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The Classroom Story

Date post: 22-Jan-2018
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THE CLASSROOM STORY ORIGINAL IDEA BY GREGORY CHOMICHUK BY BRENT SCHMIDT
Transcript
Page 1: The Classroom Story

T H E C L A S S R O O M S T O R Y

O R I G I N A L I D E A B Y G R E G O R Y C H O M I C H U K

B Y B R E N T S C H M I D T

Page 2: The Classroom Story

My driving question is: how can we increase student engagement?

Page 3: The Classroom Story

Is the solution to increased student engagement:

More techy gadgets? Less techy gadgets?

Deeper Learning? Coding?

Student choice? Less standardization?

Page 4: The Classroom Story

What if we changed the way we deliver instruction and interact with our students?

Page 5: The Classroom Story

What would happen if our classroom instruction was more like a story and game?

Page 6: The Classroom Story

And what if the characters in the story would get to have an impact? They would have to learn new

things and work together to succeed.

What if our instruction contained events, problems, dangers, solutions, and relationships?

Page 7: The Classroom Story

What if this story/game thingy had students produce all kinds of work?

Original work.

And what if it was fun?

Page 8: The Classroom Story

T H E C L A S S R O O M S T O R Y W H AT I S I T ?

Page 9: The Classroom Story

A shared narrative experience that uses a constructivist model of learning in combination

with game elements to teach students the curricular outcomes (skills and content).

Page 10: The Classroom Story

Buh??

Page 11: The Classroom Story

The teacher acts as storyteller and moderator creating the setting, inciting event, general plot,

and any game elements.

Students engage with the the story by becoming characters, authors, and actors, responding to shared

events in the story.

Think campfire stories mashed up with a roleplaying game and a notebook.

Page 12: The Classroom Story

Students and teacher(s) record the events of the story from their character's perspective.

The end result will be a shared experience that you could never plan totally and will produce work you could

have never expected.

Page 13: The Classroom Story

Students are stimulated, challenged, and encouraged to interact and cooperate.

They get opportunities to create, mess-up, move around, talk, draw, write, act, code, or whatever!

The Classroom Story is something each teacher and class of students determines.

Page 14: The Classroom Story

I S I T A R O L E P L AY I N G G A M E ?

• Sort of. It can be as much of a game as you make it, but it absolutely uses game elements.

• Games require game mechanics (rules and methods that provide gameplay). Luckily, a game mechanic is a great way to motivate students to practice a task you want them to achieve (i.e. a fun excuse to practice).

Page 15: The Classroom Story

W H AT D O T E A C H E R S N E E D ?

• Public Space to place ideas and images

• whiteboard, digital file, paper notebook, banner of paper, whatever!

• Pens, pencils, folders, notebooks, markers, papers.

• Gumption, moxie, flexibility, quick-thinking, and confidence.

• Time and patience.

Page 16: The Classroom Story

W H AT D O S T U D E N T S N E E D ?

• Space to write ideas. Pens, pencils, papers, folders, markers and notebooks.

• A public place to collect images and ideas.

• A private place to collect images and ideas.

• Collaboration, cooperation, and creativity.

Page 17: The Classroom Story

D I S C L O S U R E A L E R T !

• It’s not easier. It’s not less work. It’s harder. You will not know the answer all the time. You will have to make things up. You will then have to remember that thing you made up later and stick to it. You will have to behave like it is all planned and controlled. You will have to keep doubt to yourself. You’ll need to look your students in the eye and mean it when you say…

“It’s a surprise.”

Page 18: The Classroom Story

W H Y D O T H I S ?

• Engagement.

• The C’s. Encourages students to think critically (problem solve), be citizens, use tech, collaborate, communicate, and create.

• It’s enrichment, differentiated instruction, and inclusion in one.

• Oh, it’s fun.

Page 19: The Classroom Story

W H AT A B O U T A S S E S S M E N T ?

• Opportunities everywhere. It works fluidly with outcome based assessments. A student’s notebook, folder, iPad/device, etc. will contain a huge variety of work and will require a strong confidence in assessing that work according to many curricular guidelines at once.

• You’ll figure it out ;-)

Page 20: The Classroom Story

O K AY, S O W H AT D O E S A C L A S S R O O M S T O R Y L O O K L I K E ?

Page 21: The Classroom Story

Character Development

Page 22: The Classroom Story

World Building

Page 23: The Classroom Story

Free Markets

Ethics

Page 24: The Classroom Story

Collaborating and organizing ideas and

writing.

Page 25: The Classroom Story

Debates

Page 26: The Classroom Story

Results

Page 27: The Classroom Story

Teamwork & Problem-solving

Page 28: The Classroom Story

History & Genre Exploration

Page 29: The Classroom Story

Teamwork

Page 30: The Classroom Story

Assessment


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