Date post: | 02-Jan-2016 |
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The Educational Gaming Commons
Chris StubbsThe Forum on Media+Gaming
2.25.11
Why Bother With Games in Edu?
Why Bother?
• $20 billion industry
• "The 5th Network"
• 81 million + playing Farmville
• World of Warcraft > Ohio
Exploring the Impossible
Reaching New Audiences
7 million since 1957* 4 million since 2007
*http://www.aynrand.org/site/News2?page=NewsArticle&id=22647
Why Bother?
"So what exactly would you say they EGC does here?"
Game Design
hydrogen H+ iron(III) Fe3+ lithium Li+ iron(II) Fe2+ sodium Na+ copper(II) Cu2+ potassium K+ copper(I) Cu+ cesium Cs+ cobalt(III) Co3+ beryllium Be2+ cobalt(II) Co2+ magnesium Mg2+ tin(IV) Sn4+ calcium Ca2+ tin(II) Sn2+ barium Ba2+ lead(IV) Pb4+ aluminum Al3+ lead(II) Pb2+ silver Ag+ mercury(II) Hg2+ zinc Zn2+ mercury(I) Hg2
2+ammonium NH4+ carbonate CO3
2- nitrite NO2-
hydrogen carbonate (or bicarbonate) HCO3- nirate NO3
- hypochlorite ClO- sulfite SO3
2- chlorite ClO2- sulfate SO4
2- Chlorate ClO3
- hydrogen sulfate (bisulfate) HSO4- perchlorate
ClO4- hydroxide OH- acetate C2H3O2
- cyanide CN-
Game Design
• Design
• Development
• Research
• Outreach
• Support
"Gamification"aka Gamelike Elements
What can I do to make games
compelling?
What can I do to make games
more compelling?
What can I do to make gameslearninganything
more compelling?
Examples
Campusfood.com
This is great but...
... how can I use these ideas in education?
Un-Attendance
• A carrot, and stick in carrot clothing
Experience and Meters
Lee Sheldon Experience for a grade
Dirk MateerBuying your grade
EduExamples: Choice & Leaderboards
What can I do to make games
learninganything
more compelling?