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The MacArthur Foundation’s digital media and learning

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John D. and Catherine T. MacArthur Foundation September 2012 AT A GLANCE MacArthur launched the digital media and learning initiative in 2006 to explore how digital media are changing the way young people learn, socialize, commu- nicate, and play. Since 2006, the Foundation has awarded grants totaling more than $100 million for research, development of innovative new technologies, new learning environments for youth, including a school model based on game design principles, and efforts to build the new field of digital media and learning. The goal of the grantmaking in digital media and learning is to create more opportunities for more young people to achieve the time-honored outcomes of a good education—career, academic, and civic success—through the adoption and use of a simple set of principles that re-imagines how young people learn and how that learning is supported. A new framework for thinking about learning—connected learning—has emerged as a result of the grant- making. It draws on successful approaches of the past, is based on evidence of what works best in the contemporary context, and is designed for the digital age. MacArthur supports demonstration sites that put the connected learning approach into action. They include Hive Learning Networks, Quest to Learn schools, and YOUmedia, an innovative teen space for engagement and learning. The MacArthur Foundation’s digital media and learning initiative aims to determine how digital media are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to education and other social institutions that must meet the needs of this and future generations. DIGITAL MEDIA AND LEARNING
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John D. and Catherine T. MacArthur Foundation September 2012

AT A GLANCE• MacArthurlaunchedthedigitalmediaandlearninginitiativein2006toexplorehowdigitalmediaarechangingthewayyoungpeoplelearn,socialize,commu­nicate,andplay.

• Since2006,theFoundationhasawardedgrantstotalingmorethan$100millionforresearch,developmentofinnovativenewtechnologies,newlearningenvironmentsforyouth,includingaschoolmodelbasedongamedesignprinciples,andeffortstobuildthenewfieldofdigitalmediaandlearning.

• Thegoalofthegrantmakingindigitalmediaandlearningistocreatemoreopportunitiesformoreyoungpeopletoachievethetime­honoredoutcomesofagoodeducation—career,academic,andcivicsuccess—throughtheadoptionanduseofasimplesetofprinciplesthatre­imagineshowyoungpeoplelearnandhowthatlearningissupported.

• Anewframeworkforthinkingaboutlearning—connectedlearning—hasemergedasaresultofthegrant­making.Itdrawsonsuccessfulapproachesofthepast,isbasedon

evidenceofwhatworksbestinthecontemporarycontext,andisdesignedforthedigitalage.

• MacArthursupportsdemonstrationsitesthatputtheconnectedlearningapproachintoaction.TheyincludeHiveLearningNetworks,QuesttoLearnschools,andYOUmedia,aninnovativeteenspaceforengagementandlearning.

The MacArthur Foundation’s digital media and learning initiative aims to determine how digital media are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to education and other social institutions that must meet the needs of this and future generations.

DiGiTAL MEDiA AND LEArNiNG

John D. and Catherine T. MacArthur Foundation page 2

BACKGrOUND

Contemporarysocietyisreinventinghowknowledgeiscreated,organized,accessed,andshared,withfar­reachingimplicationsforinstitutionsoflearning—schools,libraries,museums,andmore.Digitalmediamayfacilitateanewwayofthinkingaboutlearningthatacknowledgesandnurturesindividualtalents,skills,andinterests.TheinitiativeindigitalmediaandlearningaimstosupportpositivechangeinAmericaneducationthatbuildsonnewmodesoflearningobservedamongyoungpeopleusingdigitalmediaandrelatedtools.

Theinitiativeisexaminingwhatmaybenewwaystothinkaboutlearningforyoungpeoplewhoare“growingupdigital”thatcouldbefacilitatedandsupported.Whenitwaslaunchedin2006,thehypothesiswasthatyoungpeoplearedifferentbecauseoftheirexposuretodigitalmediaandtheInternet—differencesthatarereflectedintheirsenseofself,inhowtheyexpresstheirindependenceandcreativity,andintheirabilitytolearn,exercisejudgment,makeethicaldecisions,andthinksystematically.

Phase 1: Exploration, 2006-2011

InPhase1,wefocusedoninquiryandraisingawareness,withthegoalofunderstandinghowlearningischangingasaresultofdigitalmedia.Weconsideredquestionssuchas:

• Howareyoungpeoplechangingasaresultoftheiruseofdigitalmedia?

• Howarelearningenvironmentschanging?Howshouldtheychangeinthefuture?

• Howarecivicandsocialinstitutionschanging?Howshouldtheychangeinthefuture?

ThefirstsignificantprojectsreceivedsupportinMarch2006.Wefundedresearchonhowyoungpeopleusedigitalmedia,newtheoreticalwork,andexperi­mentationinthedesignoflearningenvi­ronments.Grantsexploredhowinformallearninginstitutions,suchaslibraries,museums,andafter­schoolprograms,couldsupportlearningandprovidepathwaystosuccessinschoolandinlife.Allofthisshapedthecreationofnewlearningenvironments,policiestosupportlearning,andinnovativepractices.

A New Framework for Learning: Connected Learning

Whatemergedfromthisworkwasanewframeworkforthinkingaboutlearningthat,whiledrawingonsuccessfulapproachesofthepast,isbasedonevidenceofwhatworksbestinthecontemporarycontext,andisdesignedforthedigitalage.Thisframework,calledconnectedlearning,isasetofeducationalanddesignvaluesandprinciplesthatcan

beadaptedandappliedinanycontext.Itre­imaginesthelearningexperienceofyoungpeopletoconnectthethreespheresoftheirlivesthatmattermosttothem—peerculture,interests,andacademics.Itensuresthatyoungpeoplelearntraditionalreading,writing,andnumeracyskills,whileenablingandinspiringthemtobecreative,analyticalproblemsolvers.Itprovidesformoreengaging,relevant,andenduringlearningexperiencesthatpreparethemforcollege,theworkforce,andcitizenshipinademocracy.

Phase 2: influence and impact, 2011-present

InPhase2,thefocusisoncreating,atsufficientscale,theconditionstocontinuallytest,refine,andexpandtheideas,practices,andpoliciesthatemergedfromPhase1andnowconstituteconnectedlearning.Thegoalistocreatemoreopportunitiesformoreyoungpeopletoachievethetime­honoredoutcomesofagoodeducation—career,academic,and

DigitalMediaandLearning

civicsuccess—throughtheadoptionanduseofasimplesetofprinciplesthatre­imagineshowyoungpeoplelearn,andhowthatlearningissupported.

Grantmaking Priorities

research.Foundation­fundedresearchiscontributingtoagrowingbodyofevidenceabouthowyoungpeoplelearntoday.Ethnographicstudies,surveys,interdisciplinaryresearchnetworks—oneonyouthandparticipatorypoliticsand

anotheronconnectedlearning—andotherprojectsareexaminingwhatyoungpeoplearedoingonline,theirviewsonsuchactivities,andtheknowledge,skills,andcompetenciestheyaregaining.

Practice.Grantsalsosupporteffortstodevelopnewlearningenvironmentstounderstandhowschools,libraries,museums,andotherformalandinformalinstitutionsneedtoadapt,change,andcollaboratetomeettheneedsofyouthin

the21stcentury.Projectsarelookingatlearninginvirtualworlds,throughgamedesign,withmobiledevices,andthroughtheinteractionsinsocialnetworks—inandoutofschool.Resourcessupportnewschooldesign,includingamodelinoperationinChicagoandNewYorkbasedontheprinciplesofgamedesignthatshapesandinformsallaspectsofteachingandlearning.WesupportHivelearningnetworksinChicagoandNewYorkCity,inwhichcollaborationsofcivic

page 3 www.macfound.org

John D. and Catherine T. MacArthur Foundation page 4

andculturalinstitutionsareworkingtogethertohelpyoungpeopleintegratelearningacrossformalandinformal,virtual,andphysicalenvironments.

Field Building.Tohelpbuildtheemergingdigitalmediaandlearningfield,theportfolioincludestheMacArthurFoundationSeriesonDigitalMediaandLearningandtheMacArthurFoundationReportsonDigitalMediaandLearning.Awebsitewithresourcesandresearch

relatedtoconnectedlearning—www.connectedlearning.tv—andtheDigitalMediaandLearningResearchHub,aninternationalresearchcenterattheUniversityofCalifornia,Irvine,areadditionalresourcesforthefield.

Digital Media and Learning Competition.Toencourageinnovationandprovideresourcesfornewlearningenvironments,theFoundationfundstheDigitalMediaandLearningCompetition.

Thisannualendeavor,administeredbyHASTAC,invitesU.S.andinternationalparticipantstocompetefor$2millioningrantawardsfordomesticandinternationalprojectsthatusedigitalornewmediaasplatformsforparticipatorylearning.Themostrecentcompetitionissupporting30teamsofpractitionersanddesignerstodevelopdigitalbadgesystems,analter­nativeassessmentandcredentialingmechanismhousedandmanagedonline.Moreinformationatwww.dmlcompetition.net.

DigitalMediaandLearning

page 5 www.macfound.org

rEPrESENTATiVE GrANTS

research

HARVARDLAWSCHOOL,BERKMANCENTERFORINTERNETANDSOCIETYCambridge, MA$500,000toresearch,evaluate,developcurriculum,andconductyouthoutreachtoaddressonlinemeannessandbullying. 

HARVARDUNIVERSITY,GRADUATESCHOOLOFEDUCATIONCambridge, MA$900,000insupportforastudyoftheeffectofdigitalmediaonyoungpeople’sethicaldevelopmentandthecreationofcurriculaforparentsandteachers.

MILLSCOLLEGEOakland, CA$4,500,000insupportoftheMacArthurResearchNetworkonYouthandParticipatoryPolitics.

UNIVERSITYOFCALIFORNIA,IRVINEIrvine, CA$4,500,000insupportoftheMacArthurResearchNetworkonConnectedLearning.

DEMONSTrATiON SiTES

MacArthurhassupportedexperimentationinseveraltypesofinstitutions—libraries,museums,schools,communitycenters,afterschoolprograms—todemonstratewhatconnectedlearningcouldlooklikeinaction.Theyinclude:

YOUmedia and Learning Labs www.youmedia.orgYOUmedia—whichfirstopenedattheChicagoPublicLibrary’sdowntownHaroldWashingtonLibraryCenterin2009—isaninnovativelearningspaceforteens.BasedonresearchsupportedbyMacArthur,YOUmediawasdesignedtorespondtotheinterestsofyoungpeople,whileconnectingthemtobooks,media,andinstitutionsaroundChicagotoencouragecollaborationandcreativity.YOUmediahassinceexpandedtothreebranchlocationsinChicagoandhasbecomethemodelforanumberofYOUmedia­liketeenlearningspacesinothermuseumsandlibraries.TheMacArthurFoundation,inpartnershipwiththeInstituteforMuseumandLibraryServices,alsoissupportingplanninggrantsforupto30additionalYOUmedia­inspiredteenlearninglabsacrossthecountry.

Quest to Learn NewYorkCity:www.q2l.orgChicago:www.chicagoquest.orgThedesignanddevelopmentoftheQuesttoLearnmodelwassupportedbyMacArthurandfirst

launchedin2009inapublicschoolinNewYorkCity.ChicagoQuestwasopenedinthefallof2011.TheQuestmodelwasdevelopedinresponsetogrowingevidencethatdigitalmediaandgamesofferpowerfulmodelsforreconsideringhowandwhereyoungpeoplelearn.AtQuestschools,educatorspartnerwithgamedesignerstodevelopcurriculumthattrulyengagesyoungpeopleinlearningthroughaseriesofqueststhatsimulategameplay.Inpursuitofbothtraditionalskillsinreadingandmathaswellas21stcenturyskills,studentstakeontheidentitiesandbehaviorsofexplorers,mathemati­cians,historians,etc.,astheyworkthroughthechallenge­basedcurriculum.

Hive Learning Networks www.hivelearningnetwork.orgTheHiveLearningNetworkisacommunityoforganizationsthatserveyouthintheout­of­schoolspace.TheHiveiscurrentlyactiveinChicagoandNewYorkCity,withotherlocationsunderdevelopment.HiveLearningNetworksaredesignedtocreateconnectedlearningexperiencestonotonlyengageyouthandpromotelearningthatalignswiththeirinterests,buttosupportthemastheydevelopnecessary21stcenturyskills.Throughpublic­privatepartnershipsupport,HiveLearningNetworksfundinnovativeyouthprogrammingtoconnectlearningacrossthethreespheresthatmattermosttoyouth:peerculture,interests,andacademics.

John D. and Catherine T. MacArthur Foundation page 6

DigitalMediaandLearning

UNIVERSITYOFSOUTHERNCALIFORNIA,ANNENBERGCENTERFORCOMMUNICATIONLos Angeles, CATwograntstotaling$1,426,580inpartialsupportofamulti­siteethnographicstudyofhowandtowhateffectyoungpeopleusedigitalmedia.

Practice/Demonstration SitesTHECHICAGOCOMMUNITYFOUNDATIONChicago, IL$1,500,000insupportoftheSmartChicagoCollaborativeforactivitiesoftheChicagoHiveLearningNetwork.

COMMUNITYFUNDSNew York, NY$1,500,000insupportofafundforactivitiesoftheHiveNewYorkCityLearningNetwork

INSTITUTEOFMUSEUMANDLIBRARYSERVICESWashington, DC$1,250,000insupportofthescale­upofYOUmediateenlearningspace.

INSTITUTEOFPLAYNew York, NY$1,800,000todeveloptheQuesttoLearnschoolsinNewYorkCityandChicago.

$3,300,000tosupporttheGamesLearningandAssessmentLab.

MOZILLAFOUNDATIONMountain View, CA$1,000,000todevelopanddesignadigitalbadgesystemforaccreditationoflearningandskills

UNIVERSITYOFCALIFORNIA,IRVINEIrvine, CA$5,632,000tooperate,publicize,and

supportthewinnersofanopen­callcompetitionatHASTACtobuildthefieldofdigitalmediaandlearning.

Field Building

UNIVERSITYOFCALIFORNIA,IRVINEIrvine, CA$4,500,000insupportoftheDigitalMediaandLearningResearchHub.

$490,000tosupportthepublicationofnewmonographsinthe“MacArthurReportsonDigitalMediaandLearning”series.

Pho

tobyKathyRichlan

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page 7 www.macfound.org

ADDiTiONAL rESOUrCES

Digital Media and Learning research Hub: www.dmlcentral.net

Connected learning: www.connectedlearning.tv

The Digital Media and Learning Competition: www.dmlcompetition.net

The International Journal of Learning and Media: www.ijlm.net

Spotlight on Digital Media and Learning: www.spotlight.macfound.org

MacArthur research Network on Youth and Participatory Politics: www.ypp.dmlcentral.net

MacArthur research Network on Connected Learning: www.clrn.dmlhub.net

DigitalMediaandLearning

John D. and Catherine T. MacArthur Foundation September 2012

About The MacArthur FoundationTheJohnD.andCatherineT.MacArthurFoundationsupportscreativepeopleandeffectiveinstitutionscommittedtobuildingamorejust,verdant,andpeacefulworld.InadditiontoselectingtheMacArthurFellows,theFoundationworkstodefendhumanrights,advanceglobalconservationandsecurity,makecitiesbetterplaces,andunderstandhowtechnologyisaffectingchildrenandsociety.

For more information or to sign-up for news and event updates, please visit www.macfound.org.

JohnD.andCatherineT.MacArthurFoundation140S.DearbornStreetChicago,IL60603­5285Phone:(312)726­8000TDD:(312)920­6285E­mail:[email protected]

macfound.org

twitter.com/macfound

youtube.com/macfound

www. macfound.org

twitter.com/macfound

youtube.com/macfound

For more informationabout MacArthur’s digital media and learning initiative:

Connie [email protected]

An-Me [email protected]

Jennifer [email protected]

www.macfound.org/dml


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