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The Business of Mobile Content Distribution

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The Business Of Mobile Content Distribution is a business focused guide that will get you up to speed on what it takes to succeed on the mobile platform. In this document you will learn about: **The channels that are available for you to distribute mobile content through.**The mobile focused technologies you will need to use.**The role mobile carriers, organizations and governing bodies play in the mobile content eco-system.**The mobile billing systems that allow you to generate a profit. **The emerging mobile technologies that are going to change the way people interact with the world around them through their mobile device.**What the connected device is and why you need to understand their power.And much more...
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Page 1: The Business of Mobile Content Distribution
Page 2: The Business of Mobile Content Distribution

Table of ContentsLegal & Copyright.....................................................................................5

Contact Information..................................................................................6

JusGoMobile..................................................................................................6

Author Contact..............................................................................................6

JusGoMobile Publishing...................................................................................6

Preface......................................................................................................7

Introduction......................................................................................................7

Expectations Of My Readers................................................................................7

Direction Of Reading..........................................................................................8

Peace, Love & Happyness ..................................................................................9

Connected Devices..................................................................................11

Overview........................................................................................................11

Different Strokes For Different Folks...................................................................11

Is It Really A Phone?........................................................................................12

Class Warfare..................................................................................................14

Standard Cellular Phone................................................................................14

Multimedia Handset......................................................................................15

SmartPhone................................................................................................16

Media Formats.................................................................................................19

Audio Formats.............................................................................................19

Video Formats ............................................................................................22

Image Formats ...........................................................................................23

Ebook Formats.............................................................................................26

DRM...............................................................................................................30

Conclusion......................................................................................................32

Content Policy.........................................................................................34

Overview........................................................................................................34

Content Policy Influences..................................................................................34

Organizations..............................................................................................35

Network Operators View Of Content....................................................................36

Relationship Status.......................................................................................36

Who's In Control Is Key....................................................................................39

Page 3: The Business of Mobile Content Distribution

Network Operator Content.............................................................................39

3rd Party Content Network Operator Distributes...............................................41

Content Network Operator Provides Access To..................................................42

Conclusion......................................................................................................43

Things to remember:....................................................................................43

Content Aggregator.................................................................................45

Overview........................................................................................................45

You Want To Meet My Friends?...........................................................................45

Content Aggregator Model.................................................................................46

Distribution Channels....................................................................................47

Analytics.....................................................................................................48

Payout Scale................................................................................................48

Content Aggregator Contract.........................................................................49

Conclusion......................................................................................................50

Messaging Technology............................................................................52

Overview........................................................................................................52

SMS...............................................................................................................52

SMS Service Provider....................................................................................53

SMS Gateway..............................................................................................54

EMS...............................................................................................................56

MMS...............................................................................................................56

WAP Push.......................................................................................................58

Emerging Messaging Technologies......................................................................59

Augmented Reality...........................................................................................59

QR Codes........................................................................................................60

Conclusion......................................................................................................65

Billing Systems.......................................................................................66

Overview........................................................................................................66

The Three Major Billing Types............................................................................66

Premium SMS Billing.....................................................................................67

Direct Carrier Billing.....................................................................................67

WAP Billing..................................................................................................68

Carriers Involvement........................................................................................69

Page 4: The Business of Mobile Content Distribution

Operator Price Points....................................................................................69

Carrier Rules...............................................................................................70

Payment Processor...........................................................................................70

Other Payment Options.....................................................................................72

Conclusion......................................................................................................72

Consumer Short Codes............................................................................73

Overview........................................................................................................73

Big Things Come In Little Packages....................................................................74

Common Short Code Administration...............................................................74

From Idea To Reality.........................................................................................76

CSCA Process..................................................................................................77

Applying For A Sub License............................................................................78

Creating Your CSC Campaign Application.........................................................80

MASP Process..................................................................................................88

Connection Aggregator Process..........................................................................89

Wireless Carrier Process....................................................................................92

Auditing......................................................................................................93

CTIA Compliance Monitoring And Enforcement.................................................94

Financial Cost Of A CSC Campaign......................................................................95

Conclusion......................................................................................................95

Page 5: The Business of Mobile Content Distribution

Legal & CopyrightAll contents copyright © 2013 by JusGoMobile LLC. All rights reserved. No part of

this document or the related files may be reproduced or transmitted in any form, by

any means (electronic, photocopying, recording, or otherwise) without the prior

written permission of the publisher.

Limitation of Liability and Disclaimer of Warranty: The publisher has used its best

efforts in preparing this book, and the information provided herein is provided "as

is." JusGoMobile LLC. makes no representation or warranties with respect to the

accuracy or completeness of the contents of this book and specifically disclaims any

implied warranties of merchantability or fitness for any particular purpose and shall

in no event be liable for any loss of profit or any other commercial or personal

damage, including but not limited to special, incidental, consequential, or other

damages.

Trademarks: This book identifies product names and services known to be

trademarks, registered trademarks, or service marks of their respective holders.

They are used throughout this book in an editorial fashion only. In addition, terms

suspected of being trademarks, registered trademarks, or service marks have been

appropriately capitalized, although JusGoMobile LLC. cannot attest to the accuracy

of this information. Use of a term in this book should not be regarded as affecting

the validity of any trademark, registered trademark, or service mark. JusGoMobile

LLC. is not associated with any product or vendor mentioned in this book.

Page 6: The Business of Mobile Content Distribution

Contact Information

JusGoMobile

Http://jusgomobile.blogspot.com

[email protected]

http://twitter.com/jusgomobile

@jusgomobile

Author Contact

[email protected]

JusGoMobile Publishing

[email protected]

Page 7: The Business of Mobile Content Distribution

Preface

Introduction

If you’re reading this, you've decided to learn about mobile content distribution.

The reason why you have... it's the new frontier throughout the world. The purpose

of this document is to educate you, the independent artist, label or content creator

on how the mobile content industry works and what tools are there for your use.

Knowing this will grant you a greater chance of success in reaching your audience

through this industry. Mobile content is an important segment of the mobile

industry, it generates revenue for cellular network operators in many ways because

it's the easiest point of entry into the mobile industry-- making it easy to believe

you will make fast money but that's definitely far from the truth.

From this book you will learn about, the mobile device landscape, network operator

content policy, payment systems, the aggregator model, short-codes, messaging

systems, network technologies, digital rights management and much more.

Expectations Of My Readers

Here are the basic expectations I have of you, my reader: you have experience with

creating your own content, you have a basic knowledge or experience with acquiring

content through your mobile device, and you have some goal in mind from reading

this book. I do suggest you get acquainted with your mobile device; it will make it

easier for you to understand the topics we cover. This book will not tell you what

content will or won't sell or how to create content. This book will not tell you which

business model or method of distribution is best for the particular outcome you

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desire from your content-- that's governed by your business strategy. This book will

not tell you how to become RICH from the mobile content field. This book is not for

individuals, person(s) living or dead, businesses, charities, educational institutions,

houses of worship, aliens, animals, angelic beams, amoeba, time travelers or others

who are looking for a get rich quick system (E.G. start a website get rich, 100 ways

to make a fortune on the internet, hidden secrets to internet millions, billions and

gazillions, etc.). What I have done, when possible, is include links to industry

organizations and websites that are associated with the mobile content industry and

the mobile industry at large. In certain areas I've included companies that are

crucial to the industry that you'll most likely have to deal with in some area because

of their field of expertise. In no way am I endorsing them, I only list them to give

you my reader a leg up or direction on where to start your search. Over the course

of reading this book you will come across acronyms and words that are industry

focused. I have included a terminology/definition page at the back of the book.

Direction Of Reading

This book wasn't written to trap you into reading every chapter just to understand

the information that's covered in the next chapter. Each chapter covers a specific

area that matters to a content producer who's looking to use the mobile platform

for content distribution. The first chapter you need to read is the “Connected

Devices”. The second chapter you need to read is “Content Policy”-- then read

whatever chapter you desire after that. I wrote it like this because it favors direct

lessons instead of long winding connected lessons that make you read area's that

might not pertain to what you’re looking to learn about. Here's a list of the

chapters, “Connected Devices”, “Content Aggregator”, “Content Policy”, “Messaging

Technology”, “Billing Systems”, and “Consumer Short Codes”-- other than connected

devices the list is in no particular order.

Of course I have a direction I'd go about reading this book.

Page 9: The Business of Mobile Content Distribution

1st Read, “Connected Devices”-- this chapter breaks down the device portfolio, the

types of devices, content types and the technology that powers them.

2nd Read, “Content Policy”-- this chapter covers content policy from the cellular

network operators perspective, govern bodies, industry organizations and there role

in helping shape content policy.

3rd Read, “Content Aggregator”-- this chapter introduces you to the role of a content

aggregator within the mobile content eco-system and how they can potentially be of

benefit to you.

4th Read, “Messaging Technology”-- this chapter takes a look at messaging

platforms available to mobile devices to communicate and distribute content,

emerging platforms, and the capabilities of current platforms.

5th Read, “Billing Systems” and “Consumer Short Codes”-- These two chapters are

cousins in that both are the most heavily regulated portion of the mobile content

eco-system, they share certain business models with one another, have to adhere to

strict rules by the carrier and you'll need an aggregator to gain access to the

carriers back end system.

Peace, Love & Happyness

I am a firm believer in paying gratitude to those who give you help, show you

support, and at times walk the journey with you. I do not believe any person has

accomplished anything great by themselves; or as some might say, “Pulling

themselves up by their own bootstraps” or “being a self-made person”. In no way

Page 10: The Business of Mobile Content Distribution

am I down playing individual success, you have to persevere over challenges that

naturally happen along the journey, you have to deal with the failure of your ideal,

you have to concur yourself doubts and personal short comings, you have to

motivate yourself to keep on going when you can't see nothing but darkness,

turmoil and dreams deferred, you had to learn how to keep focused on the ultimate

goal even when it seemed like nothing would come from it, but you never give up--

all the above is you. But you'd have to be a fool to think it's possible to obtain

success without help.

First I want to give praise to the author and perfector of my faith, the Lord Jesus

Christ. For keeping me and supplying my every need. I wouldn't have been able to

accomplish what I have without him. Second, I want to thank my family for putting

up with me as I embarked on this journey, my parents-- Ruth and Ron Hill; my

siblings-- Ciobhon and Chayla; my two beautiful nieces-- Tyahana and Tanayia; my

Grandparents-- Carrie Hill, Juanita and Joseph Martin; my cousin-- Joey; my

aunts-- Tonya, Pat, Brenda and Sharron; my uncle-- Tony. Third, I want to thank

my extended family, Bill Hannah; Brian Downey; Rhonda Solomon; Crystal Hall;

Orlando and the Marshall family; Justin, Ronnie and Jimmy Boseman. Last but not

least the employees of Kent State University library (Go Golden Flashes), Twinsburg

public library and Borders books. If I left anyone out please don't blame it on my

heart, blame it on my head.

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Connected Devices

Overview

In this section we are looking at the connected device; the types of connected

devices, capabilities, and influences on content consumption. When I started

working on the mobile side very few devices were able to download simple

polyphonic ringtones, there were two smartphone makers in the U.S market, PDA's

were the tablets of the day, feature phones were all the rave. Feature phones were

the primary way cellular network operators convinced subscribers to stay with or

switch to their network. No such thing as 3G, heck GPRS was just picking up

steam, the mobile internet was all text and WML was the markup language of

choice-- decks, cards and WML scripting?

Today it's possible to use content that's designed for desktop/laptop and it works

fine on the connected device, 3G is standard, you have the real internet on your

device, you have built in GPS on your device, you can talk to your device and your

device talks back to you-- Star Trek anyone?

I've been able to see the change in the market up close and personal and have

come to realize, it can be hard to understand the progress that's happening without

understanding where the progress came from. I do not want you to think because

of the current explosion in the smartphone and tablet (Consumer electronics)

market that you have no need to understand what makes the mobile device market

unique, rather that be in content distribution or device creation.

Different Strokes For Different Folks

Identical twins look the same in appearance, yet have traits unique to themselves.

The subtle appearance traits might be hard to spot but the character traits are

easier to identify and therefore distinguish them from one another. The same can

Page 12: The Business of Mobile Content Distribution

be said about mobile devices. You have cellular phones, tablets, personal media

players (mp3 players, iPods, Zune, etc.) and E-readers-- all have mobility on their

side. Each has definable strengths inside and outside there own class. A tablet and

certain classes of cellular phones can perform the same functions an E-reader does,

though the E-reader has a very specific purpose and so every part of it is designed

around it.

You might chime in and say, what about laptops and netbooks? You have a valid

point but both laptops and netbooks are greatly dependent on a consistent power

outlet to function for long durations. The former were designed to be mobile which

means there battery life is greater because the device is designed to consume less

power, smaller form factor makes it easier to carry and devices are reliant on

network connectivity (cellular network, Wi-Fi) to reach full potential.

Since we will look at three classes of devices, I want you to know majority of the

focus will be on cellular phones. The reason is cellular phones are the most mobile

of the three. Tablets might be able to utilize cellular networks but they are not

guaranteed to, but they can utilize Wi-Fi.

Is It Really A Phone?

The cellular phone has done to society what Michael Jordan has done to the game of

basketball! You knew you were witnessing something great but at the time you

didn't realize how great it was or would be. Now we compare every basketball

player to Michael Jordan-- he's the G.O.A.T.

Were there players who averaged better numbers? Yes! Were there players with

more championship rings? Yes! But it's how Jordan did it that makes him the

greatest of all time. He brought his own personal style to the game of basketball;

not only style of play, fashion, swagger and business acumen.

The same can be said for the cellular phone. It started as a device so large it

looked like you were talking to a vanilla colored brick. If your old enough to have

watched “Saved By The Bell”, then you have to remember Zack Morris cellphone, it

Page 13: The Business of Mobile Content Distribution

was one of them.

Over the years the cellphone has seen many design transitions from the brick you

could not put in your pocket, to a little smaller cellphone (candy bar design) which

had a green screen that showed a minimal user interface and the device was small

enough to fit in your pocket. If you brushed against someone they would look at

you like, “is that a gun in your pocket or are you happy to see me?”.

Then we moved to even smaller designed cellular phones which brought around the

flip-phone. Oh, the flip-phone took it to the next level, nothing like the sound made

by a flip phone when you end a call by closing it-- “Clap”. The flip-phone made it

possible to comfortably carry your mobile phone in your pocket. You could choose

different polyphonic ringtones for calls; on the flip-phone I had I could press a

button and speak the name of the person I wanted the phone to dial, at the time it

was ground breaking.

By the way, my second phone was a flip phone my cousin purchased for me in

99/00 when he was hired by a bank (sophomore year for me his senior year in high

school). Sprint was the service provider and way back then Sprint offered mobile

internet and text messaging service (don't quote me but I think they had just rolled

it out) -- I had both. On every cellular phone I've had since then all of them have

had text messaging and mobile web access; so when I say I've been on the mobile

side, I mean it.

Then came many other design types, the clam, the slider, the candy bar; the

sidekick made its debut and somewhere off in the cut was Blackberry and Palm.

Blackberry and Palm were the phones of the affluent. Palm was the O.G of touch

screen cellular phones. You had the stylus but you could just as easily use your

fingernail. A good percentage of what the Blackberry and Palm devices were

capable of doing back then are now standard for smartphones and even some

multimedia phones.

Why did I go through all of that? With each new design came newer features that

weren't on previous models and the size of the device became smaller. The camera

phone came in two flavors-- the phone you had to attach a camera to or the phone

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that came with the camera built into it. Ringtones emerged as polyphonic

renditions of the original track; but later came the technology to allow the real track

to play when you received a call. It became standard for the camera to be

integrated into the device; it not only could take pictures but could capture video

also.

Advances in hardware technology birthed new eras for the cellular phone, out of this

came the mobile content market. Not that the technologies were designed to create

a new market for content, it just happened. Since the camera phone had a higher

resolution screen than once was on previous devices, wallpaper became a financially

viable market. The same goes for ringtones, java based games (J2ME), location

based services, apps and many other services were able to use today on our cellular

device of choice.

Class Warfare

Not all phones were created the same. So there came class distinction by what a

devices capabilities were. You have standard cellular phones, multimedia cellular

phones and smartphones. These classes still exist today, don't think everybody has

a smartphone, though 46% of American adults do, you must consider that 88% of

American adults are cellular phone owners and not all of them desire the complexity

of a smartphone but would like to have greater features than a standard phone

provides.

Standard Cellular Phone

These phones are equipped with the basics. They can make and receive calls, have

a screen (most likely color TFT-LCD), run proprietary firmware with a minimal user

interface, can send and receive text (SMS) messages, phone and address book, it

has limited memory and a basic chipset.

Additional features might include, polyphonic ringtones, simple java based programs

if the phone is running J2ME (a.k.a Java Me), a generic web browser if the phone is

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Java capable or running Binary Runtime Environment (BREW).

On the upper model standard cellular phones you will usually have a camera--

possibly able to record video, better web browser, possibly supports mp3 ringtones.

At one time upper model standard phones were considered “Feature Phones” but as

cellular technology advanced the new feature phones became multimedia handsets,

as technology continues to advance the smartphone will become the new feature

phone as it will be replaced by the superphone or super smartphone.

Standard phones are still in use in the Americas. The elderly tend to gravitate

towards this class of device because of ease of use (simple user interface, less bells

and whistles) and are cost effective.

Use in developing nations such as Africa, India, Central and South America are

higher because of their simplicity. These devices solve telecommunication

infrastructure issues that arise in developing nations. It's easier to put a cellular

tower and base station in a remote area than it is to put up telephone poles to

reach the remote area.

These devices cost less than more complex handset classes, so a greater

percentage of the population in a developing nation can afford them. Try not to

think simplicity means inadequate. The way in which users in developing nations

utilize their cellular phones is comparable to how we in America use desktop and

laptop computers. They use it for everything; it’s not a creature comfort like it is

for us in North America.

You think your Rico Suave with technology, you should do a bit of research into how

those who live in remote parts of Africa use their cellular device in their day to day

lives-- a whole new market for mobile services was created, get it!

Multimedia Handset

These handsets are more likely to be in use by the majority of people (in America)

who don't have a smartphone. The name explains what the focus of the handset

is-- multimedia; it is capable of making and receiving phone calls, definitely has a

Page 16: The Business of Mobile Content Distribution

color TFT-LCD screen, proprietary firmware with a more advanced user interface,

greater on board memory with a better chipset, SMS and MMS messaging, camera

capable of shooting higher quality pictures and video, support for multiple audio

formats and apps are available. On upper model multimedia handsets you will find

greater screen size, possibly even touch screen features, support for advanced

media, expandable memory (sd/micro sd card), USB connectivity, Bluetooth,

supporting flash content, more complex web browser, overall they exhibit sub

smartphone features.

Multimedia entails greater user interaction. You will find the design of these devices

to come in different flavors. Slider and clam design is pretty common because

there is greater need for a full QWERTY keyboard layout, yet screen and device size

doesn't have to be compromised (clam design allowed for two screens, inside and

outside). The flip design has had some unique screen designs such as the ability to

swivel the screen from portrait mode to landscape for wider use of the viewing area.

SmartPhone

The smartphone takes on many different characteristics. Some are business

focused, others are entertainment focused, then some try to do the impossible--

being everything to everybody and undoubtedly end up being nothing to nobody.

The heart of the smartphone is a mixture of hardware and the operating system.

Smartphones are able to make and receive calls, send and receive text messages,

multimedia messages, and email. They have full feature web browser, consumption

of most audio and video media types and formats, streaming media, video calls,

expandable memory, touch screen and or qwerty keyboard, apps that make the

device perform task that were once relegated to super computers.

Chipset Ahoy

As stated above hardware is half of what makes a smartphone a smartphone.

Chipset determines what makes up the characteristics of the smartphone. The wide

array of chipsets available on the market today allow a device maker to create

diverse device families. The way in which chipsets are constructed is “Standalone

Page 17: The Business of Mobile Content Distribution

Application Processors” model or “Integrated Application Processors” model.

In the standalone application processor model the baseband processor, application

processor, and graphics processor are separated, meaning you have three different

chips to put into your printed circuit board. In some implementations the graphics

processor is built into the application processor.

In the integrated application processor model the baseband processor, application

processor and graphics processor are integrated into one chip. The positive side of

this design is the ability to have all you need in one chip and not have to worry

about bringing together multiple chips even if those chips are from the same

company.

Baseband Processor

This processor is responsible for managing communication task with telephony.

Radio frequency, signal modulation, encoding, protocol stacks and the likes. Has its

own OS to handle its responsibilities.

Application Processor

This processor is responsible for running the operating system, associated

applications and peripheral devices.

Graphics Processor

This processor is responsible for handling graphics (2d & 3d), user interface, video,

multimedia, gaming, and other graphical features.

As there are other processors and chips that go into building a mobile device

(cellular phone, tablet, E-reader, etc.), these are the major components that are

required to build a cellular device and determines what the device will be capable of.

Smooth Operator Ah!

Smartphones and tablet operating systems are affected by the hardware

architecture of the device they're running on, this affects the operating systems

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performance.

Since smartphones are cheaper to purchase and turnover is greater (customers

want the newest phone) than desktop or laptop systems, you will notice there are

more updates that happen to the OS of these devices. With each new update

comes API changes that can minimally or drastically change the way in which the

device accesses and consumes content and services.

As of this writing there are around 8 operating systems that are designed to run on

smartphones. The two OS bread winners are Android and ios (both are *nix

based). Then you have in no particular order, Windows Phone, RIM Blackberry, Hp

Web Os, Samsung Bada, open source project Meego and Qulacomm's Brew. Nokia

had its own smartphone operating system [Symbian] but decided to phase it out in

favor of Windows Phone.

One of the shinning features of the smartphone is “apps”. Apps are small yet

powerful pieces of software that are designed to run on smartphone and tablet

devices and some personal media players and televisions. Anyone with a little

knowledge of computer programming or the desire to learn can build an app for

these devices.

A challenge that has risen for the OS centric smartphone is OS fragmentation. OS

fragmentation occurs when you have multiple devices running different versions or

implementations of an operating system (hardware implementation affects this too).

This can make it difficult to produce consistent performance results for an app

across different devices running the same OS and even worse when it's the same

OS but different OS version. You will usually hear those who are app developers for

the Android platform speak about this issue greater than those who develop for

other OS platforms. The centrality you have with Apples ios is not prevalent on

Android devices. This is caused by the business model Android deploys for the wide

spread and open use of its operating system. Updates aren't forced by the OS

creator but are left to the vendor who uses the Android OS to update it. The way in

which a vendor can tinker with the Android OS also opens the platform up for even

larger fragmentation.

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If you’re interested, each operating system has a developer website that can guide

you through how their operating system is designed to work, what chipset is

required to run their operating system and pretty much anything you need to know

to become proficient with their OS and devices that are capable of running it.

Media Formats

Each class of device has abilities to digest specific media formats. Media formats

are audio, video, images and text.

Lossy Compression V. Lossless Compression

When compressing files you will find two codec techniques to choose from, lossy

compression and lossless compression.

With lossy compression some of the data being compressed is lost in an attempt to

cut down on redundant and unnecessary information. This is done in hopes of

creating smaller file size but you will sacrifice file quality. This is a suitable option

when creating files for memory constrained devices such as older feature phones

and multimedia handsets. Files such as audio, streaming media, video and images

that will reside on a mobile device will usually be encoded to a file format that

utilizes lossy compression.

With lossless compression there is no loss of data when the file is compressed; so

when data is accessed it's reconstructed as it was before compression. File size will

be greater than lossy but file quality doesn't suffer. You will usually use lossless

compression when you know the devices that will access it are more than capable of

the larger file size. Lossless compression isn't the best option to use for streaming

media as you want the file size to be manageable for the device that's accessing it.

Audio Formats

You have encoding formats for audio. Speech encoding formats and music encoding

formats. There are more encoding formats that work on mobile devices but I'm

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focusing on the commonly used formats. You can encode music using voice

encoding formats but you will lose a great amount of acoustic quality if the voice

format doesn't offer stereo-- even with that it’s not a good ideal.

Speech Formats

AMR/AMR-NB/EFR

Adaptive Multi-rate Speech Codec: Is an audio data compression scheme

configured for speech coding. Standardized by the 3GPP group AMR is used in

GSM and UMTS networks. AMR is also a file format for storing speech audio on

mobile devices through the AMR codec. AMR has coding rates of 1.80, 4.75,

5.15, 5.90, 6.70, 7.40, 7.95, 10.20, 12.20 Kbit/s. The “NB” stands for narrow

band, AMR has a speech bandwidth between 300-3400 Hz.

AMR-WB

AMR-WB allows for higher audio bit-rates. AMR-WB (wideband) offers improved

speech quality by using greater speech bandwidth between the ranges of 50-

7000 Hz; AMR wideband offers higher bitrates thus allowing for encoding of

music. Higher bitrates are 14.25, 15.85, 18.25, 19.85, 23.05, 23.85 kb/s. Just

because AMR-WB can encode music does not mean it will offer the level of

quality a music focused codec will.

EVRC

Enhanced Variable Rate Codec is a speech codec used in CDMA networks. Is

designed to replace QCELP.

EVRC-B

Enhanced Variable Rate Codec B is a speech codec used in CDMA networks as

an enhancement to EVRC.

QCELP

Speech codec developed by Qualcomm to increase speech quality over CDMA

networks.

Music Formats

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AAC Family (AAC-LC, AAC+, eAAC+)

AAC is a compression codec created to replace the MP3. The basic AAC format

is equal in quality at higher rates 128kb-256kb to MP3, but outshines MP3 at

lower rates 28kb-96kb. The other AAC standards are AAC+ and eAAC+.

If you’re looking to encode music I'd highly suggest using one of the AAC family

profiles. As always check with the device manufacture to understand what AAC

level the device can handle. The company “Nero” offers a free AAC encoder that

you can download. It is a command line utility so you will need to educate

yourself on how to work with command line applications-- but it's free, don't

complain.

AMR-WB+

AMR-WB+ stands for Extended Adaptive Multi-Rate Wideband and it extends

AMR-WB. It offers higher sampling rates and stereo signals. Through the use

of transform coded excitation (TCX) along with ACELP the base audio coding is

improved, providing good speech quality and at par bit-rates. Sampling rates

range from 12.8 kHz to 38.4 kHz and sampling frequencies of 16-48 kHz. Bit-

rate range of 5.2-48 kb/s, can handle mono and stereo rates but keep in mind,

this codec was developed for multimedia purposes such as streaming,

messaging and simpler multimedia services.

MP3

Also known as MPEG-1 or MPEG-2 audio layer III is an audio format designed to

compress an audio file up to four times smaller than original and is the de facto

in digital audio files formats used on the internet. Even though AAC was

created to replace it, MP3 is an excellent audio format. It's not as complex as

the AAC family but sometimes simplicity trumps technicality. When

compressing a MP3 file you can select between Constant Bit Rate (CBR) or

Variable Bit Rate (VBR) encoding. Constant bit rate encodes the whole file using

one bit rate; as opposed to variable bit rate encodes using multiple bit rates, it

allows the encoder to use a lower bit rate where simpler acoustics appear and

higher bit rates where complex acoustics appear.

Bit rates offered are: 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144,160,

192, 224, 256, 320 Kbit/s.

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Sampling frequencies offered are: 16, 22.05, 24, 32, 44.1 and 48Hz

WAV/PCM

Is a file format for storing raw uncompressed audio data. WAV is short for

WAVeform Audio Format and was jointly developed by Microsoft and IBM.

Offering sampling rates of 8000, 11025, 16000, 22050, 32000, 44100, 48000,

96000, 192000.

WMA

Audio file type and or codec developed by Microsoft. WMA is the most basic but

offers other profiles such as, WMA Professional, WMA Lossless and WMA voice.

Each one of these are exclusive from the other one which means they are not

compatible.

Real

A proprietary multimedia container format created by RealNetworks. Real has

different file extensions for different file types. RA is for real audio, RM is used

for Real media, RAM is Real audio/media shortcut, and RMVB is Realmedia

variable bitrate.

Video Formats

When encoding video for mobile devices you should be aware that not all devices

can handle the same quality, encoding format or video dimensions. Look to the

device manufactures website or the network operators website for insight on what

dimensions, frame rate and compression formats they suggest. These listed are the

most common formats used.

3GP

3GP is a file format for audio and video but also can be used as a container

format. Developed by the 3rd Generation Partnership Project (3GPP) as a

multimedia format for transmitting audio and video files between GSM

cellphones and over the internet. File type created by a camera phone while

capturing video (.3gp), is able to store video as H.263, or H.264 and audio as

AMR-NB, AMRWB, AMR-WB+, AAC-LC, HE-AAV v1, or Enhanced aacPlus HE-AAC

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v2.

3G2

3G2 is a file format for audio and video but also can be used as a container

format. It is similar to 3GP but is built to work on CDMA cellular phones. Has

the file extension .3G2.

AVI

AVI is a multimedia container format that can contain audio and video data.

H.263 & H.264

H.263 & H.264 are video compression standards and are used greatly for

streaming video.

MPEG-4

MPEG-4 is a method of defining compression of audio and visual digital data;

this includes streaming media, music and video. MPEG-4 has parts, such as

MPEG-4 Part 14 which is known as MP4 or MPEG-4 Part 10 which is also known

as H.264

WMV

WMV is a video format developed by Microsoft and designed for internet

streaming. WMV files are wrapped in an ASF container format; they use the file

extension (.WMV).

Image Formats

Image formats are designed for particular graphic purposes. Each has strengths the

other doesn't. Always understand the medium your images or graphics will appear

on. I've used every one of these formats so I understand which one you'd use in

print, on a web-site or for photography. Most mobile devices are capable of

rendering JPEG, GIF and PNG. These three I call my “go to graphic formats”; they

are the most commonly available formats and are standards in the graphics field; so

they’re a failsafe when creating graphics.

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Certain formats offer animated features on top of fixed image standard. GIF is

notorious for animated graphics and is widely supported; but flash based graphics

offer animated abilities that can perform far greater task than its GIF counterpart

but flash based graphics and animation are not be supported on all devices.

Vector Or Raster Graphic

When working with graphics you have two choices of graphic style, they are “Vector

Graphics” or “Raster Graphics”.

Vector graphics are composed of many individual objects, paths, strokes, start and

end points. Each object is defined by mathematical statements and has properties

such as color, fill and outline. From a mathematical perspective geometry primitives

like shapes, polygons, lines, curves and points are placed on an X&Y plane. This

allows vector graphics to be the highest quality graphics you can create. You can

zoom in or out and the graphics quality will not degrade.

Raster graphics, also known as bitmap graphics are composed of pixels or points

and is the most common format out. Each pixel can contain a different color and

each pixel is of rectangular shape. Bits are defined by width and height, the more

bits per pixel the clearer the image. It's not as good as vector images when it

comes to zooming in because the image becomes very pixelated, but is sufficient for

logos and pictures.

Raster Graphic Formats

PNG

PNG is designed to replace and improve upon the GIF format. This is because

the GIF's compression algorithm was patented by Unisys. PNG stands for

“Portable Network Graphics”, utilizes lossless compression, is able to support

palette based images (24-bit RGB, 32-bit RGBA), grayscale and non-palette

based RGB[A] images-- but does not support CMYK or other non RGB colors.

PNG is designed to be used on the internet and does not offer an animated

support; but what it lacks in animation it makes up for in image quality. This is

just my opinion but I prefer PNG to GIF unless PNG is not supported. PNG

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seems to retain image quality better than GIF and since PNG has a very good

interlacing system (Adam7) it definitely creates better low resolution or

graphics. PNG is better suited for drawn graphics than photos because it's a

bitmap image format. PNG is more suitable than GIF in instances where true-

color imaging and alpha transparency are required.

GIF

GIF is a bitmap image format; stands for “Graphics Interchange Format” and

utilizes lossless compression. Has support for 256 colors from the 24-bit RGB

palette and offers animation support. Not well suited for photo graphic images,

better equipped for logos, graphics and low resolution film clips.

Photographic Formats

JPEG

JPEG is a compression algorithm commonly employed by digital cameras to

capture digital photographs. Its name stands for “Joint Photographic Experts

Group”. You can adjust the amount of compression you desire for image quality

or storage size. There are different standards and parts when working with

JPEG-- JPEG:ITU-T T.81, JPEG:ITU-T.83,J PEG:ITU-T T.84, JPEG:ITU-T.T86,

JPEG-LS:ITU-T T.871, JBIG:ITU-T T.82, JBIG2:ITU-T T.88, JPEG 2000:ITU-T

T.800, JPEG 2000:ITU-T T.801, JPEG XR:ITU-T T.832.

JPEG is suited for photographic images.

Vector Graphic Formats

SVG

SVG is a group of specifications for a XML-based file format used to describe

two-dimensional vector graphics-- static or dynamic. SVG stands for “Scalable

Vector Graphics” and development is controlled by the World Wide Web

Consortium (W3C). If you understand XML then you can create SVG graphics

with an integrated development environment (IDE) or a basic text editor; if you

don't then, there are graphic editing programs for you. SVG is able to use

vector graphics, raster graphics and text to create an SVG image. A nice

feature of SVG is its static and dynamic ability. With dynamic abilities you can

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draw images from a script you create-- imagine re-drawing your logo for

customers who frequent your site from different countries. SVG is also able to

use Synchronized Multimedia Integration Language (SMIL) for animation

purposes. Since SVG is XML based there is no specific compression algorithm

like there is for PNG-- so you’re stuck deciding which compression to use (Lossy

or Lossless). SVG Tiny (SVGT) and SVG Basic (SVGB) are designed for the

mobile profile.

SWF

SWF is a multimedia vector graphics file format used by adobe flash. SWF is

used to create animated graphics and adds scripting through the use of

ActionScript. To utilize a SWF file the device must support the Flash runtime

environment. The depth of a SWF file makes it possible to do things you could

not do with any other graphic format such as create animated movies with

elaborate scene changes, create interactivity between the viewer and the movie

you've created, you can encode video into this format and create a movie player

that will playback the movie.

Ebook Formats

Ebooks have risen in popularity for a number of reasons; a whole book can be

stored on a small device that can be taken anywhere you go; it’s far more

convenient than a traditional paperback or hardback version and it offers all the

same content and sometimes more. No longer do you have to search for a

bookstore that carries the latest titles from your desired author or publishing house.

As I've spent many years in and out of bookstores searching for books on topics

such as global economics, artificial intelligence, cooking, fitness and many other

topics. I can speak of the frustration you experience when trying to find a title by a

revered author in a specific area of interest-- only to find the bookstore doesn't

carry it for whatever reason they state. They give you the option, “if you'd like we

can order it for you to pick-up”-- in the day of instant gratification this is not

acceptable.

With an Ebook you don't have to worry about this, instantly you can find the Ebook

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version you desire. The only issue with Ebooks is a greater potential of piracy

(combating this is covered in the next section) and if the book hasn't been

converted to an Ebook format then you don't have access to it. Something you

don't have to worry about with paperback or hardback copies.

For an author who publishes their own books it opens up a less expensive avenue

for getting to market and offers greater access to target those segments of the

market you desire. Whereas a narrow group frequents a bookstore, trying to target

a specific sub-group can be difficult. Publishing an Ebook takes you straight digital;

you won't have to worry about if your book is carried in a particular brick and

mortar store. Instead of trying to get the bookstore to give you preferential

placement on their shelves (best of luck with that if you’re a small book publisher or

author) you’re able to publish it on a server in multiple Ebook formats and market it

as needed.

I am not calling paperback and hardback books the new dinosaur but as with all

new forms of technology, we have the tendency to reject it at first because of our

ties to customary tradition and interactions we've had with the status quo (paper

and hardback).

Do you remember the smell of a new book when you opened it for the first time?

How crisp the pages were as you flipped through them. How about breaking in the

book? Until you broke the book in you had to keep your hand or arm on the book to

keep it from closing on you. These are small examples of the interactions we have

with a book, they become part of the book reading experience (unless you've never

read a book, in that case thank you for taking the time to read mine.), therefore

making it hard to imagine not having those experiences with your reading material.

If you have any additional experiences I've left out please email me with them.

Ereader Tablet or Ereader App

To read an Ebook you need one of two things, an Ebook tablet or an Ereader app.

Ereader Tablet

A Ereader tablet is a specific type of device designed for reading of Ebooks. The

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most well-known Ereader tablets are “Amazon.com Kindle” and “Barns & Noble

Nook”. Most smartphones, tablet computers and computers can run apps that make

Ebooks accessible to them. The kindle and nook are designed with the book reader

in mind; there design (shape, size and available features) is created for the comfort

of reading a book. The screen might come in monochrome to aid in duration of

battery life, some support simple graphics in formats such as GIF or PNG-- this is

not guaranteed, generally speaking they are only good at one thing, rendering text.

Some might not agree with this traditional view of the Ereader tablet, they might

view a tablet that is able to present an Ebook as an Ereader tablet. This is a good

assessment because the newer Amazon and Barns & Noble Ereader tablets are

capable of far more than Ebook consumption-- just as there is progression on the

cellular device, the same is going to happen in the Ereader tablet sector.

I currently have a Pandigital Planet, if you saw it you'd believe it to be exclusively

an Ereader tablet because of its size-- it has a color 7in” touch screen. Dig deeper

and you find it runs the Android OS, offers access to an app market, has a front and

rear camera that can take pictures and capture video, is internet capable, offers

access to Ebook retail outlets through a preloaded app.

I'm speaking from the position of a programmer whom when building a website or

app for a platform is looking at what devices a user is most likely to use my product

or service on. Hardcore tablet computers offered from manufactures such as Apple,

Archos, Asus, Lenovo and Samsung tend to offer apps that can render an Ebook to

be read on the device. The device manufactures primary goal was not to make a

device specifically with book readers in mind but to build a hand held computer.

Ereader App

The other option is an Ereader app. The app allows the individual to utilize their

current device for Ebook consumption. The device being used usually isn't limited

to the restrictions an Ebook tablet is, giving freedom to the programmer to design a

more robust app that supports more Ebook formats. Apps can be designed for

smartphones, tablets, laptops, personal media players, netbooks and smart TVs;

pretty much any device that has the capabilities a programmer can exploit to make

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the device perform the necessary task of Ebook rendering. The Ereader app like the

Ereader tablet has to work within standards. One of the greater issues of this new

era in book migration is what standard format an Ebook should be encoded to and

what formats a device should support to display an Ebooks content-- issues such as

standards is common place when any new technology emerges.

Since a homogeneous format hasn't been reached and there is roughly twenty-nine

Ebook formats, I will cover the formats that are most common and are most likely

to be used.

A device maker can create their own format exclusive to their device. Such as

Amazons proprietary format AZW and KF8, Apples ibook format, Microsoft’s lit

format. The good thing is most Ereader tablets and Ereader apps are using open

standards formats alongside any proprietary formats.

ASCII Text

A basic text file, nothing to fancy. Most likely won't get you rave reviews for

document design but it is the most compatible format for publishing an Ebook.

Portable Document Format (PDF)

Most likely you've used a PDF file at some point in time. PDF use to be a

proprietary file format owned by Adobe Systems-- they then decided to make it

an open standard in 2008. PDF is supported by majority of Ereader tablets and

Ereader apps. Only drawback is how an Ereader tablet or Ereader app will

reflow PDF document text; text reflow is an essential part of the Ereading

experience.

Amazon (AZW & KF8)

These two formats are proprietary for Amazon Ereader tablets. The AZW format

is designed for the older “kindle” devices; while the KF8 format is designed for

the newer “kindle fire” devices; supporting such features as HTML5 and CSS3.

Experimentation with PDF files have been successful with kindle devices but

stick to what is proven to work-- AZW or KF8.

iBook

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The iBook is Apples proprietary format it is similar to ePub but strictly for the

iPad, iPod and iPhone. iBooks can be published in ePub and PDF format but

mainly they're published using .ibook format. iBooks allows an author to

include rich media (graphics, video and even widgets). Requires the use of

Apples software to create ibooks.

Epub

Epub is a specification for the distribution and interchange format standard for

digital publications and documents. Epub lays out how to represent packaging

and encoding of structured and semanticist web content. Content can

encompasses HTML5, CSS, SVG, rich media such as audio and video and other

resources for compilation and distribution in a single file format. Epub is

making a strong push to be the bread-winner of Ebook formats. It's versatile in

the way digital publications need to be. The most current Epub version is 3.0.

DRM

You've gotten your content together and are ready to make it accessible to the

world. Your plan for world distribution dominance is a two-front attack-- distributing

through your website and through an aggregator. The only problem is how are you

going to keep your content from being passed around freely once it's made

available to the digital world?

The goal of Digital Rights Management (DRM) is to keep a tight rein on who can

access, how they can access, share, and do with your digital content. Digital Rights

Management is not a standard. So there isn't a silver bullet to guarantee success in

thwarting piracy; the available techniques can be circumvented but it's better than

nothing.

Before you go DRM crazy, I want to inspire you to think about how your customers

will be affected by your DRM implementation for protecting your work. I had to do

the same thing I'm asking you to do.

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Your reading this book or some might call it a document; either way it’s being

presented to you through a digital medium. The format used might be PDF, ePub,

or any other eBook format, maybe even audio format. So it’s comprehensible that I

had to consider what kind of DRM to implement so I can protect my work from

being unjustly pirated (some may say justly).

Pirating varies from being passed around to thirty of your friends (maybe you payed

for it, maybe you didn't), taken and placed online to be resold by a person or

institution that I haven't granted rights to do so and they keep the profits, portions

of the book being taken out and added to someone else work, the list of ways to

pirate this work can go on forever.

This can be an angering thought. To think of somebody stealing from you-- rather

it’s your car, house, financial investment, spouse or significant other. You want to

figure a way to keep what's rightfully yours and that's perfectly normal. Let’s be

real, if someone wants something bad enough they will figure how to get it. So, do

not place your faith in the power of DRM. If you overdo it you will push legitimate

customers away but if you don't implement it in some fashion you will find your

work being given away for free by someone; but if they have hustle muscle they will

be able to get some dough flow from it.

Thinking about DRM from the legitimate customer point of view can be difficult

when it's your work that might be pirated. How can you accomplish this? Like so.

How do you feel towards my decisions on DRM techniques I've applied to this

eBook? Why do you feel like this? Do you think I've applied to many, to little, or

just the right amount? Do you feel you’re able to use this eBook in a manner that is

within your legal rights?

You can't predict how effective your DRM technique will be, so try to add avenues

within your content that will always promote something about your company. That

way if it does fall into the pits of piracy, which is expected, you will always leave a

trail that leads back to you which might bring you new customers. I know that

might seem backwards but not everybody whom obtained your work for free

obtained it through a back alley way. Paint them all with the same brush but use

different colors. On to the DRM techniques. As stated earlier, DRM is not a

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standard, its techniques used to protect your digital content. There are plenty of

companies that supply digital content creators with an implementation of DRM

techniques through software they design. A quick search engine query will lead you

to those companies. Here are some techniques that are available to you.

Access Control

Digital Certificates

Encryption

Fingerprinting

Keys (Public & Private)

Rights Specification Languages

Secure Communication Protocols

Trust Infrastructure Hashing

Watermarking

Do research into what techniques best fit the form of content you will be

distributing. Also take into consideration how easy it is to transfer a file to another

machine that might not honor the DRM that was applied to your content.

Conclusion

Because of the growth of the connected device, it's important to understand where

there are cross sections for content consumption through multiple devices. No

longer will a person have only one connected device. Understanding what formats

will allow you to take the media you created, give it the best chance of cross device

success is crucial. From here you can read the other chapters as you please. I

would suggest reading all of them, but if you’re anything like me, you want to learn

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the information that is most important to you now.

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Content Policy

Overview

In this section we are covering content policy from the network operator

perspective. There are many factors that influence a network operator’s decision on

their content policy. We will start with organizations that create guidelines that

affect content policies and what there purpose is in the industry. Then we will move

into the network operator’s view of content. The relationship you can have with an

operator and how they view content in regard to their sphere of control.

Content Policy Influences

To understand how content polices are crafted by network operators you must know

who influences the policy. There are multiple influences on content policies-- they

are government law, industry standards, customer satisfaction and protection,

company beliefs, etc. Instead of each company having to figure out how to deal

with specific matters with content, organizations were formed to address these

common issues that network operators have to deal with when offering access to

content on or through there network. Two organizations that shape content policies

in the mobile Eco-system are Cellular Telecommunications And Internet Association

(CTIA) and Mobile Marketing Association (MMA). It is important to understand their

roles in shaping content policies; even if your content is not sold through network

operator channels.

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Organizations

CTIA (Cellular Telecommunications And Internet Association) On the CTIA website

about page they explain their role as an: “international nonprofit membership

organization that has represented the wireless communications industry since 1984.

Membership in the association includes wireless carriers and their suppliers, as well

as providers and manufacturers of wireless data services and products.” They go

on to explain their influence on the industry, “The association advocates on behalf

of its members at all levels of government. CTIA also coordinates the industry's

voluntary efforts to provide consumers with a variety of choices and information

regarding their wireless products and services. This includes the voluntary industry

guidelines.” Most network operators are a part of this organization thus the

influence it has on content policy. The CTIA publishes guidelines that are voluntary

yet heavily adopted. These guidelines address and bring solutions to many of the

problems experienced by different sectors of the mobile industry. I could go on and

on about this organization but understand they are a major player in the mobile

industry. Two documents you will need are “CTIA Content Classification Guidelines”

and “CTIA Content Class Criteria”. So swing on over to the CTIA website and grab

these. While you’re there surf there site and see what they are about.

MMA (Mobile Marketing Association) The MMA is another organization that shapes

content policies among network operators. This organization has a narrower focus

than the CTIA (as its name suggest), its primary focus is mobile marketing. The

CTIA has a position on SMS but the MMA focuses on all forms of marketing through

the mobile channel. This organization has written the rule book on mobile

marketing so much that before you put an advertisement into your content you

better check the mobile marketing associations “U.S. Consumer Best Practices”

first-- because this is where you will find specific information from network

operators on what they will allow you to market and how you are allowed to market

to their customer base. Swing on over to their website and grab that guideline and

also grab “Mobile Advertising Guidelines” while you’re at it.

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If you plan on targeting children with your content or advertising to them in any

way, it is highly recommended you check out “Children Advertising Review Unit

(CARU)” who addresses issues that arise when advertising to children. Now that

you have an understanding of the organizations that influence content policies we

will look at the network operator next.

Network Operators View Of Content

If you are fortunate enough to establish a business relationship with a network

operator, it is important to understand how your content is viewed in regard to the

relationship. This will determine how there content policies affect your content.

Relationship Status

Most network operators build their content policies around guidelines established by

organizations such as “CTIA”, “Mobile Marketing Association” and other industry

organizations. This is beneficial to you as a content creator because it solidifies a

unified view of basic policies toward content.

As with any relationship you have, there are types. We will define the two types of

relationships you can have with a network operator. They are “Direct relationship”

and “Indirect relationship”. Of these two a direct relationship carries more weight.

Direct Relationship

In a direct relationship your content is available on a carriers branded

platform(s). In this type of relationship content policies can be enforced easier

by the network operator. Not all direct relationships are direct. If your content is

offered on a network operators platform by a content aggregate you can call it a

direct relationship, but it is more of a direct relationship by association. We will

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cover content aggregation in a later section. Here is a diagram that visualizes a

direct relationship.

Direct Relationship Diagram

Indirect Relationship

In an indirect relationship you have no relationship to the carrier what so ever.

Your content is not available on a carriers branded platform(s). The carriers’

customers are able to navigate outside of the carrier’s network to access your

content or participate in services you offer. Since there is no direct connection it

is harder for the network operator to enforce its content policies. Do not be

fooled, operators do offer services to combat rogue content, services and

websites. Here is a diagram to visualize an indirect relationship.

Indirect Relationship Diagram

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Now that we have these relationships defined we can dive deeper into the network

operator content policy and your content.

We learned earlier where the network operator builds its content policy from. You

still might wonder why they need a policy if guidelines are out there.

The reason is to protect its customers. A network operators customers are its life

line. Any complaints, issues or grievance customers experience while using a

service through their mobile device, will usually be brought to the door step of the

customers respective network operator (regardless if the customer obtained the

service through the carrier).

By creating content policies a network operator can set granular rules that suit its

business model, customer concerns and other issues.

Before we go any further into content policy, I need you to understand the use of

the word content. It is a general term for any form of accessible, consumable data

or information (ringtones, streaming media, music, video, applications, wallpapers,

SMS, MMS, news, blogs and so forth). There are many kinds of content, with

different purposes and functions so within your contents field are policies specific to

it.

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Who's In Control Is Key

I have laid out the relationships you can have with a network operator. Now we will

discuss the way network operators view content in regard to there sphere of control

over their network.

Network Operator Content (Direct Relationship)

Third-Party Content Network Operator Distributes (Direct Relationship)

Content Network Operator Provides Access To (Indirect Relationship)

Network Operator Content

This content category covers content the network operator generates or produces or

a third party produces or generates on behalf of the network operator. Content is

so closely identified with the network operators brand that one could reasonably

assume the network operator has given the content its approval. Content is

distributed through the network operators branded platform(s).

There are two content classification standards a network operator implements (CTIA

content classification guidelines) when dealing with their content. They are

“Generally Accessible Carrier Content” which is available to consumers of all ages;

and “Restricted Carrier Content” accessible only to consumers age 18 years and

older or consumers who have parent or guardian permission to access it.

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Here are the rules network operators apply to “Generally Accessible Carrier

Content”.

No Porn

No sexual activity or sexual behaviors

No intense profanity

No intense violence

No Hate speech

No Depiction of illegal drug use

No fraudulent or misleading claims

No activities that is restricted by law to those 18 years of age and older.

As you see these rules are very strict. Do not be surprised if your content is never

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placed in this category. The standard the operator has to hold content to is very

high-- because it represents there business directly or indirectly. As for “Restricted

Carrier Content” you should contact the network operator whom you would like to

conduct business with to obtain the specificity of there restricted carrier content

rules. I have rarely seen network operators who are willing to carry “Restricted

Carrier Content” as part of their network operated content offering. You must

remember the network operator wants to protect its customers but also protect

itself from legal issues that stem from riskier content.

3rd Party Content Network Operator Distributes

Now we are in the ball park where majority of content creators have a chance of

landing. What would not fly in the above category will in this category. Do not

think of this as a free for all. You are still on the network operators platform(s) and

they still have content policies that directly affect your content. You are given

freedom in the message your content conveys (riskier content). Here is a

description of this content type:

This content is distributed through a network operators branded

platform(s). Content can range from short-messaging campaigns, music,

video, apps, etc. Content in this category should be rated but is not

required. The network operator most likely has tools in place to limit

access to content that is not rated or rated for mature audiences. Thus

allowing the customer to block content if they so desire.

It will be beneficial for you to rate your content. Network operators rely on third-

party rating companies/organizations. Here are the companies/organizations your

content ratings will derive from

MPAA: Motion Picture Association of America. Creates the standards for

ratings of movies.

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ESRB: Entertainment Software Rating Board. Creates the rating standards for

computer and video games.

TV Parental Guidelines: TV show rating agency. Create the rating standards

for television shows.

RIAA: Recording Industry Association Of America is a trade organization that

supports and promotes the creative and financial vitality of the major music

companies. This organization created the Parental Advisory Label (“PAL”)

Program. The program assigns ratings for musical content.

Published by the CTIA is a document “CTIA Content Class Criteria”. It gives a quick

view of how rating systems should be applied to content. Always remember to

check with the network operator for how they would like you to rate your content.

Content Network Operator Provides Access To

Here is the category that is a free for all. This category the network operator has

little control over-- it is the internet. The only controls network operators may offer

have to deal with technology that can help customers block websites and services

through parental controls.

Just because the network operator does not have control of the internet domain

does not mean they can't affect your ability to distribute or sell content to their

customer base. As you'll learn in the CSCA and billing system section, the carrier

always has some form of control of what happens with their customers over their

networks.

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Conclusion

In this segment we covered content policies from the network operators point of

view, which is the predominate point of view you look to when deciding the type of

content you will release over there networks.

The way in which you go about establishing relationships with network operators

can be as simple as contacting them through there website and signing up to have

your content reviewed by them or going through a content aggregation firm who

usually has relationships with many carriers.

Things to remember:

Industry organizations play a key role in shaping content policies. The

organizations members represent different areas of telecommunication,

entertainment and government.

Direct Relationships are easier to control as a network operator than an Indirect

Relationship. The network operator does offer content controls to protect their

customer base from rogue services.

Always rate your content.

Try to keep content within the Generally Accessible Carrier Content rules if

possible.

Each carrier has their own content policy. It’s best if you seek their content

policies; they are usually available through the network operator’s developer

site.

Information about mobile industry standards.

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CTIA CONSUMER CODE: www.ctia.org/content/index.cfm/AID/10352

CTIA CONTENT GUIDELINES

www.ctia.org/advocacy/policy_topics/topic.cfm/TID/36

Mobile Marketing Association's Best Practices.

www.mmaglobal.com/bestpractices.pdf

Mobile Marketing Association Mobile Advertising Guidelines

http://mmaglobal.com/files/mobileadvertising.pdf

Mobile Marketing Association Guidelines & Best Practice Web Page

http://mmaglobal.com/policies/education

Children's Advertising better business bureaus. www.caru.org/guidelines

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Content Aggregator

Overview

In this section we are going to look at the role of the content aggregator in the

distribution of content. If you're a smaller content producer or provider you will

more than likely need to use an content aggregator to gain access to the major

platforms in your respective field.

You Want To Meet My Friends?

A content aggregator is an individual or company that gathers content and

distributes it to end users or publishes it on multiple platforms whom they have

agreements with. A content aggregators goal is to find as many distribution

channels as possible for the content they have aggregated.

There are different types of content aggregators, most focus on specific types,

forms, and genres of content (music, video, movies, apps, etc.)-- then build there

catalog around it. Because of this, not all examples will apply to all content types.

Not all content aggregation will be designed for selling of content; if you've ever

used an app like “pulse” then you know it is a news aggregation app and not many

of the articles made available are for sell.

The aggregation model isn't limited to content, it’s used by the mobile network

operator for access to the consumer short code market (this is discussed in the

“Consumer Short Code” section), retail stores use it to find products their

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customer’s desire.

Content aggregators (aggregation of any type) are known as the “gate keepers” of

the “walled garden”. A select few have access to the power player (The Distributor

who owns the walled garden), so access to these power players comes through the

aggregator (gate keeper). If you've seen “The Matrix Reloaded” then you should

remember that Neo was given the task of finding the gatekeeper so he could gain

access to the matrix mainframe. The gatekeeper had all the keys needed to access

any place within the matrix (and knowledge to know what room to enter). As long

as Neo had the gatekeeper with him, he had unlimited access no matter where he

was within the matrix.

Content aggregators are utilized by major distributors because it's easier for them

to build consistent rapport with a content aggregator than an independent content

creator. Please don't panic, most distribution platforms offer the independent

content creator the opportunity to promote and sell their content through there

channels without the use of a content aggregator-- but to understand the mindset

of the distributor will help you decide how you'd like to go about dealing with them.

Content Aggregator Model

The content aggregator model is very simple. The content aggregator takes your

content, adds it to their content catalog and places it into existing retail channels

they have access to.

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If you were a content creator whom ran a music label, it'd be beneficial for you to

utilize a content aggregator who has agreements with digital retailers and if you

would like to sell hard copies, brick and mortar retailers. Some content aggregators

have connections to traditional channels (TV, cable, box office, retail stores), do not

think your only option with content aggregators are digital or untested distribution

channels.

Distribution Channels

The channels your content aggregator has developed relationships with is the

greatest asset they can offer you. There are plenty of extras that you'll want them

to provide-- but if they cannot offer access to relevant distribution platforms

(digital, brick and mortar or both) then do not place your content with them.

It's easy to be mesmerized by the additional offerings, such as social media profile

page design and management, social media blast and other bells and whistles; but

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the whole point of using a content aggregator is to gain access to multiple

distribution channels that you can profit from financially.

There will be content policies the distributor applies to the content they carry, the

content aggregator will have to adhere to the policies and that means so will your

content. Very few distribution channels allow unrated content, as stated in the

“Content Policy” section, always rate your content.

Analytics

Another asset a content aggregator should offer you is the ability to understand who

your audience is. We all like to believe we know our audience but you'd be

surprised at how much you don't know about them.

A good content aggregator will be able to supply you with data about the audience

who has purchased your content and those who are the audience of the distribution

channels your content is placed on. This data can range from frequency of views to

click through rates, country of origin, if your content was purchased through a

mobile device or a desktop computer.

Of course you can easily find services that provide analytic software for free

(Google, yahoo, Facebook) and some for a nominal fee; but then you have to go

through the process of setting it up, maintenance, sifting through the numbers to

make sense of it. In most cases it's wiser to let someone else do that for you (like

you do if you have an employee), so as there software improves, so should the data

that's returned to you.

Payout Scale

Be aware that the content aggregator will take a percentage of your content sells.

This is on top of the percentage the distributor of your content will take.

For example purposes we will look at a fictional distributor (Acme Content

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Distributor) who uses a fictional content aggregator (THC content aggregator) to

supply them with content. Acme content distributor advertises a 70% return to

content creators whom sell through there platforms. A $1 dollar item would return

to the content creator .70 cents (70%) and Acme content distributor will receive .30

cents (30%).

When you use a content aggregator they assume the role of the middleman; the

payout scale is the same 70% for content creator and 30% for content distributor.

The catch is the way the content aggregator advertises the percent you receive

from content sold. A content aggregator advertises an 80% return to content

creators whom they represent. The content aggregator is only receiving 20% of the

sale, but you’re not getting 80% back. Why? The 80% the content aggregator is

returning to you is not that of the $1 dollar item you sold (.80 x $1= 80 cents). Its

80% of the .70 cents (.80 x .70) that was returned to them by the content

distributor. What you actually receive back is .56 cents which would mean you got

a rate of 56% (80% x .70 cents =.56 cents), your content aggregator took 20%

(20% x .70 cents = .14 cents), and the content distributor took 30% (30% x $1 = .

30 cents).

In no way does this represent how all content aggregators work. In this example

the content aggregator took 20% of the .70 cents returned from the distributor.

Some content aggregators take 20% of the $1 dollar, that gives you a 50% return

(30% distributor + 20% aggregator). Other content aggregators might only take

2% but charge you a monthly fee. Before you sign a contract know how they're

charging you and what your realistic payout percentage will be.

Content Aggregator Contract

Since no two content aggregators are the same I cannot dive into the finer nuances

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of a content aggregator contract. Make sure to thoroughly read the contract before

you sign it because in most cases you will have to sign over some form of rights to

the content aggregator for them to represent your content through the distribution

channels they have connected to.

This is because the distribution channel isn't going to allow any individual or

company to show up with content they desire to sale without being able to prove

they are the owner of or have a legally binding agreement with the owner to act on

their behalf in the solicitation of the content.

You will want to investigate other avenues your content might be used to generate

revenue. For instance, if the content aggregator takes your content, places it on a

distribution channel that allows a short preview of your content (streaming preview,

watermarked image) but integrates within the preview advertising; are you entitled

to a portion of the revenue generated by the customer interacting with (clicking on,

listening to, watching) the advertisement that appeared with your content?

This is one such case you will want to think about; because the distributor is going

to generate revenue from any place they can-- regardless if it's the sale of your

content, advertising, subscription fees, etc. The content aggregator might get a

kick back from the distributor but if you signed an agreement that gives your

content aggregator power to use your content in non-traditional revenue streams

(any form of commerce outside of selling the content), you might find yourself out

of a very lucrative income stream.

Conclusion

A content aggregator can offer a great service to you by giving you access to

platforms you might not be able to go into direct partnerships with. As with

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anything that sounds this good, do research into the company before jumping into a

relationship with them. Research what the company does, how they work with

distribution platforms, complaints against the company and any complaints against

the distribution platforms they sell content through. As stated by Benjamin Franklin

“an ounce of prevention is worth a pound of cure”. In layman-term, research can

save you a whole lot of heartache and headache.

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Messaging Technology

Overview

In this chapter we are learning about messaging platforms that you can use in your

quest to distribute content. Some of these platforms you have used and others

might be new to you.

SMS

Short Messaging Service (SMS) is a text messaging service component of phone,

web, or mobile communication systems, using standardized communications

protocols that allow the exchange of short text messages between fixed line or

mobile phone devices. Allows messages of up to 160 characters.

SMS messaging technology was never created for the customer. It was developed

to keep the IT department abreast of things going awry with the cellular network.

Of course someone saw a business opportunity to expand the technology further

than its current reach-- so there was born the consumer messaging services we use

today.

SMS is also known as text messaging; Seeing as this is one of the most popular

forms of communication after voice, you know what the service does. Besides text,

SMS messages can also carry binary data.

In this portion we will look at the basic areas that encompass SMS.

I believe it is important to understand the process as well as potential uses of SMS

messages. So as you progress in your knowledge of the mobile platform you will

have a basic understanding of the SMS framework. I will attempt to keep myself

from running to deeply into the technical side because this is not the point of this

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section.

When you receive a text from a friend, it's usually sent from another mobile device

that is activated on a carrier’s network. A unique aspect of text message is you're

not restricted to sending them only from mobile devices. You can send text

messages from email, certain instant messaging applications, a computer, website,

terminals and hardwired devices.

Text messaging is a very flexible system-- yet there is a structure to sending text

messages. If you desired to set up your own computer to send SMS messages all

you'll need are a GSM/GPRS modem and some software. Most people won't do this.

For those who don't you will have to purse a SMS service provider.

SMS Service Provider

As with any industry you will have different players who aim to fill a particular niche

within that industry. When looking at an SMS service provider you must understand

how each category of them function. I have broken SMS service providers in to two

categories-- SMS gateway providers and SMS brokers & resellers. A SMS gateway

provider supplies the gateway for an application to send SMS messages; a

broker/reseller purchases SMS messages from carriers in bulk and will re-sell them

to a user at a higher price. Because a broker/reseller only purchases SMS

messages from carriers they may or may not supply you with the services through

which you can send SMS Messages.

There are two ways in which a service provider will charge you for SMS Messaging

services-- credit based or per message based.

Credit Based

You purchase credits that correspond to a number of text messages you will be

able to send/receive (E.G 500 credits = 2000 SMS messages)

Not all carriers will charge you the same amount of credits for sending text

messages. One carrier might charge you 2 credits to send a text message to its

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network, while another might charge you .5 credits to send a text message to

its network.

Per Message Based

You pay per message sent or received.

There is usually a different price you pay for messages received verse messages

sent. E.G: .03 cents per message sent, .06 cents per message received.

Per message price corresponds to a message scale. E.G: 1-5000 messages

might cost $0.15 per message, 5001-15000 messages might cost $0.09 per

message

You will also want to take into consideration how many text messages you will send

from your application. There is a limit of how many text messages an application

can send before you are required to obtain a short code. Short codes are covered in

another section. What can be used for text messaging that is not part of a short

code campaign are long codes.

Long codes are ten digit numbers that enable you to employee two way messaging

with those who you have sent text messages to. Long codes differ from short

codes; long codes are for basic text messaging communication, where short codes

are for complex text messaging communication.

Long codes are only useful outside of the United States Of America. American

standards require any text messaging application to work through a short code.

Now that we've discussed this we are going to look at some of the technical areas of

SMS.

SMS Gateway

The job of an SMS Gateway is to simplify the communication between different

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SMSC's. The reason for this is each SMSC deployed by a wireless carrier is

designed to communicate using a specific protocol-- therefore making it more

complicated for an application to communicate with multiple SMSC's.

If handset one sends a message to handset two. Handset ones message might pass

through more than one SMSC and SMS gateway before reaching its destination.

Some SMS gateway providers have SS7 protocol access to a network. SS7

connectivity allows them to directly route messages to the intended handset without

sending a message through multiple SMSC's; this is also known as International

Termination Model.

In Local Termination Model the SMS gateway provider does not have access to the

SS7 protocol and has to send messages through the SMSC of potentially many

carriers and gateways before it reaches its destination. There is greater possibility

for a message to not be delivered with this model; yet, it's the most common of

them all.

SMSC

An SMSC or Short message service center is responsible for handling a wireless

carrier’s delivery of SMS messages to a cellular user. An SMSC uses protocols to

communicate-- the most common protocol is Short Messaging Peer to Peer (SMPP),

but HTTP/HTTPS and other proprietary protocols can be utilized. Most wireless

carriers manage their own SMSC but it's possible to outsource the management of

an SMSC.

SMPP

Short message peer to peer is a protocol used to transport messages between the

SMSC and the ESME.

ESME

External Short Messaging Entity creates a connection into the SMSC for SMPP to

communicate messages to the SMSC. The SMSC is able to send messages to the

ESME, but the ESME must be set up in receiver or transceiver mode. There are

three modes an ESME can be set up for, receiver, transmitter and transceiver. In

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receiver mode the SMSC sends messages to the ESME, in transmitter mode the

ESME sends messages to the SMSC and in transceiver mode the ESME and SMSC

can send and receive messages from each other. In the former two modes one was

the slave and the other would be the master.

EMS

Enhanced Messaging Service (EMS) is a technology that falls between SMS and

MMS. Developed by 3GPP group it allowed user to send simple media like ringtones

and pictures to other devices that supported EMS. EMS is considered an

intermediate technology falling between SMS and MMS.

We're not going to dedicate much time to this particular messaging technology

because it never really materialized into wide spread use. Yet what it did provide

was a glance into the next generation of messaging technology and services.

EMS allowed a device to send rich-media formats such as melodies, pictures,

formatted text and animations. The draw back was not all handsets were able to

digest EMS messages properly. Some handsets had greater feature set and made it

difficult for lesser feature set devices to receive a complete EMS message.

MMS

Multimedia Messaging Service (MMS) is a standard way of sending multimedia

content to mobile handsets. The multimedia sent can contain a combination of

graphics, photographic imagery, audio and video. Text can be included with the

multimedia content. MMS is based on WAP, WAP Push, and Internet multimedia

messaging.

MMS is a powerful messaging tool; as with anything powerful you must understand

how and when to use its powers. The greatest mistake you can make is thinking

that using MMS to communicate your message will make it resonate with your

audience. MMS when properly used will give you a greater ability to visually engage

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your audience and convey your messages purpose in a more interactive way.

MMS utilizes preexisting technologies so you can easily learn how to build MMS

content-- or you can find a message aggregator who offers software that will build

MMS messages for you. For example, you can use Synchronized Multimedia

Integration Language (SMIL) or Extensible Hypertext Markup Language (XHTML) to

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build an MMS message-- both are web technologies.

As stated earlier you can include a mixture of

audio, video, text and images; because of this it

is important to understand what the handset that

will be receiving the MMS message is capable of

handling. Also be aware that most cellular

carriers place a size limit on MMS messages. If

you choose to use MMS try to keep message size

between 300-600kb. It's best to check with the

cellular carrier before you design your messages because they have guidelines for

these message types.

There are constraints that come with this powerful tool. Not all handsets render an

MMS message the same way. Because of this it can be difficult to send bulk MMS

messages like you can with SMS. Remember content policy, the nature of MMS can

quickly land you on the wrong side of the tracks in a carriers eyes and in turn have

your messages blocked on there network. You will need to work with a connection

aggregator that is set up to handle MMS messages-- the MMS system architecture is

way more complicated than a SMS system though it uses SMS functionality in the

transport and storage of messages.

WAP Push

WAP Push (Wireless Application Protocol) is a specially encoded message which

includes a link to a WAP address or URL (Universal Resource Locator). This message

is usually sent through SMS. Connection to URL is done through user’s browser. WAP

Push is built on top of WAP and adheres to WAP specifications.

WAP push sometimes is confused by the receiver for being an MMS message

because they can look similar when graphics are used in the communication process

and both operate through Wireless Application Protocol. The main purpose of WAP

push is to push a URL to a device so that the WAP browser is alerted to access the

content at the URL. WAP push messages can also deliver multimedia content--

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though the message isn't pure MMS. This is accomplished because WAP push

piggybacks the content onto binary SMS. WAP push is a great alternative and

sometimes the only way to communicate an interactive message if you don't have

access to a pure MMS system.

Emerging Messaging Technologies

I've included two technologies that are not traditional messaging platforms-- yet

exhibit messaging fortitude. You've probably seen, if not used a QR Code but if not

you will learn about it. You’re also going to be exposed to the unique abilities of

Augmented Reality.

Augmented Reality

When you first read this word what came to mind? Augmented reality, what

happens when you take a hallucinogen, or what you experience after doing a keg

stand? If you thought the former you were

close. Augmented Reality is the use of a

device to place objects into the real world that

are not present in the space shown. It is the

bringing together of virtual reality and reality.

If you have watched a sporting event, you've

encountered augmented reality. When you

see the markers used to display the line of

scrimmage on a football field you are seeing

augmented reality. That is a small portion of what augmented reality can do. There

are different devices that can implement augmented reality; computers, TV’s,

cellphones, video game consoles. The power of augmented reality is the ability to

place objects on the viewer’s screen that are not there. This can occur because of

GPS location, focusing a device at a particular object or whatever the programmer

can dream of. Here is an example of augmented reality being used in a classroom.

As you can see we have two storm troopers sitting in the front row with Yoda

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standing on the desk with his light saber out ready to party like a rockstar. All this

is accomplished by aiming the camera on the phone at the screen and the rest is

handled by the app running on the phone.

If you chose to venture into using augmented reality, you will have two choices as

to how you build your app. The first is using an existing AR browser platform and

the second is building it through a device platform. If you’re more concerned with

getting to market quicker, portability, and customer adaptation-- then using a

browser platform is a wiser choice. They do have restrictions, mainly lack of

standardization.

If you desire more control, flexibility and function then building for a device platform

is for you. Yes it requires a greater investment of time, but your building for a

specific device platform (iPhone, android, etc.) and you won't have to worry about

the whims that can come with designing for a browser platform.

QR Codes

A Quick Response Code (QR Code) is a two-dimensional matrix barcode. It has

similarities to a UPC barcode in that it can store data, but a QR code has far greater

storage capacity than a UPC barcode.

QR codes come in different flavors-- it all depends on what you would like to store.

QR codes are capable of storing, numeric, alphanumeric, binary, and any other form

of data you can imagine. This is what makes QR codes a powerful messaging

platform.

By scanning a QR code with a QR code reader (an app you download to your device)

you can redirect a person to a website, exchange information (email, contact info,

etc.), send out GPS coordinates and the list goes on. This portion of the process in

which a person is scanning the QR code and subsequently directed to your content

is called hardlinking.

QR codes are able to forward information to the proper application through the use

of metadata. Metadata is information about the structure of data or data about

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data. Here are examples that utilize different features of your mobile device

through QR codes.

QR Code that Stores a URL

QR Code that stores an Email address

QR Code that stores contact information

QR Code that stores text

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Now that you've seen how QR codes work you probably would like to know where

you can obtain them? A quick search from any search engine will lead you to the

fountain of QR code creator websites. The websites I went through to create the

above QR codes offer the QR code creation part for free. But they usually will offer

a service that will allow you to track or obtain greater information on those who are

hardlinking to your service, for a fee.

A beneficial attribute of QR codes is they can be printed onto anything that ink can

take to and they will still function the same. You can take a QR code and expand its

size and it will still retain the same data that it had at a smaller size. If you’re

planning on using a QR code that will cover a larger area (size of a door) you will

want to look up calculations to use so the device that scans it won't have problems

with error correction (technical aspect of QR codes) which can make it difficult for

the scanner to accurately read the QR code.

In light of QR Codes there are other formats that accomplish similar functionality.

We aren't going to cover them in depth but here are a few of them

Data Matrix

Two-dimensional barcode made of black and white cells arranged in square

or rectangular patterns. The most similar to QR code in appearance yet

lacks complete visual similarities.

Data Matrix links to a URL

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Ezcode

Two-dimensional bar code developed by ETH Zurich designed with simplicity

in mind. Scanbuy has development rights for this platform; they offer the

creation tools and readers for devices. ScanLife is the software that created

this Ezcode.

Ezcode sends a pre-determined Twitter message

High Capacity Color Barcode (HCCB)/ Microsoft Tags

Microsoft created technology for encoding data in a 2D barcode. Barcode

uses clusters of colored triangles instead of the conventional squares and

rectangles. You can customize the look of your tags (personal branding),

and Microsoft host the creation and tracking tools.

Microsoft Tag Text Example

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SnapTag

SnapTag does not use indecipherable blocks or colored triangles; SnapTag

turns an image into a branded SnapTag by the use of a code ring. The code

ring can be positioned to create a new response for the same image. You

take a picture of the code ring and text or email it to the address listed.

What differentiates SnapTags is any camera phone can utilize this

technology but Snap tag is a proprietary technology, so a snap tag cost

money to create.

Example SnapTag

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Conclusion

We've looked at the messaging platforms that you will likely use when distributing

content to mobile devices. The easiest of the messaging platforms to use is QR

codes because they are relatively free, require little to no programming on your

behalf, can be placed on a website, piece of paper or wherever the image can be

replicated. The most widely used of the messaging platforms is SMS (second to

voice calls). In the chapter “Consumer Short codes” you will learn what is required

to utilize SMS and MMS messaging as your avenue for content distribution.

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Billing Systems

Overview

The biggest influence in getting involved in mobile content is money. How much

money will it cost to get involved? How good of a return on investment can I expect

from my content or service?

In this section we will cover the billing systems that you will use when selling

content and services through the mobile platform and even through existing

platforms that can be integrated to use mobile billing systems.

The billing systems we cover are “direct carrier billing”, “premium sms” and “wap

billing”. We cover these three because they are the main way to collect payments

for content on a mobile device and charge it to the customers’ cellular bill.

The Three Major Billing Types

A billing system is not exclusive to mobile platforms. If you have any experience

making a purchase online then you've interacted with a billing system. You select a

product, its added to a cart, you click checkout button, your sent to a screen that

reviews your potential purchase-- you agree the items are what you want-- then

your presented with options for how you'd like to make payment. Once you make

the payment you’re ushered to a confirmation page that explains what the next

steps will be. As per the type of item purchased you are given a return period, in

which case if you’re not happy with the purchase you will be reimbursed the full

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amount (in most cases) of the item.

With internet billing systems you can use any company that meets your needs. The

billing system employed by wireless carriers is far more regulated. You will not be

able to install any old software on your server and tap into a carriers billing system.

There are companies that give you access to billing a carriers customer. As you

read above there are a lot of steps you are taken through when making a purchase

on the internet. That will not work well on a mobile device. A billing system

implemented on the mobile device needs to accomplish the same task but in fewer

steps. If a customer has to go through multiple steps before purchasing your

content, they will leave without making a purchase.

Premium SMS Billing

Premium SMS billing involves the consumer sending a keyword to a premium short

code where a charge greater than a normal sms message plus the item purchase

price is charged to the customers’ cellular phone bill. There is a down side to this;

the percentage you get per transaction can be disrespectful. Carriers can take

between 40-60% of the transaction amount. Transaction can be disrupted by

message failure (common in SMS systems). This is the original way of billing

customers for content if you weren’t on a carrier’s content deck. Also realize that

you will need access to a short code that has been provisioned to operate as a

premium sms short code (Covered in Consumer Short Code chapter).

Direct Carrier Billing

Direct carrier billing allows the customer to make a purchase and have it added to

their mobile phone bill. You will have a direct connection to the carriers billing

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system-- the carrier is billing the customer on your behalf. The checkout process is

the easiest of the three because the carrier already has a relationship with its

customer; the customer has a greater level of comfort with the carrier billing

process so they are more likely to make a purchase.

If you’re like most people you’re thinking this is the way to go. Well, there is a

process you will have to go through. The carrier isn't going to open their billing

system to any tom, dick or harry.

The good thing is there are service providers who have the technology and

agreements in place with network operators to offer carrier billing access to you.

WAP Billing

WAP billing allows the customer to pay for merchandise right through the browser

on their mobile phone for content they would like to purchase from the site they are

on. Wap service providers pull information from the customers “mobile subscriber

integrated services digital network number (MSISDN) and resolves payment on the

customer’s bill.

WAP billing has many conveniences, for the consumer and the merchant in

comparison to premium sms billing. The consumer doesn't have to worry about the

complexity of premium sms billing because Wap billing has a smoother checkout

process; the merchant doesn't have to worry about hackers spoofing a cellular

number to obtain free content or services. A URL is present for the customer to

return to your content store giving you the opportunity to have greater return sales.

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Once adopted by more carriers WAP billing will definitely take the place of premium

SMS as the preferred payment collection method for merchants and customers.

Carriers Involvement

All of the above payment types have one thing in common. They all charge the

customer’s cellular bill for services rendered and the carrier will be involved with all

aspects of these billing types; they set the rules, fees, and payouts.

I'm going to cover these areas but be aware that by the time you read this the

rules, fees, payouts and other areas of concern definitely will have changed. I also

know majority of use will have to use a payment aggregator (processor) whom will

add their own rules, fees and payout scale.

For example purposes, certain payment models will allow you to receive back 60

percent of your items sale price. So an item you sale for 10 dollars will yield to you

6 dollars, the other 4 dollars would go to carrier fees, processors fees and any other

business expense they can think of.

Operator Price Points

Every operator has pricing points you can charge for content to their customers;

these pricing points have a minimum range and a maximum range (e.g. 99 cent to

30 dollars). As you define what content you’re going to sale, be sure to check the

operators site to understand what they will allow you to charge for it. The pricing

points on per download content is different than that of subscription services.

Along with having pricing points, carriers will implement a daily limit for how much

a customer can be charged from a service. This is done to protect the customer

and carrier from account abuse. If you had a chat service and charged a per

message fee to the user, the carrier will put a restriction on how much that

customer could be charged for that days use-- some make it a flat amount ($40 a

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day), others put a limit on what each message can cost (.33 cents per message).

Carrier Rules

In the chapter “Content Policy” you will learn about carrier content policies-- but I

will brush over them a small bit. Carriers adhere to a base set of rules and then

build on top their own specific ones. Before you will be approved to charge money

to a carriers customer you must evince that your content adheres to what the

carrier deems acceptable.

Things carrier will want to see from you (short-list)

Payment Flow (process of charging and acquiring content)

Refund Policies

Functioning website, application, service, etc.

You need to look at the MMA consumer best practices and the carriers whom you

desire to use billing system policies for greater detail.

Payment Processor

There are companies that have agreements with carriers to tap into their payment

system. Those companies offer payment processing services which allow you to

charge customers for your content or service. Dependent on how proficient you are

with programming, these companies offer API's that allow you to tap into their

services in a way that's convenient for your payment model (balance approval,

check-out flow). Good news if you’re not a programmer, the companies usually

offer a simpler html form to be placed on a website or within your app (forms aren't

that customizable).

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You need to decide where you'd like to set up your point of sales. Are you going to

have a website that sells your content? Are you going to use short codes as a way

of selling your content? Are you building an app that will sale in app content that

your consumer will need to pay for?

All these questions and many more you need to work out before you pursue a

payment processor. Not all payment processors have the ability to process in app

payments—they might not offer the programming to do so; not all payment

processors offer premium sms billing-- involves a lot to obtain a short code. So

really think this through, it will keep you from losing a lot of time working with a

company that cannot help you reach your goals.

In no way am I promoting these companies but I list them to help you start your

journey.

Bango

Payone

Mopay

Boku

BillToMobile

Open Market

Zong

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Other Payment Options

The option to utilize credit/debit card transactions to sell content and services is a

suitable option. The problem you run into with credit/debit card transactions is the

amount of data the consumer will have to enter. The conversion rate of credit/debit

card transactions at the point of sales is much lower than that of mobile focused

payment systems. You get a larger percentage of your money from the sale of your

content when using credit/debit card payment systems because credit/debit card

processors charge single digit percentages for transactions and there fees are much

lower.

To go into the credit/debit card payment processing system would take a whole

book of its own. A nice attribute about mobile payment processors is some offer

the ability for your customer to register a credit/debit card if they so choose to. If

future purchases are made the customer can select if they would like to pay for

content on their phone bill or credit/debit card.

Conclusion

Factoring a payment system into your content distribution plan is the best way to

monetize your content or service. Of course you can use advertisements but why

base your success on the whims of the advertising market. Each payment system

offers unique abilities to be integrated into your preexisting system, but figuring out

which system is best for you is the tricky part.

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Consumer Short Codes

Overview

How do you interact with your customers through SMS? The answer is Consumer

Short Codes (CSC). The influence of the short code is important to you as a content

producer. Short codes enable you to create a call to action for your audience.

You are communicating with them in the same way they communicate amongst

themselves. It is possible to use email and instant messaging if that best fits your

needs. Yet with a predicted 7 trillion text messages having been sent in 2011; this

alone is reason to focus your attention on using the SMS market to reach your

audience.

Here are excerpts from the Pew Research Center study on “Americans and Text

Messaging” by Aaron Smith.

“Along with taking photos, text messaging is the most common non-voice

application Americans use on their mobile phones. Some 73% of adult cell owners

use the text messaging function on their phone at least occasionally.”

“Text messaging users send or receive an average of 41.5 messages per day, with

the median user sending or receiving 10 texts daily.”

“Young adults stand far above all other demographic groups when it comes to their

usage of text messaging. Fully 95% of 18-29 year old use the text messaging

feature on their phones, and these users send or receive an average of 87.7 text

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messages on a normal day (with the median user in this age group sending or

receiving 40 text messages per day).”

The next step is understanding how the consumer short code (CSC) ecosystem works.

Big Things Come In Little Packages

A short-code as stated by the Common Short Code Administration (CSCA) “Common

Short Codes (CSCs) are short numeric codes to which text messages can be sent from

a mobile phone. Wireless subscribers send text messages to short codes to access a

wide variety of mobile content. Common short codes are easy to remember and they

are compatible across all participating carriers. CSCs are either five-digit or six-digit

numbers. CSCs can be leased by anyone interested in interacting with nearly 200

million wireless consumers”.

Common Short Code Administration

This organization is the governing body for purchasing and leasing of common short

codes in the United States Of America. Here is how the CSCA describes their role:

“Common short codes are administered by the CSC Administration (CSCA) for

wireless carriers. In addition, the CSCA oversees the CSC Registry, which

provides the technical and operational aspects of CSC functions and maintains a

single database of available, reserved, and registered CSCs”.

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Understand this organization is the sole maintainers of short codes in the United

States Of America.

There are others in the CSC eco-system you will have to deal with to get your short

code campaign approved by a carrier. Most carriers do not make direct contracts

with content producers in regard to SMS campaigns over their networks. When

looking at the CSC process there are four categories of participants outside of the

CSCA.

Content Providers

A content provider is a person or organization that owns the rights, have obtained

the rights, or created the content they distribute. Content is geared towards one

or more of these general categories in regard to a CSC campaign; entertainment,

marketing, advertising and commerce.

Application Providers

An application provider specializes in the technical areas of the development of a

CSC campaign. Most application providers specialize in a specific type of

application (mCommerce, chat, etc.). They're also known as Mobile

Application Service Provider (MASP). It is suggested to partner with a

MASP because they can provide you with knowledge on wireless network

technologies and the nuance of launching a short code campaign.

Before you choose a MASP do your research. Find out what they specialize in and

what services you will receive. Some MASP's will handle the paper work and

payment on your behalf for obtaining your CSC from the CSCA and others will

not. MASPs do handle the submission of your Campaign Brief Application to

wireless carrier(s).

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Connection Aggregators

Connection aggregators afford you connectivity to wireless service providers

networks through their authorized connections. They help route your CSC from the

network operator to your application.

Their role also is to maintain security, technical, and service level requirements of

each network operator they are connected to.

Not all connection aggregators are equivalent in terms of agreements with

carriers for connectivity and the type of messages they are allowed to send over

the carrier’s network. Message types are Standard Rate Messages and Premium

Rate Messages.

Wireless Service Providers

This is the carrier, wireless network operator, network operator; the company from

whom customers obtain cellular service.

For your CSC application to work on their networks your CSC must be set up and

tested to route from the wireless network operator to your application. Routing is

handled by a connectivity aggregator.

Do not assume since you were leased a CSC that your campaign brief application

will be approved by network operators.

Albeit you know who's involved in the CSC eco-system; we now are going to bring

all these parties together so you can see how they function in getting your short

code campaign to market.

From Idea To Reality

To get your CSC campaign legitimized you will have to go through three processes;

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First the CSCA process, second working with the MASP and Connection Aggregator

process and finally the Network Operators process. The second and third process

will seem to be one unit since the job of your MASP and or connection aggregator is

to put together your campaign such that it’s accepted by the network operator.

Before you jump into the process of obtaining a CSC you should have a clear

understanding of what your campaign is about. Though this list is not exhaustive,

here are a few topics you should consider:

What type of campaign will you run-- standard rate or premium rate?

How long do you desire to run the campaign?

How will the campaign affect your business model?

If given one choice, what wireless network operator do you desire to run your

campaign over?

If you focus on what you want the CSC campaign to accomplish for your brand, it

will less likely frivolously burn through your financial resources.

CSCA Process

The first step in the CSC campaign process is ordering a CSC. To do this you must

sign up at the CSCA's short code web site-- its address is www.usshortcode.com.

Once your registered you should log in and check out the tutorials they offer.

Tutorials are short and simple-- yet designed to help you understand the layout of

their site-- what it takes to create and manage a campaign-- and other

documentation that will help you in your CSC journey.

To help avoid confusion, I encourage you to also check out the FAQ section of the

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CSCA website; look at the glossary of terms they use. I say this because their

terminology is specific to their system.

Applying For A Sub License

You’re registered; the next step is ordering the CSC. In order to do this you need to

go in to your account, click on “Apply for a New CSC”. This page is your CSC order

form. It has eight sections you will need to fill out-- one of the sections “applicant

details” are filled out with the information you provided at registration time. The

other sections are “Billing Contact Details”, “Content Provider Details”, “Payment

Method”, “Auto-Renew”, “Purchase Order Number”, “Term” and “Requested CSCs”.

Content Provider Details

This field might cause confusion. If you are not the person with licensing

rights to the content, then you need to insert the content providers’ details

here. You don't have to be the content provider to be an applicant; the

applicant is the party who the CSCA contacts with questions about the CSC

application; they also pay the CSC registration for themselves or on behalf

of the content provider. This field is important because this is who the

carriers’ customer will be told to contact in cases such as billing issues, opt-

out issues and delivery failures. The content provider is ultimately

responsible for the decision making of the CSC campaign.

The next section on this form we'll cover is “Requested CSCs”. In this section you

will need to decide if you want a Random CSC or a Select CSC (Vanity Code). There

are differences you should be aware of.

Random CSC

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◦ Cost $500 dollars per month per CSC; Non-refundable.

◦ Short code number(s) are assigned to you.

◦ Duration of CSC code lease are three, six and twelve month periods. Full

balance for duration is due before you can move any further in the CSC process

(3 months x $500 = $1500 Balance). If not paid within sixty days you lose your

random code.

Select CSC

◦ Cost $1000 dollars per month per CSC; Non-refundable.

◦ You select your short code. Desired short code is not guaranteed to be

available.

◦ Duration of CSC code lease are three, six and twelve month periods. Full

balance for duration is due before you can move any further in the CSC process

(3 months x $1000 = $3000 Balance). If not paid within sixty days you lose your

vanity code.

Since selecting the type of short code you desire

and having clicked the submit button, you will be

directed to the “Online Registrant Sub-license

Agreement”. You need to read this agreement, DO

NOT SKIM OVER IT. The agreement covers the

legalities for all parties involved-- what can cause

your CSC campaign to be shut down and many

other very important issues.

Once you've read the agreement and have agreed to it, you’re then sent to the order

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summary page where you’re shown what your bill will be, the type of short code you

selected and the quantity of short codes. This page is where you make or cancel your

purchase. Once you select to order your short code you will then be directed to a

confirmation page.

On the confirmation page you will be given an Order Id, Order Type and the CSC(s)

number you selected or the random number that was assigned to you. Payment isn't

due at this point. Your short code payment will need to be made within sixty days of

your campaign application being approved.

Creating Your CSC Campaign Application

Since you've ordered your CSC you now need to define your campaign. This is called

the “CSC Campaign Application”; it is what is passed downstream to wireless carriers

and the CTIA. At this point you might choose to work with an MASP to give yourself a

better chance of getting your application approved; we are going to see some of the

sections and fields you will need to fill out to create your CSC campaign application.

We will not cover every field because this would take to long. The CSCA does not alert

carriers or the CTIA about your short code campaign until the campaign application

has been approved by them. There are reasons your campaign application can be

rejected within the CSCA process.

Remember the Online Registrant Sub-license Agreement? This is the document that

lays out all the rules the CSCA expects you to adhere to. Within this document are

the organizational documents in which the CSCA will judge your campaign by. One

of them are, the “Acceptable Use Policy” (AUP), an online document written by the

members of the CTIA; another document is “Consumer Best Practices” (CBP)

written by The Mobile Marketing Association. There is other documentation you will

need to know about; make sure to read the agreement even if you plan on having

someone else manage your CSC campaign.

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There are four sections of the CSC campaign application. Contact Information,

Provide Detail, Marketing/Reach, Network/Ops Impacts and Application Detail.

In each step there are more detailed questions about your CSC campaign;

these fields are extremely important to fill out completely. This form will be passed

to the wireless carrier for review. On this form you will define what type of

campaign you will be running, how the campaign will be run, who will be involved in

running the campaign, how you plan on marketing it and so forth.

Contact Information

◦ Business Contact, Technical Contact, Content Provider, Customer Service

Provide Detail

◦ Individual Programming Aggregators & Carrier, Campaign Content Provider,

Application Provider Agency

Marketing/Reach

◦ Sizing, Media Placements, Dates

Network/Ops Impacts

◦ Rates, Controls

Application Detail

◦ Program Information, Billing, Consumer Best Practices

Standard Rate & Premium Rate Messaging

You will either run a standard rate or premium rate messaging campaign! There are

different rules set forth for both of these messaging campaign types. Whichever of

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these two messaging types you choose will decide how quickly your application can

be approved and what additionally will be required of your campaign.

Standard Rate Messaging

A campaign where there is no charge for the content to the end user account

by you. End user may be charged by carrier for receiving message and or

downloading content.

Opt-In process is simpler.

The campaign you run will be simpler.

Cost less to run.

Approval rate is greater.

Premium Rate Messaging

A campaign where there is a charge for the content to the end user account by you

through their carrier. End user may be charged by carrier for receiving message

and or downloading content.

Opt-In process is scrutinized.

Billing model is scrutinized.

Every aspect of the campaign is looked over with a magnified

glass and a fine tooth comb.

The campaign you run can be more complex.

Cost more to run

Approval rate is less.

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Delegate User

A delegate user is an individual or entity that you have given power to represent

you through the CSCA process; they are able to access your account and make

changes as they please. This might be the role you give to a connection aggregator

or MASP or an individual within your organization. Regardless, you and the

delegate user are legally bound by the user agreement of the CSCA.

Mobile Origination & Mobile Termination (MO & MT)

A message always originates from some place. Who originates the message

determines the vocabulary used. When a carrier’s customer starts the messaging

dialog— texting a keyword to a short code— this is called Mobile Origination (MO).

When your application starts the messaging dialog-- sending information to a

customer who previously opted in to your campaign or responding to a MO request

— this is called Mobile Termination (MT).

The only time you will use mobile termination is after you've gotten the individual to

opt-in to your campaign or to respond to a request from an MO. If this is not the

case and you’re sending mobile termination(s) to individuals; you are asking to

have your short code campaign revoked. What you would be doing is spamming.

Spamming is not tolerated by the CSCA or the wireless carrier and will lead to you

being banned from leasing a short code again.

Push & Pull Messaging

As you develop your application you will need to decide how the application will be

allowed to communicate. There are two styles of messaging you can build to—Push

or Pull messaging. Push messaging is content, alerts or other notifications sent to a

subscriber’s device without the subscriber having to initiate contact. This is possible

because of the type of application that is running on the customers’ device. If you

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choose to use this form of messaging it's suggested to make the subscriber is aware

of how to disable push messaging.

Your other choice is pull messaging, which is content requested by the subscriber to

be sent to their device. This is usually done on message by message bases.

Opt-In & Opt-Out

The only way in which you are allowed to by the CSCA and the carrier to solicit

messages to a carriers customers is to have them Opt-In to your campaign. If

anyone offers to sell you a list of cellular customers who are interested in your

campaign, do not purchase it. This is illegal by the CSCA and the wireless carrier

(ref. CBP, 1.5 Opt-In, 1.5-9). Dependent on the message type (standard or

premium), category of campaign (alert, coupon, contest, etc.), billing type, and

frequency of messages (recurring program or one time program) the opt-in process

will vary.

Here are some general guidelines for Opt-In of a campaign. These are excerpts

from the mobile marketing associations Consumer Best Practices (CBP).

Standard Rate Opt-In

◦ Must obtain opt-in approval from subscribers before sending any messages or

content.

◦ Recurring standard rate programs require a single opt-in. If opt-in request

occurs through non-mobile channels (web, sign up form, IVR, etc.) you have to

verify the subscriber is the owner of the handset being opted-in.

◦ How your campaign is administered cannot be deceptive. It must be clear to

the end user what campaign they will be participating in and what is required of

them.

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Premium Rate Opt-In

◦ Must obtain opt-in approval from subscribers before sending any messages or

content.

◦ Premium rate programs require double opt-in.

◦ Subscriber must positively acknowledge the acceptance of a premium charge

before premium charges are applied to their account.

◦ All advertising must clearly disclose in the audio and visual that you must be 18

years or older or have permission from a parent or guardian to participate.

The Opt-out process requires your application amongst many other things to be able

to understand what these keywords mean.

STOP, END, CANCEL, UNSUBSCRIBE, and QUIT.

There are rules that have to be followed when a wireless subscriber desires to opt-out

of a campaign. Here are a few that the CBP suggest:

Standard Rate Opt-out

Content providers must offer subscribers the opportunity to cancel the service

at anytime. (1.6-1)

When STOP, or any of the opt-out keywords above, is sent to a program, the

program must respond with an MT message, whether or not the subscriber is

subscribed to the program. (1.6-4)

When the user is subscribed to a recurring program, an MT message confirming

the opt-out should be sent to the subscriber. (1.6-5)

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This STOP command functionality requirement applies to all programs, including

one-time use programs where the subscriber will not receive additional

messages. This is to avoid subscriber confusion around the use of the STOP

command. (1.6-7)

The content provider must record and store all opt-out transactions.(1.6-11)

Premium Rate Opt-out

Directions on how to unsubscribe from the program should be included in

program messaging on a regular basis. (2.7-1)

Content providers must offer subscribers the opportunity to cancel the service

at anytime. (2.7-2)

A subscriber can stop participating and receiving messages from any program

by sending STOP to the short code used for that program. END, CANCEL,

UNSUBSCRIBE or QUIT should also be opt-out key words for all programs. (2.7-

4)

This STOP command applies to all programs, including one-time use programs

where the subscriber will not receive additional messages. This is to avoid

subscriber confusion around the use of the STOP command. (2.7-7)

The content provider (or the aggregator) should record and store all opt-out

transactions. (2.7-16)

Message Flow

Is the process the customer can expect when responding to a call to action. All

messages must contain program sponsor information, defined as the program

name, company name or brand associated with the campaign and Msg & Data rates

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may apply. The amount of information required in campaign advertisements

depends on the type of messaging and frequency they will receive messages but

regardless of all of these “Msg & Data rates may apply” must be included all the

time. So a standard rate recurring message alert opt-in may include: Program

Sponsor, Service Description, Frequency of Messaging, Customer support info, Opt-

out info, additional carrier costs, and terms & conditions.

For this example we will be responding to a Standard rate, single opt-in, one time

message that will deliver a URL to our handset. We're at a concert of our favorite

underground artist and they give us a keyword to send to their short code for

exclusive tracks that will not appear on their upcoming album.

Once you send the keyword to the short code, the application will respond with a

wap push URL for you to download the content. They would define their message

flow as such.

Standard Rate Single Opt-In One Time Message

Want exclusive tracks from “Goat of the underground”

Text “ugmusic” to 123456 for access to non-album tracks.

Msg & Data rates may apply.

Terms & conditions are available at

www.example.com/ugmusic

Step 1: We respond by sending “ugmusic” to 123456. (Mobile Origination::MO )

Step 2: We receive a response message (Mobile Termination::MT) from the

application with the following information. Goat of the underground exclusive

tracks. www.example.com/exclusiveContent

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I used this example because it is the simplest of them all. There are required fields

you must have in your messages/advertisements. For more information look to the

Consumer Best Practices (CBP) for greater detail on the required fields because some

pertain to the messaging type, messaging frequency and other messaging eco-system

task.

MASP Process

As you read earlier the role of the MASP is to supply the technology to run your

campaign. All the little knick knacks from the technology side that an application

needs to handle, an MASP takes care of. For the most part even large scale

corporations turn to MASPs to handle the technology that will power their CSC

campaign.

As you read through the CBP you will see that if you designed your own application

it will take a good amount of time to get it in line with all the requirements to meet

the specific rules of the campaign type you will run. Because an MASP can vary in

their overall services, it would be near impossible to discuss every aspect of an

MASP. Know that there core competence is supplying you with the technology to

have a working application.

A part of the approval process by the wireless carrier will be testing the technology

that powers the CSC campaign. This is where the MASP is most important and why

working with a reputable MASP is the best choice.

The MASP saves you time and hassle of trying to set up your own software

infrastructure that will have to meet test standards of the network operators.

To better aid you here is the page from the CSCA website that connects you with

MASPs www.usshortcodes.com/csc_applicators.html.

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Connection Aggregator Process

You might not have to work with an MASP. You might have the ability to create the

type of application the MASP would supply you with. If you are able to do this, then

you are one of the few and congratulations. But the way the wireless carrier set up

the CSC eco-system you will have to go through a connection aggregator; there is

no way around it. Since this is the case we are going to look at the connection

aggregator process thoroughly.

Your aggregator should assist you in creating the campaign brief that is submitted

to the carrier(s). The campaign brief is based off the information you supplied to

the CSCA when you submitted your campaign application. Because they know more

about the process, they will be able to polish the campaign brief so it makes sense

to the carrier.

There are three tiers of connection aggregators.

1. Tier-One (National Media Connection Aggregator)

◦ Direct connection through SMPP to at least four of the five mobile operators;

AT&T, Sprint/Nextel, T-Mobile USA, U.S. Cellular, Verizon Wireless.

◦ Premium settlement agreement with at least four of the five mobile

operators; U.S. Cellular, AT&T, Sprint/Nextel, T-Mobile USA, Verizon Wireless.

◦ Respectable twenty-four hour service level agreement on all services

represented, redundancy and network security, caliber infrastructure.

◦ Only publish content when rights are owned or license to publish is held on

behalf of there client and published for direct client benefit.

◦ Support carrier grade SMS & MMS capability.

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2. Tier-Two (National Text Message Connection Aggregator)

◦ Direct connection through SMPP to at least 3 of the 5 mobile operators;

AT&T, Sprint/Nextel, T-Mobile USA, U.S. Cellular, and Verizon Wireless.

◦ Premium settlement agreement with at least 2 of the 5 mobile operators;

U.S. Cellular, AT&T Wireless, Sprint/NEXTEL, T-Mobile USA, and Verizon

Wireless.

◦ Respectable 24/7 service level agreement on all services represented, quality

infrastructure, redundancy and network security.

◦ Only publish content when rights are owned or license to publish is held on

behalf of client and published for direct client benefit.

◦ Support carrier grade SMS capability.

3. Tier-Three (Connection Aggregator Reseller)

◦ These companies predominantly operate campaigns through the use of Tier 1

and Tier 2 aggregators services. Companies generally mark-up aggregator

messaging rates and premium payouts.

Once your campaign is in the hands of the connection aggregator they are going to

take your campaign to the wireless carrier. The connection aggregator will most

likely handle polishing up your CSC campaign application/application brief. During

the connection aggregator process your campaign will go through Provisioning,

Testing and Certification.

Provisioning

Provisioning is the process of establishing and opening the connection between the

aggregator and each carrier’s network to allow for testing by the aggregator and or

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application provider to prepare the application/campaign for certification.

Provisioning will have to take place on each wireless carrier you intend to run your

campaign on. Through the provisioning process your content and campaign will be

available to the wireless carriers’ customers but not all of the carriers’ customers

will your campaign be addressable to. The issue stems from the varying number of

devices a carriers network supports, wireless plan carriers subscriber base has

chosen to sign up for, and other factors. So a rule of thumb is your content will only

be delivered to phone numbers the carrier has pre-approved. The point of

provisioning is to work out bugs in your campaign so it can move to testing and

certification.

Testing & Certification

In the testing phase the network operator is testing of the application to guarantee

it works properly.

Testing entails

▪ Testing Content functionality and Compliance

▪ Testing Applications functionality and Compliance

▪ Testing Billing functionality and Compliance

▪ Testing Advertising functionality and Compliance

▪ Testing Campaign functionality and Compliance

Once testing is done, the network operator will notify your aggregator of the results.

If your campaign passes the test then you will be able to go live; if your campaign

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fails the test, the network operator will pass the issues that need to be resolved to

your aggregator. There usually is a retest process. Though this can vary by

network operator

Before you make any changes to your approved campaign check with the entity that

manages your campaign; any changes to campaign type, message flow,

aggregator/masp provider will have to be filed with the CSC help desk through a

CSC modification request. Once that is done the CSC help desk will inform the

wireless carrier(s) whom your short code is activated on about the change(s).

The CSCA has a page that directs you to connection aggregators that meet their

requirements for this role http://www.usshortcodes.com/csc_aggregators.html.

Wireless Carrier Process

The wireless network operator is the final decision maker of any and all CSCs.

Provisioning, certification and testing are all wireless carrier processes; since the

aggregator model is the standard practice the wireless carrier employees for the

CSC model all the interaction you will have with the carrier will be through your

aggregator. Your CSC campaign will have to be provisioned, certified and tested on

every network you desire to run a campaign on. Each network operator has unique

policies they use to govern campaigns. This is seen when you look at the rules an

MVNO applies to campaigns and those of the network operator whom they purchase

network usage from govern campaigns on seemingly the same network. Each

network operator has their own set of policies that override the MMA Consumer Best

Practices. This does not void the power of the Consumer Best Practices in the

overall picture (In some network operator policies it will state which MMA Consumer

Best Practice their policy supersedes).

After your campaign has been approved the network operator has a monitoring

process to keep campaigns in check. They do this through Auditing.

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Auditing

◦ Network operators use auditing to monitor existing campaigns that are

running on there network.

◦ The network operator audits campaigns at there own discretion.

◦ Audits have violation levels.

▪ Some use a color coding system

Red, Orange, Yellow, Green

▪ Some use a scoring system

>60, 60-80, 90-100

▪ Some use severity levels

Severity 0, Severity 1, Severity 2

◦ Where your campaign audit lands on the violation scale will determine how

long you have to fix the issues stated, how quickly you have to get in contact

with the audit team and even how quickly your campaign can be suspended

or permanently terminated.

◦ Audits are similar to the testing phase of campaign approval.

◦ Audits will test for

▪ Content functionality and Compliance

▪ Applications functionality and Compliance

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▪ Billing functionality and Compliance

▪ Advertising functionality and Compliance

▪ Campaign functionality and Compliance

◦ Audits test your campaign against the guidelines of the MMA Best Practices

and the network operators policies.

◦ The good thing about the audit process is if your campaign audit does not go

well, most carriers will alert your aggregator of the issues that need to be

addressed. If you feel there is a problem with the audit results, most

carriers allow you to file an appeal. They might accept it and they might

reject it but at least you have the ability to challenge the audit.

CTIA Compliance Monitoring And Enforcement

The CTIA also has a compliance team that reviews campaigns. They judge

campaigns by similar metrics as the network operator does. These are the areas

there audit standards focus on

CTIA Premium Rate Shortcode Violations and Actions Required

CTIA Standard Rate Shortcode Violations and Actions Required

CTIA Premium Rate Message Flow Violations and Actions RequiredCTIA Standard

Rate Message Flow Violations and Actions Required lists

For more information on this, look to the CTIA website for the document “The CTIA

Compliance Monitoring and Enforcement Playbook”.

Page 95: The Business of Mobile Content Distribution

Financial Cost Of A CSC Campaign

We've covered how to obtain a CSC and the CSC campaign approval process. The

most important part of starting the CSC process is your financial ability. There is

nothing cheap about starting a CSC campaign. Every step along the way you will be

paying out money-- the lease for the short code will cost you money, the use of an

MASPs application software will cost you money-- the use of the connection

aggregator will cost you money. Starting a CSC can easily cost you $7000 and once

you factor in how much you’re paying for every message sent and received, set up

fees, licensing fees, you might be looking at another couple thousand dollars per

month to maintain your campaign.

There is a more financially resourceful way of starting a CSC. Most MASPs and

connection aggregators offer a shared short code. A shared short code is one that

is shared by multiple people but those people will have their own keywords. Look at

a shared short code in the same light as an apartment building. Everybody has the

same main address, but each apartment has its own unique apartment identifier.

Shared codes do have draw backs. You don't have the same flexibility as you do

with a random or select short code. Most will not allow you to run a premium rate

campaign, they will limit the number of messages you can send and receive and

even the category of campaign you run. The shared short code is an excellent way

to get your feet wet with using SMS to connect with your audience yet not over

extend your financial abilities.

Conclusion

Short codes are going to continue to grow in everyday use in the mobile user’s life.

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Figuring the best way to utilize short codes is a must-- don't worry if you don't have

the complete picture yet. As with any technology the more people use it the more

we learn about how we like to use it. So keep an open mind about how you

envision using the consumer short code to communicate your brands message.


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