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The Game Industry And You [Cal Poly 102111]

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Slides from my talk at Cal Poly to their Game Development Club about getting in, getting involved, and staying in the industry.
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The Game Industry And You Tips and Tricks for How to Get in and Get Involved Cal Poly Game Development Club October 21 st , 2011 www.designdirectdeliver.com
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Page 1: The Game Industry And You [Cal Poly 102111]

The Game Industry And You

Tips and Tricks for How to Get in and Get Involved

Cal Poly Game Development Club October 21st, 2011

www.designdirectdeliver.com

Page 2: The Game Industry And You [Cal Poly 102111]

Obligatory “About Me” Slide

www.designdirectdeliver.com

• 15 year veteran of the game industry • 12 years in video games • Run Design Direct Deliver • Active in the IGDA since 1999 • WIGI Steering Committee Member • Over 30 game credits from Golden Tee Golf to Mr. Biscuits: The Case of the Ocean Pearl

Page 3: The Game Industry And You [Cal Poly 102111]

What I Do

www.designdirectdeliver.com

• Run Design Direct Deliver – a customer experience consultancy

• Help clients improve customer experience • Educate on customer support best practices

Page 4: The Game Industry And You [Cal Poly 102111]

Why I Am Here

www.designdirectdeliver.com

To give you some tips and tricks if you want to: • enter the video game industry, • stay in the video game industry, • and get involved in the video

game industry.

Page 5: The Game Industry And You [Cal Poly 102111]

Who You Are

www.designdirectdeliver.com

If you’re here, you’re hopefully… • in the industry • plan to be in the industry • or thinking of trying to be in the industry

(along with smart, skilled, and passionate)

Page 6: The Game Industry And You [Cal Poly 102111]

Topics We Will Cover

www.designdirectdeliver.com

1. Basic Roles In The Industry 2. WIGI 3. IGDA 4. Networking 5. Branding Yourself 6. Are You Sure?

Page 7: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Art

Animator, Character Modeler, VFX, Concept, Environment, Lighting, UI, Texture, Object, “Artist”, Technical, Junior, Senior, Lead Artist/Animator/Etc., Art Director, etc.

Page 8: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Audio

SFX, Music, Engineering, Audio Design, Composer, “Sound”, VO, Junior, Senior, Audio, Lead Audio, Audio Director, etc.

Page 9: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Design

Level, Scripter, Quest, UI/UX, Content, Story, World, Systems, NPC, Narrative, Junior, Senior, Lead Designer, Design Director, Creative Director, etc.

EC: So You Want To Be A Game Designer? http://www.penny-arcade.com/patv/episode/so-you-want-to-

be-a-game-designer

Page 10: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Programming

Audio, AI, VFX, Tools, Gameplay, Network, Certification, Platform (e.g. PS3), UI, Online, Quest, E-Commerce, Server, Scripter, SDET, Automation, Software Engineer, Junior, Senior, Lead Programmer, Programming Director, Director of Engineering, Tech Director, CTO, etc.

Page 11: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Production

Assistant, Associate, Production Assistant, Junior, Producer, Senior, Project Manager, Development Director, Executive Producer, Creative Director

EC: So You Want To Be A Producer? http://www.penny-arcade.com/patv/episode/so-you-

want-to-be-a-producer

Page 12: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Quality Assurance

Tester, QA, Junior, Senior, SDET, Automation, Web, Server, Platform, Localization, Usability, Playtest, Gameplay, Publisher, Developer, First-Party, Lead Tester, Lead QA, QA Manager, Director of QA, etc.

Page 13: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

Writing

Storyteller, Narrative Designer, Lead Writer, Content Writer, Quest Writer, Designer (not joking), Jr. Designer (again not joking), Writer, Junior Writer, Senior Writer, Architect, Lead Architect, etc.

Page 14: The Game Industry And You [Cal Poly 102111]

Basic Roles In The Industry

www.designdirectdeliver.com

And many more…

Page 15: The Game Industry And You [Cal Poly 102111]

WIGI

www.designdirectdeliver.com

• WAMs • DLCs • Mixers • Conferences

getwigi.org

Page 16: The Game Industry And You [Cal Poly 102111]

IGDA

www.designdirectdeliver.com

• SIGs • Chapters • Events • Breaking In

igda.org

Page 17: The Game Industry And You [Cal Poly 102111]

Effective Networking

www.designdirectdeliver.com

http://tinysubversions.com/effective-networking/

Page 18: The Game Industry And You [Cal Poly 102111]

Branding Yourself

www.designdirectdeliver.com

• The 5 Phrase Exercise • Figure out what your brand is • Make sure your actions match your brand • Go to libbygill.com

Page 19: The Game Industry And You [Cal Poly 102111]

Are You Sure?

www.designdirectdeliver.com

• ea_spouse letter • IGDA QoL survey • Work/Life (life?) balance • Perception of games you play

Page 20: The Game Industry And You [Cal Poly 102111]

Key Points To Remember

www.designdirectdeliver.com

Let me ask you….

Page 21: The Game Industry And You [Cal Poly 102111]

www.designdirectdeliver.com

Questions?

I am happy to sit here and talk for awhile.

Obligatory “Questions” Slide

Page 22: The Game Industry And You [Cal Poly 102111]

How You Can Reach Me

www.designdirectdeliver.com

Email: [email protected] Website: www.designdirectdeliver.com www.sherirubin.com www.sheriforigda.org Twitter: @SheriRubin

Page 23: The Game Industry And You [Cal Poly 102111]

Obligatory Thank You Slide

www.designdirectdeliver.com

Thanks!


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