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The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

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MultiUser Exploration Spatially-oriented virtual worlds Practical planning and decision making Educational Role-playing Games “Learning-by-doing” Experiences
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The NDSU Worldwide Web Instructional Committee Research on Role- based Learning Technologies
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Page 1: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

The NDSU Worldwide Web Instructional Committee

Research on Role-based Learning Technologies

Page 2: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

NDSU WWWICNDSU WWWICWorld Wide Web Instructional CommitteeWorld Wide Web Instructional Committee

WWWIC’s virtual worlds research supported by NSF grants DUE-9752548, EAR-9809761, DUE-9981094,

ITR-0086142 and EPSCoR 99-77788

WWWIC faculty supported by large teams of WWWIC faculty supported by large teams of undergraduate and graduate students.undergraduate and graduate students.

Paul Juell

Donald SchwertPhillip McClean

Brian SlatorBernhardt Saini-Eidukat

Alan WhiteJeff Clark

Page 3: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

• MultiUser

• Exploration

• Spatially-oriented virtual worlds

• Practical planning and decision

making

Educational Role-playing Games

“Learning-by-doing” Experiences

Page 4: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Educational Role-playing Games

“Learning-by-doing” Experiences

• Problem solving

• Scientific method

• Real-world content

• Mature thinking

Page 5: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Balancing Pedagogy with

Play

Games have the capacity to engage!

• Powerful mechanisms for instruction

• Illustrate real-world content and structure

• Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)

Page 6: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Technical Approach

• Networked, internet based, client-server simulation

• UNIX-based MOO (Multi-User Dungeon, Object Oriented)

• Java-based clients (text version - telnet based; graphical versions)

Page 7: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

The Projects

The Virtual CellThe Virtual CellDollar BayDollar BayLike-a-Fish hook VillageLike-a-Fish hook VillageDigital Archive for ArchaeologyDigital Archive for ArchaeologyOthersOthers

The Geology ExplorerThe Geology Explorer

Page 8: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

The Geology Explorer

Page 9: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

• Similar to Earth, but opposite the Sun

•You are a Geologist and you “land” on Oit to undertake exploration

•Authentic Geoscience goals - e.g., to locate, identify, and report valuable minerals

Planet Oit

Page 10: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

~50 places: desert, cutbank, cave, etc.

~100 different rocks and minerals

~15 field instruments: rock pick, acid bottle, magnet, etc.

~Software Tutors: agents for equipment, exploration, and deduction

Planet OitThe simulation

Page 11: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Maps of Planet OitMaps of Planet Oit

Page 12: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Virtual Field InstrumentsVirtual Field Instruments

Page 13: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Recent Advances·New Modules:·Hydrology·Interpretation

·Expanded Graphical Client

·Redesign planet: sophisticated geologic map + tectonic setting.

Page 14: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

The Virtual Cell

Page 15: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

The Cell: Rendered in the Virtual Reality Modeling Language (VRML)

Page 16: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

You are a Biologist who can “fly around” inside the cell.

Page 17: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

You are assigned goals which range from “identify the nucleus” early to “synthesize ATP” later.

Page 18: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

You set up experiments (for example, a chlorophyll assay)

Page 19: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Experimentation – bring samples back to the lab

Page 20: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

• Students can join from any remote location

• They can log in at any time of day or night

• Human tutors cannot be available at all times to help

• Students can become discouraged or “lost” in the world and not know why

In Virtual Environments:In Virtual Environments:

Tutors Tutors areare Needed Needed

Page 21: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

• Information is readily available

• The simulation can track actions

• The simulation can generate warnings and explanations

• Tutor “visits” are triggered by user action

In Virtual Environments:In Virtual Environments:

Tutors Tutors areare Needed Needed

Page 22: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

• Student interact with the intelligent tutoring agent

• Students can ignore advice and carry on at their own risk

In Virtual Environments:In Virtual Environments:

Tutors Tutors areare Needed Needed

Page 23: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

• Intelligent Software Tutoring Agents. (example: Diagnostic Tutors)

• 1. Equipment tutor

• 2. Exploration tutor

• 3. Science tutor • Detects when a student makes a wrong guess and why

(i.e. what evidence they are lacking); or when a student makes a correct guess with insufficient evidence (i.e. a lucky guess)

Tutoring is Done by:Tutoring is Done by:

Page 24: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Rejects the notion of standardized multiple choice tests

Pre-game narrative-based survey• short problem-solving stories • students record their impressions and questions

Similar post-game survey with different but analogous scenarios

Surveys analyzed for improvement in problem-solving

Assessment

Qualitative

Page 25: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

The Geology Explorer:The Geology Explorer:Assessment ProtocolAssessment Protocol

Pre-course Assessment:Pre-course Assessment:400+ students400+ students

Computer Literacy Assessment:Computer Literacy Assessment:(244 volunteers)(244 volunteers)

Divide by Computer Literacy Divide by Computer Literacy and Geology Lab Experienceand Geology Lab Experience

Geomagnetic Geomagnetic (Alternative)(Alternative) Group: Group:

(122 students)(122 students)

Geology Explorer Geology Explorer TreatmentTreatment Group: Group:

(122 students)(122 students)

Non-Participant Non-Participant Control Control Group:Group:

(150 students, approx.)(150 students, approx.)

CompletedCompleted(78 students)(78 students)

Non-Non-completedcompleted(44 students)(44 students)

CompletedCompleted(95 students)(95 students)

Non-Non-completedcompleted(27 students)(27 students)

Post-course Assessment:Post-course Assessment:368 students368 students

Example: Fall, 1998Example: Fall, 1998

Page 26: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Mean Post-Intervention Scenario Scores for 1998 Geology Explorer - NDSU Physical Geology Students

Grader Grader GraderGroup No. One Two ThreeAlternate 95 29.3a 27.0a 42.6aControl 195 25.1a 25.5a 44.5aPlanet Oit 78 40.5b 35.4b 53.4b

Within any column, any two means Within any column, any two means followed by the same letter are not followed by the same letter are not significantly different at P=0.05 using significantly different at P=0.05 using Duncan’s multiple range mean separation Duncan’s multiple range mean separation test. test.

Page 27: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Mean Post-Intervention Scenario Scores

Module:Group No. Organelle ID Cellular Resp.Alternate 94 19.7b 13.7bControl 145 17.4a 10.6aVcell 93 22.7c 17.3c

Within any column, any two means Within any column, any two means followed by the same letter are not followed by the same letter are not significantly different at P=0.05 using the significantly different at P=0.05 using the LSD mean separation test. LSD mean separation test.

Page 28: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Teaching Principles• Game-like• Spatially oriented• Goal-orientated• Immersive• Role-based• Exploratory• Interactive• Multi-user• Teach through learn-by-doing techniques

Page 29: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

Advantages of Virtual Worlds

• Collapse virtual time and distance• Allow physical or practical

impossibilities• Participate from anywhere• Interact with other users, virtual artifacts,

and software agents• Multi-user collaborations and competitive

play

Page 30: The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.

To visit WWWIC Projects:www.ndsu.edu/wwwicwww.ndsu.edu/wwwic

Choose the project you want to view from the list at Choose the project you want to view from the list at the leftthe left


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