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The Advisor Half-Life 2 Single Player Level
The AdvisorHalf-Life 2 Single Player Level
Designer: Sky Silcox
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The Advisor Half-Life 2 Single Player Level
Table of ContentsRevision Notes ........................................................................................................... 3Quick Summary ......................................................................................................... 4
Gameplay Overview .................................................................................................... 4
Objective Summary ............................................................................................ 4Technical Overview ..................................................................................................... 5
Campaign ......................................................................................................... 5Mission Location ................................................................................................. 5
Mission Difficulty ................................................................................................ 5Mission Metrics .................................................................................................. 5
Technical Details ........................................................................................................ 5Level Atmosphere/Mood ...................................................................................... 5
Story ................................................................................................................ 6Major Areas/Visual Themes ................................................................................. 8
Area 1: Foyer ............................................................................................... 8Area 2: Axis ............................................................................................... 14
Area 3: The Cell......................................................................................... 18Area 4: Control........................................................................................... 22
Area 5: Advisor Chamber ............................................................................. 27Map Objectives ................................................................................................36
Challenge Highlights ......................................................................................... 36Water Cooler Moments ......................................................................................36
Actors .............................................................................................................37Player ..........................................................................................................37
Key Actors ....................................................................................................37Combine Soldiers (Submachine Gun) ............................................................ 37
Combine Soldiers (Shotgun) .........................................................................37
Floor Turrets ..............................................................................................37Rebels (Inside) ...........................................................................................38
Supporting Actors ..........................................................................................38Rebel (Outside) ..........................................................................................38
Key Assets ...................................................................................................... 38
User Interface ..................................................................................................39Gameplay Details .....................................................................................................40
Gameplay Mechanics ........................................................................................40Level Progression Chart ..................................................................................... 41
Map(s) ............................................................................................................42Key .............................................................................................................. 42
Sketch(s) ..................................................................................................... 43Top Views .................................................................................................. 43
Perspective View .........................................................................................50
Walkthrough/Detailed Map Description ................................................................ 51Area 1: Ventilation Access ..............................................................................51Area 2: Holding Cells ..................................................................................... 55
Area 3: Stairwell........................................................................................... 58Area 4: Security ............................................................................................ 61
Area 5: Teleportation Chamber .......................................................................64Area 6: Exploding Facility ............................................................................... 67
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The Advisor Half-Life 2 Single Player Level
Technical Overview
Campaign
• Name: The Advisor
• Level Position: Only level in the campaigno After Eli dies, Gordon leaves White Forest. On his way via helicopter to the
Borealis, the restored helicopter has mechanical difficulties. The pilotmentions that there is a hidden research facility that holds a secret that not
even Magnison should now of but they probably have the parts and the staff that would make repairs quick and painless. Stopping at the facility, no sign
of the researches is found. As the pilot begins troubleshooting the helicopter,Gordon proceeds inside to ask for help. Inside, a calamity awaits him.
Mission Location
•
Theme: retrofitted plant interior as research facility• Mood: Vertigo
• Setting: An old water way station in White Forest fitted for resistance research
• Time: Afternoon
• Season: Morning
• Weather: Clear skies
Mission Difficulty
The difficulty uses a 1 to 5 scale, with 1 being easiest and 5 being hardest.
• Start: 1
• Middle: 2• End: 1
Mission Metrics
• Play Time: ~5 minutes
• New Characters: None
• Visual Theme: Black Mesa East
• Physical Dimensions: 1024L x 1024W x 768H
Technical Details
Level Atmosphere/Mood
The level consists of a hastily set up, make shift science lab in an old utilities tunnel. Theconcrete and tile lined walls support the arched overhead ceiling. The center of the facility is
a now refitted holding area with a large, open, dome like, circular interior space, much likethe interior of a large missile silo. An injured Advisor, now held captive sits in the center,
manipulating the environment within a 512 unit radius with its telekinetic powers, making
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The Advisor Half-Life 2 Single Player Level
physics objects float in the air and turning the atmosphere to deadly, sub-zerotemperatures within its now limited radius of effect.
The space is generally well-kept but contains the usual debris of a used but cared-for
workplace. Crates, boxes, tools, and various bits of debris float in the air. A thin volume of embers (snow) floats in the air, moving ever upward due to the strange gravity effects. The
bodies of the researchers slump here and there. The 512 radius around the Advisor has athin sheet of ice on the ground due to the freezing temperatures. Strange mists float as thesuper-cooled air hits the warm air of the tunnels about the silo adding to the surreal
appearance of the room.
The power ebbs at high and low intervals, lights flashing and the occasional spark flashing.
Bottom-lit handrails and props convey the sense of the unnatural where sources permit.Lighting emits a cool, almost blue appearance at the center of the facility and a warmer,
more natural quality further away from the center where the environment maintains itsnormal state.
Story
• Introo 1 month before the events at White Forest, the rebellion fights and wins a
small battle north of White Forest. With their victory they received theseverely injured body of an Advisor, a small Combine shield scanner that still
has functionality, and a partly functioning Combine force field generator.o Dr. Wong and Professor To set up a small facility close to White Forest rocket
launch site in an old underground pipe works, keeping their operation secret
from the egotistical and controlling Magneson.
o Research progresses and utilizing the Combine shield generator procured in
the battle, the research team creates a field which blocks the injured
Advisor’s weakened telekinetic powers. Rigging up the small Combine robot,
named, Eva, with remote controls, they probe and interact with the Advisor atclose range, a dangerous feat if done in person.o The Advisor plays along as its powers return, eventually gaining enough
power to pierce the shield with its mind, slowing infecting Professor To’sthoughts, driving him mad, eventually to the point of bringing down the
shield power enough to not set off the alarm but allowing the Advisor’s powerto effect the other researchers.
o Lab assistants Kynho, Skyler, Jimmy, and Eva (who the robot is named after)
all spiral into a zombie-like state of consciousness along with Dr. Wong and
Professor To. They kill and eat the repairman, Silcox, as he seemed to be theonly one not affected due to his simple-mindedness.
o For two weeks the facility sits silent, the residents wandering in a half-
conscious state about the halls. Professor To drifts in and out of a conscious
state, sometimes understanding what is happening, sometimes not.o At the beginning of the level Alyx and Gordon part ways after Eli’s death,
Gordon on his way to the Borealis along with the pilot of the helicopter that
they travel in.o Shortly after taking off, they run into mechanical problems with the old
helicopter and the pilot suggests that they land at the nearby research facility
o The pilot lands, begins tinkering on the helicopter and Gordon heads inside
seeking a part for the helicopter and adventure as usual. After entering the
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The Advisor Half-Life 2 Single Player Level
door, Professor To locks it behind him via the security system console, leavingGordon no way out but through the small facility.
• In-Gameo As Gordon makes his way through the facility, he battles through several
rooms with Combine soldiers. The facility itself looks more like a run down
residential building at first glance. However, as Gordon moves along, he seeshastily assembled science equipment and hears the humming of electric
currents.
o As Gordon makes his way through the facility, he comes upon an opening
leading into a large, silo-like chamber. In the center sits and advisor. There
seems to be a strange energy about the space. Crates, boxes, and tools floatin midair, what looks like soot or snow cascades upward.
o As Gordon moves forward he sees a thin energy barrier that emits from the
Advisor. Crossing this barrier causes strange hallucinations and severe suit
damage due to the freezing cold of the room. Strange mists float.o Deterred from moving into the round room, Gordon finds a small, damaged
robot, sparking and emitting sounds on the floor in an alcove to his right.o
Gordon puts the robot on its charger and moves to a control room.o Overlooking the Advisor chamber, Gordon jacks in and remote-pilots the
small robot into the dangerous Advisor chamber.
o After interfacing with a control panel, the remote-piloted robot opens a small
door which contains a yellow bypass fuse. Pushing this fuse in the low gravity
environment, the robot paces it its proper slot.o Doing this two more times enables the reactor to send its energy to the shield
generator.
o Alerted to the hostile intent of the robot, the Advisor posses nearby rollermine
to attack.o
o Eventually, Gordon finds holding cells containing the rebels. Startled but
slightly relieved, they quickly tell Gordon that they are being held as researchsubjects for the Combine’s teleport experiments. A couple of the rebels werealready used for unsuccessful experiments and frankly, the surviving rebels
do not want to share the same fate.o The rebels tell Gordon that the Combine is getting closer to perfecting their
teleportation technology. As a result, the rebels need to destroy the
teleporter before leaving exiting the facility in order to cripple the Combine’sprogress. If Gordon lets them out, the rebels will head over to the
teleportation area and blow up the teleporter.
o Gordon eventually reaches a console to disable the force fields, setting the
rebels free. The rebels make contact with the rebel outside over a
communicator updating him on the situation. They then destroy theteleporter, but the explosion causes them to die and the surrounding
equipment to start exploding.o With the facility in flames, Gordon makes his way quickly through the facility
desperately trying to find an exit.
• Extro
o Gordon leaves the facility just as it blows up, getting outside in the nick of
time.
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The Advisor Half-Life 2 Single Player Level
• Visual References
Figure 1: Architecture, textures (tiles), lighting and environment (hallway)
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The Advisor Half-Life 2 Single Player Level
Figure 2: Decal (graffiti) and surface textures (concrete)
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The Advisor Half-Life 2 Single Player Level
Figure 3: Architecture, and lighting
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The Advisor Half-Life 2 Single Player Level
Figure 4: Environment, Architecture, and texture
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The Advisor Half-Life 2 Single Player Level
Figure 5: Architecture, lighting, and environment
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The Advisor Half-Life 2 Single Player Level
Area 2: Axis
• Text Descriptiono Coming into the next room, a ring shaped corridor that circles around the
central core room, it acts as a connecting hallway for several rooms within thesmall facility. Blast doors have now sealed off a small space of the ring that
the player now stands into a shape best described as a half torus shape. Tothe left., the player sees a curving wall ending in a blast door. To the right,
she sees the same. Forward, a blast door sits, sealing off entry. A smallcontrol panel rests on a small pole next to it. A shaft carves its way upward
above the door, wires trailing into the darkness.o Small tiles make up the floor, walls, and ceilings. Small, lose items lie about
in slight disarray. A shallow pool of water lies across the floor, submerging itssurface and deep enough that smaller items float. This room conveys disorder
more than the last. Small boxes, crates, tools, and various bits of debris linethe curving hallway. Though in disorder, shallow water submerging the tile
floor, and the bizarre graffiti on the walls, the player perceives no realdamage to the environment or structure.
o The slightly cooler lighting in this area conveys the chill of the new space, itscolder here and the air whizzes with a muffled energy hum. Condensation
drips from the ceilings in a dripping sound. Beyond this: silence.
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The Advisor Half-Life 2 Single Player Level
• Visual References
Figure 6: Architecture, decorations, textures (ceiling) and lighting
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The Advisor Half-Life 2 Single Player Level
Figure 7: Architecture, lighting (foyer), environment, and props (wires)
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The Advisor Half-Life 2 Single Player Level
Figure 10: Architecture (inner curve of wall)
Area 3: The Cell
• Text Description
o The stairwell of this facility is poorly lit and mostly bare of any decorative
elements. The stairs are made of rusty metal and the floors are dirty
concrete. The walls are brick without plaster on them. The staircase goes uptwo floors from where the lobby is. Locked doors spaced evenly hint that this
complex used to be an apartment complex.o On the way toward the control room, the player looks into a small room with
a slit for a door. Used as a small storage area, it now serves as a cell forProfessor To. Made up of the same tile floors and walls as the Axis area, the
builders raised the floor and covered it with concrete at a later date, keeping
its occupant dry. The bare room contains only To, an illuminated light bulb onthe ceiling, a small intercom setup, and a box of oil crayons and paint.
o The far wall supports one of To’s graffiti creations in mural format.
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• Visual References
Figure 11: Overlay (mural) and models (art supplies)
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The Advisor Half-Life 2 Single Player Level
Figure 12: Environment, Architecture, textures, and lighting
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The Advisor Half-Life 2 Single Player Level
Area 4: Control
• Text Descriptiono This old monitoring system room for pipe works now serves as the monitoring
room for the scientists studying the Advisor. Above hangs one flickeringflorescent light. The player’s right sits the frame of broken window that they
cleared away and fitted with an unbreakable combine glass procured from thebattle. Below this sits a retrofitted control panel of Combine make that now
houses the monitor and control mechanism for controlling EVA.o The worn, paint-coated concrete walls look bare and utilitarian. Various
clipboards and debris sit within the small space. A large blood smeardecorates the austere paint of the wall. Next it, a small drawing of various
shapes appears, similar to the other graffiti in the hall and cell.o Small bits of paper and debris lie on the barren concrete floor scattered about
two topped office chairs.
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The Advisor Half-Life 2 Single Player Level
• Visual References
Figure 14: Lighting, models, and environment
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The Advisor Half-Life 2 Single Player Level
Figure 15: Ceiling Texure
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The Advisor Half-Life 2 Single Player Level
Figure 16: Floor Texture
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The Advisor Half-Life 2 Single Player Level
Figure 17: Architecture, textures, environment, and lighting
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The Advisor Half-Life 2 Single Player Level
Figure 18: Intercom equipment
Area 5: Advisor Chamber
• Text Description
o This chamber used to be a studio apartment, but now functions as the
primary research room in the complex for the Combine. The teleporter
illuminates the room with a light blue light and fills the room with a low
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The Advisor Half-Life 2 Single Player Level
humming sound. Bad carpeting covers the floor and the walls’ plaster isbarely holding up.
o This large round, chamber once served as the pump room for the water flow.
With all of its equipment stripped and replaced by bits of Combine equipment
where needed, it resembles a large patchwork of wires, strange equipment,and crisscrossing wiring. As the player enters through the blast door that
leads from the initial room in the Axis area, mists and fog drift about thestrange energy field that encircles the room. Boxes, crates, clipboards, chairs,
and all manner of debris float in the air with the mists in a slow spiral aroundthe Advisor caged in the center of the room.
o The ice-covered concrete of the floor, only visible in spots, connects to the tile
and concrete walls by a small, curved transition. The silo-shaped room
continues upward from the walls into a mist of wires and pipes draping in adisorganized cluster from the nothingness above.
o A small console only accessible to the small robot, EVA, hangs from the far
wall. To the left of the console rests a safe with a retractable shield that
houses a bypass fuse. The right wall and wall behind the player are the same.
•
Visual References
Figure 19: Architecture, lighting, and environment
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The Advisor Half-Life 2 Single Player Level
Figure 20: Architecture, models, and environment
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Figure 21: Architecture (ceiling) and textures
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Figure 23: Textures
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Figure 24: Model (security camera)
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Figure 25: Model (Advisor sheild base)
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Figure 26: Model (bypass fuse dispensor)
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The Advisor Half-Life 2 Single Player Level
Actors
Player
• Model(s)
o None
•Starting Inventory
o Crowbar
o Suit
o Pistol (18 rounds)
• Start Location
o Outside the facility
• Motives/Objectives
o Discover the fate of the rebels in the facility
o Blow up the teleporter to severely cripple the Combine research
Key Actors
Combine Soldiers (Submachine Gun)
• Model(s)o Combine, Regular Soldier
• Inventory
o Submachine Gun
• Motives/Objectiveso Kill the player
• Starting Location
o Ventilation Access
o Holding Cells
o Stairwell
o Securityo Teleportation Chamber
Combine Soldiers (Shotgun)
• Model(s)
o Combine, Regular Soldier
• Inventory
o Shotgun
• Motives/Objectives
o Kill the player• Starting Location
o Holding Cells
o Stairwell
o Security
o Teleportation Chamber
Floor Turrets
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The Advisor Half-Life 2 Single Player Level
• Model(s)o Turret, floor
• Inventory
o None
• Motives/Objectiveso Kill the player
• Starting Location
o Holding Cells
o Stairwell
o Teleportation Chamber
Rebels (Inside)
• Model(s)o Male citizen
o Female citizen
• Inventory
o Pistol
• Motives/Objectives
o Inform Freeman of the facility’s
use
o Fight alongside Freeman to get
to the teleportation chamber in
order to blow up the teleporter
• Starting Locationo Holding Cells
Supporting Actors
Rebel (Outside)
• Model(s)o Male citizen
• Inventory
o None
• Motives/Objectiveso Inform Freeman of the rebels’ mission their disappearance
• Starting Location
o Ventilation Access
Key Assets
• Weapons/Ammo
o Submachine Gun
Dropped off Combineo Submachine Gun Ammo
Dropped off Combine
Found in ammo crates
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The Advisor Half-Life 2 Single Player Level
o Shotgun
Dropped off Combineo Shotgun Ammo
Dropped off Combine
o Pistol
Player begins play with pistolo Pistol Ammo
Found in ammo crates
o Crowbar
Player begins play with crowbar
• Itemso Health packs
o Shield packs
• Interactive Elements
o Console in Security
Player uses to deactivate force fields
o Console in Teleportation Chamber
Used by rebels to blow up the teleporter
• Physics Objectso Explosive Barrels
o Ammo Crates
• Vehicleso None
User Interface
• Pre-Game Informationo A group of rebels recently went into the Combine facility and have yet to
return
•
In-Game Informationo Rebel in Ventilation Access (objective 1 given)
Text on screen: “Doctor Freeman! Boy am I glad to see you! The
Combine have been cracking down lately in this section of the city andwe’ve been having a hell of a time fighting them off. The seem to be
using some new teleportation technology to quickly mobilize to wherethey need to go. Rumor has it that this Combine facility here is a
teleportation research facility. We sent a group to go investigate thisfacility, but that was three days ago. See if you can find a way in and
find out what happened to them. Oh yea, if there happens to be ateleporter in there, see what you can do to take it offline.”
o Rebels in Holding Cells (objective 1 completed)
Text on screen: “What’s going on?! What’s all th… my God! Gordon
Freeman! It really is you! We part of the resistance sent to check outthis facility. We could use your help in letting us out if you can find away. Oh yea, turns out we found some interesting stuff about this
facility. Apparently this place houses research for the Combine,specifically for teleportation research. There’s a teleporter on the
fourth floor that we want to destroy, but we can’t do it from here. Seeif you can get us out and we’ll fight our way upstairs to destroy it.
There’s got to be a security station somewhere in the building.”
o Rebels in Holding Cells (objective 2 completed)
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The Advisor Half-Life 2 Single Player Level
“Awesome timing. Now let’s head up to the teleporter and open up a
can of whoop ass.” o Rebels in Teleportation Chamber (objective 3 completed)
“Excellent! All right, give me just a few seconds. All right, this thing
should blow up in…AHHH!”
• Post Game Information
o Debriefing None
o Stats
None
• HUD Elements
o Normal Elements Used
Health
Shield
Ammo
Texto Special Elements Required
None
Gameplay Details
Gameplay Mechanics
• Prerequisite Skills
o Guns / Aiming
Pistol
Submachine gun
Shotgun
o Jumpingo Strafing
o Running
• Skills Learned
o No new skills learned
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The Advisor Half-Life 2 Single Player Level
Level Progression Chart
Time (min) 0 1 2 3
Terrain/Objective Up Stairs
Opponents SMG Combine
Challenges Verticality
Wow Moments
New Skills/Weapons
Time (min) 4 5
Terrain/Objective Down Stairs
Opponents None
Challenges
Wow Moments
Time (min) 6 7 8
Terrain/Objective
Opponents None None Mixed Combine
Challenges
Wow Moments
Legend
1 square = 30 seconds
Ventilation Access
Holding Cells
StairwellSecurity
Teleportation Chamber
Exploding Facility
Challenge Highlight
Wow Moment
New Weapon/Skill
Defeat encounters with little ammo
SMG Combine
Enter Facility Meet Rebels
Turrets, Mixed Combine
Teleporter blows up
ShotgunSMG
Many opponents, 1 room
Explosions and fire push player forward
Exit FacilityDisable Teleporter
Up Stairs
Turret, Shotgun Combine
Shotgun enemy, tight space
None
Meet Rebels
Surprising combine with explosive barrel
Use Security Console
Mixed CombineTurrets, Mixed Combine
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The Advisor Half-Life 2 Single Player Level
Map(s)
Key
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The Advisor Half-Life 2 Single Player Level
Sketch(s)
Top Views
• Top view of the level with entity placements
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• Top view showing critical path to first objective
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• Top view showing critical path for the second objective
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• Top view showing the critical for the third objective
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The Advisor Half-Life 2 Single Player Level
• Top view showing the critical path for exiting the facility after the explosion
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The Advisor Half-Life 2 Single Player Level
• Top view showing wow moments (before escaping the facility)
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The Advisor Half-Life 2 Single Player Level
• Top view showing AI paths of two patrolling soldiers
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The Advisor Half-Life 2 Single Player Level
Perspective View
• Perspective view showing the elevation for each section of the level
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The Advisor Half-Life 2 Single Player Level
Walkthrough/Detailed Map Description
Area 1: Ventilation Access
• Gameplay
1) The player starts outside the facility, close to the locked door. When hemoves around the building, he meets with the rebel and knows his first
objective.2) Looking around the edges of the courtyard area, the player finds ammo crates
with pistol ammo as well as a damaged ventilation grate near a spot litsection of the outer wall. Breaking the grate reveals an access into a storage
area of the facility. The ventilation goes up slightly to near the ceiling of thestorage area.
3) Two Combine with submachine guns stand chatting, unaware of the player’spresence. The player, if resourceful, shoots the explosive barrel next to them
to defeat the encounter with only two shots, and then he drops down safely tothe ground. Otherwise, the encounter is much tougher as the player must
face two Combine soldiers with a mere pistol.
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The Advisor Half-Life 2 Single Player Level
4) After looking around the room, the player notices a shield pickup in the cornerof the room and access out of the room
• Dialog
o Rebel
Text on screen: “Doctor Freeman! Boy am I glad to see you! TheCombine have been cracking down lately in this section of the city and
we’ve been having a hell of a time fighting them off. The seem to beusing some new teleportation technology to quickly mobilize to where
they need to go. Rumor has it that this Combine facility here is ateleportation research facility. We sent a group to go investigate this
facility, but that was three days ago. See if you can find a way in andfind out what happened to them. Oh yea, if there happens to be a
teleporter in there, see what you can do to take it offline.”
• Visual References
Reference image showing surrounding environment, skybox concept, weather, time of day,and lighting
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The Advisor Half-Life 2 Single Player Level
Area 2: Holding Cells
• Gameplay
1) The player makes his way out of the storage room and into a lobby area.
Immediately on his left are two turrets that open fire if the player is in theirsights. These turrets are particularly challenging due to the lack of physicsand exploding weapons, such as grenades or the gravity gun. The player
must use caution and time the turrets so when they turn away from him, hemove in to pick them up and throw them on the ground.
2) After disposing of the turrets, a SMG Combine rushes in from the other roomand into the lobby area. The player has the height advantage, so the combat
is fairly easy. This primarily functions as a hint of where the player needs togo next: the room where the combine come from.
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The Advisor Half-Life 2 Single Player Level
3) The main path leads the player down a set of stairs and into a roomcontaining holding cells. A shotgun Combine solider and a SMG Combine
soldier provide the challenge in this room. The shotgun solider is much closerto the player than the SMG soldier, making him a more threatening foe.
4) Looking around the room, the player finds a health pack and an ammo crate.He also notices rebels behind one of the holding cells. They tell him about the
facility, the teleporter, and the security console that will deactivate the forcefields.
• Dialog
o Rebels in Holding Cells (objective 1 completed)
Text on screen describing who they are, background info on what theteleporter and their plan to blow it up, and a request to get them out
of the cells so they can blow up the teleportero Rebels in Holding Cells (objective 2 completed)
Text on screen thanking Freeman and telling him to lead them to the
Teleportation Chamber
• Visual References
Reference image for interior texturing, lighting, and wall deco for the lobby
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The Advisor Half-Life 2 Single Player Level
Area 3: Stairwell
• Gameplay1) The player enters the stairwell on the second floor. Immediately on his left is
a SMG Combine opening fire as the door opens. The SMG Combine runs
behind cover, trying to draw the player out from the safety of the door. Theplayer uses cover from the door to carefully take out the soldier in between
barrages of bullets.2) The player makes his way to the third floor where the door to the Security
station sits open.
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The Advisor Half-Life 2 Single Player Level
3) The player makes his way up to the third floor and into the Security room.The player can get to the fourth floor, but turrets and Combine slow his
progress and a locked door prevents him from going into the teleportationchamber.
• Dialog
o None
• Visual References
Reference image for stairwell concept, lighting, and textures
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The Advisor Half-Life 2 Single Player Level
Reference image for walls in the stairwell area, textures, lighting, and pipes
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The Advisor Half-Life 2 Single Player Level
Reference image showing several security monitors, computer equipment, texturing, andlighting
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The Advisor Half-Life 2 Single Player Level
Area 5: Teleportation Chamber
• Gameplay
1) When the player reaches the first room of the fourth floor, he notices twoturrets and a mix of SMG and shotgun Combine guarding the locked door (if
he has not already seen them from exploring the facility before releasing therebels). If he has not yet freed the rebels, he cannot pass through the door.
If he has the rebels with him, they will hack open the door allowing access to
the teleporter.2) Looking around the room, the player can find a health pack and ammo for his
SMG in a crate.
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The Advisor Half-Life 2 Single Player Level
Reference image for the teleportation chamber, deco models and wires, the teleporter
Reference image for deco models, textures, and lighting
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The Advisor Half-Life 2 Single Player Level
Area 6: Exploding Facility
• Gameplay1) Looking around the teleportation chamber, the player finds a vent leading to
the previously inaccessible room in Security. The screen shakes violently withsounds of explosions coming from nearby as he navigates through the vents
and into Security.2) Opening the door out of Security and to the stairwell reveals smoke, fire, and
debris. Debris blocks his path up to the fourth floor, so his only option is tomake his way down to the lobby.
3) Once in the lobby, the player notices the front door to the facility blown off
the hinges. He rushes around the debris of the lobby, down the stairs, andout the exit.
• Dialogo None
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The Advisor Half-Life 2 Single Player Level
• Visual References
Reference image showing lighting, smoke, hazardous environment, and a Combine-lookingfireman
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The Advisor Half-Life 2 Single Player Level
Reference image showing collapsed building sections and debris