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    TERM PAPER

    ENGINEERING DRAWING (103)

    TOPIC :- DEVELOPMENT OF SURFACE

    SUBMITTED BY:-

    SHAILESH SINGH

    ROLL NO:D4901A59

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    ACKNOWLEDGEMENTI take this opportunity to present my votes of thanks to all those guidepost who really

    acted as lightening pillars to enlighten our way throughout this project that has led to

    successful and satisfactory completion of this study.

    We are really grateful to our HOD for providing us with an opportunity to undertake

    this project. We are highly thankful to PARDEEP SIR for her active support,

    valuable time and advice, whole-hearted guidance, sincere cooperation and pains-

    taking involvement during the study and in completing the assignment of preparing the

    said project within the time stipulated.

    Lastly, We are thankful to all those, particularly the various friends , who have beeninstrumental in creating proper, healthy and conductive environment and including new

    and fresh innovative ideas for us during the project, their help, it would have been

    extremely difficult for us to prepare the project in a time bound framework.

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    INTRODUCTION:-

    Development is a graphical method of obtaining the area of the surface of a solid. When a solid

    is opened out and its complete surface is laid on a plane, the surface of the solid is said to be

    development. The figure thus obtained is called a development of the surface of the solid .It

    should be noted that every line on the development represents the true length of the

    corresponding line on the surface of the solid. Development of the solid , when folded or rolled

    ,gives the solid .For Ex- when a piece of a paper having the shape of a sector is rolled so the the

    extreme edges meet.

    The knowledge of development of surface of solid is required in designing and manufacturing of the

    object. Practical application of development occur in sheet metal work.

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    layot development

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    Development of Curved Surfaces

    Note: I have not been able to find any handy resources regarding development; the books on

    Amazon.com seem to be either out of print or expensive as hell, and the Web has, for once, failed

    to provide many answers. The methods I demonstrate here are my own, and may or may not becorrect. However, I have used them, and they do indeed seem to work.

    Development is the graphical process of producing a flat pattern from drawings of a curved

    surface. Not all surfaces lend themselves to development; any surface with a compound curve

    cannot be developed. I have used development in designing a boat and in sheet metal work, butI'm sure it is useful in other fields as well.

    There are three methods of development; parallel line development, radial line development, and

    triangulation.

    I. Parallel Line Development

    Parallel Line Development uses geometry to measure a series of heights above a base line, and

    marks these heights off on a series of parallel lines. Often applied to pipe, it can be applied to

    any object with a constant cross section, as long as a view perpendicular to the cross section isavailable.

    Basically it is nothing more than a series

    of lengthsalong the surface of a cylinder.

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    This is the plan

    we'll start with.

    No, I don't knowwhat it is. We'll

    develop the

    surface of the

    small branch.

    1. Divide the

    plan view of the

    branch of the teewith a

    convenientnumber ofequally spaced

    radii. I've used 9

    radii because itproduces

    eighths. Because

    this part is

    symetrical, I'veonly marked off

    half of it - I

    could actuallyonly mark aquarter, since it'ssymetrical about

    two axes.

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    2. Extendperpendicular

    lines from the

    ends of eachradii to the

    curved edge of

    the profile viewof the branch.

    3. From thepoints where the

    lines in step 2

    meet the curved

    edge of theprofile view,

    drop verticallines down. Addan extra line

    where the lines

    cross the baseline.

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    4. Measure thedistance between

    the points where

    the radii meedthe edge of theplan view, and

    mark off this

    distance on thevertical lines

    drawn in step 3.

    Draw horizontal

    lines through themarks.

    5. Connect thedots where the

    correspondinglines cross.

    II. Radial Line Development

    Radial Line Development basically just Parallel Line Development for tapered objects -. cones,

    pyramids etc. Alternately, Parallel Line Development is just Radial Line Development for aninfinitely small taper.

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    This is the plan

    we'll start with; atruncated conewith angle cut out.

    This is actually a

    design underconsideration for

    the turret of my

    tank.

    1. Divide the plan

    view into equally

    spaced radii. The

    more the better. Asthis object is

    symetrical, weonly need to dothis to half the

    plan - the other

    half will be amirror image.

    http://www.gizmology.net/tanks.htmhttp://www.gizmology.net/tanks.htm
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    2. Extend vertical

    lines from the

    points where theseradii meet the

    circumference of

    the plan viewupward to the base

    line of the

    profile...

    3. ...and then to theapex of the cone.

    This cone has a

    very shallow taper,so the apex is way

    up there.

    4. This particulardesign has one

    more point that has

    to be marked - theupper edge of the

    angled surface.

    Run a line from

    the apex throughthe edge of the

    angled surface to

    the base line of the

    profile, thenvertical down to

    the circumference

    of the plan. It isn't

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    necessary to

    continue the line tothe center of the

    plan, but it looks

    nice.

    5. Draw horixontallines from the

    points along the

    angled surface to

    the outermost radiion the profile

    view...

    6. ... and continuethem as arcs

    around the apex.

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    7. Measure the

    distance betweenthe points where

    the radii meet the

    circumference inthe plan view, and

    mark these

    distances off onthe arc drawn in

    step 6 that

    cooresponds to the

    base line in theprofile view.

    8. Connect the

    dots where the

    radii cross theircooresponding

    arcs. Remember

    that you've only

    got half a patternhere; the other side

    is a mirror image

    of this one.

    III. Triangulation

    Triangulation is used for irregular surfaces. A good example is a boat hull. However, not all hulls

    can be developed - only those that do not have compound curves.

    A little simple geometry is first required. The length of a line can be derived from the (X,Y,Z)

    coordinates of it's endpoints, using the following formula:

    L = ((X1 - X2)2

    + (Y1 - Y2)2

    + (Z1 - Z2)2)

    If the distance LXY in the XY plane between the endpoints is known, this formula can be

    simplified to:

    L = (Lxy2

    + (Z1 - Z2)2)

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    Assuming one point to be the origin simplifies this even further, and allows the Z dimension tobe measured directly:

    L = (Lxy2

    + Z2)

    This last formula is used to calculate the distance between two points on a surface from thedistance between them on the plan drawing and the height difference on the profile drawing.

    Triangulation can be VERY tedious.

    This is the plan we'll start with; a

    simple boat.

    1. The first step is to draw vertical

    lines through the plan. I drew nine

    lines; the more lines, the moreaccurate the developed surface. It

    is not necessary for the lines to

    coincide with the extreme front andback of the plan.

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    2. On the plan view, measure the

    distance between two points on the

    plan, and the heightof the two

    same points on the profile.

    3. Calculate the true length of lineAB using the formula L = (Lxy

    2+

    Z2). Elsewhere, draw a circle of

    this radius. Point A will be at the

    center, and point B somewhere on

    the circumference of this circle.

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    4. Repeat step 2 with two more

    points, one of which was used in

    step 2. In this case, I am usingpoint B to point C.

    5. Calculate the true length of line

    BC as in step 3, and draw a circle

    of this radius at an arbitrary point

    on the radius of the circle drawn instep 3. As point B is at the center

    of this circle, connect the centers ofthe two circles with line AB.

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    6. Now we complete the triangle

    by measuring the distance between

    points A and C.

    7. Calculate the true length and

    draw a circle of this radius around

    point A. Point C lies where thecircles around points A and B

    intersect.

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    8. Now measure one of the sides of

    an adjacent triangle. One of the

    ends of this triangle must be a

    point on the first triangle. points A,B or C.H Here I am measuring

    between points C and the new D.

    9. Calculate the true length, draw a

    circle around point C. Point D will

    be on the circumference of this

    circle... but where?

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    10. Measure the other side of the

    adjacent triangle.

    11. Calculate the true length, and

    draw a circle around point B. The

    intersection of this circle and theone around point C is the location

    of point D.

    12. Repeat steps 8 through 11 until you've layed out the entire surface.

    .

    Development of Hollow Rectangular Prism.

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    Cone If a cone be placed on its side on a plane surface, one element will rest on the

    surface. If now the cone be rolled on the plane, the vertex remaining stationary until the

    same element is in contact again, the space rolled over will represent the development

    of the convex surface of the cone. Is a cone cut by a plane paralle to the base. let the

    vertex of the cone be placed at V, and one element of the cone coincide with V F 1. Thelength of this element is taken from the elevation, Fig of either contour element. All of

    the elements of the cone are of the same length, so that when the cone is rolled, each

    point of the base as it touches the plane will be at the same distance from the vertex.

    From this it follows that in the development of the base, the circumference will become

    the arc of a circle of radius equal to the length of an element, and of a length equal to

    the distance around the base. To find this length divide the circumference of the base in

    the plan into any number of equal parts, say twelve, and lay off twelve such spaces, 1. .

    .13 along an arc drawn with radius equal to VI; join 1 and 13 with V, and the resulting

    sector is the development of the cone from vertex to base. In order to represent on the

    development the circle cut by the section plane D F, draw, from the vertex V as a center

    and with V F as a radius, the arc F C. The development of the frustum of the cone will

    be a portion of a circular .This of course does not include the development of the bases,

    which would be simply two circles the same sizes as shown in plan.

    Plan and

    Elevation of Cone.

    . Development of Cone.

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    Regular Triangular Pyramid represents the plan and elevation of a regular triangular

    pyramid, and Fig. 135, its development. If face C is placed on the plane its true size will

    be shown in the development. The true length of the base of triangle C is shown in the

    plan. As the slanting edges, however, are not parallel to the vertical, their true length is

    not shown in elevation but must be obtained by the method given on Page 64, asindicated in Fig. 134. The triangle may now be drawn in its full size at C in the

    development, and as the pyramid is regular, two other equal triangles, D and E, may be

    drawn to represent the other

    sides.

    Plan and Elevation of Triangular Pyramid.

    Development of Triangular Pyramid.

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    Truncated Circular Cylinder. If a truncated circular cylinder is to be developed, or rolled

    upon a plane, the elements, being parallel, will appear as parallel lines, and the base

    line being perpendicular to the elements, will appear as a straight line of length equal to

    the circumference of the base. The base of the cylinder in Fig. 136 is divided into twelve

    equal parts, 1, 2, 3, etc., and commencing at point 1 on the development, these twelve

    equal s