a short list of units referred to as
Chosen Men. When taken in sizes of 10 or more models these Chosen Men
units receive a complimentary free command group (standard bearer, musician
and champion equivalent) where available. This upgrade is not compulsory and
not all elements of the command must be taken to qualify indiIVdual upgrades
are also free.
*If a different number (eg, 5+) is shown in brackets beside the unit that is the
minimum size needed for free command options this overrides the usual
minimum of 10 models given above.
Check it out, girls
thanks to the crazy
rules pack we got a
free command!
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THAT BIT THAT EVERYONE ELSE LIKES TO CALL COMP
TRICKY STUFF
Special/named characters or named unit champion upgrades
such as the Changeling may not be taken
The following common magic items may not be taken:
Fozzriks Folding Fortress, Crown of Command
A maximum of 12 Power or Dispel dice may be used in any
single phase
No wizard may ever attempt to cast a spell using more than
6 dice
No more than 3 war machines may be taken
No more than 2 of any character type may be taken (ie,
maximum 2 Warlock Engineers, Vampire Lords, Doombulls)
No more than 2 of the same Special choice may be taken
Rare choices may not be duplicated (unless otherwise
stated)
No more than 3 units of flyers, including any flying
characters, may be taken.
For every model in your army with a missile weapon (range
12 and above) you must also include 1 model without a
missile weapon (or with range of less than 12)
No unit in any army may cost more than a total of 400pts
(characters are not included in this total)
No unit in the army may contain more than 40 models
For every model in your army with a missile weapon (range
12 and above) you must also include 1 model without a
missile weapon (or with range of less than 12)
FUN STUFF
Battle Standard Bearers from
all armies may take mundane
equipment as if they were a
normal hero of their type.
Any and all units that have
the option for spears may
take spears for free.
Any and all units that
would normally not count
towards your Core points
(Chaos Hounds, Swarms etc)
DO count!
Each army may nominate a single monster from the
following list to be discounted by 100 points (victory
points are awarded at the amended cost): Giants (all
kinds), Griffons, Hippogriffs, Manticores, Cygors,
Ghorgons, Jabberslythes, Carnosaurs, Sun Dragons,
Dragonmages, Zombie Dragons, Abysmal Terrors, Dragon
Ogre Shaggoths, Daemon Princes, Vermin Lords,
Necrolith Colossus, Arachnarok Spiders, and the first
Stonehorn/Thundertusk if no Mournfang Cavalry are
taken. In addition, the first one of each of these
monsters do not count towards the duplication of Rare
choices (ie, you could have two Giants in your army).
House Rulings
Below are a couple of teensy weensy rules changes that will be in effect at Tempest 8, implemented with the
intention of making the games flow smoother, more logically and more enjoyably for everyone involved.
When both casting and dispelling spells, wizards do not add their magic levels to the dice score rolled Whenever a unit reforms it must endeavour to bring all characters to its front rank. In close combat, you may always elect to attack rank and file models even if you are only in base contact
with characters and command models.
A unit may not enter a building in any turn which it marches or reforms.
Any and all buildings have a maximum capacity of 20 models, regardless of the size or number of floors.Units larger than this may not enter them, though they may assault them as normal.
Units and characters that are fleeing at the end of the game, or have been reduced to equal or below 25%of their starting wounds (Lord level characters need only be reduced to 1 wound remaining) give away halfof their total 8ctory points, not including bonuses
Victory points are awarded separately for characters and their mounts All area terrain (including forests, water features, fields, and rocky areas, but NOT hills or open ground)
should be treated as Dangerous Terrain and require tests for all units when entered. The only times unitsdo not take tests are if they are Ethereal, making a normal move (ie, not marching, fleeing, etc.),reforming, or have the appropriate Strider special rule.
Before the game, Wood Elf players are allowed to decide which kind of mysterious wood each forest ontheir table is (each forest may be a different type). It may be worth writing down next to each piece toavoid forgetting. In the case of Wood Elves vs Wood Elves each player may choose what kind their free
wood is, and the rest remains mysterious as normal. Finally, a fun one. Units with the Thunderstomp special rule are allowed to perform a single Stomp against
anything larger than infantry but smaller than themselves. Kick em in the face!
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ARMY SPECIFIC RESTRICTIONSBeastmen Ignore Tricky Stuff restrictions
The Herdstone Shard may not be taken
May take up to 1000pts in characters
Centigors count as Core units, and are
Fast Cavalry If a Doombull is taken, Minotaurs
become a Core choice
Chaos Hounds may take either their
armour or poison upgrade for free
May duplicate Rare choices
Chosen Men: Ungor Herd, Centigor (5+),
Minotaurs (3+)
Bretonnia May take up to 1000pts in characters
May take a total of 3 Paladins (inc BSB)
Banner of the Lady does not negate a
units Steadfast-ness
Chosen Men: Men at Arms, Peasant
Archers, Questing Knights (5+)
Daemons of Chaos Icon of Despair, Siren Song, Icon of
Endless War may not be taken
Daemonic Gifts may not be duplicated
All Core units are 0-2 each
Chosen Men: Seekers of Slaanesh (5+),
Bloodcrushers (3+)
Dark Elves Pendant of Khaeleth, the Sacrificial
Dagger may not be taken
May take a maximum of 1 terror causer
(Manticores excepted)
Assassins do not count towards any
categorys points total No more than 10 Shades total may be
taken in your army
May not include more than 30 Repeater
Crossbows in the army
Chosen Men: Executioners
Dwarfs Dwarfs retain their innate +2 to dispel
ability
A single Spellbreaker Rune may be taken
by a non-Slayer character.
A Dragon Slayer may take BSB upgrade
For each Daemon Slayer in your army,
you may take a single unit of Troll Slayers
as Core
Slayers (all kinds) have magic tattoos that
grant them a 6+ ward save and MR(1)
If the Anvil of Doom is taken, Cannons
and Grudge Throwers each become 0-1
Gyrocopters and the Anvil of Doom do
not count towards your total number of
war machines
Bolt Throwers only count as 0.5 war
machines each when counting towards
your maximum number of war machines
Chosen Men: Dwarf Warriors (not
Longbeards), Ironbreakers, Troll Slayers
(receive 25% of their models as free Giant
Slayers!)
Dwarf of Chaos (Tamurkhan) Chaos Dwarf Daemon Engines, inc
Hellcannons, each count as a war machine
for selection purposes
A roll of 6 always wounds, regardless of
modifiers
The Chalice of Darkness must be used
either before or after a spell is cast.
Empire
The Steam Tank counts as 1 war machinetowards your armys total
Demigryph Knights and Reiksguard
Knights are 0-2 units total per army
Mortars only count as 0.5 war machines
each
Chosen Men: Swordsmen, Spearmen,
Free Company
High Elves Book of Hoeth, Banner of Sorcery may
not be taken
May duplicate Rare choices
Lothern Seaguard get shields for free
The following units count as Core
choices: Silver Helms, Ellyrian Reavers,
Shadow Warriors, Tiranoc Chariots
Silver Helm units may take a magic
banner worth up to 25pts
Chosen Men: Lothern Seaguard, Silver
Helms (5+), Ellyrian Reavers (5+), Shadow
Warriors (5+)
Lizardmen A Slann may only take one Discipline of
the Old Ones. Also the following items may
not be taken on a Slann: Cupped Hands of
the Old Ones, Focused Rumination!),
Cupped Hands of the Old Ones, or Bane
Head.
No more than 10 Chameleon Skinks total
may be taken in your army
Skinks units including Kroxigor count as
non-shooting models for the purposes of
restrictions
Chosen Men: Temple Guard when not
including a Slann, Saurus Cavalry (5+),
Kroxigor (3+)
Ogre KingdomsThe Greedy Fists special effect only
works in close combat
Dispel Scroll and Hellheart may not be
taken in the same army
Chosen Men: Gnoblars, Yhetees (3+)
Orcs and Goblins Goblins and Night Goblins do not have a
maximum unit size (400pt limit still applies)
Speak Chukkas count as 0.5 war
machines each
May duplicate Rare choices
Chosen Men: Common Goblins, Orc Boar
Boyz (5+), Savage Orc Boar Boyz (5+), Wolf
Riders (5+), Spider Riders (5+)
Skaven The Doom Rocket uses the small (3)
blast template, not the large one
Slave units are 0-1 per Clanrat,
Stormvermin or Giant Rat unit, proIVded
the aforementioned unit contains at least
20 models
Night Runner units have Poisoned Attacks
(close combat only) and may take a free
Warp Grinder upgrade
No more than 10 Gutter Runners total
may be taken in your army
Chosen Men: Stormvermin, Night
Runners, Rat Ogres (3+, receive a free
Masterbred)
Tomb Kings The Mighty Scrolls of Incantation may notbe taken
A maximum of 2 Sphinxes (any kind) may
be included
May duplicate Rare choices
Chosen Men: Skeletons without bows,
Skeleton Heavy Cavalry (5+), Skeleton Light
Cavalry (5+), Ushabti (3+)
Vampire CountsThe Black Periapt may not be taken.
Magic levels are not added for the
purposes of total casting values, but are
added when determining the total number
of raised models for spells.
You may include a maximum of 3
Ethereal units/characters in your army.
Warriors of Chaos Infernal Puppet, Favour of the Gods may
not be taken
Chaos Hounds may take either their
armour or poison upgrade for free
Forsaken count as a Core choice, are
Skirmishers, and count as having all four
Marks of Chaos!!
Marauders without flails or great
weapons may take a free Mark of Chaos
Chosen Men: Marauder Horsemen (5+),
Marauders without flails or great weapons,
Dragon Ogres (3+), Chaos Ogres (3+)
Wood Elves Ignore the 1:1 shooting cap, but may not
have more Glade Guard than non-shooting
models.
Glamourweave characters are not forced
to buy a mount and may remain on foot
instead. They may still only join Forest
Spirit units
Spellsingers may take the Lore of Beasts
Battle Standard bearers retain their
bows, and may still take a Kindred
Wood Elves may duplicate Rare units
Eternal Guard are always considered a
Core choice, and have a 5+ ward save(Eternal Guard receive this ward also)
Wardancers (and Wardancer characters)
count as using ALL of their dances in every
close combat phase. The effects are
cumulative
Treemen are 250pts, and may take a
25pt Spite for free
Waywatchers may Scout up to 6 from
the enemy instead of 12. Theyre extra
sneaky! They may never declare a charge
on the first turn.
Wood Elves never lose their Steadfast
ability due to the presence of a forest.
Chosen Men: Eternal Guard, Dryads,Glade Riders (5+), Treekin (3+)
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Win A Sword!The Best General overall at our events always wins a very special prize usually a sword! Below you can see some
pictures of the terrifying individuals weve given these trophies to in the past.
At Tempest 8, the Sword Award will go to the 1st
place getter, rewarding great generalship under our unusual
restrictions.
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Recommended Accommodation Britannia Hotel
Dialstone Lane, Offerton
Stockport, Cheshire SK2 6AG
0871 222 0014
http://www.britanniahotels.comDiscount Code to quote "Games".
Prices:
2 person room: 40/night inc. breakfast
3 person room: 55/night inc. breakfast
Premier Inn South Stockport (2 minute walk from venue)73 Buxton Road, HeaIVley,
Stockport, Cheshire SK2 6NB
0871 527 9042
http://www.premierinn.com
Discount code to quote: "Marauder Games"
Prices: (2 person rooms only):
1 night only: 60/night
2+ nights: 45/night
No breakfast included...
Copper Beech Guest House(recommended, very friendly staff)198 Buxton Rd
Stockport SK2 7AE
0161 456 1183
Prices:
http://www.copperbeechguesthouse.co.uk/tarriff.htm
Alma Lodge149 Buxton Rd
Stockport, Cheshire SK2 6EL
0161 483 4431
Prices:
Internet-only special available athttp://www.almalodgehotel.com
1 person room: 47/night
2 person room: 60/night
Both include breakfast
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