Date post: | 19-Sep-2014 |
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Myles PeytonEMEA Sales DirectorMob: 07887 687 639
The Future of Immersive Experience Making
Agenda
• Total Immersion introduction• Demos
• AR-Gimmick or Trend?• AR Value
• Making AR accessible…AR from £10• AR Futures
1 Vision: Transform passive to active
3 Platforms (web, mobile, kiosk)
4 Offices (London, Paris, Hong Kong, LA)
10 Years of AR market expertise
17 Patents filed
22 Percent re-invested into R&D
70 Team Members
82 Certified partners
300 Projects delivered in 2009
Total Immersion By The Numbers
Some Clients
…So What is ‘Augmented Reality’…?
Augmented reality (AR) is when real life is enhanced with real time interactive digital
media. This unique experience delivers a fun, captivating platform to engage the consumer
and promote your brand.
Types of SolutionsGeolocation (Location-based)
GPSaccelerometercompass
CV – camera reads marker
Marker-based Tracking
CV – camera reads images/objects
Markerless Tracking (MLT)
2010 Going Mainstream
2010 The year of
“After years of use in academic and industrial circles -- not to mention science fiction -- augmented reality is coming to consumers, who can expect to see it in their everyday lives in 2010.” – 'Augmented reality' poised to alter perspectives
“Augmented reality is set to infiltrate every aspect of our lives in 2010, with ecommerce one of the major growth areas.” – Top 5 ecommerce trends for 2010 “AR will be one of the top 10 disruptive
technologies from 2008 through 2012.”
“The mind fairly boggles at all the different things AR could do. It's pretty tough to think of an arena that couldn't be transformed by devices with this capability.”
“Its potential is huge. It’s a very natural way of exploring what’s around you.”
“It's a technology that can create innovative and sustained engagement between a brand and its target consumer through utility.”
“…So Lets Talk Business…”
in 2010?
What are the analysts saying….
•Augmented Reality growing from less than $20 million currently to more than $300 million in 2014**Source: UK based Juniper Research company http://www.abiresearch.com/research/1004689
•197 million augmented reality-capable smartphones set to be in the global market by 2012, up from nearly 91 million in 2010
•Total annual revenues from AR-enabled mob apps will reach $732 million in 2014, up from less than $2 million in 2010. ****Source: UK based Juniper Research company http://www.juniperresearch.com/shop/viewreport.php?id=197
Why customers buy?
• “…simply touching the product for a few seconds created an attachment that led people to pay more for the item…” James Wolf, ScienceDaily (Jan. 12, 2009)
• “…people become personally attached to the product within the first 30 seconds of contact…” James Wolf, ScienceDaily (Jan. 12, 2009)
• “…70% of brand purchase decisions are made within the store…" POPAI's Consumer Buying Habits Study in 1995
• “…13% of shoppers leave a store without buying a product they had planned to purchase when entering…” OgilvyAction's study
• “…One in ten shoppers will also switch brands inside the store…” Kristina Couzyn, Ogilvy shopper marketing director
• “…shoppers always make their ultimate decision in the store. So the potential for in-store stimuli to influence that ultimate decision is always there. Peter Breen…” Managing Director, Content, In-Store Marketing Institute
Why ?
• AMScreen Petrol station study* *Source: Tom Goddard Executive Chairman Digicom at ScreenMediaExpo 2010 (Digital
Signage & DOOH)
– 94% of people look at the screen*– 77% engaged with the screen and remembered
specific content*– Delivered 44% sales uplift*
• “..Imagine the possibilities with AR…”
35% lived experience >10times, 61% lived experience up to 5 times.
23% returning visitors, average time spent was 10.30 mins
501,058 web visitors in 1st 2 weeks
2 Million visitors to date with
1000 new visitors a week
Dwell time changed from 2mins to 6.5mins
sales uplift by 400%
25 minutes average demo time at CES 2010
70% engagement, 13% conversion from AR to purchase
Increased footfall by 100 people/day
Numbers, Stats, data, ROI…
Content is King!
‘AR’ From a ‘£10’
Futures
Futures
Innovations from the labs
• 3d Tracking and interaction• Interactive Drawing
• Hand Interaction steering wheel• Image Manipulation
The future is now…Thank you!
Live Presentation €120k Investment-12 Weeks
• Customer: Alstom
• Industry: Power Generation & Rolling
Stock
• Project delivered by TI: “Vision 2009”
• City/country: France
• Date: May 2008
• Software: D’Fusion Pro®
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AR was used to underline some key statements from the Alstom’s CEO’s annual speech, which was broadcast to 10,000 staff globally. The event
cost €120k and was ~100k cheaper than using life size models & photorealistic animations. AR enabled effects to be used that no other
presentation method could deliver.
~€100k Savings on 1 event (reduced costs on travel & life size clay models)
http://www.t-immersion.com/en,video-gallery,watch,25.html
• Best technology Innovation
• Best Convention
•Chrystal Live
“…congratulations to the TI team for the quality of the design and execution for this innovative show which will stay in all participants’ memory…”Patrick Bessy SVP Communications
• Customer: Topps Europe
• Industry: Trading Stickers
• Project delivered by TI:
“Bundes Liga”
• City/country: United Kingdom
• Date: September 2009
• Software: D’Fusion @Home®
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Topps Europe released create the world’s first range of 3D football stickers for the German Bundesliga in September 2009. Topps 3D Live stickers use
augmented reality to give football fans the chance to see their favourite players come to life, make them play special moves and even score goals in a
new free kick game on Topps’ Bunesliga website
Topps Europe £50k Investment - 8
Weeks
84,000 web visitors in first month, 2.5 mins average experience time, 35% lived experience >10times, 61% lived experience up to 5 times.
http://toppsfussball.de/3dlive
• Customer: Hugo Boss
• Industry: Fashion
• Project delivered by TI: Black
Magic
• City/country: United Kingdom
• Date: Dec 2009
• Software: D’Fusion®
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Hugo Boss through its creative agency, Simon and John, wanted a Christmassy-feel for passers-by to entice them in-store. A greetings card ran a fashion-show in the window, or allowed the customer to play Blackjack in-
store to win a £50 voucher. The campaign ran for 3 weeks, increased footfall into the store by an average of 100 per day and increased
awareness of the fashion range, with a typical dwell-time of 6 minutes.
Hugo Boss £30k Investment - 6
Weeks
http://www.youtube.com/watch?v=bag1HdO2fQY&feature=player_embedded
• Customer: Coca-Cola
• Industry: Consumer Packaged
Goods
• Project delivered by TI: Coke
Zero Avatar City/country: United
Kingdom
• Date: December 2009
• Software: D’Fusion @Home®
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Coke built a dedicated brand called “AVTR” to host experiences building up interest in the Avatar franchise and make a connection between the product
and the film. Millions of coke products acted as the AR trigger.
Coca Cola
60,000 YOU TUBE hits in 1 month, 23% returning visitors, average time spent was 10.30 mins
http://www.youtube.com/watch?v=WbUeviTpU3o
AVTR.com
• Customer: Sosro
• Industry: FMCG
• Project delivered by TI: @Home
Augmented Reality to track 4 different packs of ‘Teh
Celup Sosro’ and ‘Sosro Heritage’ tea variants
• City/country: Indonesia
• Date: September 2009
• Software: D’Fusion @Home®
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Started with online marketing with an AR web application, with added in store marketing application in Indonesian hypermarkets, such as Carrefour, Hypermart,
and Giant. Road shows were conducted in 3 major cities.
Sosro 8 Weeks
Road show during 1,5 months in 3 cities and around 15 different store = sales uplift by 400%
www.qualitealife.comwww.youtube.com/watch?v=U0Bf8WLDoCMwww.youtube.com/watch?v=uyE_68G0JOA
Paramount £38k Investment - 8
Weeks • Customer: Paramount
• Industry: Movie Production
• Project delivered by TI and PPC:
“Star Trek”
• City/country: United Kingdom
• Date: May 2009
• Software: D’Fusion @Home®
50,000 web visitors in 1 week, 3.5mins average experience time48 000 ‘you tube’ video viewers in 1 week
www.experience-the-enterprise.com
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To promote the international release of STAR TREK on May 8th, Paramount Pictures International (PPI) launched ‘
Experience The Enterprise’; a groundbreaking augmented reality (AR) application placing a 3D interactive version of the Starship Enterprise in
the palm of your hand. Picture Production Company (PPC) and Total Immersion worked
together to deliver this successful web experience.
• Customer: Paramount
• Industry: Movie Production
• Project delivered by PPC:
“Ironman 2”
• City/country: United Kingdom
• Date: May 2010
• Software: D’Fusion @Home®
501,058 web visitors in 2 weeks, 2 mins average experience time11,218 personal ‘you tube’ videos created in 2 weeks
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To promote the international release of Ironman 2 on May 7th, Paramount Pictures International (PPI) launched http://www.iamironman2.com/uk, a ground breaking
augmented reality (AR) application allowing you to select from Iron man or War Machine and place it on your head in a realtime fashion. Picture Production Company
(PPC) delivered this successful web experience
Paramount £38k Investment - 8 Weeks
• Customer: Paramount
• Industry: Movie Production
• Project delivered by TI, Pimento & PPC:
“Transformers 2”
• City/country: United Kingdom
• Date: June 2009
• Software: D’Fusion @Home®
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To promote the international release of Transformers 2 on June 24th, Paramount Pictures International (PPI) launched ‘We are Autobots’; a
groundbreaking augmented reality (AR) application placing a 3D Optimus Prime's head appear on your own head. Picture Production Company (PPC) and Total Immersion worked together to deliver this
successful web experience
Paramount £35k Investment - 8 Weeks
2 Million visitors to date. 82,000 visitors in 1st week. 3 min. average experience time.
Over 143,000 views of the official you tube video, with 1000 new visitors a week still watching the experience 8 months after the conclusion of the
campaign.www.weareautobots.com
20th Century Fox £35k Investment - 8 Weeks
• Customer: 20th Century Fox
• Industry: Movie Production
• Project delivered by TI and Dreamscape:
“Night at The Museum 2”
• City/country: Australia
• Date: 27th April 2009
• Software: D’Fusion @Home®
More than 20 000 unique visitors in 1st two days, which is what they achieved in the 1st 3 weeks of the campaign without AR. With the
launch of AR the staying time changed from 2mins to 6.5minswww.nightatthemuseumcomestolife.com.au
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“…Six minutes is a significant amount of time for users to spend on a website and is a really terrific result….… The other consideration is that the technology should have a prolonged PR effect and it also has strong viral potential….… In summary, the site traffic was strong and it appears from the average time spent on the site that consumers were engaged by the content…”
Kate Nicholls, 20th Century Fox Project Manager
Opus £25k Investment - 5 Weeks
• Customer: Opus Media Ltd
• Industry: Publishing
• Project delivered by TI & Wonderworks:
“Opus MJ”
• City/country: United Kingdom
• Date: August 2009
• Software: D’Fusion @Home®
10,000 web visitors in 3 days, 5 mins average experience time2500 ‘you tube’ video viewers in 1st few days
www.krakenopus.com/family/michaeljackson/
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The “Official Michael Jackson Opus,” produced by the London-based luxury publishing company Kraken Opus, will launch this 380-
page glory this December. Fowler believes augmented reality will make potential buyers pay up the $165 (40% extra) for the book,
compared to traditional prices of $99.
Kia £40k Investment - 8 Weeks
• Customer: Kia
• Industry: Automotove
• Project delivered by TI: “Go Hamster
Go!” Facebook Application
• City/country: USA
• Date: August 2009
• Software: D’Fusion @Home®
For the launch of the new Soul vehicle, Kia wanted to reach a niche market of 18-34 year olds in an interactive, relevant way while
incorporating the popular hamsters from the “A New Way To Roll” television campaign into their online marketing. Kia debuted the world’s first Facebook AR face recognition application with great
success.6,200 players signed up in 1st few hours, over 600 active users still using the game 3 months after launch.
Ranked #1 in Funkadelic Advertising’s Top 10 Augmented Reality Advertising Campaigns, Sept. 7, 2009. http://funkadelicadvertising.blogspot.com/
Featured in IPG Future of Media Blog: "Top 5 Ways Brands Can Use Augmented Reality," Oct. 5, 2009. http://blog.ipglab.com/?p=1792
http://www.youtube.com/watch?v=RfG3lYqx60A
http://www.youtube.com/watch?v=TuHCEwYuVCk
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World’s first AR Digital Out of Home Campaign for a theatrical release
Objective
Broaden the movie going audience by reaching mass consumers and engaging them through pivotal themes of the story
Execution
Deployed AR enhanced “face enrichment” installations in key US markets
24/7 interactivity
Flight: Dec 2008-Jan 2009
MediaPost Digital Out-of-Home AwardsWinner: • Best In Show• Best National Campaign• Best Use of Interactive Technology
Results
Generated tremendous consumer reaction and pre-buzz for the film
£32k Investment - 6 Weeks
Nokia N97 Launch
• Customer: Nokia
• Industry: Telecoms
• Project delivered by TI and Lexis:
“N97”
• City/country: United Kingdom
• Date: May 2009
• Software: D’Fusion Pro®
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AR was used to promote the UK launch of the new N97 mobile phone at the Getty Images Gallery press event. Nokia launched 6
groundbreaking augmented reality (AR) gallery experiences, highlighting the key features of the new handset. This experience was
then continued in their London flagship store on Regent Street
£45k Investment - 8 Weeks