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An experimental research programme The structure and determinants of the gambler’s illusion of control Anastasia Ejova Paul Delfabbro Daniel Navarro Acknowledgements: Daniel King, Nancy Briggs, John Dunn, Serguei Rassomakhine, Alex Blaszczynski, Keis Ohtsuka
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Page 1: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

An experimental research programme

The structure and determinants of the gambler’s illusion of control

Anastasia EjovaPaul DelfabbroDaniel Navarro

Acknowledgements: Daniel King, Nancy Briggs, John Dunn, Serguei Rassomakhine, Alex Blaszczynski, Keis Ohtsuka

Page 2: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 3: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 4: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 5: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 6: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 7: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 8: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Page 9: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Page 10: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Page 11: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Page 12: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:

Page 13: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:strategic actions

taken during play

Page 14: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:strategic actions

taken during play

causally affect

Page 15: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:strategic actions

taken during play

mediating force (e.g., luck, magic)

causally affect

Page 16: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:strategic actions

taken during play

mediating force (e.g., luck, magic)

causally affect

produces

Page 17: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:strategic actions

taken during play

mediating force (e.g., luck, magic)

game outcomes

causally affect

produces

Page 18: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition

Perception that:strategic actions taken during play

game outcomes

causallyaffect

Perception that:strategic actions taken during play

game outcomes

directly influence machine events or winning odds

Illusorily perceived

primary control

Perception that:strategic actions

taken during play

mediating force (e.g., luck, magic)

game outcomes

causally affect or proceed from an ‘understanding’ of

Illusorily perceived secondary control

produces

Page 19: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Page 20: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?

Page 21: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?

Page 22: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

Page 23: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence- Yes, in light of theories about the

nature of human cognition

Page 24: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

- Yes, in light of theories about the nature of human cognition

Page 25: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

- Yes, in light of theories about the nature of human cognition

Observations of gambling behaviour

Page 26: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

- Yes, in light of theories about the nature of human cognition

Observations of gambling behaviour

Interviews

Page 27: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

- Yes, in light of theories about the nature of human cognition

Observations of gambling behaviour

Interviews

Page 28: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

- Yes, in light of theories about the nature of human cognition

Observations of gambling behaviour

Interviews

Surveys

Page 29: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Wood & Clapham

(2005): Drake Beliefs

About Chance

Survey

Gambling beliefs surveys: validation studies Problem gamblers are more likely than non-problem

gamblers to agree with statements such as:

The illusion of

controlIllusorily perceived primary control

Illusorily perceived

secondary control

A good poker machine

gambler is like a

sportsperson who knows

winning plays and when

to use them.

Page 30: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of

controlIllusorily perceived

secondary control

Wood & Clapham (2005)

A good poker machine

gambler is like a

sportsperson who knows

winning plays and when

to use them.

Problem gamblers are more likely than non-problem gamblers to agree with statements such as:

When I need a little luck I wear lucky clothes or jewellery.

Wood & Clapham

(2005): Drake Beliefs

About Chance

Survey

Illusorily perceived primary control

Gambling beliefs surveys: validation studies

Page 31: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Wood & Clapham (2005)

The illusion of

controlIllusorily perceived

secondary control

Wins are more likely to occur on a hot machine (i.e., a machine that has just paid out).

A good poker machine

gambler is like a

sportsperson who knows

winning plays and when

to use them.

Problem gamblers are more likely than non-problem gamblers to agree with statements such as:

Wood & Clapham (2005)

When I need a little luck I wear lucky clothes or jewellery.

Wood & Clapham

(2005): Drake Beliefs

About Chance

Survey

Illusorily perceived primary control

Gambling beliefs surveys: validation studies

Page 32: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Wood & Clapham (2005)

The illusion of

controlIllusorily perceived

secondary control

A good poker machine

gambler is like a

sportsperson who knows

winning plays and when

to use them.

Problem gamblers are more likely than non-problem gamblers to agree with statements such as:

Wood & Clapham (2005)

When I need a little luck I wear lucky clothes or jewellery.

Wood & Clapham

(2005): Drake Beliefs

About Chance

Survey

Illusorily perceived primary control

Wins are more likely to occur on a hot machine (i.e., a machine that has just paid out).

Gambling beliefs surveys: validation studies

Page 33: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Gambling beliefs surveys A practical illustration of the prevalence of the illusion of control...

Page 34: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

A practical illustration of the prevalence of the illusion of control...

We set out to extract a set of mutually exclusive items from 10 validated surveys.

Gambling beliefs surveys

Page 35: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

A practical illustration of the prevalence of the illusion of control...

We set out to extract a set of mutually exclusive items from 10 validated surveys.

Of the 49 extracted items, only 9 could not be classified as manifestations of primary, secondary or general illusorily perceived control.

Gambling beliefs surveys

Page 36: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

A practical illustration of the prevalence of the illusion of control...

We set out to extract a set of mutually exclusive items from 10 validated surveys.

Of the 49 extracted items, only 9 could not be classified as manifestations of primary, secondary or general illusorily perceived control.

If I continue to gamble it will eventually pay off and I will make money.Steenbergh et al (2002)

Gambling beliefs surveys

Page 37: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

- Yes, in light of theories about the nature of human cognition

Observations of gambling behaviour

Interviews

Surveys

Page 38: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

Behaviour, interviews, surveys- Yes, in light of theories about the

nature of human cognition

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

Page 39: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling?- Yes, given its prevalence

Behaviour, interviews, surveys- Yes, in light of theories about the

nature of human cognition• Intrinsic ‘need for control’ (Langer, 1983)• Relevance Theory (Sperber & Wilson, 1986)

Cognitive theory of gambling:Persistent gambling develops as a result of, and is maintained by, erroneous gambling-related cognitions.

The gambler’s illusion of control

Page 40: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Page 41: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)

Page 42: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)1. Exposure to a condition of a task

featuring action-independent outcomes

2. Rating of perceived control

Page 43: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)1. Exposure to a condition of a task

featuring action-independent outcomes

2. Rating of perceived control

Increase in the degree of perceived control with:

Page 44: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)1. Exposure to a condition of a task

featuring action-independent outcomes

2. Rating of perceived control

Increase in the degree of perceived control with:•greater ‘action space’ (choice, physical involvement, competition)

Page 45: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)1. Exposure to a condition of a task

featuring action-independent outcomes

2. Rating of perceived control

Increase in the degree of perceived control with:•greater ‘action space’ (choice, physical involvement, competition)•higher reinforcement frequency

Page 46: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)1. Exposure to a condition of a task

featuring action-independent outcomes

2. Rating of perceived control

Increase in the degree of perceived control with:•greater ‘action space’ (choice, physical involvement, competition)•higher reinforcement frequency•wins early in the gambling session (descending win trajectory)

Page 47: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The gambler’s illusion of control

An erroneous gambling-related cognition- Perception of a primary or secondary

causal connection between strategic actions and game outcomes

Central to the cognitive theory of gambling

Extensive body of research on determinants (trigger factors)1. Exposure to a condition of a task

featuring action-independent outcomes

2. Rating of perceived control

Increase in the degree of perceived control with:•greater ‘action space’ (choice, physical involvement, competition)•higher reinforcement frequency•wins early in the gambling session (descending win trajectory)

By virtue of this, the illusion of control is a very USEFUL concept...

Page 48: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The usefulness of the illusion of control concept The gambling session

Page 49: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with:

Human cognitive

architecture

Personal history

The usefulness of the illusion of control concept The gambling session

Page 50: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with:

Human cognitive

architecture

Personal history

Person experiences:

Action spaceSequence

of outcomes

The usefulness of the illusion of control concept The gambling session

Page 51: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The usefulness of the illusion of control concept The gambling session

Page 52: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

The usefulness of the illusion of control concept The gambling session

Page 53: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

The usefulness of the illusion of control concept The gambling session

Page 54: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Gambling behaviour

The usefulness of the illusion of control concept The gambling session

Page 55: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Gambling behaviour

Conclusions about the game

The usefulness of the illusion of control concept The gambling session

Page 56: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Gambling behaviour

Conclusions about the game

Decision about whether to come back

The usefulness of the illusion of control concept The gambling session

Page 57: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling session

Page 58: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling session

Page 59: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling session

Page 60: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Page 61: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Determinants of the degree of illusorily perceived control

Increase in the degree of perceived control with:•greater ‘action space’ (choice, physical involvement, competition)•higher reinforcement frequency•wins early in the gambling session (descending win trajectory)

Page 62: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Determinants of the degree of illusorily perceived control

Increase in the degree of perceived control with:•greater ‘action space’ (choice, physical involvement, competition)•higher reinforcement frequency•wins early in the gambling session (descending win trajectory)

Page 63: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Page 64: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Page 65: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Ascending

Page 66: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Ascending

LLLLWLLLLWWW

Page 67: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Ascending

LLLLWLLLLWWW

Page 68: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Ascending

LLLLWLLLLWWW

Manipulated over 30-50

rounds

Page 69: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Ascending

LLLLWLLLLWWW

Manipulated over 30-50

rounds

Descending

Page 70: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Conclusions about the game

Decision about whether to come back

Gambling behaviour

The usefulness of the illusion of control concept The gambling sessionGeneral beliefs about the nature of gamblingSurvey responses

Win trajectory

Ascending

LLLLWLLLLWWW

Manipulated over 30-50

rounds

Descending

Flat (even spread)

Page 71: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory:

Descending

LLLLWLLLLWWW

Flat (even spread)

Conclusions about the gameDegree of perceived control

Langer & Roth (1975)Burger (1986)Coventry & Norman (1998)completemoderate

0 63

non- existent

increases

Ascending

Exposure to:

Existing findings

Page 72: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory:

Descending

LLLLWLLLLWWW

Flat (even spread)

Conclusions about the game

completemoderate

0 63

non- existent

incre

asesAscending

Langer & Roth (1975)Burger (1986)Coventry & Norman (1998)

increases

Existing findings

Matute (1995, Expt 1)Yu, Lagnado & Chater (2008)

Exposure to:

Degree of perceived control

Page 73: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory:

Descending

LLLLWLLLLWWW

Flat (even spread)

Conclusions about the game

completemoderate

0 63

non- existent

incre

asesAscending

Langer & Roth (1975)Burger (1986)Coventry & Norman (1998)

increases

Existing findings

Matute (1995, Expt 1)Yu, Lagnado & Chater (2008)

Exposure to:

Summary and additional questions•Two competing findings

Degree of perceived control

Page 74: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory:

Descending

LLLLWLLLLWWW

Flat (even spread)

Conclusions about the game

completemoderate

0 63

non- existent

incre

asesAscending

Langer & Roth (1975)Burger (1986)Coventry & Norman (1998)

increases

Existing findings

Matute (1995, Expt 1)Yu, Lagnado & Chater (2008)

Exposure to:

Summary and additional questions•Two competing findings•What facet of perceived control is affected:

- Primary?- Secondary?- Both?

Degree of perceived control

Page 75: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory:

Descending

LLLLWLLLLWWW

Flat (even spread)

Conclusions about the game

Matute (1995, Expt 1)Yu, Lagnado & Chater (2008)

completemoderate

0 63

non- existent

incre

asesAscending

Langer & Roth (1975)Burger (1986)Coventry & Norman (1998)

increases

Will use a more detailed

measure, shown by

Ejova, Delfabbro &

Navarro (2010) to be

bi-factorial

Existing findings

Summary and additional questions•Two competing findings•What facet of perceived control is affected:

- Primary?- Secondary?- Both? Exposure to:

Degree of perceived control

Page 76: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method

Participants: 176 University of Adelaide students; must have gambled at a pub, casino or sports betting agency at

least once previously

Win trajectory

Descending

Flat (even spread)

Ascending

44 42

45

Page 77: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method

Win trajectory

Descending

Flat (even spread)

Ascending

44 42

45

U-shaped 45

Participants: 176 University of Adelaide students; must have gambled at a pub, casino or sports betting agency at

least once previously

Page 78: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method

Pre-game questionnaireDrake Beliefs About Chance Survey (DBC)

Gambling is more than just luck.

Some gamblers are just born lucky. strongly

disagreestrongly agree

Soccer-themed gambling taskWin trajectory manipulated over 48 rounds

Task instructions•We are interested in your impressions of a game that might be used in future research•Game works just like a slot machine

“Impressions” questionnaireBi-factorial measure of perceived control

Page 79: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method

Pre-game questionnaireDrake Beliefs About Chance Survey (DBC)

Gambling is more than just luck.

Some gamblers are just born lucky. strongly

disagreestrongly agree

Soccer-themed gambling taskWin trajectory manipulated over 48 rounds

Task instructions•We are interested in your impressions of a game that might be used in future research•Game works just like a slot machine

“Impressions” questionnaireBi-factorial measure of perceived control

Page 80: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 81: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 82: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 83: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 84: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 85: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 86: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.
Page 87: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Alternatively, “No goal”...

Page 88: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Alternatively, “No goal”...

Page 89: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method: Win trajectory manipulation

48 kicks were made under one of the following outcome sequence conditions (all containing 6 wins/goals):

Win trajectory

AscendingLLLLLLLLLLLLLLLLLLWLLLLLLLLWLLLWLWLLLLLWLLWLWLWL

LWLWLWLLWLLLLLWLWLLLWLLLLLLLLWLLLLLLLLLLLLLLLLLL

Descending

Flat (even spread)

LWLLLWLWLLLLLLLLLLLLLWLLLLLLWLLLLLLLWLWLLLLLLLWL

Page 90: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method: Win trajectory manipulation

48 kicks were made under one of the following outcome sequence conditions (all containing 6 wins/goals):

Win trajectory

AscendingLLLLLLLLLLLLLLLLLLWLLLLLLLLWLLLWLWLLLLLWLLWLWLWL

LWLWLWLLWLLLLLWLWLLLWLLLLLLLLWLLLLLLLLLLLLLLLLLL

Descending

Flat (even spread)

LWLLLWLWLLLLLLLLLLLLLWLLLLLLWLLLLLLLWLWLLLLLLLWL

A potential confound – whether the sequence featured a streak of wins – was also manipulated.

LLLLLLLLLLLLLLLLLLWLLLLLLLLWLLLWLWLL LWWWLLLWLLLL

Page 91: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method: Win trajectory manipulation

48 kicks were made under one of the following outcome sequence conditions (all containing 6 wins/goals):

Win trajectory

AscendingLLLLLLLLLLLLLLLLLLWLLLLLLLLWLLLWLWLLLLLWLLWLWLWL

LWLWLWLLWLLLLLWLWLLLWLLLLLLLLWLLLLLLLLLLLLLLLLLL

Descending

Flat (even spread)

LWLLLWLWLLLLLLLLLLLLLWLLLLLLWLLLLLLLWLWLLLLLLLWL

A potential confound – whether the sequence featured a streak of wins – was also manipulated.

LLLLLLLLLLLLLLLLLLWLLLLLLLLWLLLWLWLL LWWWLLLWLLLL

Page 92: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Not informative as an explanation of how wins came

about

0 105

Describes an important reason for why wins came

about

Page 93: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Not informative as an explanation of how wins came

about

0 105

Describes an important reason for why wins came

about

My skill in playing the game

I got better with practice

I developed a logical strategy for playing

The player(s) I chose

The kick directions I chose

Experience at playing computer games

My knowledge of soccer

Illusorily perceived primary control

Page 94: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Not informative as an explanation of how wins came

about

0 105

Describes an important reason for why wins came

about

Illusorily perceived

secondary control

Page 95: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Not informative as an explanation of how wins came

about

0 105

Describes an important reason for why wins came

about

Illusorily perceived

secondary control

I took advantage of moments when my luck was good

A certain lucky way of playing just seemed to work for me

I knew how to make my luck turn good

I’ve always been a lucky kind of person

I deserved to win

Page 96: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Not informative as an explanation of how wins came

about

0 105

Describes an important reason for why wins came

about

Acceptance of the role of chance

It was all chance

Page 97: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Not informative as an explanation of how wins came

about

0 105

Describes an important reason for why wins came

about

Acceptance of the role of chance

Illusorily perceived

secondary control

Illusorily perceived primary control

Page 98: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Acceptance of the role of chance

Illusorily perceived

secondary control

Illusorily perceived primary control

The three-factor structure emerges consistently:•Ejova, Delfabbro & Navarro (2010) (N = 99)•Present study (N = 176)

Page 99: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Account for wins question When thinking about your wins/goals, to what extent would you use each of the following statements to describe how they came about?

Win trajectory and the illusion of control Method: Measuring perceived control

Acceptance of the role of chance

Illusorily perceived

secondary control

Illusorily perceived primary control

Factor scores (rather than averaged ratings) served as

dependent variables

Page 100: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Win trajectory and the illusion of control Method

Pre-game questionnaireDrake Beliefs About Chance Survey (DBC)

Gambling is more than just luck.

Some gamblers are just born lucky. strongly

disagreestrongly agree

Soccer-themed gambling taskWin trajectory manipulated over 48 rounds

Task instructions•We are interested in your impressions of a game that might be used in future research•Game works just like a slot machine

“Impressions” questionnaireBi-factorial measure of perceived control

Page 101: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory: Qs

Win trajectory

Descending

LLLLWLLLLWWW

Flat (even spread)

Conclusions about the game

Matute (1995, Expt 1)Yu, Lagnado & Chater (2008) inc

reas

esAscending

Langer & Roth (1975)Burger (1986)Coventry & Norman (1998)

increases

Exposure to:

Research questions• Two competing findings• What facet of perceived control is

affected:- Primary?- Secondary?- Both?

factor score

factor score

Degree of perceived control

Page 102: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory: Results

Conclusions about the game

Research questions• Two competing findings• What facet of perceived control is

affected:- Primary?- Secondary?- Both?

factor score

factor score

Page 103: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory: Results

Conclusions about the game

Research questions• Two competing findings• What facet of perceived control is

affected:- Primary?- Secondary?- Both?

factor score

factor score

Note: These results were observed over and above the influence of general gambling-related beliefs (DBC scores), which accounted for 34% of the variance in perceived primary control.

Page 104: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

The influence of win trajectory: Results

Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

* *

Research questions• Two competing findings• What facet of perceived control is

affected:- Primary?- Secondary?- Both?

factor score

factor scoreWin

trajectory

Note: These results were observed over and above the influence of general gambling-related beliefs (DBC scores), which accounted for 34% of the variance in perceived primary control.

Page 105: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour

Conclusions about the game

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

Page 106: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

Illusorily perceived primary control

Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

increases

Page 107: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy.

Illusorily perceived primary control

Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

increases

Page 108: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy.

Illusorily perceived primary control

Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

increasesde

crea

sesDisappointment

People become disappointed when an initial run of wins is not followed by further wins.

Page 109: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy.

Illusorily perceived primary control

Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

increasesde

crea

sesDisappointment

People become disappointed when an initial run of wins is not followed by further wins.

Page 110: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy.

Illusorily perceived primary control

Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

increasesde

crea

sesDisappointment

People become disappointed when an initial run of wins is not followed by further wins.

?

Page 111: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviourLLLLWLLLLWWW

Conclusions about the game

Ascending

incr

ease

s

If learning over time is perceived in the ascending condition:

Illusorily perceived primary control

The influence of win trajectory: Examining playing behaviour

Exposure to:

Page 112: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviourLLLLWLLLLWWW

Conclusions about the game

Ascending

incr

ease

s

If learning over time is perceived in the ascending condition:

Illusorily perceived primary control

The influence of win trajectory: Examining playing behaviour

The ascending condition should be distinct with respect to playing behaviour: second half of the session should feature less variability in responding.

Exposure to:

Page 113: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviourLLLLWLLLLWWW

Conclusions about the game

Ascending

incr

ease

s

If learning over time is perceived in the ascending condition:

Illusorily perceived primary control

The influence of win trajectory: Examining playing behaviour

The ascending condition should be distinct with respect to playing behaviour: second half of the session should feature less variability in responding.

Exposure to: Rounds 25-48 in the ascending condition only should feature:•Fewer player profile changes than rounds 1-24•Less variability (less entropy) in direction choices than rounds 1-24)

i.e.

Page 114: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviourLLLLWLLLLWWW

Conclusions about the game

Ascending

incr

ease

s

If learning over time is perceived in the ascending condition:

Illusorily perceived primary control

The influence of win trajectory: Examining playing behaviour

The ascending condition should be distinct with respect to playing behaviour: second half of the session should feature less variability in responding.

Exposure to:

This is precisely what we observed in relation to player profile changes and kick directions.

Rounds 25-48 in the ascending condition only should feature:•Fewer player profile changes than rounds 1-24•Less variability (less entropy) in direction choices than rounds 1-24)

i.e.

Page 115: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviourLLLLWLLLLWWW

Conclusions about the game

Ascending

incr

ease

s

If learning over time is perceived in the ascending condition:

Illusorily perceived primary control

The influence of win trajectory: Examining playing behaviour

The ascending condition should be distinct with respect to playing behaviour: second half of the session should feature less variability in responding.

Exposure to:

This is precisely what we observed in relation to player profile changes and kick directions. E.g., Player profile changes over time...

Rounds 25-48 in the ascending condition only should feature:•Fewer player profile changes than rounds 1-24•Less variability (less entropy) in direction choices than rounds 1-24)

i.e.

Page 116: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Number of player profile changes in Rounds 1-24 as compared to Rounds 25-48

Rounds 1-24 Rounds 25-48

Mean number of

player profile

changesAscending

Descending

Flat (evenly spaced)

U-shaped

Page 117: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Rounds 1-24 Rounds 25-48

Mean number of

player profile

changesAscending

Descending

Flat (evenly spaced)

• Decline in response variability over time in the Ascending condition (* across time)

U-shaped

Number of player profile changes in Rounds 1-24 as compared to Rounds 25-48

Page 118: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Rounds 1-24 Rounds 25-48

Mean number of

player profile

changesAscending

Descending

Flat (evenly spaced)

• Higher overall variability in the flat condition relative to the other conditions

• Decline in response variability over time in the Ascending condition (* across time)

*

*

*

Number of player profile changes in Rounds 1-24 as compared to Rounds 25-48

Page 119: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

Illusorily perceived primary control

Page 120: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy. Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

Illusorily perceived primary control

Page 121: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy. Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

increases

Illusorily perceived primary control

Page 122: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The illusion of control: primary and secondary

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Play-related thoughts

Decision about whether to come back

Gambling behaviour Descending

LLLLWLLLLWW W

Flat (even spread)

Conclusions about the game

Ascending

incr

ease

s

Perceived learningUpon experiencing a concentration of wins at the end of the sequence, people develop the perception that they have found an effective strategy. Exposure to:

XDescending

Flat (even spread)

Ascending

The influence of win trajectory: Implied mechanism

But by what mechanism?

increases

Illusorily perceived primary control

Page 123: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

An uncovered pathwayGeneral beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

Page 124: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

An uncovered pathwayGeneral beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the...

Page 125: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

An uncovered pathway

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Page 126: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

Illusorily perceived primary control

Win trajectory

Consider the case of a person who enters the game with a low level of agreement with erroneous beliefs – no expectations that the game might be controllable.

An uncovered pathwayGeneral beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Page 127: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

Illusorily perceived primary control

Win trajectory

Such a person is likely to make few player profile changes and be unsystematic in choosing kick directions.

An uncovered pathwayGeneral beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Consider the case of a person who enters the game with a low level of agreement with erroneous beliefs – no expectations that the game might be controllable.

Page 128: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

Illusorily perceived primary control

Win trajectory

Higher initial levels of behavioural variability in the ascending and flat conditions were associated with higher...

The greater the degree of agreement with erroneous beliefs, the greater the...

Such a person is likely to make few player profile changes and be unsystematic in choosing kick directions.

So when there is a sudden ascent or some consistency in wins (as in the ascending and flat conditions respectively), the person would not be in the position to attribute the experienced win trajectory to player or direction changes.

An uncovered pathwayGeneral beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

Consider the case of a person who enters the game with a low level of agreement with erroneous beliefs – no expectations that the game might be controllable.

Page 129: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

In the context of the gambling session

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

Gambling behaviour

Page 130: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Page 131: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

Page 132: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

Page 133: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

Page 134: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

Outcome sequences have other features

Page 135: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

Winning streaks

Outcome sequences have other features

Page 136: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

Winning streaks

Outcome sequences have other features

There are other facets to

gambling behaviour

Page 137: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Outcome sequences have other features

Page 138: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Page 139: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study designBeliefs have sub-

categories

Page 140: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study designBeliefs have sub-

categories

We created a 100-item slot machine gambling beliefs survey, featuring:

Page 141: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study designBeliefs have sub-

categories

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC

Page 142: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study designBeliefs have sub-

categories

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales

Page 143: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study designWe created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys

Page 144: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study designWe created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Page 145: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control.

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Page 146: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Page 147: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Page 148: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study design

Hierarchical organisation?

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Page 149: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Wood & Clapham (2005)

Hierarchical organisation?

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

The longer I’ve been losing, the more likely I am to win.

Page 150: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Joukhador, Maccallum &

Blaszczynski (2003)

Wood & Clapham (2005)

A run of losses

must come to

an end sooner

rather than

later.

Hierarchical organisation?

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

The longer I’ve been losing, the more likely I am to win.

Page 151: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Joukhador, Maccallum &

Blaszczynski (2003)

Wood & Clapham (2005)

Newly-created item

A run of losses

must come to

an end sooner

rather than

later.

A series of losses is a sign that good luck is about to set in.

Hierarchical organisation?

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

The longer I’ve been losing, the more likely I am to win.

Page 152: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Joukhador, Maccallum &

Blaszczynski (2003)

Wood & Clapham (2005)

Newly-created item

A run of losses

must come to

an end sooner

rather than

later.

A series of losses is a sign that good luck is about to set in.

Hierarchical organisation?

Clustering?

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

The longer I’ve been losing, the more likely I am to win.

Page 153: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Hierarchical organisation?

Clustering?

Joukhador, Maccallum &

Blaszczynski (2003)

A run of losses

must come to

an end sooner

rather than

later.

We created a 100-item slot machine gambling beliefs survey

Page 154: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Newly-created item

Hierarchical organisation?

Clustering?

Joukhador, Maccallum &

Blaszczynski (2003)

A run of losses

must come to

an end sooner

rather than

later.

Since poker machines are a game of chance and chance distributes wins evenly across different possible responses, the only way to win is to keep ‘changing up’ your play pattern.

We created a 100-item slot machine gambling beliefs survey

Page 155: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Study design

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Newly-created item

Hierarchical organisation?

Clustering?

Joukhador, Maccallum &

Blaszczynski (2003)

A primary control, gambler’s fallacy cluster?

A run of losses

must come to

an end sooner

rather than

later.

Since poker machines are a game of chance and chance distributes wins evenly across different possible responses, the only way to win is to keep ‘changing up’ your play pattern.

We created a 100-item slot machine gambling beliefs survey

Page 156: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study design

Hierarchical organisation?

Clustering?

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)

Page 157: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

The next step: Other pathways

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

Level of behavioural variability during the first half of session

Gambling behaviour

Beliefs have sub- categories

There are other facets to

gambling behaviour

Winning streaks

Outcome sequences have other features

Illusorily perceived

secondary control

Perceived control is not uni-dimensional

Beliefs have sub- categories

Study design

Hierarchical organisation?

Clustering?

We created a 100-item slot machine gambling beliefs survey, featuring:•DBC, two additional full scales, and individual items borrowed from a range of other validated surveys •newly-created items

Procedure: People with past (slot machine) gambling experience fill in the survey and two weeks later come in to play the soccer-themed gambling game and rate perceived control. Win trajectory and presence of winning streaks manipulated as previously described.

Planned analyses:1.Determine the structure of belief sub-categories (SEM)2.Examine possible pathways: connections between belief categories, playing behaviour and degree of perceived control (regression of interaction terms)

Page 158: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

A possible pathway

Illusorily perceived primary control

Win trajectory

Level of behavioural variability during the first half of session

Gambling behaviour

Illusorily perceived

secondary control

General beliefs about

gambling

(Numerous scales)

Page 159: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

A possible pathway

Illusorily perceived primary control

Win trajectory

General beliefs about

gambling

(Numerous scales)

Level of behavioural variability during the first half of session

Gambling behaviour

Illusorily perceived

secondary control

A run of losses must come to an end sooner rather than later.

Page 160: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

A possible pathway

Illusorily perceived primary control

Win trajectory

General beliefs about

gambling

(Numerous scales)

Level of behavioural variability during the first half of session

Gambling behaviour

Illusorily perceived

secondary control

A run of losses must come to an end sooner rather than later.

Tendency to bet on options such as ‘goal in the next two shots’

The greater the degree of agreement with statements

in the associated cluster, the

greater the...

Page 161: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

A possible pathway

Illusorily perceived primary control

Win trajectory

General beliefs about

gambling

(Numerous scales)

Level of behavioural variability during the first half of session

Gambling behaviour

Illusorily perceived

secondary control

A run of losses must come to an end sooner rather than later.

Tendency to bet on options such as ‘goal in the next two shots’

The greater the degree of agreement with statements

in the associated cluster, the

greater the... The greater this tendency amid exposure to an ascending or flat win

trajectory, the greater the degree of..

Page 162: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Another possible pathway

Illusorily perceived primary control

Win trajectory

Level of behavioural variability during the first half of session

Gambling behaviour

Illusorily perceived

secondary control

General beliefs about

gambling

(Numerous scales)

Page 163: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Another possible pathway

Illusorily perceived primary control

Win trajectory

Level of behavioural variability during the first half of session

Gambling behaviour

Illusorily perceived

secondary control

General beliefs about

gambling

(Numerous scales)

Winning streaks

Page 164: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Another possible pathway

Illusorily perceived primary control

Win trajectory

Illusorily perceived

secondary control

General beliefs about

gambling

(Numerous scales)

Winning streaks

Wins are more likely to occur on a hot machine (i.e., a machine that has just paid out).

The greater the degree of agreement with statements in the

associated cluster amid exposure to an outcome sequence featuring numerous wins in a row, the

greater the degree of...

Page 165: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Person enters game with: Person experiences:

Human cognitive

architecture

Personal history Action space

Sequence of

outcomes

Yet another possible pathway

Illusorily perceived primary control

Win trajectory

Illusorily perceived

secondary control

General beliefs about

gambling

(Numerous scales)

Winning streaks

The greater the degree of agreement with statements in the

associated cluster amid exposure to an outcome sequence featuring numerous wins in a row, the

greater the degree of...

Wins are more likely to occur on a hot machine (i.e., a machine that has just paid out).

Page 166: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Summary

Page 167: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Summary

The gambler’s illusion of control involves a perception of primary or secondary control over outcomes that are objectively random.

Page 168: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Summary

The gambler’s illusion of control involves a perception of primary or secondary control over outcomes that are objectively random.

This erroneous cognition is central to the cognitive theory of gambling in that it subsumes many of the erroneous thoughts and beliefs captured in observational, interview-based and survey-based studies.

Page 169: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Summary

The gambler’s illusion of control involves a perception of primary or secondary control over outcomes that are objectively random.

This erroneous cognition is central to the cognitive theory of gambling in that it subsumes many of the erroneous thoughts and beliefs captured in observational, interview-based and survey-based studies.

The existing body of research on the illusion’s determinants can thus be used as a starting point for mapping the relationships between various components of the gambling experience. We demonstrated this in relation to the determining variable, win trajectory.

Page 170: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Summary

The gambler’s illusion of control involves a perception of primary or secondary control over outcomes that are objectively random.

This erroneous cognition is central to the cognitive theory of gambling in that it subsumes many of the erroneous thoughts and beliefs captured in observational, interview-based and survey-based studies.

The existing body of research on the illusion’s determinants can thus be used as a starting point for mapping the relationships between various components of the gambling experience. We demonstrated this in relation to the determining variable, win trajectory.

Further mapping of the pathways that lead to the development of the illusion can commence once more is known about the structure of the gambling-related beliefs with which people enter the gambling session.

Page 171: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

The uncovered pathway

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Page 172: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

The uncovered pathway

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Upon observing the decrease in behavioural variability over time in the ascending condition, we tested the hypothesis that lower levels of behavioural variability in the second 24 rounds would be associated with higher perceived control – i.e., we expected a negative correlation between the number of player profile changes in the second 24 rounds and the degree of perceived primary control.

However, we observed a positive correlation (between perceived control and the amount of behavioural variability in both halves of the session – not just the second half)...

and all of these correlations became non-significant when DBC scores were partialled out.

Page 173: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

The uncovered pathway

Illusorily perceived primary control

Win trajectory

General beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Formal confirmation with a repeated measures ANOVA

followed:

Within-subjects IV: Time (first half of session vs second half of session)

Between-subjects IV: Median split of DBC scores (high erroneous beliefs vs low erroneous beliefs)

DV: (1) Number of player profile choices; (2) Kick direction entropy

Main effect of median split DBC scores: p < .01 and effect size of approx 0.05 in both (1) and (2), with high erroneous beliefs subjects recording greater behavioural variability across all time points.

Page 174: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

X

The uncovered pathway

Win trajectory

General beliefs

about gambling

(Score on the DBC)

Level of behavioural variability during the first half of session

The greater the degree of agreement with erroneous beliefs, the greater the... Higher initial levels of

behavioural variability in the ascending and flat conditions were associated with higher...

Illusorily perceived primary control

A regression analysis showed the interaction between win trajectory and the level of behavioural variability to be a significant predictor of illusorily perceived primary control (R-squared = .04 for both player profile choices and kick directions.)

Page 175: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The

The gambler’s illusion of control involves a perception of primary or secondary control over outcomes that are objectively random.

This erroneous cognition is central to the cognitive theory of gambling in that it subsumes many of the erroneous thoughts and beliefs captured in observational, interview-based and survey-based studies.

The existing body of research on the illusion’s determinants can thus be used as a starting point for mapping the relationships between various components of the gambling experience. We demonstrated this in relation to the determining variable, win trajectory.

Further mapping of the pathways that lead to the development of the illusion can commence once more is known about the structure of the gambling-related beliefs with which people enter the gambling session.

Page 176: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

The prevalence of the illusion of control during gambling might reflect the relevance-

oriented nature of human cognition.

Relevance Theory

Page 177: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySperber & Wilson (1986)

Page 178: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Sperber & Wilson (1986)

Page 179: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Assumption 2: “There is a gas leak somewhere

in the house.”

Sperber & Wilson (1986)

Perceptual process

Page 180: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Assumption 2: “There is a gas leak somewhere

in the house.”

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Perceptual process

Page 181: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Sperber & Wilson (1986)

Perceptual process

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Page 182: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Sperber & Wilson (1986)

Perceptual process

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Page 183: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Assumption 2: “There is a gas leak somewhere

in the house.”

Sperber & Wilson (1986)

Perceptual process

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Page 184: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Sperber & Wilson (1986)

Perceptual process

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Page 185: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Sperber & Wilson (1986)

Perceptual process

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Page 186: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Relevance TheorySmell of gas

Assumption 1: “There is a smell of gas.”

Assumption 2: “The gas company is not on

strike.”

Sperber & Wilson (1986)

Perceptual process

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Page 187: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

Sperber & Wilson (1986)

Relevance Theory

Page 188: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Relevance Theory

Page 189: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Relevance Theory

Money can buy so many

things... I want it!

Page 190: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Relevance Theory

Money can buy so many

things... I want it!

Numerous choice

combinations to try...

Page 191: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Relevance Theory

Money can buy so many

things... I want it!

Numerous choice

combinations to try...

These are the only two

features of the game.

Page 192: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

The choices and the money might be connected.

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Relevance Theory

Money can buy so many

things... I want it!

Numerous choice

combinations to try...

These are the only two

features of the game.

Page 193: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

There is money to be won.There is an action space

(i.e., opportunity for choice).

The choices and the money might be connected.

Sperber & Wilson (1986)

A computational device applies rules of formal logic in processing related concepts according to two principles of relevance:

a) Achieving a large contextual effect maximally facilitating further inferences

b) at small processing cost – i.e., with maximal ease of logical derivation from existing concepts/ assumptions

Relevance Theory

Money can buy so many

things... I want it!

Numerous choice

combinations to try...

These are the only two

features of the game.

Page 194: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Notably, Relevance

Theory predicts only

that people will look

for strategies.

Other factors

determine the

strength of any

conclusions the player

might make regarding

the effectiveness of

strategies.

There is money to be won.There is an action space

(i.e., opportunity for choice).

The choices and the money might be connected.

Page 195: The illusion of control - EASG · The gambler’s illusion of control An erroneous gambling-related cognition. Perception that: strategic actions taken during play. game outcomes.

Notably, Relevance

Theory predicts only

that people will look

for strategies.

Other factors

determine the

strength of any

conclusions the player

might make regarding

the effectiveness of

strategies.

There is money to be won.There is an action space

(i.e., opportunity for choice).

The choices and the money might be connected.


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