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The Education of the Nintendo Generation
Thought Starters for the VCU AnticipatorsOctober 15, 2003
David G. Brown
Wake Forest University
My Objective for This Session------
To Get Each of You to Change Your Personal Behavior this Afternoon & Next Week (maybe even longer) because of an insight that you have reached for yourself
Wake Forest University, 2004Wake Forest University, 2004
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Introduction• Like The Education of Henry Adams we are always
tempted to extrapolate from past--- instead of gaining the best perch from the past to peer into the future.
• Congratulations for making the time for visioning! Technology is the facilitator, not the commander.
• Think where Academe/Virginia/VCU could be 20 years from now & envision what actions taken this year & next might help get there
• Start with Expectations of the Nintendo Generation
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Expectations of the Nintendo Generation (& Beyond)
• Customization. Adapt to Learning Styles, Educational Objectives, & Lifestyle Choices. Self-centered Universe.
• Access--- instantly, globally, publicly
• Trial and Error. Constant simulation. Induce theories.
• Specialization. Balkanized. Teams.
Dependency.
Wake Forest University, 2004Wake Forest University, 2004
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Think Long-Term!
Universities Adapt!
70/85 institutions that pre-date 1520 are universities!
Wake Forest University, 2004Wake Forest University, 2004
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If Not In The University, Where Will Society...
• Certify & Label New Talent?• House “out of season” Ideas?• Motivate New Learners?• Evaluate Information?• Archive Ideas?• Nurture Values and Cultural Sensitivities?• Induce Young People To Invest In Themselves?• Protect Maturing Learners & Experimenters?• Form Friendships and Networks?• Build Public Monuments & Provide Parks/Events?• Attract Quality Jobs?
Wake Forest University, 2004Wake Forest University, 2004
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Brown’s 1st Year Seminar
• Before Class– Students Find URLs &
Identify Criteria– Interactive exercises– Muddiest Point– Lecture Notes– E-mail dialogue– Cybershows
• During Class– One Minute Quiz– Computer Tip Talk– Class Polls– Team Projects
• After Class– Edit Drafts by Team– Guest Editors– Hyperlinks & Pictures– Access Previous Papers
• Other– Daily Announcements– Team Web Page– Personal Web Pages– Exams include Computer– Portfolio– Materials Forever
Wake Forest University, 2004Wake Forest University, 2004
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Reasons 150 Professors Added Computer Enhancements
1. Communication-Interaction
2. Collaboration-Teams
3. Controversy-Debate
4. Customization-Diversity
5. Consultants-Adjuncts
www.ablongman.com/professional/catalog/academic/product/1,4096,0205355803,00.html
www.ankerpub.com/books/brown.html
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• IBM Laptops for all• Printers for all• New Every 2 Years• Own @ Graduation• 31,000 Connections• Standard Software• 99% E-Mail• Start 1995, 4 Year Phase In• +15% Tuition for 37 Items• +40 Faculty and 30 Staff
THE WAKE FOREST PLANIBM R40, Intel 2.2GHz Processor, 40GB Harddrive, 512 MB RAM
15”ActMatrix Screen, CD-RW/DVD, 56k modem, 32MB Video Ram, 4 4Mbps Infrared, 10/100 Ethernet, Two 480Mbps USB Ports
Standard Load Includes—MS OfficeXP Professional, Dreamweaver, SPSS, Maple, Acrobat, Photoshop, Shockwave, Flash, IBM Record Now Real Producer & Player, Media Player, Windows XP Moviemaker, ATT dialer,Apple QuickTime, Mozilla 1.3, IE, Symantec AntiVirus, Windows XP Prof
Wake Forest University, 2004Wake Forest University, 2004
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Computers Enhance My Teaching/Learning Via--
PresentationsBetter--20%More Opportunities toPractice & Analyze--35%
More Access to SourceMaterials via Internet--43%
More Communication with Faculty Colleagues, Classmates,and Between Faculty and Students--87%
Wake Forest University, 2004Wake Forest University, 2004
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Computers allow people----
• to belong to more communities
• to be more actively engaged in each community
• with more people
• over more miles
• for more months and years
• TO BE MORE COLLABORATIVE
Wake Forest University, 2004Wake Forest University, 2004
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New Business Strategies
• Customize and Individualize• Acquire and Use Metadata• Outsource (eliminate middle managers, reduce data
entry)• Partner. Integrate vertically. Merge.• Sell “high prestige, high recognition” branded services.• Become an entry portal & establish lifelong connectives. • Market Big Time
Wake Forest University, 2004Wake Forest University, 2004
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The New UniversityBricks and Mortar Stay--including health clubs
Brokers Emerge--the most common function
Entrepreneurship Thrives--focus required
Libraries Become Resource Centers--help
Confederations Flourish--mergers too
International Alliances Multiply--not only distance ed
Schedules Metabolize Around Commencement
Outsourcing Expands--services and courses
Funding Diversifies--mix public and entrepreneurial
Databases Center Around the Student--my.yahooWake Forest University, 2004Wake Forest University, 2004
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The New Professoriate
Team Research--science methods spread
Electronic Publications--most rigorous format
Paper Archiving--most enduring format
Collaborative Teaching--design teams & confederations
Adjunct Faculty--alumni & practitioners
Institutes & Centers--departments & disciplines recede
Wake Forest University, 2004Wake Forest University, 2004
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The New Curriculum
The 80-20 Rule--not all F2F or Virtual
On Campus Distance Learning--3 in residence, 2 by
distance
Intimate F2F Classes--greater variability
Customized Textbooks--from many vendors
Learning Cohorts & Communities--essential for
motivation
Continuous Communication--before & after degrees
Student-Designed Degree--learning objectives & styles
The Math Emporium Model--one of the new models
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CATS---the New Student
• Customization. Adapt to Learning Styles, Educational Objectives, & Lifestyle Choices. Self-centered Universe.
• Access--- instantly, globally, publicly
• Trial and Error. Constant simulation. Induce theories.
• Specialization. Balkanized. Teams. Dependency.
Wake Forest University, 2004Wake Forest University, 2004
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Teaching in the Future
• Personal. Customized. Interactive.• Project Centered (Undergrad Research)• Course Chunks• Teams of Professionals to Support
Learning. Collaborative• Student-Centered Curriculum• “Houses” instead of Disciplines• Hybrid Courses (80-20 and 20-80)• All Virtual Courses Only For New Students
Wake Forest University, 2004Wake Forest University, 2004
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Act Now (Circle 3 Favorites)
-Assume That All Students Have Internet Access-Assure Robust Communication Networks-Aim for 95% Faculty Voluntary Use of CEL -Identify a “Preferred” Laptop, CMS, and Software
-Teach Around Projects-Build teamwork.-Nurture “Communities of Learners”-Expand and Enrich Co-Curricular Programs
-Create Brand Identity-Nurture A Few Areas For Worldwide Prominence-Maintain Aura of Impartiality & Rationality-Rejoice in the Flexibility & Survivability of Universities Wake Forest University, 2004Wake Forest University, 2004
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Let’s Interact!
• You cheat. • Digital blended learning. Open dialogue. Global
communication. Service to all.• Turn the learning over to the students!• Publishers are trying• Students will take classes from many insts• What about integrity?• How come to a blend?• Comparative advantage• Push teaching to students
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David G. BrownWake Forest University
Winston-Salem, N.C. 27109336-758-4878 (478-445-4444)
email: [email protected]//:www.wfu.edu/~brown
New Opportunitiesfor Tomorrow’s Colleges
in a world of e-businesses
A Presentation by David G. Brown, Dean, International Center for Computer Enhanced Learning
Wake Forest University
@ IBM’s Briefing for Higher Education Executive, Palisades, N.Y. July 26, 1999
New DayBig Changes for Higher
Education
Democratization of Access (Ubiquity)
Democratization ofUsage (Course Shells)
The economist in me says that doing business in an info-rich society will be
different• Better informed buyers (web browsing)• Better informed sellers (metadata)• More data-based decisions• Faster cycle times• Less geographic loyalty• More interactive transactions• More customization• More specialization (& outsourcing)
With Ubiquity---The Culture Changes
• Mentality shifts-- like from public phone to personal phone.
• Teaching Assumptions shift-- like from readings are on reserve to everyone owns a copy of his/her own.
• Timelines shift-- like from “our class meets MWF” to “we
see each other all the time and MWF we meet together”• Students’ sense of access shifts-- like from “I can
get that book in the library” to “I have that book in my library.”
• Relationships shift-- like from a family living in many different states to all family members living in the same town
The New Business Environment
• Many Tightknit Communities. Customer Affinity and Bargaining Groups
• Interactivity Expected. Between customer and vendor and among vendors’ customers
• Information Filters Everywhere. Challenge is gaining and maintaining customer attention
• Worldwide Specialization. Geography less relevant.
What Business Am I In?
Primary: Linking trusting clients with the best educational resources and motivating them to use them. Consolidator!
Secondary: Creating educational resources for other “consolidators” to buy
Tertiary: Selling auxiliary services such as meals, overnights, t-shirts, mailing lists
Therefore, I should---
• Focus on my comparative advantages• Strengthen ties with my natural
constituencies• Partner with organizations that can provide
outsourcers who understand my infrastructure
• Build a reliable infrastructure• Enable my “team” to be interactive 7x24
Specific Actions to be Taken---• Empower employees with equipment, training, and
support (democratize)• Partner with “IBM”• Adopt “infrastructure” usable by my clients• Use fast-loading webpages that fit all screens• KISS (both producer and client)• Collect and use Metadata• Test how easily search engines find you• Trade referrals with other sites
More Specific Actions--• Create & Join Community Networks• Act on the 80/20 and 20/80 assumption• Customize service to natural constituency• Nurture My Clusters of Learners• Offer e-mail forwarding for life• Use headliners to attract loyalty to site• Build monitored LISTSERVS-- especially before
enrollment and after graduation• Presume that all information will be shared
Basic Themes
• Heyday
• Communication
• Customization
• Collaboration
• Community
• Interactivity
• Know What Business You’re in