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The effect of technology on education

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The effect of technology on education Prepared by Ziyad Siso Supervised by Mr. Cihan
Transcript

The effect of technology on education

Prepared by

Ziyad Siso

Supervised by

Mr. Cihan

Technology

Technology plays a critical role in modern society.

Every one is touched by the power of technology in

some way, large or small, good or bad, every day

(Mackenzie & Wajcman, 1999).

Technology effects on education

Positive and negative effects

We are going to talk about some positive and

negative effects of technology on education.

When schools in different parts of the state, country or

world connect, students can "meet" their counterparts

through video conferencing without leaving the classroom.

Some sites, such as Glovico, are used to help students learn

foreign languages online by pairing a group of students with

a teacher from another.

Globalization

Positive Effects of Technology on Education

If a school's library is outdated or lacking in a selection of

titles, a student might find it difficult to compile the

necessary research for an essay or research paper. As long as

the school has a computer lab, students are able to use the

Internet and digital encyclopedias to obtain the research they

need.

Research

In the past, students could take distance or continuing education

classes, also called "correspondence courses," at community colleges

and universities. After enrolling in a course of this style, a student

would receive course documents in the mail and would be required to

mail assignments to his teacher at the educational institution. The

process could be long and complicated. Thanks to technology,

continuing education students can take courses over the Internet at their

convenience.

Distance Education

In younger grades, teachers expose children to computers through

educational games. Instead of playing board games that focus on

education, students can learn the basics of spelling, counting and other

early educational lessons through computer games that make learning

fun. Because many schools have at least one computer in each

classroom, the teacher can make that computer a vital part of learning

for young students.

Educational Games

An eBook is a book in electronic format. It is downloaded to a

computer, PC, Mac, laptop, PDA, tablet, smartphone or any other

kind of reading device, and is read on the screen. It can have

numbered pages, table of contents, pictures and graphics, exactly

like a printed book.

eBook

Mastering Fundamental Skills,This section explores whether the addition of technology in the

classroom has helped students master the reading, writing, and math

skills that provide a foundation for future learning.

Becoming Proficient Users of Technology,This section looks at how proficiency with technology affects students’

ability to write better, express themselves more clearly, and understand

presented material faster and with greater recall.

The Impact of Technology on Students

Preparing Students with 21st-Century Skills.This section explores the effectiveness of technology in K–12

classrooms in preparing students for later achievement in college and

in the workforce at large.

Motivating Students to Higher Levels of Achievement.This section examines how technology can decrease absenteeism, lower

dropout rates, and motivate more students to continue on to college.

Print textbooks are losing their reputation of being indispensable.

Only 5% of students say textbooks are the most important item in

their bag and a majority of students say they are more likely to

bring a laptop (51%) than a print textbook (39%) to class.

Digital devices also allow for on-the-go reference to information

with 79% of college students reporting they have done a quick

search on a mobile device or tablet to verify something right before

a test or a quiz.

Nearly 3 in 5 students (58%) report that they frequently are

unable to complete required reading in time for class and of

those, a majority (51%) said they would be more likely to do so if

they had digital textbooks that could be accessed on a mobile

device, eReader, laptop or tablet.

The study found that 68% of college students who save

time using technology report saving two hours or more

each day and nearly one in six students (14%) saving

five hours or more.

Nearly all (96%) college students have had online components

to a course: a majority of students (79%) have submitted

assignments or papers online and 71% have taken online tests

and quizzes.

Communication between faculty and students is

becoming more social with nearly one in five

(18%) students having received materials from

their professor via Facebook.

Online courses are gaining popularity with 58% of students

reporting they have taken an online course, motivated primarily by

being able to take the class on their own time (63%), not having to

physically be in a class (48%) and being able to learn at their own

pace (47%).

Professors are also relying more on technology for delivering

class announcements and assignments: 84% of students have had

professors post a class syllabus online and 78% of students have

received class news and updates from their professors via

campus systems, such as learning management systems or

student portals.

Some negative effects of Technology on Education

In today's classroom, teachers are pressed to make every

minute count. If the teacher and students are not

experienced with technology in the classroom, valuable

time is often wasted on technical troubles.

Takes Away Learning Time

Is texting killing the English language?

Assistant English Professor at Columbia University, John McWhorter,

penned a lengthy article in the April 25, 2013 of TIME magazine. In

the article he put forth the idea that texting by cell phones was actually

changing the way Americans used English grammar and created new

vocabulary in the English language.

LOL - ‘Laugh out loud’

IDK - ‘I don’t know’

BTW - ‘By the way’

BRB - ‘Be right back’

GTG - ‘Got to go’

OMG – “Oh my God ‘

One problem that many classroom teachers face is that students

often use computers primarily for games. Because of this, many

students associate computers and technology with game playing.

Though some teachers can use this to their advantage, if this issue is

not addressed, some students may get distracted and off task

quickly.

Game Mentality

References

http://engl440-

mueller.wikispaces.umb.edu/Technology%27s+Influence+on+English

http://ideas.time.com/2013/04/25/is-texting-killing-the-english-language/

http://www.edudemic.com/new-study-finds-11-real-ways-technology-is-affecting-

education-right-now/

http://gayleberthiaume.com/FGO/AppleEduResearch.pdf

http://www.successconsciousness.com/ebooks_benefits.htm

http://www.englishlanguageexpert.com/english-language-articles/the-impact-of-

technology-on-the-english-language/


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