DRAFT
Curriculum 2018/19
Year 2
Term 1– Beast Quest
Term 2– BANG!
Term 3– SOS; Save Our Seas
Term 4– London’s Burn-ing
Term 5 Term 6
Geography
Use basic geographical vocab-ulary o refer to key physical features. (Including human features) Using simple compass direc-tions and locational and di-rectional language to de-scribe the location of features and routes on a map Sorting Geographical Features, labelling maps and creating own map.
Use world maps, atlases and
globes to identify the unit-
ed Kingdom and it’s coun-
tries, as well as the coun-
tries, continents and oceans
studied.
Name oceans
Litter pick
Use aerial photographs and
plan perspectives to rec-
ognise landmarks and
basic human and physical
features.
Devise a simple map.
Use basic vocabulary to refer
to key human features.
Name, locate and identify
characteristics of the four
countries and capital
cities of the UK and its
surrounding sea
Maps of London
Create a model village
Comparing cities
Use simple compass directions
and locational and direction-
al language to describe the
location of features and
routes on a map.
Weather patterns?
How would you survive in …
Orienteering using compass direc-
tions
History
Events beyond living memory that are sig-
nificant nationally or
globally. * To find out
about historical
events, people and
places.
Story of the Bonfire plot
and Guy Fawkes
(drama)
Changes within living memory.
Compare pictures of beaches old
and new and compare in
regards to pollution.
To find out about historical
events, people and plac-
es.
Events beyond living memory
that are significant na-
tionally or globally.
GFOL Workshop
Timelines
Compare London
Compare fire Equipment
DRAFT Science
Identify and compare the suitability of a variety of everyday materials for partic-ular uses.
Experiments to test the suita-bility of materials (Best mate-rial for a mermaids Tail, Best material for a shield)
Describe how animals obtain their food from plants and other animals, using the idea of a simple food chain and identify and name different sources of food.
Identify and name a variety of plants and animals in their habitats, including microhabi-tats.
Identify that most living things live in habitats to which they are suited and describe how different habi-tats provide for the basic needs of different kinds of animals and plants and how they depend on each other.
Habitats bug hunt
Food chains
Adaptability of animals.
Observing closely using sim-ple equipment.
Performing simple test
Ask their own questions about what they notice
Using their observations and ideas to suggest answers to questions.
Asking simple questions and recognising they can be an-swered in different ways.
Name and locate parts of the human body and describe the importance of exercise, a balanced diet and hygiene for humans
Use different types of scien-tific enquiry ogether and record data using simple equipment to answer ques-tions.
Exploding Pillow Experie-ments
Lava Lamp experiments
Elephant Toothpaste Exper-iments.
Explore and compare the differ-
ences between things that
are living, dead and things
that have never been alive.
Identify and compare the suita-
bility of a variety of every-
day materials.
Find out and describe the basic
needs of animals, including
humans for survival.
Sorting Materials for recycling
and litter pick/beach clean
Suitability of materials when
designing clothes
Observe and describe how seeds and bulbs grow into mature plants
Find out and describe how plants need water, light and a suitable temperature to stay healthy.
Growing plants for food.
Habitats for survival—looking at adaptations of animals e.g. desert, rainforest.
Term 1
Term 2 Term 3 Term 4 Term 5 Term 6
DRAFT
Term 1
Term 2 Term 3 Term 4 Term 5 Term 6
Art To use a range of materials creatively to design and
make product
Created Collage shields
Develop a wide range of art
and design techniques in
using colour, pattern,
texture, line, shape,
form and space.
Creating maps using stain
effect.
Painted landscape with col-
our wash.
Line drawing illustrations
taking inspiration from
the book.
Learn about the work of a
range of artists, describ-
ing the similarities and
differences between
different practices and
disciplines and making
links to their own work.
Compare illustrations by
Quentin Blake and Roger
Hargreaves.
Collage Good and Bad char-
acters from their own
story.
Develop a wide range of art
and design techniques in
using colour, pattern,
texture, line, shape,
form and space.
Firework Painting
Learn about the work of a
range of artists, describing
the similarities and differ-
ences between different
practices and disciplines
and making links to their
own work.
To use drawing, painting and
sculpture to develop and
share their ideas and expe-
riences and imagination.
Develop a wide range of art and
design techniques in using
colour, pattern, texture,
line, shape, form and space.
Scrap Art Compare Andy Goldsworthy with a leading Scrap artist. Bournemouth/Lychett work-shop
To use a range of materials
creatively to design and
make products.
To use drawing, painting
and sculpture to develop
and share their ideas
and experiences and
imagination
Silhouettes
Windows –Views of London
DRAFT D&T Design purposeful, functional,
appealing products for
themselves and other users
based on design criteria
Design and make Potion boxes.
Designing and making Labels for
potions
Select from and use a range of
tools and equipment to
perform practical tasks
Select from and use a wide
range of materials and
components including
construction materials,
textiles and ingredients
according to their charac-
teristics
Design and create a potion.
Explore and evaluate a range of
existing products.
Evaluate Potion Boxes
Evaluate packaging
Design purposeful, functional, ap-
pealing products for themselves
and other users based on de-
sign criteria
Design Cloth Bags
Design Scrap Outfits
Build structures, exploring how they
can be made stronger, stiffer
and more stable.
Select from and use a range of tools
and equipment to perform
practical tasks
Select from and use a wide range of
materials and components
including construction materi-
als, textiles and ingredients
according to their characteris-
tics
Anything but clothes Fashion Show–
make outfits
Make scrap outfits
Evaluate their ideas and products
against design criteria.
Evaluate Scrap Outfits
Evaluate Bags
Select from and use a wide
range of materials and
components including
construction materials,
textiles and ingredients
according to their charac-
teristics
Select from and use a range of
tools and equipment to
perform practical tasks
Bake Bread –Branksome
Design purposeful, functional,
appealing products for
themselves and other users
based on design criteria
Design 1666 houses
Build structures, exploring how
they can be made stronger,
stiffer and more stable.
Select from and use a range of
tools and equipment to
perform practical tasks
Select from and use a wide
range of materials and
components including
construction materials,
textiles and ingredients
according to their charac-
teristics
Build 1666 houses
1666 model village
Use the basic principles of a
healthy and varied diet to
prepare dishes
Understand where food comes
from.
Where food comes from– sorting
Explore and use mechanisms.
Build structures, exploring how
they can be made stronger,
Generate, develop, model and
communicate their ideas
through talking, drawing
templates, mock ups and
where appropriate ICT.
Den Building.
Animal traps
Term 1
Term 2 Term 3 Term 4 Term 5 Term 6
DRAFT R.E Diwali
Christmas Story
Computing
Switch zoo
Caught in the web;
General E-safety
Green Screen adverts
Cyber bullying—link
with anti-bullying
Safe searching online
Typing games
Robots
Coding
Purple Mash Houses
Using technology
animation
Using technology
Term 1 Beast Quest
Term 2 BANG!
Term 3 SOS: Save Our Seas
Term 4 London’s Burning
Term 5 Sylvan Survival Squad
Term 6 The Return
DRAFT
Term 1
Term 2 Term 3 Term 4 Term 5 Term 6
Music
SOW SOW SOW SOW SOW SOW
PSHE
Jigsaw Good To Be Me Jigsaw Celebrating Difference
Jigsaw Jigsaw Jigsaw Jigsaw
P.E
SOW SOW SOW SOW SOW SOW
MFL