+ All Categories
Home > Documents > Tempest 8 Rules Pack FINAL

Tempest 8 Rules Pack FINAL

Date post: 14-Apr-2018
Category:
Upload: dabarker3825869347
View: 216 times
Download: 0 times
Share this document with a friend

of 9

Transcript
  • 7/30/2019 Tempest 8 Rules Pack FINAL

    1/9

    FINAL RULES PACK

    A

    Warhammer

    Tournament rules pack

    Written and designed by

    Isaac Bobo Alexander

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    2/9

    FINAL RULES PACK

    Marauder Games interior- where you'll be playing.

    Introduction

    Tempest 8 is the latest in a series of tournaments run by

    Isaac Bobo Alexander, aiming to take tournaments in theUK to a new level by including a complete weekend

    package of gaming, solid rules packs, quality food,

    additional side events, accommodation offers, and a wideselection of prizes.

    There will be 100 places available for the event. Tickets are

    31 and are purchased simply by sending a PayPal payment

    [email protected] paying via PayPal please

    add 1 to help us counterbalance fees. If wishing to pay via

    any other method this can also be arranged, simply drop

    the organisers an email [email protected] we

    will arrange something.

    LocationTempest 8 is being run in co-ordination with the Marauder

    Games store and will be held at their grand venue in

    Manchester in the United Kingdom. The venue boasts every

    facility you think you could need over a gaming weekend,

    including food stations, lavatories, enough room for over

    100 wargamers, and of course the Marauder Games store

    itself for all your new shiny toy needs. The venues address

    is:

    Marauder Games

    Hallam Business Centre, Hallam,Heaviley, Stockport, SK2 6PT

    Tempest DiscountNeed some new toys for the upcoming tournament, or

    maybe just feeling opportunistic? Our pals at Marauder

    have got a constant 20% off RRP on their website, but if you

    want to order some new stuff to pick up at our tournament

    theyre offering 25% off all you have to do is type in the

    discount code Tempest on the Marauder Games webstore

    (dont forget to pop by on the actual weekend and pick itup!).

    www.maraudergames.co.uk

    Meet the organisers!

    Isaac Bobo Alexander

    Likes: bouncy balls

    Weakness: flying objects

    Rob Rage Henson

    Likes: biscuits

    Weakness: Reggae

    What We Will Give You- First and foremost, a well-run and highly enjoyable weekend!

    - Gaming boards, terrain, and organisation

    - Food!

    - An evenings entertainment (board games, card games and

    other wacky things run at Marauder Games on Saturday

    nightmaybe even a drink or two)

    - Dice. Included in the cost of your ticket are five (5) custom

    16mm Unseen Lerker dice intended as a fun piece of

    memorabilia from the event.

    - Prizes, including awards for the overall winners, possible round

    by round giveaways and spot prizes for spectacular achievements

    (or epic failures!).

    What YOU Need To Bring

    - Your fully painted and based army- At least two legible copies of your army list, written using the

    restrictions in this pack

    - Any and all rulebooks (including army books) you need

    - Any and all templates and dice you need- A tray to carry your models

    - A pen/paper and calculator (optional)

    - Tape measure

    - Super glue (optional)

    - Anything else you think you might need

    Want to know what our events are like?

    Why not check out one of the Event Gazettes

    from our previous events:

    Tempest Rising Gazette

    Tempest Redemption Gazette

    mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]://www.maraudergames.co.uk/http://www.maraudergames.co.uk/http://www.google.co.uk/url?sa=t&rct=j&q=tempest%20rising%20event%20gazette&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Funseenlerker.com%2Fwp-content%2Fuploads%2F2010%2F06%2FTempest-Rising-Gazette.pdf&ei=SKhgT7KrH9G0hAeNlfTQBw&usg=AFQjCNHNlBjqCBC6Fm5UGHhttp://www.google.co.uk/url?sa=t&rct=j&q=tempest%20rising%20event%20gazette&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Funseenlerker.com%2Fwp-content%2Fuploads%2F2010%2F06%2FTempest-Rising-Gazette.pdf&ei=SKhgT7KrH9G0hAeNlfTQBw&usg=AFQjCNHNlBjqCBC6Fm5UGHhttp://unseenlerker.com/wp-content/uploads/2011/09/Tempest-IV-Event-Gazette.pdfhttp://unseenlerker.com/wp-content/uploads/2011/09/Tempest-IV-Event-Gazette.pdfhttp://unseenlerker.com/wp-content/uploads/2011/09/Tempest-IV-Event-Gazette.pdfhttp://www.google.co.uk/url?sa=t&rct=j&q=tempest%20rising%20event%20gazette&source=web&cd=1&ved=0CCQQFjAA&url=http%3A%2F%2Funseenlerker.com%2Fwp-content%2Fuploads%2F2010%2F06%2FTempest-Rising-Gazette.pdf&ei=SKhgT7KrH9G0hAeNlfTQBw&usg=AFQjCNHNlBjqCBC6Fm5UGHhttp://www.maraudergames.co.uk/mailto:[email protected]:[email protected]
  • 7/30/2019 Tempest 8 Rules Pack FINAL

    3/9

    FINAL RULES PACK

    Foodstuffs

    Lunch on both days is included with your tournament

    ticket. Typically our caterer prepares toasted paninis,

    jacket potatoes with a chilli, hot pots, and other things

    along those lines. If you have any special dietary

    requirements please let us know.

    Where to stay

    Weve done the hard work for you and scouted out

    the local hotels. Flip to the last page of this rules pack

    for our Recommended Accommodation.

    Other Happenings

    In addition to the Warhammer tournament itself, the

    venue will be open on the Friday and Saturday nights

    for people to play pick-up games. On Saturday night

    there will also be a goodly number of amiable folkhanging aboot and playing board and card games, so

    please feel free to stick around and join in!

    Terrain

    All of the terrain for the will be provided by the

    organisers; all you have to do is turn up and play!

    There will be at least 6 pieces of medium sized terrain

    on each table, which will be laid out beforehand and

    should not be moved during the tournament. If at any

    point you feel a table doesnt look quite right let us

    know and we will reorganise it. Its worth mentioningthat all forests will be counted as mysterious terrain

    and should be rolled for by the players when entering

    them.

    List Submission

    At Tempest events, there is no need for you to submit

    a list before the tournament. However, it is imperative

    that you bring with you two legible copies of your

    army list one for us to hang onto, and one to have

    on hand during your games. All army lists will be

    checked for legality during the first round by the

    tournament organisers. If your list is found to be

    illegal you will forfeit any and all gaming points you

    have scored up to that stage.

    A Note On Painting

    At Tempest events, we expect every participants

    army to be painted to at least a tabletop standard

    (think of an army you might see in a GW store if still

    unsure please ask). This means every model is

    painted, every base is based, every movement tray ispresent. Upon presentation of their fully painted

    army, each player will be awarded one MILLION

    tournament points.

    Fancy a drink and a game of cards? Lergy the Lerker will be

    hosting a poker game on Saturday night, feel free to join in!

    Included with your ticket are 5 custom Unseen Lerker dice.

    Not only are they lucky, but theres a new colour for each

    event so you can collect the whole set!

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    4/9

    FINAL RULES PACK

    Scenarios & Winning Your GamesThe tournament consists of 6 games, all using the Battleline scenario.

    After each game add up Victory Points with your opponent as normal, remembering to add any bonuses for

    generals, captured standards, scenario objectives etc. You need at least 300VPs more than your opponent to score a

    Win. If the difference is 299VPs or less you have scored a Draw.Tournament points are awarded as follows:

    Win 30pts Draw 10pts Loss 1pt

    The idea behind this 30/10/1 system is to encourage people to constantly play for the win. Essentially, it is more

    beneficial to risk it and win one game and lose two (32pts total) than it is to simply draw three (30pts total).

    But wait, theres more!

    In addition to the standard 30/10/1 game result, there are an additional +10 bonus points available to each player

    depending on whether or not they complete their Secret Mission (regardless of whether or not their opponentcompletes theirs). This is the part where you go ooooooh!. At the start of the tournament you will be given six

    Secret Mission cards. Its compulsory for you to use one in each game select one before deployment and lay it

    facedown on the table, then bring it up with your results sheet at the end of the round. See the mission details

    below:

    Got Wood? +10 TPs

    To achieve this mission, you must

    control more forests at the end of

    the game than your opponent. To

    control a forest you must simply

    have more units in the forest than

    your opponent. Characters and

    single models never count towards

    controlling or contesting this

    objective.

    If there are no forests on the table,

    wed kindly suggest that you have

    played the incorrect mission card!

    Claim the High Ground +10 TPs

    To achieve this mission, you must

    control more hills at the end of the

    game than your opponent. To

    control a hill you must simply have

    more units on the hill than your

    opponent. Characters and single

    models never count towards

    controlling or contesting this

    objective.

    If there are no hills on the table, wed

    kindly suggest that you have played

    the incorrect mission card!

    Kill The Shiny Ones +10 TPs

    To achieve this mission, you must

    destroy at least 50% of your

    opponents combined Special and

    Rare units (rounding up in the case

    of an odd number). Eg, if your

    opponent has 5 Special units and 2

    Rare units (7 total) you must destroy

    any 4 of them to achieve your

    objective. The means and method of

    their demise are entirely up to you!

    Concentrate All Firepower On The

    Super Star Destroyer +10 TPs

    To achieve this mission, you must

    destroy your opponents most

    expensive unit. If its not obvious

    which unit this is you may ask, and

    they must tell you, though they are

    not obliged to reveal any magic

    items the unit contains. The location

    of characters has no effect on which

    is the most expensive unit.

    Up The Jaxxie +10 TPs

    To achieve this mission, you must

    finish the game with 2 units at least

    partially in your opponents

    deployment zone. Characters, fast

    cavalry, scouts and flyers never

    count towards achieving this

    objective.

    Cut Off The Head! +10 TPs

    To achieve this mission, you must kill

    your opponents general. That is all!

    Go get em, tiger!

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    5/9

    FINAL RULES PACK

    The Draw

    All the rounds after the first will be seeded using the

    Swiss Chess system. PLEASE NOTE that for the first

    time we will not be posting the draw online in

    advance. There are no grudge matches at this event.

    At the beginning of each round, please take 5 minutes

    to introduce yourself to your new opponent and

    discuss your army and its properties. There is no need

    to divulge magic items or any hidden information, but

    do ensure your opponent knows about any special

    rules.

    Awards

    At Tempest 8 we will be handing out the following

    awards:

    - 1st

    , 2nd

    and 3rd

    Best Generals: the players who

    performed the best overall in terms of gaming

    - Best Sportsman: the player who receives the most

    Best Sports votes

    - Judges Choice Army: the player who receives the

    most judges votes for their army

    - Liste Artiste: the player (or players) judged to have

    the most unusual, outgoing, themed or experimental

    army list. We reward creativity!

    - Master Tactician: the player (or players) who

    completes the highest number of Secret Missions

    - Best Army Generals: highest ranked player from each

    race

    Some of the shiny prizes that we like to give away at our

    events.

    .

    SELECTING YOUR ARMY All armies will be 2600 points. Ignore the percentage guidelines in the Warhammer rulebook, and instead use the

    following points distribution table when writing your army list:

    Lords & Heroes (combined total): 750pts maximum

    Core: 750pts minimum

    Special: 1000pts maximum

    Rare: 500pts maximum

    Chosen MenWithin each army-specific section below is a short list of units referred to as

    Chosen Men. When taken in sizes of 10 or more models these Chosen Men

    units receive a complimentary free command group (standard bearer, musician

    and champion equivalent) where available. This upgrade is not compulsory and

    not all elements of the command must be taken to qualify indiIVdual upgrades

    are also free.

    *If a different number (eg, 5+) is shown in brackets beside the unit that is the

    minimum size needed for free command options this overrides the usual

    minimum of 10 models given above.

    Check it out, girls

    thanks to the crazy

    rules pack we got a

    free command!

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    6/9

    FINAL RULES PACK

    THAT BIT THAT EVERYONE ELSE LIKES TO CALL COMP

    TRICKY STUFF

    Special/named characters or named unit champion upgrades

    such as the Changeling may not be taken

    The following common magic items may not be taken:

    Fozzriks Folding Fortress, Crown of Command

    A maximum of 12 Power or Dispel dice may be used in any

    single phase

    No wizard may ever attempt to cast a spell using more than

    6 dice

    No more than 3 war machines may be taken

    No more than 2 of any character type may be taken (ie,

    maximum 2 Warlock Engineers, Vampire Lords, Doombulls)

    No more than 2 of the same Special choice may be taken

    Rare choices may not be duplicated (unless otherwise

    stated)

    No more than 3 units of flyers, including any flying

    characters, may be taken.

    For every model in your army with a missile weapon (range

    12 and above) you must also include 1 model without a

    missile weapon (or with range of less than 12)

    No unit in any army may cost more than a total of 400pts

    (characters are not included in this total)

    No unit in the army may contain more than 40 models

    For every model in your army with a missile weapon (range

    12 and above) you must also include 1 model without a

    missile weapon (or with range of less than 12)

    FUN STUFF

    Battle Standard Bearers from

    all armies may take mundane

    equipment as if they were a

    normal hero of their type.

    Any and all units that have

    the option for spears may

    take spears for free.

    Any and all units that

    would normally not count

    towards your Core points

    (Chaos Hounds, Swarms etc)

    DO count!

    Each army may nominate a single monster from the

    following list to be discounted by 100 points (victory

    points are awarded at the amended cost): Giants (all

    kinds), Griffons, Hippogriffs, Manticores, Cygors,

    Ghorgons, Jabberslythes, Carnosaurs, Sun Dragons,

    Dragonmages, Zombie Dragons, Abysmal Terrors, Dragon

    Ogre Shaggoths, Daemon Princes, Vermin Lords,

    Necrolith Colossus, Arachnarok Spiders, and the first

    Stonehorn/Thundertusk if no Mournfang Cavalry are

    taken. In addition, the first one of each of these

    monsters do not count towards the duplication of Rare

    choices (ie, you could have two Giants in your army).

    House Rulings

    Below are a couple of teensy weensy rules changes that will be in effect at Tempest 8, implemented with the

    intention of making the games flow smoother, more logically and more enjoyably for everyone involved.

    When both casting and dispelling spells, wizards do not add their magic levels to the dice score rolled Whenever a unit reforms it must endeavour to bring all characters to its front rank. In close combat, you may always elect to attack rank and file models even if you are only in base contact

    with characters and command models.

    A unit may not enter a building in any turn which it marches or reforms.

    Any and all buildings have a maximum capacity of 20 models, regardless of the size or number of floors.Units larger than this may not enter them, though they may assault them as normal.

    Units and characters that are fleeing at the end of the game, or have been reduced to equal or below 25%of their starting wounds (Lord level characters need only be reduced to 1 wound remaining) give away halfof their total 8ctory points, not including bonuses

    Victory points are awarded separately for characters and their mounts All area terrain (including forests, water features, fields, and rocky areas, but NOT hills or open ground)

    should be treated as Dangerous Terrain and require tests for all units when entered. The only times unitsdo not take tests are if they are Ethereal, making a normal move (ie, not marching, fleeing, etc.),reforming, or have the appropriate Strider special rule.

    Before the game, Wood Elf players are allowed to decide which kind of mysterious wood each forest ontheir table is (each forest may be a different type). It may be worth writing down next to each piece toavoid forgetting. In the case of Wood Elves vs Wood Elves each player may choose what kind their free

    wood is, and the rest remains mysterious as normal. Finally, a fun one. Units with the Thunderstomp special rule are allowed to perform a single Stomp against

    anything larger than infantry but smaller than themselves. Kick em in the face!

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    7/9

    FINAL RULES PACK

    ARMY SPECIFIC RESTRICTIONSBeastmen Ignore Tricky Stuff restrictions

    The Herdstone Shard may not be taken

    May take up to 1000pts in characters

    Centigors count as Core units, and are

    Fast Cavalry If a Doombull is taken, Minotaurs

    become a Core choice

    Chaos Hounds may take either their

    armour or poison upgrade for free

    May duplicate Rare choices

    Chosen Men: Ungor Herd, Centigor (5+),

    Minotaurs (3+)

    Bretonnia May take up to 1000pts in characters

    May take a total of 3 Paladins (inc BSB)

    Banner of the Lady does not negate a

    units Steadfast-ness

    Chosen Men: Men at Arms, Peasant

    Archers, Questing Knights (5+)

    Daemons of Chaos Icon of Despair, Siren Song, Icon of

    Endless War may not be taken

    Daemonic Gifts may not be duplicated

    All Core units are 0-2 each

    Chosen Men: Seekers of Slaanesh (5+),

    Bloodcrushers (3+)

    Dark Elves Pendant of Khaeleth, the Sacrificial

    Dagger may not be taken

    May take a maximum of 1 terror causer

    (Manticores excepted)

    Assassins do not count towards any

    categorys points total No more than 10 Shades total may be

    taken in your army

    May not include more than 30 Repeater

    Crossbows in the army

    Chosen Men: Executioners

    Dwarfs Dwarfs retain their innate +2 to dispel

    ability

    A single Spellbreaker Rune may be taken

    by a non-Slayer character.

    A Dragon Slayer may take BSB upgrade

    For each Daemon Slayer in your army,

    you may take a single unit of Troll Slayers

    as Core

    Slayers (all kinds) have magic tattoos that

    grant them a 6+ ward save and MR(1)

    If the Anvil of Doom is taken, Cannons

    and Grudge Throwers each become 0-1

    Gyrocopters and the Anvil of Doom do

    not count towards your total number of

    war machines

    Bolt Throwers only count as 0.5 war

    machines each when counting towards

    your maximum number of war machines

    Chosen Men: Dwarf Warriors (not

    Longbeards), Ironbreakers, Troll Slayers

    (receive 25% of their models as free Giant

    Slayers!)

    Dwarf of Chaos (Tamurkhan) Chaos Dwarf Daemon Engines, inc

    Hellcannons, each count as a war machine

    for selection purposes

    A roll of 6 always wounds, regardless of

    modifiers

    The Chalice of Darkness must be used

    either before or after a spell is cast.

    Empire

    The Steam Tank counts as 1 war machinetowards your armys total

    Demigryph Knights and Reiksguard

    Knights are 0-2 units total per army

    Mortars only count as 0.5 war machines

    each

    Chosen Men: Swordsmen, Spearmen,

    Free Company

    High Elves Book of Hoeth, Banner of Sorcery may

    not be taken

    May duplicate Rare choices

    Lothern Seaguard get shields for free

    The following units count as Core

    choices: Silver Helms, Ellyrian Reavers,

    Shadow Warriors, Tiranoc Chariots

    Silver Helm units may take a magic

    banner worth up to 25pts

    Chosen Men: Lothern Seaguard, Silver

    Helms (5+), Ellyrian Reavers (5+), Shadow

    Warriors (5+)

    Lizardmen A Slann may only take one Discipline of

    the Old Ones. Also the following items may

    not be taken on a Slann: Cupped Hands of

    the Old Ones, Focused Rumination!),

    Cupped Hands of the Old Ones, or Bane

    Head.

    No more than 10 Chameleon Skinks total

    may be taken in your army

    Skinks units including Kroxigor count as

    non-shooting models for the purposes of

    restrictions

    Chosen Men: Temple Guard when not

    including a Slann, Saurus Cavalry (5+),

    Kroxigor (3+)

    Ogre KingdomsThe Greedy Fists special effect only

    works in close combat

    Dispel Scroll and Hellheart may not be

    taken in the same army

    Chosen Men: Gnoblars, Yhetees (3+)

    Orcs and Goblins Goblins and Night Goblins do not have a

    maximum unit size (400pt limit still applies)

    Speak Chukkas count as 0.5 war

    machines each

    May duplicate Rare choices

    Chosen Men: Common Goblins, Orc Boar

    Boyz (5+), Savage Orc Boar Boyz (5+), Wolf

    Riders (5+), Spider Riders (5+)

    Skaven The Doom Rocket uses the small (3)

    blast template, not the large one

    Slave units are 0-1 per Clanrat,

    Stormvermin or Giant Rat unit, proIVded

    the aforementioned unit contains at least

    20 models

    Night Runner units have Poisoned Attacks

    (close combat only) and may take a free

    Warp Grinder upgrade

    No more than 10 Gutter Runners total

    may be taken in your army

    Chosen Men: Stormvermin, Night

    Runners, Rat Ogres (3+, receive a free

    Masterbred)

    Tomb Kings The Mighty Scrolls of Incantation may notbe taken

    A maximum of 2 Sphinxes (any kind) may

    be included

    May duplicate Rare choices

    Chosen Men: Skeletons without bows,

    Skeleton Heavy Cavalry (5+), Skeleton Light

    Cavalry (5+), Ushabti (3+)

    Vampire CountsThe Black Periapt may not be taken.

    Magic levels are not added for the

    purposes of total casting values, but are

    added when determining the total number

    of raised models for spells.

    You may include a maximum of 3

    Ethereal units/characters in your army.

    Warriors of Chaos Infernal Puppet, Favour of the Gods may

    not be taken

    Chaos Hounds may take either their

    armour or poison upgrade for free

    Forsaken count as a Core choice, are

    Skirmishers, and count as having all four

    Marks of Chaos!!

    Marauders without flails or great

    weapons may take a free Mark of Chaos

    Chosen Men: Marauder Horsemen (5+),

    Marauders without flails or great weapons,

    Dragon Ogres (3+), Chaos Ogres (3+)

    Wood Elves Ignore the 1:1 shooting cap, but may not

    have more Glade Guard than non-shooting

    models.

    Glamourweave characters are not forced

    to buy a mount and may remain on foot

    instead. They may still only join Forest

    Spirit units

    Spellsingers may take the Lore of Beasts

    Battle Standard bearers retain their

    bows, and may still take a Kindred

    Wood Elves may duplicate Rare units

    Eternal Guard are always considered a

    Core choice, and have a 5+ ward save(Eternal Guard receive this ward also)

    Wardancers (and Wardancer characters)

    count as using ALL of their dances in every

    close combat phase. The effects are

    cumulative

    Treemen are 250pts, and may take a

    25pt Spite for free

    Waywatchers may Scout up to 6 from

    the enemy instead of 12. Theyre extra

    sneaky! They may never declare a charge

    on the first turn.

    Wood Elves never lose their Steadfast

    ability due to the presence of a forest.

    Chosen Men: Eternal Guard, Dryads,Glade Riders (5+), Treekin (3+)

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    8/9

    FINAL RULES PACK

    Win A Sword!The Best General overall at our events always wins a very special prize usually a sword! Below you can see some

    pictures of the terrifying individuals weve given these trophies to in the past.

    At Tempest 8, the Sword Award will go to the 1st

    place getter, rewarding great generalship under our unusual

    restrictions.

  • 7/30/2019 Tempest 8 Rules Pack FINAL

    9/9

    FINAL RULES PACK

    Recommended Accommodation Britannia Hotel

    Dialstone Lane, Offerton

    Stockport, Cheshire SK2 6AG

    0871 222 0014

    http://www.britanniahotels.comDiscount Code to quote "Games".

    Prices:

    2 person room: 40/night inc. breakfast

    3 person room: 55/night inc. breakfast

    Premier Inn South Stockport (2 minute walk from venue)73 Buxton Road, HeaIVley,

    Stockport, Cheshire SK2 6NB

    0871 527 9042

    http://www.premierinn.com

    Discount code to quote: "Marauder Games"

    Prices: (2 person rooms only):

    1 night only: 60/night

    2+ nights: 45/night

    No breakfast included...

    Copper Beech Guest House(recommended, very friendly staff)198 Buxton Rd

    Stockport SK2 7AE

    0161 456 1183

    Prices:

    http://www.copperbeechguesthouse.co.uk/tarriff.htm

    Alma Lodge149 Buxton Rd

    Stockport, Cheshire SK2 6EL

    0161 483 4431

    Prices:

    Internet-only special available athttp://www.almalodgehotel.com

    1 person room: 47/night

    2 person room: 60/night

    Both include breakfast

    http://www.britanniahotels.com/http://www.britanniahotels.com/http://www.premierinn.com/http://www.premierinn.com/http://www.copperbeechguesthouse.co.uk/tarriff.htmhttp://www.copperbeechguesthouse.co.uk/tarriff.htmhttp://www.almalodgehotel.com/http://www.almalodgehotel.com/http://www.almalodgehotel.com/http://www.almalodgehotel.com/http://www.copperbeechguesthouse.co.uk/tarriff.htmhttp://www.premierinn.com/http://www.britanniahotels.com/

Recommended