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The Mind Cupola And Enactive Ecology

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The Mind Cupola and Enactive Ecology: Designing technologically mediated experiences for the Aging Mind Dr. Brigitta Zics 1,2 and John Vines 1 1 Transtechnology Research Room B321 Portland Square University of Plymouth Drake Circus Plymouth PL4 8AA 2 University of Wales Newport School of Art, Media and Design Room J 14 Caerleon Campus Lodge Road, Caerleon Newport NP18 3QT
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Page 1: The Mind Cupola And Enactive Ecology

The Mind Cupola and Enactive Ecology: Designing technologically mediated experiences for the

Aging Mind

Dr. Brigitta Zics1,2 and John Vines1

1 Transtechnology ResearchRoom B321 Portland SquareUniversity of PlymouthDrake CircusPlymouthPL4 8AA

2 University of Wales NewportSchool of Art, Media and DesignRoom J 14 Caerleon CampusLodge Road, CaerleonNewportNP18 3QT

Page 2: The Mind Cupola And Enactive Ecology

The manner in which the Human-Computer Interaction (HCI) and design communities provide solutions to the issue of the Aging

Mind.

The Problem

Page 3: The Mind Cupola And Enactive Ecology

The Problem

The way HCI and interaction designers make the learning of new technological interfaces more

inclusive for older individuals.

• remediation • metaphor

Page 4: The Mind Cupola And Enactive Ecology

An Alternative Approach

The learning process of the user will be handled as a distinction between two

cognitive properties:

• invisible usability • transparent creation of novel meaning

Page 5: The Mind Cupola And Enactive Ecology

An example of a technological system that incorporates the concept

of transparency is the Affective Environment of

the Mind Cupola (Zics 2008)

Application of Transparency

Page 6: The Mind Cupola And Enactive Ecology

Inclusive HCI:‘The Mind Cupola’ Affective Environment

The Mind Cupola provides a perspective on Inclusive HCI:• meaning being enacted by human beings

• in an emergent system of affordances between the participant, the technological system and the designer

Transparency Applied:A Fluctuation between conscious reflection in the participant

(visibility)

and the level of unconscious immersion (invisibility) (that is normally the intent of the designer)

Page 7: The Mind Cupola And Enactive Ecology

Contemporary Inclusive HCI and Invisible Learning

Page 8: The Mind Cupola And Enactive Ecology

Inclusive philosophy to design

Making products, services and built environments accessible to as many people as possible.

Ageing population.

Cognitive Modelling of older people has had a

significant role upon the design and usability guidelines of Inclusive HCI.

Page 9: The Mind Cupola And Enactive Ecology

Cognitive Modelling (CM)

processes of the mind can be separated from the perception of information in the world and resulting behaviours (Niesser 1967)

Page 10: The Mind Cupola And Enactive Ecology

Cognitive Modelling (CM)

CM rationalises human behaviour and suggest that a particular person, given a certain sensory input, the behavioural output could be somewhat

predetermined. (Winograd and Flores 1986)

Page 11: The Mind Cupola And Enactive Ecology

Cognitive Modelling as Prominent Approach to Inclusive HCI

CM suggests that designer can plan for how a user may act by

understanding the various systems and sub-systems of their internal

cognitive schema.

Although highly criticised...

Inclusive HCI for the aging population: appears to be a

reluctance to move away from such a method

Page 12: The Mind Cupola And Enactive Ecology

Why might Cognitive Modelling, heavily criticised by HCI discourse, still be popular within the domain of HCI and ageing?

Page 13: The Mind Cupola And Enactive Ecology

It may be in part down to their being a broad consensus that the measurable cognitive changes that occur in later life have a significant

relation to changes in human behaviour.(Stuart-Hamilton 2006)

Page 14: The Mind Cupola And Enactive Ecology

Cognitive Modelling of Older People

suggests that older people will always struggle to make sense of the new once their working memory, attention

and fluid intelligence capabilities decrease beyond a certain point

There is ‘...not only a need for familiar technology but for a learning method which makes the user feels more

confident in their own ability to learn’ (Zajicek 2001 p. 2)

More Familiar technological interactions for old people

Page 15: The Mind Cupola And Enactive Ecology

The prominence of remediation throughout HCI history

a legacy in which the hardware and software followed a largely symbolic and metaphorical form of

communication to the user.

Page 16: The Mind Cupola And Enactive Ecology

The Problematic Application of Cognitive Modelling in Aging

‘...the re-introduction of electro-mechanical style concepts such as the one-to-one relation between function and button’ and ‘...understandable direct feedback about the state of the device’ increase the straightforwardness of the older persons use of the technology and to ‘....reduce the load on a number of cognitive skills that are known to decline with age’.

(Docampo Rama 2001 p.108)

Page 17: The Mind Cupola And Enactive Ecology

these ideas are influencing the prevailing thought in design and HCI interventions for the aged, relying increasingly upon metaphors to past technologies in

order to decrease complexity and improve the intuitive properties of the interface.

(such as Wright 2009; Blacker, Popovic and Mahar 2003, Lewis 2007)

Page 18: The Mind Cupola And Enactive Ecology

• It is down to the designer to restrict and determine what constitutes these ‘past

experiences’• as they rely upon generalisations of past

experiences of technology• constant focus on invisible learning

• avoids the key issue

restrictions of these approaches

Page 19: The Mind Cupola And Enactive Ecology

Moving from Remediated Invisibility Towards Novel Transparency

Page 20: The Mind Cupola And Enactive Ecology

Invisibility in HCI

It was pointed out that HCI community continually looking to achieve interactions affording

continuous and immersive states.

Page 21: The Mind Cupola And Enactive Ecology

Heidegger’s ‘tool’ Invisibility and Visibility

ready-at-handiness where the user is already a master of the tool

INVISIBILITY

present-at-handiness describe situations

where a person attends directly to

the object with conscious intent

VISIBILITY

Page 22: The Mind Cupola And Enactive Ecology

Invisibility Versus Transparency

It could be suggested, that a distinction can be made between facilitating a stage between the purely

invisible and visible stages of interaction, through understanding the interactive process as levels of

transparency (Zics 2008)

Page 23: The Mind Cupola And Enactive Ecology

Transparency and the Transparent Medium

man

meaning production

transparency

interface

mastering the tool

Transparency in the human – technology relationship could be considered as an oscillating process where the

designer allows interactions that are in a constant state of flux between reflection and pellucidity.

Page 24: The Mind Cupola And Enactive Ecology

Transparency and the Transparent Medium

man

meaning production

transparency

Transparent medium

mastering the tool

The ‘enactive interface’ will be termed here asthe Transparent Medium.

Page 25: The Mind Cupola And Enactive Ecology

Transparent Medium – Dynamic Meaning Production

• This implies that these interfaces incorporates a reflection process (being visible) as a meaning creation into the interaction, favouring a learning process of the user to inhabit novel meaning.

This approach, which also resolve the limitation of Heidegger's concept explaining only two possible states of the tool user (Ihde 1991), suggests a great spectrum of states of the user accommodating dynamic evolving of new meaning.

Page 26: The Mind Cupola And Enactive Ecology

Transparency and Invisibility in HCI

• Although invisibility and transparency have been discussed in the HCI community it has remained a confused concept.

• This may be a result of there been little phenomenological differentiation between the state of being pellucid (invisible) and being reflective (non-invisible).

Page 27: The Mind Cupola And Enactive Ecology

Transparency and Invisibility through Artistic Interfaces

• HCI might gain new insights from art communities, where scholars have argued that HCI should ‘explore the meaning of the interface itself’ (Rokeby 1995, p.133) as opposed to a designerly interest the illusion of invisibility.

• Tiffany Holmes (2002) provides a useful example in the notion of Dynamic Seeing. Holmes argued:

...that the most engaging component of interactive works is not the actual action or gesture performed by the navigator but rather, the process of actively learning to self-direct one’s own passage through a piece. The interactive art experience is one that blends together two individualized narratives. The first is the story of mastering the interface and the second is about uncovering the content that the artist brings to the work. (Holmes 2002, p.90)

Page 28: The Mind Cupola And Enactive Ecology

Whereas the contemporary Inclusive HCI community provide an invisible process of interaction and use, artists inventing interfaces argue for a greater account of visibility.

Remediation Novel Transparency

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This move revolves around technological systems that enable a participant to enact their own meaning and experience as opposed to a reconstructed creation of meaning, as determined by the designer.

The Mind Cupola will now be introduced as an example of a Transparent Medium, emphasising the role of enacted human experience.

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The Mind Cupola: A Transparent Medium and Orchestration of Enaction

Page 31: The Mind Cupola And Enactive Ecology

Feedback Loops in the Mind Cupola

This dynamic is formed through a continuously changing collection of feedback-loops between the technological system, the responses of the participant and the sensitivity of the couplings as determined by the designer.

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The Mind Cupola: An Affective Environment Users are invited to step into the immersive surroundings and relax.

The interaction process fluctuates between the natural reactions of facial and eye movement and controlled responses through which the user learns to produce meaning.

Page 33: The Mind Cupola And Enactive Ecology

The Mind Cupola interface is formed of three interconnected systems; a biofeedback perceptive system (face/eye capture system), a frequency-generating affective system,

and a real-time visualisation

Page 34: The Mind Cupola And Enactive Ecology
Page 35: The Mind Cupola And Enactive Ecology

According to the user’s responses and level of enaction, the system produces affections by

• altering certain environmental qualities (such as vibration, heating, cooling, sound affect) and

• challenging the user’s attention (through affective visualisation, peripheral vision affect).

The Mind Cupola: An Affective Environment

Page 36: The Mind Cupola And Enactive Ecology

Affective Visualisation through Eye-tracking

The visualisation engages the user with perceptive affection that requires both instinctual and conscious control to form a relationship through interaction.

Whilst the user might look for hidden messages on the display by using the gaze of their eyes as a control mechanism, at the same time they change their environment through the behavioural analysis of the system.

Page 37: The Mind Cupola And Enactive Ecology

Affective Visualisation

Page 38: The Mind Cupola And Enactive Ecology

Enactive Ecology: Artist-Environment-User

• During the mastering the interface process the user reaches immersive states that go beyond typical everyday experiences of technology, more alike to a process of self-observation.

Experiences that bridge the artist’s anticipation of enaction and the user’s interaction in the environment provide what may be described as an Enactive Ecology

Page 39: The Mind Cupola And Enactive Ecology

From Cognitive Modelling to Cognitive Feedback Loop in the Mind Cupola

Page 40: The Mind Cupola And Enactive Ecology

Enacted Perspective on Cognition (Varela et al. 1991) Physiological Feedback

Cognitive Modelling: removes the mental apparatus from perception and action where meaning is predetermined by the designer of the interface.

Cognitive Feedback Loop: Mind Cupola meaning is co-

constructed relationally between what the capacities of the user affords the technological system, and what the capacities of the technological system

affords a this particular user.

Page 41: The Mind Cupola And Enactive Ecology

New Meaning Production: Self-reflective Processes

The Transparent Medium is a result of self-reflective process when the user re-evaluates his/her

knowledge of ‘being-in the-world’ attaching new meaning to it.

This new meaning production: fluctuates with the instinct and unconscious actions

of human enaction which helps to maintain the cognitive flow in the interaction.

Page 42: The Mind Cupola And Enactive Ecology

Future Research: Integrating Transparency into Inclusive HCI

Page 43: The Mind Cupola And Enactive Ecology

Interactive environments such as the Mind Cupola may provide insight into a new area of HCI research situated at the

intersection of inclusive design, artificial intelligence and consciousness studies.

speculation and future

Page 44: The Mind Cupola And Enactive Ecology

speculation and future

Cognitive modelling... is it so bad?

Page 45: The Mind Cupola And Enactive Ecology

Cognitive modelling... is it so bad?

Possibly not. Although it is limited by a top-down description of consciousness, it is useful to designers of technologies

inclusive of older people.

speculation and future

Page 46: The Mind Cupola And Enactive Ecology

Naive interpretation and application of cognitive modelling by designers.

speculation and future

Page 47: The Mind Cupola And Enactive Ecology

In the context of HCI that is inclusive of the particular capacities of ageing users, environments such as the Mind

Cupola may provide a speculative alternative to contemporary interventions in providing a learning process

that evaluates and attends to the level of cognitive immersion and stress on the user and alters levels of affection

accordingly.

speculation and future

Page 48: The Mind Cupola And Enactive Ecology

The Mind Cupola was formulated on the basis of being an artistic intervention as opposed to meeting some form of

designed purpose.

We wonder, however, whether it may be possible to translate Transparent Mediums and the concept of Cognitive Feedback

Loop from the exceptional into the quotidian.

?

Page 49: The Mind Cupola And Enactive Ecology

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