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The BUSINESS MODEL PREMORTEM GAME: Why and How Your Business Model Could Crash

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Business Model Premortem Game Dr. Rod King ROD U Why and How Your Business Model Could Crash A Holis(c Perspec(ve
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Business  Model  Premortem  Game  

Dr.  Rod  King  

       

       

   ROD  U  

Why  and  How  Your  Business  Model  Could  Crash  A  Holis(c  Perspec(ve  

Following  Elements  of  a  Business  Model  Crash  Are  Based  on  the  Content  of    

Saar  Gur’s  (DraC)  Presenta(on  to    Stanford  Graduate  School  of  Business  

 “WHY  MOST  STARTUPS  FAIL  AT  ACQUIRING  NEW  CUSTOMERS  

(And  How  You  Can  Succeed!)”    

January  2014    

(h#p://www.slideshare.net/saarsaar/why-­‐most-­‐startups-­‐fail-­‐at-­‐acquiring-­‐new-­‐customers-­‐and-­‐how-­‐you-­‐can-­‐succeed)  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

A  Business  Model  Illustrates  

How  an  OrganizaYon  Creates,  Delivers,  and  Shares  Value  (Happiness)  

A  Business  Model  consists  of  three  sub-­‐models  or  3  Ps:    q  P:  Provider’s  Model:  Create  Value  q  P:  Player’s  Model:  Deliver  Value  q  P:  Performance  Model:  Share  Value  (Happiness)  

Gary  Klein’s  Premortem  Technique  

“We’re  looking  in  a  crystal  ball,  and  this  [business  model]  project  has  failed;  

it’s  a  fiasco.  Now,  everybody,  

take  two  minutes  and  write  down  all  the  reasons  

why  you  think  the  project  failed.”  

 

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

delivers  

requires  

drives  

requires  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

Level  

1 2 3 4 53P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  Business  Model  

Profitably  Create,  Deliver,  and  Share  Happiness  

delivers  

requires  

drives  

requires  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

Level  

1 2 3 4 5

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

Revenue  (Delight):  q Declining  or  no  sales  

(revenue  streams)  q Poor  customer  engage-­‐

ment/acquisitn/retentn  

Inputs/Partners  q  Few  or  no  mentors/guides/

coaches/partners  q  Inadequate  funding  

Internal  Resources  q  Team  with  inadequate  

competence/synergy  for  doing  con(nuous  innova(on  and  improvement  projects  

Channels  &  RelaYonships  q Poorly  selected/sub-­‐op(mal  

channels  q Poor  customer  rela(onships  

Player/Gamer/Customer/  Job-­‐To-­‐Get-­‐Done  q Undefined  customer  persona  q Undefined  customer  problem,  

needs,  or  job  to  get  done  

Cost  (Pain):  q High  Admin/Staff  Cost  q Costly  infrastructure  q High  Customer  Life(me  

Cost  (CLC)  

PERFORMANCE  (PROFIT;  VALUE)  q High  Unit  Cost  or  CLV  q Liele  Sales  or  No  Profit  q Bankruptcy/Failure  

Product/Service;  Value  ProposiYon  q Bad,  “buggy”,  or  poor  quality  

product/service  q No  or  Bland  Value  Proposi(on  

Processes/AcYviYes  q  Focus  on  Waterfall  (Sequen-­‐

(al)  Planning/Execu(on  q  Poor  Strategy/Execu(on  q  Slow  or  inadequate  learning  

delivers  

requires  

drives  

requires  

drive(s)  

(NO  Problem

-­‐Solu(

on  Fit;    N

O  Produ

ct-­‐M

arket  F

it)  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

Level  

1 2 3 4 5

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

PERFORMANCE  (PROFIT;  VALUE)  q High  Unit  Cost  or  CLV  q Liele  Sales  or  No  Profit  q Bankruptcy/Failure  

Inputs/Partners  q  Few  or  no  mentors/guides/

coaches/partners  q  Inadequate  funding  

Internal  Resources  q  Team  with  inadequate  

competence/synergy  for  doing  con(nuous  innova(on  and  improvement  projects  

Channels  &  RelaYonships  q Poorly  selected/sub-­‐op(mal  

channels  q Poor  customer  rela(onships  

Player/Gamer/Customer/  Job-­‐To-­‐Get-­‐Done  q Undefined  customer  persona  q Undefined  customer  problem,  

needs,  or  job  to  get  done  

Revenue  (Delight):  q Declining  or  no  sales  

(revenue  streams)  q Poor  customer  engage-­‐

ment/acquisitn/retentn  

Product/Service;  Value  ProposiYon  q Bad,  “buggy”,  or  poor  quality  

product/service  q No  or  Bland  Value  Proposi(on  

Cost  (Pain):  q High  Admin/Staff  Cost  q Costly  infrastructure  q High  Customer  Life(me  

Cost  (CLC)  

3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

Processes/AcYviYes  q  Focus  on  Waterfall  (Sequen-­‐

(al)  Planning/Execu(on  q  Poor  Strategy/Execu(on  q  Slow  or  inadequate  learning  

delivers  

requires  

drives  

requires  

drive(s)  

(NO  Problem

-­‐Solu(

on  Fit;    N

O  Produ

ct-­‐M

arket  F

it)  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

Level  

1 2 3 4 5

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

PERFORMANCE  (PROFIT;  VALUE)  q High  Unit  Cost  or  CLV  q Liele  Sales  or  No  Profit  q Bankruptcy/Failure  

Inputs/Partners  q  Few  or  no  mentors/guides/

coaches/partners  q  Inadequate  funding  

Internal  Resources  q  Team  with  inadequate  

competence/synergy  for  doing  con(nuous  innova(on  and  improvement  projects  

Channels  &  RelaYonships  q Poorly  selected/sub-­‐op(mal  

channels  q Poor  customer  rela(onships  

Player/Gamer/Customer/  Job-­‐To-­‐Get-­‐Done  q Undefined  customer  persona  q Undefined  customer  problem,  

needs,  or  job  to  get  done  

Revenue  (Delight):  q Declining  or  no  sales  

(revenue  streams)  q Poor  customer  engage-­‐

ment/acquisitn/retentn  

Processes/AcYviYes  q  Focus  on  Waterfall  (Sequen-­‐

(al)  Planning/Execu(on  q  Poor  Strategy/Execu(on  q  Slow  or  inadequate  learning  

Product/Service;  Value  ProposiYon  q Bad,  “buggy”,  or  poor  quality  

product/service  q No  or  Bland  Value  Proposi(on  

Cost  (Pain):  q High  Admin/Staff  Cost  q Costly  infrastructure  q High  Customer  Life(me  

Cost  (CLC)  

3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

delivers  

requires  

drives  

requires  

drive(s)  

(NO  Problem

-­‐Solu(

on  Fit;    N

O  Produ

ct-­‐M

arket  F

it)  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

Level  

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

1 2 3 4 5

Channel  Management  

Customer  Rel.  Management  

MarkeYn

g/Sales  M

anagem

ent  

Inputs/Partners  q  Few  or  no  mentors/guides/

coaches/partners  q  Inadequate  funding  

Internal  Resources  q  Team  with  inadequate  

competence/synergy  for  doing  con(nuous  innova(on  and  improvement  projects  

Channels  &  RelaYonships  q Poorly  selected/sub-­‐op(mal  

channels  q Poor  customer  rela(onships  

Player/Gamer/Customer/  Job-­‐To-­‐Get-­‐Done  q Undefined  customer  persona  q Undefined  customer  problem,  

needs,  or  job  to  get  done  

Revenue  (Delight):  q Declining  or  no  sales  

(revenue  streams)  q Poor  customer  engage-­‐

ment/acquisitn/retentn  

Cost  (Pain):  q High  Admin/Staff  Cost  q Costly  infrastructure  q High  Customer  Life(me  

Cost  (CLC)  

PERFORMANCE  (PROFIT;  VALUE)  q High  Unit  Cost  or  CLV  q Liele  Sales  or  No  Profit  q Bankruptcy/Failure  

Product/Service;  Value  ProposiYon  q Bad,  “buggy”,  or  poor  quality  

product/service  q No  or  Bland  Value  Proposi(on  

3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

Processes/AcYviYes  q  Focus  on  Waterfall  (Sequen-­‐

(al)  Planning/Execu(on  q  Poor  Strategy/Execu(on  q  Slow  or  inadequate  learning  

Environmental  Constraints  Influencing  

A  Business  Model  Crash  

S:  Stren

gths  

O:  O

pportuniYe

s  

W:  Weaknesses  

T:  Threats    #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

1 2 3 4 5

Level  

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

Value  Crea)on:  PROVIDER  

Value  Sharing  (Happiness):  PERFORMANCE  

Value  Delivery:  PLAYER  

 3P-­‐BUSINESS  MODEL  NETWORK:  “SWOT”  Factors  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

ENVIRONMENT  

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

1 2 3 4 5

Level    3P-­‐BUSINESS  MODEL  NETWORK:  Environmental  Factors  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

Value  Crea)on:  PROVIDER  

Value  Sharing  (Happiness):  PERFORMANCE  

Value  Delivery:  PLAYER  

Indu

stry  Ecosystem

 (IE):  Sup

ply  

Market  E

cosystem

 (ME):  D

eman

d  

Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)  

Macro-­‐Economic  Influencers  (MEI):  Global  Economy    #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

1 2 3 4 5

Level  

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

Value  Crea)on:  PROVIDER  

Value  Sharing  (Happiness):  PERFORMANCE  

Value  Delivery:  PLAYER  

 3P-­‐BUSINESS  MODEL  NETWORK:  Environmental  Factors  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

Bargaining  Pow

er  of  Sup

pliers  

Bargaining  Pow

er  of  C

ustomers  

Threat  of  New  Entrants  

Threat  of  SubsYtute  Products  or  Services    #4ROD.  Dr.  Rod  King.  [email protected]  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  

1 2 3 4 5

Level  

P:  PROVIDER’S  MODEL  

P:  PLAYER’S  MODEL  

P:  PERFORMANCE  MODEL  

Value  Crea)on:  PROVIDER  

Value  Sharing  (Happiness):  PERFORMANCE  

Value  Delivery:  PLAYER  

 3P-­‐BUSINESS  MODEL  NETWORK:  Local  Industry  Factors  of  a  Business  Model  Crash  Profitably  Create,  Deliver,  and  Share  Happiness  

On  Tools  for  The  Business  Model  Premortem  Game  

TRADE-­‐OFF  MAP:  Tools  for  the  Business  Model  Premortem  Game  

LEAN  STARTUP  METHOD  

Ideal  Final  Result  (IFR):  Insanely  Great  Experience  (Happiness)  or  Ideal  Business  Planning  and  Management  

Low  (1)  

High  (10)  

Low  (1)  

High  (10)  

(+):  DE

LIGHT

:    Re

ward  (Pay-­‐off)  

Big  Urgent  Market  Problem  (BUMP):  …………………………………………………………………………………………………………………………  Job  To  Get  Done  (Market/Goal/Mo(va(on):  ………………………………………………….………………………………………………………….  

SIX  SIGMA  METHOD  LEAN  STARTUP-­‐SIX  SIGMA  GAME  

(Business  Model  Premortem  Story)  

AGILE  DEVELOPMENT  

(-­‐):  PAIN:  Cost  (Time)  

WATERFALL  PLANNING  

Guy  Kawasaki  on  the  Premortem  Technique  

“A  premortem  is  the  best  way  that  I  know  

to  increase  the  probability  of  a  project's  success.  It  means  you  tell  the  team  

to  assume  that  the  project  failed  and  then  come  up  with  the  reasons  why  it  failed.  

Then  you  eliminate  as  many  of  those  reasons  as  possible.”      

Daniel  Kahneman,  2002  Nobel  Prize  Winner  in  Economics,  on  the  Premortem  Technique  

“The  premortem  is  a  great  idea.  I  menYoned  it  at  Davos—giving  full  credit  to  Gary—and  

the  chairman  of  a  large  corporaYon  said  it  was  worth  coming  to  Davos  for.  

The  beauty  of  the  premortem  is  that  it  is  very  easy  to  do.  

My  guess  is  that,  in  general,  doing  a  premortem  on  a  plan  that  is  about  to  be  adopted  

won’t  cause  it  to  be  abandoned.  But  it  will  probably  be  tweaked  in  ways  that    

everybody  will  recognize  as  beneficial.  So  the  premortem  is  a  low-­‐cost,  high-­‐payoff  kind  of  thing.”  

 

Business  Model  Premortem  Game  “Playing  Dead  in  Business  and  Life”  


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