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The Last Remnant Rare Monster List

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 The Last Remnant: Rare Monster FAQ by zer83 V ersion 1.10, Last Upate !00"#01#!! Vie$%&o$n'oa (ri)ina' Fi'e *oste by +ameFAQs Retrn to The Last Remnant -/ F AQs +i es Li2e this FAQ /'i42 here to re4ommen this item to other sers.  555555 5 55555 6 6-The % 6 556 6555 6 6555556 6 6 6 6 6 6 A 6 6555 55565 6 6 6 6 65555556 t 6 6 6 6 5555555 66 6 6 6 : 6 : 6 6 66 : 6 6 6 6 6 7 66 6 6 6 6 6 66 6 6555555555555L5555556 6555555555555566555555555556 .. .. . ... 65555556 .. . ... . .. # A7/ii by MA9T A* #  5555555555 555555555 555555 5555556;5555555 5 555555556;555555 55 55555 6 6 66 ;% 6 6% 6 556 655 6 6 e 66 6 n 6 6 n 6 6 6 R 6 66 6 6 A 6 6555 55565 6 555556 5555556m 6 6 6 6 6 6 6 6 t 6 6 66 6 6 6 6 6 6 6 6 6 6 6 6 6 66 6 6 6 6 6 6 6 : 6 6 6 : 6 6 66 6 6 6 6 6 6 6 6 6 6 6 6 6 66 6 6 6 6 6 6 6 6 6 6 6 655556 6655555555556555565555655556555565555655556 6555565555655555555556  .655556 ... .. -Rare Monster FAQ655556 . <.1.10  # +ie by Anreas =zer83= Rin)sta # >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  TA?L@ (F /(T@T7 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1.00 Bntro4tion !.00 Version *istory 3.00 +ame Me4hani4 Cor spa$nin) Rare Monsters D.00 Rare Monsters List E 7ma'' F AQ  D.01 # +as'in /a<es  D.0! # &i''moor
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D.03 # R ins oC Robe'ia /ast'e D.0D # ?'a42 a'e D.0 # ?'a42 a'e 7e4on @ntran4e D.0G # B<ory ea2s D.0H # The /ata4ombs D.08 # La<aCen er D.00 # MoI4a o /ast'e D.10 # The +reat 7 bterrane D.11 # The +reat 7an sea D.1! # F'a me''o To$er D.13 # mor Mines D.1D # 7iebenb r # The First ath D.1 # 7iebenb r # The 7e4on ath D.1G # 7iebenb r # The Thir ath D.1H # 7iebenb r # The Fo rth ath D.18 # 7iebenb r # The FiCth ath D.1" # 7iebenb r # The 7iJth ath D.!0 # 7iebenb r # The 7e<enth ath D.!1 # 7iebenb r # The Fina' Fortress D.!! # The 7o th$estern Roa D.!3 # ?ere4he<a'te''e D.!D # *eroi4 Ramparts D.! # /roo2Cen D.!G # Va'e oC the +o s D.!H # Fornstran D.!8 # Mt.Va42e' D.!" # &ar2en Forest D.30 # K<a'o42 s est D.31 # The A e 4ts D.3! # A<e4'yN D.33 # Oyrms2eep /herry a<i'ion D.3D # The 7a4re Lan s D.3 # The An4ient R ins -&L/ Area

.00 + i' Q est Monsters

.01 # *o$ to n'o42 the ) i' s .0! # orma' + i' -Union oC the +o' en /ha'i4e .03 # /e'apa'eis se4ret ) i' -7$or oC Three Rea'ms .0D # Ath' m se4ret ) i' -Rin) oC the Labyrinth

G.00 Vi eo 'ist Cor e<ery Rare Monster

H.00 /re its

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>1.00 Bntro 4tion>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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*e''oP

This is a rare monster FAQ Cor the )ame =The Last Remnant= Cor the ?(3G0.Bt s the 'atest -as oC this $ritin) )ame Crom the $e''#2no$n R + ma2in))ame4ompany 7 are#@niJ, an probab'y my Ca<o rite R + so Car in this 4onso'e)eneration. 7in4e B thin2 this )ame is so )reat, B e4i e to ma2e a FAQ Cor itthat $i'' he'p others n a'' the e' si<e rare monsters hi en in the )ame. B$i'' try not to in4' e any spoi'ers Cor the story in this FAQ, n'ess yo4o nt area names as spoi'ers oC 4o rse.

This is my rst FAQ, so it mi)ht be a 'itt'e ro )h on the e )es, b t B mtryin) my best to ma2e it as )oo as possib'e, an hope others $i''appre4iateit.

B ) ess a'' that is 'eCt to say is, )oo ' 42 h ntin).

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>!.00 Version *istory>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Version 1.10 : 7p'it Bn nity has re# p'oa e his <i eos. A 'in2 to his p'ay'ist on Ko t be 4an be Co n in the ne$ se4tion oC the FAQ -G.00 .

Version 1.0 : A e some missin) rops an sp'its. *a to remo<e a'' <i eo 'in2s e to the Ca4t that 7p'it Bn nitys a44o nt on Ko t be )ot s spen e . Oi'' ha<e ne$ ones p $hen he e4i es to re# p'oa them.

Version 1.00 : Fina' monsters a e , the ) i e no$ has e<ery rare monster in the )ame, $ith <i eos Cor e<ery sin)'e one oC them a'' ma e by the one an on'y 7p'it Bn nity. (n'y thin) missin) no$ are probab'y some rops, an sp'it 4omponents. A e a se4tion $here B eJp'ain the )ame me4hani4 Cor spa$nin) rare monsters.

Version 0."0 : More monsters a e . A 'ot more <i eo 'in2s a e .

Version 0.80 : More monsters a e . FiJe o' <i eo 'in2s an a e ne$ones. A e some 'o<e'y A7/BB ma e by MA9TA*.

Version 0.H0 : More monsters a e . More missin) inCo a e . More <i eo'in2s a e . +a<e the part $here B eJp'ain ho$ to n'o42 the se4ret

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) i' s its o$n short4 t n mber.

Version 0.G0 : More monsters a e , a'' ) i' est monsters sho ' be pno$. Fi''e in missin) inCo on some monsters. A e 'in2s to <i eos ma e by 7p'it Bn nity. A e inCo on ho$ to n'o42 the se4ret ) i' s.

Version 0.D0 : A 'ot more monsters ha<e been a e . A e a se4tion e i4ate so'e'y to est monsters. A e more 4re its.

Version 0.! : First <ersion oC the FAQ. /ontains a 'ot oC rare monsters, b t is probab'y missin) a 'ot oC them. There $i'' e nite'y be more so 2eep 4he42in) ba42 Cor p ates.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>3.00 +ame Me4hani4 Cor spa$nin) Rare Monsters>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Loo2in) thro )h the 'ist, yo mi)ht be $on erin) $hy B mention $hatmonsters$i'' be present an $hi4h ones $on t be, on a 'ot oC the monsters. Oe'', yosee, spa$nin) rare monsters in The Last Remnant, $or2s 'i2e this. @<ery zonein the )ame has ! sets oC monsters that $i'' be present. Let s ta2e the area=*eroi4 Ramparts= as an eJamp'e.

@nemies that $i'' a'$ays be present are RoseSies%Aba ons, an hana or*raes<e') enemies. This is the rst set oC enemies here.7e4on set oC enemies are Abe'is2s%Miseri4or es%7pirit'or s. These $i'' nota'$ays be present, an iC they are )one, a rare monster $i'' be p some$herein *eroi4 Ramparts.

o$, iNerent rare monsters $i'' spa$n, epen in) on $hat yo r rst set oC enemies are. Bn this parti4 'ar area, the rare monster =Ma * rri4ane=, $i''on'y spa$n iC the rst set oC enemies ha<e Aba ons, not RoseSies. Therare monster = arama= $i'' on'y spa$n $hen RoseSies are present, notAba ons.

no$in) this, yo 4an simp'y 4he42 to see iC the se4on set oC enemies arepresent. BC not, a rare monster $i'' be p, possib'y the one yo are 'oo2in)Cor. Ko sho ' 2no$ tho )h, that $hi4h rare monster $i'' be p is tota''yran om. Ko $i'' simp'y ha<e to 4he42 the $ho'e area to see $hi4h one is p,or yo 4an I st 4he42 the spot the rare monster yo $ant to n is s pposeto spa$n at an see iC it s there.

ote that the ) i e has inCo on most oC the monsters on $hi4h enemies yo$i''see in the area, an $hi4h ones yo $on t see. Fo''o$ that, an yo $i'' n

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the monster yo are 'oo2in) Cor e<ent a''y.

7p'it Bn nity has ma e ! <i eos $here he eJp'ains this )ame me4hani4,$at4hthem iC yo are sti'' 4onC se abo t ho$ it $or2s.Vi eo 1 : http:%%$$$.yo t be.4om%$at4h <>9i oM3 KR4Vi eo ! : http:%%$$$.yo t be.4om%$at4h <>I5D2 +D

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>D.00 Rare Monsters List E 7ma'' FAQ>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>R@A& T*B7 ?@F(R@ K(U 7TART :>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>B ) ess B $i'' start this se4tion $ith some inCormation that mi)ht not beob<io s to e<eryone. Fin in) rare monsters in =The Last Remnant=, is basemost'y on ' 42. 7ome times it $i'' ta2e a 'ot oC time beCore yo mana)e to )etthe one yo $ant to spa$n, an it 4an be <ery Cr stratin). There are on'y aCe$rare monsters yo nee to 2i'' to 4omp'ete 4ertain ) i' ests, these aremar2e $ith =+ i' Q est Monster= in the inCo. Ko 4an a'so )o strai)ht to the+ i' est monster se4tion oC the ) i e. The others are 4omp'ete'y optiona'an not rea''y ne4essary to 2i'' n'ess yo rea''y $ant to or $ant the ropsCrom it. BC yo p'an to h nt a'' oC these, yo $i'' nee a 'ot oC patien4e.A'so note that B $i'' oCten )i<e ire4tions a44or in) to the mini map. B $i''ho$e<er not )i<e the 'o4ation oC $here to n the maps oC the areas. OhatB mtryin) to say is that yo sho ' n the map oC the area ?@F(R@ yo start'oo2in) Cor any rare monster.

(ne more thin) to note is that B oCten reCer to atta42s 4a''e =Ao@ atta42s=. These are atta42s that hit bi) areas an $i'' ama)e anyone insi e that area,hen4e they are 4a''e =Area oC @Ne4t= atta42s, or Ao@ Cor short.

o$ on to some Cre ent'y as2e estions :

/an B ma2e rare monsters 4ome ba42 an 2i'' them a)ain The ans$er is yes. Ko 4an 2i'' them as many times as yo $ant as 'on) asyo4an ma2e them spa$n a)ain. Bt is 4 rrent'y n2no$n iC rare monsters4onne4teto ) i' ests 4an respa$n, b t B $i'' p ate on that A7A .

Ohat o B o iC the rare monster is not thereBC this happens, yo ha<e to eJit a'' the $ay o t to the $or' map or 4ity map,epen in) on $hat n)eon yo are )oin) to. Bt 4an some times be a 'on)$a'2,

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an some times it s a short one, b t it nee s to be one. BC yo mana)e tospa$nthe rare monster, yo 4an ma2e it 4ome ba42 iC yo mo<e ! zones a$ay. This$i''on'y $or2 iC the rare monster $as there the rst time yo 4he42e , anob<io s'y in some areas this is impossib'e sin4e it 4an be I st one bi) zone.

Oi'' the rare monster sti'' be there iC B 'oa a sa<e inCront oC it Kes it $i'' sti'' be there. Ko sho ' a'$ays sa<e in Cront oC a rare monsteryo are ns re yo $i'' be ab'e to beat. 7ome oC these rare monsters 4an be<ery to )h, so it s a'$ays better to be saCe than sorry.

*o$ o B see iC the monster is a rare monsterUse yo r tar)etin) an p'a4e it on the monster. BC it s a rare monster thename $i'' appear in )reen. Re) 'ar monsters a'$ays ha<e their name appearin$hite. A batt'e $ith a rare monster a'so Ceat res iNerent batt'e m si4.

The monster ha more%'ess * than yo ha<e 'iste The monsters in this )ame ha<e iNerent stats epen in) on $hat yo r?att'eRan2 is. BC yo ha<e a hi)h batt'e ran2, the * oC the monster mi)ht behi)her, an the 'o$er it is, the 'o$er the * mi)ht be. B simp'y either 'istthe * it ha $hen B Co )ht it, or the * someone $ho Co n the monster)a<eme. Bt s I st to )i<e yo an estimate.

B ha<e trie o<er 100 times an the monster sti'' oesn t spa$nP : There are a Ce$ monsters that $on t spa$n nti' yo are aCter a 4ertainpoint in the story 'ine. UnCort nate'y, it s impossib'e Cor me to 2no$-at this time eJa4t'y $here yo nee to be to spa$n 4ertain monsters.BC B 2no$ $here yo nee to be, it $i'' either be in the note abo t thespe4i 4 area, or in the inCo on the monster itse'C. BC yo simp'y 4an t )eta monster to spa$n, try 4ontin in) the story a 'itt'e an 4ome ba42 'aterto try a)ain.

Oi'' the &o$n'oa ab'e /ontent -&L/ Cor the )ame mess p rare monsterspa$nin)

Kes, in some 4ases it $i''. BC a &L/ boss is in the same area as the rare yoare tryin) to spa$n, yo ha<e to 2i'' the boss beCore it s possib'e to spa$nit. An eJamp'e oC this is e<ery rare monster in *eroi4 Ramparts. BC yo ha<ethe &L/, the hana Roya's $i'' b'o42 e<ery rare monster spa$n in the $ho'earea nti' yo eCeat them. *o$e<er, iC the &L/ boss is in another zone oC the area, yo 4an sti'' spa$n the rare monsters. An eJamp'e oC this 4an be7no$toa in The A e 4ts. Fiery +ates $i'' be in the =/entra' 7' i4e$ay=zone,b t 7no$toa spa$ns in the =@ast Oater$ay /ontro'= zone. 7in4e the boss isnotin the same zone as the rare monster, it is sti'' possib'e to spa$n it.

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o$, on to the 'istP

D.01 +as'in /a<es

&eathstin)er -RoseSy # *ypnoti4 *o''o$ :+o strai)ht an it $i'' spa$n ri)ht aCter the rst 3 RoseSy enemies, inCront oC the i) point in the $a''.&rops : Aeria' Bnse4ta Feather7p'it 4omponents : F'y * s2 JD Aeria' Bnse4ta Feather JD F'y ee 'e JD Rotten Meat J3

Li i Lo''y -Amoeba # *ypnoti4 *o''o$%Ra<ine oC Temptation :/ontin e Co''o$in) the path strai)ht, )o p the hi'' aCter the $or'map te'eporter an into the neJt 4'earin). Li i Lo''y $i'' beSoatin) aro n here, it 4an te'eport so yo mi)ht not see it ri)hta$ay. There $i'' be no o)res or ameobas present $hen it has spa$ne .

This monster 4an a'so spa$n at the en oC =Ra<ine oC Temptation=,$hen no ymphi'i ae or 72ipper are present.otes : ?et$een 8000 # 10 000hp&rops : Amoeba Fan), Amoeba F' i

?' eIa$s -*y ra # *ypnoti4 *o''o$ :Bt rep'a4es the o)res%amoebas near the $or' map te'eporter.otes : Aro n 11 000hp.7p'it 4omponents : *y ra 74a'e J3 Mysti4 Fien ?one J! ?east i4es

7eia -Toa # *ypnoti4 *o''o$ :eep )oin) strai)ht, then ta2e a 'eCt at the Cor2 in the roa . Bt $i''spa$n past the ! manti4ores.otes : Uses an Ao@ atta42 4a''e F'yin) i42s.&rops : ?east *i e, Fan)7p'it 4omponents : ?one Fra)ment JD Mysti4 Fien ?one JD ?east *i e J1 Leap Fro) Ta'on J3

/razer -Fera' Fan) # /ana' oC Repentan4e :7pa$ns near the so th ea en .otes : *as aro n !0 000hp7p'it 4omponents : Azh aha Fan) JD Azh aha 74a'e J! Lar)e *orn J!

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7y'ph /ore J1

+ i''ione Tai' -V 't re # /ana' oC Repentan4e :Fo''o$ the path an it $i'' spa$n in the rst a'4o<e to the 'eCt.otes : *as aro n 31 000hp.&rops : V 't re Ra$hi e

()reCa4e -/rab # Ra<ine oC Temptation :7pa$ns behin the rst ! roseSy enemies ri)ht aCter yo enter the zone.

Ko $i'' probab'y see it ri)ht a$ay, it s sittin) by the 'eCt $a''.otes : Aro n 10 000hp&rops : /rab * s2

72ipper - ymphi'i ae # Ra<ine oC Temptation :Abo t ha'C$ay thro )h this zone there s a sma'' a'4o<e that )oes tothe north#east on the mini map. This is $here 72ipper spa$ns. o otherymphi'i ae $i'' be present in the area.otes : Aro n !0 000hp&rops : Oin)e Bnse4ta Feather, ? tterSy @yes

Lon)tai' 7o' ier -Manti4ore # /ana' oC Repentan4e :Abo t ha'C$ay bet$een the 4a<e $ith the te'eporter an the ea #en $hereyomeet +abrie' rin) the est to open the se4ret ) i' in /e'apa'eis. Mayspa$niC no Anthro<ore%Fera' Fan)s o.

7harp4'a$ -Fenris # Ra<ine oC Temptation :Ri)ht aCter the rst ympha'i ae spa$n iC they on t sho$ p.

D.0! &i''moor

Urra4o -Raptor :ACter the bri )e, near the 3 o) enemies.&rops : Raptor *orn, Mysti4 Fien 74a'e7p'it 4omponents : Rotten Meat Raptor 74a'e ?east *i e Mysti4 Fien ?one

Torna o -7pirit'or : 4annot be respa$neBt $i'' be sittin) on the bri )e. /ontrary to pop 'ar be'ieC, yo 4an (T seethis monster o$n Crom the entran4e, yo ha<e to r n p to the bri )e to4he42iC it has spa$ne .otes : Aro n 3! 00hp. BC yo re Ca4in) this monster ear'y in the )ame,

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otes : *as aro n 30#3 000hp. Uses &esperate Oai' $hi4h rasti4a''y 'o$ers yo r mora'e.7p'it 4omponents : &emon Fan) JD Thi42 &emon Mane J1 Ar4h en ?one JD Ar4h en Ra$hi e J3

R y$oo -Fera'$oo :7pa$ns a'' the $ay at the top $here the remnant is an $here yo )ht aboss pretty ear'y in the )ame.

D.03 R ins oC Robe'ia /ast'e

Lympha -(ar sh # assa)e$ay Tier :Loop aro n to the 'eCt as soon as yo )o p the 'a er, no Ihana )hters$i'' be present.otes : Aro n 1! 000hp&rops : (ar sh Tenta4'e

Ma &emon -&emon # assa)e$ay Tier: 4annot be respa$ne7e4on Soor, in the 4enter north room.7p'it /omponents: &emon Fan) JD Ar4h en Ta'on JD Thi42 &emon Mane J1

H#Kear#(' Lar<ae -Lan $orm # 7$eepin) 7aCeho' :Bt s a )o' en <ersion oC the other b )s here. Bt $i'' be stan in) strai)htahea oC yo $hen yo enter the oor to the north room.otes : Uses se'C# estr 4t on the rst t rn $hi4h oes a 'ot oC ama)e.&rops : 7harp Lan $orm Fan), Lan $orm * s2, Oithere * s2

ots 4hi -/himera # 7$eepin) 7aCeho' :Bt spa$ns in the room to the ri)ht.&rops : Oithere * s2, Mysti4 Fien Fan)7p'it 4omponents : /himera 74a'e JD /himera * s2 J!

?aro e ear' -Amoeba # /entra' Tier :4annot be respa$ne+o strai)ht thro )h the rst oor, then )o 'eCt. Ko $i'' n thisat the 4orner $here the path t rns north. Bt 4an te'eport, so be s reto 4he42 the 'o4ation thoro )h'y.otes : Aro n 31 000hp.&rops : Amoeba F' i7p'it 4omponents : Lar)e +iant Amoeba Fan) J1 Faerie Ra$hi e J3

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ota -Raptor # /entra' Tier :4annot be respa$ne+o p to the se4on Soor, then )o ba42 o$n the stairs so yo )etto the east si e oC the area. ota spa$ns in the Car so th#east room,the same room yo )ht a boss $hen yo o a est $ith @mma. o otherraptors $i'' be present in the area.otes : Aro n !0 000hp.&rops : Mysti4 Fien 74a'e7p'it 4omponents : ?east *i e J3 ? '2y Oi' Raptor hi e J1 Raptor *i e J1 @'<en /ore J1

1H#year#o' #Lar<ae -Lan $orm # Un er)ro n Tier : This area is on'y a44essib'e aCter yo o a est $ith Rha)oh on is4 !.Fo''o$ the path nti' yo )et to the $or' map te'eporter. eep )oin)nti' yo )et to a bi) oor yo nee the remnant 2ey to n'o42, themonster $i'' be stan in) in Cront oC it.otes : Uses 7e'C#&estr 4t on the rst t rn, $hi4h oes a 'ot oC ama)e.&rops : Lan Bnse4ta Ta'on

/a'i) 'a -+iant # /entra' Tier : st )o strai)ht an it $i'' be stan in) ri)ht in Cront oC the rst oor.B ne<er spa$ne this one beCore B ha a44ess to the n er)ro n tier. Bta'so seems 'i2e this monster is a one#time spa$n, meanin) that iC yo 2i''it, it $i'' ne<er appear a)ain.otes : Aro n 1 0 000hp. Uses the *ammerspin Ao@ atta42.&rops : Tanne ?eastman *i e, Tanne /o'oss s *i e7p'it 4omponents : Retra' /o'oss s 7he'' J3 Lar)e Ta'on J! Thi42 ?east *i e JD ?o))art /ore J1

?an it -Kama # /entra' Tier :7pa$ns on the east part oC the zone, in the spot $here the rst Oi' Raptorsnorma''y spa$n.

?an it # Un er)ro n Tier : Kep, there is one more ?an it rare enemy in this area. This one is 'o4atein the 'on) 4orri or 'ea in) to the F'a4hone''e remnant -the mirror . Btspa$ns in the bi) room that is s a''y o44 pie by ! ? '' )hter enemies.

Fibroin -+ran 7pi er # /entra' Tier :Bn the 'ar)e room on the $est si e that 'ea s to the 4entra' room in the north.

Ro42biter -?asi'is2 # /entra' Tier :7p'it 4omponents : Mysti4 Fien Meat J3 i ho)) Fem r J! Tro'' /ore J1

Mi ra -Raptor # /entra' Tier :

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7p'it 4omponents : 7 per'ati<e F r J3 Bron * s2 J! Mysti4 Fien Meat J3

D.0D ?'a42 a'e

Firtoa -7ma'' toa s # The / spate ost :(pen area at the en . To)ether $ith the 3 74 '' 74a<en)ers.otes : Aro n "000 hp.&rops : Fan), Leap Fro) Ta'on, Mysti4 Fien Fan)7p'it 4omponents : Mysti4 Fien ?one JD Leap Fro) Ta'on JD ?east *i e J3 Mysti4 Fien Ta'on J1

Vio'et LeaChopper -Lan $orm # (bsi ian trai' :Rep'a4es the rst 74 '' 74a<en)er monster that yo see as soon as yo enterthe zone, nb rro$s $hen yo )et 4'ose.otes : Aro n 3 000hp. Uses the Lay#( t Ao@ atta42.&rops : Lan Bnse4ta Ta'on

&ominator -?ir # The 7pe42'e /hasm :4annot be respa$neACter yo enter, )o 'eCt. 7pa$ns on the path on yo r ri)ht si e -)oes to thenorth on the map that is 4'osest to the eJit to =The 7apphire it=, $ith !spi er enemies an a 4hest. 7pa$ns $hen no Bmps or *ypnos enemies arepresent./an be spa$ne as ear'y as beCore )oin) to B<ory ea2s.otes : Aro n 38 000hp. Uses 4 rse on rst t rn. ?est $ay to start oN is to on'y atta42 $ith one nion, an 'et the others stan by. That $ay on'y 1 nion $i'' )et 4 rse an that nion mi)ht e<en resist it iC yo are ' 42y. (ne $ay to ens re that on'y 1 nion )ets 4 rse is to 'et &ominator s rprise atta42 yo . # + i' Q est Monster # Re$ar : /o nteroNensi<e Formation&rops : 7pirit'or 74a'e7p'it 4omponents : 7pirit'or F r JD Ar4h en Ra$hi e JD Lar)e Feather J3 Ar4h en Ta'on JD

a e +o'em -*ypnos # The 7pe42'e /hasm :ACter yo enter, )o 'eCt. BC the rst set oC imps are missin), he $i'' $arpin ri)ht beCore the eJit to =The 7apphire it=.otes : *as aro n "000hp.&rops : *orn, *om n4 ' s *i e

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7p'it 4omponents : &ar2 en Ra$hi e J3 'atter Fra)ment J! Vase Fra)ment J1

/rimson Ape -Bmp # (bsi ian ath :4annot be respa$neFo''o$ the path nti' yo )et to the sp'it $here a path )oes east to aea en . /rimson Ape spa$ns at the en oC this ea en , an yo sho 'be ab'e to see it Crom the other si e as yo )o thro )h this area. oV 't res $i'' be present $hen it has spa$ne .otes : Aro n DH 000hp7p'it 4omponents : Mysti4 Fien Meat JD Lar)e Ta'on J! 7 per'ati<e F r J3 ?o))art /ore J1

&eathp ppet -/himera # The 7apphire it :4annot be respa$neBt spa$ns 4'ose to the s'i e s'ope. Ko ha<e to 4ome Crom =(bsi ian Trai'=to be ab'e to )et to it s 'o4ation.

D.0 ?'a42 a'e 7e4on @ntran4e

(T@ A?(UT T*B7 AR@A : Ko 4an on'y a44ess this area aCter yo o a si e# est in +hor that hasa Kama $ho ma2es yo 'oo2 Cor his treas res.

Ma man -*ypnos # The / spate Oa'' :7pa$ns near the rst treas re 4hest yo see. Bt $i'' $arp in so yo mi)htha<e to $ait a 4o p'e oC se4on s.otes : Aro n !! 000hp&rops : &ar2 en ta'on, *om n4 ' s *orn7p'it 4omponents : &ar2 en Ta'on JD &ar2 en F' i J! (n ine /ore J1 &ar2 en Meat J!

Tempest -7pirit'or :ACter yo )et to the openin), yo sho ' be ab'e to see the $in)s oC thismonster. BC yo see it, simp'y Co''o$ the path nti' yo 4an en4o nter it.&rops : Tanne Ar4h en *i e7p'ti 4omponents : 7pirit'or Oin) J1 7pirit'or ?ea2 J1 /on4ea'e 7pirit'or *orn J1

7i'<er Ape -Bmp :+o to the 'eCt at the rst T#interse4tion an yo $i'' n it.

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/a<emaster -?asi'is2 # The 7omber Ra<ine :7pa$ns in the north#east part oC the area.7p'it 4omponents : Vi'e Lizar Tai' Bn<erte Vi'e Lizar Tai' Lar)e Fan)

D.0G B<ory ea2s

BM (RTA T (T@ A?(UT T*B7 AR@A : There are ! iNerent )ro ps oC rare monsters yo 4an en4o nter here. To beab'e to spa$n the se4on )ro p, $hi4h is the 'ast D monsters, yo ha<e to beaCter mor mines in the story. BC one oC the raptors to the 'eCt $hen yoenter is s'eepin), yo 4an en4o nter the rst D on the 'ist. BC both raptorsare r nnin) aro n , yo 4an en4o nter the 'ast D. Rare monsters here on'yappeariC &emons%Oy<erns or @<i' @yes%Vi'e p'ants are (T present in the area.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>First )ro p -?eCore mor Mines :>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+ro n /obra -/himera :+o to the mi 'e oC the 'ar)e area, then o$n the s'ope to the ri)ht an yosho ' see it.otes : Aro n 1H 000hp.&rops : /himera 74a'e, *orn7p'it 4omponents : /himera 74a'e JD Ta'on JD @normo s /himera 74a'e J1 7pri))an /ore J1

anotyrran s -Fera' Fan) :Oa'2in) aro n in the 'ar)e open area.otes : Aro n 1! 000hp. Uses the Merry#)o#ro n Ao@ atta42. /an a'so insta# ( a nion member $ith 7 re re.&rops : Lan &ra)on 74a'e, Lan &ra)on Fan)7p'it 4omponents : Azh aha 74a'e JD Lan &ra)on ?one JD ?east 74a'e JD Retra' Fera' Fan) 74a'e J1

Roya') ar -RoseSy :Fo''o$ the path, $here the se4on emon%$y<ern s a''y spa$ns.otes : Aro n 10 000hp. *as the insta# ( eNe4t on its norma' atta42s.&rops : Lar)e Feather, Thin F'y Oin)7p'it 4omponents : Thin F'y Oin) J! Aeria' Bnse4ta F' i J3

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F'y Feather J1 / 4h 'ainn /ore J1

&a$n R 'er -RoseSy :4annot be respa$neRare'y rep'a4es the Roya') ar rare monster.otes : Aro n 1! 000hp. /an ( in i<i a' nion members $ith one hit. # Un'o42s a4hie<ement =*ero oC the &a$n # 0)=. # + i' Q est Monster # Re$ar : Vi'e Lizar Oee2'y&rops : Thin F'y Oin), F'y Feather7p'it 4omponents : Aeria' Bnse4ta F' i JD Thin F'y Oin) J3 Anthophi' m ee 'e J1 (n ine /ore J1

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>7e4on +ro p -ACter mor Mines on'y :>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Ts 4hi) mo - hana Fi)hter :Oa'2s aro n $here the rst @<i' eye%Vi'e 'ant $o ' norma''y be.otes : Aro n !0 000hp7p'it 4omponents : hana Rib J1 /ar4ass Meat J! Thi42 ?east *i e J3 Merman /ore J1

?'oo thirsty ?east -Raptor :7pa$ns o$n the s'ope near the other eJit opposite Crom $here yo start.otes : Aro n ! 000hp. # + i' Q est Monster # Re$ar : Union oC the +o' en /ha'i4e Ran2 1&rops : Raptor horn, Mysti4 Fien 74a'e7p'it 4omponents : Mysti4 Fien * s2 J3 Raptor /arapa4e J! Thi42 Raptor /arape4e J1 @'<en /ore J1

&eathmorph -?i) ? tterSy :ear the m ra' paintin).otes : Aro n 1H 000hp&rops : Oin)e Bnse4ta Feather, ? tterSy Ra$hi e7p'it 4omponents : ? tterSy Oin) JD Oin)e Bnse4ta Feather JD ? tterSy & st J! 7harp appi'on Ta'on J1

Lin b' m -Oy<ern :F'yin) aro n in the 'ar)e open area. retty m 4h impossib'e to miss iC ithas spa$ne sin4e it $i'' be the on'y Oy<ern in the area.otes : Uses a'most eJ4' si<e'y an Ao@ atta42 4a''e & st &e<i' that hits

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m 'tip'e party members. Bt 4an a'so hit nions that are Car a$ay iC they are at the 4orre4t, or sho ' B say $ron), spot. /an a'so se /a sti4 ?'ast.&rops : Lar)e ?one, 72y &ra)on Ta'on7p'it 4omponents : 72y &ra)on Ta'on J3 Oy<ern ?one J1 7oCt Aeronite Oin) J1

D.0H The /ata4ombs

BM (RTA T (T@ A?(UT T*B7 AR@A :ACter yo )o thro )h the rst oor, there are sometimes a i))in) point totheri)ht, abo<e the sma'' bro2en stairs. BC this i))in) point is there, the+ran ?eet'es probab'y $on t be there, meanin) yo 4an 4he42 Cor raremonstersthat re ire them to be )one a'ot Caster. This tri42 on'y $or2s $hen yo 4anha<e 4himeras on the hi)h)ro n . Bt oes not $or2 $hen yo nee the moth,'i2eyo o $ith Cor eJamp'e 7'e )ehammer.

(4toeyes -Amoeba # /entra' Area :+o a'' the $ay thro )h =@astern Area=, then )o 2eep )oin) north aCter yo )etto the hi)h)ro n . (4toeyes spa$ns $ith the siti enemies in the neJt bi)room.

ArtaJa -Moth # /entra' area :(ther si e oC enterin) si e, rep'a4es 4himera enemies. Ko 4an see thismonsteron the other si e, aCter yo )o thro )h the oor ri)ht aCter enterin) the area.Bt $i'' be sittin) on the 'eCt si e.otes : Aro n !H 000hp. Uses ?'aster an the 7'ap Ao@ atta42.&rops : ? tterSy ra$hi e, Lar)e Ceather7p'it 4omponents : Oin)e Bnse4ta F' i J3 ? tterSy & st J! ? tterSy Antennae J1

7'e )ehammer -+iant # @astern Area :Abo t ha'C$ay into the @astern Area there is a sp'it in the path, east 'ea sto a Co))y ea #en $ith a pest an $est 'ea s into a 4ir4 'ar room $ith asiti. The 7'e )ehammer is I st beyon the east oor in the 4ir4 'ar room. o+ran ?eet'es or +' ttons 4an be present. Ko a'so nee a Moth on thehi)h)ro n oC the startin) area, ma2e s re it s (T the rare monster moth,$hi4h $i'' be s'eepin). /an be spa$ne as soon as *eroi4 Ramparts appearon the map.otes : *as aro n G0 000hp. Uses the *ammerspin Ao@ atta42, $hi4h 4an

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h rt a'ot iC it hits m 'tip'e nion members. /an a'so re 4e yo r eCense an atta42 $ith ro<o2e an Atta42 /r sher. # + i' Q est Monster # Re$ar : Union oC the +o' en /ha'i4e Ran2 !&rops : Mer4y Orist'et -MaJ * E10W a44essory7p'it 4omponents: Lar)e ?one J! ?eastman Ra$hi e J3 Retra' /o'oss s 7he'' J1 /X4h 'ainn /ore J1

?an it -* man # @astern Area :7ame p'a4e as the 7'e )ehammer, no +ran ?eet'es present. ame appearsin re .otes : Aro n ! 000hp&rops : Aro n "!00), Oeapon re4ipe !3, /omman er s Tabar#9in, ReCreshin)herb, / re'eaC, / tton ?e't -! *an e E!, 7tren)th E W a44essory

ephthys -Manti4ore # @astern Area :Abo t ha'C$ay in there s a sp'it, one $ay is a Co))y ea #en . ephthysspa$nsat this sp'it. o +ran ?eet'es or +' ttons present.&rops : Mysti4 Fien * s2, Thin Manti4ore Mane7p'it 4omponents : Mysti4 Fien Fan) JD Mysti4 Fien Meat J3 Manti4ore *ea J1 Lepre4ha n /ore J1

(mnora2i -V 't re # Oestern Area :Bn the o4ta)ona' room $ith the pi''ars near the entran4e to the se4tion. Ko4an on'y a44ess this area aCter yo o a si e est.otes: Bt 4an ( in i<i a' nits. Oat4h o t Cor its Men . Bt ses Men BB $hen it s * is 4riti4a' an hea's Cor aro n !D 000hp.7p'it 4omponents : A<ian Fien ?one J3 V 't re Oin) J! Retra' V 't re F r J1

y)ma'ion -*om n4 ' s # Oestern Area :Fo''o$ the path to the rst bi) s are#shape area. y)ma'ion $arps in here.o ymphi'i ae enemies present.otes : Aro n 30 000hp.&rops : 7harp *om n4 ' s *orn

@ye oC &oom -@<i' @ye # &isposa' Area : This area is on'y one bi) room, so yo 4an t miss it iC it has spa$ne .

/ataphra4t s -+ran ?eet'e # &isposa' Area :otes : Aro n 000hp. Uses o$er Ta42'e.&rops : Lan Bnse4ta Ta'on, +ran ?eet'e ?arb

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The *an)e Man -Qsiti # Oestern Area :

D.08 La<aCen er

Fa''en An)e' -7ma'' Moth # &epths oC the Un er$or' :7o th#Oest area $here yo n the map. Ri)ht aCter the rst 3 enemies aCteryo enter the zone.&rops : Faerie Fan), (ar sh Ra$hi e7p'it 4omponents : Faerie Meat @'<en /ore (ar sh (i' (ar sh Tenta4'e

7ar tahi2o - hana Fi)hter # ath oC An) ish : Ta2e the rst path to the ri)ht, )o thro )h the oor, it $i'' spa$n $ith theenemies in the neJt path to the north. Ko nee the ?'azin) ey to )etthro )hthe oor, $hi4h yo )et in a si e est.&rops : ?eastman Ta'on, hana *i e7p'it 4omponents : ?eastman ?one JD ?eastman Ra$hi e J3 hana Rib J1 7y'ph /ore J1

&eatheater -Fera'$oo # ath oC An) ish :7pa$ns at the 3#$ay interse4tion, ri)ht in the mi 'e oC the open area.otes : Aro n 30 000hp&rops : Treant Fra)ment, 'antae F' i7p'it 4omponents: Treant Le) J1 Treant Fra)ment JD Treant Moss J3 @'<en /ore J1

Antares -/himera # &epths oC the Un er$or' :ear a treas re 4hest in the so th east se4tion oC the map.

+o -&ra)on # ath oC An) ish :At the 3#$ay interse4tion. *e is b'o42in) the entran4e to the $estern path$hi4h 'ea s to the eJit to =&epths oC the Un er$or' =.&rops : Oithere * s2, Oar &ra)on Ra$hi e7p'it 4omponents : Lar)e bone J3 Oithere * s2 JD Abe'is2 Ta'on J1 A'p /ore J1

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<i4inity. /an be Co )ht as soon as yo )et the 2ey Crom the si e est $ith*innah an *annah.otes : This one has a 'ot oC *. Bt a'so has some an)ero s area atta42s that 4an hit yo har . ?e 4areC ' $ith this one. # 7e4ret + i' Q est Monster -/e'apa'eis # Re$ar : 7$or oC Three Rea'ms Ran2 !&rops : Manh nter /ornea, Tanne Ar4h en *i e7p'it 4omponents : 7ti42y F' i JD Ar4h en Meat J3 /ar4ass Meat J! iJie /ore J1

ro$'er - est # hoeniJ se4tion :orthern part oC = hoeniJ 7e4tion=, re ires a 2ey to open the oor that yo)et rin) a si e est. Rep'a4es *ypnos%Oi' Raptor enemies.&rops : Lan Bnse4ta Ta'on7p'it 4omponents : Lan Bnse4ta Ta'on JD (' /arapa4e J! /ar4ass Meat J!

Brmins ' -Fera'$oo # 7ene4io 7e4ton :eep )oin) strai)ht, an yo $i'' see it to the ri)ht oC the $or' maptransporter.otes : Aro n G0 000hp. Uses at ra' +as an @4'ipse.&rops : Treant ?ran4h, Treant Fra)ment7p'it 4omponents : Treant Fra)ment JD Treant Moss J3 @'<en /ore J1

Mi''ipe e -+ran ?eet'e # (ath 7e4tion :7pa$ns in the re4tan) 'ar room in the $estern part oC the zone.

Rotten Tears -Anthro<ore # (ath 7e4tion :Bn the main $a'2$ay be$teen the eastern zone entran4e to +ate$ay 7e4tionanthe 'o42e oor to hoeniJ 7e4tion.

Tsi'2a'i -V 't re # (ath 7e4tion :Bn the ro n be'' to$er area in the 4enter oC the zone.

D.10 The +reat 7 bterrane

7oni4Syer # Unspo2en ath :+o 'eCt at the rst re an ri)ht at the se4on , spa$ns at the ea en .&rops : Aeria' Bnse4ta Feather7p'it 4omponents : @)) /' ster JD

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Aeria' Bnse4ta F' i J3 7he''Sy 74a'p J1 7pri))an /ore J1

Ash<astha # Unspo2en ath :At the Car ri)ht oC the map I st beCore the eJit to the neJt zone.otes : /an se para'yze an si'en4e atta42s.7p'it 4omponents : Treant Moss J1 Treant Le) J1

Reaper -Oy<ern # 7an Ca'' Labyrinth :7pa$ns in the pper orth Oest se4tion oC the map.&rops : Lar)e Ceather7p'it 4omponents : Oy<ern @ye J1 Oy<ern Oin) J3 Lar)e ?one J3 7y'ph /ore J1

ar4iss s # Tran i' 7prin)s :At the en oC the path $here a pon oC $ater is, a'' the $ay o$n so th.7p'it 4omponents : 'antae F' i JD Anthro<ore Fra)ment J3 Anthro<ore Moss J! 7y'ph /ore J1

Va'i # Tran i' 7prin)s :(n the 'e )e to the 'eCt Crom the entran4e.7p'it 4omponents : Bmp Fan) JD Bmp Tai' J! Bmp F r J3

Mi4t'ante4 ht'i # Unspo2en ath :otes : Atta42s $ith Th n erbreath, Mira4'e, Merry#)o#ro n . Atta42s 4an )i<e ? rn stat s.7p'it 4omponents : &emon Fan) JD Lar)e Feather J3 Ar4h en Meat J3

&ae a' s -*om n4 ' s # Tran i' 7prin)s : Ta2e the east path Crom the rst 4ir4'e area yo )et to, &ae a' s$i'' $arp in at the ea en .otes : Aro n 1! 000hp&rops : &ar2 en Ra$hi e

a) ?eet'e -+ran 7pi er # 7an Ca'' Labyrinth :? rro$e in the passa)e east oC the se4on ste'e.

Ma'e<o'an4e - hana Fi)hter # 7an Ca'' Labyrinth :

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D.11 The +reat 7an sea

?an it -* man :7pa$ns bet$een pi''ar 3 an D. ame appears in re .

Li' 7a'aman er -?asi'is2 # 7earin) /o<e :Bn the 4orner to the 'eCt, yo sho ' see it ri)ht a$ay. Rep'a4es the7pirit'or %+ran ?eet'e that s a''y spa$ns there.otes : Aro n 8000hp&rops : Mysti4 Fien 74a'e, Mysti4 Fien Ta'on, /oi'e Vi'e Lizar 74a'e7p'it 4omponents : ?east 74a'e JD Mysti4 Fien Ta'on JD Mysti4 Fien * s2 J! 7pri))an /ore J1

?'oo y eath -&emon # 7earin) /a ' ron :7pa$ns at the sma'' ho'e so th oC the 'ar)e ro42 that s <isib'e to the so thans'i)ht'y $est as yo enter the zone.7p'it 4omponents : Ar4h en Meat J! &emon Fan) JD Lar)e ?one J3

*e''biter -/himera # 7earin) /o<e :First s4reen, in the 'eCt 4orner. 7ame p'a4e as Li' 7a'aman er.otes : Aro n 30 000hp7p'it 4omponents: A'p /ore J1 To )h Miseri4or e 74a'e J1 Mysti4 Fien Ta'on JD Lar)e *orn J!

+omei -&ra)on # 7earin) /a ' ron :7pa$ns bet$een pi''ar 1 an !. +ran ?eet'es $i'' be present.otes : Aro n "0 000hp. Uses &eath'y Fan).&rops : Oar &ra)on Ra$hi e, &ra)on Ta'on7p'it 4omponents : Oithere * s2 JD Lar)e ?one J3 A'p /ore J1 &ra)on Li<er J1

atay -V 't re # 7earin) /a ' ron :Bt spa$ns ri)ht in Cront oC the $or' map te'eporter. +ran ?eet'es $i''be present.otes : Aro n !H 000hp.&rops : V 't re Ra$hi e

&ar2 *e'ios -(4 ' s # 7earin) /a ' ron :

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7oa$ns in the Car so th$estern 4orner oC the zone.

For)otten Q een -F'y # The 7earin) /a ' ron :At the 'ar)e ro42 that s <isib'e to the so th an s'i)ht'y $est as yo enterthe zone.

B2aros Feather -7pirit'or # The 7earin) /a ' ron :Lo4ate on the bi) ne beet$en the bi) ho'e on the $est si e an theta''#'i2e#to$er ro42 4'ose to the 4enter oC the area. Loo2s eJa4t'y 'i2e anyother 7pirit'or that 4an appear here, so 4he42 them $ith tar)etin) so yoon t miss him.otes : Aro n 0 000hp7p'it 4omponents : 7pirit'or Oin) J1 7pirit'or 74a'e JD 7pirit'or ?ea2 J3 7y'ph /ore J1

7an 4ra$'er -+ran ?eet'e # The 7earin) /a ' ron :7pa$ns at the Car east part oC the esert.

a'e LeaChopper -Lan $orm # The 7earin) /a ' ron :Unb rro$s $hen yo )et 4'ose, ma2in) this one oC the har est monsters tonin the )ame, sin4e this area is so 'ar)e.

D.1! F'a me''o To$er

(T@ A?(UT T*B7 AR@A : To )et to this to$er, yo ha<e to o a est 4a''e =The &esert Le)en =. Tostart this est, yo ha<e to re4r it +'enys in a)ap r. To be ab'e to re4r ither yo MU7T ha<e one the is4 1 est 4a''e =Ois om s @4ho=. ACter yore4r it her an )et to is4 !, yo $i'' )et the est in ?a'terossa $hi4h $i'''ea yo to this to$er. ACter yo ha<e one the est, the 'o4ation $i'' popp on the $or' map.

?' eta'on -&emon # Tier oC ri e%Tier oC &o bt :7pa$ns strai)ht ahea as yo enter in the rst bi) open area. Koon t e<en ha<e to open any oC the oors to see him. st 2eep re#enterin)the to$er nti' yo see him, <ery easy to spa$n.otes : Aro n 100 000hp. Uses Mira4'e $hen it s in 4riti4a' to boost a'' its stats. # 7e4ret + i' Q est Monster -/e'epa'eis # Re$ar : en ant Cormation&rops : Tanne &emon *i e, Ar4h en *orn, &emon Mane7p'it 4omponents : Ar4h en *orn JD +reater &emon Tai' J1 Ar4h en F' i J1

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Tro'' /ore J1

Fi) rehea -7pi er # Tier oC &o bt :From the entran4e, ta2e the oor strai)ht ahea , it $i' ' spa$n in Cront oC the te'eporter.otes : Aro n !D 000hp.&rops : Lan Bnse4ta Ta'on, 7harp +ran 7pi er Ta'on, +ran 7pi er 74a'p, +ran 7pi er F' i

7piritbeast i -Fenris # Tier oC ri e :orth to$er, Oest 4orri or.7p'it 4omponents : Mysti4 Fien Meat 7 per'ati<e F r

&ora -Terrapest # Tier oC &o bt : Ta2e the te'eporter in the room on the ri)ht aCter enterin) the to$er. Fo''o$the path Crom here an yo $i'' n the monster iC it has spa$ne . Bt $i''be in the north se4tion.&rops : +ran ?eet'e ?arb, Lar)e +ran ?eet'e Ta'on7p'it 4omponents : Mi''i'e)s F' i J1 Lan Bnse4ta Ta'on J3 7iren /ore J1

Rap nze' -Ro42)rater # Tier oC Va' e :7pa$ns at the northern $in), eastern si e oC the map ri)ht in Cront oC theoor 'ea in) to =Tier oC ri e=.otes : Aro n "0 000hp&rops : Ro42)rater Tai', Mysti4 Fien *orn7p'it 4omponents : Bron * s2 JD (' /arapa4e J3 Tro'' /ore J1 ?o))art /ore J1

+'eamin) ?asi'is2 -?asi'is2 # Tier oC ri e :

Miasmi4 Reaper -Fera'$oo # Tier oC ri e :

D.13 mor Mines

7teamro''er -+iant ?eet'e # The +reat Tnne' :+o o$n the p ''ey 'iCt to the east an Co''o$ the path. Ko sho ' see itto the north.&rops : Lar)e Bnse4ta Ta'on, Lan Bnse4ta /arapa4e7p'it 4omponents : Lan Bnse4ta F' i J D Lar)e +ran ?eet'e Ta'on J1 Lan Bnse4ta Ta'on J3

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?an it -Mitra # Lar)e 74a'e Minin) 9one :

(re /r n4her - i ho)) # The +reat Tnne' : Ta2e the rst 'iCt on the ri)ht, an it $i'' be in the rst east ea #en .

otes : *as aro n 1 000hp. /an se the Min $a<e Ao@ atta42.&rops : ?east 74a'e, Lar)e ?one7p'it 4omponents : Mysti4 Fien Ta'on Mysti4 Fien Fan) Mysti4 Fien * s2 (beron /ore

Apep -Toa # Un er e<e'ope 9one : Ta2e the 'iCt a'' the $ay to the bottom. Bt $i'' spa$n in the rst 'eCt eaen , $here the 4hest is.otes : Aro n 18 000hp. Uses the F'yin) i42s Ao@ an 7p t m Ao@ atta42s.&rops : Leap Fro) Ta'on, Leap Fro) Ra$hi e, Lar)e Fan)7p'it 4omponents : Mysti4 Fien 74a'e JD Leap Fro) F' i J! Leap Fro) Membrane J1 (beron /ore J1

Ra)in) ersephone -Anthro<ore # (perations Area o. : The na' 4hamber oC the Y! part oC the mor Mines map, 'o$er Soor.

otes : /an 4ast o<er ri<e $hi4h )i<es t rns in a ro$. This 4an i42'y 2i'' oN nions, so be 4areC ' $ith this one.7p'it 4omponents : Amo rose J! Ai'anth s ?ran4h J1 Fr it oC no$'e )e

7ampati -V 't re # Lar)e#74a'e Minin) 9one : This area is on'y a44essib'e in is4 !. Ta2e the rst p ''ey#'iCt on yo rnorth si e o$n. +o ri)ht $hen yo )et o$n an 2eep )oin) strai)ht nti'yosee it.otes : /an se the & st &e<i' Ao@ atta42 that hits m 'tip'e nion members. Ko 4an poison it an it $i'' be re4ie<e aro n "000 m) e<ery time it a4ts.&rops : /oarese ?east F r

+o2o -&ra)on # @J4a<ation area :Bt spa$ns I st to the so th#east oC the the $or' map transporter. ?'o42in)the path that )oes C rther to the so th#east. This area is on'y a<ai'ab'eon is4 !, ta'2 to a ) y in the p b in Ath' m to open it. Ko 4an a'so )ethere on is4 1 iC yo o the est 4a''e =At *atre s @n =, an iC yo o, itis possib'e to spa$n +o2o on is4 1. Ko se the e'e<ator in the rst room onthe ri)ht aCter yo enter the mines to )et to =Lar)e 74a'e Minin) 9one=,pro4ee Crom there to )et to the =@J4a<ation area=.otes : *as aro n !00 000hp. Uses an Ao@ atta42 4a''e Oi' re that hits m 'tip'e nion members an 4a ses ? rn stat s. ACter yo ha<e one

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aro n G0 000 # H0 000 ama)e it $i'' start to se V '4anbreath aCter e<ery t rn, $hi4h 4an ama)e a'' oC yo r nions. # 7e4ret + i' Q est Monster -/e'apa'eis # Re$ar : ?' eprint ! J , 000)&rops : e4ro ra)on ?one, Oar &ra)on Fan)7p'it 4omponents : &ra)on 74a'e JD Oar &ra)on Meat JD &ra)on @)) J3 Mermai /ore J1

(ha) ro -Amoeba # Un e<e'ope 9one :7trai)ht ahea as yo enter the zone.

Re 4ap /hampion - hana Fi)hter # Un e<e'ope 9one :&rops : ?eastman s /oin7p'it 4omponents : hana *i e J! ?eastman ?one J1

D.1D 7iebenb r # The First ath

7irr sh -&ra)on : 4annot be respa$ne7pa$ns by the $or' map te'eporter.otes : orma' atta42s 4an 4a se A4i ? rn stat s. /an a'so se &eath'yFan), ?'aster, Artsap, &ar2breath an &esperate Oai'.Vi eo : http:%%$$$.yo t be.4om%$at4h <>!B( sr* '7)

Abominab'e ?east -Manti4ore :From the entran4e to the na' Cortress ta2e a 'eCt an it s in the sma''area beCore the path sp'its a)ain.&rops : Manti4ore Ta'on, Thin Manti4ore Mane

/on emner -Fera'$oo : rep'a4es 7irr sh7pa$ns at the pri)ht T#interse4tion a'most at the bottom oC the map.otes : Aro n 1 000hp&rops : Anthro<ore Fra)ment, 'antae F' i

7 i4i e -*om n4 ' s : estotes : Aro n !0 000hp&rops : Lar)e ?one7p'it 4omponents : Rotten Meat &ar2 en ?one *om n4 ' s Ta'on

7atyri -Bmp : 4annot be respa$ne

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D.1 7iebenb r # The 7e4on ath

&istress -Oere ra)on :7pa$ns ri)ht beCore the oor to the An4ient R ins $hi4h is in the Carnorth#$est 4orner. Bt seems this monster 4an a'so spa$n in =The Thir ath=.&rops : Tanne Lan &ra)on *i e, An4ient onbo -Ma4e7p'it 4omponents : &ra)on 74a'e J! Lar)e Oere ra)on Ta'on J1 Lan &ra)on Meat J3 Leanan 7i he /ore J1

?'ossom -/rab :At the rst sp'it, ta2e the east path, it $i'' spa$n in the 4orner$here the path t rns so th.otes : Aro n 3 000hp. Uses the ?o ' er ash Ao@ atta42.&rops : /rab F' i , Mysti4 Fien *orn, /rab /arapa4e

7tar sh -*y ra :Bt spa$ns in the @astern#most part oC the map, an yo 4an on'y )et here iC yo )o thro )h =The Fina' Fortress= Crom =The Thir ath=. Bt spa$ns I stbeCore yo )et to the s'i e s'ope.otes : Aro n 80#"0 000hp.&rops : Mysti4 Fien *orn

The &ar2 -Amoeba :

Ma'o<a'en4ia -(ar sh :At the rst D#$ay sp'it, )o $est. This $i'' 'ea yo to a path 'ea in) so th,so Co''o$ that, an ta2e the east path at the neJt sp'it. This path $i'' $i enp nti' yo )et to an in<erte T#interse4tion. Ma'o<a'en4ia spa$ns here.otes : Aro n G 000hp.7p'it 4omponents : /ora' JD +ooey F' i J! Mermai /ore J1 ?o))art /ore J1

D.1G 7iebenb r # The Thir ath

&istress -Oere ra)on :7pa$ns ri)ht beCore the oor to the An4ient R ins $hi4h is in the Carnorth#$est 4orner. Bt seems this monster 4an a'so spa$n in =The 7e4onath=.

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&rops : Tanne Lan &ra)on *i e, An4ient onbo -Ma4e7p'it 4omponents : &ra)on 74a'e J! Lar)e Oere ra)on Ta'on J1 Lan &ra)on Meat J3 Leanan 7i he /ore J1

4a ora -*om n4 ' s :7pa$ns at the Car @ ea en . o Anthophi' m, *arpy'ia or An4bo' erenemies$i'' be present $hen it has spa$ne .otes : Aro n 100 000hp.&rops : Tanne *om n4 ' s *i e, 7harp *om n4 ' s *orn, A ' / t'ass -8Dat2, Qsiti 7pe4i 47p'it 4omponents : &ar2 en Meat JD +ooey F' i J3 &ar2 en F' i J! Leana 7i he /ore J1

Q ebra ora -+iant :Ma2e yo r $ay to the orth#Oestern#most part oC the map, the part that$i'' 'ea yo to the zone eJit to The Fina' Fortress. Q ebra ora $i'' spa$nat the north part oC this se4tion. o Anthophi' m or *arpy'ia enemies $i''be present in the area $hen it has spa$ne .otes : Aro n ! 0 000hp. Uses the *ammerspin Ao@ atta42&rops : Oeapon Re4ipe G07p'it 4omponents : Retra' /o'oss s 7he'' J! /ar4ass Meat J1 Lar)e Ta'on J!

&ea 'y est -Lan $orm :eep )oin) $est on the initia' path as Car as possib'e, then t rn so th. Ta2ethe rst $est, an I mp o$n this s'i e s'ope. &ea 'y est $i'' then bestan in) ri)ht in Cront oC yo . o Anthophi' m, *arpy'ia or An4bo' er enemies$i'' be present $hen it has spa$ne .otes : Aro n H0 000hp. Uses the Lay#( t Ao@ atta42.&rops : Lan Bnse4ta Ta'on, A ' +ran aJe -"1at2, Kama 7pe4i 4

@spa a -Raptor : mp o$n the s'i e s'ope so th oC the $or' map te'eporter, $hi4h is 4'oseto the eJit to =The Fina' Fortress=. Ta2e the rst north aCter yo I mp o$nan yo sho ' see @spa a. o Anthophi' m, *arpy'ia or An4bo' er enemies$i'' be present $hen it has spa$ne .otes : /'ose to !00 000hp. /an se o$er 7tone.&rops : Tanne Mysti4 Fien *i e, A ' To$ershie' -18@VA, !3M.@VA

D.1H 7iebenb r # The Fo rth ath

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ho' s -Azh aha :7pa$ns neJt to the te'eporter, no other Azh aha $i'' be present.otes : Aro n D0 000hp, ses the Merry#)o#ro n Ao@ atta42.&rops : Lan &ra)on Ta'on, Tanne Azh aha *i e7p'it 4omponents : Lan &ra)on Ta'on JD Lan &ra)on Meat J1 o'ishe 74a'e J! ?ro$nie /ore J1

&eath4a''er -/rab :7pa$ns in the rst =$i e= room $ith 1 Aba on an ! 4rabs. o otherAzh ahaenemies $i'' be present.otes : Aro n 1 000hp, ses A4i Mist.&rops : 7he * s2, ?east /arapa4e, /rab F' i

Ma'a4h -(ar sh :Bn the 4a<e at the en oC the ri)ht Cor2 aCter the te'eporter.

7theno -*y ra :Ri)ht in Cront oC the oor to the se4tion $ith the te'eporter.

D.18 7iebenb r # The FiCth ath

(bstr 4tor :From the entran4e, )o strai)ht, t rn 'eCt at the bran4h, ri)ht at the neJtsp'it, ri)ht a)ain, then 'eCt.7p'it 4omponents : Mysti4 Fien Ta'on JD To )h Miseri4or e 74a'e J1 A'p /ore J1 Lar)e *orn J1

42 -Qsiti :At the <ery northern tip oC the map.

?r 4hi :As yo enter, the emon or )iant $i'' not be there. eep hea in) o$n anpastthe t$o 'an $orms at the interse4tion, ?r 4hi $i'' nb rro$ here.

Ra<enho$' - hana # The FiCth ath :7pa$ns at the Cor2 in the eastern passa)e$ay that 'ea s to the bottom oC as'i e s'ope.

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The path Cor2s at the bottom oC the map, it spa$ns on the opposite si e oC the entran4e to =The Fina' Fortress=.otes: *as aro n ! 0#300 000hp. Bt ses ?e$it4h a'most a'' the time so be a$are that this monster 4an mess yo p Cast. ?e abso' te'y s re yo sa<e beCore yo )ht it.&rops : A<ian Fien Ra$hi e7p'it 4omponents : A<ian Fien Ra$hi e Moth @yes Aeria' Bnse4ta Oin) &$ar<en /ore J1

D.!0 7iebenb r # The 7e<enth ath

+ sta< -+iant ?eet'e :7pa$ns at top oC the se4on Si)ht oC steps so th Crom the entran4e.&rops : A ' 74ythe -(ne#han e $eapon , Lar)e +ran ?eet'e Ta'on, Retra' +ran ?eet'e * s27p'it 4omponents : Bn<erte Terrapest ?arb J1 Bron M s2 J3 ?'a42 (i' J1 &$ar<en /ore J1

@ye oC Terror -@<i' @ye :7pa$ns north oC the entran4e to the sa4re 'an s, $here the path t rns. /anbe present at the same time as + sta<.otes : *as aro n 330 000hp.&rops : (4 ' s Membrane J!, A ' 7pear, Faerie *erb, Tanne Lan &ra)on*i e, Tanne Ar4h en *i e

?'oo horn -VZnar)an :7pa$ns n er the o<erpass.otes : Aro n 110 000hp.&rops : A ' Vare - o'earm 7taN7p'it 4omponents : Fien Meat JD 7 per'ati<e F r J3 ?rist'y VZnar)an Mane J1

D.!1 7iebenb r # The Fina' Fortress

Voi Bntr er -&emon :Fo n behin the 'o42e oor in The Fina' Fortress. Ko 4an )et here Crom

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=The Fo rth ath= $hen yo ha<e the 2ey Crom a si e est. Ko 4an a'so )ethere Crom =The FiCth ath=. This monster is a tomati4a''y spa$ne $hi'e yoo a si e est Cor Roberto in Me'phina, so that s an easy $ay to n it.otes : 7e4ret ) i' est monster -/e'apa'eis # Re$ar : /h r4h ?e'' Formation # Un'o42s a4hie<ement =The +reat 7o' ier # D0)=&rops : Ar4h en Fan)7p'it 4omponents : Ar4h en Meat JD treCa4ti<e +as J! &emon ata)i m J1 ?ro$nie /ore J1

7te)osa ria in) - i ho)) : Ko nee to )o thro )h =The First ath= to )et to $here it spa$ns. ACterrea4hin) The Fina' Fortress ta2e a 'eCt at the Cor2 an yo sho ' n itat the ea en .

The Roamin) Oarrior -Fera' Fan) :Bt s in the same 'o4ation as 7te)osa rian. Ko nee to )o thro )h=The First ath= to )et here.otes : Aro n 1! 000hp&rops : Az aha 74a'es7p'it 4omponents : Lan &ra)on Fan) JD Lan &ra)on Ra$hi e JD Lan &ra)on ?one JD ?east i4es J3

+oI n -&ra)on :*e s stan in) in the mi 'e oC the 'atCorm in The Fina' Fortress. Ko )et to$here it spa$ns Crom =The 7iJth ath=. Bt seems this monster is a tomati4a''yspa$ne $hen yo are s ppose to )o thro )h the oor here aCter )ettin) Careno )h in the story. The oor B m ta'2in) abo t is the one that )i<es yothe =Messa)eLabe' not Fo n = error messa)e iC yo try to )o thro )h it tooear'y.otes : *as aro n G00 000hp at ?att'e Ran2 "". 7eems to most'y se norma' atta42s. @J4ept Cor the hp 4o nt, this )ht is s rprisin)'y easy.&rops : Tanne Oar &ra)on *i e, A ' T42 -1h s$or , 8Gat2, 3G eC, 88mys, !8m. eC7p'it 4omponents : Oar &ra)on F' i JD Lar)e &ra)on Oin) J1 Oar &ra)on Oin) J1 Leanan 7i he /ore J1

?'a42moon -@<i' @ye : Ko nee to )o thro )h =The Thir ath= to )et to $here it spa$ns. Ohen yo)et to the zone, simp'y )o thro )h the oor an it $i'' be Soatin) aro nin this room.otes : Aro n 100#1 0 000hp. Uses 7$it4h a 'ot $hi4h oes 8 W ama)e oC yo r 4 rrent hp. /an a'so se the #ray <ision Ao@ atta42.&rops : (4 ' s Tiss e, Tanne Ar4h en *i e

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7p'it 4omponents : +ooey F' i J! Ar4h en F' i J! 7iren /ore J1 +ob'in /ore J1

D.!! The 7o th$estern Roa

72o'' -F'aor s :/ontin e o$n the path 'oo2in) Cor the pa'm tree thin)s. ?y the se4on orthir one yo see, there sho ' be a 4ro$ oC some b )#'i2e 4reat res. 72o''$i'' be r nnin) aro n $ith these monsters.otes : Aro n 10 000hp&rops : Mysti4 Fien Ta'on, Fenris Fan), ointe Fenris Tai'7p'it 4omponents : Mysti4 Fien Ta'on JD Mysti4 Fien Fan) J3 rp'e &i<ain Ra$hi e J1 @'<en /ore J1

an -Bmp :/ross the rst bri )e, then 'oo2 to the $est an yo sho ' see it.7p'it 4omponents : Bmp F r J3 Bmp Fan) JD Bmp Tai' J1

AJehea -7pi er :&i)s o t oC the )ro n behin the rst bi) ro42 ri)ht at the e )e.Fera' Fan)s an Anthro<ores $i'' be present, b t no Oy<erns orVi'e 'ants.otes : Aro n G000hp.&rops : +ran 7pi er F' i , +ran 7pi er /arapa4e, +ran 7pi er *orn7p'it 4omponents : Lan Bnse4ta Ta'on J! +ran 7pi er /arapa4e J3 Rotten Meat JD 7pri))an /ore J1

Re Tears -Anthro<ore :At the en $here the treant s a''y is, AJehea 4an sti'' be present.

?'oo y a$ - hana Fi)hter :7pa$ns on the rst bri )e.otes : Aro n 10 000hp7p'it 4omponents : 7y'ph /ore J1

&ra4osb'oo -Fera' Fan) :7pa$ns aCter the se4on bri )e, 4'ose to the eJit to the $or' map. Fera'Fan)s an Anthro<ores $i'' be present, b t no Oy<erns or Vi'e 'ants.

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otes : Aro n ! 000hp. Uses the Merry#)o#ro n Ao@ atta42. /an a'so insta# ( nion members $ith 7 re re.&rops : Tanne Azh aha *i e

D.!3 ?ere4he<a'te''e

+o' en Mon2ey -Bmp :Fo n on the eastern part oC the map. ?asi4a''y I st )o strai)ht nti'yo see it. o ? '' )hters, &i<ains, Aeronites or Apsaras $i'' bepresent.otes : Aro n ! 000hp&rops : Bmp Ohis2ers, Bmp 74a'e *i e7p'it 4omponents : /ar4ass Meat J! /oarse ?east F r J3 / r'e Q ien F r J1 (n ine /ore J1

(phois -&i<ain :Fo n on the 'eCt han si e near the 4'iN. ss2na42ers $i'' be p, b t no? '' )hters, &i<ains, Aeronites or Apsaras $i'' be present.otes : Aro n D3 000hp. /a''s in reinCor4ements aCter e<ery t rn $hi4h 4an iNer Crom 1 to 3 )ro ps, so 2i'' this one as Cast as yo 4an.7p'it 4omponents : 7 per'ati<e F r JD Mysti4 Fien Meat J3 7harp +reater F'a r s Fan) J1 Tro'' /ore J1

7$a''o$tai' &e<i' -Lar)e ? tterSy :Bt spa$ns on the path )oin) so th. ss2na42ers $i'' be p.o ? '' )hters, &i<ains, Apsaras or Aeronites present.otes : Aro n D0 000hp. Uses the &azz'e &an er Ao@ atta42 $hi4h 4an 4a se 7i'en4e stat s. /an a'so se &o b'es'ap.&rops : Lar)e ?one, ? tterSy @yes, ? tterSy Li<er, ? tterSy & st, ? tterSy Antennae7p'it 4omponents : A<ian Fien Ra$hi e J3 Oin)e Bnse4ta F' i J3 7harp ympha'i ae Q i'' J1 / 4h 'ainn /ore J1

Bs'ero -? '' )hter : st )o strai)ht nti' yo see it. Ohen it has spa$ne there $i'' beVZnar)an s in the area, b t no Apsaras, ? '' )hters, Aeronites or&i<ains.otes : Aro n 30 000hp. Uses the * rt'e an shba42 Ao@ atta42s.&rops : Thi42 Mysti4 Fien F r, Bn<erte Raptor Ta'on, o'ishe 74a'e7p'it 4omponents : ? '2y Oi' Raptor *i e J1

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Raptor *i e J1 Raptor /arapa4e J3 (n ine /ore J1

araponera - ss2na42er :+o strai)ht nti' yo n it, sho ' be the on'y ss2na42er in the area.(Cten hi es bet$een ! ro42s on yo r 'eCt si e. 7pa$ns $hen VZnar)an s arep. o ? '' )hters, Aeronites, &i<ains or Apsaras $i'' be present. Bs'ero4an not be present either.otes : Aro n !0 000hp&rops : Mysti4 Fien *orn, oison ss2na42er ee 'e, Thin Manti4ore Mane7p'it 4omponents : Manti4ore *ea J!

/heiron -Fera' Fan) :+o strai)ht nti' yo n it. Bt spa$ns $hen VZnar)an s are p, b tno ? '' )hters, Apsaras , &i<ains or Aeronites 4an be present. Bs'eroan araponera 4an not be present either.otes : Aro n G #H0 000hp. Uses the T$ister Ao@ atta42. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : /rossbo$ Formation&rops : e4ro ra)on ?one7p'it 4omponents : Bron * s2 J! Lan &ra)on Meat J3 Lepre4ha n /ore J1 7iren /ore J1

D.!D *eroi4 Ramparts

arama -Raptor :7trai)ht ahea $hen yo enter $ith the RoseSy enemies.otes : Abo t 3 000hp.&rops : Lar)e *orn, Raptor /arapa4e, Mysti4 Fien *orn

Ma * rri4ane -?'a42$in) # *eroi4 Ramparts : Ta2e the 'eCt path aCter yo enter, yo sho ' see it ri)ht a$ay n'ess it sSyin) rea''y Car a$ay $hi4h is n'i2e'y. Bt $i'' be Syin) aro n $ith the! *raes<e') enemies. Abba ons $ere present $hen B spa$ne this monster.Bt s possib'e to spa$n this monster beCore Fornstran . BC yo ha<e o$n'oa ethe &L/ Cor the )ame, yo ha<e to 2i'' the hana Roya's boss in this areabeCoreMa * rri4ane 4an appear.otes : *as aro n 1 0 000hp. Uses 4 rse on the rst ro n , so sen 1 nit a'one to atta42 $hi'e the others stan by. eJt ro n it $i'' se ?e$it4h $hi4h $i'' enthra'' one oC yo r nions, ma2in) them atta42 yo . /an a'so se the Ohitebreath an Ohir'$in Ao@ atta42s $ithOhitebreath

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7pa$ns in the so th#east 4orner oC the north#eastern#most part oC the map.Aba ons an *raes<e') enemies $i'' be present, b t no 7pirit'or s or&ra)ons.otes : Aro n 1H 000hp&rops : Thin F'y Oin)

Ke''o$4ap 7o' ier - hana Fi)hter :7pa$ns in the north#east 4o rtyar to)ether $ith the other Ihana enemies.RoseSies $i'' be present, b t no 7pirit'or s, &ra)ons or Miseri4or es.otes : Aro n !0 000hp. /an se Restore to hea' itse'C.

&ra)on Rana -Aba on :+o strai)ht thro )h the oor aCter yo enter. R n a'on) the $ater herean it $i'' I mp o t at yo .otes : Aro n 30 000hp. Uses the A4i 7pit Ao@ atta42&rops : Leap Fro) Ra$hi e7p'it 4omponents : Leap Fro) F' i J3 Leap Fro) Membrane J1 Aba on @)) J1 ?ro$nie /ore J1

D.! /roo2Cen

?ai 9e -+o' en &ra)on :Fo n in the mi 'e bet$een the rst set oC ro42s. 7pa$ns $hen (ar sh arep,b t no &ra)ons, *y ras or @<i' @yes $i'' be present.otes : Aro n 1D0 000hp. &o not attempt to en)a)e this one iC yo 4 rrent'y 4an t beat Abe'is2s -?'a42 ra)ons in *eroi4 Ramparts or the si e est ra)ons. @Jpe4t to be hit hea<i'y $ith breath atta42s at the en oC e<ery t rn. *as the abi'ity to one hit ( nion members $ith the atta42 re ation.&rops : Oar &ra)on Fan), e4ro ra)on ?one7p'it 4omponents : &ra)on Ta'on JD &ra)on @)) J3 Oar &ra)on Meat JD iJie /ore J1

/h a -Oy<ern :Fo n Syin) in the 'ar)e so thern tip oC the area. 7pa$ns $hen (ar sh an+' ttons are p, b t no @<i' @yes or *y ras $i'' be present.otes : Aro n 80 000hp. Uses the Ohitebreath Ao@ atta42 that 4a sesFrozen stat s.&rops : 72y &ra)on Ta'on, o'ishe 74a'e7p'it 4omponents : 72y &ra)on Ta'on J3

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&ra)on @)) J3 72y &ra)on Oin) J1 Merman /ore J1

/arnota r s -Raptor :7pa$ns in the mi 'e oC the map $hen (ar sh an +' ttons are p, b t no@<i' @yes or *y ras $i'' be present.otes : Aro n D0 000hp&rops : 7 perior F r7p'it 4omponents : Mysti4 Fien * s2 JD Mysti4 Fien Meat J! Raptor *i e J1 (n ine /ore J1

aias -(ar sh :7pa$ns near ?ai 9e b t a bit to the $est, it s sti'' near the ro42s. 7pa$ns$hen Amoebas an +' ttons are p, b t no @<i' @yes or *y ras $i'' bepresent.otes : D # 0 000hp.&rops : Faerie Ra$hi e, Retra' Lar<a 74a'e

?oina -*y ra :7pa$ns at the north#east tip ri)ht beCore the other eJit opposite Crom$here yo start. 7pa$ns $hen Amoeba are present, b t no *y ras or @<i'@yes 4an be in the area.otes : Aro n 80 000hp7p'it 4omponents : *y ra e42 J3 Brre) 'ar Torpe o 74a'e J1

&e<i'$oo -Fera'$oo :

* ra4an Rana -Toa :7pa$ns aro n the narro$ spot beCore the $ay to the so thern eJit. (ar shan +' ttons $i'' be p, b t no Miseri4or es, &ra)ons or *y ras.otes : Aro n 30 000hp&rops : Thi42 ?east *i e, Leap Fro) Ra$hi e7p'it 4omponents : /ora' J! +' tton o 4h J1 /ar4ass Meat J1 (n ine /ore J1

(4ypo e -/rab :

D.!G Va'e oC the +o s

?an it - i #

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7pa$ns ri)ht near the entran4e, yo $i'' see him a'on) $ith the otherenemies strai)ht ahea .otes : Aro n 30 000hp.&rops : Aro n 1 000), 7ash Re4ipe D, ?eastman A'e

/i4'on Rana -Toa #Bn the sma'' a'4o<e to the 'eCt -so th on the map I st beCore the eJit.Unb rro$s $hen yo )et 4'ose.otes : Aro n !0 000hp.&rops : Leap Fro) Ta'on7p'it 4omponents : Leap Fro) Ta'on JD Lar)e Fan) J3 ?east i4es J!

/hi))er -Oasp :/'ose to the $estern eJit, near the t$o ro42s.otes : *as abo t 8000hp. Uses oison 7tin) an the &issonan4e Ao@ atta42.&rops: F'y * s2, Aeria' Bnse4ta Feather7p'it 4omponents : 7ma'' Feather JD 7he''Sy 74a'p J1 Lar)e Feather J3 7pri))an /ore J1

Oan erin) 'a) e -? tterSy :7pa$ns ri)ht near the entran4e so yo sho ' see it ri)ht a$ay.otes : Aro n ! 000hp&rops : (ar sh Feather7p'it 4omponents : 7y'ph /ore J1 Fairy Meat JD (r sh Tenta4'e J! /on4ea'e (ar sh Limb J!

Kamamai -? tterSy :?et$een the ro42s at the 'eCt han si e oC the map, it s a bi) p rp'eb tterSy $ith m 'ti#4o'o re $in)s.otes : Aro n 30 000hp7p'it 4omponents : 7harp ympha'i ae Q i'' J1 A<ian Fien Ra$hi e J3 Oin)e Bnse4ta F' i J!

Amethyst @ater -?asi'is2 :Bt spa$ns near the en oC the rst map in the top#most oC the t$o sma''4ir4 'ar areas.&rops : Mysti4 Fien Ta'on

Lon)horn -Fera'$oo :Fo''o$ the path to the 'eCt an )o p the rst hi''. Bt spa$ns on the 'eCtsi e p there. Rep'a4es the *y ra that is s a''y at that 'o4ation.otes : Aro n D0 000hp.&rops : Treant ?ran4h, Treant Moss

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7p'it 4omponents : Treant Moss J3 Treant Le) J1 'antae F' i JD 7y'ph /ore J1

Orath -Oy<ern :

An4ient ?' e -Manti4ore :7pa$ns at the so thern a'4o<e $here there are ! i) spots, 4'ose to the $esteJit. Bt $i'' nb rro$ $hen yo )et 4'ose. There sho ' a'so be ! 'eap Cro)sin the a'4o<e.otes : Aro n !0 000hp.&rops : Mysti4 Fien *orn7p'it 4omponents : Manti4ore *ea (' /arapa4e oison ss2na42er ee 'e

AJo'ot' -Qsiti :ACter enterin) the area, )o p t$o ramps. Bn this area, there is a sma'' a'4o<eto the 'eCt that has no $ater in it an a poo' oC $ater to the ri)ht $herethe Va'e oC the +o s 4ontin es to )o on. AJo'ot' spa$ns here $ith ! 4rabenemies.otes : Aro n ! 000hp.&rops : A'bi4 *i e, Tanne A'bi4 *i e7p'it 4omponents : A'bi4 *i e JD Thi42 ?east *i e J3 A'bi4 Li<er J1 (beron /ore J1

F'ori s -/rab :7pa$ns near the 4hest $here yo n the map oC the area.otes : Aro n 1 000hp

D.!H Fornstran

(r4a -*y ra%Torpe o # Rea'm oC the 7ea Monster :Mi 'e oC the pon ri)ht by the entran4e. There is a a''i Morse' i) spotri)ht neJt to it.otes : *as aro n "0 000hp7p'it 4omponents : Mysti4 Fien Meat J! *y ra e42 J! Brre) 'ar Torpe o 74a'e J1 +ob'in /ore J1

7eethin) Oin -?'a42$in) # The 7tarry 7hore : This monster $i'' be sittin) on the ro42 =pi''ars= strai)ht ahea . Bt $i''

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i<e o$n as yo try to pass by it. o *raes<e') enemies $i'' be present$hen it has spa$ne .otes : /an se / rse. Ohitebreath 4an Creeze 4hara4ters.&rops : Ar4h en F r, Ar4h en *orn7p'it 4omponents : Ar4h en F' i J! Ar4h en F r J3 Ar4h en Oin) J! Lepre4ha n /ore J1

ar$ha' -Oy<ern # Rea'm oC the 7ea Monster :Appears near the eJit oC the zone, aCter the $or' map te'eporter.otes : Aro n 1D0 000hp. /an se Ohir'$in an *e'' re, both Ao@ atta42s.&rops : Oy<ern ?one7p'it 4omponents : 72y &ra)on Oin) J3 72y &ra)on Meat J! 72y &ra)on F' i J! 7iren /ore J1

?'ob -Amoeba # The 7tarry 7hore :Appears in the rst zone in the same 'o4ation the F'yin) ?ir s an theAmoebaspa$n, aCter the rst 'eCt interse4tion beCore the path t rns 'eCt to$ar sthe 4oast'ine. o *raes<e') or /haryb is enemies 4an be present.otes : Aro n 30 000hp, <ery easy to beat.&rops : Faerie Ra$hi e, Lar)e Fan), Amoeba F' i7p'it 4omponents : Faerie F' i Faerie Ra$hi e @<i' /haryb is @ye J1 Lepre4hain /ore J1

7$iCtmane -F'aor s # Rea'm oC the 7ea Monster :Appears at the interse4tion 'ea in) to the se4on pon .otes : *as aro n 83 000hp. /an se Venom Mist $hi4h oes ama)e tom 'tip'e nion members.7p'it 4omponents : 7 per'ati<e F r J3 7harp F'a ros Ta'on J1 Tro'' /ore J1

/'ione -Amoeba # /ape oC &e' sion :otes : Aro n 0#G0 000hp&rops : /on4ea'e (ar sh Limb

*airy /rab -/rab # /ape oC &e' sion :7 rro n e by other Armorshe''s in the area. 7pa$ns $hen Oai'in) Lar<asarep instea oC the VZnar)an s.&rops : Mysti4 Fien *orn7p'it 4omponents : (' /arapa4e JD /ora' J3

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Bron * s2 J! Mermai /ore J1

i)htin)a'e -V 't re # The 7tarry 7hore :eep )oin) strai)ht an it spa$ns in the se4on a'4o<e to the 'eCt on themap,

I st beCore the path that )oes to the north beCore the zone eJit. o other*raes<e') enemies present, an there $i'' be Oai'in) Lar<as instea oC theo)s.otes : Uses the Ohir'$in Ao@ atta42. Ko 4an poison it an it $i'' ta2e !0 000 m) e<ery time it a4ts. Bt 4an a'so se (<er ri<e, so $at4h o t Cor that. # + i' Q est Monster # Re$ar : Union oC the +o' en /ha'i4e Ran2 D, Fenris Oee2'y&rops : Tanne V 't re *i e7p'it 4omponents : A<ian Fien Feather JD A<ian Fien Oin) J! 7harp *raes<e') Fan) J1 Lepre4ha n /ore J1

D.!8 Mt.Va42e'

*ea<en s Lor -7pirit'or # ear'y ea2 :?y the eJit to the $or' map. This monster is a'$ays present the rst timeyor n thro )h Mt.Va42e', so try yo r best to 2i'' it then, so yo on t ha<e to$aste time 'oo2in) Cor it 'ater.otes: *as aro n 3 0 000hp, ses 4 rse an 4an 4a se a4i b rn $hi4h 4an4a se C rther atta42s to o o<er !000 ama)e to m 'tip'e nions. # + i' Q est Monster # Re$ar : *an)man s oose Formation&rops : Tanne Ar4h en *i e, A ' 7p'itter -(ne#han e AJe, 88At27p'it 4omponents : Ar4h en F' i J3 Ar4h en Oin) J! +'asya Labo'as LarynJ J1 ?anshee /ore J1

Venomspe$er -7pi er # OishC ' Oay : Trn the rst 4orner an 2eep )oin) so th, it $i'' nb rro$ beCore yo )etto the s'ope )oin) o$n. There $i'' a4t a''y be ! oC this monster nb rro$in).otes : Aro n 0 000hp. /an se the ?o ' er ash Ao@ atta42.&rops : Lar)e Ta'on, A ' Ro -7taN G8at2,31 eC,H!mys,!Gm eC siti spe4i 4 , 7harp +ran 7pi er Ta'on, +ran 7pi er 74a'p7p'it 4omponents : Lar)e Ta'on J3 Bron * s2 J3

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Ara4hni 7i' J1

Tsenaha'e -V 't re # ear'y ea2 :Bt spa$ns in the rst a'4o<e to the 'eCt aCter yo enter the zone.Us a''y ! &iatrymas, a +'asya Labo'as or a ?rynhi' r spa$n here.otes : Aro n !00 000hp, 4an se Ohir'$in an &esperate Oai' # 7e4ret + i' Q est Monster -Ath' m # Re$ar : ))erna t Formation&rops : Tanne V 't re *i e, An4ient (ta4hi7p'it 4omponents : A<ian Fien Meat J3 7harp *raes<e') Fan) J1 A<ian Fien Oin) JD ?anshee /ore J1

7 )ri<a -&on a # OishC ' Oay :Bt spa$ns ri)ht aCter the =bri )e= ite 4'ose to the eJit to the neJt zone.Bt $i'' be to)ether $ith ! other &on a enemies. o *raes<e')s or &emons 4anbe present.otes : Aro n 8 000hp. # + i' Q est Monster # Re$ar : &ra)on Oee2'y&rops : Tanne Mysti4 Fien *i e, Mysti4 Fien *orn, Bmp Ohis2ers7p'it 4omponents : /ar4ass Meat J! Mysti4 Fien Meat J! Lar)e &on a Ta'on J1 obo' /ore J1

&ea 'y 7$ooper -Oy<ern # OishC ' Oay :7pa$ns on the =bri )e= $hen no *raes<e') or +reater &emon enemies arepresent.otes : Aro n !00 000hp. Uses the Ohir'$in an Oi' re Ao@ atta42s.&rops : 72y &ra)on ?one, Oy<ern ?ea2, A ' ?astar s$or -!#han e 7$or 80at27p'it 4omponents : 72y &ra)on Meat J3 72y &ra)on F' i J! &iatryma 72 '' J1

7piritbeast Rin -VZnar)an # ear'y ea2 :7pa$ns at the s'ope )oin) p to the pea2 oC the mo ntain.o +'asya Labo'as, ?rynhi' r or &iatryma enemies 4an be present.otes : Aro n 80 000hp. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : ee 'e Formation&rops : Tanne Mysti4 Fien *i e, A ' a<e'in -10!at27p'it 4omponents : Lar)e Ta'on J1 ?rist'y VZnar)an Mane J1 obo' /ore J1 Leanan 7i he /ore J1

A stri -+iant # ear'y ea2 :

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7pa$ns a'' the $ay at the top near the eJit to the $or' map.o +'asya Labo'as, ?rynhi' r or &iatryma enemies 4an be present.otes : Aro n 3 0 000hp. Uses the *ammerspin Ao@ atta42. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : Rin) oC Labyrinth Ran2 3&rops : An2'et Re4ipe 8, /o'oss s 72 '', Tanne /o'oss s *i e A ' Lon)s$or -1#han e , 8D At2, 3G &eC, H0 Mys, !D M.&eC7p'it 4omponents : Lar)e Ta'on J3 Retra' /o'oss s 7he'' J!

D.!" &ar2en Forest

i'iCera -Lan $orm # +ar en oC B'' sions :At the rst sp'it. Oi'' be the rst enemy yo en4o nter iC it has spa$ne .otes : *as abo t !0 000hp.&rops : est ToJin, Retra' Lan $orm * s2, Lan Bnse4ta Ta'on, 7he * s27p'it 4omponents : Lan Bnse4tia Ta'on JD /ar4ass Meat J! (' /arapa4e J! Mermai /ore J1

Thanatos -*om n4 ' s # +ar en oC B'' sions :7pa$ns ri)ht inCront oC the entran4e to =The Oan erer s R ins=.Man ra)oras $i'' be p, b t no @4hi namoths or 7he''Sies.otes : /an si'en4e yo $ith 7i'en4e +as.&rops : &ar2 en Ta'on, ?ra4e'et oC +'azin) -E!0W MaJ * , Tanne *om n4 ' s *i e7p'it 4omponents : treCe4ti<e +as JD &ar2 en Meat J3 &ar2 en F' i J! iJie /ore J1

&i<ine F'yer -@4hi namoth # +ar en oC B'' sions :BC there are no moths or other enemies near the entran4e, this one mi)htha<e spa$ne . Ta2e the rst 'eCt path an it spa$ns in the s'ope )oin)o$n to the mi 'e area.otes : Aro n D3 000hp. Uses the &o b'es'ap Ao@ atta42.&rops : Lar)e ?one, ? tterSy Antennae7p'it 4omponents : Oin)e Bnse4ta F' i J3 /ar4ass Meat J! A<ian Fien Ra$hi e J3

*an man -Bmp # The Oan erer s R ins :*e spa$ns in the thi42 area I st beCore the zone eJit to =The Abyssa' Forest=.o Moths $i'' be in the area.otes : orma' atta42s 4an 4a se a4i b rn stat s. /an a'so se the 72rei)h

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atta42 $hi4h hits a $ho'e nion an 4a ses ara'yze stat s. /an a'so se 7hrie2 $hi4h hits a $ho'e nion an 4a ses / rse stat s.&rops : 7 per'ati<e F r, A ' Ma4e -Qsiti 7pe4i 4 Ma4e

&ea $oo -Man ra)ora # The Oan erer s R ins : Ko sho ' be ab'e to see him a'most pon entry. *e s in the a'4o<e to theri)ht that s s a''y empty I st beCore yo as4en the stairs.otes : Uses the Oin # p n4h atta42 $hi4h ama)es a sin)'e nionmember. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : ?' eprint 3 J , 800), The &ai'y &ra)on&rops : A ' Tabar#9in, Ai'anth s ?ran4h7p'it 4omponents : Ai'anth s ?ran4h ?anshee /ore Lar)e Anthro<ore Arm Fr it oC no$'e )e

Ar4haeopteryJ -Oy<ern # The Oan erer s R ins :Bt spa$ns in the bi) s are in the mi 'e.otes : *as aro n 88 000hp. /an se A4i ?reath an Ohir'$in

@4hi na -Ro42)rater # +ar en oC B'' sions : Ta2e a 'eCt at the rst interse4tion an yo $i'' n it. 7pa$ns $henMan ra)oras are the on'y other enemies present.otes : Aro n G3 000hp.&rops : Mysti4 Fien *orn, Lar)e *orn7p'it 4omponents : /himera /arapa4e J! Mysti4 Fien * s2 J3 Ro42)rater Tai' J1 iJie /ore J1

Mer4 ri s -*arpy'ia # The Abyssa' Forest :BC it has spa$ne , it $i'' be in the bi) area. Bt 4an some times be harto see sin4e it seems to b'in2 a 'itt'e. Ma2e s re there are no rare enemiesin the rst or se4on zone oC &ar2en Forest $hi'e yo re tryin) to spa$n thisone.otes : *as aro n 1 0 000hp. /an petriCy members $ith norma' atta42s,an poison entire nions. /an a'so 4ast ?e$it4h $hi4h enthra''s a nion. /an a'so se &eathto 4h $hi4h ama)es an entire nion. # 7e4ret + i' Q est Monster -/e'apa'eis # Re$ar : 7$or oC Three Rea'ms Ran2 &rops : hantom Ta'on, A ' Lan4e -!#han e 7pear, 8Hat27p'it 4omponents : hantom Oin) JD hantom Tai' J! hantom * s2 J1

in) 'ant -Fera'$oo # The Abyssa' Forest :Bt appears $here yo )ht the boss in this area. Ma2e s re there are no rareenemies in the rst or se4on zone oC &ar2en Forest $hi'e yo re tryin) to

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spa$n this one.otes : *as aro n !30 000hp. /an se at ra' +as an Oin # p n4h. A'so ses an abi'ity 4a''e 7$it4h, $hi4h oes 8 W oC yo r 4 rrent hea'th in ama)e to a nion. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : Mast oC a)ap r Formation&rops : Vi4io s 'ant Timber, +'a i s Anti itis7p'it 4omponents : Ai'anth s ?ran4h J! Fr it oC no$'e )e J! ?anshee /ore J1 Leanan 7i he /ore J1

D.30 K<a'o42 s est

K<a'mo42 -?' e Manti4ore : Te4hni4a''y a rare monster, b t it spa$ns ran om'y in iNerent 4ir4'e areas.Bt 4an a'so spa$n other p'a4es on the map, so basi4a''y it 4an spa$nany$here.7ome times yo nee to )et 4'ose to it, so it nb rro$s. Ko nee to 2i'' thisrare monster rin) =The Apprenti4e= est to )et a 4ertain materia', so iCyonish si e ests yo $i'' ha<e to )ht this one. eep in min that thismonster $i'' a'$ays be aro n some$here iC yo are oin) the si e est, as'on)as none oC the other rare monsters here ha<e spa$ne .otes : Aro n 3! 000hp. Atta42s on'y $ith Tai' /'a$, $hi4h 4an 4a se p to G00 m). ossib'y on'y a<ai'ab'e aCter yo 4omp'ete the rst part oC =The Apprenti4e= si e est.&rops : /osmosan , Manti4ore /arapa4e, oison ss2na42er ee 'e, Thin Manti4ore Mane, 7he * s27p'it 4omponents : ?east @)) JD Mysti4 Fien Meat J! Manti4ore *ea (beron /ore J1

K<a'o42 -?ro$n Manti4ore :/an spa$n any$here on the map. Unb rro$s $hen yo )et 4'ose to its'o4ation.

Ko $i'' nee to 2i'' this monster rin) =The Apprenti4e= si e est.otes : Aro n 3! 000hp. ?asi4a''y the same as K<a'mo42. ossib'y on'y a<ai'ab'e aCter the se4on part oC =The Apprenti4e= si e est.&rops : i)htb'ossom 7ee7p'it 4omponents : Manti4ore *ea oison &eath4'a$ Ta'on Mysti4 Fien Meat

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+o' enSyer -RoseSy :7pa$ns at the 'o$est oC the t$o orth#@ast 4ir4'e areas. o Ro42)ratersor @4hi namoths 4an be present.otes : Mi)ht on'y be a<ai'ab'e aCter the rst part oC =The Assisant= si e est. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : Oarhorse Formation, The &ai'y Amoeba&rops : Thin F'y Oin), F'y Feather7p'it 4omponents : /ar4ass Meat J! Aeria' Bnse4ta F' i J3 +ob'in /ore J1 ?o))arts /ore J1

+aias -Terrapest :7pa$ns at the 4ir4'e area so th#east oC the entran4e, the one ri)ht neJt to thesp'it in the map.otes : *as abo t 100 000hp. *as a <ery an)ero s I mpin) area atta42 that4an 2i'' entire nions iC it hits a 'ot oC members at the same time.7p'it 4omponents : Lan Bnse4ta Ta'on J3 Bron * s2 J! Bn<erte Terrapest ?arb J1

?ir $in) -Lar)e Moth :+o north as soon as yo 4an aCter yo enter an yo $i'' see it.otes : *as aro n H 000hp, iC yo 4an beat +aias yo $i'' estroy it $ith no prob'ems at a''.&rops : ? tterSy & st, A<ian Fien Ra$hi e

(pi'iones -7pi er :As yo enter 2eep $a'2in) north an )o past the rst interse4tion an 2eep)oin) north. As yo )o north yo $i'' see a har<est point on the $a''.(i''iones nb rro$s in this area.otes : Aro n 30 000hp&rops : Lan Bnse4ta Ta'on, +ran 7pi er 74a'p7p'it 4omponents : (' /arapa4e JD Lar)e Ta'on J! +ran 7pi er @yes J1 Tro'' /ore J1

Vestri -+iant :+o east at the rst sp'it an ta2e the path )oin) so th. B)nore the sma''paths on the si e an 2eep )oin) nti' yo )et to the so thern#most partoC this path. Vestri $i'' spa$n I st beCore the na' sp'it that )oes so th.7pa$ns $hen K<a'mo42s an Man ra)oras are the on'y enemies present.otes : Aro n 1H0 000hp. Re 4es yo r eCense $ith ro<o2e.&rops : @arrin) Re4ipe G7p'it 4omponents : Retra' /o'oss s 7he'' J3 Thi42 ?east *i e JD Lar)e Ta'on J!

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Mermai /ore J1

Oeeper -Man ra)ora :7pa$ns at the 'o$est oC the 3 north#$estern 4ir4'e areas. 7pa$ns $hen+ran 7pi ers an Man ra)oras are present, b t no @4hi namoths orRo42)raters.otes : Aro n 80 000hp. Uses 7ten4h $hi4h 4an si'en4e an para'yze yo .&rops : Fr it oC no$'e )e7p'it 4omponents : Lar)e Anthro<ore Arm J1 Ai'anth s ?ran4h J! Anthro<ore Moss J3 ?o))art /ore J1

D.31 The A e 4ts

*ir 2o -Qsiti # /entra' 7' i4e$ay :+o to the so th#east area, p the rst 'a er an yo sho ' see him strai)htahea in the north#east 4orner oC this area.otes : /an ses a breath atta42 $hi4h hits m 'tip'e nion members. Thebreath 4an a'so 4a se ?'a42o t stat s.&rops : Arm'et Re4ipe G7p'it 4omponents : ?eastman Ra$hi e JD +ooey F' i J! A'bi4 Li<er J1

7no$toa -Toa # @ast Oater$ay /ontro' :Ohen yo enter Crom the /entra' 7' i4e$ay, it $i'' be in the 'itt'e path tothe north that is 4'osest. +o p the 'a er that is 4'ose to the $or' mapte'eporter, an Co''o$ the path to the ea en . This is $here 7no$toaspa$ns. There are s a''y ! Oai'in) Lar<as here.otes : Uses an atta42 4a''e &eath &i<e that 4an insta# ( nion members. Bt $i'' a'$ays hit m 'tip'e members. # + i' Q est Monster # Re$ar : &ra$bri )e Formation&rops : Mysti4 Fien *orn, Thi42 ?east *i e7p'it /omponents : /ar4ass Meat J3 Mysti4 Fien Meat JD Aba on @)) J1 Tro'' /ore J1

oison Lizar - i ho)) # &isposa' Tan2 o. 8 : Ko ha<e to o a si e est $ith a)er on is4 ! to )et to this area. Fo''o$the path Crom $here yo enter the zone nti' yo see it. Rep'a4es a *y raenemythat is s a''y there.

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otes : Aro n 18 000hp&rops : Mysti4 Fien *orn, o'ishe 74a'e7p'it 4omponents : Mysti4 Fien Meat J3

&eath Tan2 -/rab # @ast Oater$ay /ontro' :o Oai'in) Lar<a present $here 7no$toa is s ppose to be, nothin) there ata'', )o p the main passa)e$ay an he s pstairs past a 4o p'e 4himeras inthe 'ar)e open area near the mi 'e oC map.otes : Aro n ! 000hp&rops : Mysti4 Fien * s2, Mysti4 Fien *orn7p'it 4omponents : Mysti4 Fien Meat JD /ora' J! /rab Fan) J1

/'ytie -(ar sh # /entra' 7' i4e$ay :7pa$ns in the 'ar)e open area that is strai)ht ahea thro )h the oor. Oi''be in the $estern ea #en .otes : Aro n D # 0 000hp.&rops : Thin Apsaras Oin), (ar sh Oin), Faerie Ra$hi e7p'it 4omponents : Faerie Ra$hi e JD +ooey F' i J! Faerie F' i J! Mermai /ore J1

7iren -*y ra # &isposa' Tan2 o.8 :orth$estern p'atCorm that s b'o42e by one oC the mo<ab'e p'atCorms. Koha<eto )o aro n in the $ater$ays an 4'imb a 'a er p to )et to it. 7pa$ns$henno ? ne enemies are present.otes : Aro n 1G0 000hp.&rops : Lar)e Ta'on, A ' ?roa s$or7p'it 4omponents : /ora' J3 Bron * s2 J3 obo' /ore J1

D.3! A<e4'yN

Oa2inyan -Re V 't re # /entra' Re)ion : Ko 4an see it Crom the mi 'e Soor, it s sittin) a'one in the bi) open areaat the bottom. ACter yo ha<e one the si e est 4a''e =The Fate (ne=, it$i'' be ab'e to spa$n any$here on a'' three Soors. Bt 4an be sittin) atmany iNerent 'e )es, so 'oo2 aro n nti' yo see a re bir . Bt s easierto n this one beCore yo o the est sin4e yo $i'' 2no$ Cor s re $hereto 'oo2.otes : *as aro n 0 000hp. Uses the & st &e<i' Ao@ atta42 that 4an hit a''

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yo r nion members. A'so ses &esperate Oai', $hi4h $i'' rasti4a''y 'o$er yo r mora'e.&rops : /oarse ?east F r, Thi42 ?east *i e7p'it 4omponents : A<ian Fien ?one JD 7harp *raes<e') Fan) J1 V 't re Oin) J!

i)htmare -Amoeba # Lo$er Le<e' :7pa$ns in the room $here the $or' map transporter is.otes : Aro n 3! 000hp.&rops : Amoeba Membrane7p'it 4omponents : +ooey F' i /ar4ass Meat @<i' /haryb is @ye

7enton -+reen Terrapest # /entra' Le<e' : Ko $i'' n it in the east room, no other Terrapests 4an be present.

otes : *as aro n 0 000hp. /an se the Lay ( t Ao@ atta42. /an a'so se ?r ta' hit $hi4h 4an hit m 'tip'e nion members.&rops : +ran ?eet'e ?arb, Lan Bnse4ta Ta'on, Retra' +ran ?eet'e * s2Vi eo : http:%%$$$.yo t be.4om%$at4h <> o '*'h&HH@

Me sa -*y ra # /entra' Area : Ko $i'' n it in the 7o th#Oest room, rep'a4es the ! Terrapests that are

s a''y there. Ohen B spa$ne it, there $ere ! &ra)ons in the 'ar)e mi 'earea.&rops : Lar)e Ta'on7p'it 4omponents : @mpty *y ra 7he'' J1 ?o))art /ore J1 /ora' J3 Tro'' /ore J1

@ye oC F'ame -@<i' @ye # Upper Le<e' :7pa$ns in the Car Oestern room at the top Soor. This area is on'y a<ai'ab'eaCter yo o the est 4a''e =The Fate (ne=.&rops : Ar4h en Ra$hi e, Tanne Ar4h en *i e

or ri -+iant # Upper Le<e'%Lo$er Le<e' :Bn the orth#@ast room. This area is on'y a<ai'ab'e aCter yo o the est4a''e =The Fate (ne=. *e 4an hi e behin the pi''ar in the 4orner, so bes re to 4he42 that 'o4ation. Bt 'oo2s 'i2e he 4an spa$n in the @ room onthe 'o$er Soor, as $e'' as the O room on the /entra' Tier.R(TB :ACter yo ha<e ! spi ers at the entran4e an ! ra)ons in the 'ar)e bottomarea, )o so th into the rst oor on the pper 'e<e'. This $i'' ta2eyo to the 7@ room. +o $est one room an 4he42 iC there s a < 't re here. BC not, )o 4he42 iC or ri is p. BC the < 't re is there, or ri $on t bep.otes : Aro n 1 0 000hp. /an se the *ammerspin Ao@ atta42. # + i' Q est Monster

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# Re$ar : 72irmish /ross Formation, Oy<ern Oee2'y&rops : Tanne /o'oss s *i e, Retra' /o'oss s 7he''7p'it 4omponents : /ar4ass Meat J3 Lar)e Ta'on J! 7iren /ore J1 Mermai /ore J1

Ohitehorn -7pi er # Upper Le<e' :7pa$ns in the north#$est room. Ko nee to o the est 4a''e =The Fate(ne=to be ab'e to )et here. Bt rep'a4es the ! < 't re enemies that are s a''yin this room. Ko nee spi ers at the entran4e area, an ! ra)ons in the'ar)e area at the bottom to spa$n this one.R(TB :ACter yo ha<e ! spi ers at the entran4e an ! ra)ons in the 'ar)e bottomarea, )o so th into the rst oor on the pper 'e<e'. This $i'' ta2eyo to the 7@ room. +o $est one room an 4he42 iC there s a < 't re here. BC not, )o 4he42 iC Ohitehorn is p. BC the < 't re is there, Ohitehorn $on t bep.otes : *as aro n D0 000hp. # + i' Q est Monster # Re$ar : Union oC the +o' en /ha'i4e Ran2 3&rops : Lan Bnse4ta Ta'on, 7harp +ran 7pi er Ta'on, +ran 7pi er 74a'p, +ran 7pi er F' i7p'it 4omponents : (' /arape4e JD ?ro$nie /ore J1 Bron * s2 J! +ran 7pi er @yes J1

D.33 Oyrms2eep /herry a<i'ion

(T@ A?(UT T*B7 AR@A : To )et ba42 here on is4 ! yo ha<e to o the si e est 4a''e =UF( P= thatyo )et $hen yo hire the 'ea er a)er. ACter yo are one yo ha<e to )othro )h The A e 4ts e<ery time yo $ant to 4ome ba42 here. This oC4o rsema2es it a pain to 4he42 Cor these monsters, b t there is no other $ay.

?an it -Qsiti :7pa$ns in the 7o th#Oest room. ame appears in re .otes : Aro n 100 000hp&rops : Oeapon Re4ipe , Restob 'b, aro n 000) A ' it4hCor2 -" at2, Qsiti 7pe4i 4

Va'2yrie -*arpy'ia :7pa$ns in the northern#most room $ith a'' the &eath4'a$s.otes : Aro n ! 0 000hp. Uses Ao@ atta42s 'i2e ermaCrost an Oi' re.

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&rops : Ar4h en F r, Lar)e 7pirit'or ?ea2

D.3 The An4ient R ins -&L/ Area

(T@ A?(UT T*B7 AR@A : Ko 4an on'y a44ess this area iC yo o$n'oa the eJtra 4ontent Cor the)ame $hi4h )i<es yo the 2ey to enter. Ohen yo ha<e o$n'oa e it, )o to7iebenb r # The 7e4on ath, an the oor to n'o42 is in the Carnorth#$est 4orner. This o$n'oa is FR@@, so iC yo ha<e a $ay to 4onne4t to?( LBV@, yo 4an )et this o$n'oa easi'y. These monsters aren t rea''yrare monsters, sin4e they are a'$ays present, b t B e4i e to in4' e themany$ay. Kmir, *o'y 7er<ant, Terror Oin) an &emi)o $on t respa$n e<er,b t(bser<er an (b'i<ion Oin) $i'' respa$n e<ery time yo re#enter then)eon.

Kmir -?' e +iant # ApeJ Tier :ACter yo enter Crom the $or' map, )o strai)ht an open the rst oorstrai)ht ahea . Kmir spa$ns here $ith the ! $y<ern enemies.otes : *as aro n D00 000hp. /an se the *ammerspin Ao@ atta42 that 4an h rt a 'ot iC nions are too 4'ose to)ether. A'so ses &eCense /r sher an ro<o2e.&rops : Oeapon Re4ipe G3, &amas4 s (re7p'it 4omponents : ?'a42 (i' J! e'pie /ore J1 an) s ?one J1 &amas4 s (re J1

(bser<er -@<i' @ye # +rammit Tier: Anatoray :eep Co''o$in) the path nti' yo 4ome to the room $ith the ! in) &emonenemies. (bser<er spa$ns in the room on the ri)ht. There $i'' be 3 more oC this monster on the neJt Soor.otes : Ohen it ses (<er ri<e, it $i'' 4ontin e to se it at the start oC e<ery t rn, $hi4h is oC 4o rse <ery an)ero s. This is one oC the most an)ero s monsters in the )ame, so be V@RK 4areC ' $ith this one.&rops : &amas4 s (re7p'it 4omponents : &amas4 s (re J! &eath /ornea J! an) s ?one J1 no42er /ore J1

*o'y 7er<ant -+o' &ra)on # +rammit Tier: &isith :From the entran4e 2eep )oin) 'eCt $here possib'e, it s in a bi) room behina oor. Ko ha<e to 2i'' it to be ab'e to )et to the neJt Soor oC the r ins.otes : G80 000hp. Uses a breath atta42 aCter ea4h ro n . # + i' Q est Monster

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# Re$ar : ?' eprint 3 JG, 00)&rops : Oeapon Re4ipe GD, e$e' 7tee', &Iin s /oin A ' ?' estee' -1h s$or , 11Gat2, 1 eC, 100mys, 3Hm eC7p'it 4omponents : e$e' 7tee' J! &i<ine ?rynhi' r Oin) J! e'p'e /ore J1 An4ient /arapa4e J1

(b'i<ion Oin) -*arpy'ia # Metopon Tier: ?oreas :otes : Ro )h'y 300 000hp. *as some nasty ma)i4 atta42s that 4an 4a se para'yze, poison an si'en4e. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : ?' eprint 3 JG, 1!000)&rops : an) s ?one, &Iin s /oin, Thin hantom Oin)7p'it 4omponents : an) s ?one J! no42er /ore J1 An4ient /arapa4e J1 &amas4 s (re J!

Terror Oin) -*arpy'ia $ith )reen $in)s # Metopon Tier: ot s : Ko ha<e to 2i'' this monster to be ab'e to open the oor, $hi4h has the2ey to the te'eporter, so yo 4an )et to the neJt Soor.otes : *as aro n 3 0 000hp. Uses ?e$it4he a 'ot $hi4h 4a ses enthra''. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : ?' eprint 3 JH, 1!000)&rops : Reya s ote, A ' +o shie' -@VA 18, M.@VA 107p'it 4omponents : an) s ?one J1 e'pie /ore J1 An4ient /arapa4e J! e$e' 7tee' J!

&emi)o -The Fa''en type # /horos Tier : This Soor is strai)ht#Cor$ar an &emi)o is the on'y enemy present here.

otes : *as aro n 1,000,000hp. /an se 4 rse, enthra'' yo r nions, has<ery ama)in) Ao@ atta42s, an ses mira4'e $hen it )ets to 4riti4a' * $hi4h boosts a'' its stats. BC yo are 'oo2in) Cor a har )ht, yo ha<e Co n it. # 7e4ret + i' Q est Monster -Ath' m # Re$ar : *o r)'ass Formation&rops : T$i'i)ht oC the +o s

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.00 + i' Q est Monsters>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

A?(UT T*B7 7@/TB( :

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This se4tion $i'' on'y 4ontain the monsters that nee s to be 2i''e to beab'e to 4omp'ete 4ertain ) i' tas2s. These ) i' tas2s are 4a''e=Monsters'ayer=, an there are ite a Ce$ oC them. As yo 4an see, some oC these )i<e yo a ran2 as a re$ar . This $i'' n'o42 more tas2s Cor thatparti4 'ar ) i' , an some times a =Monsters'ayer= tas2. BC yo on t ha<e oneoC these Monsters'ayer tas2s on yo r 'ist, it means yo ha<e to 4omp'eteanother tas2 to n'o42 a ran2 $hi4h $i'' n'o42 the Monsters'ayer tas2.

Oith that sai , this 'ist is an easy $ay oC n in) the 'o4ation oC a monsteryo nee to 2i'' to 4omp'ete a tas2, b t they are a'so 'iste in the )enera'rare monster 'ist in the se4tion abo<e.

.01 *(O T( U L(/ T*@ +UBL&7 :

orma' + i' -Union oC the +o' en /ha'i4e : This ) i' is n'o42e at the be)innin) oC the )ame, so it is a<ai'ab'eri)ht a$ay. Ko on t ha<e to o anythin) other than 4ontin e to p'ay the)ame to n'o42 this one.

/e'apa'eis 7e4ret + i' -7$or oC Three Rea'ms : This ) i' $i'' be n'o42e aCter yo 4omp'ete a strin) oC ! si e ests Cor?aron ie'sen in /e'apa'eis. 7imp'y 2eep 4he42in) the p b in /e'apa'eis soyo on t miss o t on any oC his ests, an yo $i'' n'o42 the ) i'$hen yo 4omp'ete the na' one. *e $i'' then mention somethin) abo tnotiCyin) a so4iety behin the p b, $hi4h is the ) i' . This ) i' 4ana'so be Co n in @'ysion. To n'o42 it in @'ysion yo ha<e to 4omp'ete a strin)oC 3 si e ests Cor /ae mon in ?a'terossa. These ests 4an be one onbothis4 1 an is4 !, as 'on) as yo re4r it /ae mon. The ests are 4a''e=7i'<er Fa'4ons: art 1= to part 3. ACter yo are one, the ) i' $i'' be openin the Assemb'y 'aza.

Ath' m 7e4ret + i' -Rin) oC the Labyrinth : This ) i' is n'o42e $hen yo o a si e est $ith @mmy on is4 ! 4a''e=The Fate (ne=. Bt $i'' appear behin the p b, so )o past it, an yo $i''n the entran4e. ?e a$are that aCter yo o the si e est, they $i'' (TnotiCy yo abo t the ) i' , it $i'' simp'y be a<ai'ab'e. This ) i' 4an a'sobe n'o42e in @'ysion. For that yo ha<e to 4omp'ete the si e est 4a''e=La ies oC ?'oo y A'i4e= Cor ora on is4 !. Ma2e s re yo re4r it her, then2eep 4he42in) the p bs so yo on t miss it. ACter yo are one, the ) i'$i'' be open in the +enaa e &istri4t. Ko 4an a'so n'o42 this ) i' in +hor,b t in +hor the name Cor the ) i' $i'' be =Rin) oC the An4ient /ast'e=. Btis sti'' the same ) i' tho )h, an oNers the same tas2s, b t iNerent'ea ers. To n'o42 it in +hor, yo ha<e to 4omp'ete the est Cor the 2e oC +hor rin) the part $ith the G bases on is4 !. This est is <ery easi'ymisse , sin4e yo ha<e to ta'2 to the 2e aCter the rst, thir , an Cth

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+ran ?eet'es or +' ttons 4an be present. Ko a'so nee Moths on thehi)h)ro n oC the startin) area, ma2e s re it s (T the rare monster moth,$hi4h $i'' be s'eepin). /an be spa$ne as soon as *eroi4 Ramparts appearon the map.otes : *as aro n 0 000hp. Uses the *ammerspin Ao@ atta42, $hi4h 4anh rt a'ot iC it hits m 'tip'e nion members. /an a'so re 4e yo r eCense an atta42 $ith ro<o2e an Atta42 /r sher.Re$ar : Union oC the +o' en /ha'i4e Ran2 !&rops : Mer4y Orist'et -MaJ * E10W a44essory7p'it 4omponents: Lar)e ?one J! ?eastman Ra$hi e J3 Retra' /o'oss s 7he'' J1 /X4h 'ainn /ore J1

&a$n R 'er -RoseSy # B<ory ea2s :Rare'y rep'a4es the Roya') ar rare monster. Fo''o$ the path, an $herethe se4on &emon or Oy<ern $o ' norma''y be is $here it spa$ns. /an bespa$ne as soon as yo ha<e a44ess to B<ory ea2s.otes : Aro n 1! 000hp. /an ( in i<i a' nion members $ith norma'atta42s. # Un'o42s a4hie<ement =*ero oC the &a$n # 0)=.Re$ar : Vi'e Lizar Oee2'y&rops : Thin F'y Oin), F'y Feather7p'it 4omponents : Aeria' Bnse4ta S i JD Thin F'y $in) J3 Anthophi' m ee 'e J1 (n ine /ore J1

7no$toa -Toa # The A e 4ts # @ast Oater$ay /ontro' :Ohen yo enter Crom the /entra' 7' i4e$ay, it $i'' be in the 'itt'e path tothe north that is 4'osest. +o p the 'a er that is 4'ose to the $or' mapte'eporter, an Co''o$ the path to the ea en . This is $here 7no$toaspa$ns. There are s a''y ! Oai'in) Lar<as here.otes : Uses an atta42 4a''e &eath &i<e that 4an insta# ( nion members. Bt $i'' a'$ays hit m 'tip'e members.Re$ar : &ra$bri )e Formation&rops : Mysti4 Fien *orn, Thi42 ?east *i e7p'it /omponents : /ar4ass Meat J3 Mysti4 Fien Meat JD Aba on @)) J1 Tro'' /ore J1

Ohitehorn -7pi er # A<e4'yN # Upper Le<e' :7pa$ns in the north#$est room. Ko nee to o the est 4a''e =The Fate(ne=to be ab'e to )et here. Bt rep'a4es the ! < 't re enemies that are s a''yin this room. Ko nee spi ers at the entran4e area, an ! ra)ons in the'ar)e area at the bottom to spa$n this one.R(TB :

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ACter yo ha<e ! spi ers at the entran4e an ! ra)ons in the 'ar)e bottomarea, )o so th into the rst oor on the pper 'e<e'. This $i'' ta2eyo to the 7@ room. +o $est one room an 4he42 iC there s a < 't re here. BC not, )o 4he42 iC Ohitehorn is p. BC the < 't re is there, Ohitehorn $on t bep.otes : *as aro n D0 000hp.Re$ar : Union oC the +o' en /ha'i4e Ran2 3&rops : Lan Bnse4ta Ta'on, 7harp +ran 7pi er Ta'on, +ran 7pi er 74a'p, +ran 7pi er F' i7p'it 4omponents : (' /arapa4e JD ?ro$nie /ore J1 Bron * s2 J! +ran 7pi er @yes J1

i)htin)a'e -V 't re # Fornstran # The 7tarry 7hore :eep )oin) strai)ht an it spa$ns in the se4on a'4o<e to the 'eCt on themap,

I st beCore the path that )oes to the north beCore the zone eJit. o other*raes<e') enemies present, an there $i'' be Oai'in) Lar<as instea oC theo)s.otes : Uses the Ohir'$in Ao@ atta42. Ko 4an poison it an it $i'' ta2e !0 000 m) e<ery time it a4ts. Ohen it )ets into 4riti4a' * it 4an se (<er ri<e, so $at4h o t Cor that.Re$ar : Union oC the +o' en /ha'i4e Ran2 D, Fenris Oee2'y&rops : Tanne V 't re *i e7p'it 4omponents : A<ian Fien Feather JD A<ian Fien Oin) J! 7harp *raes<e') Fan) J1 Lepre4ha n /ore J1

*ea<en s Lor -7pirit'or # Mt.Va42e' # ear'y ea2 :?y the eJit to the $or' map. This monster is a'$ays present the rst timeyor n thro )h Mt.Va42e', so try yo r best to 2i'' it then, so yo on t ha<e to$aste time 'oo2in) Cor it 'ater.otes : *as aro n 3 0 000hp, ses 4 rse an 4an 4a se a4i b rn $hi4h 4an4a se C rther atta42s to o o<er !000 ama)e to m 'tip'e nions.Re$ar : *an)man s oose Formation&rops : Tanne Ar4h en *i e, A ' 7p'itter7p'it 4omponents : Ar4h en F' i J3 Ar4h en Oin) J! +'asya Labo'as LarynJ J1 ?anshee /ore J1

or ri -+iant # A<e4'yN # Upper Le<e'%Lo$er Le<e' :Bn the orth#@ast room. This area is on'y a<ai'ab'e aCter yo o the est4a''e =The Fate (ne=. *e 4an hi e behin the pi''ar in the 4orner, so bes re to 4he42 that 'o4ation. Bt 'oo2s 'i2e he 4an spa$n in the @ roomon the 'o$er Soor, as $e'' as the O room on the /entra' Tier.

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R(TB :ACter yo ha<e ! spi ers at the entran4e an ! ra)ons in the 'ar)e bottomarea, )o so th into the rst oor on the pper 'e<e'. This $i'' ta2eyo to the 7@ room. +o $est one room an 4he42 iC there s a < 't re here. BC not, )o 4he42 iC or ri is p. BC the < 't re is there, or ri $on t bep.otes : Aro n 1 0 000hp. /an se the *ammerspin Ao@ atta42.Re$ar : 72irmish /ross Formation, Oy<ern Oee2'y&rops : Tanne /o'oss s *i e, Retra' /o'oss s 7he''7p'it 4omponents : /ar4ass Meat J3 Lar)e Ta'on J! 7iren /ore J1 Mermai /ore J1

Monopo'e -@<i' @ye # 7a4re Lan s :eep Co''o$in) the path, yo 4an t rea''y miss this one, sin4e it s theon'y @<i' @ye type enemy that 4an appear in the area, an there $i'' bese<era' oC them present.otes : Aro n 300 000hp. Atta42s $ith #ray#<ision an &is4har)e.Re$ar : /an 'e Formation -Un'o42s a4hie<ement =+ r oC the Mysti4 # 30)=&rops : Tanne Ar4h en *i e, A ' Q arterstaN -10!at2, D0 eC, 10 mys,3Gm eC7p'it 4omponents : Ar4h en F' i J! ?'a42 (i' J1 &eath /ornea J1 &$ar<en /ore J1

7 )ri<a -&on a # Mt.Va42e' # OishC ' Oay :Bt spa$ns ri)ht aCter the =bri )e= ite 4'ose to the eJit to the neJt zone.Bt $i'' be to)ether $ith ! other &on a enemies. o *raes<e')s or &emons 4anbe present.otes : Aro n 8 000hp.Re$ar : &ra)on Oee2'y&rops : Tanne Mysti4 Fien *i e, Mysti4 Fien *orn, Bmp Ohis2ers7p'it 4omponents : /ar4ass Meat J! Mysti4 Fien Meat J! Lar)e &on a Ta'on J1 obo' /ore J1

.03 /e'apa'eis se4ret ) i' -7$or oC Three Rea'ms

@ye oC &amnation -@<i' @ye # MoI4a o /ast'e # hoeniJ 7e4tion :orthern portion oC = hoeniJ 7e4tion=. Re ires a 2ey to n'o42 the oor thatyo )et rin) a si e est. o Oi' Raptors or *ypnos enemies 4an bepresent,an ro$'er 4an not be present either. The rst room yo enter sho ' be

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empty, eJ4ept Cor the 'one pest in Cront oC the rst oor. Bt spa$ns 4'ose tothe $or' map te'eporter, b t Sies aro n so 4he42 a'' the rooms in that<i4inity. /an be Co )ht as soon as yo )et the 2ey to this area in the si eest $ith *annah an *innah.otes : This one has a 'ot oC *. Bt a'so has some an)ero s area atta42s that 4an hit yo har . ?e 4areC ' $ith this one.Re$ar : 7$or oC Three Rea'ms Ran2 !&rops : Manh nter /ornea, Tanne Ar4h en *i e7p'it 4omponents : 7ti42y F' i JD Ar4h en Meat J3 /ar4ass Meat J! iJie /ore J1

+o2o -&ra)on # @J4a<ation area :Bt spa$ns I st to the so th#east oC the the $or' map transporter. ?'o42in)the path that )oes C rther to the so th#east. This area is on'y a<ai'ab'eon is4 !, ta'2 to a ) y in the p b in Ath' m to open it. Ko 4an a'so )ethere on is4 1 iC yo o the est 4a''e =At *atre s @n =, an iC yo o, itis possib'e to spa$n +o2o on is41. Ko se the e'e<ator in the rst room onthe ri)ht aCter yo enter the mines to )et to =Lar)e 74a'e Minin) 9one=,pro4ee Crom there to )et to the =@J4a<ation area=.otes : *as aro n !00 000hp. Uses an Ao@ atta42 4a''e Oi' re that hits m 'tip'e nion members an 4a ses ? rn stat s. ACter yo ha<e one aro n G0 000 # H0 000 ama)e it $i'' start to se V '4anbreath aCter e<ery t rn, $hi4h 4an ama)e a'' oC yo r nions.Re$ar : ?' eprint ! J , 000)&rops : e4ro ra)on ?one, Oar &ra)on Fan)7p'it 4omponents : &ra)on 74a'e JD Oar &ra)on Meat JD &ra)on @)) J3 Mermai /ore J1

Voi Bntr er -&emon # 7iebenb r # The Fina' Fortress :Fo n behin the 'o42e oor in The Fina' Fortress. Ko 4an )et here Crom=The Fo rth ath= $hen yo ha<e the 2ey Crom a si e est. Ko 4an a'so )ethere Crom =The FiCth ath=. This monster is a tomati4a''y spa$ne $hi'eyo o a si e est Cor Roberto in Me'phina, so that s an easy $ay to nit.otes : Un'o42s a4hie<ement =The +reat 7o' ier # D0)=Re$ar : /h r4h ?e'' Formation&rops : Ar4h en Fan)7p'it 4omponents : Ar4h en Meat JD treCa4ti<e +as J! &emon ata)i m J1 ?ro$nie /ore J1

Mer4 ri s -*arpy'ia # The &ar2en Forest # The Abyssa' Forest :BC it has spa$ne , it $i'' be in the bi) area. Bt 4an some times be harto see sin4e it seems to b'in2 a 'itt'e. Ma2e s re there are no rare enemiesin the rst or se4on zone oC &ar2en Forest $hi'e yo re tryin) to spa$n this

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one.otes : *as aro n 1 0 000hp. /an petriCy members $ith norma' atta42s,an poison entire nions. /an a'so 4ast ?e$it4h $hi4h enthra''s a nion. /an a'so se &eathto 4h $hi4h ama)es an entire nion.Re$ar : 7$or oC Three Rea'ms Ran2 &rops : hantom Ta'on, A ' Lan4e -!#han e 7pear, 8Hat27p'it 4omponents : hantom Oin) JD hantom Tai' J! hantom * s2 J1

?' eta'on -&emon # F'am e''o To$er # Tier oC ri e%Tier oC &o bt :7pa$ns strai)ht ahea as yo enter in the rst bi) open area. Koon t e<en ha<e to open any oC the oors to see him. st 2eep re#enterin)the to$er nti' yo see him. Very easy to spa$n.otes : Aro n 100 000hp. Uses Mira4'e $hen it s in 4riti4a' to boost a'' its stats.Re$ar : en ant Formation&rops : Tanne &emon *i e, Ar4h en *orn7p'it 4omponents : Ar4h en *orn JD +reater &emon Tai' J1 Ar4h en F' i J1 Tro'' /ore J1

.0D Ath' m se4ret ) i' -Rin) oC the Labyrinth

r pari -&emon # 7iebenb r # The Fina' Fortress :Appears instea oC the Terrapests $ith the ! Oere ra)ons in the thi42est partoC the map abo<e the eJit to =The Fina' Fortress=. Bt s bi))er than the$ere ra)ons, so yo 4an t miss it. Bnstea oC the Terrapests there 4ana'so be some Manh nters Syin) aro n here.otes : *as aro n D00 000hp. Very s'o$, 4an se 4 rse an has some nasty ma)i4 atta42s -!000#D 00 m) . Bt 4han)es atta42 pattern at 'o$ hp that $i'' ma2e thin)s a bit easier.Re$ar : ?' eprint 3 J!, G000)&rops : &rops : A ' ?ar i4he -!#han e 7pear 11Gat27p'it 4omponents : &emon ata)i m J1 Ar4h en F' i J3 Bron * s2 J3

Ma * rri4ane -?'a42$in) # *eroi4 Ramparts : Ta2e the 'eCt path aCter yo enter, yo sho ' see it ri)ht a$ay n'ess it sSyin) rea''y Car a$ay $hi4h is n'i2e'y. Bt $i'' be Syin) aro n $ith the! *raes<e') enemies. Abba ons $ere present $hen B spa$ne this monster.Bt s possib'e to spa$n this monster beCore Fornstran . BC yo ha<e o$n'oa ethe &L/ Cor the )ame, yo ha<e to 2i'' the hana Roya's boss in this area

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beCoreMa * rri4ane 4an appear.otes : *as aro n 1 0 000hp. Uses 4 rse on the rst ro n , so sen 1 nit a'one to atta42 $hi'e the others stan by. eJt ro n it $i'' se ?e$it4h $hi4h $i'' enthra'' one oC yo r nions, ma2in) them atta42 yo . /an a'so se the Ohitebreath an Ohir'$in Ao@ atta42s $ithOhitebreath 4a sin) Frozen stat s.Re$ar : ?' eprint 3 J!, G100)&rops : Ar4h en F r7p'it 4omponents : Ar4h en Meat J3 Ar4h en F' i J! Ar4h en Oin) J! Lepre4ha n /ore J1

&ea $oo -Man ra)ora # &ar2en Forest # The Oan erer s R ins : Ko sho ' be ab'e to see him a'most pon entry. *e s in the a'4o<e to theri)ht that s s a''y empty I st beCore yo as4en the stairs.otes : Uses the Oin # p n4h atta42 $hi4h ama)es a sin)'e nionmember.Re$ar : ?' eprint 3 J , 800), The &ai'y &ra)on&rops : A ' Tabar#9in, Ai'anth s ?ran4h7p'it 4omponents : Ai'anth s ?ran4h ?anshee /ore Lar)e Anthro<ore Arm Fr it oC no$'e )e

in) 'ant -Fera'$oo # &ar2en Forest # The Abyssa' Forest :Bt appears $here yo )ht the boss in this area. Ma2e s re there are no rareenemies in the rst or se4on zone oC &ar2en Forest $hi'e yo re tryin)to spa$n this one.otes : *as aro n !30 000hp. /an se at ra' +as an Oin # p n4h. A'so ses an abi'ity 4a''e 7$it4h, $hi4h oes 8 W oC yo r 4 rrent hea'th in ama)e to a nion.Re$ar : Mast oC a)ap r Formation&rops : Vi4io s 'ant Timber, +'a i s Anti itis7p'it 4omponents : Ai'anth s ?ran4h J! Fr it oC no$'e )e J! ?anshee /ore J1

+o' enSyer -RoseSy # K<a'o42 s est :7pa$ns at the 'o$est oC the t$o orth#@ast 4ir4'e areas. o Ro42)ratersor @4hi namoths present.otes : Mi)ht on'y be a<ai'ab'e aCter the rst part oC =The Assisant= si e est.Re$ar : Oarhorse Formation, The &ai'y Amoeba&rops : Thin F'y Oin), F'y Feather7p'it 4omponents : /ar4ass Meat J! Aeria' Bnse4ta F' i J3 +ob'in /ore J1

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?o))art /ore J1

+reentop -Oere ra)on # 7iebenb r # The 7iJth ath :+o strai)ht Crom the entran4e to the rst sp'it. There 4an be either one ort$o Oere ra)ons here. BC there are 3 oC them, one oC them is e nite'y+reentop. *e 4an a'so spa$n iC there is on'y one $ere ra)on, so 4he42 a''oC them $ith tar)etin) to be s re.otes : *as aro n !00 000 hp. Bt ses o<er ri<e e<ery t rn aCter oin) at 'east 0 000 ama)e to it an it has hi)h spee .Re$ar : rism Formation&rops : Lar)e Oere ra)on Ta'on, A ' Tar)e -7hie' , G @VA, 1! M.@VA7p'it 4omponents : Lan &ra)on Meat J3 Lar)e Oere ra)on Ta'on J1 &ra)on 74a'e J3 Leanan 7i he /ore J1

@ rya'e -*y ra # *eroi4 Ramparts :+o strai)ht thro )h the rst oor, then thro )h the orth#@ast 4o rtyar .Bt $i'' spa$n in the 7o th#Oest 4orner on the orth#eastern#most part oC the map. Aba ons an *raes<e') enemies $i'' be present $hen it hasspa$ne ,b t no 7pirit'or s or &ra)ons. BC yo ha<e o$n'oa e the &L/ Cor the )ame,yoha<e to 2i'' the hana Roya's boss in this area beCore @ rya'e 4an appear.otes : Aro n 100 000hpRe$ar : Rin) oC Labyrinth Ran2 !, The &ai'y Bmp&rops : Lar)e Ta'on7p'it 4omponents : @mpty *y ra 7he'' J1 7iren /ore J1 Mysti4 Fien Meat J3 Bron * s2 J1

/heiron -Fera' Fan) # ?ere4he<a'te''e :+o strai)ht nti' yo n it. Bt spa$ns $hen VZnar)an s are p, b tno ? '' )hers, Apsaras , &i<ains or Aeronites 4an be present. The Bs'eroan araponera rare monsters 4an not be present either.otes : Aro n G #H0 000hp. Uses the T$ister Ao@ atta42.Re$ar : /rossbo$ Formation&rops : e4ro ra)on ?one7p'it 4omponents : Bron * s2 J! Lan &ra)on Meat J3 Lepre4ha n /ore J1 7iren /ore J1

7piritbeast Rin -VZnar)an # Mt.Va42e' # ear'y ea2 :7pa$ns at the s'ope )oin) p to the pea2 oC the mo ntain.o +'asya Labo'as, ?rynhi' r or &iatryma enemies 4an be present.otes : Aro n 80 000hp.Re$ar : ee 'e Formation&rops : Tanne Mysti4 Fien *i e, A ' a<e'in -10!at2

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7p'it 4omponents : Lar)e Ta'on J1 ?rist'y VZnar)an Mane J1 obo' /ore J1 Leanan 7i he /ore J1

A stri -+iant # Mt.Va42e' # ear'y ea2 :7pa$ns a'' the $ay at the top near the eJit to the $or' map.o +'asya Labo'as, ?rynhi' r or &iatryma enemies 4an be present.otes : Aro n 3 0 000hp. Uses the *ammerspin Ao@ atta42.Re$ar : Rin) oC Labyrinth Ran2 3&rops : An2'et Re4ipe 8, /o'oss s 72 '', Tanne /o'oss s *i e A ' Lon)s$or -1#han e , 8D At2, 3G &eC, H0 Mys, !D M.&eC7p'it 4omponents : Lar)e Ta'on J3 Retra' /o'oss s 7he'' J!

Tsenaha'e -V 't re # Mt.Va42e' # ear'y ea2 :Bt spa$ns in the rst a'4o<e to the 'eCt aCter yo enter the zone.Us a''y ! &iatrymas, a +'asya Labo'as or a ?rynhi' r spa$n here.otes : Aro n !00 000hp, 4an se Ohir'$in an &esperate Oai'Re$ar : ))erna t Formation&rops : Tanne V 't re *i e, An4ient (ta4hi7p'it 4omponents : A<ian Fien Meat J3 7harp *raes<e') Fan) J1 A<ian Fien Oin) JD ?anshee /ore J1

Va'2yrie -*arpy'ia # Oyrms2eep # /herry a<i'ion :7pa$ns in the northern#most room $ith a'' the &eath4'a$s. To )et ba42 tothis area on is4 ! yo ha<e to o the est 4a''e =UF( P= $ith a)er.

Ko then ha<e to )o thro )h The A e 4ts e<ery time yo $ant to 4omeba42here.otes : Aro n ! 0 000hp. Uses Ao@ atta42s 'i2e ermaCrost an Oi' re. /an a'so se ?'aster.Re$ar : ?' eprint 3 JD, 8000), The &ai'y Azh aha&rops : /harm Re4ipe 8, hantom * s2, hantom Ta'on, To )h hantom * s2 An4ient Oa2izashi -1h atana, H!at2, Qsiti 7pe4i 47p'it 4omponents : &ar2 en Oin) J3 hantom Tai' J3 *arpy'ias *i e J1

*o'y 7er<ant -+o' &ra)on # An4ient R ins # +rammit Tier: &isith :From the entran4e 2eep )oin) 'eCt $here possib'e, it s in a bi) room behina oor. Ko ha<e to 2i'' it to be ab'e to )et to the neJt Soor oC the r ins.otes : G80 000hp. Uses a breath atta42 aCter ea4h ro n .Re$ar : ?' eprint 3 JG, 00)&rops : Oeapon Re4ipe GD, e$e' 7tee', &Iin s /oin A ' ?' estee' -1h s$or , 11Gat2, 1 eC, 100mys, 3Hm eC7p'it 4omponents : e$e' 7tee' J! &i<ine ?rynhi' r Oin) J!

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e'p'e /ore J1 An4ient /arapa4e J1

(b'i<ion Oin) -*arpy'ia # An4ient R ins # Metopon Tier: ?oreas :otes : Ro )h'y 300 000hp. *as some nasty ma)i4 atta42s that 4an 4a se para'yze, poison an si'en4e.Re$ar : ?' eprint 3 JG, 1!000)&rops : an) s ?one, &Iin s /oin, Thin hantom Oin)7p'it 4omponents : an) s ?one J! no42er /ore J1 An4ient /arapa4e J1 &amas4 s (re J!

Terror Oin) -*arpy'ia $ith )reen $in)s # An4ient R ins # Metopon Tier: ot s : Ko ha<e to 2i'' this monster to be ab'e to open the oor, $hi4h has the2ey to the te'eporter, so yo 4an )et to the neJt Soor.otes : *as aro n 3 0 000hp. Uses ?e$it4he a 'ot $hi4h 4a ses enthra''.Re$ar : ?' eprint 3 JH, 1!000)&rops : Reya s ote, A ' +o shie' -@VA 18, M.@VA 107p'it 4omponents : an) s ?one J1 e'pie /ore J1 An4ient /arapa4e J! e$e' 7tee' J!

&emi)o -The Fa''en type # An4ient R ins # /horos Tier : This Soor is strai)ht#Cor$ar an &emi)o is the on'y enemy present here.

otes : *as aro n 1,000,000hp. /an se 4 rse, enthra'' yo r nions, has<ery ama)in) Ao@ atta42s, an ses mira4'e $hen it )ets to 4riti4a' * $hi4h boosts a'' its stats. BC yo are 'oo2in) Cor a har )ht, yo ha<e Co n it.Re$ar : *o r)'ass Formation&rops : T$i'i)ht oC the +o s

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>G.00 Vi eo 'ist Cor e<ery Rare Monster>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

7p'it Bn nity Crom +ameFAQs has one the h )e tas2 oC 4apt rin) e<ery raremonster in the )ame on <i eo. *e has ma e ! p'ay'ists on his Ko t be/hanne'an a''o$e me to 'in2 to them, here they are :

'ay'ist 1 -!00 enemies #http:%%$$$.yo t be.4om%<ie$5p'ay5'ist p>8D"&!@3/ DG8G"A8

'ay'ist ! -38 enemies #http:%%$$$.yo t be.4om%<ie$5p'ay5'ist p>DGDG?FDH0"1&1H@

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ReCer to this iC yo nee <is a' he'p on n in) a monster, or iC yo $on erho$ the monster is to )ht, or any other reason Cor that matter.

?i) than2s to 7p'it Bn nity Cor ma2in) a'' these <i eos.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>H.00 /re its>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

# 7 are#@niJ Cor ma2in) this )reat )ame# 7p'it Bn nity, Cor pro<i in) <i eos that sho$s the 'o4ation an the batt'e <ers s ALL oC the rare monsters in the )ame.# A 'ot oC sers on the +ameFAQs =The Last Remnant= boar Cor )i<in) inCo on a 'ot oC the monsters. There are too many to 'ist an they a'' 2no$ $ho they are. Bt $o ' probab'y ha<e been impossib'e Cor me to n a'' thesemonsters by myse'C.# Arthaiin, Cor n in) the or ri, in) 'ant, 7 )ri<a, Tsenha'e an &ea $oo est monsters.# 7ynthro, Cor n in) the &a$n R 'er est monster.# (2 2ite, Cor n in) the +o' enSyer an Voi Bntr er est monsters.# &e<s'ashJ, Cor n in) the r pari an *ea<en s Lor est monsters.# Va'en ia ni)ht, Cor n in) the @ye oC &amnation est monster.# &oppier Oar'o42, Cor n in) the 7'e )ehammer est monster.# Users on the boar Cor The Last Remnant on JboJ3G0a4hie<ements.4om,sin4e B )ot a Ce$ monsters Crom their 'ist.

/opyri)ht !008 An reas =zer83= Rin)sta .

The Last Remnant: Rare Monster FAQ by zer83Version 1.10, Last Up ate !00"#01#!! Vie$%&o$n'oa (ri)ina' Fi'e*oste by +ameFAQsRet rn to The Last Remnant - / FAQs + i es


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