DEVELOPMENT A RTICLE
The design and development of a CollaborativemLearning prototype for Malaysian secondary schoolscience
Dorothy DeWitt • Norlidah Alias • Saedah Siraj
� Association for Educational Communications and Technology 2014
Abstract Collaborative problem-solving in science instruction allows learners to build
their knowledge and understanding through interaction, using the language of science.
Computer-mediated communication (CMC) tools facilitate collaboration and may provide
the opportunity for interaction when using the language of science in learning. There seems
to be little interaction among students in the science classrooms as teachers only seem to be
concerned with teaching the facts of science. An exploratory implementation study for a
collaborative mobile learning (CmL) prototype design using CMC tools provides the
opportunity for interactions using the language of science. The purpose of this study is to
investigate whether the CmL prototype can be used for interaction and learning in sec-
ondary school science. The prototype, designed based on Merrill’s First Principles of
Instruction, was evaluated by five experts before implementation among 14 students. Data
collected from interviews with the experts and from students who used the prototype, as
well as from online communications, was analyzed. The findings show that interactions
when the CmL prototype was used enabled the language of science to be modeled for
knowledge-building. This study is explorative in nature and the preliminary results seem to
indicate that the CmL prototype has the potential to increase interactions in learning.
However, further investigation is required to determine whether the CmL prototype could
be used for collaborative problem-solving in science as well as in other subjects, especially
in the current educational environment in Malaysia.
Keywords Collaborative learning �Mobile learning � Science education � First Principles
of Instruction
D. DeWitt � N. Alias (&) � S. SirajFaculty of Education, University of Malaya, 50603 Kuala Lumpur, Malaysiae-mail: [email protected]
D. DeWitte-mail: [email protected]
S. Siraje-mail: [email protected]
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Education Tech Research DevDOI 10.1007/s11423-014-9340-y
Introduction
A collaborative approach for learning science enables learners in secondary schools to use
the language of science. Collaborative problem-solving activities provide the opportunity
for communication using the language of science (Champagne and Kouba 2005; Greeno
1992; Karpov and Haywood 1998). The language of science is the appropriate vocabulary
and syntax that support communication among the target learners and contains scientific
elements (Linn et al. 1999). Learners can then acquire the vocabulary or scientific verbal
knowledge, which will allow them to comprehend and build their understanding of sci-
entific concepts (Ellerton 2003). As learners share ideas and develop their understanding,
they increase their knowledge (Ellerton 2003; Freebody 2005).
Collaborative problem-solving allow learners to model the language of science in an
authentic environment. As learners communicate for collaborative problem-solving, they
mimic the process of building scientific knowledge in a community of scientists (Hogan
and Fisherkeller 2005; Sharma and Anderson 2009). In addition, during the peer-interac-
tion, the scientific language is patterned and modeled among their peers and instructors,
and with other artifacts (Karpov and Haywood 1998). The modeling strengthens the
acquisition of the language of science and enables knowledge construction (Nielsen 2012).
Technology provides a collaborative platform when using the language of science for
collaborative problem-solving. Computer-mediated communication (CMC) tools such as
wikis, forums and text messaging facilitate learning. Wikis have been shown to be ben-
eficial for collaborative writing and complex problem-solving and can be used as an
authentic form of assessment as well as a repository of knowledge (Bonk et al. 2009; Greiff
et al. 2013; Su and Beaumont 2010; Woo et al. 2013; Zhang et al. 2007). The interactions
on wikis seem to allow the transformation of knowledge (Bonk et al. 2009; Zhang et al.
2007). Discussion forums, on the other hand, have been shown to encourage higher level
interactions for construction of knowledge and acquisition of critical thinking skills, thus
improving student achievement (ChanLin 2012; Jacob 2012; Schrire 2006). Similarly, text
messages have been shown to promote collaboration through the synchronous interactions
enabled through the tool (Sampson and Zervas 2013). When the text messages are sent
using mobile devices, learning can be anywhere and at any time (Kadyte 2003).
Mobile learning, or mLearning, is personalized to the learner and the learner can be
scaffolded into using the language of science with confidence (Sampson and Zervas 2013).
Messages sent can be adapted to the learner as feedback and support for scaffolding is
based on the learners’ individual context (Gorsky and Caspi 2010; Sampson and Zervas
2013). Learners are therefore motivated and engaged in building knowledge (Sampson and
Zervas 2013). When mobile learning is used for collaboration, it becomes collaborative
mobile learning (CmL).
However, there seems to be a lack of emphasis on the use of the language of science in
science instruction. Students are not given the opportunity to interact and collaborate as
teachers undervalue classroom discussions and reduce time for such activities (Emdin
2011). Teachers perceive scientific knowledge as being factual in nature, and seem to
concentrate on communicating universally acceptable statements as the facts of science
(Oliveira et al. 2011; Sharma and Anderson 2009). Hence, there is little opportunity for
students to interact the way the scientific community does because of limited time and the
focus on acquisition of knowledge (Sharma and Anderson 2009). Teachers seem to pas-
sively deliver content, and interactions are limited to students work on computers and
textbooks (Anderson 2010).
D. DeWitt et al.
123
In the Malaysian context, there is also a lack of emphasis on the use of the language of
science. Science teachers in secondary schools perceive that there is insufficient time to
complete the syllabus and seem to focus on the memorization of scientific facts (Ling
2002). This is also reflected in the technology tools used for science instruction as mainly
interactive multimedia courseware are used for teaching scientific facts and concepts
(Kumar et al. 2008; Ministry of Education (MOE) 2012).
There is a need for more exploratory implementation studies to investigate the potential
of different instructional models which encourage the use of the language of science for
interaction and collaboration. There does not seem to be many studies focusing on
instructional designs for collaborative problem-solving environments, and even fewer on
using CMC tools in science. The studies in using CMC tools for science in the Malaysian
context focus mainly on higher education (Jacob 2012) with only a few studies using
collaborative mLearning (CmL) for science in secondary schools. Hence, this study seeks
to bridge the gap by contributing to the existing body of research on instructional design
for CmL in science using CMC tools. Studies have been done on the use of one or two
CMC tools, but this study differs as three different tools are employed for the instructional
design of a CmL prototype for science instruction in secondary schools
This study is pertinent as Malaysia is advancing into a new wave of transformation in
education. Communications technology using broadband internet access is being provided
to all government schools (MOE 2012). The Malaysian government’s emphasis on
transforming the education system stresses on providing students with rich experiences for
collaborative work in order to develop higher order thinking skills, and self-paced learning
(MOE 2012). Quality learning by leveraging on ICT to encourage distance and self-paced
learning is one of the eleven shifts to transform the education system (MOE 2012). In order
to do this, teachers would require new pedagogies for designing instruction. The findings of
this study have the potential to initiate future studies in design and explore the use of the
CmL prototype as a model for collaborative problem-solving in school science, and in
other subjects.
Purpose of the study
The purpose of this study is to investigate whether a collaborative mLearning (CmL)
prototype designed for collaborative problem-solving can be used for interaction in the
language of science and the learning of science in secondary schools.
The following research questions are aimed at evaluating the design of the CmL pro-
totype with suggestions for further improvements.
• What do experts believe are the issues which need to be addressed in the design of the
CmL prototype?
• How do learners react to a CmL prototype developed for enhancing interaction and
learning science?
Instructional design for collaborative learning in science
Language enables thinking while scientific verbal knowledge, the knowledge for com-
municating in the vocabulary of science, is required for understanding science (Karpov and
Haywood 1998). However, the structure of the language of science is not taught formally
Design and development of a CmL prototype
123
in science classrooms. Instead, as suggested by Vygotsky, language is modeled informally
during discussions and social interactions (Karpov and Haywood 1998).
The acquisition of the language of science has been shown to enable students to build
their knowledge in science. As learners share their ideas based on their current under-
standing of concepts, they are able to view different perspectives and link the new
knowledge obtained to their existing knowledge structures (Greeno 1992). They may need
to negotiate, defend their ideas and reach mutual understanding during their discussions as
they resolve differences of opinions using scientific reasoning and critical thinking (Greeno
1992). These student-centered discussions build knowledge and develop thinking skills
(Freebody 2005; Karpov and Haywood 1998).
Collaborative learning occurs during unplanned responses and interaction with other
learners and the instructor (Johnson and Johnson 2004; Jonassen et al. 2005). In these
social interactions, the language of science is used and learners share information, col-
laborate to achieve the learning goals, and assimilate the knowledge into their own per-
sonal knowledge structures (Kaye 1992; Palloff and Pratt 1999).
Hence collaborative problem-solving promotes the individual’s cognitive skills by
facilitating critical thinking and information sharing (Hadjerrouit 2013; Hung 2013). These
problem-solving skills are needed to survive in constantly changing environments (Greiff
et al. 2013). In fact problem-solving and communication skills need to be acquired before
content knowledge (Greiff et al. 2013; Hung 2013). This makes collaborative problem-
solving suitable for instruction which requires scientific thinking and use of language,
namely in science.
Merrill’s first principles
The First Principles of Instruction focus on problem-solving, making it a suitable frame-
work for the CmL prototype (Merrill 2002). These principles are applicable for the
instruction of generalizable skills for the acquisition of concepts and procedures such as the
language of science and scientific process skills (Merrill 2009).
In addition, the principle of collaboration is ingrained in the First Principles. Learners
are required to share their experiences for the activation of prior knowledge, as well as
engage in peer-discussion, peer-demonstration, and peer collaboration to describe, defend
and reflect on their work (Merrill 2009). This means that learners would have the
opportunity to use the language of science for knowledge-building. The core of these
principles is on a whole-task problem which is broken into smaller problem tasks, making
it adaptable to the learner. Learners can choose to complete all the smaller problem tasks,
which eventually aids in solving the larger problem (Merrill 2009).
The CmL prototype was designed with the possibility of providing a learning envi-
ronment with opportunity for interaction and knowledge-building, centered on a problem
task. An authentic problem task was designed with a progression of simple problems
related to the main problem. There are four phases of learning: activation of prior expe-
rience, demonstration of skills, application of skills, and integration of skills into real world
activities (Fig. 1).
The first phase, activation of prior knowledge, provides learners the opportunity to link
their knowledge in science with their personal experiences (Ellerton 2003; Merrill 2002).
Next, the demonstration phase allows for the modeling of language, scientific processes,
and reasoning procedures (Ellerton 2003; Merrill 2002). Different media, such as text on a
webpage, videos and interactive media, are used to demonstrate these patterns in the
D. DeWitt et al.
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prototype. In addition, the online written responses of other learners on the wikis and
discussion forums also provide the demonstration of model responses.
In the application phase, the activities provide the opportunity to build personal
understanding of the scientific concepts and principles (Merrill 2002). The learners model
their answers using what they have learnt while individualized support and scaffolding are
continuously provided (Ellerton 2003; Merrill 2002). The integration of new knowledge
occurs when learning is transferred to new situations and the learner can present the new
knowledge in a creative manner. In this context, the posts published on discussion forums
and wikis will engage learners in building meaningful science knowledge (Brown 2006).
The CmL prototype utilizes three CMC tools accessed from a webpage. We have used a
webpage for the demonstration of knowledge and this is linked to instructional content in
text, graphic and video form. Wikis, discussion forums and text messaging quiz allow
learners to apply and transfer the knowledge learnt to new situations. The details of each
phase are outlined in Appendix Tables 5, 6, 7 and 8.
The need for a learner-centered design for personalized learning arises when CMC tools
are used (Hannafin et al. 1999). The First Principles lends the prototype a learner-centered
design for discussion and collaboration suitable for this study. In addition, the learner has
the opportunity to publically demonstrate the knowledge learnt on the tools employed
(Merrill 2009).
Collaborative mLearning
CMC tools could enable mobile learning, for learning anytime and anywhere (Anastopolou
et al. 2011; Arrigo et al. 2004; Saeed et al. 2009). In this study, the concept of mobile refers
to the learner who is mobile, and accesses the prototype from devices in different locations
(Naismith et al. 2004). Collaborative learning which makes use of CMC tools is CmL.
Collaborative and interactive applications for knowledge sharing, such as wikis, dis-
cussion forums and text messaging, are employed in this study (Clough et al. 2009). These
applications are accessed from laptops at home or at school, while mobile phones are used
after school hours for text messaging.
CmL, using wikis and discussion forums, has been used for an inquiry-based teaching
approach in science (Turcotte 2012; Zhang et al. 2007). Authentic problem-solving could
also be used for interaction by encouraging reflective and critical thinking (Jonassen et al.
2005). In addition, the advantage of mLearning is the personalized interaction, which could
be the feedback for scaffolding the learner (Gorsky and Caspi 2010; Sampson and Zervas
2013). A combination of two tools, either wiki, text messages or forums have been shown
to be effective for learning (Arrigo et al. 2004; Rau et al. 2008; Turcotte 2012; Zhang et al.
2007). Hence there is a possibility that the combination of three tools: wiki, forum and text
messaging, for CmL can improve learning.
Fig. 1 First Principles ofInstruction
Design and development of a CmL prototype
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CmL has been employed when communication and collaboration tools were used with a
repository (Gourova et al. 2013). Resources can be pushed for English learning in context-
aware systems, for example in mCALs and PCULS (Sampson and Zervas 2013). Others,
for example TANGO and CAMCLL, are adaptable and provide feedback to scaffold
language learning (Sampson and Zervas 2013). In a location-aware system, the Mobile
Virtual Campus, collaborative learning groups were created on an interactive platform for
CmL (Tan et al. 2013). Other systems provide collaboration tools, such as wikis and
forums, and deliver media such as videos. Examples are ‘‘Professional Learning MOVE-
ON’’ and MLS (Gourova et al. 2013). In the MLS, science video lectures are selected
according to learning styles before being delivered to the learner. Collaborative learning
projects for CmL include HIV and AIDS programs for teenagers, MobilED, and the
teaching of engineering have used blogs, wikis, forums and chats for collaboration (Ford
and Leinonen 2009; Rico et al. 2013). In addition, social media such as Elgg and Facebook,
have also been used for encouraging interactions in science (Anderson 2010).
Hence, a variety of CMC tools from text messaging tools to collaborative workspaces
have been used to encourage interactions in science. Interactions are important for
encouraging the use of the language of science in a critical manner in order to solve
problems (Gorsky and Caspi 2010). In science instruction, a collaborative problem-solving
approach can be used for building-knowledge. In the CmL prototype, the CmL webpage is
a repository with links to activities, resources and learning tools. Three CMC tools are used
in the CmL prototype. A wiki is used for the problem-solving task and a discussion forum
for online questions, accessed from laptops. Text messages in the form of Quiz are pushed
to the learners’ mobile device using Short Messaging System (SMS).
Method
The study is an exploratory implementation study on the use of the CmL prototype
designed for collaborative problem-solving in science.
The design phase
In this section, the design of the CmL prototype for the topic of Nutrition is discussed. The
objective and expected learning outcome of the prototype determine the activities which
would be used. The prototype makes use of three CMC tools accessed from a webpage.
Objectives
The objective of the prototype is similar to the learning outcome in the Malaysian science
curriculum specifications, which is to estimate the amount of calories in a given meal using
the information given. Hence, the expected outcome of using the prototype is that the
student will be able to estimate the amount of calories in a given meal using the energy
table given.
CmL webpage
The CmL homepage provides the learner with opportunities to gather information. The
webpage was developed using an online web development tool, Freewebs. All the
D. DeWitt et al.
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activities, tools, information and relevant media in the prototype are accessed from the
webpage through links (Appendix Table 5).
Discussion forum
The discussion forum, which is linked in the Freewebs webpage, allows learners to post
their responses to related questions. The forum is a feature of this web development tool,
and consists of a topic, with specific questions that could be posted on the topic. The
responses would be threaded to show the link to the topic. The questions were intended to
activate the learner’s prior knowledge. There was also opportunity to demonstrate, apply
and integrate knowledge acquired (Merrill 2009) (Appendix Table 6).
Wiki
The wiki is also a feature of the website. The learners could post text, graphics and links on
the wiki. A problem task for the group members was posted on the wiki, and could be
viewed by the public. The problem given was a part of a larger problem related to nutrition
(Appendix Table 7).
Quiz
A SMS was used to push questions, in the form of a text message quiz, to the learners’
mobile phones. The learner would reply to the text-message in answer to the question.
Immediate feedback reinforces and scaffolds the learner (Appendix Table 8).
The design of the CmL prototype for the topic of Nutrition would be conducted after
school hours with a group of learners. The prototype comprised online group problem-
solving tasks, online discussion questions, and quiz questions using text messaging
(Table 1).
The tasks, activities and guidelines for the lesson prototype are mapped to the First
Principles of Instruction. These tasks and activities will be part of the design documents,
which will be evaluated by the experts before development.
The evaluation phase
The evaluation consists of two parts: the experts’ review, and after improvements are made
on the instructional materials, the implementation and evaluation of the CmL prototype by
a group of students.
Experts’ review
Five experts were selected based on specific criteria of both qualification and experience as
follows: (a) all experts had to be teachers with at least ten years’ experience. (b) Content
experts had to have at least a degree level qualification in science, the rationale being the
reviewed topic was elementary school science. (c) Technology experts had to have at least
a certificate in the use of current technology as CMC tools were employed.
Eight experts comprising four in each area were identified to be in the panel, but only
five consented to participate in the review. The five experts, comprising three content
experts and two technology experts, were all educators who had been using technology for
Design and development of a CmL prototype
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instruction. Two of them were school teachers and three were officers with the Educational
Technology Division of the Ministry of Education. All of the experts had more than ten
years’ experience in teaching science. The two technology experts had a Master’s degree in
Instructional Technology and were using collaborative tools for instruction.
The experts reviewed the design and used a checklist to ensure the elements of col-
laborative learning (Palloff and Pratt 1999) and Merrill’s First Principles were appropri-
ately applied. On completion of the review, the experts were interviewed to probe further
into the comments they made on the checklist.
Data collected from the comments on the checklist, and the transcripts of interviews
were analysed to determine the areas of concern in the design of the prototype. The
emergent themes related to the design, language, management and the learning environ-
ment were identified as important for CmL (Palloff and Pratt 1999). The CmL prototype
was improved based on the feedback.
Implementation
The CmL prototype was implemented with 14 students from an urban secondary school.
The school had a multiracial student population reflective of the multiracial Malaysian
population. The participants were volunteers from a sample of 158 students. A survey of
the student sample indicated that the majority had access to mobile phones (81.6 %), and
computers (63.9 %). In addition, almost half had used the telephone and text messaging for
learning on a weekly basis (48.7 and 45.9 % respectively).
Firstly, the volunteers had a 2-h training session on the use of the CMC tools. The
module could be accessed online, at school or at home using desktop computers or laptops.
The module commenced with the online meeting when the discussion questions and the
problem tasks were assigned. The volunteers were given a week to complete the tasks.
During this period, a text message quiz was pushed to the participants’ mobile phones
using SMS.
Data was collected from observations of the frequency of participants’ access to the
technology tools, as well as interviews on the perception of the CmL prototype for
learning. The transcripts of the online communications would determine the interactions
and the evidence for learning.
Table 1 Learning activities in the CmL lesson
Learningactivities
Description
Online meeting At a predetermined time, online meetings are conducted with an instructor as facilitator.Learners can ask questions among themselves, or ask the instructor in the discussionforum. The option of using online chat is offered
Onlinediscussion
Online discussion questions would also be presented at the start of the meeting in thediscussion forum. The discussion would continue throughout the week asynchronously
Online problemtask
The problem task for the groups would commence during the meeting. The task could bedone asynchronously or synchronously on the wiki
Quiz The SMS Quiz would be pushed to learners throughout the week for the period of thelesson. Feedback would be given immediately through text messages
D. DeWitt et al.
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Findings and discussion
Evaluation of the design phase
This section answers the first research question on the issues which the experts believe
need to be addressed in the design of the prototype. The experts did not raise any con-
cerns on the First Principles of Instruction, nor on using the language of science. On the
other hand, there were concerns on issues related to management, instruction and the CmL
environment.
Management
The experts were concerned about the cost of equipment, both for the mobiles and com-
puters, which students could not afford. They were also concerned about the huge amount
of data which the teachers had to manage during the implementation. The time spent on the
learning activities was also a concern: ‘‘There is already no time in class. The teachers are
trying to finish the syllabus.’’ The concern for lack of time for instruction might also
indicate the experts’ conception of science knowledge.
Instruction
The experts had concerns on the medium of instruction, the accuracy of content, assess-
ment guidelines and other instructional needs. The experts stressed on the use of simple
English which was easy-to-understand. In the prototype, the medium of instruction was
English. English was the language of instruction for science from the years 2003 to 2011,
instead of the national language, Bahasa Melayu (MOE 2008).
The experts also suggested that more examples and a detailed assessment plan be
provided for the learners. The belief was that the learner required structure in problem-
solving tasks, ‘‘I gave guidelines on what I wanted for the content. There was once, when I
didn’t guide them, and it went haywire: it was not systematic at all.’’ This may indicate the
belief that science knowledge was dualistic in nature.
CmL environment
The experts had some reservations about allowing learners to negotiate rules in the CmL
environment. The learners could actually determine whether accurate language use was
necessary. However, the experts felt that the guidelines should specify to the learners in
advance what was negotiable.
Interactions, including interactions with learning materials, were considered important.
The experts felt that more face-to-face meetings were required to establish a personal
relationship with the learners: ‘‘They see you personally, and have a rapport.’’ In addition,
improvements on design and colour of the web pages, and media such as videos and
graphics, were suggested. Text messages were considered innovative and interesting for
communicating new developments and information. The only concern was of the text
message display on the small screen of the mobile phone: ‘‘You are not only asking
questions, you are also giving them information on the mobile. There are a lot of things to
read.’’
Design and development of a CmL prototype
123
Summary
The experts’ responses indicated their belief in the importance of structure and the
acquisition of factual science knowledge as detailed in the syllabus which had to be
completed (Ling 2002; Oliveira et al. 2011). They preferred a structured learning envi-
ronment with guidelines and rules, and more time for face-to-face instruction (Sharma and
Anderson 2009).
Although the experts used technology, they still seemed concerned about human-
interaction and learning-materials design rather than the online learning environment. This
might be because the use of interactive courseware for science and mathematics was
dominant in Malaysian schools. Teachers had been given training for this instructional
resource during the Smart School Pilot Project (1999–2002) and the English for the
Teaching of Mathematics and Science (ETeMS) project (2003–2007) (MOE 2008; Kumar
et al. 2008). However, broadband internet connectivity was only provided in schools in
2012 (MOE 2012). Hence, the lack of use of CMC tools for learning might be attributed to
a lack of infrastructure for online communication.
The experts acknowledged that language is important for acquiring science knowledge.
However, language was narrowed down to the accurate use of English for teaching in the
ETeMS project. There is no mention of learners acquiring the language and processes
which scientists use for collaboration in a community (Hogan and Fisherkeller 2005;
Sharma and Anderson 2009). The experts did not raise any concerns on the design of the
CmL prototype using Merrill’s First Principle of Instruction for teaching science in the
Malaysian context. Their concerns were for instructional and management issues, which
were addressed during development. A system for data collection was developed and the
learners used their own communication devices. The prototype was implemented after
school hours. The comments related to instruction and the CmL environment, were used
for further improvement.
Evaluation of the CmL prototype implementation
The prototype was implemented to answer the research question on the learners’ reactions
to the use of the CmL prototype in enhancing interaction and learning of science. Inter-
actions were reported from the observation of the frequency of participation with the tools,
the perception of difficulty in using the prototype, while learning focused on the perception
and use of the language of science to interact and build knowledge.
Interactions
There were interactions in the CmL prototype as learners actively participated in com-
pleting the tasks. On the wiki, content was uploaded, with at least half the group members
making contributions (Table 2). For members who did not log-in, they verified during the
interview that they had discussions with their group members before the content was
posted by another group member. Some groups assigned one person to upload the solution
on the wiki (Su and Beaumont 2010).
On the discussion forums, learners seemed to prefer viewing their peers’ response rather
than responding themselves. This was because all the participants had viewed the discussion
on the forum (100 %), but there was only 43 % participation (Table 3). The lack of response
might be attributed to the learners’ perception of the dualistic nature of knowledge (Emdin
2011). Once the correct answer was given, there was no further need of discussion.
D. DeWitt et al.
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There was more interaction in the Quiz as the learners interacted with the tutor. All the
students answered the questions almost immediately (100 %). In addition to the formal
Quiz, text messaging was used among the learners for discussions related to their problem
task. This high rate of interaction on the mobile phone was because this communication
device was easily accessible: ‘‘Our phone is with us all the time, in our pockets, so we can
just reply immediately. With computer we need to access the internet. This takes time’’. In
addition, the feedback and questions in the SMS Quiz were personalized to the learner
(Sampson and Zervas 2013).
There were interactions in attempting the problem-solving task on the wiki. The
interactions continued in the text messages and in face-to-face communication for this task.
The language of science was used during collaboration as learners discussed the approach
to solving the problem and shared their opinions in simple and easy to understand language
with science elements (Linn et al. 1999). In all the CmL tools, the language used could be
patterned and modeled by other learners.
There seemed to be little difficulty in using the CmL prototype. The learners gave
positive comments on the use of wikis (‘‘easy’’, ‘‘interesting’’, ‘‘best’’ and ‘‘get to work as a
group and discuss online’’) and text messages (‘‘interesting’’, ‘‘fun’’, ‘‘can test my brain’’).
However, there were mixed responses to the discussion forum: some liked it (‘‘because can
give our opinions and comments’’), while others did not (‘‘was preoccupied with school
homework’’, and ‘‘too many discussions’’). The reasons for the dislike of forums seemed to
be that it was a waste of time which could be better spent on acquisition of factual
knowledge (Ling 2002; Oliveira et al. 2011).
Learning science
Learners perceived that the CmL tools assisted in improving learning (Table 4). This was
supported by data acquired during the interviews. The learners had to gather information
(‘‘It makes me open my book, which I won’t open if I don’t have exams’’), as well as
observe the patterns that model the language of science (‘‘I get to see the discussions and
learn from it’’). The practice of using these models, with reinforcement, facilitates learning
(‘‘We can memorize and remember the revision done.’’)
Table 2 Participation on thewiki
Number of participants, N = 14
Group Number ofmembers
Number ofmembers log-ins
Group members’participation
1 4 4 100 %
2 3 2 67 %
3 3 3 100 %
4 4 2 50 %
Total 14 9 –
Table 3 Participation on the discussion questions forum
Number ofviews
Number ofposts
Number of members viewing,n (%)
Number of members’ postings,n (%)
24 14 14 (100 %) 6 (43 %)
Number of participants, N = 14
Design and development of a CmL prototype
123
The interactions using the language of science enabled the learners to generate new
knowledge. The learners confirmed that ‘‘The SMS Quiz makes me remember.’’ Modeling
the language of science also seemed to assist the learner in recalling facts: (‘‘Because we
like to talk to our friends, and this chit-chat helps us recall better.’’)
CMC tools also enabled different forms of interaction. The wiki was a platform to
‘publish’ the solution to the problem (Fig. 2), while the discussion forum enabled infor-
mation exchange and debates to be conducted (Fig. 3).
The evidence of learning on the wiki can be seen in this example as the learner explored
the ingredients used for making chapati (Fig. 2). The learner was able to identify the
components in ingredients for chapati. Scientific verbal knowledge was used: carbohy-
drates, protein, dietary fiber, thiamin and riboflavin (Ellerton 2003; Karpov and Haywood
1998). There was evidence of thinking in the text as they tried to identify the missing food
class (‘‘So, what’s the missing food class?’’). There was also evidence of critical thinking
as a comparison of ghee to butter oil, anhydrous was made, and the computation of fat,
cholesterol and Vitamin A in a half teaspoon of ghee was outlined.
The interactions on the discussion forum also seemed to reinforce learning. In an
example of a discussion on calories required by ‘‘growing teenagers’’, the learners rein-
forced the fact that teenagers require more calories when active. There was critical thinking
involved as some participants questioned the number of calories required by teenagers.
Interactions showed that information was shared (‘‘My calories need is 1,941.0 and I’m
walking from school’’) (Jacob 2012; Schrire 2006). Although the grammar was imperfect,
the tutor refrained from correcting grammar, instead modeled the correct use of the lan-
guage of science.
Table 4 Perception of learning using the CmL
Tool Perception of learning with tool
Don’t know Agree Disagree
Wiki 2 12 0
Discussion forum 1 13 0
Text messaging (SMS quiz) 1 13 0
Number of participants, N = 14
Fig. 2 Screen capture for a problem task on the wiki
D. DeWitt et al.
123
There were interactions as the learners used the CmL prototype. There were both online
and face-to-face collaboration. The learners seemed to demonstrate new knowledge and
built their understanding as they made their work public on the wiki and discussion forum
(Bonk et al. 2009). In addition, the questions in the discussion forums allowed for
reflection, argument and debates, thus enhancing critical thinking (Schrire 2006). Athough
the text message quiz was synchronous and required immediate feedback (Sampson and
Zervas 2013), text messaging was versatile as learners used it to activate prior knowledge
as well as for reinforcement. Initially, there seemed to be little interaction on the CmL
prototype. However on further investigation, other forms of interaction which include both
face-to-face and text messages, were recorded. This initial resistance to participate, which
decreased after the benefits of using the prototype were realised, has also been recorded in
other studies (Su and Beaumont 2010).
Conclusions and implications
The purpose of this study is to investigate whether the CmL prototype designed for
collaborative problem-solving could be used for interaction and learning secondary school
science.
Fig. 3 Screen capture of interaction on the discussion forum
Design and development of a CmL prototype
123
The design of the CmL prototype for collaborative problem-solving on the topic of
nutrition employed the First Principles of Instruction (Merrill 2002). The combination of
three CMC tools with different affordances enabled interaction for modeling, sharing and
transformation of knowledge using the language of science (Ellerton 2003; Freebody 2005;
Nielsen 2012) (Fig. 4). The use of three different tools in a lesson has the potential to
enable different forms of interaction for learning. The preliminary findings indicate that
employing three tools in a CmL prototype could have better effects on learning as com-
pared to two (Arrigo et al. 2004; Rau et al. 2008).
There were several challenges faced during implementation. The prototype was
implemented after school hours on computers in the school, or at home. In Malaysian
schools, students are not allowed to bring mobile phones or laptops to school, and this
might have contributed to a lower participation rate. It is believed that there might have
been more interactions if students were allowed to use these devices to access the module
in schools as well.
There were several limitations to this study. Firstly, although there were interactions and
the language of science was used, there was no evidence that this was solely due to the use
of the CmL prototype. Secondly, the sample size was small as it involved only five experts
and 14 students. Thirdly, the experts were asked to ensure Merrill’s First Principles were
applied in the prototype. However, the emergent themes during experts’ review of the
evaluation phase did not reflect these principles. Hence, more rigorous methods are
planned to address these limitations in future studies.
The belief on the nature of science among the experts influenced the evaluation of the
tasks, learning environment and resources. The experts seemed to have a dualistic
Fig. 4 The CmL lesson prototype
D. DeWitt et al.
123
perception of the nature of science knowledge, and placed more importance on factual
knowledge (Emdin 2011; Ling 2002; Oliveira et al. 2011). This also seemed to be reflected
among the learners as was observed during the online interactions.
However, the CmL design seemed to enable both face-to-face and online interactions
within the community of learners (Brown 2006; Johnson and Johnson 2004; Jonassen et al.
2005). The language of science seemed to be important as learners gathered and presented
information on the wiki, forums and text messaging (Bonk et al. 2009; Su and Beaumont
2010). In addition, there was exchange of information and knowledge-building in the
discussion forums and text messages (Naismith et al. 2004; Schrire 2006).
Although the findings of this study should not be interpreted beyond its limitations, the
study is significant as the preliminary findings indicate that the CmL prototype could be
used for science instruction in the Malaysian context. The encouraging first results indicate
that the science teachers’ beliefs on the dualistic nature of science knowledge may not be a
hindrance to the implementation of the CmL prototype. The study is explorative in nature
but it indicates that providing a collaborative problem-solving environment with a CmL
prototype may encourage interactions and the use of the language of science to support
learning. There is some evidence that the learners were able to model and construct their
knowledge through the interactions in the CmL prototype tools. Each tool had different
affordances, and when used in combination, seemed able to address most of the learners’
needs for modeling patterns, reflection and knowledge construction.
These preliminary findings may also indicate that Malaysian science teachers might be
able to use the CmL prototype to enhance science learning as learners are given oppor-
tunities to use the language of science on a wiki, forum and text messaging. This is in line
with the government’s emphasis on quality education and technology integration for more
effective methods of instruction as outlined in the National Education Blueprint (MOE
2012). The Ministry of Education’s initiative to provide highspeed broadband internet
access of at least 1 Mbps for all schools will help overcome the challenge of slow internet
connection in schools (MOE 2012).
Further studies could be conducted in the development of CmL modules for other topics
in science applying Merrill’s First Principles. In addition, longitudinal studies to determine
the effects of the CmL module, and qualitative studies for more in-depth investigations
would be required before conclusions on the impact of the module can be made. Prolonged
engagement with the CmL module might encourage the user to participate actively and the
results of the interactions could differ (Su and Beaumont 2010). Hence, studies on the role
of the instructor, learners’ attitude and motivation, learners’ cognitive strategies and types
of interactions need to be conducted to provide insights into CmL for science as well as for
other subjects (ChanLin 2012). A larger sample could be used for evaluating the effec-
tiveness of the CmL modules. This is an exploratory study and more rigorous methods are
planned for future studies. In conclusion, the CmL prototype has seemed to allow inter-
actions for collaboration in the language of science on the three CMC tools to facilitate
learning.
Acknowledgments This work was supported by the University Malaya Research Grant [RG386-12HNE]and Flagship Research Project [FL019-2012].
Design and development of a CmL prototype
123
Appendix
Table 5 Learning activities in the CmL webpage
Activity Technology tool/activity Rationale
Gathering andevaluatinginformation
Web pageExamples of calorie content
of different foodsHyperlink to tools and
websites:Nutrition and energyanalyzer tool
Energy food comparisontool
Nutrients and caloriessearch tool at NutrientData Lab
Interactive software tocompare nutrition in food
Calories required on DailyNeeds Calculator
Calorie requirement ofpeople with differentactivities
Activation phaseLink to prior knowledge by allowing learners to recall
calorie content of different foodsDemonstration phaseExamples on webpages, and links are referredVideos, tables, and other applications (nutrient and
Calorie Search Tool) depending on the type ofcontent to be taught are provided. The relevantmedia (video, text, graphic) is referred
Learner guidance techniques given through examplesApplication and integration phaseThe learner can use the information for application in
the tasks
Table 6 Learning activities in the discussion forum
Activity Technology tool/activity Rationale
Discussionquestions
Discussion forum onlineDiscussion to compare food labels on several
drinks and determine the number ofcalories
Activation phaseLink to prior knowledge by allowing learners
to recall different types of drinks, foodlabels, calories, and amount of liquid(250 ml). Remind learners that this will beneeded for next phase for organization ofknowledge
Beverages familiar to the learner is used forrelevance
Examples from peers’ answers in thediscussion forums
Demonstration phaseAssist by providing the learner guidance
techniques through peer and instructorfeedback during interactions
Discussion to compare drinks which havemore energy according to calorific value for250 ml
Application phaseLearners practice, apply knowledge and are
assessedCorrective feedback and coaching when
requiredScaffolding gradually withdrawn as learner
improves and the zone of proximaldevelopment is reduced
Discussion on calories required by anaverage teenager and whether the learnerconsumes enough calories
Integration phaseThe transfer of knowledge of calorie counting
to a different situationLearners’ new knowledge is publically
demonstrated on discussion forumLearners reflect, discuss and defend new
knowledge and skills learnt
D. DeWitt et al.
123
Tab
le7
Lea
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gac
tivit
ies
inth
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iki
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ech
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Design and development of a CmL prototype
123
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Dorothy DeWitt is a senior lecturer at the Department of Curriculum and Instructional Technology, Facultyof Education, University of Malaya. Her research interests are mLearning Curriculum, Science Educationand Developmental Research.
Norlidah Alias is a senior lecturer at the Department of Curriculum and Instructional Technology, Facultyof Education, University of Malaya. Her research interests are Curriculum Design, CurriculumDevelopment, Curriculum Evaluation, Curriculum and Instruction, Future Curriculum, mLearningCurriculum, Delphi Technique, Pedagogical module, Learning Style and Developmental Research.
Saedah Siraj is a professor in Department of Curriculum and Instructional Technology, Faculty ofEducation, University of Malaya. Her research interests are Curriculum Design, Curriculum Development,Curriculum Evaluation, Curriculum and Instruction, Future Curriculum, mLearning Curriculum, DelphiTechnique, Pedagogical module, Learning Style and Developmental Research.
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